#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include #include template struct VirtFuncInvoker0 { typedef R (*Func)(void*, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, invokeData.method); } }; struct VirtActionInvoker0 { typedef void (*Action)(void*, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, invokeData.method); } }; template struct VirtFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct GenericVirtFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (const RuntimeMethod* method, RuntimeObject* obj, T1 p1) { VirtualInvokeData invokeData; il2cpp_codegen_get_generic_virtual_invoke_data(method, obj, &invokeData); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct InterfaceFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeClass* declaringInterface, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_interface_invoke_data(slot, obj, declaringInterface); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct GenericInterfaceFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (const RuntimeMethod* method, RuntimeObject* obj, T1 p1) { VirtualInvokeData invokeData; il2cpp_codegen_get_generic_interface_invoke_data(method, obj, &invokeData); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; // System.Collections.Generic.IEnumerator`1> struct IEnumerator_1_tB2F9F212D4DE89F44807A373DCC85C8191925AA6; // System.Collections.Generic.List`1 struct List_1_t5F6488C3AF82D0AF380971773177D63FCBE43F7F; // System.Collections.Generic.List`1 struct List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4; // System.Collections.Generic.List`1 struct List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5; // System.Collections.Generic.List`1 struct List_1_tE77A7FBBB9C59E79C9FB1BF36AA369E6A3986C3F; // System.Collections.Generic.List`1 struct List_1_tBCF0F141DE9E888F8E876CC61E2D1031229498E0; // System.Collections.Generic.List`1 struct List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A; // UnityEngine.Rendering.RenderTargetIdentifier[][] struct RenderTargetIdentifierU5BU5DU5BU5D_t1A562F1B3BD9E1D98622DD9E49BCFA03BB538DEE; // System.Char[] struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34; // UnityEngine.Color[] struct ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834; // System.Delegate[] struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8; // Bhaptics.SDK2.Device[] struct DeviceU5BU5D_tF2A4F77F3276EE8A96E2F21DFC0005C93F864964; // System.IO.FileInfo[] struct FileInfoU5BU5D_tB6A5BC6AD9BEC388BF3236B4E8FBB7760F96080B; // UnityEngine.Rendering.GraphicsDeviceType[] struct GraphicsDeviceTypeU5BU5D_t5FA435C7B129ADED0D345FA0600A22693748900A; // System.Int32[] struct Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32; // UnityEngine.Material[] struct MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492; // UnityEngine.Mesh[] struct MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8; // System.Object[] struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE; // UnityEngine.ParticleSystem[] struct ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7; // Bhaptics.SDK2.PositionType[] struct PositionTypeU5BU5D_tA65A2BBC1677FA2A2371723A3F8F649E816CF7F0; // UnityEngine.Rendering.RenderBufferStoreAction[] struct RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF; // UnityEngine.Rendering.RenderTargetIdentifier[] struct RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17; // System.String[] struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A; // UnityEngine.Transform[] struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D; // UnityEngine.Vector2[] struct Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA; // UnityEngine.Vector3[] struct Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4; // System.Action struct Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6; // UnityEngine.AnimationCurve struct AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03; // System.AsyncCallback struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA; // UnityEngine.Behaviour struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9; // UnityEngine.Camera struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29; // UnityEngine.Component struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684; // UnityEngine.Rendering.CullingAllocationInfo struct CullingAllocationInfo_tE699E87CDF753430EFA591B80E54D71A3624A083; // System.Delegate struct Delegate_t; // System.DelegateData struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated struct DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137; // Bhaptics.SDK2.Device struct Device_t16A0C7552B144DF3961330A737448507B08830C7; // Bhaptics.SDK2.DeviceListMessage struct DeviceListMessage_t8C028B3B0772FF6D4A9BFD0076E34B0937334FBF; // System.IO.DirectoryInfo struct DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD; // DitherFilter struct DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5; // EFFlight struct EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA; // UnityStandardAssets.ImageEffects.EdgeDetection struct EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE; // EditValues struct EditValues_t0F67B058EC158E18D2CB45962493B577754643A6; // UnityStandardAssets.Effects.ExplosionFireAndDebris struct ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF; // UnityStandardAssets.Effects.ExplosionPhysicsForce struct ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62; // UnityStandardAssets.Effects.ExtinguishableParticleSystem struct ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3; // FPS struct FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90; // System.IO.FileInfo struct FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9; // FilterBehavior struct FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E; // UnityStandardAssets.Effects.FireLight struct FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5; // UnityStandardAssets.ImageEffects.Fisheye struct Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE; // FrameByFrameRendering_Default struct FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3; // FrameByFrameRendering_Manual struct FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02; // UnityEngine.GUIStyle struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726; // UnityEngine.GUIStyleState struct GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9; // UnityEngine.GameObject struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319; // UnityStandardAssets.ImageEffects.GlobalFog struct GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683; // UnityStandardAssets.ImageEffects.Grayscale struct Grayscale_t5CF0943ADC5A11CD739CC53D308E9A1E2F9492BE; // Bhaptics.SDK2.HapticDevice struct HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E; // UnityStandardAssets.Effects.Hose struct Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA; // System.IAsyncResult struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370; // System.Collections.IEnumerator struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105; // Bhaptics.SDK2.IconSetting struct IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB; // UnityStandardAssets.ImageEffects.ImageEffectBase struct ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8; // UnityStandardAssets.ImageEffects.ImageEffects struct ImageEffects_t9C4DB88678BFD80F620A9D6F9F2D6C3383BD3698; // InspectorButtonAttribute struct InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302; // LEDImageEffect struct LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D; // UnityEngine.Light struct Light_tA2F349FE839781469A0344CF6039B51512394275; // Bhaptics.SDK2.MappingMessage struct MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775; // Bhaptics.SDK2.MappingMetaData struct MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3; // UnityEngine.Material struct Material_t8927C00353A72755313F046D0CE85178AE8218EE; // UnityEngine.Mesh struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6; // System.Reflection.MethodInfo struct MethodInfo_t; // MobileBloom struct MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017; // MobilePostProcessing struct MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5; // UnityEngine.MonoBehaviour struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A; // MoveCamera struct MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359; // UnityStandardAssets.ImageEffects.NoiseAndGrain struct NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551; // UnityStandardAssets.ImageEffects.NoiseAndScratches struct NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A; // BeautifyEffect.OnBeforeFocusEvent struct OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D; // UnityEngine.ParticleSystem struct ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E; // UnityStandardAssets.Effects.ParticleSystemMultiplier struct ParticleSystemMultiplier_t16293E44CE1D31A2C19D517C56CAA1A769CF7C43; // PixelatedFilter struct PixelatedFilter_t38F29D1A94035B0F027C7888458AB3A30BB303B0; // Bhaptics.SDK2.PositonIconSetting struct PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F; // UnityStandardAssets.ImageEffects.PostEffectsBase struct PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448; // UnityStandardAssets.ImageEffects.PostEffectsHelper struct PostEffectsHelper_t12D26AD76FF45AE1C19C972F50E3DA52D2CEFCAE; // UnityEngine.Rendering.Universal.PostProcessUrp struct PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4; // UnityEngine.Rendering.Universal.PostProcessUrpPass struct PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5; // UnityEngine.Rendering.ProfilingSampler struct ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92; // UnityEngine.PropertyAttribute struct PropertyAttribute_t4A352471DF625C56C811E27AC86B7E1CE6444052; // UnityStandardAssets.ImageEffects.Quads struct Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20; // UnityEngine.RectOffset struct RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70; // UnityEngine.RenderTexture struct RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849; // UnityEngine.Renderer struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C; // RetroAesthetics.RetroCameraEffect struct RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133; // UnityEngine.Rendering.Universal.ScriptableRendererFeature struct ScriptableRendererFeature_t8A47B318A156098C19A43328CF96F463C67F7447; // UnityEngine.Shader struct Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39; // UnityEngine.Sprite struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9; // System.String struct String_t; // UnityEngine.Texture struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE; // UnityEngine.Texture2D struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF; // UnityEngine.Texture3D struct Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8; // UnityEngine.Transform struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5; // UnityEngine.Rendering.Universal.XRPass struct XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A; // UnityEngine.Camera/CameraCallback struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D; // UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4 struct U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702; // UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2 struct U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B; // UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings struct PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures struct RenderingFeatures_t210769EB70FCD0D58F6DF9CA94EFB10D5D1E4404; IL2CPP_EXTERN_C RuntimeClass* ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* CommandBufferPool_tE2670FC4B01DFB04AE3774B0F7FE0B809A0A7FD9_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* GUI_tBCBBE29117D8093644C6E72B1CE3FB65C2CDCCC1_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* String_t_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral0772E957B2B3E45764ACFBCC5C27EF391ACB5623; IL2CPP_EXTERN_C String_t* _stringLiteral08F73AC307A278B2744E30B89E9C4C2A97C43325; IL2CPP_EXTERN_C String_t* _stringLiteral0F120D5B39F7786286AE8F48EF6C263B5F6495E9; IL2CPP_EXTERN_C String_t* _stringLiteral0F544737946943F6E70F7B4A4FA4B2E01DEA6A32; IL2CPP_EXTERN_C String_t* _stringLiteral104369AF2CBD36323075157EBD35E8DADE2C10D1; IL2CPP_EXTERN_C String_t* _stringLiteral10E63F1449DDA0560E2408DA0E4E93F4C823F61C; IL2CPP_EXTERN_C String_t* _stringLiteral12BB07AA3F03218E354A9371DDFB4A44A3BB36CE; IL2CPP_EXTERN_C String_t* _stringLiteral14A92DBC4D15926A86BD954506AE2BDD85C44462; IL2CPP_EXTERN_C String_t* _stringLiteral15C7930CD46E6CDD9C45C85CC11F541CD78C5189; IL2CPP_EXTERN_C String_t* _stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444; 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IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* JsonUtility_FromJson_TisMappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775_mCECEBE5DC846EDA24C36BB8E044C400558635269_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1_RemoveAt_mD0EDE9FF6890119758A4B37DC3487C2E48473F5F_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m497DA7006D664307F20A0546E5B717AA4B5E8A86_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Count_m2D5331F0E51DEDFD0BC68D4AE665FD93010CA0BC_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* List_1_get_Item_m13B9C8BE116476A73890AFB00F5596C13FC3FFAF_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisTransform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1_m43C03B8E186578BD83E8C82D7C3C59B83737E910_RuntimeMethod_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com; struct GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke; struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_marshaled_com; struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_marshaled_pinvoke; struct RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_com; struct ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834; struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8; struct FileInfoU5BU5D_tB6A5BC6AD9BEC388BF3236B4E8FBB7760F96080B; struct Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32; struct MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8; struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE; struct ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7; struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A; struct Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA; struct Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object // System.Collections.Generic.List`1 struct List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject * ____syncRoot_4; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4, ____items_1)); } inline MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492* get__items_1() const { return ____items_1; } inline MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492** get_address_of__items_1() { return &____items_1; } inline void set__items_1(MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } inline static int32_t get_offset_of__syncRoot_4() { return static_cast(offsetof(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4, ____syncRoot_4)); } inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; } inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; } inline void set__syncRoot_4(RuntimeObject * value) { ____syncRoot_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value); } }; // System.Collections.Generic.List`1 struct List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject * ____syncRoot_4; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5, ____items_1)); } inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get__items_1() const { return ____items_1; } inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of__items_1() { return &____items_1; } inline void set__items_1(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } inline static int32_t get_offset_of__syncRoot_4() { return static_cast(offsetof(List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5, ____syncRoot_4)); } inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; } inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; } inline void set__syncRoot_4(RuntimeObject * value) { ____syncRoot_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value); } }; struct Il2CppArrayBounds; // System.Array // System.Attribute struct Attribute_t037CA9D9F3B742C063DB364D2EEBBF9FC5772C71 : public RuntimeObject { public: public: }; // Bhaptics.SDK2.Device struct Device_t16A0C7552B144DF3961330A737448507B08830C7 : public RuntimeObject { public: // System.Boolean Bhaptics.SDK2.Device::paired bool ___paired_0; // System.String Bhaptics.SDK2.Device::deviceName String_t* ___deviceName_1; // System.Int32 Bhaptics.SDK2.Device::position int32_t ___position_2; // System.Boolean Bhaptics.SDK2.Device::connected bool ___connected_3; // System.String Bhaptics.SDK2.Device::address String_t* ___address_4; // System.Int32 Bhaptics.SDK2.Device::battery int32_t ___battery_5; // System.Boolean Bhaptics.SDK2.Device::audioJackIn bool ___audioJackIn_6; public: inline static int32_t get_offset_of_paired_0() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___paired_0)); } inline bool get_paired_0() const { return ___paired_0; } inline bool* get_address_of_paired_0() { return &___paired_0; } inline void set_paired_0(bool value) { ___paired_0 = value; } inline static int32_t get_offset_of_deviceName_1() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___deviceName_1)); } inline String_t* get_deviceName_1() const { return ___deviceName_1; } inline String_t** get_address_of_deviceName_1() { return &___deviceName_1; } inline void set_deviceName_1(String_t* value) { ___deviceName_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___deviceName_1), (void*)value); } inline static int32_t get_offset_of_position_2() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___position_2)); } inline int32_t get_position_2() const { return ___position_2; } inline int32_t* get_address_of_position_2() { return &___position_2; } inline void set_position_2(int32_t value) { ___position_2 = value; } inline static int32_t get_offset_of_connected_3() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___connected_3)); } inline bool get_connected_3() const { return ___connected_3; } inline bool* get_address_of_connected_3() { return &___connected_3; } inline void set_connected_3(bool value) { ___connected_3 = value; } inline static int32_t get_offset_of_address_4() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___address_4)); } inline String_t* get_address_4() const { return ___address_4; } inline String_t** get_address_of_address_4() { return &___address_4; } inline void set_address_4(String_t* value) { ___address_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___address_4), (void*)value); } inline static int32_t get_offset_of_battery_5() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___battery_5)); } inline int32_t get_battery_5() const { return ___battery_5; } inline int32_t* get_address_of_battery_5() { return &___battery_5; } inline void set_battery_5(int32_t value) { ___battery_5 = value; } inline static int32_t get_offset_of_audioJackIn_6() { return static_cast(offsetof(Device_t16A0C7552B144DF3961330A737448507B08830C7, ___audioJackIn_6)); } inline bool get_audioJackIn_6() const { return ___audioJackIn_6; } inline bool* get_address_of_audioJackIn_6() { return &___audioJackIn_6; } inline void set_audioJackIn_6(bool value) { ___audioJackIn_6 = value; } }; // Bhaptics.SDK2.DeviceListMessage struct DeviceListMessage_t8C028B3B0772FF6D4A9BFD0076E34B0937334FBF : public RuntimeObject { public: // Bhaptics.SDK2.Device[] Bhaptics.SDK2.DeviceListMessage::devices DeviceU5BU5D_tF2A4F77F3276EE8A96E2F21DFC0005C93F864964* ___devices_0; public: inline static int32_t get_offset_of_devices_0() { return static_cast(offsetof(DeviceListMessage_t8C028B3B0772FF6D4A9BFD0076E34B0937334FBF, ___devices_0)); } inline DeviceU5BU5D_tF2A4F77F3276EE8A96E2F21DFC0005C93F864964* get_devices_0() const { return ___devices_0; } inline DeviceU5BU5D_tF2A4F77F3276EE8A96E2F21DFC0005C93F864964** get_address_of_devices_0() { return &___devices_0; } inline void set_devices_0(DeviceU5BU5D_tF2A4F77F3276EE8A96E2F21DFC0005C93F864964* value) { ___devices_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___devices_0), (void*)value); } }; // Bhaptics.SDK2.IconSetting struct IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB : public RuntimeObject { public: // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::Vest PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___Vest_0; // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::Head PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___Head_1; // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::Arm PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___Arm_2; // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::Foot PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___Foot_3; // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::Hand PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___Hand_4; // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::GloveL PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___GloveL_5; // Bhaptics.SDK2.PositonIconSetting Bhaptics.SDK2.IconSetting::GloveR PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * ___GloveR_6; public: inline static int32_t get_offset_of_Vest_0() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___Vest_0)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_Vest_0() const { return ___Vest_0; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_Vest_0() { return &___Vest_0; } inline void set_Vest_0(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___Vest_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___Vest_0), (void*)value); } inline static int32_t get_offset_of_Head_1() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___Head_1)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_Head_1() const { return ___Head_1; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_Head_1() { return &___Head_1; } inline void set_Head_1(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___Head_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___Head_1), (void*)value); } inline static int32_t get_offset_of_Arm_2() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___Arm_2)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_Arm_2() const { return ___Arm_2; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_Arm_2() { return &___Arm_2; } inline void set_Arm_2(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___Arm_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___Arm_2), (void*)value); } inline static int32_t get_offset_of_Foot_3() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___Foot_3)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_Foot_3() const { return ___Foot_3; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_Foot_3() { return &___Foot_3; } inline void set_Foot_3(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___Foot_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___Foot_3), (void*)value); } inline static int32_t get_offset_of_Hand_4() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___Hand_4)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_Hand_4() const { return ___Hand_4; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_Hand_4() { return &___Hand_4; } inline void set_Hand_4(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___Hand_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___Hand_4), (void*)value); } inline static int32_t get_offset_of_GloveL_5() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___GloveL_5)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_GloveL_5() const { return ___GloveL_5; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_GloveL_5() { return &___GloveL_5; } inline void set_GloveL_5(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___GloveL_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___GloveL_5), (void*)value); } inline static int32_t get_offset_of_GloveR_6() { return static_cast(offsetof(IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB, ___GloveR_6)); } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * get_GloveR_6() const { return ___GloveR_6; } inline PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F ** get_address_of_GloveR_6() { return &___GloveR_6; } inline void set_GloveR_6(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * value) { ___GloveR_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___GloveR_6), (void*)value); } }; // UnityStandardAssets.ImageEffects.ImageEffects struct ImageEffects_t9C4DB88678BFD80F620A9D6F9F2D6C3383BD3698 : public RuntimeObject { public: public: }; // Bhaptics.SDK2.MappingMessage struct MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775 : public RuntimeObject { public: // System.Boolean Bhaptics.SDK2.MappingMessage::status bool ___status_0; // System.Collections.Generic.List`1 Bhaptics.SDK2.MappingMessage::message List_1_t5F6488C3AF82D0AF380971773177D63FCBE43F7F * ___message_1; public: inline static int32_t get_offset_of_status_0() { return static_cast(offsetof(MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775, ___status_0)); } inline bool get_status_0() const { return ___status_0; } inline bool* get_address_of_status_0() { return &___status_0; } inline void set_status_0(bool value) { ___status_0 = value; } inline static int32_t get_offset_of_message_1() { return static_cast(offsetof(MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775, ___message_1)); } inline List_1_t5F6488C3AF82D0AF380971773177D63FCBE43F7F * get_message_1() const { return ___message_1; } inline List_1_t5F6488C3AF82D0AF380971773177D63FCBE43F7F ** get_address_of_message_1() { return &___message_1; } inline void set_message_1(List_1_t5F6488C3AF82D0AF380971773177D63FCBE43F7F * value) { ___message_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___message_1), (void*)value); } }; // Bhaptics.SDK2.MappingMetaData struct MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3 : public RuntimeObject { public: // System.Int32 Bhaptics.SDK2.MappingMetaData::durationMillis int32_t ___durationMillis_0; // System.String Bhaptics.SDK2.MappingMetaData::key String_t* ___key_1; // System.String Bhaptics.SDK2.MappingMetaData::description String_t* ___description_2; // System.Boolean Bhaptics.SDK2.MappingMetaData::isAudio bool ___isAudio_3; // System.Int64 Bhaptics.SDK2.MappingMetaData::updateTime int64_t ___updateTime_4; // System.String[] Bhaptics.SDK2.MappingMetaData::positions StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___positions_5; public: inline static int32_t get_offset_of_durationMillis_0() { return static_cast(offsetof(MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3, ___durationMillis_0)); } inline int32_t get_durationMillis_0() const { return ___durationMillis_0; } inline int32_t* get_address_of_durationMillis_0() { return &___durationMillis_0; } inline void set_durationMillis_0(int32_t value) { ___durationMillis_0 = value; } inline static int32_t get_offset_of_key_1() { return static_cast(offsetof(MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3, ___key_1)); } inline String_t* get_key_1() const { return ___key_1; } inline String_t** get_address_of_key_1() { return &___key_1; } inline void set_key_1(String_t* value) { ___key_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___key_1), (void*)value); } inline static int32_t get_offset_of_description_2() { return static_cast(offsetof(MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3, ___description_2)); } inline String_t* get_description_2() const { return ___description_2; } inline String_t** get_address_of_description_2() { return &___description_2; } inline void set_description_2(String_t* value) { ___description_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___description_2), (void*)value); } inline static int32_t get_offset_of_isAudio_3() { return static_cast(offsetof(MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3, ___isAudio_3)); } inline bool get_isAudio_3() const { return ___isAudio_3; } inline bool* get_address_of_isAudio_3() { return &___isAudio_3; } inline void set_isAudio_3(bool value) { ___isAudio_3 = value; } inline static int32_t get_offset_of_updateTime_4() { return static_cast(offsetof(MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3, ___updateTime_4)); } inline int64_t get_updateTime_4() const { return ___updateTime_4; } inline int64_t* get_address_of_updateTime_4() { return &___updateTime_4; } inline void set_updateTime_4(int64_t value) { ___updateTime_4 = value; } inline static int32_t get_offset_of_positions_5() { return static_cast(offsetof(MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3, ___positions_5)); } inline StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* get_positions_5() const { return ___positions_5; } inline StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A** get_address_of_positions_5() { return &___positions_5; } inline void set_positions_5(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* value) { ___positions_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___positions_5), (void*)value); } }; // System.MarshalByRefObject struct MarshalByRefObject_tD4DF91B488B284F899417EC468D8E50E933306A8 : public RuntimeObject { public: // System.Object System.MarshalByRefObject::_identity RuntimeObject * ____identity_0; public: inline static int32_t get_offset_of__identity_0() { return static_cast(offsetof(MarshalByRefObject_tD4DF91B488B284F899417EC468D8E50E933306A8, ____identity_0)); } inline RuntimeObject * get__identity_0() const { return ____identity_0; } inline RuntimeObject ** get_address_of__identity_0() { return &____identity_0; } inline void set__identity_0(RuntimeObject * value) { ____identity_0 = value; Il2CppCodeGenWriteBarrier((void**)(&____identity_0), (void*)value); } }; // Native definition for P/Invoke marshalling of System.MarshalByRefObject struct MarshalByRefObject_tD4DF91B488B284F899417EC468D8E50E933306A8_marshaled_pinvoke { Il2CppIUnknown* ____identity_0; }; // Native definition for COM marshalling of System.MarshalByRefObject struct MarshalByRefObject_tD4DF91B488B284F899417EC468D8E50E933306A8_marshaled_com { Il2CppIUnknown* ____identity_0; }; // Bhaptics.SDK2.PositonIconSetting struct PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F : public RuntimeObject { public: // UnityEngine.Sprite Bhaptics.SDK2.PositonIconSetting::connect Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___connect_0; // UnityEngine.Sprite Bhaptics.SDK2.PositonIconSetting::disconnect Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___disconnect_1; public: inline static int32_t get_offset_of_connect_0() { return static_cast(offsetof(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F, ___connect_0)); } inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_connect_0() const { return ___connect_0; } inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_connect_0() { return &___connect_0; } inline void set_connect_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value) { ___connect_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___connect_0), (void*)value); } inline static int32_t get_offset_of_disconnect_1() { return static_cast(offsetof(PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F, ___disconnect_1)); } inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_disconnect_1() const { return ___disconnect_1; } inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_disconnect_1() { return &___disconnect_1; } inline void set_disconnect_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value) { ___disconnect_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___disconnect_1), (void*)value); } }; // UnityStandardAssets.ImageEffects.Quads struct Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20 : public RuntimeObject { public: public: }; // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::m_stringLength int32_t ___m_stringLength_0; // System.Char System.String::m_firstChar Il2CppChar ___m_firstChar_1; public: inline static int32_t get_offset_of_m_stringLength_0() { return static_cast(offsetof(String_t, ___m_stringLength_0)); } inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; } inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; } inline void set_m_stringLength_0(int32_t value) { ___m_stringLength_0 = value; } inline static int32_t get_offset_of_m_firstChar_1() { return static_cast(offsetof(String_t, ___m_firstChar_1)); } inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; } inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; } inline void set_m_firstChar_1(Il2CppChar value) { ___m_firstChar_1 = value; } }; // System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject { public: public: }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com { }; // UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4 struct U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702 : public RuntimeObject { public: // System.Int32 UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4::<>1__state int32_t ___U3CU3E1__state_0; // System.Object UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4::<>2__current RuntimeObject * ___U3CU3E2__current_1; // UnityStandardAssets.Effects.ExplosionFireAndDebris UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4::<>4__this ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF * ___U3CU3E4__this_2; // System.Single UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4::5__2 float ___U3CmultiplierU3E5__2_3; public: inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast(offsetof(U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702, ___U3CU3E1__state_0)); } inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; } inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; } inline void set_U3CU3E1__state_0(int32_t value) { ___U3CU3E1__state_0 = value; } inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast(offsetof(U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702, ___U3CU3E2__current_1)); } inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; } inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; } inline void set_U3CU3E2__current_1(RuntimeObject * value) { ___U3CU3E2__current_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value); } inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast(offsetof(U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702, ___U3CU3E4__this_2)); } inline ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; } inline ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; } inline void set_U3CU3E4__this_2(ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF * value) { ___U3CU3E4__this_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value); } inline static int32_t get_offset_of_U3CmultiplierU3E5__2_3() { return static_cast(offsetof(U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702, ___U3CmultiplierU3E5__2_3)); } inline float get_U3CmultiplierU3E5__2_3() const { return ___U3CmultiplierU3E5__2_3; } inline float* get_address_of_U3CmultiplierU3E5__2_3() { return &___U3CmultiplierU3E5__2_3; } inline void set_U3CmultiplierU3E5__2_3(float value) { ___U3CmultiplierU3E5__2_3 = value; } }; // UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2 struct U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B : public RuntimeObject { public: // System.Int32 UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2::<>1__state int32_t ___U3CU3E1__state_0; // System.Object UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2::<>2__current RuntimeObject * ___U3CU3E2__current_1; // UnityStandardAssets.Effects.ExplosionPhysicsForce UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2::<>4__this ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 * ___U3CU3E4__this_2; public: inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast(offsetof(U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B, ___U3CU3E1__state_0)); } inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; } inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; } inline void set_U3CU3E1__state_0(int32_t value) { ___U3CU3E1__state_0 = value; } inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast(offsetof(U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B, ___U3CU3E2__current_1)); } inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; } inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; } inline void set_U3CU3E2__current_1(RuntimeObject * value) { ___U3CU3E2__current_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value); } inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast(offsetof(U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B, ___U3CU3E4__this_2)); } inline ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; } inline ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; } inline void set_U3CU3E4__this_2(ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 * value) { ___U3CU3E4__this_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value); } }; // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37 { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; // UnityEngine.Color struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 { public: // System.Single UnityEngine.Color::r float ___r_0; // System.Single UnityEngine.Color::g float ___g_1; // System.Single UnityEngine.Color::b float ___b_2; // System.Single UnityEngine.Color::a float ___a_3; public: inline static int32_t get_offset_of_r_0() { return static_cast(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); } inline float get_r_0() const { return ___r_0; } inline float* get_address_of_r_0() { return &___r_0; } inline void set_r_0(float value) { ___r_0 = value; } inline static int32_t get_offset_of_g_1() { return static_cast(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); } inline float get_g_1() const { return ___g_1; } inline float* get_address_of_g_1() { return &___g_1; } inline void set_g_1(float value) { ___g_1 = value; } inline static int32_t get_offset_of_b_2() { return static_cast(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); } inline float get_b_2() const { return ___b_2; } inline float* get_address_of_b_2() { return &___b_2; } inline void set_b_2(float value) { ___b_2 = value; } inline static int32_t get_offset_of_a_3() { return static_cast(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); } inline float get_a_3() const { return ___a_3; } inline float* get_address_of_a_3() { return &___a_3; } inline void set_a_3(float value) { ___a_3 = value; } }; // System.DateTime struct DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 { public: // System.UInt64 System.DateTime::dateData uint64_t ___dateData_44; public: inline static int32_t get_offset_of_dateData_44() { return static_cast(offsetof(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405, ___dateData_44)); } inline uint64_t get_dateData_44() const { return ___dateData_44; } inline uint64_t* get_address_of_dateData_44() { return &___dateData_44; } inline void set_dateData_44(uint64_t value) { ___dateData_44 = value; } }; // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 { public: public: }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com { }; // System.Int32 struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); } inline int32_t get_m_value_0() const { return ___m_value_0; } inline int32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(int32_t value) { ___m_value_0 = value; } }; // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; // UnityEngine.LayerMask struct LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 { public: // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; public: inline static int32_t get_offset_of_m_Mask_0() { return static_cast(offsetof(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8, ___m_Mask_0)); } inline int32_t get_m_Mask_0() const { return ___m_Mask_0; } inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; } inline void set_m_Mask_0(int32_t value) { ___m_Mask_0 = value; } }; // UnityEngine.Mathf struct Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194 { public: union { struct { }; uint8_t Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194__padding[1]; }; public: }; // UnityEngine.Matrix4x4 struct Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 { public: // System.Single UnityEngine.Matrix4x4::m00 float ___m00_0; // System.Single UnityEngine.Matrix4x4::m10 float ___m10_1; // System.Single UnityEngine.Matrix4x4::m20 float ___m20_2; // System.Single UnityEngine.Matrix4x4::m30 float ___m30_3; // System.Single UnityEngine.Matrix4x4::m01 float ___m01_4; // System.Single UnityEngine.Matrix4x4::m11 float ___m11_5; // System.Single UnityEngine.Matrix4x4::m21 float ___m21_6; // System.Single UnityEngine.Matrix4x4::m31 float ___m31_7; // System.Single UnityEngine.Matrix4x4::m02 float ___m02_8; // System.Single UnityEngine.Matrix4x4::m12 float ___m12_9; // System.Single UnityEngine.Matrix4x4::m22 float ___m22_10; // System.Single UnityEngine.Matrix4x4::m32 float ___m32_11; // System.Single UnityEngine.Matrix4x4::m03 float ___m03_12; // System.Single UnityEngine.Matrix4x4::m13 float ___m13_13; // System.Single UnityEngine.Matrix4x4::m23 float ___m23_14; // System.Single UnityEngine.Matrix4x4::m33 float ___m33_15; public: inline static int32_t get_offset_of_m00_0() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m00_0)); } inline float get_m00_0() const { return ___m00_0; } inline float* get_address_of_m00_0() { return &___m00_0; } inline void set_m00_0(float value) { ___m00_0 = value; } inline static int32_t get_offset_of_m10_1() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m10_1)); } inline float get_m10_1() const { return ___m10_1; } inline float* get_address_of_m10_1() { return &___m10_1; } inline void set_m10_1(float value) { ___m10_1 = value; } inline static int32_t get_offset_of_m20_2() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m20_2)); } inline float get_m20_2() const { return ___m20_2; } inline float* get_address_of_m20_2() { return &___m20_2; } inline void set_m20_2(float value) { ___m20_2 = value; } inline static int32_t get_offset_of_m30_3() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m30_3)); } inline float get_m30_3() const { return ___m30_3; } inline float* get_address_of_m30_3() { return &___m30_3; } inline void set_m30_3(float value) { ___m30_3 = value; } inline static int32_t get_offset_of_m01_4() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m01_4)); } inline float get_m01_4() const { return ___m01_4; } inline float* get_address_of_m01_4() { return &___m01_4; } inline void set_m01_4(float value) { ___m01_4 = value; } inline static int32_t get_offset_of_m11_5() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m11_5)); } inline float get_m11_5() const { return ___m11_5; } inline float* get_address_of_m11_5() { return &___m11_5; } inline void set_m11_5(float value) { ___m11_5 = value; } inline static int32_t get_offset_of_m21_6() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m21_6)); } inline float get_m21_6() const { return ___m21_6; } inline float* get_address_of_m21_6() { return &___m21_6; } inline void set_m21_6(float value) { ___m21_6 = value; } inline static int32_t get_offset_of_m31_7() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m31_7)); } inline float get_m31_7() const { return ___m31_7; } inline float* get_address_of_m31_7() { return &___m31_7; } inline void set_m31_7(float value) { ___m31_7 = value; } inline static int32_t get_offset_of_m02_8() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m02_8)); } inline float get_m02_8() const { return ___m02_8; } inline float* get_address_of_m02_8() { return &___m02_8; } inline void set_m02_8(float value) { ___m02_8 = value; } inline static int32_t get_offset_of_m12_9() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m12_9)); } inline float get_m12_9() const { return ___m12_9; } inline float* get_address_of_m12_9() { return &___m12_9; } inline void set_m12_9(float value) { ___m12_9 = value; } inline static int32_t get_offset_of_m22_10() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m22_10)); } inline float get_m22_10() const { return ___m22_10; } inline float* get_address_of_m22_10() { return &___m22_10; } inline void set_m22_10(float value) { ___m22_10 = value; } inline static int32_t get_offset_of_m32_11() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m32_11)); } inline float get_m32_11() const { return ___m32_11; } inline float* get_address_of_m32_11() { return &___m32_11; } inline void set_m32_11(float value) { ___m32_11 = value; } inline static int32_t get_offset_of_m03_12() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m03_12)); } inline float get_m03_12() const { return ___m03_12; } inline float* get_address_of_m03_12() { return &___m03_12; } inline void set_m03_12(float value) { ___m03_12 = value; } inline static int32_t get_offset_of_m13_13() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m13_13)); } inline float get_m13_13() const { return ___m13_13; } inline float* get_address_of_m13_13() { return &___m13_13; } inline void set_m13_13(float value) { ___m13_13 = value; } inline static int32_t get_offset_of_m23_14() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m23_14)); } inline float get_m23_14() const { return ___m23_14; } inline float* get_address_of_m23_14() { return &___m23_14; } inline void set_m23_14(float value) { ___m23_14 = value; } inline static int32_t get_offset_of_m33_15() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461, ___m33_15)); } inline float get_m33_15() const { return ___m33_15; } inline float* get_address_of_m33_15() { return &___m33_15; } inline void set_m33_15(float value) { ___m33_15 = value; } }; // UnityEngine.PropertyAttribute struct PropertyAttribute_t4A352471DF625C56C811E27AC86B7E1CE6444052 : public Attribute_t037CA9D9F3B742C063DB364D2EEBBF9FC5772C71 { public: public: }; // UnityEngine.Quaternion struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 { public: // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } inline static int32_t get_offset_of_z_2() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); } inline float get_z_2() const { return ___z_2; } inline float* get_address_of_z_2() { return &___z_2; } inline void set_z_2(float value) { ___z_2 = value; } inline static int32_t get_offset_of_w_3() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); } inline float get_w_3() const { return ___w_3; } inline float* get_address_of_w_3() { return &___w_3; } inline void set_w_3(float value) { ___w_3 = value; } }; // UnityEngine.Rect struct Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 { public: // System.Single UnityEngine.Rect::m_XMin float ___m_XMin_0; // System.Single UnityEngine.Rect::m_YMin float ___m_YMin_1; // System.Single UnityEngine.Rect::m_Width float ___m_Width_2; // System.Single UnityEngine.Rect::m_Height float ___m_Height_3; public: inline static int32_t get_offset_of_m_XMin_0() { return static_cast(offsetof(Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878, ___m_XMin_0)); } inline float get_m_XMin_0() const { return ___m_XMin_0; } inline float* get_address_of_m_XMin_0() { return &___m_XMin_0; } inline void set_m_XMin_0(float value) { ___m_XMin_0 = value; } inline static int32_t get_offset_of_m_YMin_1() { return static_cast(offsetof(Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878, ___m_YMin_1)); } inline float get_m_YMin_1() const { return ___m_YMin_1; } inline float* get_address_of_m_YMin_1() { return &___m_YMin_1; } inline void set_m_YMin_1(float value) { ___m_YMin_1 = value; } inline static int32_t get_offset_of_m_Width_2() { return static_cast(offsetof(Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878, ___m_Width_2)); } inline float get_m_Width_2() const { return ___m_Width_2; } inline float* get_address_of_m_Width_2() { return &___m_Width_2; } inline void set_m_Width_2(float value) { ___m_Width_2 = value; } inline static int32_t get_offset_of_m_Height_3() { return static_cast(offsetof(Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878, ___m_Height_3)); } inline float get_m_Height_3() const { return ___m_Height_3; } inline float* get_address_of_m_Height_3() { return &___m_Height_3; } inline void set_m_Height_3(float value) { ___m_Height_3 = value; } }; // UnityEngine.Rendering.ShaderTagId struct ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 { public: // System.Int32 UnityEngine.Rendering.ShaderTagId::m_Id int32_t ___m_Id_1; public: inline static int32_t get_offset_of_m_Id_1() { return static_cast(offsetof(ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795, ___m_Id_1)); } inline int32_t get_m_Id_1() const { return ___m_Id_1; } inline int32_t* get_address_of_m_Id_1() { return &___m_Id_1; } inline void set_m_Id_1(int32_t value) { ___m_Id_1 = value; } }; // System.Single struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E { public: // System.Single System.Single::m_value float ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); } inline float get_m_value_0() const { return ___m_value_0; } inline float* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(float value) { ___m_value_0 = value; } }; // UnityEngine.Vector2 struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; // UnityEngine.Vector3 struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E { public: // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; public: inline static int32_t get_offset_of_x_2() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); } inline float get_x_2() const { return ___x_2; } inline float* get_address_of_x_2() { return &___x_2; } inline void set_x_2(float value) { ___x_2 = value; } inline static int32_t get_offset_of_y_3() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); } inline float get_y_3() const { return ___y_3; } inline float* get_address_of_y_3() { return &___y_3; } inline void set_y_3(float value) { ___y_3 = value; } inline static int32_t get_offset_of_z_4() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); } inline float get_z_4() const { return ___z_4; } inline float* get_address_of_z_4() { return &___z_4; } inline void set_z_4(float value) { ___z_4 = value; } }; // UnityEngine.Vector4 struct Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 { public: // System.Single UnityEngine.Vector4::x float ___x_1; // System.Single UnityEngine.Vector4::y float ___y_2; // System.Single UnityEngine.Vector4::z float ___z_3; // System.Single UnityEngine.Vector4::w float ___w_4; public: inline static int32_t get_offset_of_x_1() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7, ___x_1)); } inline float get_x_1() const { return ___x_1; } inline float* get_address_of_x_1() { return &___x_1; } inline void set_x_1(float value) { ___x_1 = value; } inline static int32_t get_offset_of_y_2() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7, ___y_2)); } inline float get_y_2() const { return ___y_2; } inline float* get_address_of_y_2() { return &___y_2; } inline void set_y_2(float value) { ___y_2 = value; } inline static int32_t get_offset_of_z_3() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7, ___z_3)); } inline float get_z_3() const { return ___z_3; } inline float* get_address_of_z_3() { return &___z_3; } inline void set_z_3(float value) { ___z_3 = value; } inline static int32_t get_offset_of_w_4() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7, ___w_4)); } inline float get_w_4() const { return ___w_4; } inline float* get_address_of_w_4() { return &___w_4; } inline void set_w_4(float value) { ___w_4 = value; } }; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5 { public: union { struct { }; uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1]; }; public: }; // UnityEngine.ParticleSystem/EmissionModule struct EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D { public: // UnityEngine.ParticleSystem UnityEngine.ParticleSystem/EmissionModule::m_ParticleSystem ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * ___m_ParticleSystem_0; public: inline static int32_t get_offset_of_m_ParticleSystem_0() { return static_cast(offsetof(EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D, ___m_ParticleSystem_0)); } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * get_m_ParticleSystem_0() const { return ___m_ParticleSystem_0; } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E ** get_address_of_m_ParticleSystem_0() { return &___m_ParticleSystem_0; } inline void set_m_ParticleSystem_0(ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * value) { ___m_ParticleSystem_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ParticleSystem_0), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/EmissionModule struct EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D_marshaled_pinvoke { ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * ___m_ParticleSystem_0; }; // Native definition for COM marshalling of UnityEngine.ParticleSystem/EmissionModule struct EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D_marshaled_com { ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * ___m_ParticleSystem_0; }; // UnityEngine.ParticleSystem/MainModule struct MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B { public: // UnityEngine.ParticleSystem UnityEngine.ParticleSystem/MainModule::m_ParticleSystem ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * ___m_ParticleSystem_0; public: inline static int32_t get_offset_of_m_ParticleSystem_0() { return static_cast(offsetof(MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B, ___m_ParticleSystem_0)); } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * get_m_ParticleSystem_0() const { return ___m_ParticleSystem_0; } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E ** get_address_of_m_ParticleSystem_0() { return &___m_ParticleSystem_0; } inline void set_m_ParticleSystem_0(ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * value) { ___m_ParticleSystem_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ParticleSystem_0), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/MainModule struct MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B_marshaled_pinvoke { ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * ___m_ParticleSystem_0; }; // Native definition for COM marshalling of UnityEngine.ParticleSystem/MainModule struct MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B_marshaled_com { ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * ___m_ParticleSystem_0; }; // Unity.Collections.Allocator struct Allocator_t9888223DEF4F46F3419ECFCCD0753599BEE52A05 { public: // System.Int32 Unity.Collections.Allocator::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(Allocator_t9888223DEF4F46F3419ECFCCD0753599BEE52A05, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.AntialiasingMode struct AntialiasingMode_t336A7E5CB797088B903DAE8FA35985B5E8254E6E { public: // System.Int32 UnityEngine.Rendering.Universal.AntialiasingMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(AntialiasingMode_t336A7E5CB797088B903DAE8FA35985B5E8254E6E, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.AntialiasingQuality struct AntialiasingQuality_tA9250E9D89BFE78494D4A9445A7BACEF547AB8C8 { public: // System.Int32 UnityEngine.Rendering.Universal.AntialiasingQuality::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(AntialiasingQuality_tA9250E9D89BFE78494D4A9445A7BACEF547AB8C8, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.BuiltinRenderTextureType struct BuiltinRenderTextureType_t89FFB8A7C9095150BCA40E573A73664CC37F023A { public: // System.Int32 UnityEngine.Rendering.BuiltinRenderTextureType::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(BuiltinRenderTextureType_t89FFB8A7C9095150BCA40E573A73664CC37F023A, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.CameraRenderType struct CameraRenderType_tEBC464390BF6189A8FFB881742F5F1FECA40249D { public: // System.Int32 UnityEngine.Rendering.Universal.CameraRenderType::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CameraRenderType_tEBC464390BF6189A8FFB881742F5F1FECA40249D, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.CameraType struct CameraType_t0413BE9A6F2DEB9A65FBB8C1ECC9C74DBB684B22 { public: // System.Int32 UnityEngine.CameraType::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CameraType_t0413BE9A6F2DEB9A65FBB8C1ECC9C74DBB684B22, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.ClearFlag struct ClearFlag_t2C4E7C8E97B0911D3F71CAE6FD5EAB9A33018532 { public: // System.Int32 UnityEngine.Rendering.ClearFlag::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ClearFlag_t2C4E7C8E97B0911D3F71CAE6FD5EAB9A33018532, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.ColorGradingMode struct ColorGradingMode_t7F456D8C2AB24E5F82915D791241C2219EFBFC05 { public: // System.Int32 UnityEngine.Rendering.Universal.ColorGradingMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ColorGradingMode_t7F456D8C2AB24E5F82915D791241C2219EFBFC05, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.CommandBuffer struct CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 : public RuntimeObject { public: // System.IntPtr UnityEngine.Rendering.CommandBuffer::m_Ptr intptr_t ___m_Ptr_0; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } }; // UnityEngine.CubemapFace struct CubemapFace_t74FBCA71A21252C2E10E256E61FE0B1E09D7B9E5 { public: // System.Int32 UnityEngine.CubemapFace::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CubemapFace_t74FBCA71A21252C2E10E256E61FE0B1E09D7B9E5, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.CullingResults struct CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 { public: // System.IntPtr UnityEngine.Rendering.CullingResults::ptr intptr_t ___ptr_0; // UnityEngine.Rendering.CullingAllocationInfo* UnityEngine.Rendering.CullingResults::m_AllocationInfo CullingAllocationInfo_tE699E87CDF753430EFA591B80E54D71A3624A083 * ___m_AllocationInfo_1; public: inline static int32_t get_offset_of_ptr_0() { return static_cast(offsetof(CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760, ___ptr_0)); } inline intptr_t get_ptr_0() const { return ___ptr_0; } inline intptr_t* get_address_of_ptr_0() { return &___ptr_0; } inline void set_ptr_0(intptr_t value) { ___ptr_0 = value; } inline static int32_t get_offset_of_m_AllocationInfo_1() { return static_cast(offsetof(CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760, ___m_AllocationInfo_1)); } inline CullingAllocationInfo_tE699E87CDF753430EFA591B80E54D71A3624A083 * get_m_AllocationInfo_1() const { return ___m_AllocationInfo_1; } inline CullingAllocationInfo_tE699E87CDF753430EFA591B80E54D71A3624A083 ** get_address_of_m_AllocationInfo_1() { return &___m_AllocationInfo_1; } inline void set_m_AllocationInfo_1(CullingAllocationInfo_tE699E87CDF753430EFA591B80E54D71A3624A083 * value) { ___m_AllocationInfo_1 = value; } }; // System.Delegate struct Delegate_t : public RuntimeObject { public: // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject * ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t * ___method_info_7; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t * ___original_method_info_8; // System.DelegateData System.Delegate::data DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_10; public: inline static int32_t get_offset_of_method_ptr_0() { return static_cast(offsetof(Delegate_t, ___method_ptr_0)); } inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; } inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; } inline void set_method_ptr_0(Il2CppMethodPointer value) { ___method_ptr_0 = value; } inline static int32_t get_offset_of_invoke_impl_1() { return static_cast(offsetof(Delegate_t, ___invoke_impl_1)); } inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; } inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; } inline void set_invoke_impl_1(intptr_t value) { ___invoke_impl_1 = value; } inline static int32_t get_offset_of_m_target_2() { return static_cast(offsetof(Delegate_t, ___m_target_2)); } inline RuntimeObject * get_m_target_2() const { return ___m_target_2; } inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; } inline void set_m_target_2(RuntimeObject * value) { ___m_target_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value); } inline static int32_t get_offset_of_method_3() { return static_cast(offsetof(Delegate_t, ___method_3)); } inline intptr_t get_method_3() const { return ___method_3; } inline intptr_t* get_address_of_method_3() { return &___method_3; } inline void set_method_3(intptr_t value) { ___method_3 = value; } inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast(offsetof(Delegate_t, ___delegate_trampoline_4)); } inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; } inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; } inline void set_delegate_trampoline_4(intptr_t value) { ___delegate_trampoline_4 = value; } inline static int32_t get_offset_of_extra_arg_5() { return static_cast(offsetof(Delegate_t, ___extra_arg_5)); } inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; } inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; } inline void set_extra_arg_5(intptr_t value) { ___extra_arg_5 = value; } inline static int32_t get_offset_of_method_code_6() { return static_cast(offsetof(Delegate_t, ___method_code_6)); } inline intptr_t get_method_code_6() const { return ___method_code_6; } inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; } inline void set_method_code_6(intptr_t value) { ___method_code_6 = value; } inline static int32_t get_offset_of_method_info_7() { return static_cast(offsetof(Delegate_t, ___method_info_7)); } inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; } inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; } inline void set_method_info_7(MethodInfo_t * value) { ___method_info_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value); } inline static int32_t get_offset_of_original_method_info_8() { return static_cast(offsetof(Delegate_t, ___original_method_info_8)); } inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; } inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; } inline void set_original_method_info_8(MethodInfo_t * value) { ___original_method_info_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value); } inline static int32_t get_offset_of_data_9() { return static_cast(offsetof(Delegate_t, ___data_9)); } inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; } inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; } inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value) { ___data_9 = value; Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value); } inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast(offsetof(Delegate_t, ___method_is_virtual_10)); } inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; } inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; } inline void set_method_is_virtual_10(bool value) { ___method_is_virtual_10 = value; } }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; MethodInfo_t * ___method_info_7; MethodInfo_t * ___original_method_info_8; DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9; int32_t ___method_is_virtual_10; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; MethodInfo_t * ___method_info_7; MethodInfo_t * ___original_method_info_8; DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9; int32_t ___method_is_virtual_10; }; // UnityEngine.DepthTextureMode struct DepthTextureMode_t4A8E08C41731918FB0D7CA5C6848E3864A0DC09A { public: // System.Int32 UnityEngine.DepthTextureMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(DepthTextureMode_t4A8E08C41731918FB0D7CA5C6848E3864A0DC09A, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // System.IO.FileAttributes struct FileAttributes_t47DBB9A73CF80C7CA21C9AAB8D5336C92D32C1AE { public: // System.Int32 System.IO.FileAttributes::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(FileAttributes_t47DBB9A73CF80C7CA21C9AAB8D5336C92D32C1AE, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.FilterMode struct FilterMode_tE90A08FD96A142C761463D65E524BCDBFEEE3D19 { public: // System.Int32 UnityEngine.FilterMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(FilterMode_tE90A08FD96A142C761463D65E524BCDBFEEE3D19, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.FogMode struct FogMode_t49BDC7B0759867ADADCA5FA01D1B7FC5B37EEDE4 { public: // System.Int32 UnityEngine.FogMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(FogMode_t49BDC7B0759867ADADCA5FA01D1B7FC5B37EEDE4, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.GUIStyleState struct GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 : public RuntimeObject { public: // System.IntPtr UnityEngine.GUIStyleState::m_Ptr intptr_t ___m_Ptr_0; // UnityEngine.GUIStyle UnityEngine.GUIStyleState::m_SourceStyle GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * ___m_SourceStyle_1; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } inline static int32_t get_offset_of_m_SourceStyle_1() { return static_cast(offsetof(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9, ___m_SourceStyle_1)); } inline GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * get_m_SourceStyle_1() const { return ___m_SourceStyle_1; } inline GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 ** get_address_of_m_SourceStyle_1() { return &___m_SourceStyle_1; } inline void set_m_SourceStyle_1(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * value) { ___m_SourceStyle_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_SourceStyle_1), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.GUIStyleState struct GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke { intptr_t ___m_Ptr_0; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_marshaled_pinvoke* ___m_SourceStyle_1; }; // Native definition for COM marshalling of UnityEngine.GUIStyleState struct GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com { intptr_t ___m_Ptr_0; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_marshaled_com* ___m_SourceStyle_1; }; // UnityEngine.Experimental.Rendering.GraphicsFormat struct GraphicsFormat_t07A3C024BC77B843C53A369D6FC02ABD27D2AB1D { public: // System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormat::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(GraphicsFormat_t07A3C024BC77B843C53A369D6FC02ABD27D2AB1D, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.HDRBloomMode struct HDRBloomMode_tF76CDE0A1D61F9371D5E355E173E929060009D7A { public: // System.Int32 UnityStandardAssets.ImageEffects.HDRBloomMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(HDRBloomMode_tF76CDE0A1D61F9371D5E355E173E929060009D7A, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.HideFlags struct HideFlags_tDC64149E37544FF83B2B4222D3E9DC8188766A12 { public: // System.Int32 UnityEngine.HideFlags::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(HideFlags_tDC64149E37544FF83B2B4222D3E9DC8188766A12, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // InspectorButtonAttribute struct InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302 : public PropertyAttribute_t4A352471DF625C56C811E27AC86B7E1CE6444052 { public: // System.String InspectorButtonAttribute::MethodName String_t* ___MethodName_1; // System.Single InspectorButtonAttribute::_buttonWidth float ____buttonWidth_2; public: inline static int32_t get_offset_of_MethodName_1() { return static_cast(offsetof(InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302, ___MethodName_1)); } inline String_t* get_MethodName_1() const { return ___MethodName_1; } inline String_t** get_address_of_MethodName_1() { return &___MethodName_1; } inline void set_MethodName_1(String_t* value) { ___MethodName_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___MethodName_1), (void*)value); } inline static int32_t get_offset_of__buttonWidth_2() { return static_cast(offsetof(InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302, ____buttonWidth_2)); } inline float get__buttonWidth_2() const { return ____buttonWidth_2; } inline float* get_address_of__buttonWidth_2() { return &____buttonWidth_2; } inline void set__buttonWidth_2(float value) { ____buttonWidth_2 = value; } }; // UnityEngine.KeyCode struct KeyCode_t1D303F7D061BF4429872E9F109ADDBCB431671F4 { public: // System.Int32 UnityEngine.KeyCode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(KeyCode_t1D303F7D061BF4429872E9F109ADDBCB431671F4, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.LensflareStyle34 struct LensflareStyle34_tF6B6AE4290E3C54B83CF86E08C4EBD5D3176662D { public: // System.Int32 UnityStandardAssets.ImageEffects.LensflareStyle34::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(LensflareStyle34_tF6B6AE4290E3C54B83CF86E08C4EBD5D3176662D, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.ParticleSystemCurveMode struct ParticleSystemCurveMode_t1B9D50590BC22BDD142A21664B8E2F9475409342 { public: // System.Int32 UnityEngine.ParticleSystemCurveMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ParticleSystemCurveMode_t1B9D50590BC22BDD142A21664B8E2F9475409342, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.PerObjectData struct PerObjectData_t150ACB02EC862851E065E229889031FFB5AB418C { public: // System.Int32 UnityEngine.Rendering.PerObjectData::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(PerObjectData_t150ACB02EC862851E065E229889031FFB5AB418C, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // Bhaptics.SDK2.PositionType struct PositionType_t7A3AD95F2CF348EDE5100256DF77688D35803B5E { public: // System.Int32 Bhaptics.SDK2.PositionType::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(PositionType_t7A3AD95F2CF348EDE5100256DF77688D35803B5E, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Ray struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Direction_1 = value; } }; // UnityEngine.RaycastHit struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 { public: // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_FaceID_2() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); } inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; } inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; } inline void set_m_FaceID_2(uint32_t value) { ___m_FaceID_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_UV_4() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; } inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_UV_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); } inline int32_t get_m_Collider_5() const { return ___m_Collider_5; } inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(int32_t value) { ___m_Collider_5 = value; } }; // UnityEngine.RectOffset struct RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 : public RuntimeObject { public: // System.IntPtr UnityEngine.RectOffset::m_Ptr intptr_t ___m_Ptr_0; // System.Object UnityEngine.RectOffset::m_SourceStyle RuntimeObject * ___m_SourceStyle_1; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } inline static int32_t get_offset_of_m_SourceStyle_1() { return static_cast(offsetof(RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70, ___m_SourceStyle_1)); } inline RuntimeObject * get_m_SourceStyle_1() const { return ___m_SourceStyle_1; } inline RuntimeObject ** get_address_of_m_SourceStyle_1() { return &___m_SourceStyle_1; } inline void set_m_SourceStyle_1(RuntimeObject * value) { ___m_SourceStyle_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_SourceStyle_1), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.RectOffset struct RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_pinvoke { intptr_t ___m_Ptr_0; Il2CppIUnknown* ___m_SourceStyle_1; }; // Native definition for COM marshalling of UnityEngine.RectOffset struct RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_com { intptr_t ___m_Ptr_0; Il2CppIUnknown* ___m_SourceStyle_1; }; // UnityEngine.Rendering.RenderBufferStoreAction struct RenderBufferStoreAction_t6C9B7C07638B3B226C3F19899A810CE32595D454 { public: // System.Int32 UnityEngine.Rendering.RenderBufferStoreAction::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RenderBufferStoreAction_t6C9B7C07638B3B226C3F19899A810CE32595D454, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.RenderPassEvent struct RenderPassEvent_tA78EC5DDCD3BB90631B4799E949962AC19E48B4C { public: // System.Int32 UnityEngine.Rendering.Universal.RenderPassEvent::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RenderPassEvent_tA78EC5DDCD3BB90631B4799E949962AC19E48B4C, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.RenderTextureCreationFlags struct RenderTextureCreationFlags_t24A9C99A84202C1F13828D9F5693BE46CFBD61F3 { public: // System.Int32 UnityEngine.RenderTextureCreationFlags::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RenderTextureCreationFlags_t24A9C99A84202C1F13828D9F5693BE46CFBD61F3, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.RenderTextureFormat struct RenderTextureFormat_t8371287102ED67772EF78229CF4AB9D38C2CD626 { public: // System.Int32 UnityEngine.RenderTextureFormat::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RenderTextureFormat_t8371287102ED67772EF78229CF4AB9D38C2CD626, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.RenderTextureMemoryless struct RenderTextureMemoryless_t37547D68C2186D2650440F719302CDA4A3BB7F67 { public: // System.Int32 UnityEngine.RenderTextureMemoryless::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RenderTextureMemoryless_t37547D68C2186D2650440F719302CDA4A3BB7F67, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.ScriptableRenderContext struct ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D { public: // System.IntPtr UnityEngine.Rendering.ScriptableRenderContext::m_Ptr intptr_t ___m_Ptr_1; public: inline static int32_t get_offset_of_m_Ptr_1() { return static_cast(offsetof(ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D, ___m_Ptr_1)); } inline intptr_t get_m_Ptr_1() const { return ___m_Ptr_1; } inline intptr_t* get_address_of_m_Ptr_1() { return &___m_Ptr_1; } inline void set_m_Ptr_1(intptr_t value) { ___m_Ptr_1 = value; } }; // UnityEngine.Rendering.Universal.ScriptableRenderPassInput struct ScriptableRenderPassInput_tEDC08733C6ABB031D0ADDF7BD80F0345FC93284C { public: // System.Int32 UnityEngine.Rendering.Universal.ScriptableRenderPassInput::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ScriptableRenderPassInput_tEDC08733C6ABB031D0ADDF7BD80F0345FC93284C, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E { public: // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsMainLightShadows bool ___supportsMainLightShadows_0; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::requiresScreenSpaceShadowResolve bool ___requiresScreenSpaceShadowResolve_1; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapWidth int32_t ___mainLightShadowmapWidth_2; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowmapHeight int32_t ___mainLightShadowmapHeight_3; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesCount int32_t ___mainLightShadowCascadesCount_4; // UnityEngine.Vector3 UnityEngine.Rendering.Universal.ShadowData::mainLightShadowCascadesSplit Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___mainLightShadowCascadesSplit_5; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsAdditionalLightShadows bool ___supportsAdditionalLightShadows_6; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapWidth int32_t ___additionalLightsShadowmapWidth_7; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::additionalLightsShadowmapHeight int32_t ___additionalLightsShadowmapHeight_8; // System.Boolean UnityEngine.Rendering.Universal.ShadowData::supportsSoftShadows bool ___supportsSoftShadows_9; // System.Int32 UnityEngine.Rendering.Universal.ShadowData::shadowmapDepthBufferBits int32_t ___shadowmapDepthBufferBits_10; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ShadowData::bias List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A * ___bias_11; public: inline static int32_t get_offset_of_supportsMainLightShadows_0() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___supportsMainLightShadows_0)); } inline bool get_supportsMainLightShadows_0() const { return ___supportsMainLightShadows_0; } inline bool* get_address_of_supportsMainLightShadows_0() { return &___supportsMainLightShadows_0; } inline void set_supportsMainLightShadows_0(bool value) { ___supportsMainLightShadows_0 = value; } inline static int32_t get_offset_of_requiresScreenSpaceShadowResolve_1() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___requiresScreenSpaceShadowResolve_1)); } inline bool get_requiresScreenSpaceShadowResolve_1() const { return ___requiresScreenSpaceShadowResolve_1; } inline bool* get_address_of_requiresScreenSpaceShadowResolve_1() { return &___requiresScreenSpaceShadowResolve_1; } inline void set_requiresScreenSpaceShadowResolve_1(bool value) { ___requiresScreenSpaceShadowResolve_1 = value; } inline static int32_t get_offset_of_mainLightShadowmapWidth_2() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___mainLightShadowmapWidth_2)); } inline int32_t get_mainLightShadowmapWidth_2() const { return ___mainLightShadowmapWidth_2; } inline int32_t* get_address_of_mainLightShadowmapWidth_2() { return &___mainLightShadowmapWidth_2; } inline void set_mainLightShadowmapWidth_2(int32_t value) { ___mainLightShadowmapWidth_2 = value; } inline static int32_t get_offset_of_mainLightShadowmapHeight_3() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___mainLightShadowmapHeight_3)); } inline int32_t get_mainLightShadowmapHeight_3() const { return ___mainLightShadowmapHeight_3; } inline int32_t* get_address_of_mainLightShadowmapHeight_3() { return &___mainLightShadowmapHeight_3; } inline void set_mainLightShadowmapHeight_3(int32_t value) { ___mainLightShadowmapHeight_3 = value; } inline static int32_t get_offset_of_mainLightShadowCascadesCount_4() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___mainLightShadowCascadesCount_4)); } inline int32_t get_mainLightShadowCascadesCount_4() const { return ___mainLightShadowCascadesCount_4; } inline int32_t* get_address_of_mainLightShadowCascadesCount_4() { return &___mainLightShadowCascadesCount_4; } inline void set_mainLightShadowCascadesCount_4(int32_t value) { ___mainLightShadowCascadesCount_4 = value; } inline static int32_t get_offset_of_mainLightShadowCascadesSplit_5() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___mainLightShadowCascadesSplit_5)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_mainLightShadowCascadesSplit_5() const { return ___mainLightShadowCascadesSplit_5; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_mainLightShadowCascadesSplit_5() { return &___mainLightShadowCascadesSplit_5; } inline void set_mainLightShadowCascadesSplit_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___mainLightShadowCascadesSplit_5 = value; } inline static int32_t get_offset_of_supportsAdditionalLightShadows_6() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___supportsAdditionalLightShadows_6)); } inline bool get_supportsAdditionalLightShadows_6() const { return ___supportsAdditionalLightShadows_6; } inline bool* get_address_of_supportsAdditionalLightShadows_6() { return &___supportsAdditionalLightShadows_6; } inline void set_supportsAdditionalLightShadows_6(bool value) { ___supportsAdditionalLightShadows_6 = value; } inline static int32_t get_offset_of_additionalLightsShadowmapWidth_7() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___additionalLightsShadowmapWidth_7)); } inline int32_t get_additionalLightsShadowmapWidth_7() const { return ___additionalLightsShadowmapWidth_7; } inline int32_t* get_address_of_additionalLightsShadowmapWidth_7() { return &___additionalLightsShadowmapWidth_7; } inline void set_additionalLightsShadowmapWidth_7(int32_t value) { ___additionalLightsShadowmapWidth_7 = value; } inline static int32_t get_offset_of_additionalLightsShadowmapHeight_8() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___additionalLightsShadowmapHeight_8)); } inline int32_t get_additionalLightsShadowmapHeight_8() const { return ___additionalLightsShadowmapHeight_8; } inline int32_t* get_address_of_additionalLightsShadowmapHeight_8() { return &___additionalLightsShadowmapHeight_8; } inline void set_additionalLightsShadowmapHeight_8(int32_t value) { ___additionalLightsShadowmapHeight_8 = value; } inline static int32_t get_offset_of_supportsSoftShadows_9() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___supportsSoftShadows_9)); } inline bool get_supportsSoftShadows_9() const { return ___supportsSoftShadows_9; } inline bool* get_address_of_supportsSoftShadows_9() { return &___supportsSoftShadows_9; } inline void set_supportsSoftShadows_9(bool value) { ___supportsSoftShadows_9 = value; } inline static int32_t get_offset_of_shadowmapDepthBufferBits_10() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___shadowmapDepthBufferBits_10)); } inline int32_t get_shadowmapDepthBufferBits_10() const { return ___shadowmapDepthBufferBits_10; } inline int32_t* get_address_of_shadowmapDepthBufferBits_10() { return &___shadowmapDepthBufferBits_10; } inline void set_shadowmapDepthBufferBits_10(int32_t value) { ___shadowmapDepthBufferBits_10 = value; } inline static int32_t get_offset_of_bias_11() { return static_cast(offsetof(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E, ___bias_11)); } inline List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A * get_bias_11() const { return ___bias_11; } inline List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A ** get_address_of_bias_11() { return &___bias_11; } inline void set_bias_11(List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A * value) { ___bias_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___bias_11), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E_marshaled_pinvoke { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___mainLightShadowCascadesSplit_5; int32_t ___supportsAdditionalLightShadows_6; int32_t ___additionalLightsShadowmapWidth_7; int32_t ___additionalLightsShadowmapHeight_8; int32_t ___supportsSoftShadows_9; int32_t ___shadowmapDepthBufferBits_10; List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A * ___bias_11; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.ShadowData struct ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E_marshaled_com { int32_t ___supportsMainLightShadows_0; int32_t ___requiresScreenSpaceShadowResolve_1; int32_t ___mainLightShadowmapWidth_2; int32_t ___mainLightShadowmapHeight_3; int32_t ___mainLightShadowCascadesCount_4; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___mainLightShadowCascadesSplit_5; int32_t ___supportsAdditionalLightShadows_6; int32_t ___additionalLightsShadowmapWidth_7; int32_t ___additionalLightsShadowmapHeight_8; int32_t ___supportsSoftShadows_9; int32_t ___shadowmapDepthBufferBits_10; List_1_t14D5F8426BD7087A7AEB49D4DE3DEF404C8BE65A * ___bias_11; }; // UnityEngine.Rendering.ShadowSamplingMode struct ShadowSamplingMode_t864AB52A05C1F54A738E06F76F47CDF4C26CF7F9 { public: // System.Int32 UnityEngine.Rendering.ShadowSamplingMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ShadowSamplingMode_t864AB52A05C1F54A738E06F76F47CDF4C26CF7F9, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.SortingCriteria struct SortingCriteria_tB1A065A1776F58E38A1749487F833F09CACEB92F { public: // System.Int32 UnityEngine.Rendering.SortingCriteria::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(SortingCriteria_tB1A065A1776F58E38A1749487F833F09CACEB92F, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Space struct Space_t568D704D2B0AAC3E5894DDFF13DB2E02E2CD539E { public: // System.Int32 UnityEngine.Space::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(Space_t568D704D2B0AAC3E5894DDFF13DB2E02E2CD539E, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.Universal.StoreActionsOptimization struct StoreActionsOptimization_t7FA48A3E2A61B553D3F665D22810BC18DC470095 { public: // System.Int32 UnityEngine.Rendering.Universal.StoreActionsOptimization::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(StoreActionsOptimization_t7FA48A3E2A61B553D3F665D22810BC18DC470095, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.TextAnchor struct TextAnchor_tA4C88E77C2D7312F43412275B01E1341A7CB2232 { public: // System.Int32 UnityEngine.TextAnchor::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(TextAnchor_tA4C88E77C2D7312F43412275B01E1341A7CB2232, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Rendering.TextureDimension struct TextureDimension_tADCCB7C1D30E4D1182651BA9094B4DE61B63EACC { public: // System.Int32 UnityEngine.Rendering.TextureDimension::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(TextureDimension_tADCCB7C1D30E4D1182651BA9094B4DE61B63EACC, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.TextureFormat struct TextureFormat_tBED5388A0445FE978F97B41D247275B036407932 { public: // System.Int32 UnityEngine.TextureFormat::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(TextureFormat_tBED5388A0445FE978F97B41D247275B036407932, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.TextureWrapMode struct TextureWrapMode_t86DDA8206E4AA784A1218D0DE3C5F6826D7549EB { public: // System.Int32 UnityEngine.TextureWrapMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(TextureWrapMode_t86DDA8206E4AA784A1218D0DE3C5F6826D7549EB, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.VRTextureUsage struct VRTextureUsage_t3C09DF3DD90B5620BC0AB6F8078DFEF4E607F645 { public: // System.Int32 UnityEngine.VRTextureUsage::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(VRTextureUsage_t3C09DF3DD90B5620BC0AB6F8078DFEF4E607F645, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/BokehDestination struct BokehDestination_t86AC9515B71CCD7FC7B0A1ECBBB23E5DFA91A729 { public: // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/BokehDestination::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(BokehDestination_t86AC9515B71CCD7FC7B0A1ECBBB23E5DFA91A729, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/Dof34QualitySetting struct Dof34QualitySetting_t0DD7F29A565D4E2C27107B4C80EA049B0EDBCEA5 { public: // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/Dof34QualitySetting::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(Dof34QualitySetting_t0DD7F29A565D4E2C27107B4C80EA049B0EDBCEA5, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness struct DofBlurriness_t860564AF09D0C2D3940D96608FA96CD3762B7335 { public: // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(DofBlurriness_t860564AF09D0C2D3940D96608FA96CD3762B7335, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofResolution struct DofResolution_tBCAAFCBA9EA2E04A3500A94C156B44FD195FFD5A { public: // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofResolution::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(DofResolution_tBCAAFCBA9EA2E04A3500A94C156B44FD195FFD5A, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityStandardAssets.ImageEffects.EdgeDetection/EdgeDetectMode struct EdgeDetectMode_t1F74CDCF6B48B542C99478AE1F2939D88A10AAD5 { public: // System.Int32 UnityStandardAssets.ImageEffects.EdgeDetection/EdgeDetectMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(EdgeDetectMode_t1F74CDCF6B48B542C99478AE1F2939D88A10AAD5, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // RetroAesthetics.RetroCameraEffect/GlitchDirections struct GlitchDirections_t80CB0768A95AC4C48B6933DC01C51BCE547CB8E9 { public: // System.Int32 RetroAesthetics.RetroCameraEffect/GlitchDirections::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(GlitchDirections_t80CB0768A95AC4C48B6933DC01C51BCE547CB8E9, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD { public: // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; public: inline static int32_t get_offset_of_m_Buffer_0() { return static_cast(offsetof(NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD, ___m_Buffer_0)); } inline void* get_m_Buffer_0() const { return ___m_Buffer_0; } inline void** get_address_of_m_Buffer_0() { return &___m_Buffer_0; } inline void set_m_Buffer_0(void* value) { ___m_Buffer_0 = value; } inline static int32_t get_offset_of_m_Length_1() { return static_cast(offsetof(NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD, ___m_Length_1)); } inline int32_t get_m_Length_1() const { return ___m_Length_1; } inline int32_t* get_address_of_m_Length_1() { return &___m_Length_1; } inline void set_m_Length_1(int32_t value) { ___m_Length_1 = value; } inline static int32_t get_offset_of_m_AllocatorLabel_2() { return static_cast(offsetof(NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD, ___m_AllocatorLabel_2)); } inline int32_t get_m_AllocatorLabel_2() const { return ___m_AllocatorLabel_2; } inline int32_t* get_address_of_m_AllocatorLabel_2() { return &___m_AllocatorLabel_2; } inline void set_m_AllocatorLabel_2(int32_t value) { ___m_AllocatorLabel_2 = value; } }; // UnityEngine.Component struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.GUIStyle struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 : public RuntimeObject { public: // System.IntPtr UnityEngine.GUIStyle::m_Ptr intptr_t ___m_Ptr_0; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_Normal GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_Normal_1; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_Hover GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_Hover_2; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_Active GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_Active_3; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_Focused GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_Focused_4; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_OnNormal GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_OnNormal_5; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_OnHover GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_OnHover_6; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_OnActive GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_OnActive_7; // UnityEngine.GUIStyleState UnityEngine.GUIStyle::m_OnFocused GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * ___m_OnFocused_8; // UnityEngine.RectOffset UnityEngine.GUIStyle::m_Border RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * ___m_Border_9; // UnityEngine.RectOffset UnityEngine.GUIStyle::m_Padding RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * ___m_Padding_10; // UnityEngine.RectOffset UnityEngine.GUIStyle::m_Margin RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * ___m_Margin_11; // UnityEngine.RectOffset UnityEngine.GUIStyle::m_Overflow RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * ___m_Overflow_12; // System.String UnityEngine.GUIStyle::m_Name String_t* ___m_Name_13; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Normal_1)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_Normal_1() const { return ___m_Normal_1; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_Normal_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Normal_1), (void*)value); } inline static int32_t get_offset_of_m_Hover_2() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Hover_2)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_Hover_2() const { return ___m_Hover_2; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_Hover_2() { return &___m_Hover_2; } inline void set_m_Hover_2(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_Hover_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Hover_2), (void*)value); } inline static int32_t get_offset_of_m_Active_3() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Active_3)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_Active_3() const { return ___m_Active_3; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_Active_3() { return &___m_Active_3; } inline void set_m_Active_3(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_Active_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Active_3), (void*)value); } inline static int32_t get_offset_of_m_Focused_4() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Focused_4)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_Focused_4() const { return ___m_Focused_4; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_Focused_4() { return &___m_Focused_4; } inline void set_m_Focused_4(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_Focused_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Focused_4), (void*)value); } inline static int32_t get_offset_of_m_OnNormal_5() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_OnNormal_5)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_OnNormal_5() const { return ___m_OnNormal_5; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_OnNormal_5() { return &___m_OnNormal_5; } inline void set_m_OnNormal_5(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_OnNormal_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_OnNormal_5), (void*)value); } inline static int32_t get_offset_of_m_OnHover_6() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_OnHover_6)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_OnHover_6() const { return ___m_OnHover_6; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_OnHover_6() { return &___m_OnHover_6; } inline void set_m_OnHover_6(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_OnHover_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_OnHover_6), (void*)value); } inline static int32_t get_offset_of_m_OnActive_7() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_OnActive_7)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_OnActive_7() const { return ___m_OnActive_7; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_OnActive_7() { return &___m_OnActive_7; } inline void set_m_OnActive_7(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_OnActive_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_OnActive_7), (void*)value); } inline static int32_t get_offset_of_m_OnFocused_8() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_OnFocused_8)); } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * get_m_OnFocused_8() const { return ___m_OnFocused_8; } inline GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 ** get_address_of_m_OnFocused_8() { return &___m_OnFocused_8; } inline void set_m_OnFocused_8(GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * value) { ___m_OnFocused_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_OnFocused_8), (void*)value); } inline static int32_t get_offset_of_m_Border_9() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Border_9)); } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * get_m_Border_9() const { return ___m_Border_9; } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 ** get_address_of_m_Border_9() { return &___m_Border_9; } inline void set_m_Border_9(RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * value) { ___m_Border_9 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Border_9), (void*)value); } inline static int32_t get_offset_of_m_Padding_10() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Padding_10)); } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * get_m_Padding_10() const { return ___m_Padding_10; } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 ** get_address_of_m_Padding_10() { return &___m_Padding_10; } inline void set_m_Padding_10(RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * value) { ___m_Padding_10 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Padding_10), (void*)value); } inline static int32_t get_offset_of_m_Margin_11() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Margin_11)); } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * get_m_Margin_11() const { return ___m_Margin_11; } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 ** get_address_of_m_Margin_11() { return &___m_Margin_11; } inline void set_m_Margin_11(RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * value) { ___m_Margin_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Margin_11), (void*)value); } inline static int32_t get_offset_of_m_Overflow_12() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Overflow_12)); } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * get_m_Overflow_12() const { return ___m_Overflow_12; } inline RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 ** get_address_of_m_Overflow_12() { return &___m_Overflow_12; } inline void set_m_Overflow_12(RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70 * value) { ___m_Overflow_12 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Overflow_12), (void*)value); } inline static int32_t get_offset_of_m_Name_13() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726, ___m_Name_13)); } inline String_t* get_m_Name_13() const { return ___m_Name_13; } inline String_t** get_address_of_m_Name_13() { return &___m_Name_13; } inline void set_m_Name_13(String_t* value) { ___m_Name_13 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Name_13), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.GUIStyle struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_marshaled_pinvoke { intptr_t ___m_Ptr_0; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_Normal_1; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_Hover_2; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_Active_3; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_Focused_4; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_OnNormal_5; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_OnHover_6; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_OnActive_7; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_pinvoke* ___m_OnFocused_8; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_pinvoke ___m_Border_9; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_pinvoke ___m_Padding_10; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_pinvoke ___m_Margin_11; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_pinvoke ___m_Overflow_12; char* ___m_Name_13; }; // Native definition for COM marshalling of UnityEngine.GUIStyle struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_marshaled_com { intptr_t ___m_Ptr_0; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_Normal_1; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_Hover_2; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_Active_3; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_Focused_4; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_OnNormal_5; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_OnHover_6; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_OnActive_7; GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9_marshaled_com* ___m_OnFocused_8; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_com* ___m_Border_9; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_com* ___m_Padding_10; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_com* ___m_Margin_11; RectOffset_tE3A58467CD0749AD9D3E1271F9E315B38F39AE70_marshaled_com* ___m_Overflow_12; Il2CppChar* ___m_Name_13; }; // UnityEngine.GameObject struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // Bhaptics.SDK2.HapticDevice struct HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E : public RuntimeObject { public: // System.Boolean Bhaptics.SDK2.HapticDevice::IsPaired bool ___IsPaired_0; // System.Boolean Bhaptics.SDK2.HapticDevice::IsConnected bool ___IsConnected_1; // System.String Bhaptics.SDK2.HapticDevice::DeviceName String_t* ___DeviceName_2; // Bhaptics.SDK2.PositionType Bhaptics.SDK2.HapticDevice::Position int32_t ___Position_3; // System.String Bhaptics.SDK2.HapticDevice::Address String_t* ___Address_4; // Bhaptics.SDK2.PositionType[] Bhaptics.SDK2.HapticDevice::Candidates PositionTypeU5BU5D_tA65A2BBC1677FA2A2371723A3F8F649E816CF7F0* ___Candidates_5; // System.Boolean Bhaptics.SDK2.HapticDevice::IsAudioJack bool ___IsAudioJack_6; // System.Int32 Bhaptics.SDK2.HapticDevice::Battery int32_t ___Battery_7; public: inline static int32_t get_offset_of_IsPaired_0() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___IsPaired_0)); } inline bool get_IsPaired_0() const { return ___IsPaired_0; } inline bool* get_address_of_IsPaired_0() { return &___IsPaired_0; } inline void set_IsPaired_0(bool value) { ___IsPaired_0 = value; } inline static int32_t get_offset_of_IsConnected_1() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___IsConnected_1)); } inline bool get_IsConnected_1() const { return ___IsConnected_1; } inline bool* get_address_of_IsConnected_1() { return &___IsConnected_1; } inline void set_IsConnected_1(bool value) { ___IsConnected_1 = value; } inline static int32_t get_offset_of_DeviceName_2() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___DeviceName_2)); } inline String_t* get_DeviceName_2() const { return ___DeviceName_2; } inline String_t** get_address_of_DeviceName_2() { return &___DeviceName_2; } inline void set_DeviceName_2(String_t* value) { ___DeviceName_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___DeviceName_2), (void*)value); } inline static int32_t get_offset_of_Position_3() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___Position_3)); } inline int32_t get_Position_3() const { return ___Position_3; } inline int32_t* get_address_of_Position_3() { return &___Position_3; } inline void set_Position_3(int32_t value) { ___Position_3 = value; } inline static int32_t get_offset_of_Address_4() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___Address_4)); } inline String_t* get_Address_4() const { return ___Address_4; } inline String_t** get_address_of_Address_4() { return &___Address_4; } inline void set_Address_4(String_t* value) { ___Address_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___Address_4), (void*)value); } inline static int32_t get_offset_of_Candidates_5() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___Candidates_5)); } inline PositionTypeU5BU5D_tA65A2BBC1677FA2A2371723A3F8F649E816CF7F0* get_Candidates_5() const { return ___Candidates_5; } inline PositionTypeU5BU5D_tA65A2BBC1677FA2A2371723A3F8F649E816CF7F0** get_address_of_Candidates_5() { return &___Candidates_5; } inline void set_Candidates_5(PositionTypeU5BU5D_tA65A2BBC1677FA2A2371723A3F8F649E816CF7F0* value) { ___Candidates_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___Candidates_5), (void*)value); } inline static int32_t get_offset_of_IsAudioJack_6() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___IsAudioJack_6)); } inline bool get_IsAudioJack_6() const { return ___IsAudioJack_6; } inline bool* get_address_of_IsAudioJack_6() { return &___IsAudioJack_6; } inline void set_IsAudioJack_6(bool value) { ___IsAudioJack_6 = value; } inline static int32_t get_offset_of_Battery_7() { return static_cast(offsetof(HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E, ___Battery_7)); } inline int32_t get_Battery_7() const { return ___Battery_7; } inline int32_t* get_address_of_Battery_7() { return &___Battery_7; } inline void set_Battery_7(int32_t value) { ___Battery_7 = value; } }; // UnityEngine.Material struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.Mesh struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // System.IO.MonoIOStat struct MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71 { public: // System.IO.FileAttributes System.IO.MonoIOStat::fileAttributes int32_t ___fileAttributes_0; // System.Int64 System.IO.MonoIOStat::Length int64_t ___Length_1; // System.Int64 System.IO.MonoIOStat::CreationTime int64_t ___CreationTime_2; // System.Int64 System.IO.MonoIOStat::LastAccessTime int64_t ___LastAccessTime_3; // System.Int64 System.IO.MonoIOStat::LastWriteTime int64_t ___LastWriteTime_4; public: inline static int32_t get_offset_of_fileAttributes_0() { return static_cast(offsetof(MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71, ___fileAttributes_0)); } inline int32_t get_fileAttributes_0() const { return ___fileAttributes_0; } inline int32_t* get_address_of_fileAttributes_0() { return &___fileAttributes_0; } inline void set_fileAttributes_0(int32_t value) { ___fileAttributes_0 = value; } inline static int32_t get_offset_of_Length_1() { return static_cast(offsetof(MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71, ___Length_1)); } inline int64_t get_Length_1() const { return ___Length_1; } inline int64_t* get_address_of_Length_1() { return &___Length_1; } inline void set_Length_1(int64_t value) { ___Length_1 = value; } inline static int32_t get_offset_of_CreationTime_2() { return static_cast(offsetof(MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71, ___CreationTime_2)); } inline int64_t get_CreationTime_2() const { return ___CreationTime_2; } inline int64_t* get_address_of_CreationTime_2() { return &___CreationTime_2; } inline void set_CreationTime_2(int64_t value) { ___CreationTime_2 = value; } inline static int32_t get_offset_of_LastAccessTime_3() { return static_cast(offsetof(MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71, ___LastAccessTime_3)); } inline int64_t get_LastAccessTime_3() const { return ___LastAccessTime_3; } inline int64_t* get_address_of_LastAccessTime_3() { return &___LastAccessTime_3; } inline void set_LastAccessTime_3(int64_t value) { ___LastAccessTime_3 = value; } inline static int32_t get_offset_of_LastWriteTime_4() { return static_cast(offsetof(MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71, ___LastWriteTime_4)); } inline int64_t get_LastWriteTime_4() const { return ___LastWriteTime_4; } inline int64_t* get_address_of_LastWriteTime_4() { return &___LastWriteTime_4; } inline void set_LastWriteTime_4(int64_t value) { ___LastWriteTime_4 = value; } }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { public: // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11; public: inline static int32_t get_offset_of_delegates_11() { return static_cast(offsetof(MulticastDelegate_t, ___delegates_11)); } inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; } inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; } inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value) { ___delegates_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value); } }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_11; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_11; }; // UnityEngine.Rendering.Universal.PostProcessingData struct PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 { public: // UnityEngine.Rendering.Universal.ColorGradingMode UnityEngine.Rendering.Universal.PostProcessingData::gradingMode int32_t ___gradingMode_0; // System.Int32 UnityEngine.Rendering.Universal.PostProcessingData::lutSize int32_t ___lutSize_1; public: inline static int32_t get_offset_of_gradingMode_0() { return static_cast(offsetof(PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113, ___gradingMode_0)); } inline int32_t get_gradingMode_0() const { return ___gradingMode_0; } inline int32_t* get_address_of_gradingMode_0() { return &___gradingMode_0; } inline void set_gradingMode_0(int32_t value) { ___gradingMode_0 = value; } inline static int32_t get_offset_of_lutSize_1() { return static_cast(offsetof(PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113, ___lutSize_1)); } inline int32_t get_lutSize_1() const { return ___lutSize_1; } inline int32_t* get_address_of_lutSize_1() { return &___lutSize_1; } inline void set_lutSize_1(int32_t value) { ___lutSize_1 = value; } }; // UnityEngine.Rendering.RenderTargetIdentifier struct RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 { public: // UnityEngine.Rendering.BuiltinRenderTextureType UnityEngine.Rendering.RenderTargetIdentifier::m_Type int32_t ___m_Type_1; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_NameID int32_t ___m_NameID_2; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_InstanceID int32_t ___m_InstanceID_3; // System.IntPtr UnityEngine.Rendering.RenderTargetIdentifier::m_BufferPointer intptr_t ___m_BufferPointer_4; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_MipLevel int32_t ___m_MipLevel_5; // UnityEngine.CubemapFace UnityEngine.Rendering.RenderTargetIdentifier::m_CubeFace int32_t ___m_CubeFace_6; // System.Int32 UnityEngine.Rendering.RenderTargetIdentifier::m_DepthSlice int32_t ___m_DepthSlice_7; public: inline static int32_t get_offset_of_m_Type_1() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_Type_1)); } inline int32_t get_m_Type_1() const { return ___m_Type_1; } inline int32_t* get_address_of_m_Type_1() { return &___m_Type_1; } inline void set_m_Type_1(int32_t value) { ___m_Type_1 = value; } inline static int32_t get_offset_of_m_NameID_2() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_NameID_2)); } inline int32_t get_m_NameID_2() const { return ___m_NameID_2; } inline int32_t* get_address_of_m_NameID_2() { return &___m_NameID_2; } inline void set_m_NameID_2(int32_t value) { ___m_NameID_2 = value; } inline static int32_t get_offset_of_m_InstanceID_3() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_InstanceID_3)); } inline int32_t get_m_InstanceID_3() const { return ___m_InstanceID_3; } inline int32_t* get_address_of_m_InstanceID_3() { return &___m_InstanceID_3; } inline void set_m_InstanceID_3(int32_t value) { ___m_InstanceID_3 = value; } inline static int32_t get_offset_of_m_BufferPointer_4() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_BufferPointer_4)); } inline intptr_t get_m_BufferPointer_4() const { return ___m_BufferPointer_4; } inline intptr_t* get_address_of_m_BufferPointer_4() { return &___m_BufferPointer_4; } inline void set_m_BufferPointer_4(intptr_t value) { ___m_BufferPointer_4 = value; } inline static int32_t get_offset_of_m_MipLevel_5() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_MipLevel_5)); } inline int32_t get_m_MipLevel_5() const { return ___m_MipLevel_5; } inline int32_t* get_address_of_m_MipLevel_5() { return &___m_MipLevel_5; } inline void set_m_MipLevel_5(int32_t value) { ___m_MipLevel_5 = value; } inline static int32_t get_offset_of_m_CubeFace_6() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_CubeFace_6)); } inline int32_t get_m_CubeFace_6() const { return ___m_CubeFace_6; } inline int32_t* get_address_of_m_CubeFace_6() { return &___m_CubeFace_6; } inline void set_m_CubeFace_6(int32_t value) { ___m_CubeFace_6 = value; } inline static int32_t get_offset_of_m_DepthSlice_7() { return static_cast(offsetof(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13, ___m_DepthSlice_7)); } inline int32_t get_m_DepthSlice_7() const { return ___m_DepthSlice_7; } inline int32_t* get_address_of_m_DepthSlice_7() { return &___m_DepthSlice_7; } inline void set_m_DepthSlice_7(int32_t value) { ___m_DepthSlice_7 = value; } }; // UnityEngine.RenderTextureDescriptor struct RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 { public: // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CwidthU3Ek__BackingField_0; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CheightU3Ek__BackingField_1; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmsaaSamplesU3Ek__BackingField_2; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvolumeDepthU3Ek__BackingField_3; // System.Int32 UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmipCountU3Ek__BackingField_4; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::_graphicsFormat int32_t ____graphicsFormat_5; // UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CstencilFormatU3Ek__BackingField_6; // System.Int32 UnityEngine.RenderTextureDescriptor::_depthBufferBits int32_t ____depthBufferBits_7; // UnityEngine.Rendering.TextureDimension UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CdimensionU3Ek__BackingField_9; // UnityEngine.Rendering.ShadowSamplingMode UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CshadowSamplingModeU3Ek__BackingField_10; // UnityEngine.VRTextureUsage UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CvrUsageU3Ek__BackingField_11; // UnityEngine.RenderTextureCreationFlags UnityEngine.RenderTextureDescriptor::_flags int32_t ____flags_12; // UnityEngine.RenderTextureMemoryless UnityEngine.RenderTextureDescriptor::k__BackingField int32_t ___U3CmemorylessU3Ek__BackingField_13; public: inline static int32_t get_offset_of_U3CwidthU3Ek__BackingField_0() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CwidthU3Ek__BackingField_0)); } inline int32_t get_U3CwidthU3Ek__BackingField_0() const { return ___U3CwidthU3Ek__BackingField_0; } inline int32_t* get_address_of_U3CwidthU3Ek__BackingField_0() { return &___U3CwidthU3Ek__BackingField_0; } inline void set_U3CwidthU3Ek__BackingField_0(int32_t value) { ___U3CwidthU3Ek__BackingField_0 = value; } inline static int32_t get_offset_of_U3CheightU3Ek__BackingField_1() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CheightU3Ek__BackingField_1)); } inline int32_t get_U3CheightU3Ek__BackingField_1() const { return ___U3CheightU3Ek__BackingField_1; } inline int32_t* get_address_of_U3CheightU3Ek__BackingField_1() { return &___U3CheightU3Ek__BackingField_1; } inline void set_U3CheightU3Ek__BackingField_1(int32_t value) { ___U3CheightU3Ek__BackingField_1 = value; } inline static int32_t get_offset_of_U3CmsaaSamplesU3Ek__BackingField_2() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CmsaaSamplesU3Ek__BackingField_2)); } inline int32_t get_U3CmsaaSamplesU3Ek__BackingField_2() const { return ___U3CmsaaSamplesU3Ek__BackingField_2; } inline int32_t* get_address_of_U3CmsaaSamplesU3Ek__BackingField_2() { return &___U3CmsaaSamplesU3Ek__BackingField_2; } inline void set_U3CmsaaSamplesU3Ek__BackingField_2(int32_t value) { ___U3CmsaaSamplesU3Ek__BackingField_2 = value; } inline static int32_t get_offset_of_U3CvolumeDepthU3Ek__BackingField_3() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CvolumeDepthU3Ek__BackingField_3)); } inline int32_t get_U3CvolumeDepthU3Ek__BackingField_3() const { return ___U3CvolumeDepthU3Ek__BackingField_3; } inline int32_t* get_address_of_U3CvolumeDepthU3Ek__BackingField_3() { return &___U3CvolumeDepthU3Ek__BackingField_3; } inline void set_U3CvolumeDepthU3Ek__BackingField_3(int32_t value) { ___U3CvolumeDepthU3Ek__BackingField_3 = value; } inline static int32_t get_offset_of_U3CmipCountU3Ek__BackingField_4() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CmipCountU3Ek__BackingField_4)); } inline int32_t get_U3CmipCountU3Ek__BackingField_4() const { return ___U3CmipCountU3Ek__BackingField_4; } inline int32_t* get_address_of_U3CmipCountU3Ek__BackingField_4() { return &___U3CmipCountU3Ek__BackingField_4; } inline void set_U3CmipCountU3Ek__BackingField_4(int32_t value) { ___U3CmipCountU3Ek__BackingField_4 = value; } inline static int32_t get_offset_of__graphicsFormat_5() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ____graphicsFormat_5)); } inline int32_t get__graphicsFormat_5() const { return ____graphicsFormat_5; } inline int32_t* get_address_of__graphicsFormat_5() { return &____graphicsFormat_5; } inline void set__graphicsFormat_5(int32_t value) { ____graphicsFormat_5 = value; } inline static int32_t get_offset_of_U3CstencilFormatU3Ek__BackingField_6() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CstencilFormatU3Ek__BackingField_6)); } inline int32_t get_U3CstencilFormatU3Ek__BackingField_6() const { return ___U3CstencilFormatU3Ek__BackingField_6; } inline int32_t* get_address_of_U3CstencilFormatU3Ek__BackingField_6() { return &___U3CstencilFormatU3Ek__BackingField_6; } inline void set_U3CstencilFormatU3Ek__BackingField_6(int32_t value) { ___U3CstencilFormatU3Ek__BackingField_6 = value; } inline static int32_t get_offset_of__depthBufferBits_7() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ____depthBufferBits_7)); } inline int32_t get__depthBufferBits_7() const { return ____depthBufferBits_7; } inline int32_t* get_address_of__depthBufferBits_7() { return &____depthBufferBits_7; } inline void set__depthBufferBits_7(int32_t value) { ____depthBufferBits_7 = value; } inline static int32_t get_offset_of_U3CdimensionU3Ek__BackingField_9() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CdimensionU3Ek__BackingField_9)); } inline int32_t get_U3CdimensionU3Ek__BackingField_9() const { return ___U3CdimensionU3Ek__BackingField_9; } inline int32_t* get_address_of_U3CdimensionU3Ek__BackingField_9() { return &___U3CdimensionU3Ek__BackingField_9; } inline void set_U3CdimensionU3Ek__BackingField_9(int32_t value) { ___U3CdimensionU3Ek__BackingField_9 = value; } inline static int32_t get_offset_of_U3CshadowSamplingModeU3Ek__BackingField_10() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CshadowSamplingModeU3Ek__BackingField_10)); } inline int32_t get_U3CshadowSamplingModeU3Ek__BackingField_10() const { return ___U3CshadowSamplingModeU3Ek__BackingField_10; } inline int32_t* get_address_of_U3CshadowSamplingModeU3Ek__BackingField_10() { return &___U3CshadowSamplingModeU3Ek__BackingField_10; } inline void set_U3CshadowSamplingModeU3Ek__BackingField_10(int32_t value) { ___U3CshadowSamplingModeU3Ek__BackingField_10 = value; } inline static int32_t get_offset_of_U3CvrUsageU3Ek__BackingField_11() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CvrUsageU3Ek__BackingField_11)); } inline int32_t get_U3CvrUsageU3Ek__BackingField_11() const { return ___U3CvrUsageU3Ek__BackingField_11; } inline int32_t* get_address_of_U3CvrUsageU3Ek__BackingField_11() { return &___U3CvrUsageU3Ek__BackingField_11; } inline void set_U3CvrUsageU3Ek__BackingField_11(int32_t value) { ___U3CvrUsageU3Ek__BackingField_11 = value; } inline static int32_t get_offset_of__flags_12() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ____flags_12)); } inline int32_t get__flags_12() const { return ____flags_12; } inline int32_t* get_address_of__flags_12() { return &____flags_12; } inline void set__flags_12(int32_t value) { ____flags_12 = value; } inline static int32_t get_offset_of_U3CmemorylessU3Ek__BackingField_13() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47, ___U3CmemorylessU3Ek__BackingField_13)); } inline int32_t get_U3CmemorylessU3Ek__BackingField_13() const { return ___U3CmemorylessU3Ek__BackingField_13; } inline int32_t* get_address_of_U3CmemorylessU3Ek__BackingField_13() { return &___U3CmemorylessU3Ek__BackingField_13; } inline void set_U3CmemorylessU3Ek__BackingField_13(int32_t value) { ___U3CmemorylessU3Ek__BackingField_13 = value; } }; // UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A_marshaled_pinvoke : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A_marshaled_com : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com { }; // UnityEngine.Shader struct Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.Texture struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.ParticleSystem/MinMaxCurve struct MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD { public: // UnityEngine.ParticleSystemCurveMode UnityEngine.ParticleSystem/MinMaxCurve::m_Mode int32_t ___m_Mode_0; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMultiplier float ___m_CurveMultiplier_1; // UnityEngine.AnimationCurve UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMin AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 * ___m_CurveMin_2; // UnityEngine.AnimationCurve UnityEngine.ParticleSystem/MinMaxCurve::m_CurveMax AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 * ___m_CurveMax_3; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_ConstantMin float ___m_ConstantMin_4; // System.Single UnityEngine.ParticleSystem/MinMaxCurve::m_ConstantMax float ___m_ConstantMax_5; public: inline static int32_t get_offset_of_m_Mode_0() { return static_cast(offsetof(MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD, ___m_Mode_0)); } inline int32_t get_m_Mode_0() const { return ___m_Mode_0; } inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; } inline void set_m_Mode_0(int32_t value) { ___m_Mode_0 = value; } inline static int32_t get_offset_of_m_CurveMultiplier_1() { return static_cast(offsetof(MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD, ___m_CurveMultiplier_1)); } inline float get_m_CurveMultiplier_1() const { return ___m_CurveMultiplier_1; } inline float* get_address_of_m_CurveMultiplier_1() { return &___m_CurveMultiplier_1; } inline void set_m_CurveMultiplier_1(float value) { ___m_CurveMultiplier_1 = value; } inline static int32_t get_offset_of_m_CurveMin_2() { return static_cast(offsetof(MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD, ___m_CurveMin_2)); } inline AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 * get_m_CurveMin_2() const { return ___m_CurveMin_2; } inline AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 ** get_address_of_m_CurveMin_2() { return &___m_CurveMin_2; } inline void set_m_CurveMin_2(AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 * value) { ___m_CurveMin_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_CurveMin_2), (void*)value); } inline static int32_t get_offset_of_m_CurveMax_3() { return static_cast(offsetof(MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD, ___m_CurveMax_3)); } inline AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 * get_m_CurveMax_3() const { return ___m_CurveMax_3; } inline AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 ** get_address_of_m_CurveMax_3() { return &___m_CurveMax_3; } inline void set_m_CurveMax_3(AnimationCurve_t2D452A14820CEDB83BFF2C911682A4E59001AD03 * value) { ___m_CurveMax_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_CurveMax_3), (void*)value); } inline static int32_t get_offset_of_m_ConstantMin_4() { return static_cast(offsetof(MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD, ___m_ConstantMin_4)); } inline float get_m_ConstantMin_4() const { return ___m_ConstantMin_4; } inline float* get_address_of_m_ConstantMin_4() { return &___m_ConstantMin_4; } inline void set_m_ConstantMin_4(float value) { ___m_ConstantMin_4 = value; } inline static int32_t get_offset_of_m_ConstantMax_5() { return static_cast(offsetof(MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD, ___m_ConstantMax_5)); } inline float get_m_ConstantMax_5() const { return ___m_ConstantMax_5; } inline float* get_address_of_m_ConstantMax_5() { return &___m_ConstantMax_5; } inline void set_m_ConstantMax_5(float value) { ___m_ConstantMax_5 = value; } }; // UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings struct PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 : public RuntimeObject { public: // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Event int32_t ___Event_0; // UnityEngine.Material UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::blitMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___blitMaterial_1; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Blur bool ___Blur_2; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BlurAmount float ___BlurAmount_3; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BlurMask Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___BlurMask_4; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Bloom bool ___Bloom_5; // UnityEngine.Color UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BloomColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___BloomColor_6; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BloomAmount float ___BloomAmount_7; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BloomDiffuse float ___BloomDiffuse_8; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BloomThreshold float ___BloomThreshold_9; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::BloomSoftness float ___BloomSoftness_10; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::LUT bool ___LUT_11; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::LutAmount float ___LutAmount_12; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::SourceLut Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___SourceLut_13; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::ImageFiltering bool ___ImageFiltering_14; // UnityEngine.Color UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Color Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___Color_15; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Contrast float ___Contrast_16; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Brightness float ___Brightness_17; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Saturation float ___Saturation_18; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Exposure float ___Exposure_19; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Gamma float ___Gamma_20; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Sharpness float ___Sharpness_21; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::ChromaticAberration bool ___ChromaticAberration_22; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Offset float ___Offset_23; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::FishEyeDistortion float ___FishEyeDistortion_24; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::GlitchAmount float ___GlitchAmount_25; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Distortion bool ___Distortion_26; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::LensDistortion float ___LensDistortion_27; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::Vignette bool ___Vignette_28; // UnityEngine.Color UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::VignetteColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___VignetteColor_29; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::VignetteAmount float ___VignetteAmount_30; // System.Single UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::VignetteSoftness float ___VignetteSoftness_31; public: inline static int32_t get_offset_of_Event_0() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Event_0)); } inline int32_t get_Event_0() const { return ___Event_0; } inline int32_t* get_address_of_Event_0() { return &___Event_0; } inline void set_Event_0(int32_t value) { ___Event_0 = value; } inline static int32_t get_offset_of_blitMaterial_1() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___blitMaterial_1)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_blitMaterial_1() const { return ___blitMaterial_1; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_blitMaterial_1() { return &___blitMaterial_1; } inline void set_blitMaterial_1(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___blitMaterial_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___blitMaterial_1), (void*)value); } inline static int32_t get_offset_of_Blur_2() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Blur_2)); } inline bool get_Blur_2() const { return ___Blur_2; } inline bool* get_address_of_Blur_2() { return &___Blur_2; } inline void set_Blur_2(bool value) { ___Blur_2 = value; } inline static int32_t get_offset_of_BlurAmount_3() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BlurAmount_3)); } inline float get_BlurAmount_3() const { return ___BlurAmount_3; } inline float* get_address_of_BlurAmount_3() { return &___BlurAmount_3; } inline void set_BlurAmount_3(float value) { ___BlurAmount_3 = value; } inline static int32_t get_offset_of_BlurMask_4() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BlurMask_4)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_BlurMask_4() const { return ___BlurMask_4; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_BlurMask_4() { return &___BlurMask_4; } inline void set_BlurMask_4(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___BlurMask_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___BlurMask_4), (void*)value); } inline static int32_t get_offset_of_Bloom_5() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Bloom_5)); } inline bool get_Bloom_5() const { return ___Bloom_5; } inline bool* get_address_of_Bloom_5() { return &___Bloom_5; } inline void set_Bloom_5(bool value) { ___Bloom_5 = value; } inline static int32_t get_offset_of_BloomColor_6() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BloomColor_6)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_BloomColor_6() const { return ___BloomColor_6; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_BloomColor_6() { return &___BloomColor_6; } inline void set_BloomColor_6(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___BloomColor_6 = value; } inline static int32_t get_offset_of_BloomAmount_7() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BloomAmount_7)); } inline float get_BloomAmount_7() const { return ___BloomAmount_7; } inline float* get_address_of_BloomAmount_7() { return &___BloomAmount_7; } inline void set_BloomAmount_7(float value) { ___BloomAmount_7 = value; } inline static int32_t get_offset_of_BloomDiffuse_8() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BloomDiffuse_8)); } inline float get_BloomDiffuse_8() const { return ___BloomDiffuse_8; } inline float* get_address_of_BloomDiffuse_8() { return &___BloomDiffuse_8; } inline void set_BloomDiffuse_8(float value) { ___BloomDiffuse_8 = value; } inline static int32_t get_offset_of_BloomThreshold_9() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BloomThreshold_9)); } inline float get_BloomThreshold_9() const { return ___BloomThreshold_9; } inline float* get_address_of_BloomThreshold_9() { return &___BloomThreshold_9; } inline void set_BloomThreshold_9(float value) { ___BloomThreshold_9 = value; } inline static int32_t get_offset_of_BloomSoftness_10() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___BloomSoftness_10)); } inline float get_BloomSoftness_10() const { return ___BloomSoftness_10; } inline float* get_address_of_BloomSoftness_10() { return &___BloomSoftness_10; } inline void set_BloomSoftness_10(float value) { ___BloomSoftness_10 = value; } inline static int32_t get_offset_of_LUT_11() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___LUT_11)); } inline bool get_LUT_11() const { return ___LUT_11; } inline bool* get_address_of_LUT_11() { return &___LUT_11; } inline void set_LUT_11(bool value) { ___LUT_11 = value; } inline static int32_t get_offset_of_LutAmount_12() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___LutAmount_12)); } inline float get_LutAmount_12() const { return ___LutAmount_12; } inline float* get_address_of_LutAmount_12() { return &___LutAmount_12; } inline void set_LutAmount_12(float value) { ___LutAmount_12 = value; } inline static int32_t get_offset_of_SourceLut_13() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___SourceLut_13)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_SourceLut_13() const { return ___SourceLut_13; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_SourceLut_13() { return &___SourceLut_13; } inline void set_SourceLut_13(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___SourceLut_13 = value; Il2CppCodeGenWriteBarrier((void**)(&___SourceLut_13), (void*)value); } inline static int32_t get_offset_of_ImageFiltering_14() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___ImageFiltering_14)); } inline bool get_ImageFiltering_14() const { return ___ImageFiltering_14; } inline bool* get_address_of_ImageFiltering_14() { return &___ImageFiltering_14; } inline void set_ImageFiltering_14(bool value) { ___ImageFiltering_14 = value; } inline static int32_t get_offset_of_Color_15() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Color_15)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_Color_15() const { return ___Color_15; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_Color_15() { return &___Color_15; } inline void set_Color_15(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___Color_15 = value; } inline static int32_t get_offset_of_Contrast_16() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Contrast_16)); } inline float get_Contrast_16() const { return ___Contrast_16; } inline float* get_address_of_Contrast_16() { return &___Contrast_16; } inline void set_Contrast_16(float value) { ___Contrast_16 = value; } inline static int32_t get_offset_of_Brightness_17() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Brightness_17)); } inline float get_Brightness_17() const { return ___Brightness_17; } inline float* get_address_of_Brightness_17() { return &___Brightness_17; } inline void set_Brightness_17(float value) { ___Brightness_17 = value; } inline static int32_t get_offset_of_Saturation_18() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Saturation_18)); } inline float get_Saturation_18() const { return ___Saturation_18; } inline float* get_address_of_Saturation_18() { return &___Saturation_18; } inline void set_Saturation_18(float value) { ___Saturation_18 = value; } inline static int32_t get_offset_of_Exposure_19() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Exposure_19)); } inline float get_Exposure_19() const { return ___Exposure_19; } inline float* get_address_of_Exposure_19() { return &___Exposure_19; } inline void set_Exposure_19(float value) { ___Exposure_19 = value; } inline static int32_t get_offset_of_Gamma_20() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Gamma_20)); } inline float get_Gamma_20() const { return ___Gamma_20; } inline float* get_address_of_Gamma_20() { return &___Gamma_20; } inline void set_Gamma_20(float value) { ___Gamma_20 = value; } inline static int32_t get_offset_of_Sharpness_21() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Sharpness_21)); } inline float get_Sharpness_21() const { return ___Sharpness_21; } inline float* get_address_of_Sharpness_21() { return &___Sharpness_21; } inline void set_Sharpness_21(float value) { ___Sharpness_21 = value; } inline static int32_t get_offset_of_ChromaticAberration_22() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___ChromaticAberration_22)); } inline bool get_ChromaticAberration_22() const { return ___ChromaticAberration_22; } inline bool* get_address_of_ChromaticAberration_22() { return &___ChromaticAberration_22; } inline void set_ChromaticAberration_22(bool value) { ___ChromaticAberration_22 = value; } inline static int32_t get_offset_of_Offset_23() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Offset_23)); } inline float get_Offset_23() const { return ___Offset_23; } inline float* get_address_of_Offset_23() { return &___Offset_23; } inline void set_Offset_23(float value) { ___Offset_23 = value; } inline static int32_t get_offset_of_FishEyeDistortion_24() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___FishEyeDistortion_24)); } inline float get_FishEyeDistortion_24() const { return ___FishEyeDistortion_24; } inline float* get_address_of_FishEyeDistortion_24() { return &___FishEyeDistortion_24; } inline void set_FishEyeDistortion_24(float value) { ___FishEyeDistortion_24 = value; } inline static int32_t get_offset_of_GlitchAmount_25() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___GlitchAmount_25)); } inline float get_GlitchAmount_25() const { return ___GlitchAmount_25; } inline float* get_address_of_GlitchAmount_25() { return &___GlitchAmount_25; } inline void set_GlitchAmount_25(float value) { ___GlitchAmount_25 = value; } inline static int32_t get_offset_of_Distortion_26() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Distortion_26)); } inline bool get_Distortion_26() const { return ___Distortion_26; } inline bool* get_address_of_Distortion_26() { return &___Distortion_26; } inline void set_Distortion_26(bool value) { ___Distortion_26 = value; } inline static int32_t get_offset_of_LensDistortion_27() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___LensDistortion_27)); } inline float get_LensDistortion_27() const { return ___LensDistortion_27; } inline float* get_address_of_LensDistortion_27() { return &___LensDistortion_27; } inline void set_LensDistortion_27(float value) { ___LensDistortion_27 = value; } inline static int32_t get_offset_of_Vignette_28() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___Vignette_28)); } inline bool get_Vignette_28() const { return ___Vignette_28; } inline bool* get_address_of_Vignette_28() { return &___Vignette_28; } inline void set_Vignette_28(bool value) { ___Vignette_28 = value; } inline static int32_t get_offset_of_VignetteColor_29() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___VignetteColor_29)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_VignetteColor_29() const { return ___VignetteColor_29; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_VignetteColor_29() { return &___VignetteColor_29; } inline void set_VignetteColor_29(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___VignetteColor_29 = value; } inline static int32_t get_offset_of_VignetteAmount_30() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___VignetteAmount_30)); } inline float get_VignetteAmount_30() const { return ___VignetteAmount_30; } inline float* get_address_of_VignetteAmount_30() { return &___VignetteAmount_30; } inline void set_VignetteAmount_30(float value) { ___VignetteAmount_30 = value; } inline static int32_t get_offset_of_VignetteSoftness_31() { return static_cast(offsetof(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577, ___VignetteSoftness_31)); } inline float get_VignetteSoftness_31() const { return ___VignetteSoftness_31; } inline float* get_address_of_VignetteSoftness_31() { return &___VignetteSoftness_31; } inline void set_VignetteSoftness_31(float value) { ___VignetteSoftness_31 = value; } }; // System.Action struct Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 : public MulticastDelegate_t { public: public: }; // System.AsyncCallback struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA : public MulticastDelegate_t { public: public: }; // UnityEngine.Behaviour struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Rendering.Universal.CameraData struct CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7 { public: // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ViewMatrix Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___m_ViewMatrix_0; // UnityEngine.Matrix4x4 UnityEngine.Rendering.Universal.CameraData::m_ProjectionMatrix Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___m_ProjectionMatrix_1; // UnityEngine.Camera UnityEngine.Rendering.Universal.CameraData::camera Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * ___camera_2; // UnityEngine.Rendering.Universal.CameraRenderType UnityEngine.Rendering.Universal.CameraData::renderType int32_t ___renderType_3; // UnityEngine.RenderTexture UnityEngine.Rendering.Universal.CameraData::targetTexture RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___targetTexture_4; // UnityEngine.RenderTextureDescriptor UnityEngine.Rendering.Universal.CameraData::cameraTargetDescriptor RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___cameraTargetDescriptor_5; // UnityEngine.Rect UnityEngine.Rendering.Universal.CameraData::pixelRect Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 ___pixelRect_6; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelWidth int32_t ___pixelWidth_7; // System.Int32 UnityEngine.Rendering.Universal.CameraData::pixelHeight int32_t ___pixelHeight_8; // System.Single UnityEngine.Rendering.Universal.CameraData::aspectRatio float ___aspectRatio_9; // System.Single UnityEngine.Rendering.Universal.CameraData::renderScale float ___renderScale_10; // System.Boolean UnityEngine.Rendering.Universal.CameraData::clearDepth bool ___clearDepth_11; // UnityEngine.CameraType UnityEngine.Rendering.Universal.CameraData::cameraType int32_t ___cameraType_12; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDefaultViewport bool ___isDefaultViewport_13; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isHdrEnabled bool ___isHdrEnabled_14; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresDepthTexture bool ___requiresDepthTexture_15; // System.Boolean UnityEngine.Rendering.Universal.CameraData::requiresOpaqueTexture bool ___requiresOpaqueTexture_16; // System.Boolean UnityEngine.Rendering.Universal.CameraData::xrRendering bool ___xrRendering_17; // UnityEngine.Rendering.SortingCriteria UnityEngine.Rendering.Universal.CameraData::defaultOpaqueSortFlags int32_t ___defaultOpaqueSortFlags_18; // UnityEngine.Rendering.Universal.XRPass UnityEngine.Rendering.Universal.CameraData::xr XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A * ___xr_19; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStereoEnabled bool ___isStereoEnabled_20; // System.Single UnityEngine.Rendering.Universal.CameraData::maxShadowDistance float ___maxShadowDistance_21; // System.Boolean UnityEngine.Rendering.Universal.CameraData::postProcessEnabled bool ___postProcessEnabled_22; // System.Collections.Generic.IEnumerator`1> UnityEngine.Rendering.Universal.CameraData::captureActions RuntimeObject* ___captureActions_23; // UnityEngine.LayerMask UnityEngine.Rendering.Universal.CameraData::volumeLayerMask LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___volumeLayerMask_24; // UnityEngine.Transform UnityEngine.Rendering.Universal.CameraData::volumeTrigger Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___volumeTrigger_25; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isStopNaNEnabled bool ___isStopNaNEnabled_26; // System.Boolean UnityEngine.Rendering.Universal.CameraData::isDitheringEnabled bool ___isDitheringEnabled_27; // UnityEngine.Rendering.Universal.AntialiasingMode UnityEngine.Rendering.Universal.CameraData::antialiasing int32_t ___antialiasing_28; // UnityEngine.Rendering.Universal.AntialiasingQuality UnityEngine.Rendering.Universal.CameraData::antialiasingQuality int32_t ___antialiasingQuality_29; // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.CameraData::renderer ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * ___renderer_30; // System.Boolean UnityEngine.Rendering.Universal.CameraData::resolveFinalTarget bool ___resolveFinalTarget_31; public: inline static int32_t get_offset_of_m_ViewMatrix_0() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___m_ViewMatrix_0)); } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 get_m_ViewMatrix_0() const { return ___m_ViewMatrix_0; } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 * get_address_of_m_ViewMatrix_0() { return &___m_ViewMatrix_0; } inline void set_m_ViewMatrix_0(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 value) { ___m_ViewMatrix_0 = value; } inline static int32_t get_offset_of_m_ProjectionMatrix_1() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___m_ProjectionMatrix_1)); } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 get_m_ProjectionMatrix_1() const { return ___m_ProjectionMatrix_1; } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 * get_address_of_m_ProjectionMatrix_1() { return &___m_ProjectionMatrix_1; } inline void set_m_ProjectionMatrix_1(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 value) { ___m_ProjectionMatrix_1 = value; } inline static int32_t get_offset_of_camera_2() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___camera_2)); } inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * get_camera_2() const { return ___camera_2; } inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C ** get_address_of_camera_2() { return &___camera_2; } inline void set_camera_2(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * value) { ___camera_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___camera_2), (void*)value); } inline static int32_t get_offset_of_renderType_3() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___renderType_3)); } inline int32_t get_renderType_3() const { return ___renderType_3; } inline int32_t* get_address_of_renderType_3() { return &___renderType_3; } inline void set_renderType_3(int32_t value) { ___renderType_3 = value; } inline static int32_t get_offset_of_targetTexture_4() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___targetTexture_4)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_targetTexture_4() const { return ___targetTexture_4; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_targetTexture_4() { return &___targetTexture_4; } inline void set_targetTexture_4(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___targetTexture_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___targetTexture_4), (void*)value); } inline static int32_t get_offset_of_cameraTargetDescriptor_5() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___cameraTargetDescriptor_5)); } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 get_cameraTargetDescriptor_5() const { return ___cameraTargetDescriptor_5; } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * get_address_of_cameraTargetDescriptor_5() { return &___cameraTargetDescriptor_5; } inline void set_cameraTargetDescriptor_5(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 value) { ___cameraTargetDescriptor_5 = value; } inline static int32_t get_offset_of_pixelRect_6() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___pixelRect_6)); } inline Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 get_pixelRect_6() const { return ___pixelRect_6; } inline Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 * get_address_of_pixelRect_6() { return &___pixelRect_6; } inline void set_pixelRect_6(Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 value) { ___pixelRect_6 = value; } inline static int32_t get_offset_of_pixelWidth_7() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___pixelWidth_7)); } inline int32_t get_pixelWidth_7() const { return ___pixelWidth_7; } inline int32_t* get_address_of_pixelWidth_7() { return &___pixelWidth_7; } inline void set_pixelWidth_7(int32_t value) { ___pixelWidth_7 = value; } inline static int32_t get_offset_of_pixelHeight_8() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___pixelHeight_8)); } inline int32_t get_pixelHeight_8() const { return ___pixelHeight_8; } inline int32_t* get_address_of_pixelHeight_8() { return &___pixelHeight_8; } inline void set_pixelHeight_8(int32_t value) { ___pixelHeight_8 = value; } inline static int32_t get_offset_of_aspectRatio_9() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___aspectRatio_9)); } inline float get_aspectRatio_9() const { return ___aspectRatio_9; } inline float* get_address_of_aspectRatio_9() { return &___aspectRatio_9; } inline void set_aspectRatio_9(float value) { ___aspectRatio_9 = value; } inline static int32_t get_offset_of_renderScale_10() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___renderScale_10)); } inline float get_renderScale_10() const { return ___renderScale_10; } inline float* get_address_of_renderScale_10() { return &___renderScale_10; } inline void set_renderScale_10(float value) { ___renderScale_10 = value; } inline static int32_t get_offset_of_clearDepth_11() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___clearDepth_11)); } inline bool get_clearDepth_11() const { return ___clearDepth_11; } inline bool* get_address_of_clearDepth_11() { return &___clearDepth_11; } inline void set_clearDepth_11(bool value) { ___clearDepth_11 = value; } inline static int32_t get_offset_of_cameraType_12() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___cameraType_12)); } inline int32_t get_cameraType_12() const { return ___cameraType_12; } inline int32_t* get_address_of_cameraType_12() { return &___cameraType_12; } inline void set_cameraType_12(int32_t value) { ___cameraType_12 = value; } inline static int32_t get_offset_of_isDefaultViewport_13() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___isDefaultViewport_13)); } inline bool get_isDefaultViewport_13() const { return ___isDefaultViewport_13; } inline bool* get_address_of_isDefaultViewport_13() { return &___isDefaultViewport_13; } inline void set_isDefaultViewport_13(bool value) { ___isDefaultViewport_13 = value; } inline static int32_t get_offset_of_isHdrEnabled_14() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___isHdrEnabled_14)); } inline bool get_isHdrEnabled_14() const { return ___isHdrEnabled_14; } inline bool* get_address_of_isHdrEnabled_14() { return &___isHdrEnabled_14; } inline void set_isHdrEnabled_14(bool value) { ___isHdrEnabled_14 = value; } inline static int32_t get_offset_of_requiresDepthTexture_15() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___requiresDepthTexture_15)); } inline bool get_requiresDepthTexture_15() const { return ___requiresDepthTexture_15; } inline bool* get_address_of_requiresDepthTexture_15() { return &___requiresDepthTexture_15; } inline void set_requiresDepthTexture_15(bool value) { ___requiresDepthTexture_15 = value; } inline static int32_t get_offset_of_requiresOpaqueTexture_16() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___requiresOpaqueTexture_16)); } inline bool get_requiresOpaqueTexture_16() const { return ___requiresOpaqueTexture_16; } inline bool* get_address_of_requiresOpaqueTexture_16() { return &___requiresOpaqueTexture_16; } inline void set_requiresOpaqueTexture_16(bool value) { ___requiresOpaqueTexture_16 = value; } inline static int32_t get_offset_of_xrRendering_17() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___xrRendering_17)); } inline bool get_xrRendering_17() const { return ___xrRendering_17; } inline bool* get_address_of_xrRendering_17() { return &___xrRendering_17; } inline void set_xrRendering_17(bool value) { ___xrRendering_17 = value; } inline static int32_t get_offset_of_defaultOpaqueSortFlags_18() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___defaultOpaqueSortFlags_18)); } inline int32_t get_defaultOpaqueSortFlags_18() const { return ___defaultOpaqueSortFlags_18; } inline int32_t* get_address_of_defaultOpaqueSortFlags_18() { return &___defaultOpaqueSortFlags_18; } inline void set_defaultOpaqueSortFlags_18(int32_t value) { ___defaultOpaqueSortFlags_18 = value; } inline static int32_t get_offset_of_xr_19() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___xr_19)); } inline XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A * get_xr_19() const { return ___xr_19; } inline XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A ** get_address_of_xr_19() { return &___xr_19; } inline void set_xr_19(XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A * value) { ___xr_19 = value; Il2CppCodeGenWriteBarrier((void**)(&___xr_19), (void*)value); } inline static int32_t get_offset_of_isStereoEnabled_20() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___isStereoEnabled_20)); } inline bool get_isStereoEnabled_20() const { return ___isStereoEnabled_20; } inline bool* get_address_of_isStereoEnabled_20() { return &___isStereoEnabled_20; } inline void set_isStereoEnabled_20(bool value) { ___isStereoEnabled_20 = value; } inline static int32_t get_offset_of_maxShadowDistance_21() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___maxShadowDistance_21)); } inline float get_maxShadowDistance_21() const { return ___maxShadowDistance_21; } inline float* get_address_of_maxShadowDistance_21() { return &___maxShadowDistance_21; } inline void set_maxShadowDistance_21(float value) { ___maxShadowDistance_21 = value; } inline static int32_t get_offset_of_postProcessEnabled_22() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___postProcessEnabled_22)); } inline bool get_postProcessEnabled_22() const { return ___postProcessEnabled_22; } inline bool* get_address_of_postProcessEnabled_22() { return &___postProcessEnabled_22; } inline void set_postProcessEnabled_22(bool value) { ___postProcessEnabled_22 = value; } inline static int32_t get_offset_of_captureActions_23() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___captureActions_23)); } inline RuntimeObject* get_captureActions_23() const { return ___captureActions_23; } inline RuntimeObject** get_address_of_captureActions_23() { return &___captureActions_23; } inline void set_captureActions_23(RuntimeObject* value) { ___captureActions_23 = value; Il2CppCodeGenWriteBarrier((void**)(&___captureActions_23), (void*)value); } inline static int32_t get_offset_of_volumeLayerMask_24() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___volumeLayerMask_24)); } inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 get_volumeLayerMask_24() const { return ___volumeLayerMask_24; } inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 * get_address_of_volumeLayerMask_24() { return &___volumeLayerMask_24; } inline void set_volumeLayerMask_24(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 value) { ___volumeLayerMask_24 = value; } inline static int32_t get_offset_of_volumeTrigger_25() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___volumeTrigger_25)); } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_volumeTrigger_25() const { return ___volumeTrigger_25; } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_volumeTrigger_25() { return &___volumeTrigger_25; } inline void set_volumeTrigger_25(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value) { ___volumeTrigger_25 = value; Il2CppCodeGenWriteBarrier((void**)(&___volumeTrigger_25), (void*)value); } inline static int32_t get_offset_of_isStopNaNEnabled_26() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___isStopNaNEnabled_26)); } inline bool get_isStopNaNEnabled_26() const { return ___isStopNaNEnabled_26; } inline bool* get_address_of_isStopNaNEnabled_26() { return &___isStopNaNEnabled_26; } inline void set_isStopNaNEnabled_26(bool value) { ___isStopNaNEnabled_26 = value; } inline static int32_t get_offset_of_isDitheringEnabled_27() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___isDitheringEnabled_27)); } inline bool get_isDitheringEnabled_27() const { return ___isDitheringEnabled_27; } inline bool* get_address_of_isDitheringEnabled_27() { return &___isDitheringEnabled_27; } inline void set_isDitheringEnabled_27(bool value) { ___isDitheringEnabled_27 = value; } inline static int32_t get_offset_of_antialiasing_28() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___antialiasing_28)); } inline int32_t get_antialiasing_28() const { return ___antialiasing_28; } inline int32_t* get_address_of_antialiasing_28() { return &___antialiasing_28; } inline void set_antialiasing_28(int32_t value) { ___antialiasing_28 = value; } inline static int32_t get_offset_of_antialiasingQuality_29() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___antialiasingQuality_29)); } inline int32_t get_antialiasingQuality_29() const { return ___antialiasingQuality_29; } inline int32_t* get_address_of_antialiasingQuality_29() { return &___antialiasingQuality_29; } inline void set_antialiasingQuality_29(int32_t value) { ___antialiasingQuality_29 = value; } inline static int32_t get_offset_of_renderer_30() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___renderer_30)); } inline ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * get_renderer_30() const { return ___renderer_30; } inline ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 ** get_address_of_renderer_30() { return &___renderer_30; } inline void set_renderer_30(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * value) { ___renderer_30 = value; Il2CppCodeGenWriteBarrier((void**)(&___renderer_30), (void*)value); } inline static int32_t get_offset_of_resolveFinalTarget_31() { return static_cast(offsetof(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7, ___resolveFinalTarget_31)); } inline bool get_resolveFinalTarget_31() const { return ___resolveFinalTarget_31; } inline bool* get_address_of_resolveFinalTarget_31() { return &___resolveFinalTarget_31; } inline void set_resolveFinalTarget_31(bool value) { ___resolveFinalTarget_31 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7_marshaled_pinvoke { Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___m_ViewMatrix_0; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___m_ProjectionMatrix_1; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * ___camera_2; int32_t ___renderType_3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___targetTexture_4; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___cameraTargetDescriptor_5; Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___clearDepth_11; int32_t ___cameraType_12; int32_t ___isDefaultViewport_13; int32_t ___isHdrEnabled_14; int32_t ___requiresDepthTexture_15; int32_t ___requiresOpaqueTexture_16; int32_t ___xrRendering_17; int32_t ___defaultOpaqueSortFlags_18; XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A * ___xr_19; int32_t ___isStereoEnabled_20; float ___maxShadowDistance_21; int32_t ___postProcessEnabled_22; RuntimeObject* ___captureActions_23; LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___volumeLayerMask_24; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___volumeTrigger_25; int32_t ___isStopNaNEnabled_26; int32_t ___isDitheringEnabled_27; int32_t ___antialiasing_28; int32_t ___antialiasingQuality_29; ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * ___renderer_30; int32_t ___resolveFinalTarget_31; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.CameraData struct CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7_marshaled_com { Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___m_ViewMatrix_0; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___m_ProjectionMatrix_1; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * ___camera_2; int32_t ___renderType_3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___targetTexture_4; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___cameraTargetDescriptor_5; Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 ___pixelRect_6; int32_t ___pixelWidth_7; int32_t ___pixelHeight_8; float ___aspectRatio_9; float ___renderScale_10; int32_t ___clearDepth_11; int32_t ___cameraType_12; int32_t ___isDefaultViewport_13; int32_t ___isHdrEnabled_14; int32_t ___requiresDepthTexture_15; int32_t ___requiresOpaqueTexture_16; int32_t ___xrRendering_17; int32_t ___defaultOpaqueSortFlags_18; XRPass_t5A6944AACFABBB82DED15C51AD8EC64E64239D6A * ___xr_19; int32_t ___isStereoEnabled_20; float ___maxShadowDistance_21; int32_t ___postProcessEnabled_22; RuntimeObject* ___captureActions_23; LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___volumeLayerMask_24; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___volumeTrigger_25; int32_t ___isStopNaNEnabled_26; int32_t ___isDitheringEnabled_27; int32_t ___antialiasing_28; int32_t ___antialiasingQuality_29; ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * ___renderer_30; int32_t ___resolveFinalTarget_31; }; // System.IO.FileSystemInfo struct FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246 : public MarshalByRefObject_tD4DF91B488B284F899417EC468D8E50E933306A8 { public: // System.IO.MonoIOStat System.IO.FileSystemInfo::_data MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71 ____data_1; // System.Int32 System.IO.FileSystemInfo::_dataInitialised int32_t ____dataInitialised_2; // System.String System.IO.FileSystemInfo::FullPath String_t* ___FullPath_5; // System.String System.IO.FileSystemInfo::OriginalPath String_t* ___OriginalPath_6; // System.String System.IO.FileSystemInfo::_displayPath String_t* ____displayPath_7; public: inline static int32_t get_offset_of__data_1() { return static_cast(offsetof(FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246, ____data_1)); } inline MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71 get__data_1() const { return ____data_1; } inline MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71 * get_address_of__data_1() { return &____data_1; } inline void set__data_1(MonoIOStat_t24C11A45B0B5F84242B31BA1EF48458595FF5F71 value) { ____data_1 = value; } inline static int32_t get_offset_of__dataInitialised_2() { return static_cast(offsetof(FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246, ____dataInitialised_2)); } inline int32_t get__dataInitialised_2() const { return ____dataInitialised_2; } inline int32_t* get_address_of__dataInitialised_2() { return &____dataInitialised_2; } inline void set__dataInitialised_2(int32_t value) { ____dataInitialised_2 = value; } inline static int32_t get_offset_of_FullPath_5() { return static_cast(offsetof(FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246, ___FullPath_5)); } inline String_t* get_FullPath_5() const { return ___FullPath_5; } inline String_t** get_address_of_FullPath_5() { return &___FullPath_5; } inline void set_FullPath_5(String_t* value) { ___FullPath_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___FullPath_5), (void*)value); } inline static int32_t get_offset_of_OriginalPath_6() { return static_cast(offsetof(FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246, ___OriginalPath_6)); } inline String_t* get_OriginalPath_6() const { return ___OriginalPath_6; } inline String_t** get_address_of_OriginalPath_6() { return &___OriginalPath_6; } inline void set_OriginalPath_6(String_t* value) { ___OriginalPath_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___OriginalPath_6), (void*)value); } inline static int32_t get_offset_of__displayPath_7() { return static_cast(offsetof(FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246, ____displayPath_7)); } inline String_t* get__displayPath_7() const { return ____displayPath_7; } inline String_t** get_address_of__displayPath_7() { return &____displayPath_7; } inline void set__displayPath_7(String_t* value) { ____displayPath_7 = value; Il2CppCodeGenWriteBarrier((void**)(&____displayPath_7), (void*)value); } }; // UnityEngine.Rendering.Universal.LightData struct LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA { public: // System.Int32 UnityEngine.Rendering.Universal.LightData::mainLightIndex int32_t ___mainLightIndex_0; // System.Int32 UnityEngine.Rendering.Universal.LightData::additionalLightsCount int32_t ___additionalLightsCount_1; // System.Int32 UnityEngine.Rendering.Universal.LightData::maxPerObjectAdditionalLightsCount int32_t ___maxPerObjectAdditionalLightsCount_2; // Unity.Collections.NativeArray`1 UnityEngine.Rendering.Universal.LightData::visibleLights NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD ___visibleLights_3; // System.Boolean UnityEngine.Rendering.Universal.LightData::shadeAdditionalLightsPerVertex bool ___shadeAdditionalLightsPerVertex_4; // System.Boolean UnityEngine.Rendering.Universal.LightData::supportsMixedLighting bool ___supportsMixedLighting_5; public: inline static int32_t get_offset_of_mainLightIndex_0() { return static_cast(offsetof(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA, ___mainLightIndex_0)); } inline int32_t get_mainLightIndex_0() const { return ___mainLightIndex_0; } inline int32_t* get_address_of_mainLightIndex_0() { return &___mainLightIndex_0; } inline void set_mainLightIndex_0(int32_t value) { ___mainLightIndex_0 = value; } inline static int32_t get_offset_of_additionalLightsCount_1() { return static_cast(offsetof(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA, ___additionalLightsCount_1)); } inline int32_t get_additionalLightsCount_1() const { return ___additionalLightsCount_1; } inline int32_t* get_address_of_additionalLightsCount_1() { return &___additionalLightsCount_1; } inline void set_additionalLightsCount_1(int32_t value) { ___additionalLightsCount_1 = value; } inline static int32_t get_offset_of_maxPerObjectAdditionalLightsCount_2() { return static_cast(offsetof(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA, ___maxPerObjectAdditionalLightsCount_2)); } inline int32_t get_maxPerObjectAdditionalLightsCount_2() const { return ___maxPerObjectAdditionalLightsCount_2; } inline int32_t* get_address_of_maxPerObjectAdditionalLightsCount_2() { return &___maxPerObjectAdditionalLightsCount_2; } inline void set_maxPerObjectAdditionalLightsCount_2(int32_t value) { ___maxPerObjectAdditionalLightsCount_2 = value; } inline static int32_t get_offset_of_visibleLights_3() { return static_cast(offsetof(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA, ___visibleLights_3)); } inline NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD get_visibleLights_3() const { return ___visibleLights_3; } inline NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD * get_address_of_visibleLights_3() { return &___visibleLights_3; } inline void set_visibleLights_3(NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD value) { ___visibleLights_3 = value; } inline static int32_t get_offset_of_shadeAdditionalLightsPerVertex_4() { return static_cast(offsetof(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA, ___shadeAdditionalLightsPerVertex_4)); } inline bool get_shadeAdditionalLightsPerVertex_4() const { return ___shadeAdditionalLightsPerVertex_4; } inline bool* get_address_of_shadeAdditionalLightsPerVertex_4() { return &___shadeAdditionalLightsPerVertex_4; } inline void set_shadeAdditionalLightsPerVertex_4(bool value) { ___shadeAdditionalLightsPerVertex_4 = value; } inline static int32_t get_offset_of_supportsMixedLighting_5() { return static_cast(offsetof(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA, ___supportsMixedLighting_5)); } inline bool get_supportsMixedLighting_5() const { return ___supportsMixedLighting_5; } inline bool* get_address_of_supportsMixedLighting_5() { return &___supportsMixedLighting_5; } inline void set_supportsMixedLighting_5(bool value) { ___supportsMixedLighting_5 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA_marshaled_pinvoke { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD ___visibleLights_3; int32_t ___shadeAdditionalLightsPerVertex_4; int32_t ___supportsMixedLighting_5; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.LightData struct LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA_marshaled_com { int32_t ___mainLightIndex_0; int32_t ___additionalLightsCount_1; int32_t ___maxPerObjectAdditionalLightsCount_2; NativeArray_1_t1F0A88FF8A7D4163044A82215D16B30E7050C4FD ___visibleLights_3; int32_t ___shadeAdditionalLightsPerVertex_4; int32_t ___supportsMixedLighting_5; }; // BeautifyEffect.OnBeforeFocusEvent struct OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D : public MulticastDelegate_t { public: public: }; // UnityEngine.ParticleSystem struct ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.RenderTexture struct RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 : public Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE { public: public: }; // UnityEngine.Renderer struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Rendering.Universal.ScriptableRenderPass struct ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA : public RuntimeObject { public: // UnityEngine.Rendering.Universal.RenderPassEvent UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField int32_t ___U3CrenderPassEventU3Ek__BackingField_0; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorStoreActions RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF* ___m_ColorStoreActions_1; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthStoreAction int32_t ___m_DepthStoreAction_2; // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 * ___U3CprofilingSamplerU3Ek__BackingField_3; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CoverrideCameraTargetU3Ek__BackingField_4; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderPass::k__BackingField bool ___U3CisBlitRenderPassU3Ek__BackingField_5; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ColorAttachments RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17* ___m_ColorAttachments_6; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderPass::m_DepthAttachment RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___m_DepthAttachment_7; // UnityEngine.Rendering.Universal.ScriptableRenderPassInput UnityEngine.Rendering.Universal.ScriptableRenderPass::m_Input int32_t ___m_Input_8; // UnityEngine.Rendering.ClearFlag UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearFlag int32_t ___m_ClearFlag_9; // UnityEngine.Color UnityEngine.Rendering.Universal.ScriptableRenderPass::m_ClearColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_ClearColor_10; public: inline static int32_t get_offset_of_U3CrenderPassEventU3Ek__BackingField_0() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___U3CrenderPassEventU3Ek__BackingField_0)); } inline int32_t get_U3CrenderPassEventU3Ek__BackingField_0() const { return ___U3CrenderPassEventU3Ek__BackingField_0; } inline int32_t* get_address_of_U3CrenderPassEventU3Ek__BackingField_0() { return &___U3CrenderPassEventU3Ek__BackingField_0; } inline void set_U3CrenderPassEventU3Ek__BackingField_0(int32_t value) { ___U3CrenderPassEventU3Ek__BackingField_0 = value; } inline static int32_t get_offset_of_m_ColorStoreActions_1() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_ColorStoreActions_1)); } inline RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF* get_m_ColorStoreActions_1() const { return ___m_ColorStoreActions_1; } inline RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF** get_address_of_m_ColorStoreActions_1() { return &___m_ColorStoreActions_1; } inline void set_m_ColorStoreActions_1(RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF* value) { ___m_ColorStoreActions_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ColorStoreActions_1), (void*)value); } inline static int32_t get_offset_of_m_DepthStoreAction_2() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_DepthStoreAction_2)); } inline int32_t get_m_DepthStoreAction_2() const { return ___m_DepthStoreAction_2; } inline int32_t* get_address_of_m_DepthStoreAction_2() { return &___m_DepthStoreAction_2; } inline void set_m_DepthStoreAction_2(int32_t value) { ___m_DepthStoreAction_2 = value; } inline static int32_t get_offset_of_U3CprofilingSamplerU3Ek__BackingField_3() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___U3CprofilingSamplerU3Ek__BackingField_3)); } inline ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 * get_U3CprofilingSamplerU3Ek__BackingField_3() const { return ___U3CprofilingSamplerU3Ek__BackingField_3; } inline ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 ** get_address_of_U3CprofilingSamplerU3Ek__BackingField_3() { return &___U3CprofilingSamplerU3Ek__BackingField_3; } inline void set_U3CprofilingSamplerU3Ek__BackingField_3(ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 * value) { ___U3CprofilingSamplerU3Ek__BackingField_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CprofilingSamplerU3Ek__BackingField_3), (void*)value); } inline static int32_t get_offset_of_U3CoverrideCameraTargetU3Ek__BackingField_4() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___U3CoverrideCameraTargetU3Ek__BackingField_4)); } inline bool get_U3CoverrideCameraTargetU3Ek__BackingField_4() const { return ___U3CoverrideCameraTargetU3Ek__BackingField_4; } inline bool* get_address_of_U3CoverrideCameraTargetU3Ek__BackingField_4() { return &___U3CoverrideCameraTargetU3Ek__BackingField_4; } inline void set_U3CoverrideCameraTargetU3Ek__BackingField_4(bool value) { ___U3CoverrideCameraTargetU3Ek__BackingField_4 = value; } inline static int32_t get_offset_of_U3CisBlitRenderPassU3Ek__BackingField_5() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___U3CisBlitRenderPassU3Ek__BackingField_5)); } inline bool get_U3CisBlitRenderPassU3Ek__BackingField_5() const { return ___U3CisBlitRenderPassU3Ek__BackingField_5; } inline bool* get_address_of_U3CisBlitRenderPassU3Ek__BackingField_5() { return &___U3CisBlitRenderPassU3Ek__BackingField_5; } inline void set_U3CisBlitRenderPassU3Ek__BackingField_5(bool value) { ___U3CisBlitRenderPassU3Ek__BackingField_5 = value; } inline static int32_t get_offset_of_m_ColorAttachments_6() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_ColorAttachments_6)); } inline RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17* get_m_ColorAttachments_6() const { return ___m_ColorAttachments_6; } inline RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17** get_address_of_m_ColorAttachments_6() { return &___m_ColorAttachments_6; } inline void set_m_ColorAttachments_6(RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17* value) { ___m_ColorAttachments_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ColorAttachments_6), (void*)value); } inline static int32_t get_offset_of_m_DepthAttachment_7() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_DepthAttachment_7)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_m_DepthAttachment_7() const { return ___m_DepthAttachment_7; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_m_DepthAttachment_7() { return &___m_DepthAttachment_7; } inline void set_m_DepthAttachment_7(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___m_DepthAttachment_7 = value; } inline static int32_t get_offset_of_m_Input_8() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_Input_8)); } inline int32_t get_m_Input_8() const { return ___m_Input_8; } inline int32_t* get_address_of_m_Input_8() { return &___m_Input_8; } inline void set_m_Input_8(int32_t value) { ___m_Input_8 = value; } inline static int32_t get_offset_of_m_ClearFlag_9() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_ClearFlag_9)); } inline int32_t get_m_ClearFlag_9() const { return ___m_ClearFlag_9; } inline int32_t* get_address_of_m_ClearFlag_9() { return &___m_ClearFlag_9; } inline void set_m_ClearFlag_9(int32_t value) { ___m_ClearFlag_9 = value; } inline static int32_t get_offset_of_m_ClearColor_10() { return static_cast(offsetof(ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA, ___m_ClearColor_10)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_ClearColor_10() const { return ___m_ClearColor_10; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_ClearColor_10() { return &___m_ClearColor_10; } inline void set_m_ClearColor_10(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___m_ClearColor_10 = value; } }; // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 : public RuntimeObject { public: // UnityEngine.Rendering.ProfilingSampler UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 * ___U3CprofilingExecuteU3Ek__BackingField_0; // UnityEngine.Rendering.Universal.ScriptableRenderer/RenderingFeatures UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField RenderingFeatures_t210769EB70FCD0D58F6DF9CA94EFB10D5D1E4404 * ___U3CsupportedRenderingFeaturesU3Ek__BackingField_2; // UnityEngine.Rendering.GraphicsDeviceType[] UnityEngine.Rendering.Universal.ScriptableRenderer::k__BackingField GraphicsDeviceTypeU5BU5D_t5FA435C7B129ADED0D345FA0600A22693748900A* ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3; // UnityEngine.Rendering.Universal.StoreActionsOptimization UnityEngine.Rendering.Universal.ScriptableRenderer::m_StoreActionsOptimizationSetting int32_t ___m_StoreActionsOptimizationSetting_4; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveRenderPassQueue List_1_tE77A7FBBB9C59E79C9FB1BF36AA369E6A3986C3F * ___m_ActiveRenderPassQueue_7; // System.Collections.Generic.List`1 UnityEngine.Rendering.Universal.ScriptableRenderer::m_RendererFeatures List_1_tBCF0F141DE9E888F8E876CC61E2D1031229498E0 * ___m_RendererFeatures_8; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraColorTarget RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___m_CameraColorTarget_9; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_CameraDepthTarget RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___m_CameraDepthTarget_10; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraColorTargetIsBound bool ___m_FirstTimeCameraColorTargetIsBound_11; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_FirstTimeCameraDepthTargetIsBound bool ___m_FirstTimeCameraDepthTargetIsBound_12; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_IsPipelineExecuting bool ___m_IsPipelineExecuting_13; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::isCameraColorTargetValid bool ___isCameraColorTargetValid_14; public: inline static int32_t get_offset_of_U3CprofilingExecuteU3Ek__BackingField_0() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___U3CprofilingExecuteU3Ek__BackingField_0)); } inline ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 * get_U3CprofilingExecuteU3Ek__BackingField_0() const { return ___U3CprofilingExecuteU3Ek__BackingField_0; } inline ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 ** get_address_of_U3CprofilingExecuteU3Ek__BackingField_0() { return &___U3CprofilingExecuteU3Ek__BackingField_0; } inline void set_U3CprofilingExecuteU3Ek__BackingField_0(ProfilingSampler_tD118E30126C252A7D5064D4AD84B497A9CAB6E92 * value) { ___U3CprofilingExecuteU3Ek__BackingField_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CprofilingExecuteU3Ek__BackingField_0), (void*)value); } inline static int32_t get_offset_of_U3CsupportedRenderingFeaturesU3Ek__BackingField_2() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___U3CsupportedRenderingFeaturesU3Ek__BackingField_2)); } inline RenderingFeatures_t210769EB70FCD0D58F6DF9CA94EFB10D5D1E4404 * get_U3CsupportedRenderingFeaturesU3Ek__BackingField_2() const { return ___U3CsupportedRenderingFeaturesU3Ek__BackingField_2; } inline RenderingFeatures_t210769EB70FCD0D58F6DF9CA94EFB10D5D1E4404 ** get_address_of_U3CsupportedRenderingFeaturesU3Ek__BackingField_2() { return &___U3CsupportedRenderingFeaturesU3Ek__BackingField_2; } inline void set_U3CsupportedRenderingFeaturesU3Ek__BackingField_2(RenderingFeatures_t210769EB70FCD0D58F6DF9CA94EFB10D5D1E4404 * value) { ___U3CsupportedRenderingFeaturesU3Ek__BackingField_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CsupportedRenderingFeaturesU3Ek__BackingField_2), (void*)value); } inline static int32_t get_offset_of_U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3)); } inline GraphicsDeviceTypeU5BU5D_t5FA435C7B129ADED0D345FA0600A22693748900A* get_U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3() const { return ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3; } inline GraphicsDeviceTypeU5BU5D_t5FA435C7B129ADED0D345FA0600A22693748900A** get_address_of_U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3() { return &___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3; } inline void set_U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3(GraphicsDeviceTypeU5BU5D_t5FA435C7B129ADED0D345FA0600A22693748900A* value) { ___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CunsupportedGraphicsDeviceTypesU3Ek__BackingField_3), (void*)value); } inline static int32_t get_offset_of_m_StoreActionsOptimizationSetting_4() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_StoreActionsOptimizationSetting_4)); } inline int32_t get_m_StoreActionsOptimizationSetting_4() const { return ___m_StoreActionsOptimizationSetting_4; } inline int32_t* get_address_of_m_StoreActionsOptimizationSetting_4() { return &___m_StoreActionsOptimizationSetting_4; } inline void set_m_StoreActionsOptimizationSetting_4(int32_t value) { ___m_StoreActionsOptimizationSetting_4 = value; } inline static int32_t get_offset_of_m_ActiveRenderPassQueue_7() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_ActiveRenderPassQueue_7)); } inline List_1_tE77A7FBBB9C59E79C9FB1BF36AA369E6A3986C3F * get_m_ActiveRenderPassQueue_7() const { return ___m_ActiveRenderPassQueue_7; } inline List_1_tE77A7FBBB9C59E79C9FB1BF36AA369E6A3986C3F ** get_address_of_m_ActiveRenderPassQueue_7() { return &___m_ActiveRenderPassQueue_7; } inline void set_m_ActiveRenderPassQueue_7(List_1_tE77A7FBBB9C59E79C9FB1BF36AA369E6A3986C3F * value) { ___m_ActiveRenderPassQueue_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ActiveRenderPassQueue_7), (void*)value); } inline static int32_t get_offset_of_m_RendererFeatures_8() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_RendererFeatures_8)); } inline List_1_tBCF0F141DE9E888F8E876CC61E2D1031229498E0 * get_m_RendererFeatures_8() const { return ___m_RendererFeatures_8; } inline List_1_tBCF0F141DE9E888F8E876CC61E2D1031229498E0 ** get_address_of_m_RendererFeatures_8() { return &___m_RendererFeatures_8; } inline void set_m_RendererFeatures_8(List_1_tBCF0F141DE9E888F8E876CC61E2D1031229498E0 * value) { ___m_RendererFeatures_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_RendererFeatures_8), (void*)value); } inline static int32_t get_offset_of_m_CameraColorTarget_9() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_CameraColorTarget_9)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_m_CameraColorTarget_9() const { return ___m_CameraColorTarget_9; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_m_CameraColorTarget_9() { return &___m_CameraColorTarget_9; } inline void set_m_CameraColorTarget_9(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___m_CameraColorTarget_9 = value; } inline static int32_t get_offset_of_m_CameraDepthTarget_10() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_CameraDepthTarget_10)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_m_CameraDepthTarget_10() const { return ___m_CameraDepthTarget_10; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_m_CameraDepthTarget_10() { return &___m_CameraDepthTarget_10; } inline void set_m_CameraDepthTarget_10(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___m_CameraDepthTarget_10 = value; } inline static int32_t get_offset_of_m_FirstTimeCameraColorTargetIsBound_11() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_FirstTimeCameraColorTargetIsBound_11)); } inline bool get_m_FirstTimeCameraColorTargetIsBound_11() const { return ___m_FirstTimeCameraColorTargetIsBound_11; } inline bool* get_address_of_m_FirstTimeCameraColorTargetIsBound_11() { return &___m_FirstTimeCameraColorTargetIsBound_11; } inline void set_m_FirstTimeCameraColorTargetIsBound_11(bool value) { ___m_FirstTimeCameraColorTargetIsBound_11 = value; } inline static int32_t get_offset_of_m_FirstTimeCameraDepthTargetIsBound_12() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_FirstTimeCameraDepthTargetIsBound_12)); } inline bool get_m_FirstTimeCameraDepthTargetIsBound_12() const { return ___m_FirstTimeCameraDepthTargetIsBound_12; } inline bool* get_address_of_m_FirstTimeCameraDepthTargetIsBound_12() { return &___m_FirstTimeCameraDepthTargetIsBound_12; } inline void set_m_FirstTimeCameraDepthTargetIsBound_12(bool value) { ___m_FirstTimeCameraDepthTargetIsBound_12 = value; } inline static int32_t get_offset_of_m_IsPipelineExecuting_13() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___m_IsPipelineExecuting_13)); } inline bool get_m_IsPipelineExecuting_13() const { return ___m_IsPipelineExecuting_13; } inline bool* get_address_of_m_IsPipelineExecuting_13() { return &___m_IsPipelineExecuting_13; } inline void set_m_IsPipelineExecuting_13(bool value) { ___m_IsPipelineExecuting_13 = value; } inline static int32_t get_offset_of_isCameraColorTargetValid_14() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133, ___isCameraColorTargetValid_14)); } inline bool get_isCameraColorTargetValid_14() const { return ___isCameraColorTargetValid_14; } inline bool* get_address_of_isCameraColorTargetValid_14() { return &___isCameraColorTargetValid_14; } inline void set_isCameraColorTargetValid_14(bool value) { ___isCameraColorTargetValid_14 = value; } }; // UnityEngine.Rendering.Universal.ScriptableRendererFeature struct ScriptableRendererFeature_t8A47B318A156098C19A43328CF96F463C67F7447 : public ScriptableObject_t4361E08CEBF052C650D3666C7CEC37EB31DE116A { public: // System.Boolean UnityEngine.Rendering.Universal.ScriptableRendererFeature::m_Active bool ___m_Active_4; public: inline static int32_t get_offset_of_m_Active_4() { return static_cast(offsetof(ScriptableRendererFeature_t8A47B318A156098C19A43328CF96F463C67F7447, ___m_Active_4)); } inline bool get_m_Active_4() const { return ___m_Active_4; } inline bool* get_address_of_m_Active_4() { return &___m_Active_4; } inline void set_m_Active_4(bool value) { ___m_Active_4 = value; } }; // UnityEngine.Texture2D struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF : public Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE { public: public: }; // UnityEngine.Texture3D struct Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 : public Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE { public: public: }; // UnityEngine.Transform struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Camera struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 { public: public: }; // System.IO.DirectoryInfo struct DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD : public FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246 { public: // System.String System.IO.DirectoryInfo::current String_t* ___current_8; // System.String System.IO.DirectoryInfo::parent String_t* ___parent_9; public: inline static int32_t get_offset_of_current_8() { return static_cast(offsetof(DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD, ___current_8)); } inline String_t* get_current_8() const { return ___current_8; } inline String_t** get_address_of_current_8() { return &___current_8; } inline void set_current_8(String_t* value) { ___current_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___current_8), (void*)value); } inline static int32_t get_offset_of_parent_9() { return static_cast(offsetof(DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD, ___parent_9)); } inline String_t* get_parent_9() const { return ___parent_9; } inline String_t** get_address_of_parent_9() { return &___parent_9; } inline void set_parent_9(String_t* value) { ___parent_9 = value; Il2CppCodeGenWriteBarrier((void**)(&___parent_9), (void*)value); } }; // System.IO.FileInfo struct FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 : public FileSystemInfo_t4479D65BB34DEAFCDA2A98F8B797D7C19EFDA246 { public: // System.String System.IO.FileInfo::_name String_t* ____name_8; public: inline static int32_t get_offset_of__name_8() { return static_cast(offsetof(FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9, ____name_8)); } inline String_t* get__name_8() const { return ____name_8; } inline String_t** get_address_of__name_8() { return &____name_8; } inline void set__name_8(String_t* value) { ____name_8 = value; Il2CppCodeGenWriteBarrier((void**)(&____name_8), (void*)value); } }; // UnityEngine.Light struct Light_tA2F349FE839781469A0344CF6039B51512394275 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 { public: // System.Int32 UnityEngine.Light::m_BakedIndex int32_t ___m_BakedIndex_4; public: inline static int32_t get_offset_of_m_BakedIndex_4() { return static_cast(offsetof(Light_tA2F349FE839781469A0344CF6039B51512394275, ___m_BakedIndex_4)); } inline int32_t get_m_BakedIndex_4() const { return ___m_BakedIndex_4; } inline int32_t* get_address_of_m_BakedIndex_4() { return &___m_BakedIndex_4; } inline void set_m_BakedIndex_4(int32_t value) { ___m_BakedIndex_4 = value; } }; // UnityEngine.MonoBehaviour struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 { public: public: }; // UnityEngine.Rendering.Universal.PostProcessUrp struct PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 : public ScriptableRendererFeature_t8A47B318A156098C19A43328CF96F463C67F7447 { public: // UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings UnityEngine.Rendering.Universal.PostProcessUrp::settings PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * ___settings_6; // UnityEngine.Rendering.Universal.PostProcessUrpPass UnityEngine.Rendering.Universal.PostProcessUrp::ppsUrpPass PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * ___ppsUrpPass_7; public: inline static int32_t get_offset_of_settings_6() { return static_cast(offsetof(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4, ___settings_6)); } inline PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * get_settings_6() const { return ___settings_6; } inline PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 ** get_address_of_settings_6() { return &___settings_6; } inline void set_settings_6(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * value) { ___settings_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___settings_6), (void*)value); } inline static int32_t get_offset_of_ppsUrpPass_7() { return static_cast(offsetof(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4, ___ppsUrpPass_7)); } inline PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * get_ppsUrpPass_7() const { return ___ppsUrpPass_7; } inline PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 ** get_address_of_ppsUrpPass_7() { return &___ppsUrpPass_7; } inline void set_ppsUrpPass_7(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * value) { ___ppsUrpPass_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___ppsUrpPass_7), (void*)value); } }; // UnityEngine.Rendering.Universal.PostProcessUrpPass struct PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 : public ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA { public: // UnityEngine.Material UnityEngine.Rendering.Universal.PostProcessUrpPass::material Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material_11; // UnityEngine.FilterMode UnityEngine.Rendering.Universal.PostProcessUrpPass::k__BackingField int32_t ___U3CfilterModeU3Ek__BackingField_12; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.PostProcessUrpPass::source RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___source_13; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.PostProcessUrpPass::blurTemp RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___blurTemp_14; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.PostProcessUrpPass::blurTemp1 RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___blurTemp1_15; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.PostProcessUrpPass::blurTex RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___blurTex_16; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.PostProcessUrpPass::tempCopy RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___tempCopy_17; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::maskSet bool ___maskSet_18; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::numberOfPasses int32_t ___numberOfPasses_19; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::tag String_t* ___tag_20; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::blur bool ___blur_21; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::blurAmount float ___blurAmount_22; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessUrpPass::blurMask Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___blurMask_23; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::bloom bool ___bloom_24; // UnityEngine.Color UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___bloomColor_25; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomAmount float ___bloomAmount_26; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomDiffuse float ___bloomDiffuse_27; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomThreshold float ___bloomThreshold_28; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomSoftness float ___bloomSoftness_29; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::lut bool ___lut_30; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessUrpPass::sourceLut Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___sourceLut_31; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::lutAmount float ___lutAmount_32; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::imageFiltering bool ___imageFiltering_33; // UnityEngine.Color UnityEngine.Rendering.Universal.PostProcessUrpPass::color Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color_34; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::contrast float ___contrast_35; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::brightness float ___brightness_36; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::saturation float ___saturation_37; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::exposure float ___exposure_38; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::gamma float ___gamma_39; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::sharpness float ___sharpness_40; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::chromaticAberration bool ___chromaticAberration_41; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::offset float ___offset_42; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::fishEyeDistortion float ___fishEyeDistortion_43; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::glitchAmount float ___glitchAmount_44; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::distortion bool ___distortion_45; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::lensDistortion float ___lensDistortion_46; // System.Boolean UnityEngine.Rendering.Universal.PostProcessUrpPass::vignette bool ___vignette_47; // UnityEngine.Color UnityEngine.Rendering.Universal.PostProcessUrpPass::vignetteColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___vignetteColor_48; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::vignetteAmount float ___vignetteAmount_49; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::vignetteSoftness float ___vignetteSoftness_50; // UnityEngine.Texture2D UnityEngine.Rendering.Universal.PostProcessUrpPass::previous Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___previous_81; // UnityEngine.Texture3D UnityEngine.Rendering.Universal.PostProcessUrpPass::converted3D Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * ___converted3D_82; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::t float ___t_83; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::a float ___a_84; // System.Single UnityEngine.Rendering.Universal.PostProcessUrpPass::knee float ___knee_85; public: inline static int32_t get_offset_of_material_11() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___material_11)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_material_11() const { return ___material_11; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_material_11() { return &___material_11; } inline void set_material_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___material_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___material_11), (void*)value); } inline static int32_t get_offset_of_U3CfilterModeU3Ek__BackingField_12() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___U3CfilterModeU3Ek__BackingField_12)); } inline int32_t get_U3CfilterModeU3Ek__BackingField_12() const { return ___U3CfilterModeU3Ek__BackingField_12; } inline int32_t* get_address_of_U3CfilterModeU3Ek__BackingField_12() { return &___U3CfilterModeU3Ek__BackingField_12; } inline void set_U3CfilterModeU3Ek__BackingField_12(int32_t value) { ___U3CfilterModeU3Ek__BackingField_12 = value; } inline static int32_t get_offset_of_source_13() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___source_13)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_source_13() const { return ___source_13; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_source_13() { return &___source_13; } inline void set_source_13(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___source_13 = value; } inline static int32_t get_offset_of_blurTemp_14() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___blurTemp_14)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_blurTemp_14() const { return ___blurTemp_14; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_blurTemp_14() { return &___blurTemp_14; } inline void set_blurTemp_14(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___blurTemp_14 = value; } inline static int32_t get_offset_of_blurTemp1_15() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___blurTemp1_15)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_blurTemp1_15() const { return ___blurTemp1_15; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_blurTemp1_15() { return &___blurTemp1_15; } inline void set_blurTemp1_15(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___blurTemp1_15 = value; } inline static int32_t get_offset_of_blurTex_16() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___blurTex_16)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_blurTex_16() const { return ___blurTex_16; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_blurTex_16() { return &___blurTex_16; } inline void set_blurTex_16(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___blurTex_16 = value; } inline static int32_t get_offset_of_tempCopy_17() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___tempCopy_17)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_tempCopy_17() const { return ___tempCopy_17; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_tempCopy_17() { return &___tempCopy_17; } inline void set_tempCopy_17(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___tempCopy_17 = value; } inline static int32_t get_offset_of_maskSet_18() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___maskSet_18)); } inline bool get_maskSet_18() const { return ___maskSet_18; } inline bool* get_address_of_maskSet_18() { return &___maskSet_18; } inline void set_maskSet_18(bool value) { ___maskSet_18 = value; } inline static int32_t get_offset_of_numberOfPasses_19() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___numberOfPasses_19)); } inline int32_t get_numberOfPasses_19() const { return ___numberOfPasses_19; } inline int32_t* get_address_of_numberOfPasses_19() { return &___numberOfPasses_19; } inline void set_numberOfPasses_19(int32_t value) { ___numberOfPasses_19 = value; } inline static int32_t get_offset_of_tag_20() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___tag_20)); } inline String_t* get_tag_20() const { return ___tag_20; } inline String_t** get_address_of_tag_20() { return &___tag_20; } inline void set_tag_20(String_t* value) { ___tag_20 = value; Il2CppCodeGenWriteBarrier((void**)(&___tag_20), (void*)value); } inline static int32_t get_offset_of_blur_21() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___blur_21)); } inline bool get_blur_21() const { return ___blur_21; } inline bool* get_address_of_blur_21() { return &___blur_21; } inline void set_blur_21(bool value) { ___blur_21 = value; } inline static int32_t get_offset_of_blurAmount_22() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___blurAmount_22)); } inline float get_blurAmount_22() const { return ___blurAmount_22; } inline float* get_address_of_blurAmount_22() { return &___blurAmount_22; } inline void set_blurAmount_22(float value) { ___blurAmount_22 = value; } inline static int32_t get_offset_of_blurMask_23() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___blurMask_23)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_blurMask_23() const { return ___blurMask_23; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_blurMask_23() { return &___blurMask_23; } inline void set_blurMask_23(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___blurMask_23 = value; Il2CppCodeGenWriteBarrier((void**)(&___blurMask_23), (void*)value); } inline static int32_t get_offset_of_bloom_24() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___bloom_24)); } inline bool get_bloom_24() const { return ___bloom_24; } inline bool* get_address_of_bloom_24() { return &___bloom_24; } inline void set_bloom_24(bool value) { ___bloom_24 = value; } inline static int32_t get_offset_of_bloomColor_25() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___bloomColor_25)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_bloomColor_25() const { return ___bloomColor_25; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_bloomColor_25() { return &___bloomColor_25; } inline void set_bloomColor_25(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___bloomColor_25 = value; } inline static int32_t get_offset_of_bloomAmount_26() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___bloomAmount_26)); } inline float get_bloomAmount_26() const { return ___bloomAmount_26; } inline float* get_address_of_bloomAmount_26() { return &___bloomAmount_26; } inline void set_bloomAmount_26(float value) { ___bloomAmount_26 = value; } inline static int32_t get_offset_of_bloomDiffuse_27() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___bloomDiffuse_27)); } inline float get_bloomDiffuse_27() const { return ___bloomDiffuse_27; } inline float* get_address_of_bloomDiffuse_27() { return &___bloomDiffuse_27; } inline void set_bloomDiffuse_27(float value) { ___bloomDiffuse_27 = value; } inline static int32_t get_offset_of_bloomThreshold_28() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___bloomThreshold_28)); } inline float get_bloomThreshold_28() const { return ___bloomThreshold_28; } inline float* get_address_of_bloomThreshold_28() { return &___bloomThreshold_28; } inline void set_bloomThreshold_28(float value) { ___bloomThreshold_28 = value; } inline static int32_t get_offset_of_bloomSoftness_29() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___bloomSoftness_29)); } inline float get_bloomSoftness_29() const { return ___bloomSoftness_29; } inline float* get_address_of_bloomSoftness_29() { return &___bloomSoftness_29; } inline void set_bloomSoftness_29(float value) { ___bloomSoftness_29 = value; } inline static int32_t get_offset_of_lut_30() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___lut_30)); } inline bool get_lut_30() const { return ___lut_30; } inline bool* get_address_of_lut_30() { return &___lut_30; } inline void set_lut_30(bool value) { ___lut_30 = value; } inline static int32_t get_offset_of_sourceLut_31() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___sourceLut_31)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_sourceLut_31() const { return ___sourceLut_31; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_sourceLut_31() { return &___sourceLut_31; } inline void set_sourceLut_31(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___sourceLut_31 = value; Il2CppCodeGenWriteBarrier((void**)(&___sourceLut_31), (void*)value); } inline static int32_t get_offset_of_lutAmount_32() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___lutAmount_32)); } inline float get_lutAmount_32() const { return ___lutAmount_32; } inline float* get_address_of_lutAmount_32() { return &___lutAmount_32; } inline void set_lutAmount_32(float value) { ___lutAmount_32 = value; } inline static int32_t get_offset_of_imageFiltering_33() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___imageFiltering_33)); } inline bool get_imageFiltering_33() const { return ___imageFiltering_33; } inline bool* get_address_of_imageFiltering_33() { return &___imageFiltering_33; } inline void set_imageFiltering_33(bool value) { ___imageFiltering_33 = value; } inline static int32_t get_offset_of_color_34() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___color_34)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_color_34() const { return ___color_34; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_color_34() { return &___color_34; } inline void set_color_34(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___color_34 = value; } inline static int32_t get_offset_of_contrast_35() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___contrast_35)); } inline float get_contrast_35() const { return ___contrast_35; } inline float* get_address_of_contrast_35() { return &___contrast_35; } inline void set_contrast_35(float value) { ___contrast_35 = value; } inline static int32_t get_offset_of_brightness_36() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___brightness_36)); } inline float get_brightness_36() const { return ___brightness_36; } inline float* get_address_of_brightness_36() { return &___brightness_36; } inline void set_brightness_36(float value) { ___brightness_36 = value; } inline static int32_t get_offset_of_saturation_37() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___saturation_37)); } inline float get_saturation_37() const { return ___saturation_37; } inline float* get_address_of_saturation_37() { return &___saturation_37; } inline void set_saturation_37(float value) { ___saturation_37 = value; } inline static int32_t get_offset_of_exposure_38() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___exposure_38)); } inline float get_exposure_38() const { return ___exposure_38; } inline float* get_address_of_exposure_38() { return &___exposure_38; } inline void set_exposure_38(float value) { ___exposure_38 = value; } inline static int32_t get_offset_of_gamma_39() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___gamma_39)); } inline float get_gamma_39() const { return ___gamma_39; } inline float* get_address_of_gamma_39() { return &___gamma_39; } inline void set_gamma_39(float value) { ___gamma_39 = value; } inline static int32_t get_offset_of_sharpness_40() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___sharpness_40)); } inline float get_sharpness_40() const { return ___sharpness_40; } inline float* get_address_of_sharpness_40() { return &___sharpness_40; } inline void set_sharpness_40(float value) { ___sharpness_40 = value; } inline static int32_t get_offset_of_chromaticAberration_41() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___chromaticAberration_41)); } inline bool get_chromaticAberration_41() const { return ___chromaticAberration_41; } inline bool* get_address_of_chromaticAberration_41() { return &___chromaticAberration_41; } inline void set_chromaticAberration_41(bool value) { ___chromaticAberration_41 = value; } inline static int32_t get_offset_of_offset_42() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___offset_42)); } inline float get_offset_42() const { return ___offset_42; } inline float* get_address_of_offset_42() { return &___offset_42; } inline void set_offset_42(float value) { ___offset_42 = value; } inline static int32_t get_offset_of_fishEyeDistortion_43() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___fishEyeDistortion_43)); } inline float get_fishEyeDistortion_43() const { return ___fishEyeDistortion_43; } inline float* get_address_of_fishEyeDistortion_43() { return &___fishEyeDistortion_43; } inline void set_fishEyeDistortion_43(float value) { ___fishEyeDistortion_43 = value; } inline static int32_t get_offset_of_glitchAmount_44() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___glitchAmount_44)); } inline float get_glitchAmount_44() const { return ___glitchAmount_44; } inline float* get_address_of_glitchAmount_44() { return &___glitchAmount_44; } inline void set_glitchAmount_44(float value) { ___glitchAmount_44 = value; } inline static int32_t get_offset_of_distortion_45() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___distortion_45)); } inline bool get_distortion_45() const { return ___distortion_45; } inline bool* get_address_of_distortion_45() { return &___distortion_45; } inline void set_distortion_45(bool value) { ___distortion_45 = value; } inline static int32_t get_offset_of_lensDistortion_46() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___lensDistortion_46)); } inline float get_lensDistortion_46() const { return ___lensDistortion_46; } inline float* get_address_of_lensDistortion_46() { return &___lensDistortion_46; } inline void set_lensDistortion_46(float value) { ___lensDistortion_46 = value; } inline static int32_t get_offset_of_vignette_47() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___vignette_47)); } inline bool get_vignette_47() const { return ___vignette_47; } inline bool* get_address_of_vignette_47() { return &___vignette_47; } inline void set_vignette_47(bool value) { ___vignette_47 = value; } inline static int32_t get_offset_of_vignetteColor_48() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___vignetteColor_48)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_vignetteColor_48() const { return ___vignetteColor_48; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_vignetteColor_48() { return &___vignetteColor_48; } inline void set_vignetteColor_48(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___vignetteColor_48 = value; } inline static int32_t get_offset_of_vignetteAmount_49() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___vignetteAmount_49)); } inline float get_vignetteAmount_49() const { return ___vignetteAmount_49; } inline float* get_address_of_vignetteAmount_49() { return &___vignetteAmount_49; } inline void set_vignetteAmount_49(float value) { ___vignetteAmount_49 = value; } inline static int32_t get_offset_of_vignetteSoftness_50() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___vignetteSoftness_50)); } inline float get_vignetteSoftness_50() const { return ___vignetteSoftness_50; } inline float* get_address_of_vignetteSoftness_50() { return &___vignetteSoftness_50; } inline void set_vignetteSoftness_50(float value) { ___vignetteSoftness_50 = value; } inline static int32_t get_offset_of_previous_81() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___previous_81)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_previous_81() const { return ___previous_81; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_previous_81() { return &___previous_81; } inline void set_previous_81(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___previous_81 = value; Il2CppCodeGenWriteBarrier((void**)(&___previous_81), (void*)value); } inline static int32_t get_offset_of_converted3D_82() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___converted3D_82)); } inline Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * get_converted3D_82() const { return ___converted3D_82; } inline Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 ** get_address_of_converted3D_82() { return &___converted3D_82; } inline void set_converted3D_82(Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * value) { ___converted3D_82 = value; Il2CppCodeGenWriteBarrier((void**)(&___converted3D_82), (void*)value); } inline static int32_t get_offset_of_t_83() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___t_83)); } inline float get_t_83() const { return ___t_83; } inline float* get_address_of_t_83() { return &___t_83; } inline void set_t_83(float value) { ___t_83 = value; } inline static int32_t get_offset_of_a_84() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___a_84)); } inline float get_a_84() const { return ___a_84; } inline float* get_address_of_a_84() { return &___a_84; } inline void set_a_84(float value) { ___a_84 = value; } inline static int32_t get_offset_of_knee_85() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5, ___knee_85)); } inline float get_knee_85() const { return ___knee_85; } inline float* get_address_of_knee_85() { return &___knee_85; } inline void set_knee_85(float value) { ___knee_85 = value; } }; // UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED { public: // UnityEngine.Rendering.CullingResults UnityEngine.Rendering.Universal.RenderingData::cullResults CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 ___cullResults_0; // UnityEngine.Rendering.Universal.CameraData UnityEngine.Rendering.Universal.RenderingData::cameraData CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7 ___cameraData_1; // UnityEngine.Rendering.Universal.LightData UnityEngine.Rendering.Universal.RenderingData::lightData LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA ___lightData_2; // UnityEngine.Rendering.Universal.ShadowData UnityEngine.Rendering.Universal.RenderingData::shadowData ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E ___shadowData_3; // UnityEngine.Rendering.Universal.PostProcessingData UnityEngine.Rendering.Universal.RenderingData::postProcessingData PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 ___postProcessingData_4; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::supportsDynamicBatching bool ___supportsDynamicBatching_5; // UnityEngine.Rendering.PerObjectData UnityEngine.Rendering.Universal.RenderingData::perObjectData int32_t ___perObjectData_6; // System.Boolean UnityEngine.Rendering.Universal.RenderingData::postProcessingEnabled bool ___postProcessingEnabled_7; public: inline static int32_t get_offset_of_cullResults_0() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___cullResults_0)); } inline CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 get_cullResults_0() const { return ___cullResults_0; } inline CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 * get_address_of_cullResults_0() { return &___cullResults_0; } inline void set_cullResults_0(CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 value) { ___cullResults_0 = value; } inline static int32_t get_offset_of_cameraData_1() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___cameraData_1)); } inline CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7 get_cameraData_1() const { return ___cameraData_1; } inline CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7 * get_address_of_cameraData_1() { return &___cameraData_1; } inline void set_cameraData_1(CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7 value) { ___cameraData_1 = value; Il2CppCodeGenWriteBarrier((void**)&(((&___cameraData_1))->___camera_2), (void*)NULL); #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&___cameraData_1))->___targetTexture_4), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&___cameraData_1))->___xr_19), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&___cameraData_1))->___captureActions_23), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&___cameraData_1))->___volumeTrigger_25), (void*)NULL); #endif #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS Il2CppCodeGenWriteBarrier((void**)&(((&___cameraData_1))->___renderer_30), (void*)NULL); #endif } inline static int32_t get_offset_of_lightData_2() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___lightData_2)); } inline LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA get_lightData_2() const { return ___lightData_2; } inline LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA * get_address_of_lightData_2() { return &___lightData_2; } inline void set_lightData_2(LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA value) { ___lightData_2 = value; } inline static int32_t get_offset_of_shadowData_3() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___shadowData_3)); } inline ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E get_shadowData_3() const { return ___shadowData_3; } inline ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E * get_address_of_shadowData_3() { return &___shadowData_3; } inline void set_shadowData_3(ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E value) { ___shadowData_3 = value; Il2CppCodeGenWriteBarrier((void**)&(((&___shadowData_3))->___bias_11), (void*)NULL); } inline static int32_t get_offset_of_postProcessingData_4() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___postProcessingData_4)); } inline PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 get_postProcessingData_4() const { return ___postProcessingData_4; } inline PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 * get_address_of_postProcessingData_4() { return &___postProcessingData_4; } inline void set_postProcessingData_4(PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 value) { ___postProcessingData_4 = value; } inline static int32_t get_offset_of_supportsDynamicBatching_5() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___supportsDynamicBatching_5)); } inline bool get_supportsDynamicBatching_5() const { return ___supportsDynamicBatching_5; } inline bool* get_address_of_supportsDynamicBatching_5() { return &___supportsDynamicBatching_5; } inline void set_supportsDynamicBatching_5(bool value) { ___supportsDynamicBatching_5 = value; } inline static int32_t get_offset_of_perObjectData_6() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___perObjectData_6)); } inline int32_t get_perObjectData_6() const { return ___perObjectData_6; } inline int32_t* get_address_of_perObjectData_6() { return &___perObjectData_6; } inline void set_perObjectData_6(int32_t value) { ___perObjectData_6 = value; } inline static int32_t get_offset_of_postProcessingEnabled_7() { return static_cast(offsetof(RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED, ___postProcessingEnabled_7)); } inline bool get_postProcessingEnabled_7() const { return ___postProcessingEnabled_7; } inline bool* get_address_of_postProcessingEnabled_7() { return &___postProcessingEnabled_7; } inline void set_postProcessingEnabled_7(bool value) { ___postProcessingEnabled_7 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED_marshaled_pinvoke { CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 ___cullResults_0; CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7_marshaled_pinvoke ___cameraData_1; LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA_marshaled_pinvoke ___lightData_2; ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E_marshaled_pinvoke ___shadowData_3; PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // Native definition for COM marshalling of UnityEngine.Rendering.Universal.RenderingData struct RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED_marshaled_com { CullingResults_tDD88138CA53E22569BE3E63082758F29F3988760 ___cullResults_0; CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7_marshaled_com ___cameraData_1; LightData_t03172A543E2E5DCB2281C1A952BB7959B06F26EA_marshaled_com ___lightData_2; ShadowData_tEF29C21E9E99EC663D98801116251CE7EED6EA9E_marshaled_com ___shadowData_3; PostProcessingData_tB589A3F90B1075694B8C70969063FF9426B5B113 ___postProcessingData_4; int32_t ___supportsDynamicBatching_5; int32_t ___perObjectData_6; int32_t ___postProcessingEnabled_7; }; // EFFlight struct EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // UnityEngine.RenderTexture EFFlight::rt RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___rt_6; // UnityEngine.Transform EFFlight::Cam_2 Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___Cam_2_7; // UnityEngine.Material EFFlight::Post Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___Post_8; // System.Collections.Generic.List`1 EFFlight::mats List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * ___mats_9; // System.Int32 EFFlight::matID int32_t ___matID_10; // UnityEngine.Ray EFFlight::ray Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_11; // UnityEngine.RaycastHit EFFlight::hit RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___hit_12; // UnityEngine.Color EFFlight::color Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color_13; // UnityEngine.Texture2D EFFlight::T2d Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___T2d_14; public: inline static int32_t get_offset_of_rt_6() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___rt_6)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_rt_6() const { return ___rt_6; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_rt_6() { return &___rt_6; } inline void set_rt_6(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___rt_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___rt_6), (void*)value); } inline static int32_t get_offset_of_Cam_2_7() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___Cam_2_7)); } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_Cam_2_7() const { return ___Cam_2_7; } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_Cam_2_7() { return &___Cam_2_7; } inline void set_Cam_2_7(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value) { ___Cam_2_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___Cam_2_7), (void*)value); } inline static int32_t get_offset_of_Post_8() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___Post_8)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_Post_8() const { return ___Post_8; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_Post_8() { return &___Post_8; } inline void set_Post_8(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___Post_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___Post_8), (void*)value); } inline static int32_t get_offset_of_mats_9() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___mats_9)); } inline List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * get_mats_9() const { return ___mats_9; } inline List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 ** get_address_of_mats_9() { return &___mats_9; } inline void set_mats_9(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * value) { ___mats_9 = value; Il2CppCodeGenWriteBarrier((void**)(&___mats_9), (void*)value); } inline static int32_t get_offset_of_matID_10() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___matID_10)); } inline int32_t get_matID_10() const { return ___matID_10; } inline int32_t* get_address_of_matID_10() { return &___matID_10; } inline void set_matID_10(int32_t value) { ___matID_10 = value; } inline static int32_t get_offset_of_ray_11() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___ray_11)); } inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_11() const { return ___ray_11; } inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_11() { return &___ray_11; } inline void set_ray_11(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value) { ___ray_11 = value; } inline static int32_t get_offset_of_hit_12() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___hit_12)); } inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_hit_12() const { return ___hit_12; } inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_hit_12() { return &___hit_12; } inline void set_hit_12(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value) { ___hit_12 = value; } inline static int32_t get_offset_of_color_13() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___color_13)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_color_13() const { return ___color_13; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_color_13() { return &___color_13; } inline void set_color_13(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___color_13 = value; } inline static int32_t get_offset_of_T2d_14() { return static_cast(offsetof(EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA, ___T2d_14)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_T2d_14() const { return ___T2d_14; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_T2d_14() { return &___T2d_14; } inline void set_T2d_14(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___T2d_14 = value; Il2CppCodeGenWriteBarrier((void**)(&___T2d_14), (void*)value); } }; // EditValues struct EditValues_t0F67B058EC158E18D2CB45962493B577754643A6 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Boolean EditValues::Blur bool ___Blur_4; // System.Single EditValues::BlurAmount float ___BlurAmount_5; // System.Boolean EditValues::Bloom bool ___Bloom_6; // UnityEngine.Color EditValues::BloomColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___BloomColor_7; // System.Single EditValues::BloomAmount float ___BloomAmount_8; // System.Single EditValues::BloomDiffuse float ___BloomDiffuse_9; // System.Single EditValues::BloomThreshold float ___BloomThreshold_10; // System.Single EditValues::BloomSoftness float ___BloomSoftness_11; // System.Boolean EditValues::LUT bool ___LUT_12; // System.Single EditValues::LutAmount float ___LutAmount_13; // UnityEngine.Texture2D EditValues::SourceLut Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___SourceLut_14; // System.Boolean EditValues::ImageFiltering bool ___ImageFiltering_15; // UnityEngine.Color EditValues::Color Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___Color_16; // System.Single EditValues::Contrast float ___Contrast_17; // System.Single EditValues::Brightness float ___Brightness_18; // System.Single EditValues::Saturation float ___Saturation_19; // System.Single EditValues::Exposure float ___Exposure_20; // System.Single EditValues::Gamma float ___Gamma_21; // System.Single EditValues::Sharpness float ___Sharpness_22; // System.Boolean EditValues::ChromaticAberration bool ___ChromaticAberration_23; // System.Single EditValues::Offset float ___Offset_24; // System.Single EditValues::FishEyeDistortion float ___FishEyeDistortion_25; // System.Single EditValues::GlitchAmount float ___GlitchAmount_26; // System.Boolean EditValues::Distortion bool ___Distortion_27; // System.Single EditValues::LensDistortion float ___LensDistortion_28; // System.Boolean EditValues::Vignette bool ___Vignette_29; // UnityEngine.Color EditValues::VignetteColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___VignetteColor_30; // System.Single EditValues::VignetteAmount float ___VignetteAmount_31; // System.Single EditValues::VignetteSoftness float ___VignetteSoftness_32; public: inline static int32_t get_offset_of_Blur_4() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Blur_4)); } inline bool get_Blur_4() const { return ___Blur_4; } inline bool* get_address_of_Blur_4() { return &___Blur_4; } inline void set_Blur_4(bool value) { ___Blur_4 = value; } inline static int32_t get_offset_of_BlurAmount_5() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___BlurAmount_5)); } inline float get_BlurAmount_5() const { return ___BlurAmount_5; } inline float* get_address_of_BlurAmount_5() { return &___BlurAmount_5; } inline void set_BlurAmount_5(float value) { ___BlurAmount_5 = value; } inline static int32_t get_offset_of_Bloom_6() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Bloom_6)); } inline bool get_Bloom_6() const { return ___Bloom_6; } inline bool* get_address_of_Bloom_6() { return &___Bloom_6; } inline void set_Bloom_6(bool value) { ___Bloom_6 = value; } inline static int32_t get_offset_of_BloomColor_7() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___BloomColor_7)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_BloomColor_7() const { return ___BloomColor_7; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_BloomColor_7() { return &___BloomColor_7; } inline void set_BloomColor_7(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___BloomColor_7 = value; } inline static int32_t get_offset_of_BloomAmount_8() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___BloomAmount_8)); } inline float get_BloomAmount_8() const { return ___BloomAmount_8; } inline float* get_address_of_BloomAmount_8() { return &___BloomAmount_8; } inline void set_BloomAmount_8(float value) { ___BloomAmount_8 = value; } inline static int32_t get_offset_of_BloomDiffuse_9() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___BloomDiffuse_9)); } inline float get_BloomDiffuse_9() const { return ___BloomDiffuse_9; } inline float* get_address_of_BloomDiffuse_9() { return &___BloomDiffuse_9; } inline void set_BloomDiffuse_9(float value) { ___BloomDiffuse_9 = value; } inline static int32_t get_offset_of_BloomThreshold_10() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___BloomThreshold_10)); } inline float get_BloomThreshold_10() const { return ___BloomThreshold_10; } inline float* get_address_of_BloomThreshold_10() { return &___BloomThreshold_10; } inline void set_BloomThreshold_10(float value) { ___BloomThreshold_10 = value; } inline static int32_t get_offset_of_BloomSoftness_11() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___BloomSoftness_11)); } inline float get_BloomSoftness_11() const { return ___BloomSoftness_11; } inline float* get_address_of_BloomSoftness_11() { return &___BloomSoftness_11; } inline void set_BloomSoftness_11(float value) { ___BloomSoftness_11 = value; } inline static int32_t get_offset_of_LUT_12() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___LUT_12)); } inline bool get_LUT_12() const { return ___LUT_12; } inline bool* get_address_of_LUT_12() { return &___LUT_12; } inline void set_LUT_12(bool value) { ___LUT_12 = value; } inline static int32_t get_offset_of_LutAmount_13() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___LutAmount_13)); } inline float get_LutAmount_13() const { return ___LutAmount_13; } inline float* get_address_of_LutAmount_13() { return &___LutAmount_13; } inline void set_LutAmount_13(float value) { ___LutAmount_13 = value; } inline static int32_t get_offset_of_SourceLut_14() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___SourceLut_14)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_SourceLut_14() const { return ___SourceLut_14; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_SourceLut_14() { return &___SourceLut_14; } inline void set_SourceLut_14(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___SourceLut_14 = value; Il2CppCodeGenWriteBarrier((void**)(&___SourceLut_14), (void*)value); } inline static int32_t get_offset_of_ImageFiltering_15() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___ImageFiltering_15)); } inline bool get_ImageFiltering_15() const { return ___ImageFiltering_15; } inline bool* get_address_of_ImageFiltering_15() { return &___ImageFiltering_15; } inline void set_ImageFiltering_15(bool value) { ___ImageFiltering_15 = value; } inline static int32_t get_offset_of_Color_16() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Color_16)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_Color_16() const { return ___Color_16; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_Color_16() { return &___Color_16; } inline void set_Color_16(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___Color_16 = value; } inline static int32_t get_offset_of_Contrast_17() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Contrast_17)); } inline float get_Contrast_17() const { return ___Contrast_17; } inline float* get_address_of_Contrast_17() { return &___Contrast_17; } inline void set_Contrast_17(float value) { ___Contrast_17 = value; } inline static int32_t get_offset_of_Brightness_18() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Brightness_18)); } inline float get_Brightness_18() const { return ___Brightness_18; } inline float* get_address_of_Brightness_18() { return &___Brightness_18; } inline void set_Brightness_18(float value) { ___Brightness_18 = value; } inline static int32_t get_offset_of_Saturation_19() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Saturation_19)); } inline float get_Saturation_19() const { return ___Saturation_19; } inline float* get_address_of_Saturation_19() { return &___Saturation_19; } inline void set_Saturation_19(float value) { ___Saturation_19 = value; } inline static int32_t get_offset_of_Exposure_20() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Exposure_20)); } inline float get_Exposure_20() const { return ___Exposure_20; } inline float* get_address_of_Exposure_20() { return &___Exposure_20; } inline void set_Exposure_20(float value) { ___Exposure_20 = value; } inline static int32_t get_offset_of_Gamma_21() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Gamma_21)); } inline float get_Gamma_21() const { return ___Gamma_21; } inline float* get_address_of_Gamma_21() { return &___Gamma_21; } inline void set_Gamma_21(float value) { ___Gamma_21 = value; } inline static int32_t get_offset_of_Sharpness_22() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Sharpness_22)); } inline float get_Sharpness_22() const { return ___Sharpness_22; } inline float* get_address_of_Sharpness_22() { return &___Sharpness_22; } inline void set_Sharpness_22(float value) { ___Sharpness_22 = value; } inline static int32_t get_offset_of_ChromaticAberration_23() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___ChromaticAberration_23)); } inline bool get_ChromaticAberration_23() const { return ___ChromaticAberration_23; } inline bool* get_address_of_ChromaticAberration_23() { return &___ChromaticAberration_23; } inline void set_ChromaticAberration_23(bool value) { ___ChromaticAberration_23 = value; } inline static int32_t get_offset_of_Offset_24() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Offset_24)); } inline float get_Offset_24() const { return ___Offset_24; } inline float* get_address_of_Offset_24() { return &___Offset_24; } inline void set_Offset_24(float value) { ___Offset_24 = value; } inline static int32_t get_offset_of_FishEyeDistortion_25() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___FishEyeDistortion_25)); } inline float get_FishEyeDistortion_25() const { return ___FishEyeDistortion_25; } inline float* get_address_of_FishEyeDistortion_25() { return &___FishEyeDistortion_25; } inline void set_FishEyeDistortion_25(float value) { ___FishEyeDistortion_25 = value; } inline static int32_t get_offset_of_GlitchAmount_26() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___GlitchAmount_26)); } inline float get_GlitchAmount_26() const { return ___GlitchAmount_26; } inline float* get_address_of_GlitchAmount_26() { return &___GlitchAmount_26; } inline void set_GlitchAmount_26(float value) { ___GlitchAmount_26 = value; } inline static int32_t get_offset_of_Distortion_27() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Distortion_27)); } inline bool get_Distortion_27() const { return ___Distortion_27; } inline bool* get_address_of_Distortion_27() { return &___Distortion_27; } inline void set_Distortion_27(bool value) { ___Distortion_27 = value; } inline static int32_t get_offset_of_LensDistortion_28() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___LensDistortion_28)); } inline float get_LensDistortion_28() const { return ___LensDistortion_28; } inline float* get_address_of_LensDistortion_28() { return &___LensDistortion_28; } inline void set_LensDistortion_28(float value) { ___LensDistortion_28 = value; } inline static int32_t get_offset_of_Vignette_29() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___Vignette_29)); } inline bool get_Vignette_29() const { return ___Vignette_29; } inline bool* get_address_of_Vignette_29() { return &___Vignette_29; } inline void set_Vignette_29(bool value) { ___Vignette_29 = value; } inline static int32_t get_offset_of_VignetteColor_30() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___VignetteColor_30)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_VignetteColor_30() const { return ___VignetteColor_30; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_VignetteColor_30() { return &___VignetteColor_30; } inline void set_VignetteColor_30(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___VignetteColor_30 = value; } inline static int32_t get_offset_of_VignetteAmount_31() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___VignetteAmount_31)); } inline float get_VignetteAmount_31() const { return ___VignetteAmount_31; } inline float* get_address_of_VignetteAmount_31() { return &___VignetteAmount_31; } inline void set_VignetteAmount_31(float value) { ___VignetteAmount_31 = value; } inline static int32_t get_offset_of_VignetteSoftness_32() { return static_cast(offsetof(EditValues_t0F67B058EC158E18D2CB45962493B577754643A6, ___VignetteSoftness_32)); } inline float get_VignetteSoftness_32() const { return ___VignetteSoftness_32; } inline float* get_address_of_VignetteSoftness_32() { return &___VignetteSoftness_32; } inline void set_VignetteSoftness_32(float value) { ___VignetteSoftness_32 = value; } }; // UnityStandardAssets.Effects.ExplosionFireAndDebris struct ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // UnityEngine.Transform[] UnityStandardAssets.Effects.ExplosionFireAndDebris::debrisPrefabs TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___debrisPrefabs_4; // UnityEngine.Transform UnityStandardAssets.Effects.ExplosionFireAndDebris::firePrefab Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___firePrefab_5; // System.Int32 UnityStandardAssets.Effects.ExplosionFireAndDebris::numDebrisPieces int32_t ___numDebrisPieces_6; // System.Int32 UnityStandardAssets.Effects.ExplosionFireAndDebris::numFires int32_t ___numFires_7; public: inline static int32_t get_offset_of_debrisPrefabs_4() { return static_cast(offsetof(ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF, ___debrisPrefabs_4)); } inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_debrisPrefabs_4() const { return ___debrisPrefabs_4; } inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_debrisPrefabs_4() { return &___debrisPrefabs_4; } inline void set_debrisPrefabs_4(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value) { ___debrisPrefabs_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___debrisPrefabs_4), (void*)value); } inline static int32_t get_offset_of_firePrefab_5() { return static_cast(offsetof(ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF, ___firePrefab_5)); } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_firePrefab_5() const { return ___firePrefab_5; } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_firePrefab_5() { return &___firePrefab_5; } inline void set_firePrefab_5(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value) { ___firePrefab_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___firePrefab_5), (void*)value); } inline static int32_t get_offset_of_numDebrisPieces_6() { return static_cast(offsetof(ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF, ___numDebrisPieces_6)); } inline int32_t get_numDebrisPieces_6() const { return ___numDebrisPieces_6; } inline int32_t* get_address_of_numDebrisPieces_6() { return &___numDebrisPieces_6; } inline void set_numDebrisPieces_6(int32_t value) { ___numDebrisPieces_6 = value; } inline static int32_t get_offset_of_numFires_7() { return static_cast(offsetof(ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF, ___numFires_7)); } inline int32_t get_numFires_7() const { return ___numFires_7; } inline int32_t* get_address_of_numFires_7() { return &___numFires_7; } inline void set_numFires_7(int32_t value) { ___numFires_7 = value; } }; // UnityStandardAssets.Effects.ExplosionPhysicsForce struct ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single UnityStandardAssets.Effects.ExplosionPhysicsForce::explosionForce float ___explosionForce_4; // UnityEngine.LayerMask UnityStandardAssets.Effects.ExplosionPhysicsForce::forceLayers LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___forceLayers_5; public: inline static int32_t get_offset_of_explosionForce_4() { return static_cast(offsetof(ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62, ___explosionForce_4)); } inline float get_explosionForce_4() const { return ___explosionForce_4; } inline float* get_address_of_explosionForce_4() { return &___explosionForce_4; } inline void set_explosionForce_4(float value) { ___explosionForce_4 = value; } inline static int32_t get_offset_of_forceLayers_5() { return static_cast(offsetof(ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62, ___forceLayers_5)); } inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 get_forceLayers_5() const { return ___forceLayers_5; } inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 * get_address_of_forceLayers_5() { return &___forceLayers_5; } inline void set_forceLayers_5(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 value) { ___forceLayers_5 = value; } }; // UnityStandardAssets.Effects.ExtinguishableParticleSystem struct ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single UnityStandardAssets.Effects.ExtinguishableParticleSystem::multiplier float ___multiplier_4; // UnityEngine.ParticleSystem[] UnityStandardAssets.Effects.ExtinguishableParticleSystem::m_Systems ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* ___m_Systems_5; public: inline static int32_t get_offset_of_multiplier_4() { return static_cast(offsetof(ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3, ___multiplier_4)); } inline float get_multiplier_4() const { return ___multiplier_4; } inline float* get_address_of_multiplier_4() { return &___multiplier_4; } inline void set_multiplier_4(float value) { ___multiplier_4 = value; } inline static int32_t get_offset_of_m_Systems_5() { return static_cast(offsetof(ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3, ___m_Systems_5)); } inline ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* get_m_Systems_5() const { return ___m_Systems_5; } inline ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7** get_address_of_m_Systems_5() { return &___m_Systems_5; } inline void set_m_Systems_5(ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* value) { ___m_Systems_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Systems_5), (void*)value); } }; // FPS struct FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single FPS::deltaTime float ___deltaTime_4; // System.Int32 FPS::Fontsize int32_t ___Fontsize_5; // UnityEngine.Color FPS::TextColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___TextColor_6; public: inline static int32_t get_offset_of_deltaTime_4() { return static_cast(offsetof(FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90, ___deltaTime_4)); } inline float get_deltaTime_4() const { return ___deltaTime_4; } inline float* get_address_of_deltaTime_4() { return &___deltaTime_4; } inline void set_deltaTime_4(float value) { ___deltaTime_4 = value; } inline static int32_t get_offset_of_Fontsize_5() { return static_cast(offsetof(FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90, ___Fontsize_5)); } inline int32_t get_Fontsize_5() const { return ___Fontsize_5; } inline int32_t* get_address_of_Fontsize_5() { return &___Fontsize_5; } inline void set_Fontsize_5(int32_t value) { ___Fontsize_5 = value; } inline static int32_t get_offset_of_TextColor_6() { return static_cast(offsetof(FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90, ___TextColor_6)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_TextColor_6() const { return ___TextColor_6; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_TextColor_6() { return &___TextColor_6; } inline void set_TextColor_6(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___TextColor_6 = value; } }; // FilterBehavior struct FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // UnityEngine.Shader FilterBehavior::shader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___shader_4; // UnityEngine.Material FilterBehavior::_Material Material_t8927C00353A72755313F046D0CE85178AE8218EE * ____Material_5; public: inline static int32_t get_offset_of_shader_4() { return static_cast(offsetof(FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E, ___shader_4)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_shader_4() const { return ___shader_4; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_shader_4() { return &___shader_4; } inline void set_shader_4(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___shader_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___shader_4), (void*)value); } inline static int32_t get_offset_of__Material_5() { return static_cast(offsetof(FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E, ____Material_5)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get__Material_5() const { return ____Material_5; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of__Material_5() { return &____Material_5; } inline void set__Material_5(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ____Material_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____Material_5), (void*)value); } }; // UnityStandardAssets.Effects.FireLight struct FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single UnityStandardAssets.Effects.FireLight::m_Rnd float ___m_Rnd_4; // System.Boolean UnityStandardAssets.Effects.FireLight::m_Burning bool ___m_Burning_5; // UnityEngine.Light UnityStandardAssets.Effects.FireLight::m_Light Light_tA2F349FE839781469A0344CF6039B51512394275 * ___m_Light_6; public: inline static int32_t get_offset_of_m_Rnd_4() { return static_cast(offsetof(FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5, ___m_Rnd_4)); } inline float get_m_Rnd_4() const { return ___m_Rnd_4; } inline float* get_address_of_m_Rnd_4() { return &___m_Rnd_4; } inline void set_m_Rnd_4(float value) { ___m_Rnd_4 = value; } inline static int32_t get_offset_of_m_Burning_5() { return static_cast(offsetof(FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5, ___m_Burning_5)); } inline bool get_m_Burning_5() const { return ___m_Burning_5; } inline bool* get_address_of_m_Burning_5() { return &___m_Burning_5; } inline void set_m_Burning_5(bool value) { ___m_Burning_5 = value; } inline static int32_t get_offset_of_m_Light_6() { return static_cast(offsetof(FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5, ___m_Light_6)); } inline Light_tA2F349FE839781469A0344CF6039B51512394275 * get_m_Light_6() const { return ___m_Light_6; } inline Light_tA2F349FE839781469A0344CF6039B51512394275 ** get_address_of_m_Light_6() { return &___m_Light_6; } inline void set_m_Light_6(Light_tA2F349FE839781469A0344CF6039B51512394275 * value) { ___m_Light_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Light_6), (void*)value); } }; // FrameByFrameRendering_Default struct FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.String FrameByFrameRendering_Default::PathFolder String_t* ___PathFolder_4; // System.String FrameByFrameRendering_Default::PNGFileName String_t* ___PNGFileName_5; // System.Int32 FrameByFrameRendering_Default::FrameRate int32_t ___FrameRate_6; // System.Int32 FrameByFrameRendering_Default::StartFrame int32_t ___StartFrame_7; // System.Int32 FrameByFrameRendering_Default::EndFrame int32_t ___EndFrame_8; // System.Boolean FrameByFrameRendering_Default::SingleFrameRenderingMode bool ___SingleFrameRenderingMode_9; // System.Int32 FrameByFrameRendering_Default::CurrentFrame int32_t ___CurrentFrame_10; // System.String FrameByFrameRendering_Default::info String_t* ___info_11; // System.Boolean FrameByFrameRendering_Default::StartRendering bool ___StartRendering_12; // System.Boolean FrameByFrameRendering_Default::StartFrameCheck bool ___StartFrameCheck_13; // System.String FrameByFrameRendering_Default::CurrentRenderedFile String_t* ___CurrentRenderedFile_14; // System.Int32 FrameByFrameRendering_Default::StartFrameCont int32_t ___StartFrameCont_15; // System.Int32 FrameByFrameRendering_Default::EndFrameCont int32_t ___EndFrameCont_16; // System.Int32 FrameByFrameRendering_Default::FrameRateCont int32_t ___FrameRateCont_17; // System.String FrameByFrameRendering_Default::PathFolderCont String_t* ___PathFolderCont_18; // System.String FrameByFrameRendering_Default::PNGFileNameCont String_t* ___PNGFileNameCont_19; // System.Boolean FrameByFrameRendering_Default::SingleFrameRenderingCont bool ___SingleFrameRenderingCont_20; // System.IO.DirectoryInfo FrameByFrameRendering_Default::DirInfo DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * ___DirInfo_21; public: inline static int32_t get_offset_of_PathFolder_4() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___PathFolder_4)); } inline String_t* get_PathFolder_4() const { return ___PathFolder_4; } inline String_t** get_address_of_PathFolder_4() { return &___PathFolder_4; } inline void set_PathFolder_4(String_t* value) { ___PathFolder_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___PathFolder_4), (void*)value); } inline static int32_t get_offset_of_PNGFileName_5() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___PNGFileName_5)); } inline String_t* get_PNGFileName_5() const { return ___PNGFileName_5; } inline String_t** get_address_of_PNGFileName_5() { return &___PNGFileName_5; } inline void set_PNGFileName_5(String_t* value) { ___PNGFileName_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___PNGFileName_5), (void*)value); } inline static int32_t get_offset_of_FrameRate_6() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___FrameRate_6)); } inline int32_t get_FrameRate_6() const { return ___FrameRate_6; } inline int32_t* get_address_of_FrameRate_6() { return &___FrameRate_6; } inline void set_FrameRate_6(int32_t value) { ___FrameRate_6 = value; } inline static int32_t get_offset_of_StartFrame_7() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___StartFrame_7)); } inline int32_t get_StartFrame_7() const { return ___StartFrame_7; } inline int32_t* get_address_of_StartFrame_7() { return &___StartFrame_7; } inline void set_StartFrame_7(int32_t value) { ___StartFrame_7 = value; } inline static int32_t get_offset_of_EndFrame_8() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___EndFrame_8)); } inline int32_t get_EndFrame_8() const { return ___EndFrame_8; } inline int32_t* get_address_of_EndFrame_8() { return &___EndFrame_8; } inline void set_EndFrame_8(int32_t value) { ___EndFrame_8 = value; } inline static int32_t get_offset_of_SingleFrameRenderingMode_9() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___SingleFrameRenderingMode_9)); } inline bool get_SingleFrameRenderingMode_9() const { return ___SingleFrameRenderingMode_9; } inline bool* get_address_of_SingleFrameRenderingMode_9() { return &___SingleFrameRenderingMode_9; } inline void set_SingleFrameRenderingMode_9(bool value) { ___SingleFrameRenderingMode_9 = value; } inline static int32_t get_offset_of_CurrentFrame_10() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___CurrentFrame_10)); } inline int32_t get_CurrentFrame_10() const { return ___CurrentFrame_10; } inline int32_t* get_address_of_CurrentFrame_10() { return &___CurrentFrame_10; } inline void set_CurrentFrame_10(int32_t value) { ___CurrentFrame_10 = value; } inline static int32_t get_offset_of_info_11() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___info_11)); } inline String_t* get_info_11() const { return ___info_11; } inline String_t** get_address_of_info_11() { return &___info_11; } inline void set_info_11(String_t* value) { ___info_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___info_11), (void*)value); } inline static int32_t get_offset_of_StartRendering_12() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___StartRendering_12)); } inline bool get_StartRendering_12() const { return ___StartRendering_12; } inline bool* get_address_of_StartRendering_12() { return &___StartRendering_12; } inline void set_StartRendering_12(bool value) { ___StartRendering_12 = value; } inline static int32_t get_offset_of_StartFrameCheck_13() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___StartFrameCheck_13)); } inline bool get_StartFrameCheck_13() const { return ___StartFrameCheck_13; } inline bool* get_address_of_StartFrameCheck_13() { return &___StartFrameCheck_13; } inline void set_StartFrameCheck_13(bool value) { ___StartFrameCheck_13 = value; } inline static int32_t get_offset_of_CurrentRenderedFile_14() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___CurrentRenderedFile_14)); } inline String_t* get_CurrentRenderedFile_14() const { return ___CurrentRenderedFile_14; } inline String_t** get_address_of_CurrentRenderedFile_14() { return &___CurrentRenderedFile_14; } inline void set_CurrentRenderedFile_14(String_t* value) { ___CurrentRenderedFile_14 = value; Il2CppCodeGenWriteBarrier((void**)(&___CurrentRenderedFile_14), (void*)value); } inline static int32_t get_offset_of_StartFrameCont_15() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___StartFrameCont_15)); } inline int32_t get_StartFrameCont_15() const { return ___StartFrameCont_15; } inline int32_t* get_address_of_StartFrameCont_15() { return &___StartFrameCont_15; } inline void set_StartFrameCont_15(int32_t value) { ___StartFrameCont_15 = value; } inline static int32_t get_offset_of_EndFrameCont_16() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___EndFrameCont_16)); } inline int32_t get_EndFrameCont_16() const { return ___EndFrameCont_16; } inline int32_t* get_address_of_EndFrameCont_16() { return &___EndFrameCont_16; } inline void set_EndFrameCont_16(int32_t value) { ___EndFrameCont_16 = value; } inline static int32_t get_offset_of_FrameRateCont_17() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___FrameRateCont_17)); } inline int32_t get_FrameRateCont_17() const { return ___FrameRateCont_17; } inline int32_t* get_address_of_FrameRateCont_17() { return &___FrameRateCont_17; } inline void set_FrameRateCont_17(int32_t value) { ___FrameRateCont_17 = value; } inline static int32_t get_offset_of_PathFolderCont_18() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___PathFolderCont_18)); } inline String_t* get_PathFolderCont_18() const { return ___PathFolderCont_18; } inline String_t** get_address_of_PathFolderCont_18() { return &___PathFolderCont_18; } inline void set_PathFolderCont_18(String_t* value) { ___PathFolderCont_18 = value; Il2CppCodeGenWriteBarrier((void**)(&___PathFolderCont_18), (void*)value); } inline static int32_t get_offset_of_PNGFileNameCont_19() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___PNGFileNameCont_19)); } inline String_t* get_PNGFileNameCont_19() const { return ___PNGFileNameCont_19; } inline String_t** get_address_of_PNGFileNameCont_19() { return &___PNGFileNameCont_19; } inline void set_PNGFileNameCont_19(String_t* value) { ___PNGFileNameCont_19 = value; Il2CppCodeGenWriteBarrier((void**)(&___PNGFileNameCont_19), (void*)value); } inline static int32_t get_offset_of_SingleFrameRenderingCont_20() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___SingleFrameRenderingCont_20)); } inline bool get_SingleFrameRenderingCont_20() const { return ___SingleFrameRenderingCont_20; } inline bool* get_address_of_SingleFrameRenderingCont_20() { return &___SingleFrameRenderingCont_20; } inline void set_SingleFrameRenderingCont_20(bool value) { ___SingleFrameRenderingCont_20 = value; } inline static int32_t get_offset_of_DirInfo_21() { return static_cast(offsetof(FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3, ___DirInfo_21)); } inline DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * get_DirInfo_21() const { return ___DirInfo_21; } inline DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD ** get_address_of_DirInfo_21() { return &___DirInfo_21; } inline void set_DirInfo_21(DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * value) { ___DirInfo_21 = value; Il2CppCodeGenWriteBarrier((void**)(&___DirInfo_21), (void*)value); } }; // FrameByFrameRendering_Manual struct FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Int32 FrameByFrameRendering_Manual::FrameNumber int32_t ___FrameNumber_4; // System.Boolean FrameByFrameRendering_Manual::Render bool ___Render_5; // System.String FrameByFrameRendering_Manual::PathFolder String_t* ___PathFolder_6; // System.String FrameByFrameRendering_Manual::PNGFileName String_t* ___PNGFileName_7; // System.Boolean FrameByFrameRendering_Manual::PictureMode bool ___PictureMode_8; // System.Int32 FrameByFrameRendering_Manual::LastRenderedFrame int32_t ___LastRenderedFrame_9; // System.String FrameByFrameRendering_Manual::info String_t* ___info_10; // System.String FrameByFrameRendering_Manual::CurrentRenderedFile String_t* ___CurrentRenderedFile_11; // System.String FrameByFrameRendering_Manual::PathFolderCont String_t* ___PathFolderCont_12; // System.String FrameByFrameRendering_Manual::PNGFileNameCont String_t* ___PNGFileNameCont_13; // System.Int32 FrameByFrameRendering_Manual::FrameNumberCont int32_t ___FrameNumberCont_14; // System.Boolean FrameByFrameRendering_Manual::PictureModeCont bool ___PictureModeCont_15; // System.Boolean FrameByFrameRendering_Manual::PreventRender bool ___PreventRender_16; // System.IO.DirectoryInfo FrameByFrameRendering_Manual::DirInfo DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * ___DirInfo_17; public: inline static int32_t get_offset_of_FrameNumber_4() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___FrameNumber_4)); } inline int32_t get_FrameNumber_4() const { return ___FrameNumber_4; } inline int32_t* get_address_of_FrameNumber_4() { return &___FrameNumber_4; } inline void set_FrameNumber_4(int32_t value) { ___FrameNumber_4 = value; } inline static int32_t get_offset_of_Render_5() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___Render_5)); } inline bool get_Render_5() const { return ___Render_5; } inline bool* get_address_of_Render_5() { return &___Render_5; } inline void set_Render_5(bool value) { ___Render_5 = value; } inline static int32_t get_offset_of_PathFolder_6() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PathFolder_6)); } inline String_t* get_PathFolder_6() const { return ___PathFolder_6; } inline String_t** get_address_of_PathFolder_6() { return &___PathFolder_6; } inline void set_PathFolder_6(String_t* value) { ___PathFolder_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___PathFolder_6), (void*)value); } inline static int32_t get_offset_of_PNGFileName_7() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PNGFileName_7)); } inline String_t* get_PNGFileName_7() const { return ___PNGFileName_7; } inline String_t** get_address_of_PNGFileName_7() { return &___PNGFileName_7; } inline void set_PNGFileName_7(String_t* value) { ___PNGFileName_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___PNGFileName_7), (void*)value); } inline static int32_t get_offset_of_PictureMode_8() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PictureMode_8)); } inline bool get_PictureMode_8() const { return ___PictureMode_8; } inline bool* get_address_of_PictureMode_8() { return &___PictureMode_8; } inline void set_PictureMode_8(bool value) { ___PictureMode_8 = value; } inline static int32_t get_offset_of_LastRenderedFrame_9() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___LastRenderedFrame_9)); } inline int32_t get_LastRenderedFrame_9() const { return ___LastRenderedFrame_9; } inline int32_t* get_address_of_LastRenderedFrame_9() { return &___LastRenderedFrame_9; } inline void set_LastRenderedFrame_9(int32_t value) { ___LastRenderedFrame_9 = value; } inline static int32_t get_offset_of_info_10() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___info_10)); } inline String_t* get_info_10() const { return ___info_10; } inline String_t** get_address_of_info_10() { return &___info_10; } inline void set_info_10(String_t* value) { ___info_10 = value; Il2CppCodeGenWriteBarrier((void**)(&___info_10), (void*)value); } inline static int32_t get_offset_of_CurrentRenderedFile_11() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___CurrentRenderedFile_11)); } inline String_t* get_CurrentRenderedFile_11() const { return ___CurrentRenderedFile_11; } inline String_t** get_address_of_CurrentRenderedFile_11() { return &___CurrentRenderedFile_11; } inline void set_CurrentRenderedFile_11(String_t* value) { ___CurrentRenderedFile_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___CurrentRenderedFile_11), (void*)value); } inline static int32_t get_offset_of_PathFolderCont_12() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PathFolderCont_12)); } inline String_t* get_PathFolderCont_12() const { return ___PathFolderCont_12; } inline String_t** get_address_of_PathFolderCont_12() { return &___PathFolderCont_12; } inline void set_PathFolderCont_12(String_t* value) { ___PathFolderCont_12 = value; Il2CppCodeGenWriteBarrier((void**)(&___PathFolderCont_12), (void*)value); } inline static int32_t get_offset_of_PNGFileNameCont_13() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PNGFileNameCont_13)); } inline String_t* get_PNGFileNameCont_13() const { return ___PNGFileNameCont_13; } inline String_t** get_address_of_PNGFileNameCont_13() { return &___PNGFileNameCont_13; } inline void set_PNGFileNameCont_13(String_t* value) { ___PNGFileNameCont_13 = value; Il2CppCodeGenWriteBarrier((void**)(&___PNGFileNameCont_13), (void*)value); } inline static int32_t get_offset_of_FrameNumberCont_14() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___FrameNumberCont_14)); } inline int32_t get_FrameNumberCont_14() const { return ___FrameNumberCont_14; } inline int32_t* get_address_of_FrameNumberCont_14() { return &___FrameNumberCont_14; } inline void set_FrameNumberCont_14(int32_t value) { ___FrameNumberCont_14 = value; } inline static int32_t get_offset_of_PictureModeCont_15() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PictureModeCont_15)); } inline bool get_PictureModeCont_15() const { return ___PictureModeCont_15; } inline bool* get_address_of_PictureModeCont_15() { return &___PictureModeCont_15; } inline void set_PictureModeCont_15(bool value) { ___PictureModeCont_15 = value; } inline static int32_t get_offset_of_PreventRender_16() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___PreventRender_16)); } inline bool get_PreventRender_16() const { return ___PreventRender_16; } inline bool* get_address_of_PreventRender_16() { return &___PreventRender_16; } inline void set_PreventRender_16(bool value) { ___PreventRender_16 = value; } inline static int32_t get_offset_of_DirInfo_17() { return static_cast(offsetof(FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02, ___DirInfo_17)); } inline DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * get_DirInfo_17() const { return ___DirInfo_17; } inline DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD ** get_address_of_DirInfo_17() { return &___DirInfo_17; } inline void set_DirInfo_17(DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * value) { ___DirInfo_17 = value; Il2CppCodeGenWriteBarrier((void**)(&___DirInfo_17), (void*)value); } }; // UnityStandardAssets.Effects.Hose struct Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single UnityStandardAssets.Effects.Hose::maxPower float ___maxPower_4; // System.Single UnityStandardAssets.Effects.Hose::minPower float ___minPower_5; // System.Single UnityStandardAssets.Effects.Hose::changeSpeed float ___changeSpeed_6; // UnityEngine.ParticleSystem[] UnityStandardAssets.Effects.Hose::hoseWaterSystems ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* ___hoseWaterSystems_7; // UnityEngine.Renderer UnityStandardAssets.Effects.Hose::systemRenderer Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * ___systemRenderer_8; // System.Single UnityStandardAssets.Effects.Hose::m_Power float ___m_Power_9; public: inline static int32_t get_offset_of_maxPower_4() { return static_cast(offsetof(Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA, ___maxPower_4)); } inline float get_maxPower_4() const { return ___maxPower_4; } inline float* get_address_of_maxPower_4() { return &___maxPower_4; } inline void set_maxPower_4(float value) { ___maxPower_4 = value; } inline static int32_t get_offset_of_minPower_5() { return static_cast(offsetof(Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA, ___minPower_5)); } inline float get_minPower_5() const { return ___minPower_5; } inline float* get_address_of_minPower_5() { return &___minPower_5; } inline void set_minPower_5(float value) { ___minPower_5 = value; } inline static int32_t get_offset_of_changeSpeed_6() { return static_cast(offsetof(Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA, ___changeSpeed_6)); } inline float get_changeSpeed_6() const { return ___changeSpeed_6; } inline float* get_address_of_changeSpeed_6() { return &___changeSpeed_6; } inline void set_changeSpeed_6(float value) { ___changeSpeed_6 = value; } inline static int32_t get_offset_of_hoseWaterSystems_7() { return static_cast(offsetof(Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA, ___hoseWaterSystems_7)); } inline ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* get_hoseWaterSystems_7() const { return ___hoseWaterSystems_7; } inline ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7** get_address_of_hoseWaterSystems_7() { return &___hoseWaterSystems_7; } inline void set_hoseWaterSystems_7(ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* value) { ___hoseWaterSystems_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___hoseWaterSystems_7), (void*)value); } inline static int32_t get_offset_of_systemRenderer_8() { return static_cast(offsetof(Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA, ___systemRenderer_8)); } inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * get_systemRenderer_8() const { return ___systemRenderer_8; } inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C ** get_address_of_systemRenderer_8() { return &___systemRenderer_8; } inline void set_systemRenderer_8(Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * value) { ___systemRenderer_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___systemRenderer_8), (void*)value); } inline static int32_t get_offset_of_m_Power_9() { return static_cast(offsetof(Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA, ___m_Power_9)); } inline float get_m_Power_9() const { return ___m_Power_9; } inline float* get_address_of_m_Power_9() { return &___m_Power_9; } inline void set_m_Power_9(float value) { ___m_Power_9 = value; } }; // UnityStandardAssets.ImageEffects.ImageEffectBase struct ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // UnityEngine.Shader UnityStandardAssets.ImageEffects.ImageEffectBase::shader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___shader_4; // UnityEngine.Material UnityStandardAssets.ImageEffects.ImageEffectBase::m_Material Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___m_Material_5; public: inline static int32_t get_offset_of_shader_4() { return static_cast(offsetof(ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8, ___shader_4)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_shader_4() const { return ___shader_4; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_shader_4() { return &___shader_4; } inline void set_shader_4(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___shader_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___shader_4), (void*)value); } inline static int32_t get_offset_of_m_Material_5() { return static_cast(offsetof(ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8, ___m_Material_5)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_m_Material_5() const { return ___m_Material_5; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_m_Material_5() { return &___m_Material_5; } inline void set_m_Material_5(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___m_Material_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Material_5), (void*)value); } }; // LEDImageEffect struct LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Int32 LEDImageEffect::density int32_t ___density_4; // System.Single LEDImageEffect::luminance float ___luminance_5; // System.Single LEDImageEffect::chromaticAberration float ___chromaticAberration_6; // System.Single LEDImageEffect::vignet float ___vignet_7; // UnityEngine.Shader LEDImageEffect::shader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___shader_8; // UnityEngine.Material LEDImageEffect::mtrl Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___mtrl_9; public: inline static int32_t get_offset_of_density_4() { return static_cast(offsetof(LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D, ___density_4)); } inline int32_t get_density_4() const { return ___density_4; } inline int32_t* get_address_of_density_4() { return &___density_4; } inline void set_density_4(int32_t value) { ___density_4 = value; } inline static int32_t get_offset_of_luminance_5() { return static_cast(offsetof(LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D, ___luminance_5)); } inline float get_luminance_5() const { return ___luminance_5; } inline float* get_address_of_luminance_5() { return &___luminance_5; } inline void set_luminance_5(float value) { ___luminance_5 = value; } inline static int32_t get_offset_of_chromaticAberration_6() { return static_cast(offsetof(LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D, ___chromaticAberration_6)); } inline float get_chromaticAberration_6() const { return ___chromaticAberration_6; } inline float* get_address_of_chromaticAberration_6() { return &___chromaticAberration_6; } inline void set_chromaticAberration_6(float value) { ___chromaticAberration_6 = value; } inline static int32_t get_offset_of_vignet_7() { return static_cast(offsetof(LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D, ___vignet_7)); } inline float get_vignet_7() const { return ___vignet_7; } inline float* get_address_of_vignet_7() { return &___vignet_7; } inline void set_vignet_7(float value) { ___vignet_7 = value; } inline static int32_t get_offset_of_shader_8() { return static_cast(offsetof(LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D, ___shader_8)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_shader_8() const { return ___shader_8; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_shader_8() { return &___shader_8; } inline void set_shader_8(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___shader_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___shader_8), (void*)value); } inline static int32_t get_offset_of_mtrl_9() { return static_cast(offsetof(LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D, ___mtrl_9)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_mtrl_9() const { return ___mtrl_9; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_mtrl_9() { return &___mtrl_9; } inline void set_mtrl_9(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___mtrl_9 = value; Il2CppCodeGenWriteBarrier((void**)(&___mtrl_9), (void*)value); } }; // MobileBloom struct MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single MobileBloom::BloomDiffusion float ___BloomDiffusion_4; // UnityEngine.Color MobileBloom::BloomColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___BloomColor_5; // System.Single MobileBloom::BloomAmount float ___BloomAmount_6; // System.Single MobileBloom::BloomThreshold float ___BloomThreshold_7; // System.Single MobileBloom::BloomSoftness float ___BloomSoftness_8; // UnityEngine.Material MobileBloom::material Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material_13; // System.Int32 MobileBloom::numberOfPasses int32_t ___numberOfPasses_14; // System.Single MobileBloom::knee float ___knee_15; // UnityEngine.RenderTextureDescriptor MobileBloom::half RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___half_16; // UnityEngine.RenderTextureDescriptor MobileBloom::quarter RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___quarter_17; // UnityEngine.RenderTextureDescriptor MobileBloom::eighths RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___eighths_18; // UnityEngine.RenderTextureDescriptor MobileBloom::sixths RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___sixths_19; public: inline static int32_t get_offset_of_BloomDiffusion_4() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___BloomDiffusion_4)); } inline float get_BloomDiffusion_4() const { return ___BloomDiffusion_4; } inline float* get_address_of_BloomDiffusion_4() { return &___BloomDiffusion_4; } inline void set_BloomDiffusion_4(float value) { ___BloomDiffusion_4 = value; } inline static int32_t get_offset_of_BloomColor_5() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___BloomColor_5)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_BloomColor_5() const { return ___BloomColor_5; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_BloomColor_5() { return &___BloomColor_5; } inline void set_BloomColor_5(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___BloomColor_5 = value; } inline static int32_t get_offset_of_BloomAmount_6() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___BloomAmount_6)); } inline float get_BloomAmount_6() const { return ___BloomAmount_6; } inline float* get_address_of_BloomAmount_6() { return &___BloomAmount_6; } inline void set_BloomAmount_6(float value) { ___BloomAmount_6 = value; } inline static int32_t get_offset_of_BloomThreshold_7() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___BloomThreshold_7)); } inline float get_BloomThreshold_7() const { return ___BloomThreshold_7; } inline float* get_address_of_BloomThreshold_7() { return &___BloomThreshold_7; } inline void set_BloomThreshold_7(float value) { ___BloomThreshold_7 = value; } inline static int32_t get_offset_of_BloomSoftness_8() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___BloomSoftness_8)); } inline float get_BloomSoftness_8() const { return ___BloomSoftness_8; } inline float* get_address_of_BloomSoftness_8() { return &___BloomSoftness_8; } inline void set_BloomSoftness_8(float value) { ___BloomSoftness_8 = value; } inline static int32_t get_offset_of_material_13() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___material_13)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_material_13() const { return ___material_13; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_material_13() { return &___material_13; } inline void set_material_13(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___material_13 = value; Il2CppCodeGenWriteBarrier((void**)(&___material_13), (void*)value); } inline static int32_t get_offset_of_numberOfPasses_14() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___numberOfPasses_14)); } inline int32_t get_numberOfPasses_14() const { return ___numberOfPasses_14; } inline int32_t* get_address_of_numberOfPasses_14() { return &___numberOfPasses_14; } inline void set_numberOfPasses_14(int32_t value) { ___numberOfPasses_14 = value; } inline static int32_t get_offset_of_knee_15() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___knee_15)); } inline float get_knee_15() const { return ___knee_15; } inline float* get_address_of_knee_15() { return &___knee_15; } inline void set_knee_15(float value) { ___knee_15 = value; } inline static int32_t get_offset_of_half_16() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___half_16)); } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 get_half_16() const { return ___half_16; } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * get_address_of_half_16() { return &___half_16; } inline void set_half_16(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 value) { ___half_16 = value; } inline static int32_t get_offset_of_quarter_17() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___quarter_17)); } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 get_quarter_17() const { return ___quarter_17; } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * get_address_of_quarter_17() { return &___quarter_17; } inline void set_quarter_17(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 value) { ___quarter_17 = value; } inline static int32_t get_offset_of_eighths_18() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___eighths_18)); } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 get_eighths_18() const { return ___eighths_18; } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * get_address_of_eighths_18() { return &___eighths_18; } inline void set_eighths_18(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 value) { ___eighths_18 = value; } inline static int32_t get_offset_of_sixths_19() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017, ___sixths_19)); } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 get_sixths_19() const { return ___sixths_19; } inline RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * get_address_of_sixths_19() { return &___sixths_19; } inline void set_sixths_19(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 value) { ___sixths_19 = value; } }; // MobilePostProcessing struct MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Boolean MobilePostProcessing::Blur bool ___Blur_4; // System.Single MobilePostProcessing::BlurAmount float ___BlurAmount_5; // UnityEngine.Texture2D MobilePostProcessing::BlurMask Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___BlurMask_6; // System.Boolean MobilePostProcessing::Bloom bool ___Bloom_7; // UnityEngine.Color MobilePostProcessing::BloomColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___BloomColor_8; // System.Single MobilePostProcessing::BloomAmount float ___BloomAmount_9; // System.Single MobilePostProcessing::BloomDiffuse float ___BloomDiffuse_10; // System.Single MobilePostProcessing::BloomThreshold float ___BloomThreshold_11; // System.Single MobilePostProcessing::BloomSoftness float ___BloomSoftness_12; // System.Boolean MobilePostProcessing::LUT bool ___LUT_13; // System.Single MobilePostProcessing::LutAmount float ___LutAmount_14; // UnityEngine.Texture2D MobilePostProcessing::SourceLut Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___SourceLut_15; // System.Boolean MobilePostProcessing::ImageFiltering bool ___ImageFiltering_16; // UnityEngine.Color MobilePostProcessing::Color Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___Color_17; // System.Single MobilePostProcessing::Contrast float ___Contrast_18; // System.Single MobilePostProcessing::Brightness float ___Brightness_19; // System.Single MobilePostProcessing::Saturation float ___Saturation_20; // System.Single MobilePostProcessing::Exposure float ___Exposure_21; // System.Single MobilePostProcessing::Gamma float ___Gamma_22; // System.Single MobilePostProcessing::Sharpness float ___Sharpness_23; // System.Boolean MobilePostProcessing::ChromaticAberration bool ___ChromaticAberration_24; // System.Single MobilePostProcessing::Offset float ___Offset_25; // System.Single MobilePostProcessing::FishEyeDistortion float ___FishEyeDistortion_26; // System.Single MobilePostProcessing::GlitchAmount float ___GlitchAmount_27; // System.Boolean MobilePostProcessing::Distortion bool ___Distortion_28; // System.Single MobilePostProcessing::LensDistortion float ___LensDistortion_29; // System.Boolean MobilePostProcessing::Vignette bool ___Vignette_30; // UnityEngine.Color MobilePostProcessing::VignetteColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___VignetteColor_31; // System.Single MobilePostProcessing::VignetteAmount float ___VignetteAmount_32; // System.Single MobilePostProcessing::VignetteSoftness float ___VignetteSoftness_33; // UnityEngine.Material MobilePostProcessing::material Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material_61; // UnityEngine.Texture2D MobilePostProcessing::previous Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___previous_62; // UnityEngine.Texture3D MobilePostProcessing::converted3D Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * ___converted3D_63; // System.Single MobilePostProcessing::t float ___t_64; // System.Single MobilePostProcessing::a float ___a_65; // System.Single MobilePostProcessing::knee float ___knee_66; // System.Int32 MobilePostProcessing::numberOfPasses int32_t ___numberOfPasses_67; public: inline static int32_t get_offset_of_Blur_4() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Blur_4)); } inline bool get_Blur_4() const { return ___Blur_4; } inline bool* get_address_of_Blur_4() { return &___Blur_4; } inline void set_Blur_4(bool value) { ___Blur_4 = value; } inline static int32_t get_offset_of_BlurAmount_5() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BlurAmount_5)); } inline float get_BlurAmount_5() const { return ___BlurAmount_5; } inline float* get_address_of_BlurAmount_5() { return &___BlurAmount_5; } inline void set_BlurAmount_5(float value) { ___BlurAmount_5 = value; } inline static int32_t get_offset_of_BlurMask_6() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BlurMask_6)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_BlurMask_6() const { return ___BlurMask_6; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_BlurMask_6() { return &___BlurMask_6; } inline void set_BlurMask_6(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___BlurMask_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___BlurMask_6), (void*)value); } inline static int32_t get_offset_of_Bloom_7() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Bloom_7)); } inline bool get_Bloom_7() const { return ___Bloom_7; } inline bool* get_address_of_Bloom_7() { return &___Bloom_7; } inline void set_Bloom_7(bool value) { ___Bloom_7 = value; } inline static int32_t get_offset_of_BloomColor_8() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BloomColor_8)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_BloomColor_8() const { return ___BloomColor_8; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_BloomColor_8() { return &___BloomColor_8; } inline void set_BloomColor_8(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___BloomColor_8 = value; } inline static int32_t get_offset_of_BloomAmount_9() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BloomAmount_9)); } inline float get_BloomAmount_9() const { return ___BloomAmount_9; } inline float* get_address_of_BloomAmount_9() { return &___BloomAmount_9; } inline void set_BloomAmount_9(float value) { ___BloomAmount_9 = value; } inline static int32_t get_offset_of_BloomDiffuse_10() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BloomDiffuse_10)); } inline float get_BloomDiffuse_10() const { return ___BloomDiffuse_10; } inline float* get_address_of_BloomDiffuse_10() { return &___BloomDiffuse_10; } inline void set_BloomDiffuse_10(float value) { ___BloomDiffuse_10 = value; } inline static int32_t get_offset_of_BloomThreshold_11() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BloomThreshold_11)); } inline float get_BloomThreshold_11() const { return ___BloomThreshold_11; } inline float* get_address_of_BloomThreshold_11() { return &___BloomThreshold_11; } inline void set_BloomThreshold_11(float value) { ___BloomThreshold_11 = value; } inline static int32_t get_offset_of_BloomSoftness_12() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___BloomSoftness_12)); } inline float get_BloomSoftness_12() const { return ___BloomSoftness_12; } inline float* get_address_of_BloomSoftness_12() { return &___BloomSoftness_12; } inline void set_BloomSoftness_12(float value) { ___BloomSoftness_12 = value; } inline static int32_t get_offset_of_LUT_13() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___LUT_13)); } inline bool get_LUT_13() const { return ___LUT_13; } inline bool* get_address_of_LUT_13() { return &___LUT_13; } inline void set_LUT_13(bool value) { ___LUT_13 = value; } inline static int32_t get_offset_of_LutAmount_14() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___LutAmount_14)); } inline float get_LutAmount_14() const { return ___LutAmount_14; } inline float* get_address_of_LutAmount_14() { return &___LutAmount_14; } inline void set_LutAmount_14(float value) { ___LutAmount_14 = value; } inline static int32_t get_offset_of_SourceLut_15() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___SourceLut_15)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_SourceLut_15() const { return ___SourceLut_15; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_SourceLut_15() { return &___SourceLut_15; } inline void set_SourceLut_15(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___SourceLut_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___SourceLut_15), (void*)value); } inline static int32_t get_offset_of_ImageFiltering_16() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___ImageFiltering_16)); } inline bool get_ImageFiltering_16() const { return ___ImageFiltering_16; } inline bool* get_address_of_ImageFiltering_16() { return &___ImageFiltering_16; } inline void set_ImageFiltering_16(bool value) { ___ImageFiltering_16 = value; } inline static int32_t get_offset_of_Color_17() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Color_17)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_Color_17() const { return ___Color_17; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_Color_17() { return &___Color_17; } inline void set_Color_17(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___Color_17 = value; } inline static int32_t get_offset_of_Contrast_18() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Contrast_18)); } inline float get_Contrast_18() const { return ___Contrast_18; } inline float* get_address_of_Contrast_18() { return &___Contrast_18; } inline void set_Contrast_18(float value) { ___Contrast_18 = value; } inline static int32_t get_offset_of_Brightness_19() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Brightness_19)); } inline float get_Brightness_19() const { return ___Brightness_19; } inline float* get_address_of_Brightness_19() { return &___Brightness_19; } inline void set_Brightness_19(float value) { ___Brightness_19 = value; } inline static int32_t get_offset_of_Saturation_20() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Saturation_20)); } inline float get_Saturation_20() const { return ___Saturation_20; } inline float* get_address_of_Saturation_20() { return &___Saturation_20; } inline void set_Saturation_20(float value) { ___Saturation_20 = value; } inline static int32_t get_offset_of_Exposure_21() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Exposure_21)); } inline float get_Exposure_21() const { return ___Exposure_21; } inline float* get_address_of_Exposure_21() { return &___Exposure_21; } inline void set_Exposure_21(float value) { ___Exposure_21 = value; } inline static int32_t get_offset_of_Gamma_22() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Gamma_22)); } inline float get_Gamma_22() const { return ___Gamma_22; } inline float* get_address_of_Gamma_22() { return &___Gamma_22; } inline void set_Gamma_22(float value) { ___Gamma_22 = value; } inline static int32_t get_offset_of_Sharpness_23() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Sharpness_23)); } inline float get_Sharpness_23() const { return ___Sharpness_23; } inline float* get_address_of_Sharpness_23() { return &___Sharpness_23; } inline void set_Sharpness_23(float value) { ___Sharpness_23 = value; } inline static int32_t get_offset_of_ChromaticAberration_24() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___ChromaticAberration_24)); } inline bool get_ChromaticAberration_24() const { return ___ChromaticAberration_24; } inline bool* get_address_of_ChromaticAberration_24() { return &___ChromaticAberration_24; } inline void set_ChromaticAberration_24(bool value) { ___ChromaticAberration_24 = value; } inline static int32_t get_offset_of_Offset_25() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Offset_25)); } inline float get_Offset_25() const { return ___Offset_25; } inline float* get_address_of_Offset_25() { return &___Offset_25; } inline void set_Offset_25(float value) { ___Offset_25 = value; } inline static int32_t get_offset_of_FishEyeDistortion_26() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___FishEyeDistortion_26)); } inline float get_FishEyeDistortion_26() const { return ___FishEyeDistortion_26; } inline float* get_address_of_FishEyeDistortion_26() { return &___FishEyeDistortion_26; } inline void set_FishEyeDistortion_26(float value) { ___FishEyeDistortion_26 = value; } inline static int32_t get_offset_of_GlitchAmount_27() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___GlitchAmount_27)); } inline float get_GlitchAmount_27() const { return ___GlitchAmount_27; } inline float* get_address_of_GlitchAmount_27() { return &___GlitchAmount_27; } inline void set_GlitchAmount_27(float value) { ___GlitchAmount_27 = value; } inline static int32_t get_offset_of_Distortion_28() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Distortion_28)); } inline bool get_Distortion_28() const { return ___Distortion_28; } inline bool* get_address_of_Distortion_28() { return &___Distortion_28; } inline void set_Distortion_28(bool value) { ___Distortion_28 = value; } inline static int32_t get_offset_of_LensDistortion_29() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___LensDistortion_29)); } inline float get_LensDistortion_29() const { return ___LensDistortion_29; } inline float* get_address_of_LensDistortion_29() { return &___LensDistortion_29; } inline void set_LensDistortion_29(float value) { ___LensDistortion_29 = value; } inline static int32_t get_offset_of_Vignette_30() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___Vignette_30)); } inline bool get_Vignette_30() const { return ___Vignette_30; } inline bool* get_address_of_Vignette_30() { return &___Vignette_30; } inline void set_Vignette_30(bool value) { ___Vignette_30 = value; } inline static int32_t get_offset_of_VignetteColor_31() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___VignetteColor_31)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_VignetteColor_31() const { return ___VignetteColor_31; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_VignetteColor_31() { return &___VignetteColor_31; } inline void set_VignetteColor_31(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___VignetteColor_31 = value; } inline static int32_t get_offset_of_VignetteAmount_32() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___VignetteAmount_32)); } inline float get_VignetteAmount_32() const { return ___VignetteAmount_32; } inline float* get_address_of_VignetteAmount_32() { return &___VignetteAmount_32; } inline void set_VignetteAmount_32(float value) { ___VignetteAmount_32 = value; } inline static int32_t get_offset_of_VignetteSoftness_33() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___VignetteSoftness_33)); } inline float get_VignetteSoftness_33() const { return ___VignetteSoftness_33; } inline float* get_address_of_VignetteSoftness_33() { return &___VignetteSoftness_33; } inline void set_VignetteSoftness_33(float value) { ___VignetteSoftness_33 = value; } inline static int32_t get_offset_of_material_61() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___material_61)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_material_61() const { return ___material_61; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_material_61() { return &___material_61; } inline void set_material_61(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___material_61 = value; Il2CppCodeGenWriteBarrier((void**)(&___material_61), (void*)value); } inline static int32_t get_offset_of_previous_62() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___previous_62)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_previous_62() const { return ___previous_62; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_previous_62() { return &___previous_62; } inline void set_previous_62(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___previous_62 = value; Il2CppCodeGenWriteBarrier((void**)(&___previous_62), (void*)value); } inline static int32_t get_offset_of_converted3D_63() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___converted3D_63)); } inline Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * get_converted3D_63() const { return ___converted3D_63; } inline Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 ** get_address_of_converted3D_63() { return &___converted3D_63; } inline void set_converted3D_63(Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * value) { ___converted3D_63 = value; Il2CppCodeGenWriteBarrier((void**)(&___converted3D_63), (void*)value); } inline static int32_t get_offset_of_t_64() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___t_64)); } inline float get_t_64() const { return ___t_64; } inline float* get_address_of_t_64() { return &___t_64; } inline void set_t_64(float value) { ___t_64 = value; } inline static int32_t get_offset_of_a_65() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___a_65)); } inline float get_a_65() const { return ___a_65; } inline float* get_address_of_a_65() { return &___a_65; } inline void set_a_65(float value) { ___a_65 = value; } inline static int32_t get_offset_of_knee_66() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___knee_66)); } inline float get_knee_66() const { return ___knee_66; } inline float* get_address_of_knee_66() { return &___knee_66; } inline void set_knee_66(float value) { ___knee_66 = value; } inline static int32_t get_offset_of_numberOfPasses_67() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5, ___numberOfPasses_67)); } inline int32_t get_numberOfPasses_67() const { return ___numberOfPasses_67; } inline int32_t* get_address_of_numberOfPasses_67() { return &___numberOfPasses_67; } inline void set_numberOfPasses_67(int32_t value) { ___numberOfPasses_67 = value; } }; // MoveCamera struct MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single MoveCamera::turnSpeed float ___turnSpeed_4; // System.Single MoveCamera::panSpeed float ___panSpeed_5; // System.Single MoveCamera::zoomSpeed float ___zoomSpeed_6; // UnityEngine.Vector3 MoveCamera::mouseOrigin Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___mouseOrigin_7; // System.Boolean MoveCamera::isPanning bool ___isPanning_8; // System.Boolean MoveCamera::isRotating bool ___isRotating_9; // System.Boolean MoveCamera::isZooming bool ___isZooming_10; public: inline static int32_t get_offset_of_turnSpeed_4() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___turnSpeed_4)); } inline float get_turnSpeed_4() const { return ___turnSpeed_4; } inline float* get_address_of_turnSpeed_4() { return &___turnSpeed_4; } inline void set_turnSpeed_4(float value) { ___turnSpeed_4 = value; } inline static int32_t get_offset_of_panSpeed_5() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___panSpeed_5)); } inline float get_panSpeed_5() const { return ___panSpeed_5; } inline float* get_address_of_panSpeed_5() { return &___panSpeed_5; } inline void set_panSpeed_5(float value) { ___panSpeed_5 = value; } inline static int32_t get_offset_of_zoomSpeed_6() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___zoomSpeed_6)); } inline float get_zoomSpeed_6() const { return ___zoomSpeed_6; } inline float* get_address_of_zoomSpeed_6() { return &___zoomSpeed_6; } inline void set_zoomSpeed_6(float value) { ___zoomSpeed_6 = value; } inline static int32_t get_offset_of_mouseOrigin_7() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___mouseOrigin_7)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_mouseOrigin_7() const { return ___mouseOrigin_7; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_mouseOrigin_7() { return &___mouseOrigin_7; } inline void set_mouseOrigin_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___mouseOrigin_7 = value; } inline static int32_t get_offset_of_isPanning_8() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___isPanning_8)); } inline bool get_isPanning_8() const { return ___isPanning_8; } inline bool* get_address_of_isPanning_8() { return &___isPanning_8; } inline void set_isPanning_8(bool value) { ___isPanning_8 = value; } inline static int32_t get_offset_of_isRotating_9() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___isRotating_9)); } inline bool get_isRotating_9() const { return ___isRotating_9; } inline bool* get_address_of_isRotating_9() { return &___isRotating_9; } inline void set_isRotating_9(bool value) { ___isRotating_9 = value; } inline static int32_t get_offset_of_isZooming_10() { return static_cast(offsetof(MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359, ___isZooming_10)); } inline bool get_isZooming_10() const { return ___isZooming_10; } inline bool* get_address_of_isZooming_10() { return &___isZooming_10; } inline void set_isZooming_10(bool value) { ___isZooming_10 = value; } }; // UnityStandardAssets.ImageEffects.NoiseAndScratches struct NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Boolean UnityStandardAssets.ImageEffects.NoiseAndScratches::monochrome bool ___monochrome_4; // System.Boolean UnityStandardAssets.ImageEffects.NoiseAndScratches::rgbFallback bool ___rgbFallback_5; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::grainIntensityMin float ___grainIntensityMin_6; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::grainIntensityMax float ___grainIntensityMax_7; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::grainSize float ___grainSize_8; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchIntensityMin float ___scratchIntensityMin_9; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchIntensityMax float ___scratchIntensityMax_10; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchFPS float ___scratchFPS_11; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchJitter float ___scratchJitter_12; // UnityEngine.Texture UnityStandardAssets.ImageEffects.NoiseAndScratches::grainTexture Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___grainTexture_13; // UnityEngine.Texture UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchTexture Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___scratchTexture_14; // UnityEngine.Shader UnityStandardAssets.ImageEffects.NoiseAndScratches::shaderRGB Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___shaderRGB_15; // UnityEngine.Shader UnityStandardAssets.ImageEffects.NoiseAndScratches::shaderYUV Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___shaderYUV_16; // UnityEngine.Material UnityStandardAssets.ImageEffects.NoiseAndScratches::m_MaterialRGB Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___m_MaterialRGB_17; // UnityEngine.Material UnityStandardAssets.ImageEffects.NoiseAndScratches::m_MaterialYUV Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___m_MaterialYUV_18; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchTimeLeft float ___scratchTimeLeft_19; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchX float ___scratchX_20; // System.Single UnityStandardAssets.ImageEffects.NoiseAndScratches::scratchY float ___scratchY_21; public: inline static int32_t get_offset_of_monochrome_4() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___monochrome_4)); } inline bool get_monochrome_4() const { return ___monochrome_4; } inline bool* get_address_of_monochrome_4() { return &___monochrome_4; } inline void set_monochrome_4(bool value) { ___monochrome_4 = value; } inline static int32_t get_offset_of_rgbFallback_5() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___rgbFallback_5)); } inline bool get_rgbFallback_5() const { return ___rgbFallback_5; } inline bool* get_address_of_rgbFallback_5() { return &___rgbFallback_5; } inline void set_rgbFallback_5(bool value) { ___rgbFallback_5 = value; } inline static int32_t get_offset_of_grainIntensityMin_6() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___grainIntensityMin_6)); } inline float get_grainIntensityMin_6() const { return ___grainIntensityMin_6; } inline float* get_address_of_grainIntensityMin_6() { return &___grainIntensityMin_6; } inline void set_grainIntensityMin_6(float value) { ___grainIntensityMin_6 = value; } inline static int32_t get_offset_of_grainIntensityMax_7() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___grainIntensityMax_7)); } inline float get_grainIntensityMax_7() const { return ___grainIntensityMax_7; } inline float* get_address_of_grainIntensityMax_7() { return &___grainIntensityMax_7; } inline void set_grainIntensityMax_7(float value) { ___grainIntensityMax_7 = value; } inline static int32_t get_offset_of_grainSize_8() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___grainSize_8)); } inline float get_grainSize_8() const { return ___grainSize_8; } inline float* get_address_of_grainSize_8() { return &___grainSize_8; } inline void set_grainSize_8(float value) { ___grainSize_8 = value; } inline static int32_t get_offset_of_scratchIntensityMin_9() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchIntensityMin_9)); } inline float get_scratchIntensityMin_9() const { return ___scratchIntensityMin_9; } inline float* get_address_of_scratchIntensityMin_9() { return &___scratchIntensityMin_9; } inline void set_scratchIntensityMin_9(float value) { ___scratchIntensityMin_9 = value; } inline static int32_t get_offset_of_scratchIntensityMax_10() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchIntensityMax_10)); } inline float get_scratchIntensityMax_10() const { return ___scratchIntensityMax_10; } inline float* get_address_of_scratchIntensityMax_10() { return &___scratchIntensityMax_10; } inline void set_scratchIntensityMax_10(float value) { ___scratchIntensityMax_10 = value; } inline static int32_t get_offset_of_scratchFPS_11() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchFPS_11)); } inline float get_scratchFPS_11() const { return ___scratchFPS_11; } inline float* get_address_of_scratchFPS_11() { return &___scratchFPS_11; } inline void set_scratchFPS_11(float value) { ___scratchFPS_11 = value; } inline static int32_t get_offset_of_scratchJitter_12() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchJitter_12)); } inline float get_scratchJitter_12() const { return ___scratchJitter_12; } inline float* get_address_of_scratchJitter_12() { return &___scratchJitter_12; } inline void set_scratchJitter_12(float value) { ___scratchJitter_12 = value; } inline static int32_t get_offset_of_grainTexture_13() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___grainTexture_13)); } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * get_grainTexture_13() const { return ___grainTexture_13; } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE ** get_address_of_grainTexture_13() { return &___grainTexture_13; } inline void set_grainTexture_13(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * value) { ___grainTexture_13 = value; Il2CppCodeGenWriteBarrier((void**)(&___grainTexture_13), (void*)value); } inline static int32_t get_offset_of_scratchTexture_14() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchTexture_14)); } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * get_scratchTexture_14() const { return ___scratchTexture_14; } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE ** get_address_of_scratchTexture_14() { return &___scratchTexture_14; } inline void set_scratchTexture_14(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * value) { ___scratchTexture_14 = value; Il2CppCodeGenWriteBarrier((void**)(&___scratchTexture_14), (void*)value); } inline static int32_t get_offset_of_shaderRGB_15() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___shaderRGB_15)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_shaderRGB_15() const { return ___shaderRGB_15; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_shaderRGB_15() { return &___shaderRGB_15; } inline void set_shaderRGB_15(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___shaderRGB_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___shaderRGB_15), (void*)value); } inline static int32_t get_offset_of_shaderYUV_16() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___shaderYUV_16)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_shaderYUV_16() const { return ___shaderYUV_16; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_shaderYUV_16() { return &___shaderYUV_16; } inline void set_shaderYUV_16(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___shaderYUV_16 = value; Il2CppCodeGenWriteBarrier((void**)(&___shaderYUV_16), (void*)value); } inline static int32_t get_offset_of_m_MaterialRGB_17() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___m_MaterialRGB_17)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_m_MaterialRGB_17() const { return ___m_MaterialRGB_17; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_m_MaterialRGB_17() { return &___m_MaterialRGB_17; } inline void set_m_MaterialRGB_17(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___m_MaterialRGB_17 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_MaterialRGB_17), (void*)value); } inline static int32_t get_offset_of_m_MaterialYUV_18() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___m_MaterialYUV_18)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_m_MaterialYUV_18() const { return ___m_MaterialYUV_18; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_m_MaterialYUV_18() { return &___m_MaterialYUV_18; } inline void set_m_MaterialYUV_18(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___m_MaterialYUV_18 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_MaterialYUV_18), (void*)value); } inline static int32_t get_offset_of_scratchTimeLeft_19() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchTimeLeft_19)); } inline float get_scratchTimeLeft_19() const { return ___scratchTimeLeft_19; } inline float* get_address_of_scratchTimeLeft_19() { return &___scratchTimeLeft_19; } inline void set_scratchTimeLeft_19(float value) { ___scratchTimeLeft_19 = value; } inline static int32_t get_offset_of_scratchX_20() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchX_20)); } inline float get_scratchX_20() const { return ___scratchX_20; } inline float* get_address_of_scratchX_20() { return &___scratchX_20; } inline void set_scratchX_20(float value) { ___scratchX_20 = value; } inline static int32_t get_offset_of_scratchY_21() { return static_cast(offsetof(NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54, ___scratchY_21)); } inline float get_scratchY_21() const { return ___scratchY_21; } inline float* get_address_of_scratchY_21() { return &___scratchY_21; } inline void set_scratchY_21(float value) { ___scratchY_21 = value; } }; // UnityStandardAssets.Effects.ParticleSystemMultiplier struct ParticleSystemMultiplier_t16293E44CE1D31A2C19D517C56CAA1A769CF7C43 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Single UnityStandardAssets.Effects.ParticleSystemMultiplier::multiplier float ___multiplier_4; public: inline static int32_t get_offset_of_multiplier_4() { return static_cast(offsetof(ParticleSystemMultiplier_t16293E44CE1D31A2C19D517C56CAA1A769CF7C43, ___multiplier_4)); } inline float get_multiplier_4() const { return ___multiplier_4; } inline float* get_address_of_multiplier_4() { return &___multiplier_4; } inline void set_multiplier_4(float value) { ___multiplier_4 = value; } }; // UnityStandardAssets.ImageEffects.PostEffectsBase struct PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::supportHDRTextures bool ___supportHDRTextures_4; // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::supportDX11 bool ___supportDX11_5; // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::isSupported bool ___isSupported_6; // System.Collections.Generic.List`1 UnityStandardAssets.ImageEffects.PostEffectsBase::createdMaterials List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * ___createdMaterials_7; public: inline static int32_t get_offset_of_supportHDRTextures_4() { return static_cast(offsetof(PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448, ___supportHDRTextures_4)); } inline bool get_supportHDRTextures_4() const { return ___supportHDRTextures_4; } inline bool* get_address_of_supportHDRTextures_4() { return &___supportHDRTextures_4; } inline void set_supportHDRTextures_4(bool value) { ___supportHDRTextures_4 = value; } inline static int32_t get_offset_of_supportDX11_5() { return static_cast(offsetof(PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448, ___supportDX11_5)); } inline bool get_supportDX11_5() const { return ___supportDX11_5; } inline bool* get_address_of_supportDX11_5() { return &___supportDX11_5; } inline void set_supportDX11_5(bool value) { ___supportDX11_5 = value; } inline static int32_t get_offset_of_isSupported_6() { return static_cast(offsetof(PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448, ___isSupported_6)); } inline bool get_isSupported_6() const { return ___isSupported_6; } inline bool* get_address_of_isSupported_6() { return &___isSupported_6; } inline void set_isSupported_6(bool value) { ___isSupported_6 = value; } inline static int32_t get_offset_of_createdMaterials_7() { return static_cast(offsetof(PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448, ___createdMaterials_7)); } inline List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * get_createdMaterials_7() const { return ___createdMaterials_7; } inline List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 ** get_address_of_createdMaterials_7() { return &___createdMaterials_7; } inline void set_createdMaterials_7(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * value) { ___createdMaterials_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___createdMaterials_7), (void*)value); } }; // UnityStandardAssets.ImageEffects.PostEffectsHelper struct PostEffectsHelper_t12D26AD76FF45AE1C19C972F50E3DA52D2CEFCAE : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: public: }; // RetroAesthetics.RetroCameraEffect struct RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A { public: // System.Boolean RetroAesthetics.RetroCameraEffect::useStaticNoise bool ___useStaticNoise_4; // UnityEngine.Texture RetroAesthetics.RetroCameraEffect::noiseTexture Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___noiseTexture_5; // System.Single RetroAesthetics.RetroCameraEffect::staticIntensity float ___staticIntensity_6; // RetroAesthetics.RetroCameraEffect/GlitchDirections RetroAesthetics.RetroCameraEffect::randomGlitches int32_t ___randomGlitches_7; // System.Single RetroAesthetics.RetroCameraEffect::glitchIntensity float ___glitchIntensity_8; // System.Int32 RetroAesthetics.RetroCameraEffect::glitchFrequency int32_t ___glitchFrequency_9; // System.Boolean RetroAesthetics.RetroCameraEffect::useDisplacementWaves bool ___useDisplacementWaves_10; // System.Single RetroAesthetics.RetroCameraEffect::displacementAmplitude float ___displacementAmplitude_11; // System.Single RetroAesthetics.RetroCameraEffect::displacementFrequency float ___displacementFrequency_12; // System.Single RetroAesthetics.RetroCameraEffect::displacementSpeed float ___displacementSpeed_13; // System.Boolean RetroAesthetics.RetroCameraEffect::useChromaticAberration bool ___useChromaticAberration_14; // System.Single RetroAesthetics.RetroCameraEffect::chromaticAberration float ___chromaticAberration_15; // System.Boolean RetroAesthetics.RetroCameraEffect::useVignette bool ___useVignette_16; // System.Single RetroAesthetics.RetroCameraEffect::vignette float ___vignette_17; // System.Boolean RetroAesthetics.RetroCameraEffect::useBottomNoise bool ___useBottomNoise_18; // System.Single RetroAesthetics.RetroCameraEffect::bottomHeight float ___bottomHeight_19; // System.Single RetroAesthetics.RetroCameraEffect::bottomIntensity float ___bottomIntensity_20; // System.Boolean RetroAesthetics.RetroCameraEffect::useBottomStretch bool ___useBottomStretch_21; // System.Boolean RetroAesthetics.RetroCameraEffect::useRadialDistortion bool ___useRadialDistortion_22; // System.Single RetroAesthetics.RetroCameraEffect::radialIntensity float ___radialIntensity_23; // System.Single RetroAesthetics.RetroCameraEffect::radialCurvature float ___radialCurvature_24; // System.Single RetroAesthetics.RetroCameraEffect::gammaScale float ___gammaScale_25; // System.Boolean RetroAesthetics.RetroCameraEffect::useScanlines bool ___useScanlines_26; // System.Single RetroAesthetics.RetroCameraEffect::scanlineSize float ___scanlineSize_27; // System.Single RetroAesthetics.RetroCameraEffect::scanlineIntensity float ___scanlineIntensity_28; // UnityEngine.Material RetroAesthetics.RetroCameraEffect::_material Material_t8927C00353A72755313F046D0CE85178AE8218EE * ____material_29; // System.Boolean RetroAesthetics.RetroCameraEffect::_isFading bool ____isFading_30; // System.Single RetroAesthetics.RetroCameraEffect::_gammaTarget float ____gammaTarget_31; // System.Single RetroAesthetics.RetroCameraEffect::_gammaDelta float ____gammaDelta_32; // System.Action RetroAesthetics.RetroCameraEffect::_callback Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * ____callback_33; public: inline static int32_t get_offset_of_useStaticNoise_4() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useStaticNoise_4)); } inline bool get_useStaticNoise_4() const { return ___useStaticNoise_4; } inline bool* get_address_of_useStaticNoise_4() { return &___useStaticNoise_4; } inline void set_useStaticNoise_4(bool value) { ___useStaticNoise_4 = value; } inline static int32_t get_offset_of_noiseTexture_5() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___noiseTexture_5)); } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * get_noiseTexture_5() const { return ___noiseTexture_5; } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE ** get_address_of_noiseTexture_5() { return &___noiseTexture_5; } inline void set_noiseTexture_5(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * value) { ___noiseTexture_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___noiseTexture_5), (void*)value); } inline static int32_t get_offset_of_staticIntensity_6() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___staticIntensity_6)); } inline float get_staticIntensity_6() const { return ___staticIntensity_6; } inline float* get_address_of_staticIntensity_6() { return &___staticIntensity_6; } inline void set_staticIntensity_6(float value) { ___staticIntensity_6 = value; } inline static int32_t get_offset_of_randomGlitches_7() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___randomGlitches_7)); } inline int32_t get_randomGlitches_7() const { return ___randomGlitches_7; } inline int32_t* get_address_of_randomGlitches_7() { return &___randomGlitches_7; } inline void set_randomGlitches_7(int32_t value) { ___randomGlitches_7 = value; } inline static int32_t get_offset_of_glitchIntensity_8() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___glitchIntensity_8)); } inline float get_glitchIntensity_8() const { return ___glitchIntensity_8; } inline float* get_address_of_glitchIntensity_8() { return &___glitchIntensity_8; } inline void set_glitchIntensity_8(float value) { ___glitchIntensity_8 = value; } inline static int32_t get_offset_of_glitchFrequency_9() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___glitchFrequency_9)); } inline int32_t get_glitchFrequency_9() const { return ___glitchFrequency_9; } inline int32_t* get_address_of_glitchFrequency_9() { return &___glitchFrequency_9; } inline void set_glitchFrequency_9(int32_t value) { ___glitchFrequency_9 = value; } inline static int32_t get_offset_of_useDisplacementWaves_10() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useDisplacementWaves_10)); } inline bool get_useDisplacementWaves_10() const { return ___useDisplacementWaves_10; } inline bool* get_address_of_useDisplacementWaves_10() { return &___useDisplacementWaves_10; } inline void set_useDisplacementWaves_10(bool value) { ___useDisplacementWaves_10 = value; } inline static int32_t get_offset_of_displacementAmplitude_11() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___displacementAmplitude_11)); } inline float get_displacementAmplitude_11() const { return ___displacementAmplitude_11; } inline float* get_address_of_displacementAmplitude_11() { return &___displacementAmplitude_11; } inline void set_displacementAmplitude_11(float value) { ___displacementAmplitude_11 = value; } inline static int32_t get_offset_of_displacementFrequency_12() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___displacementFrequency_12)); } inline float get_displacementFrequency_12() const { return ___displacementFrequency_12; } inline float* get_address_of_displacementFrequency_12() { return &___displacementFrequency_12; } inline void set_displacementFrequency_12(float value) { ___displacementFrequency_12 = value; } inline static int32_t get_offset_of_displacementSpeed_13() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___displacementSpeed_13)); } inline float get_displacementSpeed_13() const { return ___displacementSpeed_13; } inline float* get_address_of_displacementSpeed_13() { return &___displacementSpeed_13; } inline void set_displacementSpeed_13(float value) { ___displacementSpeed_13 = value; } inline static int32_t get_offset_of_useChromaticAberration_14() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useChromaticAberration_14)); } inline bool get_useChromaticAberration_14() const { return ___useChromaticAberration_14; } inline bool* get_address_of_useChromaticAberration_14() { return &___useChromaticAberration_14; } inline void set_useChromaticAberration_14(bool value) { ___useChromaticAberration_14 = value; } inline static int32_t get_offset_of_chromaticAberration_15() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___chromaticAberration_15)); } inline float get_chromaticAberration_15() const { return ___chromaticAberration_15; } inline float* get_address_of_chromaticAberration_15() { return &___chromaticAberration_15; } inline void set_chromaticAberration_15(float value) { ___chromaticAberration_15 = value; } inline static int32_t get_offset_of_useVignette_16() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useVignette_16)); } inline bool get_useVignette_16() const { return ___useVignette_16; } inline bool* get_address_of_useVignette_16() { return &___useVignette_16; } inline void set_useVignette_16(bool value) { ___useVignette_16 = value; } inline static int32_t get_offset_of_vignette_17() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___vignette_17)); } inline float get_vignette_17() const { return ___vignette_17; } inline float* get_address_of_vignette_17() { return &___vignette_17; } inline void set_vignette_17(float value) { ___vignette_17 = value; } inline static int32_t get_offset_of_useBottomNoise_18() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useBottomNoise_18)); } inline bool get_useBottomNoise_18() const { return ___useBottomNoise_18; } inline bool* get_address_of_useBottomNoise_18() { return &___useBottomNoise_18; } inline void set_useBottomNoise_18(bool value) { ___useBottomNoise_18 = value; } inline static int32_t get_offset_of_bottomHeight_19() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___bottomHeight_19)); } inline float get_bottomHeight_19() const { return ___bottomHeight_19; } inline float* get_address_of_bottomHeight_19() { return &___bottomHeight_19; } inline void set_bottomHeight_19(float value) { ___bottomHeight_19 = value; } inline static int32_t get_offset_of_bottomIntensity_20() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___bottomIntensity_20)); } inline float get_bottomIntensity_20() const { return ___bottomIntensity_20; } inline float* get_address_of_bottomIntensity_20() { return &___bottomIntensity_20; } inline void set_bottomIntensity_20(float value) { ___bottomIntensity_20 = value; } inline static int32_t get_offset_of_useBottomStretch_21() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useBottomStretch_21)); } inline bool get_useBottomStretch_21() const { return ___useBottomStretch_21; } inline bool* get_address_of_useBottomStretch_21() { return &___useBottomStretch_21; } inline void set_useBottomStretch_21(bool value) { ___useBottomStretch_21 = value; } inline static int32_t get_offset_of_useRadialDistortion_22() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useRadialDistortion_22)); } inline bool get_useRadialDistortion_22() const { return ___useRadialDistortion_22; } inline bool* get_address_of_useRadialDistortion_22() { return &___useRadialDistortion_22; } inline void set_useRadialDistortion_22(bool value) { ___useRadialDistortion_22 = value; } inline static int32_t get_offset_of_radialIntensity_23() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___radialIntensity_23)); } inline float get_radialIntensity_23() const { return ___radialIntensity_23; } inline float* get_address_of_radialIntensity_23() { return &___radialIntensity_23; } inline void set_radialIntensity_23(float value) { ___radialIntensity_23 = value; } inline static int32_t get_offset_of_radialCurvature_24() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___radialCurvature_24)); } inline float get_radialCurvature_24() const { return ___radialCurvature_24; } inline float* get_address_of_radialCurvature_24() { return &___radialCurvature_24; } inline void set_radialCurvature_24(float value) { ___radialCurvature_24 = value; } inline static int32_t get_offset_of_gammaScale_25() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___gammaScale_25)); } inline float get_gammaScale_25() const { return ___gammaScale_25; } inline float* get_address_of_gammaScale_25() { return &___gammaScale_25; } inline void set_gammaScale_25(float value) { ___gammaScale_25 = value; } inline static int32_t get_offset_of_useScanlines_26() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___useScanlines_26)); } inline bool get_useScanlines_26() const { return ___useScanlines_26; } inline bool* get_address_of_useScanlines_26() { return &___useScanlines_26; } inline void set_useScanlines_26(bool value) { ___useScanlines_26 = value; } inline static int32_t get_offset_of_scanlineSize_27() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___scanlineSize_27)); } inline float get_scanlineSize_27() const { return ___scanlineSize_27; } inline float* get_address_of_scanlineSize_27() { return &___scanlineSize_27; } inline void set_scanlineSize_27(float value) { ___scanlineSize_27 = value; } inline static int32_t get_offset_of_scanlineIntensity_28() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ___scanlineIntensity_28)); } inline float get_scanlineIntensity_28() const { return ___scanlineIntensity_28; } inline float* get_address_of_scanlineIntensity_28() { return &___scanlineIntensity_28; } inline void set_scanlineIntensity_28(float value) { ___scanlineIntensity_28 = value; } inline static int32_t get_offset_of__material_29() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ____material_29)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get__material_29() const { return ____material_29; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of__material_29() { return &____material_29; } inline void set__material_29(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ____material_29 = value; Il2CppCodeGenWriteBarrier((void**)(&____material_29), (void*)value); } inline static int32_t get_offset_of__isFading_30() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ____isFading_30)); } inline bool get__isFading_30() const { return ____isFading_30; } inline bool* get_address_of__isFading_30() { return &____isFading_30; } inline void set__isFading_30(bool value) { ____isFading_30 = value; } inline static int32_t get_offset_of__gammaTarget_31() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ____gammaTarget_31)); } inline float get__gammaTarget_31() const { return ____gammaTarget_31; } inline float* get_address_of__gammaTarget_31() { return &____gammaTarget_31; } inline void set__gammaTarget_31(float value) { ____gammaTarget_31 = value; } inline static int32_t get_offset_of__gammaDelta_32() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ____gammaDelta_32)); } inline float get__gammaDelta_32() const { return ____gammaDelta_32; } inline float* get_address_of__gammaDelta_32() { return &____gammaDelta_32; } inline void set__gammaDelta_32(float value) { ____gammaDelta_32 = value; } inline static int32_t get_offset_of__callback_33() { return static_cast(offsetof(RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76, ____callback_33)); } inline Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * get__callback_33() const { return ____callback_33; } inline Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 ** get_address_of__callback_33() { return &____callback_33; } inline void set__callback_33(Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * value) { ____callback_33 = value; Il2CppCodeGenWriteBarrier((void**)(&____callback_33), (void*)value); } }; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated struct DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 : public PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 { public: // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/Dof34QualitySetting UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::quality int32_t ___quality_10; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofResolution UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::resolution int32_t ___resolution_11; // System.Boolean UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::simpleTweakMode bool ___simpleTweakMode_12; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalPoint float ___focalPoint_13; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::smoothness float ___smoothness_14; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalZDistance float ___focalZDistance_15; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalZStartCurve float ___focalZStartCurve_16; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalZEndCurve float ___focalZEndCurve_17; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalStartCurve float ___focalStartCurve_18; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalEndCurve float ___focalEndCurve_19; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalDistance01 float ___focalDistance01_20; // UnityEngine.Transform UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::objectFocus Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___objectFocus_21; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::focalSize float ___focalSize_22; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bluriness int32_t ___bluriness_23; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::maxBlurSpread float ___maxBlurSpread_24; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::foregroundBlurExtrude float ___foregroundBlurExtrude_25; // UnityEngine.Shader UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::dofBlurShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___dofBlurShader_26; // UnityEngine.Material UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::dofBlurMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___dofBlurMaterial_27; // UnityEngine.Shader UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::dofShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___dofShader_28; // UnityEngine.Material UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::dofMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___dofMaterial_29; // System.Boolean UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::visualize bool ___visualize_30; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/BokehDestination UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehDestination int32_t ___bokehDestination_31; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::widthOverHeight float ___widthOverHeight_32; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::oneOverBaseSize float ___oneOverBaseSize_33; // System.Boolean UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokeh bool ___bokeh_34; // System.Boolean UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehSupport bool ___bokehSupport_35; // UnityEngine.Shader UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___bokehShader_36; // UnityEngine.Texture2D UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehTexture Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___bokehTexture_37; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehScale float ___bokehScale_38; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehIntensity float ___bokehIntensity_39; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehThresholdContrast float ___bokehThresholdContrast_40; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehThresholdLuminance float ___bokehThresholdLuminance_41; // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehDownsample int32_t ___bokehDownsample_42; // UnityEngine.Material UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___bokehMaterial_43; // UnityEngine.Camera UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::_camera Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * ____camera_44; // UnityEngine.RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::foregroundTexture RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___foregroundTexture_45; // UnityEngine.RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::mediumRezWorkTexture RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___mediumRezWorkTexture_46; // UnityEngine.RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::finalDefocus RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___finalDefocus_47; // UnityEngine.RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::lowRezWorkTexture RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___lowRezWorkTexture_48; // UnityEngine.RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehSource RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___bokehSource_49; // UnityEngine.RenderTexture UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::bokehSource2 RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___bokehSource2_50; public: inline static int32_t get_offset_of_quality_10() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___quality_10)); } inline int32_t get_quality_10() const { return ___quality_10; } inline int32_t* get_address_of_quality_10() { return &___quality_10; } inline void set_quality_10(int32_t value) { ___quality_10 = value; } inline static int32_t get_offset_of_resolution_11() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___resolution_11)); } inline int32_t get_resolution_11() const { return ___resolution_11; } inline int32_t* get_address_of_resolution_11() { return &___resolution_11; } inline void set_resolution_11(int32_t value) { ___resolution_11 = value; } inline static int32_t get_offset_of_simpleTweakMode_12() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___simpleTweakMode_12)); } inline bool get_simpleTweakMode_12() const { return ___simpleTweakMode_12; } inline bool* get_address_of_simpleTweakMode_12() { return &___simpleTweakMode_12; } inline void set_simpleTweakMode_12(bool value) { ___simpleTweakMode_12 = value; } inline static int32_t get_offset_of_focalPoint_13() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalPoint_13)); } inline float get_focalPoint_13() const { return ___focalPoint_13; } inline float* get_address_of_focalPoint_13() { return &___focalPoint_13; } inline void set_focalPoint_13(float value) { ___focalPoint_13 = value; } inline static int32_t get_offset_of_smoothness_14() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___smoothness_14)); } inline float get_smoothness_14() const { return ___smoothness_14; } inline float* get_address_of_smoothness_14() { return &___smoothness_14; } inline void set_smoothness_14(float value) { ___smoothness_14 = value; } inline static int32_t get_offset_of_focalZDistance_15() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalZDistance_15)); } inline float get_focalZDistance_15() const { return ___focalZDistance_15; } inline float* get_address_of_focalZDistance_15() { return &___focalZDistance_15; } inline void set_focalZDistance_15(float value) { ___focalZDistance_15 = value; } inline static int32_t get_offset_of_focalZStartCurve_16() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalZStartCurve_16)); } inline float get_focalZStartCurve_16() const { return ___focalZStartCurve_16; } inline float* get_address_of_focalZStartCurve_16() { return &___focalZStartCurve_16; } inline void set_focalZStartCurve_16(float value) { ___focalZStartCurve_16 = value; } inline static int32_t get_offset_of_focalZEndCurve_17() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalZEndCurve_17)); } inline float get_focalZEndCurve_17() const { return ___focalZEndCurve_17; } inline float* get_address_of_focalZEndCurve_17() { return &___focalZEndCurve_17; } inline void set_focalZEndCurve_17(float value) { ___focalZEndCurve_17 = value; } inline static int32_t get_offset_of_focalStartCurve_18() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalStartCurve_18)); } inline float get_focalStartCurve_18() const { return ___focalStartCurve_18; } inline float* get_address_of_focalStartCurve_18() { return &___focalStartCurve_18; } inline void set_focalStartCurve_18(float value) { ___focalStartCurve_18 = value; } inline static int32_t get_offset_of_focalEndCurve_19() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalEndCurve_19)); } inline float get_focalEndCurve_19() const { return ___focalEndCurve_19; } inline float* get_address_of_focalEndCurve_19() { return &___focalEndCurve_19; } inline void set_focalEndCurve_19(float value) { ___focalEndCurve_19 = value; } inline static int32_t get_offset_of_focalDistance01_20() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalDistance01_20)); } inline float get_focalDistance01_20() const { return ___focalDistance01_20; } inline float* get_address_of_focalDistance01_20() { return &___focalDistance01_20; } inline void set_focalDistance01_20(float value) { ___focalDistance01_20 = value; } inline static int32_t get_offset_of_objectFocus_21() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___objectFocus_21)); } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_objectFocus_21() const { return ___objectFocus_21; } inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_objectFocus_21() { return &___objectFocus_21; } inline void set_objectFocus_21(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value) { ___objectFocus_21 = value; Il2CppCodeGenWriteBarrier((void**)(&___objectFocus_21), (void*)value); } inline static int32_t get_offset_of_focalSize_22() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___focalSize_22)); } inline float get_focalSize_22() const { return ___focalSize_22; } inline float* get_address_of_focalSize_22() { return &___focalSize_22; } inline void set_focalSize_22(float value) { ___focalSize_22 = value; } inline static int32_t get_offset_of_bluriness_23() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bluriness_23)); } inline int32_t get_bluriness_23() const { return ___bluriness_23; } inline int32_t* get_address_of_bluriness_23() { return &___bluriness_23; } inline void set_bluriness_23(int32_t value) { ___bluriness_23 = value; } inline static int32_t get_offset_of_maxBlurSpread_24() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___maxBlurSpread_24)); } inline float get_maxBlurSpread_24() const { return ___maxBlurSpread_24; } inline float* get_address_of_maxBlurSpread_24() { return &___maxBlurSpread_24; } inline void set_maxBlurSpread_24(float value) { ___maxBlurSpread_24 = value; } inline static int32_t get_offset_of_foregroundBlurExtrude_25() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___foregroundBlurExtrude_25)); } inline float get_foregroundBlurExtrude_25() const { return ___foregroundBlurExtrude_25; } inline float* get_address_of_foregroundBlurExtrude_25() { return &___foregroundBlurExtrude_25; } inline void set_foregroundBlurExtrude_25(float value) { ___foregroundBlurExtrude_25 = value; } inline static int32_t get_offset_of_dofBlurShader_26() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___dofBlurShader_26)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_dofBlurShader_26() const { return ___dofBlurShader_26; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_dofBlurShader_26() { return &___dofBlurShader_26; } inline void set_dofBlurShader_26(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___dofBlurShader_26 = value; Il2CppCodeGenWriteBarrier((void**)(&___dofBlurShader_26), (void*)value); } inline static int32_t get_offset_of_dofBlurMaterial_27() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___dofBlurMaterial_27)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_dofBlurMaterial_27() const { return ___dofBlurMaterial_27; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_dofBlurMaterial_27() { return &___dofBlurMaterial_27; } inline void set_dofBlurMaterial_27(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___dofBlurMaterial_27 = value; Il2CppCodeGenWriteBarrier((void**)(&___dofBlurMaterial_27), (void*)value); } inline static int32_t get_offset_of_dofShader_28() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___dofShader_28)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_dofShader_28() const { return ___dofShader_28; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_dofShader_28() { return &___dofShader_28; } inline void set_dofShader_28(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___dofShader_28 = value; Il2CppCodeGenWriteBarrier((void**)(&___dofShader_28), (void*)value); } inline static int32_t get_offset_of_dofMaterial_29() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___dofMaterial_29)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_dofMaterial_29() const { return ___dofMaterial_29; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_dofMaterial_29() { return &___dofMaterial_29; } inline void set_dofMaterial_29(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___dofMaterial_29 = value; Il2CppCodeGenWriteBarrier((void**)(&___dofMaterial_29), (void*)value); } inline static int32_t get_offset_of_visualize_30() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___visualize_30)); } inline bool get_visualize_30() const { return ___visualize_30; } inline bool* get_address_of_visualize_30() { return &___visualize_30; } inline void set_visualize_30(bool value) { ___visualize_30 = value; } inline static int32_t get_offset_of_bokehDestination_31() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehDestination_31)); } inline int32_t get_bokehDestination_31() const { return ___bokehDestination_31; } inline int32_t* get_address_of_bokehDestination_31() { return &___bokehDestination_31; } inline void set_bokehDestination_31(int32_t value) { ___bokehDestination_31 = value; } inline static int32_t get_offset_of_widthOverHeight_32() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___widthOverHeight_32)); } inline float get_widthOverHeight_32() const { return ___widthOverHeight_32; } inline float* get_address_of_widthOverHeight_32() { return &___widthOverHeight_32; } inline void set_widthOverHeight_32(float value) { ___widthOverHeight_32 = value; } inline static int32_t get_offset_of_oneOverBaseSize_33() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___oneOverBaseSize_33)); } inline float get_oneOverBaseSize_33() const { return ___oneOverBaseSize_33; } inline float* get_address_of_oneOverBaseSize_33() { return &___oneOverBaseSize_33; } inline void set_oneOverBaseSize_33(float value) { ___oneOverBaseSize_33 = value; } inline static int32_t get_offset_of_bokeh_34() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokeh_34)); } inline bool get_bokeh_34() const { return ___bokeh_34; } inline bool* get_address_of_bokeh_34() { return &___bokeh_34; } inline void set_bokeh_34(bool value) { ___bokeh_34 = value; } inline static int32_t get_offset_of_bokehSupport_35() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehSupport_35)); } inline bool get_bokehSupport_35() const { return ___bokehSupport_35; } inline bool* get_address_of_bokehSupport_35() { return &___bokehSupport_35; } inline void set_bokehSupport_35(bool value) { ___bokehSupport_35 = value; } inline static int32_t get_offset_of_bokehShader_36() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehShader_36)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_bokehShader_36() const { return ___bokehShader_36; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_bokehShader_36() { return &___bokehShader_36; } inline void set_bokehShader_36(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___bokehShader_36 = value; Il2CppCodeGenWriteBarrier((void**)(&___bokehShader_36), (void*)value); } inline static int32_t get_offset_of_bokehTexture_37() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehTexture_37)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_bokehTexture_37() const { return ___bokehTexture_37; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_bokehTexture_37() { return &___bokehTexture_37; } inline void set_bokehTexture_37(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___bokehTexture_37 = value; Il2CppCodeGenWriteBarrier((void**)(&___bokehTexture_37), (void*)value); } inline static int32_t get_offset_of_bokehScale_38() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehScale_38)); } inline float get_bokehScale_38() const { return ___bokehScale_38; } inline float* get_address_of_bokehScale_38() { return &___bokehScale_38; } inline void set_bokehScale_38(float value) { ___bokehScale_38 = value; } inline static int32_t get_offset_of_bokehIntensity_39() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehIntensity_39)); } inline float get_bokehIntensity_39() const { return ___bokehIntensity_39; } inline float* get_address_of_bokehIntensity_39() { return &___bokehIntensity_39; } inline void set_bokehIntensity_39(float value) { ___bokehIntensity_39 = value; } inline static int32_t get_offset_of_bokehThresholdContrast_40() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehThresholdContrast_40)); } inline float get_bokehThresholdContrast_40() const { return ___bokehThresholdContrast_40; } inline float* get_address_of_bokehThresholdContrast_40() { return &___bokehThresholdContrast_40; } inline void set_bokehThresholdContrast_40(float value) { ___bokehThresholdContrast_40 = value; } inline static int32_t get_offset_of_bokehThresholdLuminance_41() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehThresholdLuminance_41)); } inline float get_bokehThresholdLuminance_41() const { return ___bokehThresholdLuminance_41; } inline float* get_address_of_bokehThresholdLuminance_41() { return &___bokehThresholdLuminance_41; } inline void set_bokehThresholdLuminance_41(float value) { ___bokehThresholdLuminance_41 = value; } inline static int32_t get_offset_of_bokehDownsample_42() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehDownsample_42)); } inline int32_t get_bokehDownsample_42() const { return ___bokehDownsample_42; } inline int32_t* get_address_of_bokehDownsample_42() { return &___bokehDownsample_42; } inline void set_bokehDownsample_42(int32_t value) { ___bokehDownsample_42 = value; } inline static int32_t get_offset_of_bokehMaterial_43() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehMaterial_43)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_bokehMaterial_43() const { return ___bokehMaterial_43; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_bokehMaterial_43() { return &___bokehMaterial_43; } inline void set_bokehMaterial_43(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___bokehMaterial_43 = value; Il2CppCodeGenWriteBarrier((void**)(&___bokehMaterial_43), (void*)value); } inline static int32_t get_offset_of__camera_44() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ____camera_44)); } inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * get__camera_44() const { return ____camera_44; } inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C ** get_address_of__camera_44() { return &____camera_44; } inline void set__camera_44(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * value) { ____camera_44 = value; Il2CppCodeGenWriteBarrier((void**)(&____camera_44), (void*)value); } inline static int32_t get_offset_of_foregroundTexture_45() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___foregroundTexture_45)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_foregroundTexture_45() const { return ___foregroundTexture_45; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_foregroundTexture_45() { return &___foregroundTexture_45; } inline void set_foregroundTexture_45(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___foregroundTexture_45 = value; Il2CppCodeGenWriteBarrier((void**)(&___foregroundTexture_45), (void*)value); } inline static int32_t get_offset_of_mediumRezWorkTexture_46() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___mediumRezWorkTexture_46)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_mediumRezWorkTexture_46() const { return ___mediumRezWorkTexture_46; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_mediumRezWorkTexture_46() { return &___mediumRezWorkTexture_46; } inline void set_mediumRezWorkTexture_46(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___mediumRezWorkTexture_46 = value; Il2CppCodeGenWriteBarrier((void**)(&___mediumRezWorkTexture_46), (void*)value); } inline static int32_t get_offset_of_finalDefocus_47() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___finalDefocus_47)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_finalDefocus_47() const { return ___finalDefocus_47; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_finalDefocus_47() { return &___finalDefocus_47; } inline void set_finalDefocus_47(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___finalDefocus_47 = value; Il2CppCodeGenWriteBarrier((void**)(&___finalDefocus_47), (void*)value); } inline static int32_t get_offset_of_lowRezWorkTexture_48() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___lowRezWorkTexture_48)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_lowRezWorkTexture_48() const { return ___lowRezWorkTexture_48; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_lowRezWorkTexture_48() { return &___lowRezWorkTexture_48; } inline void set_lowRezWorkTexture_48(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___lowRezWorkTexture_48 = value; Il2CppCodeGenWriteBarrier((void**)(&___lowRezWorkTexture_48), (void*)value); } inline static int32_t get_offset_of_bokehSource_49() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehSource_49)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_bokehSource_49() const { return ___bokehSource_49; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_bokehSource_49() { return &___bokehSource_49; } inline void set_bokehSource_49(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___bokehSource_49 = value; Il2CppCodeGenWriteBarrier((void**)(&___bokehSource_49), (void*)value); } inline static int32_t get_offset_of_bokehSource2_50() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137, ___bokehSource2_50)); } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * get_bokehSource2_50() const { return ___bokehSource2_50; } inline RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 ** get_address_of_bokehSource2_50() { return &___bokehSource2_50; } inline void set_bokehSource2_50(RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * value) { ___bokehSource2_50 = value; Il2CppCodeGenWriteBarrier((void**)(&___bokehSource2_50), (void*)value); } }; // DitherFilter struct DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5 : public FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E { public: // UnityEngine.Texture2D DitherFilter::ditheringReference Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___ditheringReference_6; // UnityEngine.Texture2D DitherFilter::ditheringPattern Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___ditheringPattern_7; // System.Single DitherFilter::ditheringScale float ___ditheringScale_8; public: inline static int32_t get_offset_of_ditheringReference_6() { return static_cast(offsetof(DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5, ___ditheringReference_6)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_ditheringReference_6() const { return ___ditheringReference_6; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_ditheringReference_6() { return &___ditheringReference_6; } inline void set_ditheringReference_6(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___ditheringReference_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___ditheringReference_6), (void*)value); } inline static int32_t get_offset_of_ditheringPattern_7() { return static_cast(offsetof(DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5, ___ditheringPattern_7)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_ditheringPattern_7() const { return ___ditheringPattern_7; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_ditheringPattern_7() { return &___ditheringPattern_7; } inline void set_ditheringPattern_7(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___ditheringPattern_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___ditheringPattern_7), (void*)value); } inline static int32_t get_offset_of_ditheringScale_8() { return static_cast(offsetof(DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5, ___ditheringScale_8)); } inline float get_ditheringScale_8() const { return ___ditheringScale_8; } inline float* get_address_of_ditheringScale_8() { return &___ditheringScale_8; } inline void set_ditheringScale_8(float value) { ___ditheringScale_8 = value; } }; // UnityStandardAssets.ImageEffects.EdgeDetection struct EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE : public PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 { public: // UnityStandardAssets.ImageEffects.EdgeDetection/EdgeDetectMode UnityStandardAssets.ImageEffects.EdgeDetection::mode int32_t ___mode_8; // System.Single UnityStandardAssets.ImageEffects.EdgeDetection::sensitivityDepth float ___sensitivityDepth_9; // System.Single UnityStandardAssets.ImageEffects.EdgeDetection::sensitivityNormals float ___sensitivityNormals_10; // System.Single UnityStandardAssets.ImageEffects.EdgeDetection::lumThreshold float ___lumThreshold_11; // System.Single UnityStandardAssets.ImageEffects.EdgeDetection::edgeExp float ___edgeExp_12; // System.Single UnityStandardAssets.ImageEffects.EdgeDetection::sampleDist float ___sampleDist_13; // System.Single UnityStandardAssets.ImageEffects.EdgeDetection::edgesOnly float ___edgesOnly_14; // UnityEngine.Color UnityStandardAssets.ImageEffects.EdgeDetection::edgesOnlyBgColor Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___edgesOnlyBgColor_15; // UnityEngine.Shader UnityStandardAssets.ImageEffects.EdgeDetection::edgeDetectShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___edgeDetectShader_16; // UnityEngine.Material UnityStandardAssets.ImageEffects.EdgeDetection::edgeDetectMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___edgeDetectMaterial_17; // UnityStandardAssets.ImageEffects.EdgeDetection/EdgeDetectMode UnityStandardAssets.ImageEffects.EdgeDetection::oldMode int32_t ___oldMode_18; public: inline static int32_t get_offset_of_mode_8() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___mode_8)); } inline int32_t get_mode_8() const { return ___mode_8; } inline int32_t* get_address_of_mode_8() { return &___mode_8; } inline void set_mode_8(int32_t value) { ___mode_8 = value; } inline static int32_t get_offset_of_sensitivityDepth_9() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___sensitivityDepth_9)); } inline float get_sensitivityDepth_9() const { return ___sensitivityDepth_9; } inline float* get_address_of_sensitivityDepth_9() { return &___sensitivityDepth_9; } inline void set_sensitivityDepth_9(float value) { ___sensitivityDepth_9 = value; } inline static int32_t get_offset_of_sensitivityNormals_10() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___sensitivityNormals_10)); } inline float get_sensitivityNormals_10() const { return ___sensitivityNormals_10; } inline float* get_address_of_sensitivityNormals_10() { return &___sensitivityNormals_10; } inline void set_sensitivityNormals_10(float value) { ___sensitivityNormals_10 = value; } inline static int32_t get_offset_of_lumThreshold_11() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___lumThreshold_11)); } inline float get_lumThreshold_11() const { return ___lumThreshold_11; } inline float* get_address_of_lumThreshold_11() { return &___lumThreshold_11; } inline void set_lumThreshold_11(float value) { ___lumThreshold_11 = value; } inline static int32_t get_offset_of_edgeExp_12() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___edgeExp_12)); } inline float get_edgeExp_12() const { return ___edgeExp_12; } inline float* get_address_of_edgeExp_12() { return &___edgeExp_12; } inline void set_edgeExp_12(float value) { ___edgeExp_12 = value; } inline static int32_t get_offset_of_sampleDist_13() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___sampleDist_13)); } inline float get_sampleDist_13() const { return ___sampleDist_13; } inline float* get_address_of_sampleDist_13() { return &___sampleDist_13; } inline void set_sampleDist_13(float value) { ___sampleDist_13 = value; } inline static int32_t get_offset_of_edgesOnly_14() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___edgesOnly_14)); } inline float get_edgesOnly_14() const { return ___edgesOnly_14; } inline float* get_address_of_edgesOnly_14() { return &___edgesOnly_14; } inline void set_edgesOnly_14(float value) { ___edgesOnly_14 = value; } inline static int32_t get_offset_of_edgesOnlyBgColor_15() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___edgesOnlyBgColor_15)); } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_edgesOnlyBgColor_15() const { return ___edgesOnlyBgColor_15; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_edgesOnlyBgColor_15() { return &___edgesOnlyBgColor_15; } inline void set_edgesOnlyBgColor_15(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { ___edgesOnlyBgColor_15 = value; } inline static int32_t get_offset_of_edgeDetectShader_16() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___edgeDetectShader_16)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_edgeDetectShader_16() const { return ___edgeDetectShader_16; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_edgeDetectShader_16() { return &___edgeDetectShader_16; } inline void set_edgeDetectShader_16(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___edgeDetectShader_16 = value; Il2CppCodeGenWriteBarrier((void**)(&___edgeDetectShader_16), (void*)value); } inline static int32_t get_offset_of_edgeDetectMaterial_17() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___edgeDetectMaterial_17)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_edgeDetectMaterial_17() const { return ___edgeDetectMaterial_17; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_edgeDetectMaterial_17() { return &___edgeDetectMaterial_17; } inline void set_edgeDetectMaterial_17(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___edgeDetectMaterial_17 = value; Il2CppCodeGenWriteBarrier((void**)(&___edgeDetectMaterial_17), (void*)value); } inline static int32_t get_offset_of_oldMode_18() { return static_cast(offsetof(EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE, ___oldMode_18)); } inline int32_t get_oldMode_18() const { return ___oldMode_18; } inline int32_t* get_address_of_oldMode_18() { return &___oldMode_18; } inline void set_oldMode_18(int32_t value) { ___oldMode_18 = value; } }; // UnityStandardAssets.ImageEffects.Fisheye struct Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE : public PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 { public: // System.Single UnityStandardAssets.ImageEffects.Fisheye::strengthX float ___strengthX_8; // System.Single UnityStandardAssets.ImageEffects.Fisheye::strengthY float ___strengthY_9; // UnityEngine.Shader UnityStandardAssets.ImageEffects.Fisheye::fishEyeShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___fishEyeShader_10; // UnityEngine.Material UnityStandardAssets.ImageEffects.Fisheye::fisheyeMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___fisheyeMaterial_11; public: inline static int32_t get_offset_of_strengthX_8() { return static_cast(offsetof(Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE, ___strengthX_8)); } inline float get_strengthX_8() const { return ___strengthX_8; } inline float* get_address_of_strengthX_8() { return &___strengthX_8; } inline void set_strengthX_8(float value) { ___strengthX_8 = value; } inline static int32_t get_offset_of_strengthY_9() { return static_cast(offsetof(Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE, ___strengthY_9)); } inline float get_strengthY_9() const { return ___strengthY_9; } inline float* get_address_of_strengthY_9() { return &___strengthY_9; } inline void set_strengthY_9(float value) { ___strengthY_9 = value; } inline static int32_t get_offset_of_fishEyeShader_10() { return static_cast(offsetof(Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE, ___fishEyeShader_10)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_fishEyeShader_10() const { return ___fishEyeShader_10; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_fishEyeShader_10() { return &___fishEyeShader_10; } inline void set_fishEyeShader_10(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___fishEyeShader_10 = value; Il2CppCodeGenWriteBarrier((void**)(&___fishEyeShader_10), (void*)value); } inline static int32_t get_offset_of_fisheyeMaterial_11() { return static_cast(offsetof(Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE, ___fisheyeMaterial_11)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_fisheyeMaterial_11() const { return ___fisheyeMaterial_11; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_fisheyeMaterial_11() { return &___fisheyeMaterial_11; } inline void set_fisheyeMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___fisheyeMaterial_11 = value; Il2CppCodeGenWriteBarrier((void**)(&___fisheyeMaterial_11), (void*)value); } }; // UnityStandardAssets.ImageEffects.GlobalFog struct GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683 : public PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 { public: // System.Boolean UnityStandardAssets.ImageEffects.GlobalFog::distanceFog bool ___distanceFog_8; // System.Boolean UnityStandardAssets.ImageEffects.GlobalFog::excludeFarPixels bool ___excludeFarPixels_9; // System.Boolean UnityStandardAssets.ImageEffects.GlobalFog::useRadialDistance bool ___useRadialDistance_10; // System.Boolean UnityStandardAssets.ImageEffects.GlobalFog::heightFog bool ___heightFog_11; // System.Single UnityStandardAssets.ImageEffects.GlobalFog::height float ___height_12; // System.Single UnityStandardAssets.ImageEffects.GlobalFog::heightDensity float ___heightDensity_13; // System.Single UnityStandardAssets.ImageEffects.GlobalFog::startDistance float ___startDistance_14; // UnityEngine.Shader UnityStandardAssets.ImageEffects.GlobalFog::fogShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___fogShader_15; // UnityEngine.Material UnityStandardAssets.ImageEffects.GlobalFog::fogMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___fogMaterial_16; public: inline static int32_t get_offset_of_distanceFog_8() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___distanceFog_8)); } inline bool get_distanceFog_8() const { return ___distanceFog_8; } inline bool* get_address_of_distanceFog_8() { return &___distanceFog_8; } inline void set_distanceFog_8(bool value) { ___distanceFog_8 = value; } inline static int32_t get_offset_of_excludeFarPixels_9() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___excludeFarPixels_9)); } inline bool get_excludeFarPixels_9() const { return ___excludeFarPixels_9; } inline bool* get_address_of_excludeFarPixels_9() { return &___excludeFarPixels_9; } inline void set_excludeFarPixels_9(bool value) { ___excludeFarPixels_9 = value; } inline static int32_t get_offset_of_useRadialDistance_10() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___useRadialDistance_10)); } inline bool get_useRadialDistance_10() const { return ___useRadialDistance_10; } inline bool* get_address_of_useRadialDistance_10() { return &___useRadialDistance_10; } inline void set_useRadialDistance_10(bool value) { ___useRadialDistance_10 = value; } inline static int32_t get_offset_of_heightFog_11() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___heightFog_11)); } inline bool get_heightFog_11() const { return ___heightFog_11; } inline bool* get_address_of_heightFog_11() { return &___heightFog_11; } inline void set_heightFog_11(bool value) { ___heightFog_11 = value; } inline static int32_t get_offset_of_height_12() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___height_12)); } inline float get_height_12() const { return ___height_12; } inline float* get_address_of_height_12() { return &___height_12; } inline void set_height_12(float value) { ___height_12 = value; } inline static int32_t get_offset_of_heightDensity_13() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___heightDensity_13)); } inline float get_heightDensity_13() const { return ___heightDensity_13; } inline float* get_address_of_heightDensity_13() { return &___heightDensity_13; } inline void set_heightDensity_13(float value) { ___heightDensity_13 = value; } inline static int32_t get_offset_of_startDistance_14() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___startDistance_14)); } inline float get_startDistance_14() const { return ___startDistance_14; } inline float* get_address_of_startDistance_14() { return &___startDistance_14; } inline void set_startDistance_14(float value) { ___startDistance_14 = value; } inline static int32_t get_offset_of_fogShader_15() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___fogShader_15)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_fogShader_15() const { return ___fogShader_15; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_fogShader_15() { return &___fogShader_15; } inline void set_fogShader_15(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___fogShader_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___fogShader_15), (void*)value); } inline static int32_t get_offset_of_fogMaterial_16() { return static_cast(offsetof(GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683, ___fogMaterial_16)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_fogMaterial_16() const { return ___fogMaterial_16; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_fogMaterial_16() { return &___fogMaterial_16; } inline void set_fogMaterial_16(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___fogMaterial_16 = value; Il2CppCodeGenWriteBarrier((void**)(&___fogMaterial_16), (void*)value); } }; // UnityStandardAssets.ImageEffects.Grayscale struct Grayscale_t5CF0943ADC5A11CD739CC53D308E9A1E2F9492BE : public ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 { public: // UnityEngine.Texture UnityStandardAssets.ImageEffects.Grayscale::textureRamp Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___textureRamp_6; // System.Single UnityStandardAssets.ImageEffects.Grayscale::rampOffset float ___rampOffset_7; public: inline static int32_t get_offset_of_textureRamp_6() { return static_cast(offsetof(Grayscale_t5CF0943ADC5A11CD739CC53D308E9A1E2F9492BE, ___textureRamp_6)); } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * get_textureRamp_6() const { return ___textureRamp_6; } inline Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE ** get_address_of_textureRamp_6() { return &___textureRamp_6; } inline void set_textureRamp_6(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * value) { ___textureRamp_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___textureRamp_6), (void*)value); } inline static int32_t get_offset_of_rampOffset_7() { return static_cast(offsetof(Grayscale_t5CF0943ADC5A11CD739CC53D308E9A1E2F9492BE, ___rampOffset_7)); } inline float get_rampOffset_7() const { return ___rampOffset_7; } inline float* get_address_of_rampOffset_7() { return &___rampOffset_7; } inline void set_rampOffset_7(float value) { ___rampOffset_7 = value; } }; // UnityStandardAssets.ImageEffects.NoiseAndGrain struct NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551 : public PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 { public: // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::intensityMultiplier float ___intensityMultiplier_8; // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::generalIntensity float ___generalIntensity_9; // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::blackIntensity float ___blackIntensity_10; // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::whiteIntensity float ___whiteIntensity_11; // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::midGrey float ___midGrey_12; // System.Boolean UnityStandardAssets.ImageEffects.NoiseAndGrain::dx11Grain bool ___dx11Grain_13; // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::softness float ___softness_14; // System.Boolean UnityStandardAssets.ImageEffects.NoiseAndGrain::monochrome bool ___monochrome_15; // UnityEngine.Vector3 UnityStandardAssets.ImageEffects.NoiseAndGrain::intensities Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___intensities_16; // UnityEngine.Vector3 UnityStandardAssets.ImageEffects.NoiseAndGrain::tiling Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___tiling_17; // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::monochromeTiling float ___monochromeTiling_18; // UnityEngine.FilterMode UnityStandardAssets.ImageEffects.NoiseAndGrain::filterMode int32_t ___filterMode_19; // UnityEngine.Texture2D UnityStandardAssets.ImageEffects.NoiseAndGrain::noiseTexture Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___noiseTexture_20; // UnityEngine.Shader UnityStandardAssets.ImageEffects.NoiseAndGrain::noiseShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___noiseShader_21; // UnityEngine.Material UnityStandardAssets.ImageEffects.NoiseAndGrain::noiseMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___noiseMaterial_22; // UnityEngine.Shader UnityStandardAssets.ImageEffects.NoiseAndGrain::dx11NoiseShader Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___dx11NoiseShader_23; // UnityEngine.Material UnityStandardAssets.ImageEffects.NoiseAndGrain::dx11NoiseMaterial Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___dx11NoiseMaterial_24; // UnityEngine.Mesh UnityStandardAssets.ImageEffects.NoiseAndGrain::mesh Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh_26; public: inline static int32_t get_offset_of_intensityMultiplier_8() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___intensityMultiplier_8)); } inline float get_intensityMultiplier_8() const { return ___intensityMultiplier_8; } inline float* get_address_of_intensityMultiplier_8() { return &___intensityMultiplier_8; } inline void set_intensityMultiplier_8(float value) { ___intensityMultiplier_8 = value; } inline static int32_t get_offset_of_generalIntensity_9() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___generalIntensity_9)); } inline float get_generalIntensity_9() const { return ___generalIntensity_9; } inline float* get_address_of_generalIntensity_9() { return &___generalIntensity_9; } inline void set_generalIntensity_9(float value) { ___generalIntensity_9 = value; } inline static int32_t get_offset_of_blackIntensity_10() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___blackIntensity_10)); } inline float get_blackIntensity_10() const { return ___blackIntensity_10; } inline float* get_address_of_blackIntensity_10() { return &___blackIntensity_10; } inline void set_blackIntensity_10(float value) { ___blackIntensity_10 = value; } inline static int32_t get_offset_of_whiteIntensity_11() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___whiteIntensity_11)); } inline float get_whiteIntensity_11() const { return ___whiteIntensity_11; } inline float* get_address_of_whiteIntensity_11() { return &___whiteIntensity_11; } inline void set_whiteIntensity_11(float value) { ___whiteIntensity_11 = value; } inline static int32_t get_offset_of_midGrey_12() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___midGrey_12)); } inline float get_midGrey_12() const { return ___midGrey_12; } inline float* get_address_of_midGrey_12() { return &___midGrey_12; } inline void set_midGrey_12(float value) { ___midGrey_12 = value; } inline static int32_t get_offset_of_dx11Grain_13() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___dx11Grain_13)); } inline bool get_dx11Grain_13() const { return ___dx11Grain_13; } inline bool* get_address_of_dx11Grain_13() { return &___dx11Grain_13; } inline void set_dx11Grain_13(bool value) { ___dx11Grain_13 = value; } inline static int32_t get_offset_of_softness_14() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___softness_14)); } inline float get_softness_14() const { return ___softness_14; } inline float* get_address_of_softness_14() { return &___softness_14; } inline void set_softness_14(float value) { ___softness_14 = value; } inline static int32_t get_offset_of_monochrome_15() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___monochrome_15)); } inline bool get_monochrome_15() const { return ___monochrome_15; } inline bool* get_address_of_monochrome_15() { return &___monochrome_15; } inline void set_monochrome_15(bool value) { ___monochrome_15 = value; } inline static int32_t get_offset_of_intensities_16() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___intensities_16)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_intensities_16() const { return ___intensities_16; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_intensities_16() { return &___intensities_16; } inline void set_intensities_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___intensities_16 = value; } inline static int32_t get_offset_of_tiling_17() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___tiling_17)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_tiling_17() const { return ___tiling_17; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_tiling_17() { return &___tiling_17; } inline void set_tiling_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___tiling_17 = value; } inline static int32_t get_offset_of_monochromeTiling_18() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___monochromeTiling_18)); } inline float get_monochromeTiling_18() const { return ___monochromeTiling_18; } inline float* get_address_of_monochromeTiling_18() { return &___monochromeTiling_18; } inline void set_monochromeTiling_18(float value) { ___monochromeTiling_18 = value; } inline static int32_t get_offset_of_filterMode_19() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___filterMode_19)); } inline int32_t get_filterMode_19() const { return ___filterMode_19; } inline int32_t* get_address_of_filterMode_19() { return &___filterMode_19; } inline void set_filterMode_19(int32_t value) { ___filterMode_19 = value; } inline static int32_t get_offset_of_noiseTexture_20() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___noiseTexture_20)); } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_noiseTexture_20() const { return ___noiseTexture_20; } inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_noiseTexture_20() { return &___noiseTexture_20; } inline void set_noiseTexture_20(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value) { ___noiseTexture_20 = value; Il2CppCodeGenWriteBarrier((void**)(&___noiseTexture_20), (void*)value); } inline static int32_t get_offset_of_noiseShader_21() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___noiseShader_21)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_noiseShader_21() const { return ___noiseShader_21; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_noiseShader_21() { return &___noiseShader_21; } inline void set_noiseShader_21(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___noiseShader_21 = value; Il2CppCodeGenWriteBarrier((void**)(&___noiseShader_21), (void*)value); } inline static int32_t get_offset_of_noiseMaterial_22() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___noiseMaterial_22)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_noiseMaterial_22() const { return ___noiseMaterial_22; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_noiseMaterial_22() { return &___noiseMaterial_22; } inline void set_noiseMaterial_22(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___noiseMaterial_22 = value; Il2CppCodeGenWriteBarrier((void**)(&___noiseMaterial_22), (void*)value); } inline static int32_t get_offset_of_dx11NoiseShader_23() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___dx11NoiseShader_23)); } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * get_dx11NoiseShader_23() const { return ___dx11NoiseShader_23; } inline Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 ** get_address_of_dx11NoiseShader_23() { return &___dx11NoiseShader_23; } inline void set_dx11NoiseShader_23(Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * value) { ___dx11NoiseShader_23 = value; Il2CppCodeGenWriteBarrier((void**)(&___dx11NoiseShader_23), (void*)value); } inline static int32_t get_offset_of_dx11NoiseMaterial_24() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___dx11NoiseMaterial_24)); } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_dx11NoiseMaterial_24() const { return ___dx11NoiseMaterial_24; } inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_dx11NoiseMaterial_24() { return &___dx11NoiseMaterial_24; } inline void set_dx11NoiseMaterial_24(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value) { ___dx11NoiseMaterial_24 = value; Il2CppCodeGenWriteBarrier((void**)(&___dx11NoiseMaterial_24), (void*)value); } inline static int32_t get_offset_of_mesh_26() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551, ___mesh_26)); } inline Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * get_mesh_26() const { return ___mesh_26; } inline Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 ** get_address_of_mesh_26() { return &___mesh_26; } inline void set_mesh_26(Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * value) { ___mesh_26 = value; Il2CppCodeGenWriteBarrier((void**)(&___mesh_26), (void*)value); } }; // PixelatedFilter struct PixelatedFilter_t38F29D1A94035B0F027C7888458AB3A30BB303B0 : public FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E { public: // System.Single PixelatedFilter::pixelSize float ___pixelSize_6; public: inline static int32_t get_offset_of_pixelSize_6() { return static_cast(offsetof(PixelatedFilter_t38F29D1A94035B0F027C7888458AB3A30BB303B0, ___pixelSize_6)); } inline float get_pixelSize_6() const { return ___pixelSize_6; } inline float* get_address_of_pixelSize_6() { return &___pixelSize_6; } inline void set_pixelSize_6(float value) { ___pixelSize_6 = value; } }; // System.Object // System.Object // System.Collections.Generic.List`1 struct List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4_StaticFields { public: // T[] System.Collections.Generic.List`1::_emptyArray MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492* ____emptyArray_5; public: inline static int32_t get_offset_of__emptyArray_5() { return static_cast(offsetof(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4_StaticFields, ____emptyArray_5)); } inline MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492* get__emptyArray_5() const { return ____emptyArray_5; } inline MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492** get_address_of__emptyArray_5() { return &____emptyArray_5; } inline void set__emptyArray_5(MaterialU5BU5D_t3AE4936F3CA08FB9EE182A935E665EA9CDA5E492* value) { ____emptyArray_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value); } }; // System.Collections.Generic.List`1 // System.Collections.Generic.List`1 struct List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5_StaticFields { public: // T[] System.Collections.Generic.List`1::_emptyArray ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ____emptyArray_5; public: inline static int32_t get_offset_of__emptyArray_5() { return static_cast(offsetof(List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5_StaticFields, ____emptyArray_5)); } inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get__emptyArray_5() const { return ____emptyArray_5; } inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of__emptyArray_5() { return &____emptyArray_5; } inline void set__emptyArray_5(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value) { ____emptyArray_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value); } }; // System.Collections.Generic.List`1 struct Il2CppArrayBounds; // System.Array struct Il2CppArrayBounds; // System.Array // System.Attribute // System.Attribute // Bhaptics.SDK2.Device // Bhaptics.SDK2.Device // Bhaptics.SDK2.DeviceListMessage // Bhaptics.SDK2.DeviceListMessage // Bhaptics.SDK2.IconSetting // Bhaptics.SDK2.IconSetting // UnityStandardAssets.ImageEffects.ImageEffects // UnityStandardAssets.ImageEffects.ImageEffects // Bhaptics.SDK2.MappingMessage // Bhaptics.SDK2.MappingMessage // Bhaptics.SDK2.MappingMetaData // Bhaptics.SDK2.MappingMetaData // System.MarshalByRefObject // System.MarshalByRefObject // Bhaptics.SDK2.PositonIconSetting // Bhaptics.SDK2.PositonIconSetting // UnityStandardAssets.ImageEffects.Quads struct Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields { public: // UnityEngine.Mesh[] UnityStandardAssets.ImageEffects.Quads::meshes MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* ___meshes_0; // System.Int32 UnityStandardAssets.ImageEffects.Quads::currentQuads int32_t ___currentQuads_1; public: inline static int32_t get_offset_of_meshes_0() { return static_cast(offsetof(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields, ___meshes_0)); } inline MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* get_meshes_0() const { return ___meshes_0; } inline MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8** get_address_of_meshes_0() { return &___meshes_0; } inline void set_meshes_0(MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* value) { ___meshes_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___meshes_0), (void*)value); } inline static int32_t get_offset_of_currentQuads_1() { return static_cast(offsetof(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields, ___currentQuads_1)); } inline int32_t get_currentQuads_1() const { return ___currentQuads_1; } inline int32_t* get_address_of_currentQuads_1() { return &___currentQuads_1; } inline void set_currentQuads_1(int32_t value) { ___currentQuads_1 = value; } }; // UnityStandardAssets.ImageEffects.Quads // System.String struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_5; public: inline static int32_t get_offset_of_Empty_5() { return static_cast(offsetof(String_t_StaticFields, ___Empty_5)); } inline String_t* get_Empty_5() const { return ___Empty_5; } inline String_t** get_address_of_Empty_5() { return &___Empty_5; } inline void set_Empty_5(String_t* value) { ___Empty_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value); } }; // System.String // System.ValueType // System.ValueType // UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4 // UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4 // UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2 // UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2 // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value); } }; // System.Boolean // UnityEngine.Color // UnityEngine.Color // System.DateTime struct DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_StaticFields { public: // System.Int32[] System.DateTime::DaysToMonth365 Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* ___DaysToMonth365_29; // System.Int32[] System.DateTime::DaysToMonth366 Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* ___DaysToMonth366_30; // System.DateTime System.DateTime::MinValue DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 ___MinValue_31; // System.DateTime System.DateTime::MaxValue DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 ___MaxValue_32; public: inline static int32_t get_offset_of_DaysToMonth365_29() { return static_cast(offsetof(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_StaticFields, ___DaysToMonth365_29)); } inline Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* get_DaysToMonth365_29() const { return ___DaysToMonth365_29; } inline Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32** get_address_of_DaysToMonth365_29() { return &___DaysToMonth365_29; } inline void set_DaysToMonth365_29(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* value) { ___DaysToMonth365_29 = value; Il2CppCodeGenWriteBarrier((void**)(&___DaysToMonth365_29), (void*)value); } inline static int32_t get_offset_of_DaysToMonth366_30() { return static_cast(offsetof(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_StaticFields, ___DaysToMonth366_30)); } inline Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* get_DaysToMonth366_30() const { return ___DaysToMonth366_30; } inline Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32** get_address_of_DaysToMonth366_30() { return &___DaysToMonth366_30; } inline void set_DaysToMonth366_30(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* value) { ___DaysToMonth366_30 = value; Il2CppCodeGenWriteBarrier((void**)(&___DaysToMonth366_30), (void*)value); } inline static int32_t get_offset_of_MinValue_31() { return static_cast(offsetof(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_StaticFields, ___MinValue_31)); } inline DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 get_MinValue_31() const { return ___MinValue_31; } inline DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 * get_address_of_MinValue_31() { return &___MinValue_31; } inline void set_MinValue_31(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 value) { ___MinValue_31 = value; } inline static int32_t get_offset_of_MaxValue_32() { return static_cast(offsetof(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_StaticFields, ___MaxValue_32)); } inline DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 get_MaxValue_32() const { return ___MaxValue_32; } inline DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 * get_address_of_MaxValue_32() { return &___MaxValue_32; } inline void set_MaxValue_32(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 value) { ___MaxValue_32 = value; } }; // System.DateTime // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields { public: // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0; public: inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; } inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value) { ___enumSeperatorCharArray_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value); } }; // System.Enum // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; // System.IntPtr // UnityEngine.LayerMask // UnityEngine.LayerMask // UnityEngine.Mathf struct Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_StaticFields { public: // System.Single UnityEngine.Mathf::Epsilon float ___Epsilon_0; public: inline static int32_t get_offset_of_Epsilon_0() { return static_cast(offsetof(Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_StaticFields, ___Epsilon_0)); } inline float get_Epsilon_0() const { return ___Epsilon_0; } inline float* get_address_of_Epsilon_0() { return &___Epsilon_0; } inline void set_Epsilon_0(float value) { ___Epsilon_0 = value; } }; // UnityEngine.Mathf // UnityEngine.Matrix4x4 struct Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461_StaticFields { public: // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___zeroMatrix_16; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___identityMatrix_17; public: inline static int32_t get_offset_of_zeroMatrix_16() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461_StaticFields, ___zeroMatrix_16)); } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 get_zeroMatrix_16() const { return ___zeroMatrix_16; } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 * get_address_of_zeroMatrix_16() { return &___zeroMatrix_16; } inline void set_zeroMatrix_16(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 value) { ___zeroMatrix_16 = value; } inline static int32_t get_offset_of_identityMatrix_17() { return static_cast(offsetof(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461_StaticFields, ___identityMatrix_17)); } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 get_identityMatrix_17() const { return ___identityMatrix_17; } inline Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 * get_address_of_identityMatrix_17() { return &___identityMatrix_17; } inline void set_identityMatrix_17(Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 value) { ___identityMatrix_17 = value; } }; // UnityEngine.Matrix4x4 // UnityEngine.PropertyAttribute // UnityEngine.PropertyAttribute // UnityEngine.Quaternion struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields { public: // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4; public: inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); } inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; } inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; } inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value) { ___identityQuaternion_4 = value; } }; // UnityEngine.Quaternion // UnityEngine.Rect // UnityEngine.Rect // UnityEngine.Rendering.ShaderTagId struct ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795_StaticFields { public: // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ShaderTagId::none ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 ___none_0; public: inline static int32_t get_offset_of_none_0() { return static_cast(offsetof(ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795_StaticFields, ___none_0)); } inline ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 get_none_0() const { return ___none_0; } inline ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 * get_address_of_none_0() { return &___none_0; } inline void set_none_0(ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 value) { ___none_0 = value; } }; // UnityEngine.Rendering.ShaderTagId // System.Single // System.Single // UnityEngine.Vector2 struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___negativeInfinityVector_9 = value; } }; // UnityEngine.Vector2 // UnityEngine.Vector3 struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_upVector_7() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; } inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___upVector_7 = value; } inline static int32_t get_offset_of_downVector_8() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; } inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___downVector_8 = value; } inline static int32_t get_offset_of_leftVector_9() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; } inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___leftVector_9 = value; } inline static int32_t get_offset_of_rightVector_10() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; } inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___rightVector_10 = value; } inline static int32_t get_offset_of_forwardVector_11() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; } inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___forwardVector_11 = value; } inline static int32_t get_offset_of_backVector_12() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; } inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___backVector_12 = value; } inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; } inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___positiveInfinityVector_13 = value; } inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; } inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___negativeInfinityVector_14 = value; } }; // UnityEngine.Vector3 // UnityEngine.Vector4 struct Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7_StaticFields { public: // UnityEngine.Vector4 UnityEngine.Vector4::zeroVector Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___zeroVector_5; // UnityEngine.Vector4 UnityEngine.Vector4::oneVector Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___oneVector_6; // UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___positiveInfinityVector_7; // UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___negativeInfinityVector_8; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7_StaticFields, ___zeroVector_5)); } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 get_zeroVector_5() const { return ___zeroVector_5; } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7_StaticFields, ___oneVector_6)); } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 get_oneVector_6() const { return ___oneVector_6; } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_positiveInfinityVector_7() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7_StaticFields, ___positiveInfinityVector_7)); } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 get_positiveInfinityVector_7() const { return ___positiveInfinityVector_7; } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * get_address_of_positiveInfinityVector_7() { return &___positiveInfinityVector_7; } inline void set_positiveInfinityVector_7(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 value) { ___positiveInfinityVector_7 = value; } inline static int32_t get_offset_of_negativeInfinityVector_8() { return static_cast(offsetof(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7_StaticFields, ___negativeInfinityVector_8)); } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 get_negativeInfinityVector_8() const { return ___negativeInfinityVector_8; } inline Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * get_address_of_negativeInfinityVector_8() { return &___negativeInfinityVector_8; } inline void set_negativeInfinityVector_8(Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 value) { ___negativeInfinityVector_8 = value; } }; // UnityEngine.Vector4 // System.Void // System.Void // UnityEngine.ParticleSystem/EmissionModule // UnityEngine.ParticleSystem/EmissionModule // UnityEngine.ParticleSystem/MainModule // UnityEngine.ParticleSystem/MainModule // Unity.Collections.Allocator // Unity.Collections.Allocator // UnityEngine.Rendering.Universal.AntialiasingMode // UnityEngine.Rendering.Universal.AntialiasingMode // UnityEngine.Rendering.Universal.AntialiasingQuality // UnityEngine.Rendering.Universal.AntialiasingQuality // UnityEngine.Rendering.BuiltinRenderTextureType // UnityEngine.Rendering.BuiltinRenderTextureType // UnityEngine.Rendering.Universal.CameraRenderType // UnityEngine.Rendering.Universal.CameraRenderType // UnityEngine.CameraType // UnityEngine.CameraType // UnityEngine.Rendering.ClearFlag // UnityEngine.Rendering.ClearFlag // UnityEngine.Rendering.Universal.ColorGradingMode // UnityEngine.Rendering.Universal.ColorGradingMode // UnityEngine.Rendering.CommandBuffer // UnityEngine.Rendering.CommandBuffer // UnityEngine.CubemapFace // UnityEngine.CubemapFace // UnityEngine.Rendering.CullingResults // UnityEngine.Rendering.CullingResults // System.Delegate // System.Delegate // UnityEngine.DepthTextureMode // UnityEngine.DepthTextureMode // System.IO.FileAttributes // System.IO.FileAttributes // UnityEngine.FilterMode // UnityEngine.FilterMode // UnityEngine.FogMode // UnityEngine.FogMode // UnityEngine.GUIStyleState // UnityEngine.GUIStyleState // UnityEngine.Experimental.Rendering.GraphicsFormat // UnityEngine.Experimental.Rendering.GraphicsFormat // UnityStandardAssets.ImageEffects.HDRBloomMode // UnityStandardAssets.ImageEffects.HDRBloomMode // UnityEngine.HideFlags // UnityEngine.HideFlags // InspectorButtonAttribute struct InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_StaticFields { public: // System.Single InspectorButtonAttribute::kDefaultButtonWidth float ___kDefaultButtonWidth_0; public: inline static int32_t get_offset_of_kDefaultButtonWidth_0() { return static_cast(offsetof(InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_StaticFields, ___kDefaultButtonWidth_0)); } inline float get_kDefaultButtonWidth_0() const { return ___kDefaultButtonWidth_0; } inline float* get_address_of_kDefaultButtonWidth_0() { return &___kDefaultButtonWidth_0; } inline void set_kDefaultButtonWidth_0(float value) { ___kDefaultButtonWidth_0 = value; } }; // InspectorButtonAttribute // UnityEngine.KeyCode // UnityEngine.KeyCode // UnityStandardAssets.ImageEffects.LensflareStyle34 // UnityStandardAssets.ImageEffects.LensflareStyle34 // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; // UnityEngine.Object // UnityEngine.ParticleSystemCurveMode // UnityEngine.ParticleSystemCurveMode // UnityEngine.Rendering.PerObjectData // UnityEngine.Rendering.PerObjectData // Bhaptics.SDK2.PositionType // Bhaptics.SDK2.PositionType // UnityEngine.Ray // UnityEngine.Ray // UnityEngine.RaycastHit // UnityEngine.RaycastHit // UnityEngine.RectOffset // UnityEngine.RectOffset // UnityEngine.Rendering.RenderBufferStoreAction // UnityEngine.Rendering.RenderBufferStoreAction // UnityEngine.Rendering.Universal.RenderPassEvent // UnityEngine.Rendering.Universal.RenderPassEvent // UnityEngine.RenderTextureCreationFlags // UnityEngine.RenderTextureCreationFlags // UnityEngine.RenderTextureFormat // UnityEngine.RenderTextureFormat // UnityEngine.RenderTextureMemoryless // UnityEngine.RenderTextureMemoryless // UnityEngine.Rendering.ScriptableRenderContext struct ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D_StaticFields { public: // UnityEngine.Rendering.ShaderTagId UnityEngine.Rendering.ScriptableRenderContext::kRenderTypeTag ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 ___kRenderTypeTag_0; public: inline static int32_t get_offset_of_kRenderTypeTag_0() { return static_cast(offsetof(ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D_StaticFields, ___kRenderTypeTag_0)); } inline ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 get_kRenderTypeTag_0() const { return ___kRenderTypeTag_0; } inline ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 * get_address_of_kRenderTypeTag_0() { return &___kRenderTypeTag_0; } inline void set_kRenderTypeTag_0(ShaderTagId_t51914C89B8119195DACD234D1A624AAB7A07F795 value) { ___kRenderTypeTag_0 = value; } }; // UnityEngine.Rendering.ScriptableRenderContext // UnityEngine.Rendering.Universal.ScriptableRenderPassInput // UnityEngine.Rendering.Universal.ScriptableRenderPassInput // UnityEngine.Rendering.Universal.ShadowData // UnityEngine.Rendering.Universal.ShadowData // UnityEngine.Rendering.ShadowSamplingMode // UnityEngine.Rendering.ShadowSamplingMode // UnityEngine.Rendering.SortingCriteria // UnityEngine.Rendering.SortingCriteria // UnityEngine.Space // UnityEngine.Space // UnityEngine.Rendering.Universal.StoreActionsOptimization // UnityEngine.Rendering.Universal.StoreActionsOptimization // UnityEngine.TextAnchor // UnityEngine.TextAnchor // UnityEngine.Rendering.TextureDimension // UnityEngine.Rendering.TextureDimension // UnityEngine.TextureFormat // UnityEngine.TextureFormat // UnityEngine.TextureWrapMode // UnityEngine.TextureWrapMode // UnityEngine.VRTextureUsage // UnityEngine.VRTextureUsage // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/BokehDestination // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/BokehDestination // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/Dof34QualitySetting // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/Dof34QualitySetting // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofResolution // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofResolution // UnityStandardAssets.ImageEffects.EdgeDetection/EdgeDetectMode // UnityStandardAssets.ImageEffects.EdgeDetection/EdgeDetectMode // RetroAesthetics.RetroCameraEffect/GlitchDirections // RetroAesthetics.RetroCameraEffect/GlitchDirections // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // UnityEngine.Component // UnityEngine.Component // UnityEngine.GUIStyle struct GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_StaticFields { public: // System.Boolean UnityEngine.GUIStyle::showKeyboardFocus bool ___showKeyboardFocus_14; // UnityEngine.GUIStyle UnityEngine.GUIStyle::s_None GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * ___s_None_15; public: inline static int32_t get_offset_of_showKeyboardFocus_14() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_StaticFields, ___showKeyboardFocus_14)); } inline bool get_showKeyboardFocus_14() const { return ___showKeyboardFocus_14; } inline bool* get_address_of_showKeyboardFocus_14() { return &___showKeyboardFocus_14; } inline void set_showKeyboardFocus_14(bool value) { ___showKeyboardFocus_14 = value; } inline static int32_t get_offset_of_s_None_15() { return static_cast(offsetof(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_StaticFields, ___s_None_15)); } inline GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * get_s_None_15() const { return ___s_None_15; } inline GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 ** get_address_of_s_None_15() { return &___s_None_15; } inline void set_s_None_15(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * value) { ___s_None_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___s_None_15), (void*)value); } }; // UnityEngine.GUIStyle // UnityEngine.GameObject // UnityEngine.GameObject // Bhaptics.SDK2.HapticDevice // Bhaptics.SDK2.HapticDevice // UnityEngine.Material // UnityEngine.Material // UnityEngine.Mesh // UnityEngine.Mesh // System.IO.MonoIOStat // System.IO.MonoIOStat // System.MulticastDelegate // System.MulticastDelegate // UnityEngine.Rendering.Universal.PostProcessingData // UnityEngine.Rendering.Universal.PostProcessingData // UnityEngine.Rendering.RenderTargetIdentifier // UnityEngine.Rendering.RenderTargetIdentifier // UnityEngine.RenderTextureDescriptor struct RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47_StaticFields { public: // System.Int32[] UnityEngine.RenderTextureDescriptor::depthFormatBits Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* ___depthFormatBits_8; public: inline static int32_t get_offset_of_depthFormatBits_8() { return static_cast(offsetof(RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47_StaticFields, ___depthFormatBits_8)); } inline Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* get_depthFormatBits_8() const { return ___depthFormatBits_8; } inline Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32** get_address_of_depthFormatBits_8() { return &___depthFormatBits_8; } inline void set_depthFormatBits_8(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* value) { ___depthFormatBits_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___depthFormatBits_8), (void*)value); } }; // UnityEngine.RenderTextureDescriptor // UnityEngine.ScriptableObject // UnityEngine.ScriptableObject // UnityEngine.Shader // UnityEngine.Shader // UnityEngine.Texture struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields { public: // System.Int32 UnityEngine.Texture::GenerateAllMips int32_t ___GenerateAllMips_4; public: inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); } inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; } inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; } inline void set_GenerateAllMips_4(int32_t value) { ___GenerateAllMips_4 = value; } }; // UnityEngine.Texture // UnityEngine.ParticleSystem/MinMaxCurve // UnityEngine.ParticleSystem/MinMaxCurve // UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings // UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings // System.Action // System.Action // System.AsyncCallback // System.AsyncCallback // UnityEngine.Behaviour // UnityEngine.Behaviour // UnityEngine.Rendering.Universal.CameraData // UnityEngine.Rendering.Universal.CameraData // System.IO.FileSystemInfo // System.IO.FileSystemInfo // UnityEngine.Rendering.Universal.LightData // UnityEngine.Rendering.Universal.LightData // BeautifyEffect.OnBeforeFocusEvent // BeautifyEffect.OnBeforeFocusEvent // UnityEngine.ParticleSystem // UnityEngine.ParticleSystem // UnityEngine.RenderTexture // UnityEngine.RenderTexture // UnityEngine.Renderer // UnityEngine.Renderer // UnityEngine.Rendering.Universal.ScriptableRenderPass // UnityEngine.Rendering.Universal.ScriptableRenderPass // UnityEngine.Rendering.Universal.ScriptableRenderer struct ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields { public: // UnityEngine.Rendering.Universal.ScriptableRenderer UnityEngine.Rendering.Universal.ScriptableRenderer::current ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * ___current_1; // System.Boolean UnityEngine.Rendering.Universal.ScriptableRenderer::m_UseOptimizedStoreActions bool ___m_UseOptimizedStoreActions_5; // UnityEngine.Rendering.RenderTargetIdentifier[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorAttachments RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17* ___m_ActiveColorAttachments_15; // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthAttachment RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___m_ActiveDepthAttachment_16; // UnityEngine.Rendering.RenderBufferStoreAction[] UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveColorStoreActions RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF* ___m_ActiveColorStoreActions_17; // UnityEngine.Rendering.RenderBufferStoreAction UnityEngine.Rendering.Universal.ScriptableRenderer::m_ActiveDepthStoreAction int32_t ___m_ActiveDepthStoreAction_18; // UnityEngine.Rendering.RenderTargetIdentifier[][] UnityEngine.Rendering.Universal.ScriptableRenderer::m_TrimmedColorAttachmentCopies RenderTargetIdentifierU5BU5DU5BU5D_t1A562F1B3BD9E1D98622DD9E49BCFA03BB538DEE* ___m_TrimmedColorAttachmentCopies_19; public: inline static int32_t get_offset_of_current_1() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___current_1)); } inline ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * get_current_1() const { return ___current_1; } inline ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 ** get_address_of_current_1() { return &___current_1; } inline void set_current_1(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * value) { ___current_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___current_1), (void*)value); } inline static int32_t get_offset_of_m_UseOptimizedStoreActions_5() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___m_UseOptimizedStoreActions_5)); } inline bool get_m_UseOptimizedStoreActions_5() const { return ___m_UseOptimizedStoreActions_5; } inline bool* get_address_of_m_UseOptimizedStoreActions_5() { return &___m_UseOptimizedStoreActions_5; } inline void set_m_UseOptimizedStoreActions_5(bool value) { ___m_UseOptimizedStoreActions_5 = value; } inline static int32_t get_offset_of_m_ActiveColorAttachments_15() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___m_ActiveColorAttachments_15)); } inline RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17* get_m_ActiveColorAttachments_15() const { return ___m_ActiveColorAttachments_15; } inline RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17** get_address_of_m_ActiveColorAttachments_15() { return &___m_ActiveColorAttachments_15; } inline void set_m_ActiveColorAttachments_15(RenderTargetIdentifierU5BU5D_tBA2016AC6826F6ADBDB1A83D237BD6B08D857C17* value) { ___m_ActiveColorAttachments_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ActiveColorAttachments_15), (void*)value); } inline static int32_t get_offset_of_m_ActiveDepthAttachment_16() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___m_ActiveDepthAttachment_16)); } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 get_m_ActiveDepthAttachment_16() const { return ___m_ActiveDepthAttachment_16; } inline RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * get_address_of_m_ActiveDepthAttachment_16() { return &___m_ActiveDepthAttachment_16; } inline void set_m_ActiveDepthAttachment_16(RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 value) { ___m_ActiveDepthAttachment_16 = value; } inline static int32_t get_offset_of_m_ActiveColorStoreActions_17() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___m_ActiveColorStoreActions_17)); } inline RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF* get_m_ActiveColorStoreActions_17() const { return ___m_ActiveColorStoreActions_17; } inline RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF** get_address_of_m_ActiveColorStoreActions_17() { return &___m_ActiveColorStoreActions_17; } inline void set_m_ActiveColorStoreActions_17(RenderBufferStoreActionU5BU5D_t705A51FC56751EAFDABE1033BBDEF052671F97CF* value) { ___m_ActiveColorStoreActions_17 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ActiveColorStoreActions_17), (void*)value); } inline static int32_t get_offset_of_m_ActiveDepthStoreAction_18() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___m_ActiveDepthStoreAction_18)); } inline int32_t get_m_ActiveDepthStoreAction_18() const { return ___m_ActiveDepthStoreAction_18; } inline int32_t* get_address_of_m_ActiveDepthStoreAction_18() { return &___m_ActiveDepthStoreAction_18; } inline void set_m_ActiveDepthStoreAction_18(int32_t value) { ___m_ActiveDepthStoreAction_18 = value; } inline static int32_t get_offset_of_m_TrimmedColorAttachmentCopies_19() { return static_cast(offsetof(ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133_StaticFields, ___m_TrimmedColorAttachmentCopies_19)); } inline RenderTargetIdentifierU5BU5DU5BU5D_t1A562F1B3BD9E1D98622DD9E49BCFA03BB538DEE* get_m_TrimmedColorAttachmentCopies_19() const { return ___m_TrimmedColorAttachmentCopies_19; } inline RenderTargetIdentifierU5BU5DU5BU5D_t1A562F1B3BD9E1D98622DD9E49BCFA03BB538DEE** get_address_of_m_TrimmedColorAttachmentCopies_19() { return &___m_TrimmedColorAttachmentCopies_19; } inline void set_m_TrimmedColorAttachmentCopies_19(RenderTargetIdentifierU5BU5DU5BU5D_t1A562F1B3BD9E1D98622DD9E49BCFA03BB538DEE* value) { ___m_TrimmedColorAttachmentCopies_19 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_TrimmedColorAttachmentCopies_19), (void*)value); } }; // UnityEngine.Rendering.Universal.ScriptableRenderer // UnityEngine.Rendering.Universal.ScriptableRendererFeature // UnityEngine.Rendering.Universal.ScriptableRendererFeature // UnityEngine.Texture2D // UnityEngine.Texture2D // UnityEngine.Texture3D // UnityEngine.Texture3D // UnityEngine.Transform // UnityEngine.Transform // UnityEngine.Camera struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields { public: // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5; // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6; public: inline static int32_t get_offset_of_onPreCull_4() { return static_cast(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); } inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; } inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; } inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value) { ___onPreCull_4 = value; Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value); } inline static int32_t get_offset_of_onPreRender_5() { return static_cast(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); } inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; } inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; } inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value) { ___onPreRender_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value); } inline static int32_t get_offset_of_onPostRender_6() { return static_cast(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); } inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; } inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; } inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value) { ___onPostRender_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value); } }; // UnityEngine.Camera // System.IO.DirectoryInfo // System.IO.DirectoryInfo // System.IO.FileInfo // System.IO.FileInfo // UnityEngine.Light // UnityEngine.Light // UnityEngine.MonoBehaviour // UnityEngine.MonoBehaviour // UnityEngine.Rendering.Universal.PostProcessUrp struct PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_StaticFields { public: // UnityEngine.Rendering.Universal.PostProcessUrp UnityEngine.Rendering.Universal.PostProcessUrp::k__BackingField PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * ___U3CInstanceU3Ek__BackingField_5; public: inline static int32_t get_offset_of_U3CInstanceU3Ek__BackingField_5() { return static_cast(offsetof(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_StaticFields, ___U3CInstanceU3Ek__BackingField_5)); } inline PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * get_U3CInstanceU3Ek__BackingField_5() const { return ___U3CInstanceU3Ek__BackingField_5; } inline PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 ** get_address_of_U3CInstanceU3Ek__BackingField_5() { return &___U3CInstanceU3Ek__BackingField_5; } inline void set_U3CInstanceU3Ek__BackingField_5(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * value) { ___U3CInstanceU3Ek__BackingField_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___U3CInstanceU3Ek__BackingField_5), (void*)value); } }; // UnityEngine.Rendering.Universal.PostProcessUrp // UnityEngine.Rendering.Universal.PostProcessUrpPass struct PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields { public: // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::blurTexString int32_t ___blurTexString_51; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::maskTextureString int32_t ___maskTextureString_52; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::blurAmountString int32_t ___blurAmountString_53; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomColorString int32_t ___bloomColorString_54; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::blDiffuseString int32_t ___blDiffuseString_55; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::blDataString int32_t ___blDataString_56; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::lutTextureString int32_t ___lutTextureString_57; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::lutAmountString int32_t ___lutAmountString_58; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::colorString int32_t ___colorString_59; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::contrastString int32_t ___contrastString_60; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::brightnessString int32_t ___brightnessString_61; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::saturationString int32_t ___saturationString_62; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::centralFactorString int32_t ___centralFactorString_63; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::sideFactorString int32_t ___sideFactorString_64; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::offsetString int32_t ___offsetString_65; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::fishEyeString int32_t ___fishEyeString_66; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::lensdistortionString int32_t ___lensdistortionString_67; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::vignetteColorString int32_t ___vignetteColorString_68; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::vignetteAmountString int32_t ___vignetteAmountString_69; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::vignetteSoftnessString int32_t ___vignetteSoftnessString_70; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::blurTempString int32_t ___blurTempString_71; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::blurTemp1String int32_t ___blurTemp1String_72; // System.Int32 UnityEngine.Rendering.Universal.PostProcessUrpPass::tempCopyString int32_t ___tempCopyString_73; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::bloomKeyword String_t* ___bloomKeyword_74; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::blurKeyword String_t* ___blurKeyword_75; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::chromaKeyword String_t* ___chromaKeyword_76; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::lutKeyword String_t* ___lutKeyword_77; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::filterKeyword String_t* ___filterKeyword_78; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::shaprenKeyword String_t* ___shaprenKeyword_79; // System.String UnityEngine.Rendering.Universal.PostProcessUrpPass::distortionKeyword String_t* ___distortionKeyword_80; public: inline static int32_t get_offset_of_blurTexString_51() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blurTexString_51)); } inline int32_t get_blurTexString_51() const { return ___blurTexString_51; } inline int32_t* get_address_of_blurTexString_51() { return &___blurTexString_51; } inline void set_blurTexString_51(int32_t value) { ___blurTexString_51 = value; } inline static int32_t get_offset_of_maskTextureString_52() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___maskTextureString_52)); } inline int32_t get_maskTextureString_52() const { return ___maskTextureString_52; } inline int32_t* get_address_of_maskTextureString_52() { return &___maskTextureString_52; } inline void set_maskTextureString_52(int32_t value) { ___maskTextureString_52 = value; } inline static int32_t get_offset_of_blurAmountString_53() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blurAmountString_53)); } inline int32_t get_blurAmountString_53() const { return ___blurAmountString_53; } inline int32_t* get_address_of_blurAmountString_53() { return &___blurAmountString_53; } inline void set_blurAmountString_53(int32_t value) { ___blurAmountString_53 = value; } inline static int32_t get_offset_of_bloomColorString_54() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___bloomColorString_54)); } inline int32_t get_bloomColorString_54() const { return ___bloomColorString_54; } inline int32_t* get_address_of_bloomColorString_54() { return &___bloomColorString_54; } inline void set_bloomColorString_54(int32_t value) { ___bloomColorString_54 = value; } inline static int32_t get_offset_of_blDiffuseString_55() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blDiffuseString_55)); } inline int32_t get_blDiffuseString_55() const { return ___blDiffuseString_55; } inline int32_t* get_address_of_blDiffuseString_55() { return &___blDiffuseString_55; } inline void set_blDiffuseString_55(int32_t value) { ___blDiffuseString_55 = value; } inline static int32_t get_offset_of_blDataString_56() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blDataString_56)); } inline int32_t get_blDataString_56() const { return ___blDataString_56; } inline int32_t* get_address_of_blDataString_56() { return &___blDataString_56; } inline void set_blDataString_56(int32_t value) { ___blDataString_56 = value; } inline static int32_t get_offset_of_lutTextureString_57() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___lutTextureString_57)); } inline int32_t get_lutTextureString_57() const { return ___lutTextureString_57; } inline int32_t* get_address_of_lutTextureString_57() { return &___lutTextureString_57; } inline void set_lutTextureString_57(int32_t value) { ___lutTextureString_57 = value; } inline static int32_t get_offset_of_lutAmountString_58() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___lutAmountString_58)); } inline int32_t get_lutAmountString_58() const { return ___lutAmountString_58; } inline int32_t* get_address_of_lutAmountString_58() { return &___lutAmountString_58; } inline void set_lutAmountString_58(int32_t value) { ___lutAmountString_58 = value; } inline static int32_t get_offset_of_colorString_59() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___colorString_59)); } inline int32_t get_colorString_59() const { return ___colorString_59; } inline int32_t* get_address_of_colorString_59() { return &___colorString_59; } inline void set_colorString_59(int32_t value) { ___colorString_59 = value; } inline static int32_t get_offset_of_contrastString_60() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___contrastString_60)); } inline int32_t get_contrastString_60() const { return ___contrastString_60; } inline int32_t* get_address_of_contrastString_60() { return &___contrastString_60; } inline void set_contrastString_60(int32_t value) { ___contrastString_60 = value; } inline static int32_t get_offset_of_brightnessString_61() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___brightnessString_61)); } inline int32_t get_brightnessString_61() const { return ___brightnessString_61; } inline int32_t* get_address_of_brightnessString_61() { return &___brightnessString_61; } inline void set_brightnessString_61(int32_t value) { ___brightnessString_61 = value; } inline static int32_t get_offset_of_saturationString_62() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___saturationString_62)); } inline int32_t get_saturationString_62() const { return ___saturationString_62; } inline int32_t* get_address_of_saturationString_62() { return &___saturationString_62; } inline void set_saturationString_62(int32_t value) { ___saturationString_62 = value; } inline static int32_t get_offset_of_centralFactorString_63() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___centralFactorString_63)); } inline int32_t get_centralFactorString_63() const { return ___centralFactorString_63; } inline int32_t* get_address_of_centralFactorString_63() { return &___centralFactorString_63; } inline void set_centralFactorString_63(int32_t value) { ___centralFactorString_63 = value; } inline static int32_t get_offset_of_sideFactorString_64() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___sideFactorString_64)); } inline int32_t get_sideFactorString_64() const { return ___sideFactorString_64; } inline int32_t* get_address_of_sideFactorString_64() { return &___sideFactorString_64; } inline void set_sideFactorString_64(int32_t value) { ___sideFactorString_64 = value; } inline static int32_t get_offset_of_offsetString_65() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___offsetString_65)); } inline int32_t get_offsetString_65() const { return ___offsetString_65; } inline int32_t* get_address_of_offsetString_65() { return &___offsetString_65; } inline void set_offsetString_65(int32_t value) { ___offsetString_65 = value; } inline static int32_t get_offset_of_fishEyeString_66() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___fishEyeString_66)); } inline int32_t get_fishEyeString_66() const { return ___fishEyeString_66; } inline int32_t* get_address_of_fishEyeString_66() { return &___fishEyeString_66; } inline void set_fishEyeString_66(int32_t value) { ___fishEyeString_66 = value; } inline static int32_t get_offset_of_lensdistortionString_67() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___lensdistortionString_67)); } inline int32_t get_lensdistortionString_67() const { return ___lensdistortionString_67; } inline int32_t* get_address_of_lensdistortionString_67() { return &___lensdistortionString_67; } inline void set_lensdistortionString_67(int32_t value) { ___lensdistortionString_67 = value; } inline static int32_t get_offset_of_vignetteColorString_68() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___vignetteColorString_68)); } inline int32_t get_vignetteColorString_68() const { return ___vignetteColorString_68; } inline int32_t* get_address_of_vignetteColorString_68() { return &___vignetteColorString_68; } inline void set_vignetteColorString_68(int32_t value) { ___vignetteColorString_68 = value; } inline static int32_t get_offset_of_vignetteAmountString_69() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___vignetteAmountString_69)); } inline int32_t get_vignetteAmountString_69() const { return ___vignetteAmountString_69; } inline int32_t* get_address_of_vignetteAmountString_69() { return &___vignetteAmountString_69; } inline void set_vignetteAmountString_69(int32_t value) { ___vignetteAmountString_69 = value; } inline static int32_t get_offset_of_vignetteSoftnessString_70() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___vignetteSoftnessString_70)); } inline int32_t get_vignetteSoftnessString_70() const { return ___vignetteSoftnessString_70; } inline int32_t* get_address_of_vignetteSoftnessString_70() { return &___vignetteSoftnessString_70; } inline void set_vignetteSoftnessString_70(int32_t value) { ___vignetteSoftnessString_70 = value; } inline static int32_t get_offset_of_blurTempString_71() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blurTempString_71)); } inline int32_t get_blurTempString_71() const { return ___blurTempString_71; } inline int32_t* get_address_of_blurTempString_71() { return &___blurTempString_71; } inline void set_blurTempString_71(int32_t value) { ___blurTempString_71 = value; } inline static int32_t get_offset_of_blurTemp1String_72() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blurTemp1String_72)); } inline int32_t get_blurTemp1String_72() const { return ___blurTemp1String_72; } inline int32_t* get_address_of_blurTemp1String_72() { return &___blurTemp1String_72; } inline void set_blurTemp1String_72(int32_t value) { ___blurTemp1String_72 = value; } inline static int32_t get_offset_of_tempCopyString_73() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___tempCopyString_73)); } inline int32_t get_tempCopyString_73() const { return ___tempCopyString_73; } inline int32_t* get_address_of_tempCopyString_73() { return &___tempCopyString_73; } inline void set_tempCopyString_73(int32_t value) { ___tempCopyString_73 = value; } inline static int32_t get_offset_of_bloomKeyword_74() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___bloomKeyword_74)); } inline String_t* get_bloomKeyword_74() const { return ___bloomKeyword_74; } inline String_t** get_address_of_bloomKeyword_74() { return &___bloomKeyword_74; } inline void set_bloomKeyword_74(String_t* value) { ___bloomKeyword_74 = value; Il2CppCodeGenWriteBarrier((void**)(&___bloomKeyword_74), (void*)value); } inline static int32_t get_offset_of_blurKeyword_75() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___blurKeyword_75)); } inline String_t* get_blurKeyword_75() const { return ___blurKeyword_75; } inline String_t** get_address_of_blurKeyword_75() { return &___blurKeyword_75; } inline void set_blurKeyword_75(String_t* value) { ___blurKeyword_75 = value; Il2CppCodeGenWriteBarrier((void**)(&___blurKeyword_75), (void*)value); } inline static int32_t get_offset_of_chromaKeyword_76() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___chromaKeyword_76)); } inline String_t* get_chromaKeyword_76() const { return ___chromaKeyword_76; } inline String_t** get_address_of_chromaKeyword_76() { return &___chromaKeyword_76; } inline void set_chromaKeyword_76(String_t* value) { ___chromaKeyword_76 = value; Il2CppCodeGenWriteBarrier((void**)(&___chromaKeyword_76), (void*)value); } inline static int32_t get_offset_of_lutKeyword_77() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___lutKeyword_77)); } inline String_t* get_lutKeyword_77() const { return ___lutKeyword_77; } inline String_t** get_address_of_lutKeyword_77() { return &___lutKeyword_77; } inline void set_lutKeyword_77(String_t* value) { ___lutKeyword_77 = value; Il2CppCodeGenWriteBarrier((void**)(&___lutKeyword_77), (void*)value); } inline static int32_t get_offset_of_filterKeyword_78() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___filterKeyword_78)); } inline String_t* get_filterKeyword_78() const { return ___filterKeyword_78; } inline String_t** get_address_of_filterKeyword_78() { return &___filterKeyword_78; } inline void set_filterKeyword_78(String_t* value) { ___filterKeyword_78 = value; Il2CppCodeGenWriteBarrier((void**)(&___filterKeyword_78), (void*)value); } inline static int32_t get_offset_of_shaprenKeyword_79() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___shaprenKeyword_79)); } inline String_t* get_shaprenKeyword_79() const { return ___shaprenKeyword_79; } inline String_t** get_address_of_shaprenKeyword_79() { return &___shaprenKeyword_79; } inline void set_shaprenKeyword_79(String_t* value) { ___shaprenKeyword_79 = value; Il2CppCodeGenWriteBarrier((void**)(&___shaprenKeyword_79), (void*)value); } inline static int32_t get_offset_of_distortionKeyword_80() { return static_cast(offsetof(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields, ___distortionKeyword_80)); } inline String_t* get_distortionKeyword_80() const { return ___distortionKeyword_80; } inline String_t** get_address_of_distortionKeyword_80() { return &___distortionKeyword_80; } inline void set_distortionKeyword_80(String_t* value) { ___distortionKeyword_80 = value; Il2CppCodeGenWriteBarrier((void**)(&___distortionKeyword_80), (void*)value); } }; // UnityEngine.Rendering.Universal.PostProcessUrpPass // UnityEngine.Rendering.Universal.RenderingData // UnityEngine.Rendering.Universal.RenderingData // EFFlight // EFFlight // EditValues // EditValues // UnityStandardAssets.Effects.ExplosionFireAndDebris // UnityStandardAssets.Effects.ExplosionFireAndDebris // UnityStandardAssets.Effects.ExplosionPhysicsForce // UnityStandardAssets.Effects.ExplosionPhysicsForce // UnityStandardAssets.Effects.ExtinguishableParticleSystem // UnityStandardAssets.Effects.ExtinguishableParticleSystem // FPS // FPS // FilterBehavior // FilterBehavior // UnityStandardAssets.Effects.FireLight // UnityStandardAssets.Effects.FireLight // FrameByFrameRendering_Default // FrameByFrameRendering_Default // FrameByFrameRendering_Manual // FrameByFrameRendering_Manual // UnityStandardAssets.Effects.Hose // UnityStandardAssets.Effects.Hose // UnityStandardAssets.ImageEffects.ImageEffectBase // UnityStandardAssets.ImageEffects.ImageEffectBase // LEDImageEffect // LEDImageEffect // MobileBloom struct MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields { public: // System.Int32 MobileBloom::blurAmountString int32_t ___blurAmountString_9; // System.Int32 MobileBloom::bloomColorString int32_t ___bloomColorString_10; // System.Int32 MobileBloom::blDataString int32_t ___blDataString_11; // System.Int32 MobileBloom::bloomTexString int32_t ___bloomTexString_12; public: inline static int32_t get_offset_of_blurAmountString_9() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields, ___blurAmountString_9)); } inline int32_t get_blurAmountString_9() const { return ___blurAmountString_9; } inline int32_t* get_address_of_blurAmountString_9() { return &___blurAmountString_9; } inline void set_blurAmountString_9(int32_t value) { ___blurAmountString_9 = value; } inline static int32_t get_offset_of_bloomColorString_10() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields, ___bloomColorString_10)); } inline int32_t get_bloomColorString_10() const { return ___bloomColorString_10; } inline int32_t* get_address_of_bloomColorString_10() { return &___bloomColorString_10; } inline void set_bloomColorString_10(int32_t value) { ___bloomColorString_10 = value; } inline static int32_t get_offset_of_blDataString_11() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields, ___blDataString_11)); } inline int32_t get_blDataString_11() const { return ___blDataString_11; } inline int32_t* get_address_of_blDataString_11() { return &___blDataString_11; } inline void set_blDataString_11(int32_t value) { ___blDataString_11 = value; } inline static int32_t get_offset_of_bloomTexString_12() { return static_cast(offsetof(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields, ___bloomTexString_12)); } inline int32_t get_bloomTexString_12() const { return ___bloomTexString_12; } inline int32_t* get_address_of_bloomTexString_12() { return &___bloomTexString_12; } inline void set_bloomTexString_12(int32_t value) { ___bloomTexString_12 = value; } }; // MobileBloom // MobilePostProcessing struct MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields { public: // System.Int32 MobilePostProcessing::blurTexString int32_t ___blurTexString_34; // System.Int32 MobilePostProcessing::maskTextureString int32_t ___maskTextureString_35; // System.Int32 MobilePostProcessing::blurAmountString int32_t ___blurAmountString_36; // System.Int32 MobilePostProcessing::bloomColorString int32_t ___bloomColorString_37; // System.Int32 MobilePostProcessing::blDiffuseString int32_t ___blDiffuseString_38; // System.Int32 MobilePostProcessing::blDataString int32_t ___blDataString_39; // System.Int32 MobilePostProcessing::lutTextureString int32_t ___lutTextureString_40; // System.Int32 MobilePostProcessing::lutAmountString int32_t ___lutAmountString_41; // System.Int32 MobilePostProcessing::colorString int32_t ___colorString_42; // System.Int32 MobilePostProcessing::contrastString int32_t ___contrastString_43; // System.Int32 MobilePostProcessing::brightnessString int32_t ___brightnessString_44; // System.Int32 MobilePostProcessing::saturationString int32_t ___saturationString_45; // System.Int32 MobilePostProcessing::centralFactorString int32_t ___centralFactorString_46; // System.Int32 MobilePostProcessing::sideFactorString int32_t ___sideFactorString_47; // System.Int32 MobilePostProcessing::offsetString int32_t ___offsetString_48; // System.Int32 MobilePostProcessing::fishEyeString int32_t ___fishEyeString_49; // System.Int32 MobilePostProcessing::lensdistortionString int32_t ___lensdistortionString_50; // System.Int32 MobilePostProcessing::vignetteColorString int32_t ___vignetteColorString_51; // System.Int32 MobilePostProcessing::vignetteAmountString int32_t ___vignetteAmountString_52; // System.Int32 MobilePostProcessing::vignetteSoftnessString int32_t ___vignetteSoftnessString_53; // System.String MobilePostProcessing::bloomKeyword String_t* ___bloomKeyword_54; // System.String MobilePostProcessing::blurKeyword String_t* ___blurKeyword_55; // System.String MobilePostProcessing::chromaKeyword String_t* ___chromaKeyword_56; // System.String MobilePostProcessing::lutKeyword String_t* ___lutKeyword_57; // System.String MobilePostProcessing::filterKeyword String_t* ___filterKeyword_58; // System.String MobilePostProcessing::shaprenKeyword String_t* ___shaprenKeyword_59; // System.String MobilePostProcessing::distortionKeyword String_t* ___distortionKeyword_60; public: inline static int32_t get_offset_of_blurTexString_34() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___blurTexString_34)); } inline int32_t get_blurTexString_34() const { return ___blurTexString_34; } inline int32_t* get_address_of_blurTexString_34() { return &___blurTexString_34; } inline void set_blurTexString_34(int32_t value) { ___blurTexString_34 = value; } inline static int32_t get_offset_of_maskTextureString_35() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___maskTextureString_35)); } inline int32_t get_maskTextureString_35() const { return ___maskTextureString_35; } inline int32_t* get_address_of_maskTextureString_35() { return &___maskTextureString_35; } inline void set_maskTextureString_35(int32_t value) { ___maskTextureString_35 = value; } inline static int32_t get_offset_of_blurAmountString_36() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___blurAmountString_36)); } inline int32_t get_blurAmountString_36() const { return ___blurAmountString_36; } inline int32_t* get_address_of_blurAmountString_36() { return &___blurAmountString_36; } inline void set_blurAmountString_36(int32_t value) { ___blurAmountString_36 = value; } inline static int32_t get_offset_of_bloomColorString_37() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___bloomColorString_37)); } inline int32_t get_bloomColorString_37() const { return ___bloomColorString_37; } inline int32_t* get_address_of_bloomColorString_37() { return &___bloomColorString_37; } inline void set_bloomColorString_37(int32_t value) { ___bloomColorString_37 = value; } inline static int32_t get_offset_of_blDiffuseString_38() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___blDiffuseString_38)); } inline int32_t get_blDiffuseString_38() const { return ___blDiffuseString_38; } inline int32_t* get_address_of_blDiffuseString_38() { return &___blDiffuseString_38; } inline void set_blDiffuseString_38(int32_t value) { ___blDiffuseString_38 = value; } inline static int32_t get_offset_of_blDataString_39() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___blDataString_39)); } inline int32_t get_blDataString_39() const { return ___blDataString_39; } inline int32_t* get_address_of_blDataString_39() { return &___blDataString_39; } inline void set_blDataString_39(int32_t value) { ___blDataString_39 = value; } inline static int32_t get_offset_of_lutTextureString_40() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___lutTextureString_40)); } inline int32_t get_lutTextureString_40() const { return ___lutTextureString_40; } inline int32_t* get_address_of_lutTextureString_40() { return &___lutTextureString_40; } inline void set_lutTextureString_40(int32_t value) { ___lutTextureString_40 = value; } inline static int32_t get_offset_of_lutAmountString_41() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___lutAmountString_41)); } inline int32_t get_lutAmountString_41() const { return ___lutAmountString_41; } inline int32_t* get_address_of_lutAmountString_41() { return &___lutAmountString_41; } inline void set_lutAmountString_41(int32_t value) { ___lutAmountString_41 = value; } inline static int32_t get_offset_of_colorString_42() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___colorString_42)); } inline int32_t get_colorString_42() const { return ___colorString_42; } inline int32_t* get_address_of_colorString_42() { return &___colorString_42; } inline void set_colorString_42(int32_t value) { ___colorString_42 = value; } inline static int32_t get_offset_of_contrastString_43() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___contrastString_43)); } inline int32_t get_contrastString_43() const { return ___contrastString_43; } inline int32_t* get_address_of_contrastString_43() { return &___contrastString_43; } inline void set_contrastString_43(int32_t value) { ___contrastString_43 = value; } inline static int32_t get_offset_of_brightnessString_44() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___brightnessString_44)); } inline int32_t get_brightnessString_44() const { return ___brightnessString_44; } inline int32_t* get_address_of_brightnessString_44() { return &___brightnessString_44; } inline void set_brightnessString_44(int32_t value) { ___brightnessString_44 = value; } inline static int32_t get_offset_of_saturationString_45() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___saturationString_45)); } inline int32_t get_saturationString_45() const { return ___saturationString_45; } inline int32_t* get_address_of_saturationString_45() { return &___saturationString_45; } inline void set_saturationString_45(int32_t value) { ___saturationString_45 = value; } inline static int32_t get_offset_of_centralFactorString_46() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___centralFactorString_46)); } inline int32_t get_centralFactorString_46() const { return ___centralFactorString_46; } inline int32_t* get_address_of_centralFactorString_46() { return &___centralFactorString_46; } inline void set_centralFactorString_46(int32_t value) { ___centralFactorString_46 = value; } inline static int32_t get_offset_of_sideFactorString_47() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___sideFactorString_47)); } inline int32_t get_sideFactorString_47() const { return ___sideFactorString_47; } inline int32_t* get_address_of_sideFactorString_47() { return &___sideFactorString_47; } inline void set_sideFactorString_47(int32_t value) { ___sideFactorString_47 = value; } inline static int32_t get_offset_of_offsetString_48() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___offsetString_48)); } inline int32_t get_offsetString_48() const { return ___offsetString_48; } inline int32_t* get_address_of_offsetString_48() { return &___offsetString_48; } inline void set_offsetString_48(int32_t value) { ___offsetString_48 = value; } inline static int32_t get_offset_of_fishEyeString_49() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___fishEyeString_49)); } inline int32_t get_fishEyeString_49() const { return ___fishEyeString_49; } inline int32_t* get_address_of_fishEyeString_49() { return &___fishEyeString_49; } inline void set_fishEyeString_49(int32_t value) { ___fishEyeString_49 = value; } inline static int32_t get_offset_of_lensdistortionString_50() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___lensdistortionString_50)); } inline int32_t get_lensdistortionString_50() const { return ___lensdistortionString_50; } inline int32_t* get_address_of_lensdistortionString_50() { return &___lensdistortionString_50; } inline void set_lensdistortionString_50(int32_t value) { ___lensdistortionString_50 = value; } inline static int32_t get_offset_of_vignetteColorString_51() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___vignetteColorString_51)); } inline int32_t get_vignetteColorString_51() const { return ___vignetteColorString_51; } inline int32_t* get_address_of_vignetteColorString_51() { return &___vignetteColorString_51; } inline void set_vignetteColorString_51(int32_t value) { ___vignetteColorString_51 = value; } inline static int32_t get_offset_of_vignetteAmountString_52() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___vignetteAmountString_52)); } inline int32_t get_vignetteAmountString_52() const { return ___vignetteAmountString_52; } inline int32_t* get_address_of_vignetteAmountString_52() { return &___vignetteAmountString_52; } inline void set_vignetteAmountString_52(int32_t value) { ___vignetteAmountString_52 = value; } inline static int32_t get_offset_of_vignetteSoftnessString_53() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___vignetteSoftnessString_53)); } inline int32_t get_vignetteSoftnessString_53() const { return ___vignetteSoftnessString_53; } inline int32_t* get_address_of_vignetteSoftnessString_53() { return &___vignetteSoftnessString_53; } inline void set_vignetteSoftnessString_53(int32_t value) { ___vignetteSoftnessString_53 = value; } inline static int32_t get_offset_of_bloomKeyword_54() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___bloomKeyword_54)); } inline String_t* get_bloomKeyword_54() const { return ___bloomKeyword_54; } inline String_t** get_address_of_bloomKeyword_54() { return &___bloomKeyword_54; } inline void set_bloomKeyword_54(String_t* value) { ___bloomKeyword_54 = value; Il2CppCodeGenWriteBarrier((void**)(&___bloomKeyword_54), (void*)value); } inline static int32_t get_offset_of_blurKeyword_55() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___blurKeyword_55)); } inline String_t* get_blurKeyword_55() const { return ___blurKeyword_55; } inline String_t** get_address_of_blurKeyword_55() { return &___blurKeyword_55; } inline void set_blurKeyword_55(String_t* value) { ___blurKeyword_55 = value; Il2CppCodeGenWriteBarrier((void**)(&___blurKeyword_55), (void*)value); } inline static int32_t get_offset_of_chromaKeyword_56() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___chromaKeyword_56)); } inline String_t* get_chromaKeyword_56() const { return ___chromaKeyword_56; } inline String_t** get_address_of_chromaKeyword_56() { return &___chromaKeyword_56; } inline void set_chromaKeyword_56(String_t* value) { ___chromaKeyword_56 = value; Il2CppCodeGenWriteBarrier((void**)(&___chromaKeyword_56), (void*)value); } inline static int32_t get_offset_of_lutKeyword_57() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___lutKeyword_57)); } inline String_t* get_lutKeyword_57() const { return ___lutKeyword_57; } inline String_t** get_address_of_lutKeyword_57() { return &___lutKeyword_57; } inline void set_lutKeyword_57(String_t* value) { ___lutKeyword_57 = value; Il2CppCodeGenWriteBarrier((void**)(&___lutKeyword_57), (void*)value); } inline static int32_t get_offset_of_filterKeyword_58() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___filterKeyword_58)); } inline String_t* get_filterKeyword_58() const { return ___filterKeyword_58; } inline String_t** get_address_of_filterKeyword_58() { return &___filterKeyword_58; } inline void set_filterKeyword_58(String_t* value) { ___filterKeyword_58 = value; Il2CppCodeGenWriteBarrier((void**)(&___filterKeyword_58), (void*)value); } inline static int32_t get_offset_of_shaprenKeyword_59() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___shaprenKeyword_59)); } inline String_t* get_shaprenKeyword_59() const { return ___shaprenKeyword_59; } inline String_t** get_address_of_shaprenKeyword_59() { return &___shaprenKeyword_59; } inline void set_shaprenKeyword_59(String_t* value) { ___shaprenKeyword_59 = value; Il2CppCodeGenWriteBarrier((void**)(&___shaprenKeyword_59), (void*)value); } inline static int32_t get_offset_of_distortionKeyword_60() { return static_cast(offsetof(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields, ___distortionKeyword_60)); } inline String_t* get_distortionKeyword_60() const { return ___distortionKeyword_60; } inline String_t** get_address_of_distortionKeyword_60() { return &___distortionKeyword_60; } inline void set_distortionKeyword_60(String_t* value) { ___distortionKeyword_60 = value; Il2CppCodeGenWriteBarrier((void**)(&___distortionKeyword_60), (void*)value); } }; // MobilePostProcessing // MoveCamera // MoveCamera // UnityStandardAssets.ImageEffects.NoiseAndScratches // UnityStandardAssets.ImageEffects.NoiseAndScratches // UnityStandardAssets.Effects.ParticleSystemMultiplier // UnityStandardAssets.Effects.ParticleSystemMultiplier // UnityStandardAssets.ImageEffects.PostEffectsBase // UnityStandardAssets.ImageEffects.PostEffectsBase // UnityStandardAssets.ImageEffects.PostEffectsHelper // UnityStandardAssets.ImageEffects.PostEffectsHelper // RetroAesthetics.RetroCameraEffect // RetroAesthetics.RetroCameraEffect // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated struct DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields { public: // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::SMOOTH_DOWNSAMPLE_PASS int32_t ___SMOOTH_DOWNSAMPLE_PASS_8; // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::BOKEH_EXTRA_BLUR float ___BOKEH_EXTRA_BLUR_9; public: inline static int32_t get_offset_of_SMOOTH_DOWNSAMPLE_PASS_8() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields, ___SMOOTH_DOWNSAMPLE_PASS_8)); } inline int32_t get_SMOOTH_DOWNSAMPLE_PASS_8() const { return ___SMOOTH_DOWNSAMPLE_PASS_8; } inline int32_t* get_address_of_SMOOTH_DOWNSAMPLE_PASS_8() { return &___SMOOTH_DOWNSAMPLE_PASS_8; } inline void set_SMOOTH_DOWNSAMPLE_PASS_8(int32_t value) { ___SMOOTH_DOWNSAMPLE_PASS_8 = value; } inline static int32_t get_offset_of_BOKEH_EXTRA_BLUR_9() { return static_cast(offsetof(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields, ___BOKEH_EXTRA_BLUR_9)); } inline float get_BOKEH_EXTRA_BLUR_9() const { return ___BOKEH_EXTRA_BLUR_9; } inline float* get_address_of_BOKEH_EXTRA_BLUR_9() { return &___BOKEH_EXTRA_BLUR_9; } inline void set_BOKEH_EXTRA_BLUR_9(float value) { ___BOKEH_EXTRA_BLUR_9 = value; } }; // UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated // DitherFilter // DitherFilter // UnityStandardAssets.ImageEffects.EdgeDetection // UnityStandardAssets.ImageEffects.EdgeDetection // UnityStandardAssets.ImageEffects.Fisheye // UnityStandardAssets.ImageEffects.Fisheye // UnityStandardAssets.ImageEffects.GlobalFog // UnityStandardAssets.ImageEffects.GlobalFog // UnityStandardAssets.ImageEffects.Grayscale // UnityStandardAssets.ImageEffects.Grayscale // UnityStandardAssets.ImageEffects.NoiseAndGrain struct NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_StaticFields { public: // System.Single UnityStandardAssets.ImageEffects.NoiseAndGrain::TILE_AMOUNT float ___TILE_AMOUNT_25; public: inline static int32_t get_offset_of_TILE_AMOUNT_25() { return static_cast(offsetof(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_StaticFields, ___TILE_AMOUNT_25)); } inline float get_TILE_AMOUNT_25() const { return ___TILE_AMOUNT_25; } inline float* get_address_of_TILE_AMOUNT_25() { return &___TILE_AMOUNT_25; } inline void set_TILE_AMOUNT_25(float value) { ___TILE_AMOUNT_25 = value; } }; // UnityStandardAssets.ImageEffects.NoiseAndGrain // PixelatedFilter // PixelatedFilter #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.Mesh[] struct MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8 : public RuntimeArray { public: ALIGN_FIELD (8) Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * m_Items[1]; public: inline Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.ParticleSystem[] struct ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7 : public RuntimeArray { public: ALIGN_FIELD (8) ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * m_Items[1]; public: inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.IO.FileInfo[] struct FileInfoU5BU5D_tB6A5BC6AD9BEC388BF3236B4E8FBB7760F96080B : public RuntimeArray { public: ALIGN_FIELD (8) FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 * m_Items[1]; public: inline FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, FileInfo_t6C8B2EAA1E23F9E6D7C287C58E4EEEB2049ABAB9 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.String[] struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray { public: ALIGN_FIELD (8) String_t* m_Items[1]; public: inline String_t* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline String_t** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, String_t* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.Color[] struct ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834 : public RuntimeArray { public: ALIGN_FIELD (8) Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 m_Items[1]; public: inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value) { m_Items[index] = value; } }; // UnityEngine.Vector3[] struct Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4 : public RuntimeArray { public: ALIGN_FIELD (8) Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E m_Items[1]; public: inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { m_Items[index] = value; } }; // UnityEngine.Vector2[] struct Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA : public RuntimeArray { public: ALIGN_FIELD (8) Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 m_Items[1]; public: inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { m_Items[index] = value; } }; // System.Int32[] struct Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32 : public RuntimeArray { public: ALIGN_FIELD (8) int32_t m_Items[1]; public: inline int32_t GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline int32_t* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, int32_t value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline int32_t GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline int32_t* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, int32_t value) { m_Items[index] = value; } }; // System.Delegate[] struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8 : public RuntimeArray { public: ALIGN_FIELD (8) Delegate_t * m_Items[1]; public: inline Delegate_t * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Delegate_t ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Delegate_t * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Delegate_t * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Delegate_t ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Delegate_t * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray { public: ALIGN_FIELD (8) RuntimeObject * m_Items[1]; public: inline RuntimeObject * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // !!0 UnityEngine.Component::GetComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // !!0 UnityEngine.Object::Instantiate(!!0,UnityEngine.Vector3,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mBD77C0F802DCADE1347AF93EA32016846C791C65_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method); // !!0[] UnityEngine.Component::GetComponentsInChildren() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Component_GetComponentsInChildren_TisRuntimeObject_mCA5B356D4B0824C6DE60A8E90E6A6D4188C56C2F_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // !!0 UnityEngine.JsonUtility::FromJson(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * JsonUtility_FromJson_TisRuntimeObject_m8640B63892230D506A8DECFD46A700201A30070A_gshared (String_t* ___json0, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::Add(!0) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1_Add_mE5B3CBB3A625606D9BC4337FEAAF1D66BCB6F96E_gshared (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, RuntimeObject * ___item0, const RuntimeMethod* method); // !0 System.Collections.Generic.List`1::get_Item(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RuntimeObject * List_1_get_Item_mF00B574E58FB078BB753B05A3B86DD0A7A266B63_gshared_inline (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, int32_t ___index0, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::RemoveAt(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1_RemoveAt_m66148860899ECCAE9B323372032BFC1C255393D2_gshared (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, int32_t ___index0, const RuntimeMethod* method); // System.Int32 System.Collections.Generic.List`1::get_Count() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m5D847939ABB9A78203B062CAFFE975792174D00F_gshared_inline (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m0F0E00088CF56FEACC9E32D8B7D91B93D91DAA3B_gshared (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, const RuntimeMethod* method); // UnityEngine.Material UnityStandardAssets.ImageEffects.PostEffectsBase::CheckShaderAndCreateMaterial(UnityEngine.Shader,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___s0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___m2Create1, const RuntimeMethod* method); // System.Boolean UnityEngine.Shader::get_isSupported() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41 (Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method); // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckSupport(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, bool ___needDepth0, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::ReportAutoDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.Quads::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quads_Cleanup_m5D84752D942BC57A0CEC7D5AD0F1DD67D6969822 (const RuntimeMethod* method); // !!0 UnityEngine.Component::GetComponent() inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method) { return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method); } // UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Camera_get_depthTextureMode_mA4B03C6B552FB03DF8A8C20DC9F4EB8FD978A7DD (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method); // System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_depthTextureMode_m2D4631800947438BE9A7697778E2CB0E38083CF1 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, int32_t ___value0, const RuntimeMethod* method); // System.Single UnityEngine.Camera::get_nearClipPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Transform::get_forward() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(System.Single,UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m92CBF5B97ECB34A9B802EDD5C4A8187463278560_inline (float ___d0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a1, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Transform::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Camera::WorldToViewportPoint(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_WorldToViewportPoint_m656CDAE26AAC040A4A47DAFF8EEDB0A941BE051D (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method); // System.Single UnityEngine.Camera::get_farClipPlane() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_farClipPlane_m0FA1B9E2E815BECE2EA40023302EB942B52D9596 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method); // System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17 (Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, const RuntimeMethod* method); // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::FocalDistance01(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float DepthOfFieldDeprecated_FocalDistance01_m666B16DF0EA5DED097997194311FB46A8C6BAAEF (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, float ___worldDist0, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetFloat(System.String,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, float ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Vector4::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2 (Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetVector(System.String,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___value1, const RuntimeMethod* method); // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::GetDividerBasedOnQuality() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthOfFieldDeprecated_GetDividerBasedOnQuality_m0D76FE47D5357A42BD8DC4C536080298937105D6 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method); // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::GetLowResolutionDividerBasedOnQuality(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthOfFieldDeprecated_GetLowResolutionDividerBasedOnQuality_mBC8D22CBB8B13AF4876ECEF6F230672CA6076244 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, int32_t ___baseDivider0, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::AllocateTextures(System.Boolean,UnityEngine.RenderTexture,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_AllocateTextures_m1BCCA27366A7B91B2BC1D2F7C6543A0986E907A9 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, bool ___blurForeground0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, int32_t ___divider2, int32_t ___lowTexDivider3, const RuntimeMethod* method); // System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8 (Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___mat2, int32_t ___pass3, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::Downsample(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_Downsample_m8970850C028CE57F311956B7EC36ED52549F4987 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::Blur(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_Blur_m894A10AB0D37BD858E4897A1A585FEF38F18A71E (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, int32_t ___iterations2, int32_t ___blurPass3, float ___spread4, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetTexture(System.String,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value1, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::AddBokeh(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_AddBokeh_m0A9BC924949A47F04E20104AF01E7529715631DE (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___bokehInfo0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___tempTex1, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___finalTarget2, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::BlurFg(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_BlurFg_m4EA29335275C7B2D181161E428FBC24E40D6B0A3 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, int32_t ___iterations2, int32_t ___blurPass3, float ___spread4, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::ReleaseTextures() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_ReleaseTextures_m4D6D6931EC69611B4A0158D068CA6F873CBBE5D4 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method); // UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * RenderTexture_GetTemporary_m2F6EBE5C8749DC2B3B8811B1CE99D4BB288138E7 (int32_t ___width0, int32_t ___height1, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::BlurHex(UnityEngine.RenderTexture,UnityEngine.RenderTexture,System.Int32,System.Single,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_BlurHex_mBA27F5CB1683AEA63398E5E3315BC41855022EE2 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, int32_t ___blurPass2, float ___spread3, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___tmp4, const RuntimeMethod* method); // System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___temp0, const RuntimeMethod* method); // UnityEngine.Mesh[] UnityStandardAssets.ImageEffects.Quads::GetMeshes(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* Quads_GetMeshes_mF0464C56E265953AE1F9062F12BCA12793D9224B (int32_t ___totalWidth0, int32_t ___totalHeight1, const RuntimeMethod* method); // System.Void UnityEngine.RenderTexture::set_active(UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method); // System.Void UnityEngine.GL::Clear(System.Boolean,System.Boolean,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_Clear_m012A79FD9FE6D463ACFF5B852E4399B00D4B365D (bool ___clearDepth0, bool ___clearColor1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___backgroundColor2, const RuntimeMethod* method); // System.Void UnityEngine.GL::PushMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E (const RuntimeMethod* method); // System.Void UnityEngine.GL::LoadIdentity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_LoadIdentity_m8070988C4B1FBB8B44C002069BE61E13AAEF1244 (const RuntimeMethod* method); // System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0 (Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * __this, int32_t ___value0, const RuntimeMethod* method); // System.Boolean UnityEngine.Material::SetPass(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, int32_t ___pass0, const RuntimeMethod* method); // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::get_identity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 Matrix4x4_get_identity_m8E1969E6DB24BE34842F2F2D10D7E3D0AF15007A (const RuntimeMethod* method); // System.Void UnityEngine.Graphics::DrawMeshNow(UnityEngine.Mesh,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Graphics_DrawMeshNow_m2C3C3D4A4D3A74FD2D5A46CCB122670D23788DA4 (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh0, Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___matrix1, const RuntimeMethod* method); // System.Void UnityEngine.GL::PopMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2 (const RuntimeMethod* method); // UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * RenderTexture_GetTemporary_mBA05E754A2AD2D163972F1376463DA5FBA059CA3 (int32_t ___width0, int32_t ___height1, int32_t ___depthBuffer2, const RuntimeMethod* method); // UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794 (int32_t ___width0, int32_t ___height1, int32_t ___depthBuffer2, int32_t ___format3, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method); // System.Void System.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method); // UnityEngine.Material FilterBehavior::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0 (FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E * __this, const RuntimeMethod* method); // System.Void UnityEngine.Graphics::Blit(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD (Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___mat2, const RuntimeMethod* method); // System.Void FilterBehavior::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilterBehavior__ctor_mDF9EF7FDEEA8F827AA188DB6E885BE9AD454134E (FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_mEF40689A9E574691E832255C430A9E626B005AF3 (int32_t ___button0, const RuntimeMethod* method); // UnityEngine.Camera UnityEngine.Camera::get_main() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_m4E3DB1CD03E916476426AB3F78B26F21690EE26B (const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector2_op_Implicit_mC91C21911FDB26792369C645DAABBC43B3DE9932_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___v0, const RuntimeMethod* method); // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m4BD6E5347507B86D0D50C5834607BB23D3DBD82A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.GameObject UnityEngine.Component::get_gameObject() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method); // System.String UnityEngine.Object::get_name() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method); // System.Boolean System.String::op_Equality(System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method); // UnityEngine.Color UnityEngine.Texture2D::GetPixel(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Texture2D_GetPixel_m50474A401DE4CB3B567F1695546DF1D2C610A022 (Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * __this, int32_t ___x0, int32_t ___y1, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetColor(System.String,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetColor_m5CAAF4A8D7F839597B4E14588E341462EEB81698 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value1, const RuntimeMethod* method); // System.Void UnityEngine.MonoBehaviour::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.EdgeDetection::SetCameraFlag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EdgeDetection_SetCameraFlag_m55F25D0FA3AED43FAAAB2EE1F5C29EC59510AB82 (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, const RuntimeMethod* method); // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method); // UnityEngine.Vector4 UnityEngine.Color::op_Implicit(UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 Color_op_Implicit_m87CEE3542EA9D09D8BA0D297D74B0F27FB136CC7 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___c0, const RuntimeMethod* method); // UnityEngine.Color UnityEngine.Color::get_white() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37 (const RuntimeMethod* method); // UnityEngine.Rendering.Universal.PostProcessUrp UnityEngine.Rendering.Universal.PostProcessUrp::get_Instance() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline (const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method); // UnityEngine.Color UnityEngine.Color::get_black() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_black_mD8CAAC9E4B8C5C92A21D176E4AB2C521CFA0EF7F (const RuntimeMethod* method); // System.Void UnityStandardAssets.Effects.ExplosionFireAndDebris/d__4::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CStartU3Ed__4__ctor_m2FB65A9C4CE00735E5AF4E1CE13C057A499E73CA (U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mB872ACF032ACC4D32EE3472D98A9694205AE2C8D (const RuntimeMethod* method); // !!0 UnityEngine.Object::Instantiate(!!0,UnityEngine.Vector3,UnityEngine.Quaternion) inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Object_Instantiate_TisTransform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1_m43C03B8E186578BD83E8C82D7C3C59B83737E910 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method) { return (( Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * (*) (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mBD77C0F802DCADE1347AF93EA32016846C791C65_gshared)(___original0, ___position1, ___rotation2, method); } // System.Void UnityEngine.Transform::set_parent(UnityEngine.Transform) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_parent_mEAE304E1A804E8B83054CEECB5BF1E517196EC13 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___value0, const RuntimeMethod* method); // System.Void UnityStandardAssets.Effects.ExplosionPhysicsForce/d__2::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CStartU3Ed__2__ctor_mDAD578E1B9E8FA247810EAF82558CA2FE2992B49 (U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method); // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 LayerMask_op_Implicit_m04FD003A196C7FA5C824D854803493EA31AE58D2 (int32_t ___intVal0, const RuntimeMethod* method); // !!0[] UnityEngine.Component::GetComponentsInChildren() inline ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method) { return (( ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponentsInChildren_TisRuntimeObject_mCA5B356D4B0824C6DE60A8E90E6A6D4188C56C2F_gshared)(__this, method); } // UnityEngine.ParticleSystem/EmissionModule UnityEngine.ParticleSystem::get_emission() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D ParticleSystem_get_emission_m0BAA1EDF775A8712DA7D62BF3C42A2B1A6C96CA1 (ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * __this, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EmissionModule_set_enabled_mD9FD50C9F5EECD04B22D03E5C00C7DD64D2AC1F1 (EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D * __this, bool ___value0, const RuntimeMethod* method); // System.Single UnityEngine.Time::get_deltaTime() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mF558623BBB4EE65C8810243B05ED204A9E8D6FD1 (const RuntimeMethod* method); // System.Int32 UnityEngine.Screen::get_width() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778 (const RuntimeMethod* method); // System.Int32 UnityEngine.Screen::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A (const RuntimeMethod* method); // System.Void UnityEngine.GUIStyle::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GUIStyle__ctor_mDA0E00D0017FC0B2FC333C5DD6E1EDBAE3BCB8E3 (GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rect::.ctor(System.Single,System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rect__ctor_m12075526A02B55B680716A34AD5287B223122B70 (Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 * __this, float ___x0, float ___y1, float ___width2, float ___height3, const RuntimeMethod* method); // System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GUIStyle_set_alignment_mCF8FDA9DA149F528DCDC19680AEED46F25161D89 (GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * __this, int32_t ___value0, const RuntimeMethod* method); // System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GUIStyle_set_fontSize_mFA02B9950E09F880976FD2FF646FB8AAEED1C5C6 (GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * __this, int32_t ___value0, const RuntimeMethod* method); // UnityEngine.GUIStyleState UnityEngine.GUIStyle::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * GUIStyle_get_normal_mAD82F2E3C188C5B112B82807398D61B9998E9CDE (GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * __this, const RuntimeMethod* method); // System.Void UnityEngine.GUIStyleState::set_textColor(UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GUIStyleState_set_textColor_mB4B61B9CAC1D6B4694471A2BB1191B5F0D5D764A (GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method); // System.String System.String::Format(System.String,System.Object,System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2 (String_t* ___format0, RuntimeObject * ___arg01, RuntimeObject * ___arg12, const RuntimeMethod* method); // System.Void UnityEngine.GUI::Label(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GUI_Label_mDCF44EA10FC251164175E50000F63BC951D4CC8B (Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 ___position0, String_t* ___text1, GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * ___style2, const RuntimeMethod* method); // System.Boolean UnityEngine.SystemInfo::get_supportsImageEffects() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_supportsImageEffects_m8720BE79E62B0457823D530C30DCA1929049F618 (const RuntimeMethod* method); // System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32 (Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 * __this, bool ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Material::.ctor(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___shader0, const RuntimeMethod* method); // System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, int32_t ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method); // System.Single UnityEngine.Random::get_value() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567 (const RuntimeMethod* method); // !!0 UnityEngine.Component::GetComponent() inline Light_tA2F349FE839781469A0344CF6039B51512394275 * Component_GetComponent_TisLight_tA2F349FE839781469A0344CF6039B51512394275_m78431E28004B9C0FF3A712F157BFEDF8D42E36EA (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method) { return (( Light_tA2F349FE839781469A0344CF6039B51512394275 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method); } // System.Single UnityEngine.Time::get_time() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_time_m52C9390086344FA8787001ED5911550D850CE515 (const RuntimeMethod* method); // System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_PerlinNoise_m1684D3DDBD0A8518FFBA5F042D04E480C1CD2977 (float ___x0, float ___y1, const RuntimeMethod* method); // System.Void UnityEngine.Light::set_intensity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Light_set_intensity_m372D5B9494809AFAD717B2707957DD1478C52DFC (Light_tA2F349FE839781469A0344CF6039B51512394275 * __this, float ___value0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_up() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_mD84FDFCD32FC48C865A89FD4251232E2A9D7015A (const RuntimeMethod* method); // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method); // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Debug::LogError(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1 (RuntimeObject * ___message0, const RuntimeMethod* method); // System.Void UnityEngine.Time::set_captureFramerate(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_captureFramerate_mD262E8F00B20496A2BD5FE4749FCA574616DDBAB (int32_t ___value0, const RuntimeMethod* method); // System.Void System.IO.DirectoryInfo::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DirectoryInfo__ctor_m5F307F7E646135FC323F81EA93C36CC0CF6023A6 (DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * __this, String_t* ___path0, const RuntimeMethod* method); // System.Boolean System.IO.Directory::Exists(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Directory_Exists_m78C3C817343C9DA85628174C29EED1322C5D0FA1 (String_t* ___path0, const RuntimeMethod* method); // System.IO.DirectoryInfo System.IO.Directory::CreateDirectory(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * Directory_CreateDirectory_mD4AF617271FC2134CDC13A8D41D492BE477028E5 (String_t* ___path0, const RuntimeMethod* method); // System.String System.String::Concat(System.String,System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632 (String_t* ___str00, String_t* ___str11, String_t* ___str22, const RuntimeMethod* method); // System.Void UnityEngine.Debug::LogWarning(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0 (RuntimeObject * ___message0, const RuntimeMethod* method); // System.IO.FileInfo[] System.IO.DirectoryInfo::GetFiles() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR FileInfoU5BU5D_tB6A5BC6AD9BEC388BF3236B4E8FBB7760F96080B* DirectoryInfo_GetFiles_mE0A855E848B4393B13201605F3B1C0CBF7AA485C (DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.Time::get_frameCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Time_get_frameCount_m9CEBDC44BB970B7F8DA5C7AA695F9652B459C139 (const RuntimeMethod* method); // System.Void UnityEngine.ScreenCapture::CaptureScreenshot(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScreenCapture_CaptureScreenshot_m30C6EBDD20544A4DAA25D6CF263123B9B2008FF6 (String_t* ___filename0, const RuntimeMethod* method); // System.DateTime System.DateTime::get_Now() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 DateTime_get_Now_mDC71803EA6776DD66EA7477CDCCD62191726B478 (const RuntimeMethod* method); // System.String System.DateTime::ToString(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* DateTime_ToString_m19ECEFF7BA22ED4425F7562A82A1C2308E934204 (DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 * __this, String_t* ___format0, const RuntimeMethod* method); // System.String System.String::Concat(System.String[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m27B9C3007C7DABFABCC3726B37A3BE08CB40C417 (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___values0, const RuntimeMethod* method); // System.Single UnityEngine.Camera::get_fieldOfView() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method); // System.Single UnityEngine.Camera::get_aspect() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_aspect_mD0A1FC8F998473DA08866FF9CD61C02E6D5F4987 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Transform::get_right() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_right_mA8EB1882CCE8759766544448308C88D9200F06CE (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Transform::get_up() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_up_mAB753D250A30C78924D5D22B0821F1D254525C31 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method); // System.Single UnityEngine.Vector3::get_magnitude() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method); // System.Void UnityEngine.Vector3::Normalize() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3_Normalize_m2258C159121FC81954C301DEE631BC24FCEDE780 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method); // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method); // System.Void UnityEngine.Matrix4x4::SetRow(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Matrix4x4_SetRow_m86E7E23D71224106549DC25CEDFB992218C52187 (Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 * __this, int32_t ___index0, Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___row1, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetMatrix(System.String,UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetMatrix_m4B2718A5E264BFDBAD965D8A67399746F6799DCD (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___value1, const RuntimeMethod* method); // System.Single UnityEngine.Mathf::Max(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Max_m5C96B726079E95BB1A1DC60532553CB723D24C79 (float ___a0, float ___b1, const RuntimeMethod* method); // UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderSettings_get_fogMode_mF1F24AB4E746E2BD10344245F143017A0C050B50 (const RuntimeMethod* method); // System.Single UnityEngine.RenderSettings::get_fogDensity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RenderSettings_get_fogDensity_m564A35AF58AC4D3B320FF0A0ABCF8F9D5601F949 (const RuntimeMethod* method); // System.Single UnityEngine.RenderSettings::get_fogStartDistance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RenderSettings_get_fogStartDistance_m8E267564C3FBCB5FE225CE5A3B984CFE39CC03B6 (const RuntimeMethod* method); // System.Single UnityEngine.RenderSettings::get_fogEndDistance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RenderSettings_get_fogEndDistance_m8D065957215707D308F6B9BEA2D6742C92580A82 (const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.GlobalFog::CustomGraphicsBlit(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GlobalFog_CustomGraphicsBlit_mB7FE5C3F530DB2E75B3B5C2056AA02E33CD55588 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___fxMaterial2, int32_t ___passNr3, const RuntimeMethod* method); // System.Void UnityEngine.GL::LoadOrtho() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_LoadOrtho_m3BFCB237F5CBF1B4362827C4B7AA1B0E83CF0087 (const RuntimeMethod* method); // System.Void UnityEngine.GL::Begin(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_Begin_m78BA7DD04145D5704C1578361986CC4AF36270EE (int32_t ___mode0, const RuntimeMethod* method); // System.Void UnityEngine.GL::MultiTexCoord2(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_MultiTexCoord2_m4E1B87A2AA9B093009F69F18C478358A9AFD8986 (int32_t ___unit0, float ___x1, float ___y2, const RuntimeMethod* method); // System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method); // System.Void UnityEngine.GL::End() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_End_m2AB599EE687D1FA391FDA08D420B1877F53176EF (const RuntimeMethod* method); // UnityEngine.Material UnityStandardAssets.ImageEffects.ImageEffectBase::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * ImageEffectBase_get_material_m28353FF497616C4FA60E2CBD2B19F13EC8F421B1 (ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 * __this, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.ImageEffectBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffectBase__ctor_mE1EA21030F283248E6A8B1C33E38B8FC4CE87D08 (ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 * __this, const RuntimeMethod* method); // System.Single UnityEngine.Mathf::Lerp(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Lerp_m04D5C368C4E4F1AB78230C6809A6651951A52C86 (float ___a0, float ___b1, float ___t2, const RuntimeMethod* method); // System.Boolean UnityEngine.Input::GetKeyDown(UnityEngine.KeyCode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetKeyDown_m806A477EAE0AE49AA9C5E518A0800A3D80D873DC (int32_t ___key0, const RuntimeMethod* method); // System.Boolean UnityEngine.Renderer::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Renderer_get_enabled_mEFB6D3FD1D9D251EBB6E6286491592C4A6ABD6DE (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method); // System.Void UnityEngine.Renderer::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Renderer_set_enabled_mFFBA418C428C1B2B151C77B879DD10C393D9D95B (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, bool ___value0, const RuntimeMethod* method); // UnityEngine.ParticleSystem/MainModule UnityEngine.ParticleSystem::get_main() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B ParticleSystem_get_main_m8F17DCC63679B15CE548BE83332FDB6635AE74A0 (ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * __this, const RuntimeMethod* method); // UnityEngine.ParticleSystem/MinMaxCurve UnityEngine.ParticleSystem/MinMaxCurve::op_Implicit(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD MinMaxCurve_op_Implicit_mE0EB3651B6AFFB3E9776B49880C50BEF96059173 (float ___constant0, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed(UnityEngine.ParticleSystem/MinMaxCurve) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainModule_set_startSpeed_mE2D91449838B0BEA8CC1619CDC6578C9FEF173F7 (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD ___value0, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.Texture::get_texelSize() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Texture_get_texelSize_m804B471337C8AF2334FF12FA2CC6198EFD7EB5EB (Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m92B6E46FC9A637D20B3A4C1FFAEABFCE095DD4C6 (const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_mD694BA6F38A792C3D728A8BBAFF13000F5F3B64A (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_one() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_one_mFA8E564BB81364E4E65551816F3631176E7F58E7 (const RuntimeMethod* method); // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::TRS(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 Matrix4x4_TRS_m5ABDD540D55BC20D1FD3804DDF005A867FC3D220 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___q1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___s2, const RuntimeMethod* method); // System.Void UnityEngine.PropertyAttribute::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PropertyAttribute__ctor_mA13181D93341AEAE429F0615989CB4647F2EB8A7 (PropertyAttribute_t4A352471DF625C56C811E27AC86B7E1CE6444052 * __this, const RuntimeMethod* method); // UnityEngine.Shader UnityEngine.Shader::Find(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * Shader_Find_m01F8D68779D3B0EA219E624443A768392B68B1E0 (String_t* ___name0, const RuntimeMethod* method); // UnityEngine.Shader UnityEngine.Material::get_shader() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * Material_get_shader_mEB85A8B8CA57235C464C2CC255E77A4EFF7A6097 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, const RuntimeMethod* method); // !!0 UnityEngine.JsonUtility::FromJson(System.String) inline MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775 * JsonUtility_FromJson_TisMappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775_mCECEBE5DC846EDA24C36BB8E044C400558635269 (String_t* ___json0, const RuntimeMethod* method) { return (( MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775 * (*) (String_t*, const RuntimeMethod*))JsonUtility_FromJson_TisRuntimeObject_m8640B63892230D506A8DECFD46A700201A30070A_gshared)(___json0, method); } // System.Boolean UnityEngine.XR.XRSettings::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool XRSettings_get_enabled_m202056F80CE700EB87DD52C213BE30262B8433AE (const RuntimeMethod* method); // UnityEngine.RenderTextureDescriptor UnityEngine.XR.XRSettings::get_eyeTextureDesc() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 XRSettings_get_eyeTextureDesc_mCC8FF72401EDDAF720A3F8678133F49FC05B117A (const RuntimeMethod* method); // System.Int32 UnityEngine.RenderTextureDescriptor::get_height() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m661881AD8E078D6C1FD6C549207AACC2B179D201_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, const RuntimeMethod* method); // System.Void UnityEngine.RenderTextureDescriptor::set_height(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1300AF31BCDCF2E14E86A598AFDC5569B682A46D_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, int32_t ___value0, const RuntimeMethod* method); // System.Int32 UnityEngine.RenderTextureDescriptor::get_width() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_m5DD56A0652453FDDB51FF030FC5ED914F83F5E31_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, const RuntimeMethod* method); // System.Void UnityEngine.RenderTextureDescriptor::set_width(System.Int32) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m8D4BAEBB8089FD77F4DC81088ACB511F2BCA41EA_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, int32_t ___value0, const RuntimeMethod* method); // System.Void UnityEngine.RenderTextureDescriptor::.ctor(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor__ctor_m57B26A2A1000EFE736C0C97147FBB40C9B9B4CA3 (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, int32_t ___width0, int32_t ___height1, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetFloat(System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, int32_t ___nameID0, float ___value1, const RuntimeMethod* method); // UnityEngine.Color UnityEngine.Color::op_Multiply(System.Single,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_op_Multiply_m2DBC3FD5369D6F113801ACF505C76C1621AED1A4 (float ___b0, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___a1, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetColor(System.Int32,UnityEngine.Color) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, int32_t ___nameID0, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetVector(System.Int32,UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetVector_m47F7F5B5B21FA28885C4E747AF1C32F40C1022CB (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, int32_t ___nameID0, Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___value1, const RuntimeMethod* method); // System.Int32 UnityEngine.Mathf::CeilToInt(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44 (float ___f0, const RuntimeMethod* method); // System.Int32 UnityEngine.Mathf::Clamp(System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Mathf_Clamp_m3899EEB9D73D22E0C4524189E89D36A647581CBF (int32_t ___value0, int32_t ___min1, int32_t ___max2, const RuntimeMethod* method); // System.Int32 UnityEngine.Mathf::FloorToInt(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793 (float ___f0, const RuntimeMethod* method); // UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary(UnityEngine.RenderTextureDescriptor) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___desc0, const RuntimeMethod* method); // System.Void UnityEngine.Material::SetTexture(System.Int32,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, int32_t ___nameID0, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value1, const RuntimeMethod* method); // System.Int32 UnityEngine.Shader::PropertyToID(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019 (String_t* ___name0, const RuntimeMethod* method); // UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * Texture2D_get_whiteTexture_m06F4B6937B7E20E899263D97597D6D0A3118B88B (const RuntimeMethod* method); // System.Void UnityEngine.Shader::SetGlobalTexture(System.Int32,UnityEngine.Texture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Shader_SetGlobalTexture_m11D15713E389E7638796F4BE93C409E47CF41FC5 (int32_t ___nameID0, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value1, const RuntimeMethod* method); // System.Void MobilePostProcessing::Convert3D(UnityEngine.Texture2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing_Convert3D_mBD01DC6178861D750CE16A1EDF034470A057C56A (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___temp3DTex0, const RuntimeMethod* method); // UnityEngine.Color[] UnityEngine.Texture2D::GetPixels() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* Texture2D_GetPixels_m702E1E59DE60A5A11197DA3F6474F9E6716D9699 (Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * __this, const RuntimeMethod* method); // System.Void UnityEngine.Texture3D::.ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture3D__ctor_m2B875ADAA935AC50C758ECEBA69F13172FD620FC (Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * __this, int32_t ___width0, int32_t ___height1, int32_t ___depth2, int32_t ___textureFormat3, bool ___mipChain4, const RuntimeMethod* method); // System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture3D_SetPixels_mC68F3267482A2D8D85ED146A1835D39EE3FF2E4B (Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * __this, ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* ___colors0, const RuntimeMethod* method); // System.Void UnityEngine.Texture3D::Apply() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture3D_Apply_m83FB1F0D98CA327EF6263CF616BB05BBA0D45860 (Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Texture_set_wrapMode_m1233D2DF48DC20996F8EE26E866D4BDD2AC8050D (Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * __this, int32_t ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Material::DisableKeyword(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___keyword0, const RuntimeMethod* method); // System.Void UnityEngine.Material::EnableKeyword(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___keyword0, const RuntimeMethod* method); // UnityEngine.Color UnityEngine.Color::op_Multiply(UnityEngine.Color,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_op_Multiply_m1D042E3A39D767771696AB7CD0FC055B56330EA9 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___a0, float ___b1, const RuntimeMethod* method); // System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Mathf_Max_mDE96ED504F75C9C7985CC49B099CF308AC52BF48 (int32_t ___a0, int32_t ___b1, const RuntimeMethod* method); // UnityEngine.RenderTextureFormat UnityEngine.RenderTexture::get_format() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * __this, const RuntimeMethod* method); // System.Single UnityEngine.Time::get_realtimeSinceStartup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_realtimeSinceStartup_mA52B7B2C92FF893E5EAB8264B017E7464792BB36 (const RuntimeMethod* method); // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m689599122AC9F35D1FCCA2BF2414387472B0799F (int32_t ___button0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0 (const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Camera::ScreenToViewportPoint(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_ScreenToViewportPoint_m0300D4845234BDBE1A1D08CF493966C57F6D4D8A (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method); // System.Void UnityEngine.Transform::RotateAround(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_RotateAround_m1F93A7A1807BE407BD23EC1BA49F03AD22FCE4BE (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___axis1, float ___angle2, const RuntimeMethod* method); // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3,UnityEngine.Space) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mFB58CBF3FA00BD0EE09EC67457608F62564D0DDE (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, int32_t ___relativeTo1, const RuntimeMethod* method); // System.Void UnityEngine.Mesh::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh__ctor_mA3D8570373462201AD7B8C9586A7F9412E49C2F6 (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Debug::LogWarning(System.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_mFCC4F73CACBC055EBB4CE9891F564B80B81B5F0E (RuntimeObject * ___message0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___context1, const RuntimeMethod* method); // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::DrawNoiseQuadGrid(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Texture2D,UnityEngine.Mesh,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_DrawNoiseQuadGrid_mD0DD4D361E2457C9DD22CB531D48B7C5146F16EB (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___fxMaterial2, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___noise3, Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh4, int32_t ___passNr5, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::BuildMesh(UnityEngine.Mesh,UnityEngine.RenderTexture,UnityEngine.Texture2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_BuildMesh_m1170B95F9FFEA16CBFE50DBC2AEFFDD49AB8795A (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___noise2, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Transform::get_rotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method); // UnityEngine.Vector3[] UnityEngine.Mesh::get_vertices() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* Mesh_get_vertices_mB7A79698792B3CBA0E7E6EACDA6C031E496FB595 (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Mesh::set_vertices(UnityEngine.Vector3[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_set_vertices_m38F0908D0FDFE484BE19E94BE9D6176667469AAD (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Mesh::set_uv2(UnityEngine.Vector2[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_set_uv2_mE60F42676D5CD294524617262BABEB81B9FB8F22 (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Mesh::set_triangles(System.Int32[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_set_triangles_mF1D92E67523CD5FDC66A4378FC4AD8D4AD0D5FEC (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* ___value0, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::BuildMeshUV0(UnityEngine.Mesh,System.Int32,System.Int32,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_BuildMeshUV0_m4E5212AA4F7D16392B00DEB2F31FAF47B8DA7BD3 (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh0, int32_t ___width1, int32_t ___height2, float ___noiseSize3, int32_t ___noiseWidth4, const RuntimeMethod* method); // System.Single UnityEngine.Random::Range(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5 (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method); // System.Void UnityEngine.Mesh::set_uv(UnityEngine.Vector2[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Mesh_set_uv_mF6FED6DDACBAE3EAF28BFBF257A0D5356FCF3AAC (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Debug::Log(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A (RuntimeObject * ___message0, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.NoiseAndScratches::SanitizeParameters() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndScratches_SanitizeParameters_mC6CE841DBCE4620D8C9A354934E978D3D6B2A893 (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method); // UnityEngine.Material UnityStandardAssets.ImageEffects.NoiseAndScratches::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * NoiseAndScratches_get_material_m225FE4C26E718657FBCECBB7214E7E114DDD014C (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method); // System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MainModule_get_startSizeMultiplier_m820351EE78DF731C1AFA8309ECB5ADF3E1166279 (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainModule_set_startSizeMultiplier_m231F400517E7F96EFF7C3C31E59B7B8DD0A1DB64 (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, float ___value0, const RuntimeMethod* method); // System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MainModule_get_startSpeedMultiplier_mE165D2B967AD8A8827D07DBD694F1C7167C80336 (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainModule_set_startSpeedMultiplier_mA3C6B512351C3BFA8E64B40936B3353845A637F2 (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, float ___value0, const RuntimeMethod* method); // System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float MainModule_get_startLifetimeMultiplier_m8D2F788F9A1F5768E64F4511F2158E3BFAEB474D (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainModule_set_startLifetimeMultiplier_m219938FDA9324C185D998815836B50FEE3AC0D8D (MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * __this, float ___value0, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem::Clear() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Clear_mD8C9DCD1267F221B0546E4B9B55DBD9354893797 (ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * __this, const RuntimeMethod* method); // System.Void UnityEngine.ParticleSystem::Play() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Play_m28D27CC4CDC1D93195C75647E6F6DAECF8B6BC50 (ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * __this, const RuntimeMethod* method); // System.String System.String::Concat(System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m10758B01687A2181C8727AD9FD9CCF5325C61C2A (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method); // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::NotSupported() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_NotSupported_m82287F4D0682CE1E81D6BE22BCE2D20E7E2BA7BF (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::Add(!0) inline void List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10 (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * __this, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___item0, const RuntimeMethod* method) { (( void (*) (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 *, Material_t8927C00353A72755313F046D0CE85178AE8218EE *, const RuntimeMethod*))List_1_Add_mE5B3CBB3A625606D9BC4337FEAAF1D66BCB6F96E_gshared)(__this, ___item0, method); } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::RemoveCreatedMaterials() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_RemoveCreatedMaterials_m482C3DD02CF163AD33A46173DFA0D1FEC882C47F (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method); // !0 System.Collections.Generic.List`1::get_Item(System.Int32) inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * List_1_get_Item_m13B9C8BE116476A73890AFB00F5596C13FC3FFAF_inline (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * __this, int32_t ___index0, const RuntimeMethod* method) { return (( Material_t8927C00353A72755313F046D0CE85178AE8218EE * (*) (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 *, int32_t, const RuntimeMethod*))List_1_get_Item_mF00B574E58FB078BB753B05A3B86DD0A7A266B63_gshared_inline)(__this, ___index0, method); } // System.Void System.Collections.Generic.List`1::RemoveAt(System.Int32) inline void List_1_RemoveAt_mD0EDE9FF6890119758A4B37DC3487C2E48473F5F (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * __this, int32_t ___index0, const RuntimeMethod* method) { (( void (*) (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 *, int32_t, const RuntimeMethod*))List_1_RemoveAt_m66148860899ECCAE9B323372032BFC1C255393D2_gshared)(__this, ___index0, method); } // System.Void UnityEngine.Object::Destroy(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_mBDC17991A372E11E2E485EFC5C72F58972CBEC0F (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method); // System.Int32 System.Collections.Generic.List`1::get_Count() inline int32_t List_1_get_Count_m2D5331F0E51DEDFD0BC68D4AE665FD93010CA0BC_inline (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * __this, const RuntimeMethod* method) { return (( int32_t (*) (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 *, const RuntimeMethod*))List_1_get_Count_m5D847939ABB9A78203B062CAFFE975792174D00F_gshared_inline)(__this, method); } // System.Boolean UnityEngine.SystemInfo::SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_SupportsRenderTextureFormat_m14C7A514A87B3F221FD5AF2D739DA2A4F8CDCD19 (int32_t ___format0, const RuntimeMethod* method); // System.Int32 UnityEngine.SystemInfo::get_graphicsShaderLevel() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t SystemInfo_get_graphicsShaderLevel_m10BC2D5BC8B0707852D604C60C432CAE59C44425 (const RuntimeMethod* method); // System.Boolean UnityEngine.SystemInfo::get_supportsComputeShaders() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool SystemInfo_get_supportsComputeShaders_m9C7416D4076A345F87874188E885EFAA293CE726 (const RuntimeMethod* method); // System.Void UnityEngine.GL::TexCoord2(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263 (float ___x0, float ___y1, const RuntimeMethod* method); // System.Int32 UnityEngine.Material::get_passCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Material_get_passCount_m8604F2400F17AC2524B95F1C4F39C785896EEE3A (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m497DA7006D664307F20A0546E5B717AA4B5E8A86 (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * __this, const RuntimeMethod* method) { (( void (*) (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 *, const RuntimeMethod*))List_1__ctor_m0F0E00088CF56FEACC9E32D8B7D91B93D91DAA3B_gshared)(__this, method); } // UnityEngine.Matrix4x4 UnityEngine.Camera::get_projectionMatrix() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 Camera_get_projectionMatrix_mDB77E3A7F71CEF085797BCE58FAC78058C5D6756 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method); // System.Void UnityEngine.GL::LoadProjectionMatrix(UnityEngine.Matrix4x4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GL_LoadProjectionMatrix_mDB835862C97036386278D5AE5101DAFB9BDCC6B3 (Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 ___mat0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material,System.Boolean,System.Single,UnityEngine.Texture2D,System.Boolean,UnityEngine.Color,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,UnityEngine.Texture2D,System.Boolean,UnityEngine.Color,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Boolean,UnityEngine.Color,System.Single,System.Single,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass__ctor_mF423F9A27B78DD7A454CABBB618DBED18DE69F2E (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, int32_t ___renderPassEvent0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material1, bool ___blur2, float ___blurAmount3, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___blurMask4, bool ___bloom5, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___bloomColor6, float ___bloomAmount7, float ___bloomDiffuse8, float ___bloomThreshold9, float ___bloomSoftness10, bool ___lut11, float ___lutAmount12, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___sourceLut13, bool ___imageFiltering14, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color15, float ___contrast16, float ___saturation17, float ___brightness18, float ___exposure19, float ___gamma20, float ___sharpness21, bool ___chromaticAberration22, float ___offset23, float ___fishEyeDistortion24, float ___glitchAmount25, bool ___distortion26, float ___lensDistortion27, bool ___vignette28, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___vignetteColor29, float ___vignetteAmount30, float ___vignetteSoftness31, String_t* ___tag32, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.PostProcessUrp::set_Instance(UnityEngine.Rendering.Universal.PostProcessUrp) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PostProcessUrp_set_Instance_m0EAEA50DCA1F6C05683CEFFD68BC29113E32ACD0_inline (PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * ___value0, const RuntimeMethod* method); // UnityEngine.Rendering.RenderTargetIdentifier UnityEngine.Rendering.Universal.ScriptableRenderer::get_cameraColorTarget() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ScriptableRenderer_get_cameraColorTarget_m06269453626EF8300E553107341F4F4B06883217 (ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::Setup(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PostProcessUrpPass_Setup_m0EB7D565B09E8F03ACCD434F3526C77E1F967EEF_inline (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___source0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.ScriptableRenderer::EnqueuePass(UnityEngine.Rendering.Universal.ScriptableRenderPass) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderer_EnqueuePass_mA4AC1EEBC10ED9AB7917BCAC6793CA0B231D424C (ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * __this, ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA * ___pass0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.PostProcessUrp/PostProcessSettings::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessSettings__ctor_mB3927B77AC6F10C0775EB140606A7E8F9AC24315 (PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRendererFeature__ctor_m4E442C9049432128BA582912051E321426F11A37 (ScriptableRendererFeature_t8A47B318A156098C19A43328CF96F463C67F7447 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.RenderTargetIdentifier::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTargetIdentifier__ctor_m76845E674E8D1597F68C57F362F522E37CCFCD5D (RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 * __this, int32_t ___nameID0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderPass__ctor_mAA5A91BEB9828142EC78A43629B981C9BB63B23F (ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.ScriptableRenderPass::set_renderPassEvent(UnityEngine.Rendering.Universal.RenderPassEvent) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m6D7E1AC4B01D1E7A399ECD6F0D5160DAB114AAA7_inline (ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA * __this, int32_t ___value0, const RuntimeMethod* method); // UnityEngine.Rendering.CommandBuffer UnityEngine.Rendering.CommandBufferPool::Get(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * CommandBufferPool_Get_m49D67A7EB7DDD0C21C923DC6101123D60BD29BAE (String_t* ___name0, const RuntimeMethod* method); // System.Void UnityEngine.RenderTextureDescriptor::set_depthBufferBits(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_depthBufferBits_m68BF4BF942828FF70442841A22D356E5D17BCF85 (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, int32_t ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m2DC455A39193EA2FB9BA79CDD897093874CC13F5 (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * __this, int32_t ___nameID0, RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 ___desc1, int32_t ___filter2, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBuffer::CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_CopyTexture_m768499CE469CEFE909854C12D65CD7E29E39C21B (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * __this, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___src0, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___dst1, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389 (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * __this, int32_t ___nameID0, int32_t ___width1, int32_t ___height2, int32_t ___depthBuffer3, int32_t ___filter4, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBuffer::Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * __this, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___source0, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___mat2, int32_t ___pass3, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_SetGlobalTexture_mED69F96D6790798BFE82C22AFF2A065E5EDA41CF (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * __this, int32_t ___nameID0, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___value1, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::isConverted() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_isConverted_mA24FCD4103FC32B202A13A1BCD50A6C2B54AE471 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableRenderContext_ExecuteCommandBuffer_m044EA375988E542EF1A03C560F924EEFD743A875 (ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D * __this, CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * ___commandBuffer0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBufferPool::Release(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBufferPool_Release_m1E8FE32A6386A40A8532F965D9EA29DBDCE4D4B0 (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * ___buffer0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CommandBuffer_ReleaseTemporaryRT_mE4A4A8DE6B315956BEAB66915FF720F1C61BCDC5 (CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * __this, int32_t ___nameID0, const RuntimeMethod* method); // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::Convert(UnityEngine.Texture2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_Convert_m4272857936306C1B187C9FB493538282021A1CA2 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___tempTex0, const RuntimeMethod* method); // System.Boolean UnityStandardAssets.ImageEffects.Quads::HasMeshes() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Quads_HasMeshes_mE085BCBEB0F7DD567D3E4FBDC06D2FC92A9AC146 (const RuntimeMethod* method); // UnityEngine.Mesh UnityStandardAssets.ImageEffects.Quads::GetMesh(System.Int32,System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * Quads_GetMesh_mD15957B8B53300A3883659DC260F76B40BA62C53 (int32_t ___triCount0, int32_t ___triOffset1, int32_t ___totalWidth2, int32_t ___totalHeight3, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.Vector2::get_zero() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_get_zero_mD28A0EC932762710AFA0BBB9CCC63716C3BD064D (const RuntimeMethod* method); // UnityEngine.Vector4 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 Vector4_op_Implicit_mF37AC9EB79DAF6C767FF0C8C22D392EAFD635E3A (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___v0, const RuntimeMethod* method); // System.Void System.Action::Invoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Action_Invoke_m3FFA5BE3D64F0FF8E1E1CB6F953913FADB5EB89E (Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * __this, const RuntimeMethod* method); // System.Void RetroAesthetics.RetroCameraEffect::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_Awake_m6EFB0336214DE73533553A28A9E6057BBF7D6511 (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, const RuntimeMethod* method); // System.Single UnityEngine.Material::GetFloat(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Material_GetFloat_mF2F48AFBDFC1E1E72A00F614EF20B656262EB167 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, const RuntimeMethod* method); // System.Int32 UnityEngine.Random::Range(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Random_Range_mCD7505433C26B6FA511AC1EA07E58AEF7ED1C213 (int32_t ___minInclusive0, int32_t ___maxExclusive1, const RuntimeMethod* method); // UnityEngine.Vector4 UnityEngine.Material::GetVector(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 Material_GetVector_m0E41ED876B69FCFC4B9EA715D0286EE714CD201F (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, String_t* ___name0, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.Vector4::op_Implicit(UnityEngine.Vector4) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector4_op_Implicit_mF9719197FBD524B1EFD5F11522DB908D3ECF21D6 (Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 ___v0, const RuntimeMethod* method); // System.Void System.ThrowHelper::ThrowArgumentOutOfRangeException() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ThrowHelper_ThrowArgumentOutOfRangeException_mBCBF2D9FD1B5F0D8D8595B15B7460889D60C8070 (const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::CreateMaterials() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_CreateMaterials_m5008A5C010673269BBEE551DFC65C4CA08710655 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // dofBlurMaterial = CheckShaderAndCreateMaterial (dofBlurShader, dofBlurMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_0 = __this->get_dofBlurShader_26(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = __this->get_dofBlurMaterial_27(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2; L_2 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_0, L_1, /*hidden argument*/NULL); __this->set_dofBlurMaterial_27(L_2); // dofMaterial = CheckShaderAndCreateMaterial (dofShader,dofMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3 = __this->get_dofShader_28(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get_dofMaterial_29(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5; L_5 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_3, L_4, /*hidden argument*/NULL); __this->set_dofMaterial_29(L_5); // bokehSupport = bokehShader.isSupported; Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_6 = __this->get_bokehShader_36(); NullCheck(L_6); bool L_7; L_7 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_6, /*hidden argument*/NULL); __this->set_bokehSupport_35(L_7); // if (bokeh && bokehSupport && bokehShader) bool L_8 = __this->get_bokeh_34(); if (!L_8) { goto IL_0076; } } { bool L_9 = __this->get_bokehSupport_35(); if (!L_9) { goto IL_0076; } } { Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_10 = __this->get_bokehShader_36(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_11; L_11 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_10, /*hidden argument*/NULL); if (!L_11) { goto IL_0076; } } { // bokehMaterial = CheckShaderAndCreateMaterial (bokehShader, bokehMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_12 = __this->get_bokehShader_36(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_13 = __this->get_bokehMaterial_43(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14; L_14 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_12, L_13, /*hidden argument*/NULL); __this->set_bokehMaterial_43(L_14); } IL_0076: { // } return; } } // System.Boolean UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::CheckResources() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool DepthOfFieldDeprecated_CheckResources_mDDF58CACB06BF5039B495E05F957EB32A40752E5 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // CheckSupport (true); bool L_0; L_0 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, (bool)1, /*hidden argument*/NULL); // dofBlurMaterial = CheckShaderAndCreateMaterial (dofBlurShader, dofBlurMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_dofBlurShader_26(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_dofBlurMaterial_27(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_1, L_2, /*hidden argument*/NULL); __this->set_dofBlurMaterial_27(L_3); // dofMaterial = CheckShaderAndCreateMaterial (dofShader,dofMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_4 = __this->get_dofShader_28(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get_dofMaterial_29(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6; L_6 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_4, L_5, /*hidden argument*/NULL); __this->set_dofMaterial_29(L_6); // bokehSupport = bokehShader.isSupported; Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_7 = __this->get_bokehShader_36(); NullCheck(L_7); bool L_8; L_8 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_7, /*hidden argument*/NULL); __this->set_bokehSupport_35(L_8); // if (bokeh && bokehSupport && bokehShader) bool L_9 = __this->get_bokeh_34(); if (!L_9) { goto IL_007e; } } { bool L_10 = __this->get_bokehSupport_35(); if (!L_10) { goto IL_007e; } } { Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_11 = __this->get_bokehShader_36(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_12; L_12 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_11, /*hidden argument*/NULL); if (!L_12) { goto IL_007e; } } { // bokehMaterial = CheckShaderAndCreateMaterial (bokehShader, bokehMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_13 = __this->get_bokehShader_36(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get_bokehMaterial_43(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_15; L_15 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_13, L_14, /*hidden argument*/NULL); __this->set_bokehMaterial_43(L_15); } IL_007e: { // if (!isSupported) bool L_16 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); if (L_16) { goto IL_008c; } } { // ReportAutoDisable (); PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73(__this, /*hidden argument*/NULL); } IL_008c: { // return isSupported; bool L_17 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); return L_17; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::OnDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_OnDisable_m44E64182D3EE46787785D85AC7CEF0DDB67E0F31 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Quads.Cleanup (); IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); Quads_Cleanup_m5D84752D942BC57A0CEC7D5AD0F1DD67D6969822(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::OnEnable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_OnEnable_m3755DB4F0932D868A7C37227F089BFE25003EB7B (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // _camera = GetComponent(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0; L_0 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); __this->set__camera_44(L_0); // _camera.depthTextureMode |= DepthTextureMode.Depth; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_1 = __this->get__camera_44(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2 = L_1; NullCheck(L_2); int32_t L_3; L_3 = Camera_get_depthTextureMode_mA4B03C6B552FB03DF8A8C20DC9F4EB8FD978A7DD(L_2, /*hidden argument*/NULL); NullCheck(L_2); Camera_set_depthTextureMode_m2D4631800947438BE9A7697778E2CB0E38083CF1(L_2, ((int32_t)((int32_t)L_3|(int32_t)1)), /*hidden argument*/NULL); // } return; } } // System.Single UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::FocalDistance01(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float DepthOfFieldDeprecated_FocalDistance01_m666B16DF0EA5DED097997194311FB46A8C6BAAEF (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, float ___worldDist0, const RuntimeMethod* method) { { // return _camera.WorldToViewportPoint((worldDist-_camera.nearClipPlane) * _camera.transform.forward + _camera.transform.position).z / (_camera.farClipPlane-_camera.nearClipPlane); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0 = __this->get__camera_44(); float L_1 = ___worldDist0; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2 = __this->get__camera_44(); NullCheck(L_2); float L_3; L_3 = Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC(L_2, /*hidden argument*/NULL); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_4 = __this->get__camera_44(); NullCheck(L_4); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5; L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_4, /*hidden argument*/NULL); NullCheck(L_5); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6; L_6 = Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053(L_5, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7; L_7 = Vector3_op_Multiply_m92CBF5B97ECB34A9B802EDD5C4A8187463278560_inline(((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), L_6, /*hidden argument*/NULL); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_8 = __this->get__camera_44(); NullCheck(L_8); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9; L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_8, /*hidden argument*/NULL); NullCheck(L_9); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10; L_10 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_9, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11; L_11 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_7, L_10, /*hidden argument*/NULL); NullCheck(L_0); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12; L_12 = Camera_WorldToViewportPoint_m656CDAE26AAC040A4A47DAFF8EEDB0A941BE051D(L_0, L_11, /*hidden argument*/NULL); float L_13 = L_12.get_z_4(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_14 = __this->get__camera_44(); NullCheck(L_14); float L_15; L_15 = Camera_get_farClipPlane_m0FA1B9E2E815BECE2EA40023302EB942B52D9596(L_14, /*hidden argument*/NULL); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_16 = __this->get__camera_44(); NullCheck(L_16); float L_17; L_17 = Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC(L_16, /*hidden argument*/NULL); return ((float)((float)L_13/(float)((float)il2cpp_codegen_subtract((float)L_15, (float)L_17)))); } } // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::GetDividerBasedOnQuality() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthOfFieldDeprecated_GetDividerBasedOnQuality_m0D76FE47D5357A42BD8DC4C536080298937105D6 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { // int divider = 1; V_0 = 1; // if (resolution == DofResolution.Medium) int32_t L_0 = __this->get_resolution_11(); if ((!(((uint32_t)L_0) == ((uint32_t)3)))) { goto IL_000f; } } { // divider = 2; V_0 = 2; goto IL_001a; } IL_000f: { // else if (resolution == DofResolution.Low) int32_t L_1 = __this->get_resolution_11(); if ((!(((uint32_t)L_1) == ((uint32_t)4)))) { goto IL_001a; } } { // divider = 2; V_0 = 2; } IL_001a: { // return divider; int32_t L_2 = V_0; return L_2; } } // System.Int32 UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::GetLowResolutionDividerBasedOnQuality(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t DepthOfFieldDeprecated_GetLowResolutionDividerBasedOnQuality_mBC8D22CBB8B13AF4876ECEF6F230672CA6076244 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, int32_t ___baseDivider0, const RuntimeMethod* method) { int32_t V_0 = 0; { // int lowTexDivider = baseDivider; int32_t L_0 = ___baseDivider0; V_0 = L_0; // if (resolution == DofResolution.High) int32_t L_1 = __this->get_resolution_11(); if ((!(((uint32_t)L_1) == ((uint32_t)2)))) { goto IL_000f; } } { // lowTexDivider *= 2; int32_t L_2 = V_0; V_0 = ((int32_t)il2cpp_codegen_multiply((int32_t)L_2, (int32_t)2)); } IL_000f: { // if (resolution == DofResolution.Low) int32_t L_3 = __this->get_resolution_11(); if ((!(((uint32_t)L_3) == ((uint32_t)4)))) { goto IL_001c; } } { // lowTexDivider *= 2; int32_t L_4 = V_0; V_0 = ((int32_t)il2cpp_codegen_multiply((int32_t)L_4, (int32_t)2)); } IL_001c: { // return lowTexDivider; int32_t L_5 = V_0; return L_5; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_OnRenderImage_m01A7A72E0347CA44822CFCD28097E6DEE63AC613 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1CBFAEC37CB6AC0F9329DFF538BEFB069622A4FC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33B3A84FF54C600D8BE3E5EA0DCADED338B39495); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6D48831C246FC7591DF3382C2DBB33BDB539E890); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6ED00DC32D26D64245CD86F48BE5FFAF6E36B31E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7035EC413F7D45F09D40EE45F3FF4319284C994A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral99C3CA9EFAAD8218587238941F53583F341D865A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB8D6FA095ADE922B0231B4B1167D1FDFACA27CD0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD2421074D015FA6102149AD0BDAE12D42B9C55E2); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; float V_2 = 0.0f; int32_t V_3 = 0; int32_t V_4 = 0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_5; memset((&V_5), 0, sizeof(V_5)); DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * G_B6_0 = NULL; DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * G_B5_0 = NULL; int32_t G_B7_0 = 0; DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * G_B7_1 = NULL; float G_B10_0 = 0.0f; DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * G_B13_0 = NULL; DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * G_B12_0 = NULL; float G_B14_0 = 0.0f; DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * G_B14_1 = NULL; int32_t G_B17_0 = 0; int32_t G_B24_0 = 0; String_t* G_B27_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B27_1 = NULL; String_t* G_B26_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B26_1 = NULL; float G_B28_0 = 0.0f; String_t* G_B28_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B28_2 = NULL; float G_B30_0 = 0.0f; String_t* G_B30_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B30_2 = NULL; float G_B29_0 = 0.0f; String_t* G_B29_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B29_2 = NULL; float G_B31_0 = 0.0f; float G_B31_1 = 0.0f; String_t* G_B31_2 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B31_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B40_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B39_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B41_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B41_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B43_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B43_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B43_2 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B42_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B42_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B42_2 = NULL; int32_t G_B44_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B44_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B44_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B44_3 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B51_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B51_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B51_2 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B50_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B50_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B50_2 = NULL; int32_t G_B52_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B52_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B52_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B52_3 = NULL; { // if (CheckResources()==false) { bool L_0; L_0 = VirtFuncInvoker0< bool >::Invoke(4 /* System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() */, __this); if (L_0) { goto IL_0010; } } { // Graphics.Blit (source, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___destination1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_1, L_2, /*hidden argument*/NULL); // return; return; } IL_0010: { // if (smoothness < 0.1f) float L_3 = __this->get_smoothness_14(); if ((!(((float)L_3) < ((float)(0.100000001f))))) { goto IL_0028; } } { // smoothness = 0.1f; __this->set_smoothness_14((0.100000001f)); } IL_0028: { // bokeh = bokeh && bokehSupport; bool L_4 = __this->get_bokeh_34(); G_B5_0 = __this; if (!L_4) { G_B6_0 = __this; goto IL_0039; } } { bool L_5 = __this->get_bokehSupport_35(); G_B7_0 = ((int32_t)(L_5)); G_B7_1 = G_B5_0; goto IL_003a; } IL_0039: { G_B7_0 = 0; G_B7_1 = G_B6_0; } IL_003a: { NullCheck(G_B7_1); G_B7_1->set_bokeh_34((bool)G_B7_0); // float bokehBlurAmplifier = bokeh ? BOKEH_EXTRA_BLUR : 1.0f; bool L_6 = __this->get_bokeh_34(); if (L_6) { goto IL_004e; } } { G_B10_0 = (1.0f); goto IL_0053; } IL_004e: { IL2CPP_RUNTIME_CLASS_INIT(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); float L_7 = ((DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields*)il2cpp_codegen_static_fields_for(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var))->get_BOKEH_EXTRA_BLUR_9(); G_B10_0 = L_7; } IL_0053: { V_0 = G_B10_0; // bool blurForeground = quality > Dof34QualitySetting.OnlyBackground; int32_t L_8 = __this->get_quality_10(); V_1 = (bool)((((int32_t)L_8) > ((int32_t)1))? 1 : 0); // float focal01Size = focalSize / (_camera.farClipPlane - _camera.nearClipPlane);; float L_9 = __this->get_focalSize_22(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_10 = __this->get__camera_44(); NullCheck(L_10); float L_11; L_11 = Camera_get_farClipPlane_m0FA1B9E2E815BECE2EA40023302EB942B52D9596(L_10, /*hidden argument*/NULL); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_12 = __this->get__camera_44(); NullCheck(L_12); float L_13; L_13 = Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC(L_12, /*hidden argument*/NULL); V_2 = ((float)((float)L_9/(float)((float)il2cpp_codegen_subtract((float)L_11, (float)L_13)))); // if (simpleTweakMode) { bool L_14 = __this->get_simpleTweakMode_12(); if (!L_14) { goto IL_0114; } } { // focalDistance01 = objectFocus ? (_camera.WorldToViewportPoint (objectFocus.position)).z / (_camera.farClipPlane) : FocalDistance01 (focalPoint); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15 = __this->get_objectFocus_21(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_16; L_16 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_15, /*hidden argument*/NULL); G_B12_0 = __this; if (L_16) { G_B13_0 = __this; goto IL_00a4; } } { float L_17 = __this->get_focalPoint_13(); float L_18; L_18 = DepthOfFieldDeprecated_FocalDistance01_m666B16DF0EA5DED097997194311FB46A8C6BAAEF(__this, L_17, /*hidden argument*/NULL); G_B14_0 = L_18; G_B14_1 = G_B12_0; goto IL_00cb; } IL_00a4: { Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_19 = __this->get__camera_44(); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20 = __this->get_objectFocus_21(); NullCheck(L_20); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21; L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL); NullCheck(L_19); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22; L_22 = Camera_WorldToViewportPoint_m656CDAE26AAC040A4A47DAFF8EEDB0A941BE051D(L_19, L_21, /*hidden argument*/NULL); float L_23 = L_22.get_z_4(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_24 = __this->get__camera_44(); NullCheck(L_24); float L_25; L_25 = Camera_get_farClipPlane_m0FA1B9E2E815BECE2EA40023302EB942B52D9596(L_24, /*hidden argument*/NULL); G_B14_0 = ((float)((float)L_23/(float)L_25)); G_B14_1 = G_B13_0; } IL_00cb: { NullCheck(G_B14_1); G_B14_1->set_focalDistance01_20(G_B14_0); // focalStartCurve = focalDistance01 * smoothness; float L_26 = __this->get_focalDistance01_20(); float L_27 = __this->get_smoothness_14(); __this->set_focalStartCurve_18(((float)il2cpp_codegen_multiply((float)L_26, (float)L_27))); // focalEndCurve = focalStartCurve; float L_28 = __this->get_focalStartCurve_18(); __this->set_focalEndCurve_19(L_28); // blurForeground = blurForeground && (focalPoint > (_camera.nearClipPlane + Mathf.Epsilon)); bool L_29 = V_1; if (!L_29) { goto IL_010d; } } { float L_30 = __this->get_focalPoint_13(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_31 = __this->get__camera_44(); NullCheck(L_31); float L_32; L_32 = Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC(L_31, /*hidden argument*/NULL); float L_33 = ((Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_StaticFields*)il2cpp_codegen_static_fields_for(Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var))->get_Epsilon_0(); G_B17_0 = ((((float)L_30) > ((float)((float)il2cpp_codegen_add((float)L_32, (float)L_33))))? 1 : 0); goto IL_010e; } IL_010d: { G_B17_0 = 0; } IL_010e: { V_1 = (bool)G_B17_0; // } goto IL_01ac; } IL_0114: { // if (objectFocus) { Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34 = __this->get_objectFocus_21(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_35; L_35 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_34, /*hidden argument*/NULL); if (!L_35) { goto IL_0162; } } { // var vpPoint= _camera.WorldToViewportPoint (objectFocus.position); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_36 = __this->get__camera_44(); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37 = __this->get_objectFocus_21(); NullCheck(L_37); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38; L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL); NullCheck(L_36); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39; L_39 = Camera_WorldToViewportPoint_m656CDAE26AAC040A4A47DAFF8EEDB0A941BE051D(L_36, L_38, /*hidden argument*/NULL); V_5 = L_39; // vpPoint.z = (vpPoint.z) / (_camera.farClipPlane); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40 = V_5; float L_41 = L_40.get_z_4(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_42 = __this->get__camera_44(); NullCheck(L_42); float L_43; L_43 = Camera_get_farClipPlane_m0FA1B9E2E815BECE2EA40023302EB942B52D9596(L_42, /*hidden argument*/NULL); (&V_5)->set_z_4(((float)((float)L_41/(float)L_43))); // focalDistance01 = vpPoint.z; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44 = V_5; float L_45 = L_44.get_z_4(); __this->set_focalDistance01_20(L_45); // } goto IL_0174; } IL_0162: { // focalDistance01 = FocalDistance01 (focalZDistance); float L_46 = __this->get_focalZDistance_15(); float L_47; L_47 = DepthOfFieldDeprecated_FocalDistance01_m666B16DF0EA5DED097997194311FB46A8C6BAAEF(__this, L_46, /*hidden argument*/NULL); __this->set_focalDistance01_20(L_47); } IL_0174: { // focalStartCurve = focalZStartCurve; float L_48 = __this->get_focalZStartCurve_16(); __this->set_focalStartCurve_18(L_48); // focalEndCurve = focalZEndCurve; float L_49 = __this->get_focalZEndCurve_17(); __this->set_focalEndCurve_19(L_49); // blurForeground = blurForeground && (focalPoint > (_camera.nearClipPlane + Mathf.Epsilon)); bool L_50 = V_1; if (!L_50) { goto IL_01aa; } } { float L_51 = __this->get_focalPoint_13(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_52 = __this->get__camera_44(); NullCheck(L_52); float L_53; L_53 = Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC(L_52, /*hidden argument*/NULL); float L_54 = ((Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_StaticFields*)il2cpp_codegen_static_fields_for(Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var))->get_Epsilon_0(); G_B24_0 = ((((float)L_51) > ((float)((float)il2cpp_codegen_add((float)L_53, (float)L_54))))? 1 : 0); goto IL_01ab; } IL_01aa: { G_B24_0 = 0; } IL_01ab: { V_1 = (bool)G_B24_0; } IL_01ac: { // widthOverHeight = (1.0f * source.width) / (1.0f * source.height); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_55 = ___source0; NullCheck(L_55); int32_t L_56; L_56 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_55); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_57 = ___source0; NullCheck(L_57); int32_t L_58; L_58 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_57); __this->set_widthOverHeight_32(((float)((float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_56))))/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_58))))))); // oneOverBaseSize = 1.0f / 512.0f; __this->set_oneOverBaseSize_33((0.001953125f)); // dofMaterial.SetFloat ("_ForegroundBlurExtrude", foregroundBlurExtrude); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_59 = __this->get_dofMaterial_29(); float L_60 = __this->get_foregroundBlurExtrude_25(); NullCheck(L_59); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_59, _stringLiteral6D48831C246FC7591DF3382C2DBB33BDB539E890, L_60, /*hidden argument*/NULL); // dofMaterial.SetVector ("_CurveParams", new Vector4 (simpleTweakMode ? 1.0f / focalStartCurve : focalStartCurve, simpleTweakMode ? 1.0f / focalEndCurve : focalEndCurve, focal01Size * 0.5f, focalDistance01)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_61 = __this->get_dofMaterial_29(); bool L_62 = __this->get_simpleTweakMode_12(); G_B26_0 = _stringLiteral1CBFAEC37CB6AC0F9329DFF538BEFB069622A4FC; G_B26_1 = L_61; if (L_62) { G_B27_0 = _stringLiteral1CBFAEC37CB6AC0F9329DFF538BEFB069622A4FC; G_B27_1 = L_61; goto IL_0209; } } { float L_63 = __this->get_focalStartCurve_18(); G_B28_0 = L_63; G_B28_1 = G_B26_0; G_B28_2 = G_B26_1; goto IL_0215; } IL_0209: { float L_64 = __this->get_focalStartCurve_18(); G_B28_0 = ((float)((float)(1.0f)/(float)L_64)); G_B28_1 = G_B27_0; G_B28_2 = G_B27_1; } IL_0215: { bool L_65 = __this->get_simpleTweakMode_12(); G_B29_0 = G_B28_0; G_B29_1 = G_B28_1; G_B29_2 = G_B28_2; if (L_65) { G_B30_0 = G_B28_0; G_B30_1 = G_B28_1; G_B30_2 = G_B28_2; goto IL_0225; } } { float L_66 = __this->get_focalEndCurve_19(); G_B31_0 = L_66; G_B31_1 = G_B29_0; G_B31_2 = G_B29_1; G_B31_3 = G_B29_2; goto IL_0231; } IL_0225: { float L_67 = __this->get_focalEndCurve_19(); G_B31_0 = ((float)((float)(1.0f)/(float)L_67)); G_B31_1 = G_B30_0; G_B31_2 = G_B30_1; G_B31_3 = G_B30_2; } IL_0231: { float L_68 = V_2; float L_69 = __this->get_focalDistance01_20(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_70; memset((&L_70), 0, sizeof(L_70)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_70), G_B31_1, G_B31_0, ((float)il2cpp_codegen_multiply((float)L_68, (float)(0.5f))), L_69, /*hidden argument*/NULL); NullCheck(G_B31_3); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(G_B31_3, G_B31_2, L_70, /*hidden argument*/NULL); // dofMaterial.SetVector ("_InvRenderTargetSize", new Vector4 (1.0f / (1.0f * source.width), 1.0f / (1.0f * source.height),0.0f,0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_71 = __this->get_dofMaterial_29(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_72 = ___source0; NullCheck(L_72); int32_t L_73; L_73 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_72); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_74 = ___source0; NullCheck(L_74); int32_t L_75; L_75 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_74); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_76; memset((&L_76), 0, sizeof(L_76)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_76), ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_73)))))), ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_75)))))), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_71); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_71, _stringLiteralD2421074D015FA6102149AD0BDAE12D42B9C55E2, L_76, /*hidden argument*/NULL); // int divider = GetDividerBasedOnQuality (); int32_t L_77; L_77 = DepthOfFieldDeprecated_GetDividerBasedOnQuality_m0D76FE47D5357A42BD8DC4C536080298937105D6(__this, /*hidden argument*/NULL); V_3 = L_77; // int lowTexDivider = GetLowResolutionDividerBasedOnQuality (divider); int32_t L_78 = V_3; int32_t L_79; L_79 = DepthOfFieldDeprecated_GetLowResolutionDividerBasedOnQuality_mBC8D22CBB8B13AF4876ECEF6F230672CA6076244(__this, L_78, /*hidden argument*/NULL); V_4 = L_79; // AllocateTextures (blurForeground, source, divider, lowTexDivider); bool L_80 = V_1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_81 = ___source0; int32_t L_82 = V_3; int32_t L_83 = V_4; DepthOfFieldDeprecated_AllocateTextures_m1BCCA27366A7B91B2BC1D2F7C6543A0986E907A9(__this, L_80, L_81, L_82, L_83, /*hidden argument*/NULL); // Graphics.Blit (source, source, dofMaterial, 3); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_84 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_85 = ___source0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_86 = __this->get_dofMaterial_29(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_84, L_85, L_86, 3, /*hidden argument*/NULL); // Downsample (source, mediumRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_87 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_88 = __this->get_mediumRezWorkTexture_46(); DepthOfFieldDeprecated_Downsample_m8970850C028CE57F311956B7EC36ED52549F4987(__this, L_87, L_88, /*hidden argument*/NULL); // Blur (mediumRezWorkTexture, mediumRezWorkTexture, DofBlurriness.Low, 4, maxBlurSpread); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_89 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_90 = __this->get_mediumRezWorkTexture_46(); float L_91 = __this->get_maxBlurSpread_24(); DepthOfFieldDeprecated_Blur_m894A10AB0D37BD858E4897A1A585FEF38F18A71E(__this, L_89, L_90, 1, 4, L_91, /*hidden argument*/NULL); // if ((bokeh) && ((BokehDestination.Foreground & bokehDestination) != 0)) bool L_92 = __this->get_bokeh_34(); if (!L_92) { goto IL_036a; } } { int32_t L_93 = __this->get_bokehDestination_31(); if (!((int32_t)((int32_t)2&(int32_t)L_93))) { goto IL_036a; } } { // dofMaterial.SetVector ("_Threshhold", new Vector4(bokehThresholdContrast, bokehThresholdLuminance, 0.95f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_94 = __this->get_dofMaterial_29(); float L_95 = __this->get_bokehThresholdContrast_40(); float L_96 = __this->get_bokehThresholdLuminance_41(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_97; memset((&L_97), 0, sizeof(L_97)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_97), L_95, L_96, (0.949999988f), (0.0f), /*hidden argument*/NULL); NullCheck(L_94); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_94, _stringLiteral33B3A84FF54C600D8BE3E5EA0DCADED338B39495, L_97, /*hidden argument*/NULL); // Graphics.Blit (mediumRezWorkTexture, bokehSource2, dofMaterial, 11); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_98 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_99 = __this->get_bokehSource2_50(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_100 = __this->get_dofMaterial_29(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_98, L_99, L_100, ((int32_t)11), /*hidden argument*/NULL); // Graphics.Blit (mediumRezWorkTexture, lowRezWorkTexture);//, dofMaterial, 10); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_101 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_102 = __this->get_lowRezWorkTexture_48(); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_101, L_102, /*hidden argument*/NULL); // Blur (lowRezWorkTexture, lowRezWorkTexture, bluriness, 0, maxBlurSpread * bokehBlurAmplifier); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_103 = __this->get_lowRezWorkTexture_48(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_104 = __this->get_lowRezWorkTexture_48(); int32_t L_105 = __this->get_bluriness_23(); float L_106 = __this->get_maxBlurSpread_24(); float L_107 = V_0; DepthOfFieldDeprecated_Blur_m894A10AB0D37BD858E4897A1A585FEF38F18A71E(__this, L_103, L_104, L_105, 0, ((float)il2cpp_codegen_multiply((float)L_106, (float)L_107)), /*hidden argument*/NULL); // } goto IL_039b; } IL_036a: { // Downsample (mediumRezWorkTexture, lowRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_108 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_109 = __this->get_lowRezWorkTexture_48(); DepthOfFieldDeprecated_Downsample_m8970850C028CE57F311956B7EC36ED52549F4987(__this, L_108, L_109, /*hidden argument*/NULL); // Blur (lowRezWorkTexture, lowRezWorkTexture, bluriness, 0, maxBlurSpread); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_110 = __this->get_lowRezWorkTexture_48(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_111 = __this->get_lowRezWorkTexture_48(); int32_t L_112 = __this->get_bluriness_23(); float L_113 = __this->get_maxBlurSpread_24(); DepthOfFieldDeprecated_Blur_m894A10AB0D37BD858E4897A1A585FEF38F18A71E(__this, L_110, L_111, L_112, 0, L_113, /*hidden argument*/NULL); } IL_039b: { // dofBlurMaterial.SetTexture ("_TapLow", lowRezWorkTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_114 = __this->get_dofBlurMaterial_27(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_115 = __this->get_lowRezWorkTexture_48(); NullCheck(L_114); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_114, _stringLiteral7035EC413F7D45F09D40EE45F3FF4319284C994A, L_115, /*hidden argument*/NULL); // dofBlurMaterial.SetTexture ("_TapMedium", mediumRezWorkTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_116 = __this->get_dofBlurMaterial_27(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_117 = __this->get_mediumRezWorkTexture_46(); NullCheck(L_116); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_116, _stringLiteralB8D6FA095ADE922B0231B4B1167D1FDFACA27CD0, L_117, /*hidden argument*/NULL); // Graphics.Blit (null, finalDefocus, dofBlurMaterial, 3); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_118 = __this->get_finalDefocus_47(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_119 = __this->get_dofBlurMaterial_27(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)NULL, L_118, L_119, 3, /*hidden argument*/NULL); // if ((bokeh) && ((BokehDestination.Foreground & bokehDestination) != 0)) bool L_120 = __this->get_bokeh_34(); if (!L_120) { goto IL_0404; } } { int32_t L_121 = __this->get_bokehDestination_31(); if (!((int32_t)((int32_t)2&(int32_t)L_121))) { goto IL_0404; } } { // AddBokeh (bokehSource2, bokehSource, finalDefocus); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_122 = __this->get_bokehSource2_50(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_123 = __this->get_bokehSource_49(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_124 = __this->get_finalDefocus_47(); DepthOfFieldDeprecated_AddBokeh_m0A9BC924949A47F04E20104AF01E7529715631DE(__this, L_122, L_123, L_124, /*hidden argument*/NULL); } IL_0404: { // dofMaterial.SetTexture ("_TapLowBackground", finalDefocus); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_125 = __this->get_dofMaterial_29(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_126 = __this->get_finalDefocus_47(); NullCheck(L_125); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_125, _stringLiteral6ED00DC32D26D64245CD86F48BE5FFAF6E36B31E, L_126, /*hidden argument*/NULL); // dofMaterial.SetTexture ("_TapMedium", mediumRezWorkTexture); // needed for debugging/visualization Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_127 = __this->get_dofMaterial_29(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_128 = __this->get_mediumRezWorkTexture_46(); NullCheck(L_127); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_127, _stringLiteralB8D6FA095ADE922B0231B4B1167D1FDFACA27CD0, L_128, /*hidden argument*/NULL); // Graphics.Blit (source, blurForeground ? foregroundTexture : destination, dofMaterial, visualize ? 2 : 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_129 = ___source0; bool L_130 = V_1; G_B39_0 = L_129; if (L_130) { G_B40_0 = L_129; goto IL_0437; } } { RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_131 = ___destination1; G_B41_0 = L_131; G_B41_1 = G_B39_0; goto IL_043d; } IL_0437: { RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_132 = __this->get_foregroundTexture_45(); G_B41_0 = L_132; G_B41_1 = G_B40_0; } IL_043d: { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_133 = __this->get_dofMaterial_29(); bool L_134 = __this->get_visualize_30(); G_B42_0 = L_133; G_B42_1 = G_B41_0; G_B42_2 = G_B41_1; if (L_134) { G_B43_0 = L_133; G_B43_1 = G_B41_0; G_B43_2 = G_B41_1; goto IL_044e; } } { G_B44_0 = 0; G_B44_1 = G_B42_0; G_B44_2 = G_B42_1; G_B44_3 = G_B42_2; goto IL_044f; } IL_044e: { G_B44_0 = 2; G_B44_1 = G_B43_0; G_B44_2 = G_B43_1; G_B44_3 = G_B43_2; } IL_044f: { IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(G_B44_3, G_B44_2, G_B44_1, G_B44_0, /*hidden argument*/NULL); // if (blurForeground) { bool L_135 = V_1; if (!L_135) { goto IL_05ab; } } { // Graphics.Blit (foregroundTexture, source, dofMaterial, 5); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_136 = __this->get_foregroundTexture_45(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_137 = ___source0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_138 = __this->get_dofMaterial_29(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_136, L_137, L_138, 5, /*hidden argument*/NULL); // Downsample (source, mediumRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_139 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_140 = __this->get_mediumRezWorkTexture_46(); DepthOfFieldDeprecated_Downsample_m8970850C028CE57F311956B7EC36ED52549F4987(__this, L_139, L_140, /*hidden argument*/NULL); // BlurFg (mediumRezWorkTexture, mediumRezWorkTexture, DofBlurriness.Low, 2, maxBlurSpread); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_141 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_142 = __this->get_mediumRezWorkTexture_46(); float L_143 = __this->get_maxBlurSpread_24(); DepthOfFieldDeprecated_BlurFg_m4EA29335275C7B2D181161E428FBC24E40D6B0A3(__this, L_141, L_142, 1, 2, L_143, /*hidden argument*/NULL); // if ((bokeh) && ((BokehDestination.Foreground & bokehDestination) != 0)) bool L_144 = __this->get_bokeh_34(); if (!L_144) { goto IL_0527; } } { int32_t L_145 = __this->get_bokehDestination_31(); if (!((int32_t)((int32_t)2&(int32_t)L_145))) { goto IL_0527; } } { // dofMaterial.SetVector ("_Threshhold", new Vector4(bokehThresholdContrast * 0.5f, bokehThresholdLuminance, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_146 = __this->get_dofMaterial_29(); float L_147 = __this->get_bokehThresholdContrast_40(); float L_148 = __this->get_bokehThresholdLuminance_41(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_149; memset((&L_149), 0, sizeof(L_149)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_149), ((float)il2cpp_codegen_multiply((float)L_147, (float)(0.5f))), L_148, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_146); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_146, _stringLiteral33B3A84FF54C600D8BE3E5EA0DCADED338B39495, L_149, /*hidden argument*/NULL); // Graphics.Blit (mediumRezWorkTexture, bokehSource2, dofMaterial, 11); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_150 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_151 = __this->get_bokehSource2_50(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_152 = __this->get_dofMaterial_29(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_150, L_151, L_152, ((int32_t)11), /*hidden argument*/NULL); // Graphics.Blit (mediumRezWorkTexture, lowRezWorkTexture);//, dofMaterial, 10); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_153 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_154 = __this->get_lowRezWorkTexture_48(); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_153, L_154, /*hidden argument*/NULL); // BlurFg (lowRezWorkTexture, lowRezWorkTexture, bluriness, 1, maxBlurSpread * bokehBlurAmplifier); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_155 = __this->get_lowRezWorkTexture_48(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_156 = __this->get_lowRezWorkTexture_48(); int32_t L_157 = __this->get_bluriness_23(); float L_158 = __this->get_maxBlurSpread_24(); float L_159 = V_0; DepthOfFieldDeprecated_BlurFg_m4EA29335275C7B2D181161E428FBC24E40D6B0A3(__this, L_155, L_156, L_157, 1, ((float)il2cpp_codegen_multiply((float)L_158, (float)L_159)), /*hidden argument*/NULL); // } goto IL_0546; } IL_0527: { // BlurFg (mediumRezWorkTexture, lowRezWorkTexture, bluriness, 1, maxBlurSpread); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_160 = __this->get_mediumRezWorkTexture_46(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_161 = __this->get_lowRezWorkTexture_48(); int32_t L_162 = __this->get_bluriness_23(); float L_163 = __this->get_maxBlurSpread_24(); DepthOfFieldDeprecated_BlurFg_m4EA29335275C7B2D181161E428FBC24E40D6B0A3(__this, L_160, L_161, L_162, 1, L_163, /*hidden argument*/NULL); } IL_0546: { // Graphics.Blit (lowRezWorkTexture, finalDefocus); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_164 = __this->get_lowRezWorkTexture_48(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_165 = __this->get_finalDefocus_47(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_164, L_165, /*hidden argument*/NULL); // dofMaterial.SetTexture ("_TapLowForeground", finalDefocus); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_166 = __this->get_dofMaterial_29(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_167 = __this->get_finalDefocus_47(); NullCheck(L_166); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_166, _stringLiteral99C3CA9EFAAD8218587238941F53583F341D865A, L_167, /*hidden argument*/NULL); // Graphics.Blit (source, destination, dofMaterial, visualize ? 1 : 4); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_168 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_169 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_170 = __this->get_dofMaterial_29(); bool L_171 = __this->get_visualize_30(); G_B50_0 = L_170; G_B50_1 = L_169; G_B50_2 = L_168; if (L_171) { G_B51_0 = L_170; G_B51_1 = L_169; G_B51_2 = L_168; goto IL_0580; } } { G_B52_0 = 4; G_B52_1 = G_B50_0; G_B52_2 = G_B50_1; G_B52_3 = G_B50_2; goto IL_0581; } IL_0580: { G_B52_0 = 1; G_B52_1 = G_B51_0; G_B52_2 = G_B51_1; G_B52_3 = G_B51_2; } IL_0581: { IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(G_B52_3, G_B52_2, G_B52_1, G_B52_0, /*hidden argument*/NULL); // if ((bokeh) && ((BokehDestination.Foreground & bokehDestination) != 0)) bool L_172 = __this->get_bokeh_34(); if (!L_172) { goto IL_05ab; } } { int32_t L_173 = __this->get_bokehDestination_31(); if (!((int32_t)((int32_t)2&(int32_t)L_173))) { goto IL_05ab; } } { // AddBokeh (bokehSource2, bokehSource, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_174 = __this->get_bokehSource2_50(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_175 = __this->get_bokehSource_49(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_176 = ___destination1; DepthOfFieldDeprecated_AddBokeh_m0A9BC924949A47F04E20104AF01E7529715631DE(__this, L_174, L_175, L_176, /*hidden argument*/NULL); } IL_05ab: { // ReleaseTextures (); DepthOfFieldDeprecated_ReleaseTextures_m4D6D6931EC69611B4A0158D068CA6F873CBBE5D4(__this, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::Blur(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_Blur_m894A10AB0D37BD858E4897A1A585FEF38F18A71E (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, int32_t ___iterations2, int32_t ___blurPass3, float ___spread4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277); s_Il2CppMethodInitialized = true; } RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_0 = NULL; { // RenderTexture tmp = RenderTexture.GetTemporary (to.width, to.height); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___to1; NullCheck(L_0); int32_t L_1; L_1 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___to1; NullCheck(L_2); int32_t L_3; L_3 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4; L_4 = RenderTexture_GetTemporary_m2F6EBE5C8749DC2B3B8811B1CE99D4BB288138E7(L_1, L_3, /*hidden argument*/NULL); V_0 = L_4; // if ((int)iterations > 1) { int32_t L_5 = ___iterations2; if ((((int32_t)L_5) <= ((int32_t)1))) { goto IL_00ae; } } { // BlurHex (from, to, blurPass, spread, tmp); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_6 = ___from0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_7 = ___to1; int32_t L_8 = ___blurPass3; float L_9 = ___spread4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_10 = V_0; DepthOfFieldDeprecated_BlurHex_mBA27F5CB1683AEA63398E5E3315BC41855022EE2(__this, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL); // if ((int)iterations > 2) { int32_t L_11 = ___iterations2; if ((((int32_t)L_11) <= ((int32_t)2))) { goto IL_012d; } } { // dofBlurMaterial.SetVector ("offsets", new Vector4 (0.0f, spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_12 = __this->get_dofBlurMaterial_27(); float L_13 = ___spread4; float L_14 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_15; memset((&L_15), 0, sizeof(L_15)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_15), (0.0f), ((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_12); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_12, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_15, /*hidden argument*/NULL); // Graphics.Blit (to, tmp, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_16 = ___to1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_17 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_18 = __this->get_dofBlurMaterial_27(); int32_t L_19 = ___blurPass3; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_16, L_17, L_18, L_19, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, 0.0f, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_20 = __this->get_dofBlurMaterial_27(); float L_21 = ___spread4; float L_22 = __this->get_widthOverHeight_32(); float L_23 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_24; memset((&L_24), 0, sizeof(L_24)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_24), ((float)il2cpp_codegen_multiply((float)((float)((float)L_21/(float)L_22)), (float)L_23)), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_20); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_20, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_24, /*hidden argument*/NULL); // Graphics.Blit (tmp, to, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_25 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_26 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_27 = __this->get_dofBlurMaterial_27(); int32_t L_28 = ___blurPass3; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_25, L_26, L_27, L_28, /*hidden argument*/NULL); // } goto IL_012d; } IL_00ae: { // dofBlurMaterial.SetVector ("offsets", new Vector4 (0.0f, spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_29 = __this->get_dofBlurMaterial_27(); float L_30 = ___spread4; float L_31 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_32; memset((&L_32), 0, sizeof(L_32)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_32), (0.0f), ((float)il2cpp_codegen_multiply((float)L_30, (float)L_31)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_29); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_29, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_32, /*hidden argument*/NULL); // Graphics.Blit (from, tmp, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_33 = ___from0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_34 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_35 = __this->get_dofBlurMaterial_27(); int32_t L_36 = ___blurPass3; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_33, L_34, L_35, L_36, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, 0.0f, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_37 = __this->get_dofBlurMaterial_27(); float L_38 = ___spread4; float L_39 = __this->get_widthOverHeight_32(); float L_40 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_41; memset((&L_41), 0, sizeof(L_41)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_41), ((float)il2cpp_codegen_multiply((float)((float)((float)L_38/(float)L_39)), (float)L_40)), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_37); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_37, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_41, /*hidden argument*/NULL); // Graphics.Blit (tmp, to, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_42 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_43 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_44 = __this->get_dofBlurMaterial_27(); int32_t L_45 = ___blurPass3; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_42, L_43, L_44, L_45, /*hidden argument*/NULL); } IL_012d: { // RenderTexture.ReleaseTemporary (tmp); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_46 = V_0; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_46, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::BlurFg(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated/DofBlurriness,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_BlurFg_m4EA29335275C7B2D181161E428FBC24E40D6B0A3 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, int32_t ___iterations2, int32_t ___blurPass3, float ___spread4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9382A96CD5EE97182BD1B1CB518606C0CB0A20D4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277); s_Il2CppMethodInitialized = true; } RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_0 = NULL; { // dofBlurMaterial.SetTexture ("_TapHigh", from); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_dofBlurMaterial_27(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___from0; NullCheck(L_0); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_0, _stringLiteral9382A96CD5EE97182BD1B1CB518606C0CB0A20D4, L_1, /*hidden argument*/NULL); // RenderTexture tmp = RenderTexture.GetTemporary (to.width, to.height); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___to1; NullCheck(L_2); int32_t L_3; L_3 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___to1; NullCheck(L_4); int32_t L_5; L_5 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_4); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_6; L_6 = RenderTexture_GetTemporary_m2F6EBE5C8749DC2B3B8811B1CE99D4BB288138E7(L_3, L_5, /*hidden argument*/NULL); V_0 = L_6; // if ((int)iterations > 1) { int32_t L_7 = ___iterations2; if ((((int32_t)L_7) <= ((int32_t)1))) { goto IL_00bf; } } { // BlurHex (from, to, blurPass, spread, tmp); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_8 = ___from0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_9 = ___to1; int32_t L_10 = ___blurPass3; float L_11 = ___spread4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_12 = V_0; DepthOfFieldDeprecated_BlurHex_mBA27F5CB1683AEA63398E5E3315BC41855022EE2(__this, L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); // if ((int)iterations > 2) { int32_t L_13 = ___iterations2; if ((((int32_t)L_13) <= ((int32_t)2))) { goto IL_013e; } } { // dofBlurMaterial.SetVector ("offsets", new Vector4 (0.0f, spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get_dofBlurMaterial_27(); float L_15 = ___spread4; float L_16 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_17; memset((&L_17), 0, sizeof(L_17)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_17), (0.0f), ((float)il2cpp_codegen_multiply((float)L_15, (float)L_16)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_14); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_14, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_17, /*hidden argument*/NULL); // Graphics.Blit (to, tmp, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_18 = ___to1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_19 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_20 = __this->get_dofBlurMaterial_27(); int32_t L_21 = ___blurPass3; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_18, L_19, L_20, L_21, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, 0.0f, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_22 = __this->get_dofBlurMaterial_27(); float L_23 = ___spread4; float L_24 = __this->get_widthOverHeight_32(); float L_25 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_26; memset((&L_26), 0, sizeof(L_26)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_26), ((float)il2cpp_codegen_multiply((float)((float)((float)L_23/(float)L_24)), (float)L_25)), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_22); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_22, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_26, /*hidden argument*/NULL); // Graphics.Blit (tmp, to, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_27 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_28 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_29 = __this->get_dofBlurMaterial_27(); int32_t L_30 = ___blurPass3; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_27, L_28, L_29, L_30, /*hidden argument*/NULL); // } goto IL_013e; } IL_00bf: { // dofBlurMaterial.SetVector ("offsets", new Vector4 (0.0f, spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_31 = __this->get_dofBlurMaterial_27(); float L_32 = ___spread4; float L_33 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_34; memset((&L_34), 0, sizeof(L_34)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_34), (0.0f), ((float)il2cpp_codegen_multiply((float)L_32, (float)L_33)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_31); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_31, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_34, /*hidden argument*/NULL); // Graphics.Blit (from, tmp, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_35 = ___from0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_36 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_37 = __this->get_dofBlurMaterial_27(); int32_t L_38 = ___blurPass3; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_35, L_36, L_37, L_38, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, 0.0f, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_39 = __this->get_dofBlurMaterial_27(); float L_40 = ___spread4; float L_41 = __this->get_widthOverHeight_32(); float L_42 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_43; memset((&L_43), 0, sizeof(L_43)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_43), ((float)il2cpp_codegen_multiply((float)((float)((float)L_40/(float)L_41)), (float)L_42)), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_39); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_39, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_43, /*hidden argument*/NULL); // Graphics.Blit (tmp, to, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_44 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_45 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_46 = __this->get_dofBlurMaterial_27(); int32_t L_47 = ___blurPass3; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_44, L_45, L_46, L_47, /*hidden argument*/NULL); } IL_013e: { // RenderTexture.ReleaseTemporary (tmp); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_48 = V_0; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_48, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::BlurHex(UnityEngine.RenderTexture,UnityEngine.RenderTexture,System.Int32,System.Single,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_BlurHex_mBA27F5CB1683AEA63398E5E3315BC41855022EE2 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, int32_t ___blurPass2, float ___spread3, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___tmp4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277); s_Il2CppMethodInitialized = true; } { // dofBlurMaterial.SetVector ("offsets", new Vector4 (0.0f, spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_dofBlurMaterial_27(); float L_1 = ___spread3; float L_2 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_3; memset((&L_3), 0, sizeof(L_3)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_3), (0.0f), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_0); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_0, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_3, /*hidden argument*/NULL); // Graphics.Blit (from, tmp, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___from0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = ___tmp4; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6 = __this->get_dofBlurMaterial_27(); int32_t L_7 = ___blurPass2; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_4, L_5, L_6, L_7, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, 0.0f, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8 = __this->get_dofBlurMaterial_27(); float L_9 = ___spread3; float L_10 = __this->get_widthOverHeight_32(); float L_11 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_12; memset((&L_12), 0, sizeof(L_12)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_12), ((float)il2cpp_codegen_multiply((float)((float)((float)L_9/(float)L_10)), (float)L_11)), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_8); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_8, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_12, /*hidden argument*/NULL); // Graphics.Blit (tmp, to, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_13 = ___tmp4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_14 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_15 = __this->get_dofBlurMaterial_27(); int32_t L_16 = ___blurPass2; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_13, L_14, L_15, L_16, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_17 = __this->get_dofBlurMaterial_27(); float L_18 = ___spread3; float L_19 = __this->get_widthOverHeight_32(); float L_20 = __this->get_oneOverBaseSize_33(); float L_21 = ___spread3; float L_22 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_23; memset((&L_23), 0, sizeof(L_23)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_23), ((float)il2cpp_codegen_multiply((float)((float)((float)L_18/(float)L_19)), (float)L_20)), ((float)il2cpp_codegen_multiply((float)L_21, (float)L_22)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_17); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_17, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_23, /*hidden argument*/NULL); // Graphics.Blit (to, tmp, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_24 = ___to1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_25 = ___tmp4; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_26 = __this->get_dofBlurMaterial_27(); int32_t L_27 = ___blurPass2; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_24, L_25, L_26, L_27, /*hidden argument*/NULL); // dofBlurMaterial.SetVector ("offsets", new Vector4 (spread / widthOverHeight * oneOverBaseSize, -spread * oneOverBaseSize, 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_28 = __this->get_dofBlurMaterial_27(); float L_29 = ___spread3; float L_30 = __this->get_widthOverHeight_32(); float L_31 = __this->get_oneOverBaseSize_33(); float L_32 = ___spread3; float L_33 = __this->get_oneOverBaseSize_33(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_34; memset((&L_34), 0, sizeof(L_34)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_34), ((float)il2cpp_codegen_multiply((float)((float)((float)L_29/(float)L_30)), (float)L_31)), ((float)il2cpp_codegen_multiply((float)((-L_32)), (float)L_33)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_28); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_28, _stringLiteralEF8206FEC2F38BBF1FE70987DEC5173251678277, L_34, /*hidden argument*/NULL); // Graphics.Blit (tmp, to, dofBlurMaterial, blurPass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_35 = ___tmp4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_36 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_37 = __this->get_dofBlurMaterial_27(); int32_t L_38 = ___blurPass2; Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_35, L_36, L_37, L_38, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::Downsample(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_Downsample_m8970850C028CE57F311956B7EC36ED52549F4987 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___from0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___to1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD2421074D015FA6102149AD0BDAE12D42B9C55E2); s_Il2CppMethodInitialized = true; } { // dofMaterial.SetVector ("_InvRenderTargetSize", new Vector4 (1.0f / (1.0f * to.width), 1.0f / (1.0f * to.height), 0.0f, 0.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_dofMaterial_29(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___to1; NullCheck(L_1); int32_t L_2; L_2 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = ___to1; NullCheck(L_3); int32_t L_4; L_4 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_3); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_5; memset((&L_5), 0, sizeof(L_5)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_5), ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_2)))))), ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_4)))))), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_0); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_0, _stringLiteralD2421074D015FA6102149AD0BDAE12D42B9C55E2, L_5, /*hidden argument*/NULL); // Graphics.Blit (from, to, dofMaterial, SMOOTH_DOWNSAMPLE_PASS); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_6 = ___from0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_7 = ___to1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8 = __this->get_dofMaterial_29(); IL2CPP_RUNTIME_CLASS_INIT(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); int32_t L_9 = ((DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields*)il2cpp_codegen_static_fields_for(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var))->get_SMOOTH_DOWNSAMPLE_PASS_8(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_6, L_7, L_8, L_9, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::AddBokeh(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_AddBokeh_m0A9BC924949A47F04E20104AF01E7529715631DE (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___bokehInfo0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___tempTex1, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___finalTarget2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral46BD273D624ECB1BB8ECE4038A8032857886D012); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD982DD4496EE1EAEEDD5B4DA7B2EB057EEC66E1D); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* V_2 = NULL; int32_t V_3 = 0; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * V_4 = NULL; { // if (bokehMaterial) { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_bokehMaterial_43(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_0157; } } { // var meshes = Quads.GetMeshes (tempTex.width, tempTex.height); // quads: exchanging more triangles with less overdraw RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___tempTex1; NullCheck(L_2); int32_t L_3; L_3 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___tempTex1; NullCheck(L_4); int32_t L_5; L_5 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_4); IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_6; L_6 = Quads_GetMeshes_mF0464C56E265953AE1F9062F12BCA12793D9224B(L_3, L_5, /*hidden argument*/NULL); // RenderTexture.active = tempTex; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_7 = ___tempTex1; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_7, /*hidden argument*/NULL); // GL.Clear (false, true, new Color (0.0f, 0.0f, 0.0f, 0.0f)); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_8; memset((&L_8), 0, sizeof(L_8)); Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_8), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); GL_Clear_m012A79FD9FE6D463ACFF5B852E4399B00D4B365D((bool)0, (bool)1, L_8, /*hidden argument*/NULL); // GL.PushMatrix (); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadIdentity (); GL_LoadIdentity_m8070988C4B1FBB8B44C002069BE61E13AAEF1244(/*hidden argument*/NULL); // bokehInfo.filterMode = FilterMode.Point; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_9 = ___bokehInfo0; NullCheck(L_9); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_9, 0, /*hidden argument*/NULL); // float arW = (bokehInfo.width * 1.0f) / (bokehInfo.height * 1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_10 = ___bokehInfo0; NullCheck(L_10); int32_t L_11; L_11 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_10); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_12 = ___bokehInfo0; NullCheck(L_12); int32_t L_13; L_13 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_12); V_0 = ((float)((float)((float)il2cpp_codegen_multiply((float)((float)((float)L_11)), (float)(1.0f)))/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_13)), (float)(1.0f))))); // float sc = 2.0f / (1.0f * bokehInfo.width); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_14 = ___bokehInfo0; NullCheck(L_14); int32_t L_15; L_15 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_14); V_1 = ((float)((float)(2.0f)/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_15)))))); // sc += bokehScale * maxBlurSpread * BOKEH_EXTRA_BLUR * oneOverBaseSize; float L_16 = V_1; float L_17 = __this->get_bokehScale_38(); float L_18 = __this->get_maxBlurSpread_24(); IL2CPP_RUNTIME_CLASS_INIT(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); float L_19 = ((DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields*)il2cpp_codegen_static_fields_for(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var))->get_BOKEH_EXTRA_BLUR_9(); float L_20 = __this->get_oneOverBaseSize_33(); V_1 = ((float)il2cpp_codegen_add((float)L_16, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)L_19)), (float)L_20)))); // bokehMaterial.SetTexture ("_Source", bokehInfo); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_21 = __this->get_bokehMaterial_43(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_22 = ___bokehInfo0; NullCheck(L_21); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_21, _stringLiteralD982DD4496EE1EAEEDD5B4DA7B2EB057EEC66E1D, L_22, /*hidden argument*/NULL); // bokehMaterial.SetTexture ("_MainTex", bokehTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_23 = __this->get_bokehMaterial_43(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_24 = __this->get_bokehTexture_37(); NullCheck(L_23); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_23, _stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21, L_24, /*hidden argument*/NULL); // bokehMaterial.SetVector ("_ArScale",new Vector4 (sc, sc * arW, 0.5f, 0.5f * arW)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_25 = __this->get_bokehMaterial_43(); float L_26 = V_1; float L_27 = V_1; float L_28 = V_0; float L_29 = V_0; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_30; memset((&L_30), 0, sizeof(L_30)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_30), L_26, ((float)il2cpp_codegen_multiply((float)L_27, (float)L_28)), (0.5f), ((float)il2cpp_codegen_multiply((float)(0.5f), (float)L_29)), /*hidden argument*/NULL); NullCheck(L_25); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_25, _stringLiteral46BD273D624ECB1BB8ECE4038A8032857886D012, L_30, /*hidden argument*/NULL); // bokehMaterial.SetFloat ("_Intensity", bokehIntensity); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_31 = __this->get_bokehMaterial_43(); float L_32 = __this->get_bokehIntensity_39(); NullCheck(L_31); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_31, _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E, L_32, /*hidden argument*/NULL); // bokehMaterial.SetPass (0); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_33 = __this->get_bokehMaterial_43(); NullCheck(L_33); bool L_34; L_34 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_33, 0, /*hidden argument*/NULL); // foreach(Mesh m in meshes) V_2 = L_6; V_3 = 0; goto IL_0137; } IL_0119: { // foreach(Mesh m in meshes) MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_35 = V_2; int32_t L_36 = V_3; NullCheck(L_35); int32_t L_37 = L_36; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_38 = (L_35)->GetAt(static_cast(L_37)); V_4 = L_38; // if (m) Graphics.DrawMeshNow (m, Matrix4x4.identity); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_39 = V_4; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_40; L_40 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_39, /*hidden argument*/NULL); if (!L_40) { goto IL_0133; } } { // if (m) Graphics.DrawMeshNow (m, Matrix4x4.identity); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_41 = V_4; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_42; L_42 = Matrix4x4_get_identity_m8E1969E6DB24BE34842F2F2D10D7E3D0AF15007A(/*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_DrawMeshNow_m2C3C3D4A4D3A74FD2D5A46CCB122670D23788DA4(L_41, L_42, /*hidden argument*/NULL); } IL_0133: { int32_t L_43 = V_3; V_3 = ((int32_t)il2cpp_codegen_add((int32_t)L_43, (int32_t)1)); } IL_0137: { // foreach(Mesh m in meshes) int32_t L_44 = V_3; MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_45 = V_2; NullCheck(L_45); if ((((int32_t)L_44) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_45)->max_length)))))) { goto IL_0119; } } { // GL.PopMatrix (); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // Graphics.Blit (tempTex, finalTarget, dofMaterial, 8); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_46 = ___tempTex1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_47 = ___finalTarget2; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_48 = __this->get_dofMaterial_29(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_46, L_47, L_48, 8, /*hidden argument*/NULL); // bokehInfo.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_49 = ___bokehInfo0; NullCheck(L_49); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_49, 1, /*hidden argument*/NULL); } IL_0157: { // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::ReleaseTextures() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_ReleaseTextures_m4D6D6931EC69611B4A0158D068CA6F873CBBE5D4 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (foregroundTexture) RenderTexture.ReleaseTemporary (foregroundTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = __this->get_foregroundTexture_45(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_0018; } } { // if (foregroundTexture) RenderTexture.ReleaseTemporary (foregroundTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = __this->get_foregroundTexture_45(); RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_2, /*hidden argument*/NULL); } IL_0018: { // if (finalDefocus) RenderTexture.ReleaseTemporary (finalDefocus); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = __this->get_finalDefocus_47(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_4; L_4 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_3, /*hidden argument*/NULL); if (!L_4) { goto IL_0030; } } { // if (finalDefocus) RenderTexture.ReleaseTemporary (finalDefocus); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = __this->get_finalDefocus_47(); RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_5, /*hidden argument*/NULL); } IL_0030: { // if (mediumRezWorkTexture) RenderTexture.ReleaseTemporary (mediumRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_6 = __this->get_mediumRezWorkTexture_46(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_7; L_7 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_6, /*hidden argument*/NULL); if (!L_7) { goto IL_0048; } } { // if (mediumRezWorkTexture) RenderTexture.ReleaseTemporary (mediumRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_8 = __this->get_mediumRezWorkTexture_46(); RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_8, /*hidden argument*/NULL); } IL_0048: { // if (lowRezWorkTexture) RenderTexture.ReleaseTemporary (lowRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_9 = __this->get_lowRezWorkTexture_48(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_10; L_10 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_9, /*hidden argument*/NULL); if (!L_10) { goto IL_0060; } } { // if (lowRezWorkTexture) RenderTexture.ReleaseTemporary (lowRezWorkTexture); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_11 = __this->get_lowRezWorkTexture_48(); RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_11, /*hidden argument*/NULL); } IL_0060: { // if (bokehSource) RenderTexture.ReleaseTemporary (bokehSource); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_12 = __this->get_bokehSource_49(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_13; L_13 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_12, /*hidden argument*/NULL); if (!L_13) { goto IL_0078; } } { // if (bokehSource) RenderTexture.ReleaseTemporary (bokehSource); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_14 = __this->get_bokehSource_49(); RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_14, /*hidden argument*/NULL); } IL_0078: { // if (bokehSource2) RenderTexture.ReleaseTemporary (bokehSource2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_15 = __this->get_bokehSource2_50(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_16; L_16 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_15, /*hidden argument*/NULL); if (!L_16) { goto IL_0090; } } { // if (bokehSource2) RenderTexture.ReleaseTemporary (bokehSource2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_17 = __this->get_bokehSource2_50(); RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_17, /*hidden argument*/NULL); } IL_0090: { // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::AllocateTextures(System.Boolean,UnityEngine.RenderTexture,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated_AllocateTextures_m1BCCA27366A7B91B2BC1D2F7C6543A0986E907A9 (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, bool ___blurForeground0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, int32_t ___divider2, int32_t ___lowTexDivider3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // foregroundTexture = null; __this->set_foregroundTexture_45((RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 *)NULL); // if (blurForeground) bool L_0 = ___blurForeground0; if (!L_0) { goto IL_0022; } } { // foregroundTexture = RenderTexture.GetTemporary (source.width, source.height, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___source1; NullCheck(L_1); int32_t L_2; L_2 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = ___source1; NullCheck(L_3); int32_t L_4; L_4 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_3); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5; L_5 = RenderTexture_GetTemporary_mBA05E754A2AD2D163972F1376463DA5FBA059CA3(L_2, L_4, 0, /*hidden argument*/NULL); __this->set_foregroundTexture_45(L_5); } IL_0022: { // mediumRezWorkTexture = RenderTexture.GetTemporary (source.width / divider, source.height / divider, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_6 = ___source1; NullCheck(L_6); int32_t L_7; L_7 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_6); int32_t L_8 = ___divider2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_9 = ___source1; NullCheck(L_9); int32_t L_10; L_10 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_9); int32_t L_11 = ___divider2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_12; L_12 = RenderTexture_GetTemporary_mBA05E754A2AD2D163972F1376463DA5FBA059CA3(((int32_t)((int32_t)L_7/(int32_t)L_8)), ((int32_t)((int32_t)L_10/(int32_t)L_11)), 0, /*hidden argument*/NULL); __this->set_mediumRezWorkTexture_46(L_12); // finalDefocus = RenderTexture.GetTemporary (source.width / divider, source.height / divider, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_13 = ___source1; NullCheck(L_13); int32_t L_14; L_14 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_13); int32_t L_15 = ___divider2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_16 = ___source1; NullCheck(L_16); int32_t L_17; L_17 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_16); int32_t L_18 = ___divider2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_19; L_19 = RenderTexture_GetTemporary_mBA05E754A2AD2D163972F1376463DA5FBA059CA3(((int32_t)((int32_t)L_14/(int32_t)L_15)), ((int32_t)((int32_t)L_17/(int32_t)L_18)), 0, /*hidden argument*/NULL); __this->set_finalDefocus_47(L_19); // lowRezWorkTexture = RenderTexture.GetTemporary (source.width / lowTexDivider, source.height / lowTexDivider, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_20 = ___source1; NullCheck(L_20); int32_t L_21; L_21 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_20); int32_t L_22 = ___lowTexDivider3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_23 = ___source1; NullCheck(L_23); int32_t L_24; L_24 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_23); int32_t L_25 = ___lowTexDivider3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_26; L_26 = RenderTexture_GetTemporary_mBA05E754A2AD2D163972F1376463DA5FBA059CA3(((int32_t)((int32_t)L_21/(int32_t)L_22)), ((int32_t)((int32_t)L_24/(int32_t)L_25)), 0, /*hidden argument*/NULL); __this->set_lowRezWorkTexture_48(L_26); // bokehSource = null; __this->set_bokehSource_49((RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 *)NULL); // bokehSource2 = null; __this->set_bokehSource2_50((RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 *)NULL); // if (bokeh) { bool L_27 = __this->get_bokeh_34(); if (!L_27) { goto IL_012e; } } { // bokehSource = RenderTexture.GetTemporary (source.width / (lowTexDivider * bokehDownsample), source.height / (lowTexDivider * bokehDownsample), 0, RenderTextureFormat.ARGBHalf); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_28 = ___source1; NullCheck(L_28); int32_t L_29; L_29 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_28); int32_t L_30 = ___lowTexDivider3; int32_t L_31 = __this->get_bokehDownsample_42(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_32 = ___source1; NullCheck(L_32); int32_t L_33; L_33 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_32); int32_t L_34 = ___lowTexDivider3; int32_t L_35 = __this->get_bokehDownsample_42(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_36; L_36 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_29/(int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_30, (int32_t)L_31)))), ((int32_t)((int32_t)L_33/(int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_34, (int32_t)L_35)))), 0, 2, /*hidden argument*/NULL); __this->set_bokehSource_49(L_36); // bokehSource2 = RenderTexture.GetTemporary (source.width / (lowTexDivider * bokehDownsample), source.height / (lowTexDivider * bokehDownsample), 0, RenderTextureFormat.ARGBHalf); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_37 = ___source1; NullCheck(L_37); int32_t L_38; L_38 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_37); int32_t L_39 = ___lowTexDivider3; int32_t L_40 = __this->get_bokehDownsample_42(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_41 = ___source1; NullCheck(L_41); int32_t L_42; L_42 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_41); int32_t L_43 = ___lowTexDivider3; int32_t L_44 = __this->get_bokehDownsample_42(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_45; L_45 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_38/(int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_39, (int32_t)L_40)))), ((int32_t)((int32_t)L_42/(int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_43, (int32_t)L_44)))), 0, 2, /*hidden argument*/NULL); __this->set_bokehSource2_50(L_45); // bokehSource.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_46 = __this->get_bokehSource_49(); NullCheck(L_46); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_46, 1, /*hidden argument*/NULL); // bokehSource2.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_47 = __this->get_bokehSource2_50(); NullCheck(L_47); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_47, 1, /*hidden argument*/NULL); // RenderTexture.active = bokehSource2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_48 = __this->get_bokehSource2_50(); RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_48, /*hidden argument*/NULL); // GL.Clear (false, true, new Color(0.0f, 0.0f, 0.0f, 0.0f)); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_49; memset((&L_49), 0, sizeof(L_49)); Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_49), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL); GL_Clear_m012A79FD9FE6D463ACFF5B852E4399B00D4B365D((bool)0, (bool)1, L_49, /*hidden argument*/NULL); } IL_012e: { // source.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_50 = ___source1; NullCheck(L_50); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_50, 1, /*hidden argument*/NULL); // finalDefocus.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_51 = __this->get_finalDefocus_47(); NullCheck(L_51); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_51, 1, /*hidden argument*/NULL); // mediumRezWorkTexture.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_52 = __this->get_mediumRezWorkTexture_46(); NullCheck(L_52); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_52, 1, /*hidden argument*/NULL); // lowRezWorkTexture.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_53 = __this->get_lowRezWorkTexture_48(); NullCheck(L_53); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_53, 1, /*hidden argument*/NULL); // if (foregroundTexture) RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_54 = __this->get_foregroundTexture_45(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_55; L_55 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_54, /*hidden argument*/NULL); if (!L_55) { goto IL_0172; } } { // foregroundTexture.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_56 = __this->get_foregroundTexture_45(); NullCheck(L_56); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_56, 1, /*hidden argument*/NULL); } IL_0172: { // } return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated__ctor_m817382ADCF3F79E37423E220601486C40FDC32AF (DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137 * __this, const RuntimeMethod* method) { { // public Dof34QualitySetting quality = Dof34QualitySetting.OnlyBackground; __this->set_quality_10(1); // public DofResolution resolution = DofResolution.Low; __this->set_resolution_11(4); // public bool simpleTweakMode = true; __this->set_simpleTweakMode_12((bool)1); // public float focalPoint = 1.0f; __this->set_focalPoint_13((1.0f)); // public float smoothness = 0.5f; __this->set_smoothness_14((0.5f)); // public float focalZStartCurve = 1.0f; __this->set_focalZStartCurve_16((1.0f)); // public float focalZEndCurve = 1.0f; __this->set_focalZEndCurve_17((1.0f)); // private float focalStartCurve = 2.0f; __this->set_focalStartCurve_18((2.0f)); // private float focalEndCurve = 2.0f; __this->set_focalEndCurve_19((2.0f)); // private float focalDistance01 = 0.1f; __this->set_focalDistance01_20((0.100000001f)); // public DofBlurriness bluriness = DofBlurriness.High; __this->set_bluriness_23(2); // public float maxBlurSpread = 1.75f; __this->set_maxBlurSpread_24((1.75f)); // public float foregroundBlurExtrude = 1.15f; __this->set_foregroundBlurExtrude_25((1.14999998f)); // public BokehDestination bokehDestination = BokehDestination.Background; __this->set_bokehDestination_31(1); // private float widthOverHeight = 1.25f; __this->set_widthOverHeight_32((1.25f)); // private float oneOverBaseSize = 1.0f / 512.0f; __this->set_oneOverBaseSize_33((0.001953125f)); // public bool bokehSupport = true; __this->set_bokehSupport_35((bool)1); // public float bokehScale = 2.4f; __this->set_bokehScale_38((2.4000001f)); // public float bokehIntensity = 0.15f; __this->set_bokehIntensity_39((0.150000006f)); // public float bokehThresholdContrast = 0.1f; __this->set_bokehThresholdContrast_40((0.100000001f)); // public float bokehThresholdLuminance = 0.55f; __this->set_bokehThresholdLuminance_41((0.550000012f)); // public int bokehDownsample = 1; __this->set_bokehDownsample_42(1); PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5(__this, /*hidden argument*/NULL); return; } } // System.Void UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DepthOfFieldDeprecated__cctor_mC72CA121F99D380DF11586E6B4FCBCD0F7679569 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // static private int SMOOTH_DOWNSAMPLE_PASS = 6; ((DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields*)il2cpp_codegen_static_fields_for(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var))->set_SMOOTH_DOWNSAMPLE_PASS_8(6); // static private float BOKEH_EXTRA_BLUR = 2.0f; ((DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_StaticFields*)il2cpp_codegen_static_fields_for(DepthOfFieldDeprecated_t218B67D8726668DDFCBEEFA2441FDA01FAD18137_il2cpp_TypeInfo_var))->set_BOKEH_EXTRA_BLUR_9((2.0f)); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Bhaptics.SDK2.Device::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Device__ctor_m2CD930C3AB40627C96503D3213A6A492863D3796 (Device_t16A0C7552B144DF3961330A737448507B08830C7 * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Bhaptics.SDK2.DeviceListMessage::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DeviceListMessage__ctor_m429E93CE63E86428F0AE3DC77959714505849DE6 (DeviceListMessage_t8C028B3B0772FF6D4A9BFD0076E34B0937334FBF * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void DitherFilter::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DitherFilter_OnRenderImage_mC7198BCE472A3749EC5ED8879DC6B4CC037960D1 (DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral15C7930CD46E6CDD9C45C85CC11F541CD78C5189); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral32404EE0FBFFCF67870620BA76FD49CDC93A1ECC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3A7BBD49B596BDE36425B293850F29F52DC36043); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral589846DD9E971592C84E51621C0A4D4BCFF4AFAB); s_Il2CppMethodInitialized = true; } { // source.filterMode = FilterMode.Point; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___source0; NullCheck(L_0); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_0, 0, /*hidden argument*/NULL); // if ( ditheringReference != null ) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_1 = __this->get_ditheringReference_6(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_1, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_2) { goto IL_002b; } } { // this.material.SetTexture( "_ReferenceTex", ditheringReference ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_4 = __this->get_ditheringReference_6(); NullCheck(L_3); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_3, _stringLiteral3A7BBD49B596BDE36425B293850F29F52DC36043, L_4, /*hidden argument*/NULL); } IL_002b: { // if ( ditheringPattern != null ) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_5 = __this->get_ditheringPattern_7(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_5, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_6) { goto IL_004f; } } { // this.material.SetTexture( "_DitheringTex", ditheringPattern ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7; L_7 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_8 = __this->get_ditheringPattern_7(); NullCheck(L_7); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_7, _stringLiteral32404EE0FBFFCF67870620BA76FD49CDC93A1ECC, L_8, /*hidden argument*/NULL); } IL_004f: { // this.material.SetFloat( "_DiteringWidth", (float)(source.width / ( ditheringPattern.width * ditheringScale )) ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_9; L_9 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_10 = ___source0; NullCheck(L_10); int32_t L_11; L_11 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_10); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_12 = __this->get_ditheringPattern_7(); NullCheck(L_12); int32_t L_13; L_13 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_12); float L_14 = __this->get_ditheringScale_8(); NullCheck(L_9); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_9, _stringLiteral589846DD9E971592C84E51621C0A4D4BCFF4AFAB, ((float)((float)((float)((float)((float)((float)L_11))/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_13)), (float)L_14)))))), /*hidden argument*/NULL); // this.material.SetFloat( "_DiteringHeight", (float)(source.height / ( ditheringPattern.height * ditheringScale )) ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_15; L_15 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_16 = ___source0; NullCheck(L_16); int32_t L_17; L_17 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_16); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_18 = __this->get_ditheringPattern_7(); NullCheck(L_18); int32_t L_19; L_19 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_18); float L_20 = __this->get_ditheringScale_8(); NullCheck(L_15); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_15, _stringLiteral15C7930CD46E6CDD9C45C85CC11F541CD78C5189, ((float)((float)((float)((float)((float)((float)L_17))/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_19)), (float)L_20)))))), /*hidden argument*/NULL); // Graphics.Blit( source, destination, this.material ); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_21 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_22 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_23; L_23 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_21, L_22, L_23, /*hidden argument*/NULL); // } return; } } // System.Void DitherFilter::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DitherFilter__ctor_m83A4A61E6A575C0926E2CCB9FAAC24663EFF4328 (DitherFilter_t8B5C5653B1CA15B9F015661EC47B83CC9767B8A5 * __this, const RuntimeMethod* method) { { // public float ditheringScale = 1.0f; __this->set_ditheringScale_8((1.0f)); FilterBehavior__ctor_mDF9EF7FDEEA8F827AA188DB6E885BE9AD454134E(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void EFFlight::ChangeColor(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EFFlight_ChangeColor_m46E8800885F9078296AE90DE06528F6302EFBB58 (EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___ScreenPos0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0F120D5B39F7786286AE8F48EF6C263B5F6495E9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral12BB07AA3F03218E354A9371DDFB4A44A3BB36CE); s_Il2CppMethodInitialized = true; } { // if (Input.GetMouseButton (0)) { bool L_0; L_0 = Input_GetMouseButton_mEF40689A9E574691E832255C430A9E626B005AF3(0, /*hidden argument*/NULL); if (!L_0) { goto IL_00c5; } } { // ray = Camera.main.ScreenPointToRay (ScreenPos); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_1; L_1 = Camera_get_main_m4E3DB1CD03E916476426AB3F78B26F21690EE26B(/*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___ScreenPos0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3; L_3 = Vector2_op_Implicit_mC91C21911FDB26792369C645DAABBC43B3DE9932_inline(L_2, /*hidden argument*/NULL); NullCheck(L_1); Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_4; L_4 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_1, L_3, /*hidden argument*/NULL); __this->set_ray_11(L_4); // if (Physics.Raycast (ray, out hit) && hit.transform.gameObject.name == "ColorPalet") { Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_5 = __this->get_ray_11(); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_6 = __this->get_address_of_hit_12(); bool L_7; L_7 = Physics_Raycast_m4BD6E5347507B86D0D50C5834607BB23D3DBD82A(L_5, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_6, /*hidden argument*/NULL); if (!L_7) { goto IL_00c5; } } { RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_8 = __this->get_address_of_hit_12(); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9; L_9 = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_8, /*hidden argument*/NULL); NullCheck(L_9); GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10; L_10 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_9, /*hidden argument*/NULL); NullCheck(L_10); String_t* L_11; L_11 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_10, /*hidden argument*/NULL); bool L_12; L_12 = String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A(L_11, _stringLiteral12BB07AA3F03218E354A9371DDFB4A44A3BB36CE, /*hidden argument*/NULL); if (!L_12) { goto IL_00c5; } } { // color = T2d.GetPixel ((int)Mathf.Round(hit.textureCoord.x*T2d.width),(int)Mathf.Round(hit.textureCoord.y*T2d.height) ); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_13 = __this->get_T2d_14(); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_14 = __this->get_address_of_hit_12(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_15; L_15 = RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_14, /*hidden argument*/NULL); float L_16 = L_15.get_x_0(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_17 = __this->get_T2d_14(); NullCheck(L_17); int32_t L_18; L_18 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_17); float L_19; L_19 = bankers_roundf(((float)il2cpp_codegen_multiply((float)L_16, (float)((float)((float)L_18))))); RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_20 = __this->get_address_of_hit_12(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_21; L_21 = RaycastHit_get_textureCoord_m14246DFF0F641326DFE9CFDCD326F727A3EE3777((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_20, /*hidden argument*/NULL); float L_22 = L_21.get_y_1(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_23 = __this->get_T2d_14(); NullCheck(L_23); int32_t L_24; L_24 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_23); float L_25; L_25 = bankers_roundf(((float)il2cpp_codegen_multiply((float)L_22, (float)((float)((float)L_24))))); NullCheck(L_13); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_26; L_26 = Texture2D_GetPixel_m50474A401DE4CB3B567F1695546DF1D2C610A022(L_13, il2cpp_codegen_cast_double_to_int(L_19), il2cpp_codegen_cast_double_to_int(L_25), /*hidden argument*/NULL); __this->set_color_13(L_26); // Post.SetColor(LINE_COLOR, color); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_27 = __this->get_Post_8(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_28 = __this->get_color_13(); NullCheck(L_27); Material_SetColor_m5CAAF4A8D7F839597B4E14588E341462EEB81698(L_27, _stringLiteral0F120D5B39F7786286AE8F48EF6C263B5F6495E9, L_28, /*hidden argument*/NULL); } IL_00c5: { // } return; } } // System.Void EFFlight::OnEnable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EFFlight_OnEnable_mD7C1EC17180503B326EDB641BFF04A7CB276044C (EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // GetComponent().depthTextureMode = DepthTextureMode.DepthNormals; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0; L_0 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); NullCheck(L_0); Camera_set_depthTextureMode_m2D4631800947438BE9A7697778E2CB0E38083CF1(L_0, 2, /*hidden argument*/NULL); // } return; } } // System.Void EFFlight::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EFFlight_OnRenderImage_mFC0013D02D8A5C1E176FB37999BD037F1952B2F3 (EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Graphics.Blit(source, destination, Post); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_Post_8(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_0, L_1, L_2, /*hidden argument*/NULL); // } return; } } // System.Void EFFlight::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EFFlight__ctor_m46620FE840ACE37830D0D127CA88EDFB2528436C (EFFlight_t93ED0C817AA5E12B31AC31F4849D4CF082A8DAEA * __this, const RuntimeMethod* method) { { MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityStandardAssets.ImageEffects.EdgeDetection::CheckResources() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool EdgeDetection_CheckResources_m67084F0DCA1ACBDEA794EEDF4C0120B0F26A87AF (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, const RuntimeMethod* method) { { // CheckSupport (true); bool L_0; L_0 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, (bool)1, /*hidden argument*/NULL); // edgeDetectMaterial = CheckShaderAndCreateMaterial (edgeDetectShader,edgeDetectMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_edgeDetectShader_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_edgeDetectMaterial_17(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_1, L_2, /*hidden argument*/NULL); __this->set_edgeDetectMaterial_17(L_3); // if (mode != oldMode) int32_t L_4 = __this->get_mode_8(); int32_t L_5 = __this->get_oldMode_18(); if ((((int32_t)L_4) == ((int32_t)L_5))) { goto IL_0034; } } { // SetCameraFlag (); EdgeDetection_SetCameraFlag_m55F25D0FA3AED43FAAAB2EE1F5C29EC59510AB82(__this, /*hidden argument*/NULL); } IL_0034: { // oldMode = mode; int32_t L_6 = __this->get_mode_8(); __this->set_oldMode_18(L_6); // if (!isSupported) bool L_7 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); if (L_7) { goto IL_004e; } } { // ReportAutoDisable (); PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73(__this, /*hidden argument*/NULL); } IL_004e: { // return isSupported; bool L_8 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); return L_8; } } // System.Void UnityStandardAssets.ImageEffects.EdgeDetection::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EdgeDetection_Start_m682F6001FE14520DB825891B6E188218C576A92D (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, const RuntimeMethod* method) { { // oldMode = mode; int32_t L_0 = __this->get_mode_8(); __this->set_oldMode_18(L_0); // } return; } } // System.Void UnityStandardAssets.ImageEffects.EdgeDetection::SetCameraFlag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EdgeDetection_SetCameraFlag_m55F25D0FA3AED43FAAAB2EE1F5C29EC59510AB82 (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // if (mode == EdgeDetectMode.SobelDepth || mode == EdgeDetectMode.SobelDepthThin) int32_t L_0 = __this->get_mode_8(); if ((((int32_t)L_0) == ((int32_t)2))) { goto IL_0012; } } { int32_t L_1 = __this->get_mode_8(); if ((!(((uint32_t)L_1) == ((uint32_t)3)))) { goto IL_0026; } } IL_0012: { // GetComponent().depthTextureMode |= DepthTextureMode.Depth; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2; L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3 = L_2; NullCheck(L_3); int32_t L_4; L_4 = Camera_get_depthTextureMode_mA4B03C6B552FB03DF8A8C20DC9F4EB8FD978A7DD(L_3, /*hidden argument*/NULL); NullCheck(L_3); Camera_set_depthTextureMode_m2D4631800947438BE9A7697778E2CB0E38083CF1(L_3, ((int32_t)((int32_t)L_4|(int32_t)1)), /*hidden argument*/NULL); return; } IL_0026: { // else if (mode == EdgeDetectMode.TriangleDepthNormals || mode == EdgeDetectMode.RobertsCrossDepthNormals) int32_t L_5 = __this->get_mode_8(); if (!L_5) { goto IL_0037; } } { int32_t L_6 = __this->get_mode_8(); if ((!(((uint32_t)L_6) == ((uint32_t)1)))) { goto IL_004a; } } IL_0037: { // GetComponent().depthTextureMode |= DepthTextureMode.DepthNormals; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_7; L_7 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_8 = L_7; NullCheck(L_8); int32_t L_9; L_9 = Camera_get_depthTextureMode_mA4B03C6B552FB03DF8A8C20DC9F4EB8FD978A7DD(L_8, /*hidden argument*/NULL); NullCheck(L_8); Camera_set_depthTextureMode_m2D4631800947438BE9A7697778E2CB0E38083CF1(L_8, ((int32_t)((int32_t)L_9|(int32_t)2)), /*hidden argument*/NULL); } IL_004a: { // } return; } } // System.Void UnityStandardAssets.ImageEffects.EdgeDetection::OnEnable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EdgeDetection_OnEnable_m5DA2F4349C4E60419C806BE85F017EDEC26F70F4 (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, const RuntimeMethod* method) { { // SetCameraFlag(); EdgeDetection_SetCameraFlag_m55F25D0FA3AED43FAAAB2EE1F5C29EC59510AB82(__this, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.EdgeDetection::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EdgeDetection_OnRenderImage_mC4503F32CE4FD55BB4991D83B8D3EB75FE2BDEEA (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral207B3D9446F2D4167D3D15FA99BDA04AA93AD0A0); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2C31C686E0C84134B4E5C55FE160ABE4C0D5031B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB18DCC1550A5F78FE4F78475365A692DC42A0897); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB20379950A35CC3AB220BDFB77B9F886C09FD0F2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCE6B4F4E5300752FE07EC1D72C61D3726534BB16); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF36559115AD3ED5B4AACA2113D9CEBCC34A82296); s_Il2CppMethodInitialized = true; } Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (CheckResources () == false) bool L_0; L_0 = VirtFuncInvoker0< bool >::Invoke(4 /* System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() */, __this); if (L_0) { goto IL_0010; } } { // Graphics.Blit (source, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___destination1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_1, L_2, /*hidden argument*/NULL); // return; return; } IL_0010: { // Vector2 sensitivity = new Vector2 (sensitivityDepth, sensitivityNormals); float L_3 = __this->get_sensitivityDepth_9(); float L_4 = __this->get_sensitivityNormals_10(); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&V_0), L_3, L_4, /*hidden argument*/NULL); // edgeDetectMaterial.SetVector ("_Sensitivity", new Vector4 (sensitivity.x, sensitivity.y, 1.0f, sensitivity.y)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get_edgeDetectMaterial_17(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_6 = V_0; float L_7 = L_6.get_x_0(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_8 = V_0; float L_9 = L_8.get_y_1(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_10 = V_0; float L_11 = L_10.get_y_1(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_12; memset((&L_12), 0, sizeof(L_12)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_12), L_7, L_9, (1.0f), L_11, /*hidden argument*/NULL); NullCheck(L_5); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_5, _stringLiteral2C31C686E0C84134B4E5C55FE160ABE4C0D5031B, L_12, /*hidden argument*/NULL); // edgeDetectMaterial.SetFloat ("_BgFade", edgesOnly); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_13 = __this->get_edgeDetectMaterial_17(); float L_14 = __this->get_edgesOnly_14(); NullCheck(L_13); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_13, _stringLiteralF36559115AD3ED5B4AACA2113D9CEBCC34A82296, L_14, /*hidden argument*/NULL); // edgeDetectMaterial.SetFloat ("_SampleDistance", sampleDist); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_15 = __this->get_edgeDetectMaterial_17(); float L_16 = __this->get_sampleDist_13(); NullCheck(L_15); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_15, _stringLiteralB18DCC1550A5F78FE4F78475365A692DC42A0897, L_16, /*hidden argument*/NULL); // edgeDetectMaterial.SetVector ("_BgColor", edgesOnlyBgColor); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_17 = __this->get_edgeDetectMaterial_17(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_18 = __this->get_edgesOnlyBgColor_15(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_19; L_19 = Color_op_Implicit_m87CEE3542EA9D09D8BA0D297D74B0F27FB136CC7(L_18, /*hidden argument*/NULL); NullCheck(L_17); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_17, _stringLiteralB20379950A35CC3AB220BDFB77B9F886C09FD0F2, L_19, /*hidden argument*/NULL); // edgeDetectMaterial.SetFloat ("_Exponent", edgeExp); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_20 = __this->get_edgeDetectMaterial_17(); float L_21 = __this->get_edgeExp_12(); NullCheck(L_20); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_20, _stringLiteralCE6B4F4E5300752FE07EC1D72C61D3726534BB16, L_21, /*hidden argument*/NULL); // edgeDetectMaterial.SetFloat ("_Threshold", lumThreshold); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_22 = __this->get_edgeDetectMaterial_17(); float L_23 = __this->get_lumThreshold_11(); NullCheck(L_22); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_22, _stringLiteral207B3D9446F2D4167D3D15FA99BDA04AA93AD0A0, L_23, /*hidden argument*/NULL); // Graphics.Blit (source, destination, edgeDetectMaterial, (int) mode); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_24 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_25 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_26 = __this->get_edgeDetectMaterial_17(); int32_t L_27 = __this->get_mode_8(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_24, L_25, L_26, L_27, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.EdgeDetection::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EdgeDetection__ctor_mD806B175E3486A10C6D7272917EEBAA227FD195E (EdgeDetection_tD73DF5D0C53CCE0B2FBF9EB577A70C76B2C594AE * __this, const RuntimeMethod* method) { { // public EdgeDetectMode mode = EdgeDetectMode.SobelDepthThin; __this->set_mode_8(3); // public float sensitivityDepth = 1.0f; __this->set_sensitivityDepth_9((1.0f)); // public float sensitivityNormals = 1.0f; __this->set_sensitivityNormals_10((1.0f)); // public float lumThreshold = 0.2f; __this->set_lumThreshold_11((0.200000003f)); // public float edgeExp = 1.0f; __this->set_edgeExp_12((1.0f)); // public float sampleDist = 1.0f; __this->set_sampleDist_13((1.0f)); // public Color edgesOnlyBgColor = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_0; L_0 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_edgesOnlyBgColor_15(L_0); // private EdgeDetectMode oldMode = EdgeDetectMode.SobelDepthThin; __this->set_oldMode_18(3); PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void EditValues::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EditValues_Update_m08AABBE66509967827BBF7527CB4E22D93EAED09 (EditValues_t0F67B058EC158E18D2CB45962493B577754643A6 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (PostProcessUrp.Instance == null) return; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_0; L_0 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_000e; } } { // if (PostProcessUrp.Instance == null) return; return; } IL_000e: { // PostProcessUrp.Instance.settings.Blur = Blur; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_2; L_2 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_2); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_3 = L_2->get_settings_6(); bool L_4 = __this->get_Blur_4(); NullCheck(L_3); L_3->set_Blur_2(L_4); // PostProcessUrp.Instance.settings.BlurAmount = BlurAmount; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_5; L_5 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_5); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_6 = L_5->get_settings_6(); float L_7 = __this->get_BlurAmount_5(); NullCheck(L_6); L_6->set_BlurAmount_3(L_7); // PostProcessUrp.Instance.settings.Bloom = Bloom; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_8; L_8 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_8); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_9 = L_8->get_settings_6(); bool L_10 = __this->get_Bloom_6(); NullCheck(L_9); L_9->set_Bloom_5(L_10); // PostProcessUrp.Instance.settings.BloomColor = BloomColor; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_11; L_11 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_11); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_12 = L_11->get_settings_6(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_13 = __this->get_BloomColor_7(); NullCheck(L_12); L_12->set_BloomColor_6(L_13); // PostProcessUrp.Instance.settings.BloomAmount = BloomAmount; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_14; L_14 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_14); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_15 = L_14->get_settings_6(); float L_16 = __this->get_BloomAmount_8(); NullCheck(L_15); L_15->set_BloomAmount_7(L_16); // PostProcessUrp.Instance.settings.BloomDiffuse = BloomDiffuse; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_17; L_17 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_17); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_18 = L_17->get_settings_6(); float L_19 = __this->get_BloomDiffuse_9(); NullCheck(L_18); L_18->set_BloomDiffuse_8(L_19); // PostProcessUrp.Instance.settings.BloomThreshold = BloomThreshold; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_20; L_20 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_20); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_21 = L_20->get_settings_6(); float L_22 = __this->get_BloomThreshold_10(); NullCheck(L_21); L_21->set_BloomThreshold_9(L_22); // PostProcessUrp.Instance.settings.BloomSoftness = BloomSoftness; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_23; L_23 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_23); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_24 = L_23->get_settings_6(); float L_25 = __this->get_BloomSoftness_11(); NullCheck(L_24); L_24->set_BloomSoftness_10(L_25); // PostProcessUrp.Instance.settings.LUT = LUT; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_26; L_26 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_26); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_27 = L_26->get_settings_6(); bool L_28 = __this->get_LUT_12(); NullCheck(L_27); L_27->set_LUT_11(L_28); // PostProcessUrp.Instance.settings.LutAmount = LutAmount; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_29; L_29 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_29); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_30 = L_29->get_settings_6(); float L_31 = __this->get_LutAmount_13(); NullCheck(L_30); L_30->set_LutAmount_12(L_31); // PostProcessUrp.Instance.settings.SourceLut = SourceLut; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_32; L_32 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_32); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_33 = L_32->get_settings_6(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_34 = __this->get_SourceLut_14(); NullCheck(L_33); L_33->set_SourceLut_13(L_34); // PostProcessUrp.Instance.settings.ImageFiltering = ImageFiltering; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_35; L_35 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_35); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_36 = L_35->get_settings_6(); bool L_37 = __this->get_ImageFiltering_15(); NullCheck(L_36); L_36->set_ImageFiltering_14(L_37); // PostProcessUrp.Instance.settings.Color = Color; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_38; L_38 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_38); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_39 = L_38->get_settings_6(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_40 = __this->get_Color_16(); NullCheck(L_39); L_39->set_Color_15(L_40); // PostProcessUrp.Instance.settings.Contrast = Contrast; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_41; L_41 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_41); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_42 = L_41->get_settings_6(); float L_43 = __this->get_Contrast_17(); NullCheck(L_42); L_42->set_Contrast_16(L_43); // PostProcessUrp.Instance.settings.Brightness = Brightness; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_44; L_44 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_44); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_45 = L_44->get_settings_6(); float L_46 = __this->get_Brightness_18(); NullCheck(L_45); L_45->set_Brightness_17(L_46); // PostProcessUrp.Instance.settings.Saturation = Saturation; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_47; L_47 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_47); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_48 = L_47->get_settings_6(); float L_49 = __this->get_Saturation_19(); NullCheck(L_48); L_48->set_Saturation_18(L_49); // PostProcessUrp.Instance.settings.Exposure = Exposure; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_50; L_50 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_50); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_51 = L_50->get_settings_6(); float L_52 = __this->get_Exposure_20(); NullCheck(L_51); L_51->set_Exposure_19(L_52); // PostProcessUrp.Instance.settings.Gamma = Gamma; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_53; L_53 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_53); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_54 = L_53->get_settings_6(); float L_55 = __this->get_Gamma_21(); NullCheck(L_54); L_54->set_Gamma_20(L_55); // PostProcessUrp.Instance.settings.Sharpness = Sharpness; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_56; L_56 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_56); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_57 = L_56->get_settings_6(); float L_58 = __this->get_Sharpness_22(); NullCheck(L_57); L_57->set_Sharpness_21(L_58); // PostProcessUrp.Instance.settings.ChromaticAberration = ChromaticAberration; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_59; L_59 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_59); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_60 = L_59->get_settings_6(); bool L_61 = __this->get_ChromaticAberration_23(); NullCheck(L_60); L_60->set_ChromaticAberration_22(L_61); // PostProcessUrp.Instance.settings.Offset = Offset; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_62; L_62 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_62); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_63 = L_62->get_settings_6(); float L_64 = __this->get_Offset_24(); NullCheck(L_63); L_63->set_Offset_23(L_64); // PostProcessUrp.Instance.settings.FishEyeDistortion = FishEyeDistortion; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_65; L_65 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_65); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_66 = L_65->get_settings_6(); float L_67 = __this->get_FishEyeDistortion_25(); NullCheck(L_66); L_66->set_FishEyeDistortion_24(L_67); // PostProcessUrp.Instance.settings.GlitchAmount = GlitchAmount; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_68; L_68 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_68); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_69 = L_68->get_settings_6(); float L_70 = __this->get_GlitchAmount_26(); NullCheck(L_69); L_69->set_GlitchAmount_25(L_70); // PostProcessUrp.Instance.settings.Distortion = Distortion; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_71; L_71 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_71); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_72 = L_71->get_settings_6(); bool L_73 = __this->get_Distortion_27(); NullCheck(L_72); L_72->set_Distortion_26(L_73); // PostProcessUrp.Instance.settings.LensDistortion = LensDistortion; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_74; L_74 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_74); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_75 = L_74->get_settings_6(); float L_76 = __this->get_LensDistortion_28(); NullCheck(L_75); L_75->set_LensDistortion_27(L_76); // PostProcessUrp.Instance.settings.Vignette = Vignette; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_77; L_77 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_77); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_78 = L_77->get_settings_6(); bool L_79 = __this->get_Vignette_29(); NullCheck(L_78); L_78->set_Vignette_28(L_79); // PostProcessUrp.Instance.settings.VignetteColor = VignetteColor; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_80; L_80 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_80); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_81 = L_80->get_settings_6(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_82 = __this->get_VignetteColor_30(); NullCheck(L_81); L_81->set_VignetteColor_29(L_82); // PostProcessUrp.Instance.settings.VignetteAmount = VignetteAmount; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_83; L_83 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_83); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_84 = L_83->get_settings_6(); float L_85 = __this->get_VignetteAmount_31(); NullCheck(L_84); L_84->set_VignetteAmount_30(L_85); // PostProcessUrp.Instance.settings.VignetteSoftness = VignetteSoftness; PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_86; L_86 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_86); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_87 = L_86->get_settings_6(); float L_88 = __this->get_VignetteSoftness_32(); NullCheck(L_87); L_87->set_VignetteSoftness_31(L_88); // PostProcessUrp.Instance.Create(); PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_89; L_89 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); NullCheck(L_89); VirtActionInvoker0::Invoke(5 /* System.Void UnityEngine.Rendering.Universal.ScriptableRendererFeature::Create() */, L_89); // } return; } } // System.Void EditValues::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EditValues__ctor_m086CD494E9A9DB7E7A988F9F6628219EED756C9F (EditValues_t0F67B058EC158E18D2CB45962493B577754643A6 * __this, const RuntimeMethod* method) { { // public float BlurAmount = 1f; __this->set_BlurAmount_5((1.0f)); // public Color BloomColor = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_0; L_0 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_BloomColor_7(L_0); // public float BloomAmount = 1f; __this->set_BloomAmount_8((1.0f)); // public float BloomDiffuse = 1f; __this->set_BloomDiffuse_9((1.0f)); // public Color Color = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_1; L_1 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_Color_16(L_1); // public Color VignetteColor = Color.black; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_2; L_2 = Color_get_black_mD8CAAC9E4B8C5C92A21D176E4AB2C521CFA0EF7F(/*hidden argument*/NULL); __this->set_VignetteColor_30(L_2); // public float VignetteSoftness = 0.001f; __this->set_VignetteSoftness_32((0.00100000005f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.IEnumerator UnityStandardAssets.Effects.ExplosionFireAndDebris::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* ExplosionFireAndDebris_Start_m020D1BA45BEC12358BE561A6678BC632DE0ED573 (ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702 * L_0 = (U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702 *)il2cpp_codegen_object_new(U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702_il2cpp_TypeInfo_var); U3CStartU3Ed__4__ctor_m2FB65A9C4CE00735E5AF4E1CE13C057A499E73CA(L_0, 0, /*hidden argument*/NULL); U3CStartU3Ed__4_t59827D8B96F7C5634C83FA35BB4316BA29E54702 * L_1 = L_0; NullCheck(L_1); L_1->set_U3CU3E4__this_2(__this); return L_1; } } // System.Void UnityStandardAssets.Effects.ExplosionFireAndDebris::AddFire(UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExplosionFireAndDebris_AddFire_m169573077E091E49341039E8B0189BE3F722299A (ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___t0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___normal2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisTransform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1_m43C03B8E186578BD83E8C82D7C3C59B83737E910_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // pos += normal*0.5f; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___pos1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___normal2; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_1, (0.5f), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3; L_3 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_0, L_2, /*hidden argument*/NULL); ___pos1 = L_3; // Transform fire = (Transform) Instantiate(firePrefab, pos, Quaternion.identity); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4 = __this->get_firePrefab_5(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = ___pos1; Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_6; L_6 = Quaternion_get_identity_mB872ACF032ACC4D32EE3472D98A9694205AE2C8D(/*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7; L_7 = Object_Instantiate_TisTransform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1_m43C03B8E186578BD83E8C82D7C3C59B83737E910(L_4, L_5, L_6, /*hidden argument*/Object_Instantiate_TisTransform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1_m43C03B8E186578BD83E8C82D7C3C59B83737E910_RuntimeMethod_var); // fire.parent = t; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8 = ___t0; NullCheck(L_7); Transform_set_parent_mEAE304E1A804E8B83054CEECB5BF1E517196EC13(L_7, L_8, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.Effects.ExplosionFireAndDebris::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExplosionFireAndDebris__ctor_m467BF5A70B71176162A3234C407361599854249E (ExplosionFireAndDebris_tB4DE450EB2317A22F17C390E7AD3E8B78E7D7BDF * __this, const RuntimeMethod* method) { { MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Collections.IEnumerator UnityStandardAssets.Effects.ExplosionPhysicsForce::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* ExplosionPhysicsForce_Start_mB89E97D77DDDA4E30EDF4089021AF46BD062EBE2 (ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B * L_0 = (U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B *)il2cpp_codegen_object_new(U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B_il2cpp_TypeInfo_var); U3CStartU3Ed__2__ctor_mDAD578E1B9E8FA247810EAF82558CA2FE2992B49(L_0, 0, /*hidden argument*/NULL); U3CStartU3Ed__2_t83BE42CF38380D0CB1988A2BD8275E5CDD85649B * L_1 = L_0; NullCheck(L_1); L_1->set_U3CU3E4__this_2(__this); return L_1; } } // System.Void UnityStandardAssets.Effects.ExplosionPhysicsForce::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExplosionPhysicsForce__ctor_m40EEEB6FED77BA3FADE839078F97B742D01933F2 (ExplosionPhysicsForce_t3CA45F1D4FC5A0CC7BC528DA9203106518A2EB62 * __this, const RuntimeMethod* method) { { // public float explosionForce = 4; __this->set_explosionForce_4((4.0f)); // public LayerMask forceLayers = ~0; LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 L_0; L_0 = LayerMask_op_Implicit_m04FD003A196C7FA5C824D854803493EA31AE58D2((-1), /*hidden argument*/NULL); __this->set_forceLayers_5(L_0); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.Effects.ExtinguishableParticleSystem::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtinguishableParticleSystem_Start_m1D179CA605659B1D6B10F78C830EEE6182FDAE4E (ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // m_Systems = GetComponentsInChildren(); ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_0; L_0 = Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6(__this, /*hidden argument*/Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6_RuntimeMethod_var); __this->set_m_Systems_5(L_0); // } return; } } // System.Void UnityStandardAssets.Effects.ExtinguishableParticleSystem::Extinguish() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtinguishableParticleSystem_Extinguish_mAA04A3A743C906E705FE64CD6FDCB43C8667E338 (ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3 * __this, const RuntimeMethod* method) { ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* V_0 = NULL; int32_t V_1 = 0; EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D V_2; memset((&V_2), 0, sizeof(V_2)); { // foreach (var system in m_Systems) ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_0 = __this->get_m_Systems_5(); V_0 = L_0; V_1 = 0; goto IL_0020; } IL_000b: { // foreach (var system in m_Systems) ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_1 = V_0; int32_t L_2 = V_1; NullCheck(L_1); int32_t L_3 = L_2; ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * L_4 = (L_1)->GetAt(static_cast(L_3)); // var emission = system.emission; NullCheck(L_4); EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D L_5; L_5 = ParticleSystem_get_emission_m0BAA1EDF775A8712DA7D62BF3C42A2B1A6C96CA1(L_4, /*hidden argument*/NULL); V_2 = L_5; // emission.enabled = false; EmissionModule_set_enabled_mD9FD50C9F5EECD04B22D03E5C00C7DD64D2AC1F1((EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D *)(&V_2), (bool)0, /*hidden argument*/NULL); int32_t L_6 = V_1; V_1 = ((int32_t)il2cpp_codegen_add((int32_t)L_6, (int32_t)1)); } IL_0020: { // foreach (var system in m_Systems) int32_t L_7 = V_1; ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_8 = V_0; NullCheck(L_8); if ((((int32_t)L_7) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_8)->max_length)))))) { goto IL_000b; } } { // } return; } } // System.Void UnityStandardAssets.Effects.ExtinguishableParticleSystem::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtinguishableParticleSystem__ctor_m03479A59CD7D610F70D3CA31542BF385784F9FD4 (ExtinguishableParticleSystem_tE89F2D55B7D7874C9FEC565931C896DC9AC7B6F3 * __this, const RuntimeMethod* method) { { // public float multiplier = 1; __this->set_multiplier_4((1.0f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void FPS::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FPS_Update_m3AD1185FB98CD410A1164BFC512C414CB4911562 (FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90 * __this, const RuntimeMethod* method) { { // deltaTime += (Time.deltaTime - deltaTime) * 0.1f; float L_0 = __this->get_deltaTime_4(); float L_1; L_1 = Time_get_deltaTime_mF558623BBB4EE65C8810243B05ED204A9E8D6FD1(/*hidden argument*/NULL); float L_2 = __this->get_deltaTime_4(); __this->set_deltaTime_4(((float)il2cpp_codegen_add((float)L_0, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)L_1, (float)L_2)), (float)(0.100000001f)))))); // } return; } } // System.Void FPS::OnGUI() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FPS_OnGUI_m5FA42256AA910ECFDDCA03B3B6E7379D692C4FF4 (FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GUI_tBCBBE29117D8093644C6E72B1CE3FB65C2CDCCC1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA865455948A6585C99F08AAE4C564A0F4992F78); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * V_2 = NULL; float V_3 = 0.0f; float V_4 = 0.0f; String_t* V_5 = NULL; { // int w = Screen.width, h = Screen.height; int32_t L_0; L_0 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); V_0 = L_0; // int w = Screen.width, h = Screen.height; int32_t L_1; L_1 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); V_1 = L_1; // GUIStyle style = new GUIStyle (); GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * L_2 = (GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 *)il2cpp_codegen_object_new(GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726_il2cpp_TypeInfo_var); GUIStyle__ctor_mDA0E00D0017FC0B2FC333C5DD6E1EDBAE3BCB8E3(L_2, /*hidden argument*/NULL); V_2 = L_2; // Rect rect = new Rect (0, 0, w, h * 2 / 30); int32_t L_3 = V_0; int32_t L_4 = V_1; Rect_t7D9187DB6339DBA5741C09B6CCEF2F54F1966878 L_5; memset((&L_5), 0, sizeof(L_5)); Rect__ctor_m12075526A02B55B680716A34AD5287B223122B70((&L_5), (0.0f), (0.0f), ((float)((float)L_3)), ((float)((float)((int32_t)((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_4, (int32_t)2))/(int32_t)((int32_t)30))))), /*hidden argument*/NULL); // style.alignment = TextAnchor.UpperLeft; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * L_6 = V_2; NullCheck(L_6); GUIStyle_set_alignment_mCF8FDA9DA149F528DCDC19680AEED46F25161D89(L_6, 0, /*hidden argument*/NULL); // style.fontSize = h * Fontsize / 30; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * L_7 = V_2; int32_t L_8 = V_1; int32_t L_9 = __this->get_Fontsize_5(); NullCheck(L_7); GUIStyle_set_fontSize_mFA02B9950E09F880976FD2FF646FB8AAEED1C5C6(L_7, ((int32_t)((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_8, (int32_t)L_9))/(int32_t)((int32_t)30))), /*hidden argument*/NULL); // style.normal.textColor = TextColor; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * L_10 = V_2; NullCheck(L_10); GUIStyleState_tC89202668617B1D7884980314F293AD382B9AAD9 * L_11; L_11 = GUIStyle_get_normal_mAD82F2E3C188C5B112B82807398D61B9998E9CDE(L_10, /*hidden argument*/NULL); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_12 = __this->get_TextColor_6(); NullCheck(L_11); GUIStyleState_set_textColor_mB4B61B9CAC1D6B4694471A2BB1191B5F0D5D764A(L_11, L_12, /*hidden argument*/NULL); // float msec = deltaTime * 1000.0f; float L_13 = __this->get_deltaTime_4(); V_3 = ((float)il2cpp_codegen_multiply((float)L_13, (float)(1000.0f))); // float fps = 1.0f / deltaTime; float L_14 = __this->get_deltaTime_4(); V_4 = ((float)((float)(1.0f)/(float)L_14)); // string text = string.Format ("{0:0.0} ms ({1:0.} fps)", msec, fps); float L_15 = V_3; float L_16 = L_15; RuntimeObject * L_17 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_16); float L_18 = V_4; float L_19 = L_18; RuntimeObject * L_20 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_19); String_t* L_21; L_21 = String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2(_stringLiteralCA865455948A6585C99F08AAE4C564A0F4992F78, L_17, L_20, /*hidden argument*/NULL); V_5 = L_21; // GUI.Label (rect, text, style); String_t* L_22 = V_5; GUIStyle_t29C59470ACD0A35C81EB0615653FD38C455A4726 * L_23 = V_2; IL2CPP_RUNTIME_CLASS_INIT(GUI_tBCBBE29117D8093644C6E72B1CE3FB65C2CDCCC1_il2cpp_TypeInfo_var); GUI_Label_mDCF44EA10FC251164175E50000F63BC951D4CC8B(L_5, L_22, L_23, /*hidden argument*/NULL); // } return; } } // System.Void FPS::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FPS__ctor_m148C0B0B08F0DF1E93C60DFE8B779FF94DC1BB9A (FPS_tDB1088FE03CECABC71CB8D7A3D94DE62E9AADF90 * __this, const RuntimeMethod* method) { { // public int Fontsize = 2; __this->set_Fontsize_5(2); // public Color TextColor = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_0; L_0 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_TextColor_6(L_0); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void FilterBehavior::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilterBehavior_Start_m78B651CF11F8073066B71680B9182387048FD5E9 (FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if ( !SystemInfo.supportsImageEffects ) { bool L_0; L_0 = SystemInfo_get_supportsImageEffects_m8720BE79E62B0457823D530C30DCA1929049F618(/*hidden argument*/NULL); if (L_0) { goto IL_000f; } } { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // return; return; } IL_000f: { // if ( !shader || !shader.isSupported ) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_shader_4(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_1, /*hidden argument*/NULL); if (!L_2) { goto IL_0029; } } { Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3 = __this->get_shader_4(); NullCheck(L_3); bool L_4; L_4 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_3, /*hidden argument*/NULL); if (L_4) { goto IL_0030; } } IL_0029: { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); } IL_0030: { // } return; } } // UnityEngine.Material FilterBehavior::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0 (FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if ( _Material == null ) { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get__Material_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_002c; } } { // _Material = new Material( shader ); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_2 = __this->get_shader_4(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_3, L_2, /*hidden argument*/NULL); __this->set__Material_5(L_3); // _Material.hideFlags = HideFlags.HideAndDontSave; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get__Material_5(); NullCheck(L_4); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_4, ((int32_t)61), /*hidden argument*/NULL); } IL_002c: { // return _Material; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get__Material_5(); return L_5; } } // System.Void FilterBehavior::OnDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilterBehavior_OnDisable_mEB9C08A20E14D30E3EEB67076F0993D5AADACCD8 (FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if ( _Material ) { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get__Material_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_0018; } } { // DestroyImmediate( _Material ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get__Material_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_2, /*hidden argument*/NULL); } IL_0018: { // } return; } } // System.Void FilterBehavior::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FilterBehavior__ctor_mDF9EF7FDEEA8F827AA188DB6E885BE9AD454134E (FilterBehavior_tCEDE191E5B4DFCD7C604E09031D3801F172A912E * __this, const RuntimeMethod* method) { { MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.Effects.FireLight::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FireLight_Start_m05B1260A1196C7EC626AA1D4FD3DB509C90AA203 (FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisLight_tA2F349FE839781469A0344CF6039B51512394275_m78431E28004B9C0FF3A712F157BFEDF8D42E36EA_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // m_Rnd = Random.value*100; float L_0; L_0 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); __this->set_m_Rnd_4(((float)il2cpp_codegen_multiply((float)L_0, (float)(100.0f)))); // m_Light = GetComponent(); Light_tA2F349FE839781469A0344CF6039B51512394275 * L_1; L_1 = Component_GetComponent_TisLight_tA2F349FE839781469A0344CF6039B51512394275_m78431E28004B9C0FF3A712F157BFEDF8D42E36EA(__this, /*hidden argument*/Component_GetComponent_TisLight_tA2F349FE839781469A0344CF6039B51512394275_m78431E28004B9C0FF3A712F157BFEDF8D42E36EA_RuntimeMethod_var); __this->set_m_Light_6(L_1); // } return; } } // System.Void UnityStandardAssets.Effects.FireLight::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FireLight_Update_m1935C0013654DAC589B6A7EFDB61EA972A22DE9C (FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; { // if (m_Burning) bool L_0 = __this->get_m_Burning_5(); if (!L_0) { goto IL_0120; } } { // m_Light.intensity = 2*Mathf.PerlinNoise(m_Rnd + Time.time, m_Rnd + 1 + Time.time*1); Light_tA2F349FE839781469A0344CF6039B51512394275 * L_1 = __this->get_m_Light_6(); float L_2 = __this->get_m_Rnd_4(); float L_3; L_3 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_4 = __this->get_m_Rnd_4(); float L_5; L_5 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_6; L_6 = Mathf_PerlinNoise_m1684D3DDBD0A8518FFBA5F042D04E480C1CD2977(((float)il2cpp_codegen_add((float)L_2, (float)L_3)), ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_4, (float)(1.0f))), (float)((float)il2cpp_codegen_multiply((float)L_5, (float)(1.0f))))), /*hidden argument*/NULL); NullCheck(L_1); Light_set_intensity_m372D5B9494809AFAD717B2707957DD1478C52DFC(L_1, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_6)), /*hidden argument*/NULL); // float x = Mathf.PerlinNoise(m_Rnd + 0 + Time.time*2, m_Rnd + 1 + Time.time*2) - 0.5f; float L_7 = __this->get_m_Rnd_4(); float L_8; L_8 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_9 = __this->get_m_Rnd_4(); float L_10; L_10 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_11; L_11 = Mathf_PerlinNoise_m1684D3DDBD0A8518FFBA5F042D04E480C1CD2977(((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_7, (float)(0.0f))), (float)((float)il2cpp_codegen_multiply((float)L_8, (float)(2.0f))))), ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_9, (float)(1.0f))), (float)((float)il2cpp_codegen_multiply((float)L_10, (float)(2.0f))))), /*hidden argument*/NULL); V_0 = ((float)il2cpp_codegen_subtract((float)L_11, (float)(0.5f))); // float y = Mathf.PerlinNoise(m_Rnd + 2 + Time.time*2, m_Rnd + 3 + Time.time*2) - 0.5f; float L_12 = __this->get_m_Rnd_4(); float L_13; L_13 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_14 = __this->get_m_Rnd_4(); float L_15; L_15 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_16; L_16 = Mathf_PerlinNoise_m1684D3DDBD0A8518FFBA5F042D04E480C1CD2977(((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_12, (float)(2.0f))), (float)((float)il2cpp_codegen_multiply((float)L_13, (float)(2.0f))))), ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_14, (float)(3.0f))), (float)((float)il2cpp_codegen_multiply((float)L_15, (float)(2.0f))))), /*hidden argument*/NULL); V_1 = ((float)il2cpp_codegen_subtract((float)L_16, (float)(0.5f))); // float z = Mathf.PerlinNoise(m_Rnd + 4 + Time.time*2, m_Rnd + 5 + Time.time*2) - 0.5f; float L_17 = __this->get_m_Rnd_4(); float L_18; L_18 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_19 = __this->get_m_Rnd_4(); float L_20; L_20 = Time_get_time_m52C9390086344FA8787001ED5911550D850CE515(/*hidden argument*/NULL); float L_21; L_21 = Mathf_PerlinNoise_m1684D3DDBD0A8518FFBA5F042D04E480C1CD2977(((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_17, (float)(4.0f))), (float)((float)il2cpp_codegen_multiply((float)L_18, (float)(2.0f))))), ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_add((float)L_19, (float)(5.0f))), (float)((float)il2cpp_codegen_multiply((float)L_20, (float)(2.0f))))), /*hidden argument*/NULL); V_2 = ((float)il2cpp_codegen_subtract((float)L_21, (float)(0.5f))); // transform.localPosition = Vector3.up + new Vector3(x, y, z)*1; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22; L_22 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23; L_23 = Vector3_get_up_mD84FDFCD32FC48C865A89FD4251232E2A9D7015A(/*hidden argument*/NULL); float L_24 = V_0; float L_25 = V_1; float L_26 = V_2; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27; memset((&L_27), 0, sizeof(L_27)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_27), L_24, L_25, L_26, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28; L_28 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_27, (1.0f), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29; L_29 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_23, L_28, /*hidden argument*/NULL); NullCheck(L_22); Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_22, L_29, /*hidden argument*/NULL); } IL_0120: { // } return; } } // System.Void UnityStandardAssets.Effects.FireLight::Extinguish() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FireLight_Extinguish_m29B3917BE197CE7B4AB0748E21EE778CB12F99B0 (FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5 * __this, const RuntimeMethod* method) { { // m_Burning = false; __this->set_m_Burning_5((bool)0); // m_Light.enabled = false; Light_tA2F349FE839781469A0344CF6039B51512394275 * L_0 = __this->get_m_Light_6(); NullCheck(L_0); Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(L_0, (bool)0, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.Effects.FireLight::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FireLight__ctor_m9DCE562748C3FEC4363FFA0EA563024FC65ACE09 (FireLight_tDC70AFFABAF379E0EE90D0E0077DFFA675265DD5 * __this, const RuntimeMethod* method) { { // private bool m_Burning = true; __this->set_m_Burning_5((bool)1); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityStandardAssets.ImageEffects.Fisheye::CheckResources() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Fisheye_CheckResources_m50DA7AF4C61027402F475C3E0DD8443E8DE53C84 (Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE * __this, const RuntimeMethod* method) { { // CheckSupport (false); bool L_0; L_0 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, (bool)0, /*hidden argument*/NULL); // fisheyeMaterial = CheckShaderAndCreateMaterial(fishEyeShader,fisheyeMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_fishEyeShader_10(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_fisheyeMaterial_11(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_1, L_2, /*hidden argument*/NULL); __this->set_fisheyeMaterial_11(L_3); // if (!isSupported) bool L_4 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); if (L_4) { goto IL_002e; } } { // ReportAutoDisable (); PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73(__this, /*hidden argument*/NULL); } IL_002e: { // return isSupported; bool L_5 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); return L_5; } } // System.Void UnityStandardAssets.ImageEffects.Fisheye::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Fisheye_OnRenderImage_m520DCF026F247DAB28DB17D71777E3A2F9D68163 (Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral40B9968876DFBA959A505AA3EC0E9D9D26C14E45); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; { // if (CheckResources()==false) bool L_0; L_0 = VirtFuncInvoker0< bool >::Invoke(4 /* System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() */, __this); if (L_0) { goto IL_0010; } } { // Graphics.Blit (source, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___destination1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_1, L_2, /*hidden argument*/NULL); // return; return; } IL_0010: { // float oneOverBaseSize = 80.0f / 512.0f; // to keep values more like in the old version of fisheye V_0 = (0.15625f); // float ar = (source.width * 1.0f) / (source.height * 1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = ___source0; NullCheck(L_3); int32_t L_4; L_4 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_3); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = ___source0; NullCheck(L_5); int32_t L_6; L_6 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_5); V_1 = ((float)((float)((float)il2cpp_codegen_multiply((float)((float)((float)L_4)), (float)(1.0f)))/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_6)), (float)(1.0f))))); // fisheyeMaterial.SetVector ("intensity", new Vector4 (strengthX * ar * oneOverBaseSize, strengthY * oneOverBaseSize, strengthX * ar * oneOverBaseSize, strengthY * oneOverBaseSize)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7 = __this->get_fisheyeMaterial_11(); float L_8 = __this->get_strengthX_8(); float L_9 = V_1; float L_10 = V_0; float L_11 = __this->get_strengthY_9(); float L_12 = V_0; float L_13 = __this->get_strengthX_8(); float L_14 = V_1; float L_15 = V_0; float L_16 = __this->get_strengthY_9(); float L_17 = V_0; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_18; memset((&L_18), 0, sizeof(L_18)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_18), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_8, (float)L_9)), (float)L_10)), ((float)il2cpp_codegen_multiply((float)L_11, (float)L_12)), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (float)L_15)), ((float)il2cpp_codegen_multiply((float)L_16, (float)L_17)), /*hidden argument*/NULL); NullCheck(L_7); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_7, _stringLiteral40B9968876DFBA959A505AA3EC0E9D9D26C14E45, L_18, /*hidden argument*/NULL); // Graphics.Blit (source, destination, fisheyeMaterial); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_19 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_20 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_21 = __this->get_fisheyeMaterial_11(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_19, L_20, L_21, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.Fisheye::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Fisheye__ctor_m91D09A5136A7B75B3B8D52FA18533492F754C935 (Fisheye_tFCBF5E56A2F5FEE966B87DA56EE95493BB6B66CE * __this, const RuntimeMethod* method) { { // public float strengthX = 0.05f; __this->set_strengthX_8((0.0500000007f)); // public float strengthY = 0.05f; __this->set_strengthY_9((0.0500000007f)); PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void FrameByFrameRendering_Default::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameByFrameRendering_Default_Start_m60020D19C9632875796A9330F148571BB6A28786 (FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_t_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5DB1BCEB3201A488155434A9E836FBE803059DFD); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral76CFAA3359AF7E9FC2CE2FABE446CFF2EA962888); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral77845057A8019C4D366B0F8EDD589F6B035F56BE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7EC8194AAC1088386111DF04E6DE6D75C43BEC9E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97501CA22CE390E1DB302EC4A1A9A4323F86D45D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA5B55079BEF332F80BF49FA72826DD2987D2709A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB140965D50DC6D755D66CCA48F95FA7F9A3E3D40); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC2B003CFCFAD8A84795A87CEA509A5EE1BA46056); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC32EDC91D7BFB0336E42564147DECEF11D438084); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE799B696BCB2FF66587466B9C27050B1904318A4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA35468CA9F3057596207F5BDF3347541D7017D9); s_Il2CppMethodInitialized = true; } { // if (StartFrameCont <= -1) int32_t L_0 = __this->get_StartFrameCont_15(); if ((((int32_t)L_0) > ((int32_t)(-1)))) { goto IL_002d; } } { // StartFrameCheck = false; __this->set_StartFrameCheck_13((bool)0); // StartRendering = false; __this->set_StartRendering_12((bool)0); // info = "Rendering has not started because 'Start Frame' value is less than 0."; __this->set_info_11(_stringLiteral5DB1BCEB3201A488155434A9E836FBE803059DFD); // Debug.LogError(info); String_t* L_1 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_1, /*hidden argument*/NULL); } IL_002d: { // if (EndFrameCont <= 0) int32_t L_2 = __this->get_EndFrameCont_16(); if ((((int32_t)L_2) > ((int32_t)0))) { goto IL_005a; } } { // StartFrameCheck = false; __this->set_StartFrameCheck_13((bool)0); // StartRendering = false; __this->set_StartRendering_12((bool)0); // info = "Rendering has not started because 'End Frame' value is 0 or less than 0."; __this->set_info_11(_stringLiteralC32EDC91D7BFB0336E42564147DECEF11D438084); // Debug.LogError(info); String_t* L_3 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_3, /*hidden argument*/NULL); } IL_005a: { // if (FrameRateCont <= 0) int32_t L_4 = __this->get_FrameRateCont_17(); if ((((int32_t)L_4) > ((int32_t)0))) { goto IL_0087; } } { // StartFrameCheck = false; __this->set_StartFrameCheck_13((bool)0); // StartRendering = false; __this->set_StartRendering_12((bool)0); // info = "Rendering has not started because 'Frame Rate' value is 0 or less than 0."; __this->set_info_11(_stringLiteral76CFAA3359AF7E9FC2CE2FABE446CFF2EA962888); // Debug.LogError(info); String_t* L_5 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_5, /*hidden argument*/NULL); } IL_0087: { // if (PNGFileName == string.Empty) String_t* L_6 = __this->get_PNGFileName_5(); String_t* L_7 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); bool L_8; L_8 = String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A(L_6, L_7, /*hidden argument*/NULL); if (!L_8) { goto IL_00ba; } } { // PNGFileName = "Frame"; __this->set_PNGFileName_5(_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); // info = "File Name set to 'Frame' because the field is not set or empty."; __this->set_info_11(_stringLiteralC2B003CFCFAD8A84795A87CEA509A5EE1BA46056); // Debug.LogError(info); String_t* L_9 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_9, /*hidden argument*/NULL); } IL_00ba: { // if (PathFolder == string.Empty) String_t* L_10 = __this->get_PathFolder_4(); String_t* L_11 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); bool L_12; L_12 = String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A(L_10, L_11, /*hidden argument*/NULL); if (!L_12) { goto IL_00ed; } } { // PathFolder = "Rendered Files"; __this->set_PathFolder_4(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // info = "Folder Path set to 'Rendered Files' and will be created to your UNITY ROOT PROJECT FOLDER because the field is not set or empty."; __this->set_info_11(_stringLiteral77845057A8019C4D366B0F8EDD589F6B035F56BE); // Debug.LogError(info); String_t* L_13 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_13, /*hidden argument*/NULL); } IL_00ed: { // Time.captureFramerate = FrameRate; int32_t L_14 = __this->get_FrameRate_6(); Time_set_captureFramerate_mD262E8F00B20496A2BD5FE4749FCA574616DDBAB(L_14, /*hidden argument*/NULL); // StartFrameCont = StartFrame; int32_t L_15 = __this->get_StartFrame_7(); __this->set_StartFrameCont_15(L_15); // EndFrameCont = EndFrame; int32_t L_16 = __this->get_EndFrame_8(); __this->set_EndFrameCont_16(L_16); // FrameRateCont = FrameRate; int32_t L_17 = __this->get_FrameRate_6(); __this->set_FrameRateCont_17(L_17); // SingleFrameRenderingCont = SingleFrameRenderingMode; bool L_18 = __this->get_SingleFrameRenderingMode_9(); __this->set_SingleFrameRenderingCont_20(L_18); // PathFolderCont = PathFolder; String_t* L_19 = __this->get_PathFolder_4(); __this->set_PathFolderCont_18(L_19); // PNGFileNameCont = PNGFileName; String_t* L_20 = __this->get_PNGFileName_5(); __this->set_PNGFileNameCont_19(L_20); // DirInfo = new System.IO.DirectoryInfo(PathFolder); String_t* L_21 = __this->get_PathFolder_4(); DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * L_22 = (DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD *)il2cpp_codegen_object_new(DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD_il2cpp_TypeInfo_var); DirectoryInfo__ctor_m5F307F7E646135FC323F81EA93C36CC0CF6023A6(L_22, L_21, /*hidden argument*/NULL); __this->set_DirInfo_21(L_22); // if (!System.IO.Directory.Exists (PathFolder)) String_t* L_23 = __this->get_PathFolder_4(); bool L_24; L_24 = Directory_Exists_m78C3C817343C9DA85628174C29EED1322C5D0FA1(L_23, /*hidden argument*/NULL); if (L_24) { goto IL_0190; } } { // System.IO.Directory.CreateDirectory (PathFolder); String_t* L_25 = __this->get_PathFolder_4(); DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * L_26; L_26 = Directory_CreateDirectory_mD4AF617271FC2134CDC13A8D41D492BE477028E5(L_25, /*hidden argument*/NULL); // info = "Folder '" + PathFolder + "' Has Been Created To Your Root Project Folder."; String_t* L_27 = __this->get_PathFolder_4(); String_t* L_28; L_28 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteralA5B55079BEF332F80BF49FA72826DD2987D2709A, L_27, _stringLiteral97501CA22CE390E1DB302EC4A1A9A4323F86D45D, /*hidden argument*/NULL); __this->set_info_11(L_28); // Debug.LogWarning(info); String_t* L_29 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_29, /*hidden argument*/NULL); } IL_0190: { // if (SingleFrameRenderingMode == false) bool L_30 = __this->get_SingleFrameRenderingMode_9(); if (L_30) { goto IL_0200; } } { // info = "Video/Animation Mode"; __this->set_info_11(_stringLiteralEA35468CA9F3057596207F5BDF3347541D7017D9); // Debug.LogWarning(info); String_t* L_31 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_31, /*hidden argument*/NULL); // if (DirInfo.GetFiles().Length != 0) DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * L_32 = __this->get_DirInfo_21(); NullCheck(L_32); FileInfoU5BU5D_tB6A5BC6AD9BEC388BF3236B4E8FBB7760F96080B* L_33; L_33 = DirectoryInfo_GetFiles_mE0A855E848B4393B13201605F3B1C0CBF7AA485C(L_32, /*hidden argument*/NULL); NullCheck(L_33); if (!(((RuntimeArray*)L_33)->max_length)) { goto IL_01f1; } } { // StartFrameCheck = false; __this->set_StartFrameCheck_13((bool)0); // StartRendering = false; __this->set_StartRendering_12((bool)0); // info = "(Video/Animation Mode) Rendering not started because there are already rendered frames or files in this folder ('" + PathFolder + "'), Please empty this folder or make another folder by changing the Path Folder."; String_t* L_34 = __this->get_PathFolder_4(); String_t* L_35; L_35 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteralB140965D50DC6D755D66CCA48F95FA7F9A3E3D40, L_34, _stringLiteralE799B696BCB2FF66587466B9C27050B1904318A4, /*hidden argument*/NULL); __this->set_info_11(L_35); // Debug.LogError(info); String_t* L_36 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_36, /*hidden argument*/NULL); // } return; } IL_01f1: { // StartFrameCheck = true; __this->set_StartFrameCheck_13((bool)1); // StartRendering = true; __this->set_StartRendering_12((bool)1); // } return; } IL_0200: { // StartFrameCheck = true; __this->set_StartFrameCheck_13((bool)1); // StartRendering = true; __this->set_StartRendering_12((bool)1); // info = "Picture or Single Frame Rendering Mode"; __this->set_info_11(_stringLiteral7EC8194AAC1088386111DF04E6DE6D75C43BEC9E); // Debug.LogWarning(info); String_t* L_37 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_37, /*hidden argument*/NULL); // EndFrameCont = 1; __this->set_EndFrameCont_16(1); // } return; } } // System.Void FrameByFrameRendering_Default::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameByFrameRendering_Default_Update_m760C634DDA8C3FECD133265EB5CFB6C33CBA348C (FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_t_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42E9B6CACED6E0774AEDF68611C639E6C7C08988); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral482E87E050FD4712FDADE6689768D7E2EF822FC5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64655F89026ADC7959CCA7110F1A5E9FADB4E7E8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FBAB2EF3A05513A7FC7960D97DC6AD48DAA44D5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE166C9564FBDE461738077E3B1B506525EB6ACCC); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; String_t* V_1 = NULL; DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 V_2; memset((&V_2), 0, sizeof(V_2)); { // CurrentFrame = Time.frameCount - 1; int32_t L_0; L_0 = Time_get_frameCount_m9CEBDC44BB970B7F8DA5C7AA695F9652B459C139(/*hidden argument*/NULL); __this->set_CurrentFrame_10(((int32_t)il2cpp_codegen_subtract((int32_t)L_0, (int32_t)1))); // StartFrame = StartFrameCont; int32_t L_1 = __this->get_StartFrameCont_15(); __this->set_StartFrame_7(L_1); // EndFrame = EndFrameCont; int32_t L_2 = __this->get_EndFrameCont_16(); __this->set_EndFrame_8(L_2); // SingleFrameRenderingMode = SingleFrameRenderingCont; bool L_3 = __this->get_SingleFrameRenderingCont_20(); __this->set_SingleFrameRenderingMode_9(L_3); // PathFolder = PathFolderCont; String_t* L_4 = __this->get_PathFolderCont_18(); __this->set_PathFolder_4(L_4); // PNGFileName = PNGFileNameCont; String_t* L_5 = __this->get_PNGFileNameCont_19(); __this->set_PNGFileName_5(L_5); // if (PathFolder == string.Empty) String_t* L_6 = __this->get_PathFolder_4(); String_t* L_7 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); bool L_8; L_8 = String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A(L_6, L_7, /*hidden argument*/NULL); if (!L_8) { goto IL_0067; } } { // PathFolder = "Rendered Files"; __this->set_PathFolder_4(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // } return; } IL_0067: { // if (StartFrameCheck == true) bool L_9 = __this->get_StartFrameCheck_13(); if (!L_9) { goto IL_01a0; } } { // if (CurrentFrame == StartFrameCont) int32_t L_10 = __this->get_CurrentFrame_10(); int32_t L_11 = __this->get_StartFrameCont_15(); if ((!(((uint32_t)L_10) == ((uint32_t)L_11)))) { goto IL_009d; } } { // info = "Rendering Has Started."; __this->set_info_11(_stringLiteral482E87E050FD4712FDADE6689768D7E2EF822FC5); // Debug.LogWarning(info); String_t* L_12 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_12, /*hidden argument*/NULL); // StartRendering = true; __this->set_StartRendering_12((bool)1); } IL_009d: { // if (StartRendering == true) bool L_13 = __this->get_StartRendering_12(); if (!L_13) { goto IL_01a0; } } { // if (SingleFrameRenderingMode == false) bool L_14 = __this->get_SingleFrameRenderingMode_9(); if (L_14) { goto IL_00f2; } } { // string fname = string.Format("{0}/" + PNGFileNameCont + " {1:D04}.png", PathFolderCont, CurrentFrame); String_t* L_15 = __this->get_PNGFileNameCont_19(); String_t* L_16; L_16 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2, L_15, _stringLiteral42E9B6CACED6E0774AEDF68611C639E6C7C08988, /*hidden argument*/NULL); String_t* L_17 = __this->get_PathFolderCont_18(); int32_t L_18 = __this->get_CurrentFrame_10(); int32_t L_19 = L_18; RuntimeObject * L_20 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_19); String_t* L_21; L_21 = String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2(L_16, L_17, L_20, /*hidden argument*/NULL); V_0 = L_21; // CurrentRenderedFile = fname; String_t* L_22 = V_0; __this->set_CurrentRenderedFile_14(L_22); // info = fname; String_t* L_23 = V_0; __this->set_info_11(L_23); // ScreenCapture.CaptureScreenshot(fname); String_t* L_24 = V_0; ScreenCapture_CaptureScreenshot_m30C6EBDD20544A4DAA25D6CF263123B9B2008FF6(L_24, /*hidden argument*/NULL); // } goto IL_015e; } IL_00f2: { // string fname = string.Format("{0}/" + PNGFileNameCont + " " + System.DateTime.Now.ToString("hh_mm_ss") + ".png", PathFolderCont, CurrentFrame); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_25 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)5); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_26 = L_25; NullCheck(L_26); ArrayElementTypeCheck (L_26, _stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2); (L_26)->SetAt(static_cast(0), (String_t*)_stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_27 = L_26; String_t* L_28 = __this->get_PNGFileNameCont_19(); NullCheck(L_27); ArrayElementTypeCheck (L_27, L_28); (L_27)->SetAt(static_cast(1), (String_t*)L_28); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_29 = L_27; NullCheck(L_29); ArrayElementTypeCheck (L_29, _stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745); (L_29)->SetAt(static_cast(2), (String_t*)_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_30 = L_29; IL2CPP_RUNTIME_CLASS_INIT(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_il2cpp_TypeInfo_var); DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 L_31; L_31 = DateTime_get_Now_mDC71803EA6776DD66EA7477CDCCD62191726B478(/*hidden argument*/NULL); V_2 = L_31; String_t* L_32; L_32 = DateTime_ToString_m19ECEFF7BA22ED4425F7562A82A1C2308E934204((DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 *)(&V_2), _stringLiteral6FBAB2EF3A05513A7FC7960D97DC6AD48DAA44D5, /*hidden argument*/NULL); NullCheck(L_30); ArrayElementTypeCheck (L_30, L_32); (L_30)->SetAt(static_cast(3), (String_t*)L_32); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_33 = L_30; NullCheck(L_33); ArrayElementTypeCheck (L_33, _stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26); (L_33)->SetAt(static_cast(4), (String_t*)_stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26); String_t* L_34; L_34 = String_Concat_m27B9C3007C7DABFABCC3726B37A3BE08CB40C417(L_33, /*hidden argument*/NULL); String_t* L_35 = __this->get_PathFolderCont_18(); int32_t L_36 = __this->get_CurrentFrame_10(); int32_t L_37 = L_36; RuntimeObject * L_38 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_37); String_t* L_39; L_39 = String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2(L_34, L_35, L_38, /*hidden argument*/NULL); V_1 = L_39; // CurrentRenderedFile = fname; String_t* L_40 = V_1; __this->set_CurrentRenderedFile_14(L_40); // info = fname; String_t* L_41 = V_1; __this->set_info_11(L_41); // ScreenCapture.CaptureScreenshot(fname); String_t* L_42 = V_1; ScreenCapture_CaptureScreenshot_m30C6EBDD20544A4DAA25D6CF263123B9B2008FF6(L_42, /*hidden argument*/NULL); } IL_015e: { // if (CurrentFrame == EndFrame) int32_t L_43 = __this->get_CurrentFrame_10(); int32_t L_44 = __this->get_EndFrame_8(); if ((!(((uint32_t)L_43) == ((uint32_t)L_44)))) { goto IL_01a0; } } { // info = "Rendering Has Ended." + " [Last Rendered File: " + CurrentRenderedFile + "]"; String_t* L_45 = __this->get_CurrentRenderedFile_14(); String_t* L_46; L_46 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteral64655F89026ADC7959CCA7110F1A5E9FADB4E7E8, L_45, _stringLiteralE166C9564FBDE461738077E3B1B506525EB6ACCC, /*hidden argument*/NULL); __this->set_info_11(L_46); // Debug.LogWarning(info); String_t* L_47 = __this->get_info_11(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_47, /*hidden argument*/NULL); // StartRendering = false; __this->set_StartRendering_12((bool)0); // StartFrameCheck = false; __this->set_StartFrameCheck_13((bool)0); } IL_01a0: { // } return; } } // System.Void FrameByFrameRendering_Default::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameByFrameRendering_Default__ctor_mDC81A7B39B025B29D84BEF26939AA62494ABD5DC (FrameByFrameRendering_Default_t8E16F1128847EC76A210C892E0ADABD136166CA3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_t_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); s_Il2CppMethodInitialized = true; } { // public string PathFolder = "Rendered Files"; __this->set_PathFolder_4(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // public string PNGFileName = "Frame"; __this->set_PNGFileName_5(_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); // public int FrameRate = 24; __this->set_FrameRate_6(((int32_t)24)); // public int EndFrame = 100; __this->set_EndFrame_8(((int32_t)100)); // public string info = string.Empty; String_t* L_0 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); __this->set_info_11(L_0); // private string CurrentRenderedFile = string.Empty; String_t* L_1 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); __this->set_CurrentRenderedFile_14(L_1); // private int EndFrameCont = 100; __this->set_EndFrameCont_16(((int32_t)100)); // private int FrameRateCont = 24; __this->set_FrameRateCont_17(((int32_t)24)); // private string PathFolderCont = "Rendered Files"; __this->set_PathFolderCont_18(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // private string PNGFileNameCont = "Frame"; __this->set_PNGFileNameCont_19(_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void FrameByFrameRendering_Manual::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameByFrameRendering_Manual_Start_m165B963B655A82B6224CD61928E69208966F6D5A (FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_t_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral60D05DAF036A98AA5D79FDEF501615480E6F2048); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral77845057A8019C4D366B0F8EDD589F6B035F56BE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7EC8194AAC1088386111DF04E6DE6D75C43BEC9E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97501CA22CE390E1DB302EC4A1A9A4323F86D45D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA5B55079BEF332F80BF49FA72826DD2987D2709A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC2B003CFCFAD8A84795A87CEA509A5EE1BA46056); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE25F3D77FDC66D0A709C097CFE3658A1C632CEEA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE799B696BCB2FF66587466B9C27050B1904318A4); s_Il2CppMethodInitialized = true; } { // if (PNGFileName == string.Empty) String_t* L_0 = __this->get_PNGFileName_7(); String_t* L_1 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); bool L_2; L_2 = String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A(L_0, L_1, /*hidden argument*/NULL); if (!L_2) { goto IL_0033; } } { // PNGFileName = "Frame"; __this->set_PNGFileName_7(_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); // info = "File Name set to 'Frame' because the field is not set or empty."; __this->set_info_10(_stringLiteralC2B003CFCFAD8A84795A87CEA509A5EE1BA46056); // Debug.LogError(info); String_t* L_3 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_3, /*hidden argument*/NULL); } IL_0033: { // if (PathFolder == string.Empty) String_t* L_4 = __this->get_PathFolder_6(); String_t* L_5 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); bool L_6; L_6 = String_op_Equality_m50B3548E4AC232558190B0052877B290AA1D436A(L_4, L_5, /*hidden argument*/NULL); if (!L_6) { goto IL_0066; } } { // PathFolder = "Rendered Files"; __this->set_PathFolder_6(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // info = "Folder Path set to 'Rendered Files' and will be created to your UNITY ROOT PROJECT FOLDER because the field is not set or empty."; __this->set_info_10(_stringLiteral77845057A8019C4D366B0F8EDD589F6B035F56BE); // Debug.LogError(info); String_t* L_7 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_7, /*hidden argument*/NULL); } IL_0066: { // PictureModeCont = PictureMode; bool L_8 = __this->get_PictureMode_8(); __this->set_PictureModeCont_15(L_8); // PathFolderCont = PathFolder; String_t* L_9 = __this->get_PathFolder_6(); __this->set_PathFolderCont_12(L_9); // PNGFileNameCont = PNGFileName; String_t* L_10 = __this->get_PNGFileName_7(); __this->set_PNGFileNameCont_13(L_10); // FrameNumberCont = FrameNumber; int32_t L_11 = __this->get_FrameNumber_4(); __this->set_FrameNumberCont_14(L_11); // DirInfo = new System.IO.DirectoryInfo(PathFolder); String_t* L_12 = __this->get_PathFolder_6(); DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * L_13 = (DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD *)il2cpp_codegen_object_new(DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD_il2cpp_TypeInfo_var); DirectoryInfo__ctor_m5F307F7E646135FC323F81EA93C36CC0CF6023A6(L_13, L_12, /*hidden argument*/NULL); __this->set_DirInfo_17(L_13); // if (!System.IO.Directory.Exists (PathFolder)) String_t* L_14 = __this->get_PathFolder_6(); bool L_15; L_15 = Directory_Exists_m78C3C817343C9DA85628174C29EED1322C5D0FA1(L_14, /*hidden argument*/NULL); if (L_15) { goto IL_00e6; } } { // System.IO.Directory.CreateDirectory (PathFolder); String_t* L_16 = __this->get_PathFolder_6(); DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * L_17; L_17 = Directory_CreateDirectory_mD4AF617271FC2134CDC13A8D41D492BE477028E5(L_16, /*hidden argument*/NULL); // info = "Folder '" + PathFolder + "' Has Been Created To Your Root Project Folder."; String_t* L_18 = __this->get_PathFolder_6(); String_t* L_19; L_19 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteralA5B55079BEF332F80BF49FA72826DD2987D2709A, L_18, _stringLiteral97501CA22CE390E1DB302EC4A1A9A4323F86D45D, /*hidden argument*/NULL); __this->set_info_10(L_19); // Debug.LogWarning(info); String_t* L_20 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_20, /*hidden argument*/NULL); } IL_00e6: { // if (PictureMode == false) bool L_21 = __this->get_PictureMode_8(); if (L_21) { goto IL_0147; } } { // info = "Frame by Frame Rendering Mode"; __this->set_info_10(_stringLiteral60D05DAF036A98AA5D79FDEF501615480E6F2048); // Debug.LogWarning(info); String_t* L_22 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_22, /*hidden argument*/NULL); // if (DirInfo.GetFiles().Length != 0) DirectoryInfo_t4EF3610F45F0D234800D01ADA8F3F476AE0CF5CD * L_23 = __this->get_DirInfo_17(); NullCheck(L_23); FileInfoU5BU5D_tB6A5BC6AD9BEC388BF3236B4E8FBB7760F96080B* L_24; L_24 = DirectoryInfo_GetFiles_mE0A855E848B4393B13201605F3B1C0CBF7AA485C(L_23, /*hidden argument*/NULL); NullCheck(L_24); if (!(((RuntimeArray*)L_24)->max_length)) { goto IL_015d; } } { // PreventRender = true; __this->set_PreventRender_16((bool)1); // Render = false; __this->set_Render_5((bool)0); // info = "(Frame by Frame Mode) Rendering not started because there are already rendered frames or files in this folder ('" + PathFolder + "'), Please empty this folder or make another folder by changing the Path Folder."; String_t* L_25 = __this->get_PathFolder_6(); String_t* L_26; L_26 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteralE25F3D77FDC66D0A709C097CFE3658A1C632CEEA, L_25, _stringLiteralE799B696BCB2FF66587466B9C27050B1904318A4, /*hidden argument*/NULL); __this->set_info_10(L_26); // Debug.LogError(info); String_t* L_27 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogError_m5952BCE5DC0EF798B31FA983B9CE42A5A1F82DE1(L_27, /*hidden argument*/NULL); // } return; } IL_0147: { // info = "Picture or Single Frame Rendering Mode"; __this->set_info_10(_stringLiteral7EC8194AAC1088386111DF04E6DE6D75C43BEC9E); // Debug.LogWarning(info); String_t* L_28 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_28, /*hidden argument*/NULL); } IL_015d: { // } return; } } // System.Void FrameByFrameRendering_Manual::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameByFrameRendering_Manual_Update_m6ADAA1341ABCAAEEF569DFB5F7CE3E56C6795E3D (FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral42E9B6CACED6E0774AEDF68611C639E6C7C08988); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FBAB2EF3A05513A7FC7960D97DC6AD48DAA44D5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; String_t* V_1 = NULL; DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 V_2; memset((&V_2), 0, sizeof(V_2)); { // PictureMode = PictureModeCont; bool L_0 = __this->get_PictureModeCont_15(); __this->set_PictureMode_8(L_0); // PathFolder = PathFolderCont; String_t* L_1 = __this->get_PathFolderCont_12(); __this->set_PathFolder_6(L_1); // PNGFileName = PNGFileNameCont; String_t* L_2 = __this->get_PNGFileNameCont_13(); __this->set_PNGFileName_7(L_2); // LastRenderedFrame = FrameNumberCont; int32_t L_3 = __this->get_FrameNumberCont_14(); __this->set_LastRenderedFrame_9(L_3); // if (FrameNumber <= 0) int32_t L_4 = __this->get_FrameNumber_4(); if ((((int32_t)L_4) > ((int32_t)0))) { goto IL_0045; } } { // FrameNumber = FrameNumberCont; int32_t L_5 = __this->get_FrameNumberCont_14(); __this->set_FrameNumber_4(L_5); } IL_0045: { // if (PreventRender == false) bool L_6 = __this->get_PreventRender_16(); if (L_6) { goto IL_0158; } } { // if (Render == true) bool L_7 = __this->get_Render_5(); if (!L_7) { goto IL_0158; } } { // if (PictureMode == false) bool L_8 = __this->get_PictureMode_8(); if (L_8) { goto IL_00d5; } } { // string fname = string.Format("{0}/" + PNGFileNameCont + " {1:D04}.png", PathFolderCont, FrameNumber); String_t* L_9 = __this->get_PNGFileNameCont_13(); String_t* L_10; L_10 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2, L_9, _stringLiteral42E9B6CACED6E0774AEDF68611C639E6C7C08988, /*hidden argument*/NULL); String_t* L_11 = __this->get_PathFolderCont_12(); int32_t L_12 = __this->get_FrameNumber_4(); int32_t L_13 = L_12; RuntimeObject * L_14 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_13); String_t* L_15; L_15 = String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2(L_10, L_11, L_14, /*hidden argument*/NULL); V_0 = L_15; // CurrentRenderedFile = fname; String_t* L_16 = V_0; __this->set_CurrentRenderedFile_11(L_16); // ScreenCapture.CaptureScreenshot(fname); String_t* L_17 = V_0; ScreenCapture_CaptureScreenshot_m30C6EBDD20544A4DAA25D6CF263123B9B2008FF6(L_17, /*hidden argument*/NULL); // FrameNumber += 1; int32_t L_18 = __this->get_FrameNumber_4(); __this->set_FrameNumber_4(((int32_t)il2cpp_codegen_add((int32_t)L_18, (int32_t)1))); // FrameNumberCont = FrameNumber; int32_t L_19 = __this->get_FrameNumber_4(); __this->set_FrameNumberCont_14(L_19); // info = CurrentRenderedFile; String_t* L_20 = __this->get_CurrentRenderedFile_11(); __this->set_info_10(L_20); // Debug.LogWarning(info); String_t* L_21 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_21, /*hidden argument*/NULL); // Render = false; __this->set_Render_5((bool)0); // } return; } IL_00d5: { // string fname = string.Format("{0}/" + PNGFileNameCont + " " + System.DateTime.Now.ToString("hh_mm_ss") + ".png", PathFolderCont, FrameNumber); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_22 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)5); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_23 = L_22; NullCheck(L_23); ArrayElementTypeCheck (L_23, _stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2); (L_23)->SetAt(static_cast(0), (String_t*)_stringLiteral94CB862F03E039BF9FE9B9772179237228FDB1F2); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_24 = L_23; String_t* L_25 = __this->get_PNGFileNameCont_13(); NullCheck(L_24); ArrayElementTypeCheck (L_24, L_25); (L_24)->SetAt(static_cast(1), (String_t*)L_25); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_26 = L_24; NullCheck(L_26); ArrayElementTypeCheck (L_26, _stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745); (L_26)->SetAt(static_cast(2), (String_t*)_stringLiteral2386E77CF610F786B06A91AF2C1B3FD2282D2745); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_27 = L_26; IL2CPP_RUNTIME_CLASS_INIT(DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405_il2cpp_TypeInfo_var); DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 L_28; L_28 = DateTime_get_Now_mDC71803EA6776DD66EA7477CDCCD62191726B478(/*hidden argument*/NULL); V_2 = L_28; String_t* L_29; L_29 = DateTime_ToString_m19ECEFF7BA22ED4425F7562A82A1C2308E934204((DateTime_tEAF2CD16E071DF5441F40822E4CFE880E5245405 *)(&V_2), _stringLiteral6FBAB2EF3A05513A7FC7960D97DC6AD48DAA44D5, /*hidden argument*/NULL); NullCheck(L_27); ArrayElementTypeCheck (L_27, L_29); (L_27)->SetAt(static_cast(3), (String_t*)L_29); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_30 = L_27; NullCheck(L_30); ArrayElementTypeCheck (L_30, _stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26); (L_30)->SetAt(static_cast(4), (String_t*)_stringLiteralA15C898F015A9B0BC3268E8883CD03008A56DE26); String_t* L_31; L_31 = String_Concat_m27B9C3007C7DABFABCC3726B37A3BE08CB40C417(L_30, /*hidden argument*/NULL); String_t* L_32 = __this->get_PathFolderCont_12(); int32_t L_33 = __this->get_FrameNumber_4(); int32_t L_34 = L_33; RuntimeObject * L_35 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_34); String_t* L_36; L_36 = String_Format_m8464C6DD7299114954DA87FC39FCD129F3E2ACA2(L_31, L_32, L_35, /*hidden argument*/NULL); V_1 = L_36; // CurrentRenderedFile = fname; String_t* L_37 = V_1; __this->set_CurrentRenderedFile_11(L_37); // ScreenCapture.CaptureScreenshot(fname); String_t* L_38 = V_1; ScreenCapture_CaptureScreenshot_m30C6EBDD20544A4DAA25D6CF263123B9B2008FF6(L_38, /*hidden argument*/NULL); // info = CurrentRenderedFile; String_t* L_39 = __this->get_CurrentRenderedFile_11(); __this->set_info_10(L_39); // Debug.LogWarning(info); String_t* L_40 = __this->get_info_10(); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_40, /*hidden argument*/NULL); // Render = false; __this->set_Render_5((bool)0); } IL_0158: { // } return; } } // System.Void FrameByFrameRendering_Manual::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void FrameByFrameRendering_Manual__ctor_m2816891AE1CD90B08B2225163EE24ECC0BEC1E8D (FrameByFrameRendering_Manual_tA832CB62D422B16B6A3E055DCEA841258B853F02 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&String_t_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); s_Il2CppMethodInitialized = true; } { // public string PathFolder = "Rendered Files"; __this->set_PathFolder_6(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // public string PNGFileName = "Frame"; __this->set_PNGFileName_7(_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); // public string info = string.Empty; String_t* L_0 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); __this->set_info_10(L_0); // private string CurrentRenderedFile = string.Empty; String_t* L_1 = ((String_t_StaticFields*)il2cpp_codegen_static_fields_for(String_t_il2cpp_TypeInfo_var))->get_Empty_5(); __this->set_CurrentRenderedFile_11(L_1); // private string PathFolderCont = "Rendered Files"; __this->set_PathFolderCont_12(_stringLiteralB081F93C5BCFEA496556CFA8465A42A7B5E764D4); // private string PNGFileNameCont = "Frame"; __this->set_PNGFileNameCont_13(_stringLiteral16616D61D1F596C11D66025981D6CED3F79A8444); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityStandardAssets.ImageEffects.GlobalFog::CheckResources() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GlobalFog_CheckResources_mCF0DD3465DBC57A54515210FE150714C90F5452E (GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683 * __this, const RuntimeMethod* method) { { // CheckSupport (true); bool L_0; L_0 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, (bool)1, /*hidden argument*/NULL); // fogMaterial = CheckShaderAndCreateMaterial (fogShader, fogMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_fogShader_15(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_fogMaterial_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_1, L_2, /*hidden argument*/NULL); __this->set_fogMaterial_16(L_3); // if (!isSupported) bool L_4 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); if (L_4) { goto IL_002e; } } { // ReportAutoDisable (); PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73(__this, /*hidden argument*/NULL); } IL_002e: { // return isSupported; bool L_5 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); return L_5; } } // System.Void UnityStandardAssets.ImageEffects.GlobalFog::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GlobalFog_OnRenderImage_m45AA1D8BAC02DE9CF6ACBB5A08F57399FB69F2EB (GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral10E63F1449DDA0560E2408DA0E4E93F4C823F61C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2E804B550ACFEEAF6F65629A4F1291A7E641FEB6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral35FAF5AC89B0748CF72542A4C62B04628796CE30); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral560291CC6D93F4F37B4AD9680EF9CED1F1C78FF3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8D7A68A77F2D4B8A06C9D5E1177B4692AB5D238C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBD213185DCEB47321CF747205D877BA8F2EA049F); s_Il2CppMethodInitialized = true; } Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * V_0 = NULL; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 V_5; memset((&V_5), 0, sizeof(V_5)); float V_6 = 0.0f; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_7; memset((&V_7), 0, sizeof(V_7)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_8; memset((&V_8), 0, sizeof(V_8)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_9; memset((&V_9), 0, sizeof(V_9)); float V_10 = 0.0f; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_11; memset((&V_11), 0, sizeof(V_11)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_12; memset((&V_12), 0, sizeof(V_12)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_13; memset((&V_13), 0, sizeof(V_13)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_14; memset((&V_14), 0, sizeof(V_14)); float V_15 = 0.0f; float V_16 = 0.0f; float V_17 = 0.0f; int32_t V_18 = 0; float V_19 = 0.0f; float V_20 = 0.0f; float V_21 = 0.0f; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 V_22; memset((&V_22), 0, sizeof(V_22)); bool V_23 = false; float V_24 = 0.0f; float V_25 = 0.0f; int32_t V_26 = 0; float G_B7_0 = 0.0f; float G_B10_0 = 0.0f; float G_B13_0 = 0.0f; float G_B16_0 = 0.0f; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * G_B18_0 = NULL; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * G_B17_0 = NULL; float G_B19_0 = 0.0f; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * G_B19_1 = NULL; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * G_B21_0 = NULL; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * G_B20_0 = NULL; float G_B22_0 = 0.0f; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 * G_B22_1 = NULL; float G_B24_0 = 0.0f; String_t* G_B24_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B24_2 = NULL; float G_B23_0 = 0.0f; String_t* G_B23_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B23_2 = NULL; int32_t G_B25_0 = 0; float G_B25_1 = 0.0f; String_t* G_B25_2 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B25_3 = NULL; { // if (CheckResources()==false || (!distanceFog && !heightFog)) bool L_0; L_0 = VirtFuncInvoker0< bool >::Invoke(4 /* System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() */, __this); if (!L_0) { goto IL_0018; } } { bool L_1 = __this->get_distanceFog_8(); if (L_1) { goto IL_0020; } } { bool L_2 = __this->get_heightFog_11(); if (L_2) { goto IL_0020; } } IL_0018: { // Graphics.Blit (source, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___destination1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_3, L_4, /*hidden argument*/NULL); // return; return; } IL_0020: { // Camera cam = GetComponent(); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_5; L_5 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); // Transform camtr = cam.transform; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_6 = L_5; NullCheck(L_6); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7; L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL); V_0 = L_7; // float camNear = cam.nearClipPlane; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_8 = L_6; NullCheck(L_8); float L_9; L_9 = Camera_get_nearClipPlane_m75A7270074A35D95B05F25EBF8CE392ECA6517DC(L_8, /*hidden argument*/NULL); V_1 = L_9; // float camFar = cam.farClipPlane; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_10 = L_8; NullCheck(L_10); float L_11; L_11 = Camera_get_farClipPlane_m0FA1B9E2E815BECE2EA40023302EB942B52D9596(L_10, /*hidden argument*/NULL); V_2 = L_11; // float camFov = cam.fieldOfView; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_12 = L_10; NullCheck(L_12); float L_13; L_13 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_12, /*hidden argument*/NULL); V_3 = L_13; // float camAspect = cam.aspect; NullCheck(L_12); float L_14; L_14 = Camera_get_aspect_mD0A1FC8F998473DA08866FF9CD61C02E6D5F4987(L_12, /*hidden argument*/NULL); V_4 = L_14; // Matrix4x4 frustumCorners = Matrix4x4.identity; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_15; L_15 = Matrix4x4_get_identity_m8E1969E6DB24BE34842F2F2D10D7E3D0AF15007A(/*hidden argument*/NULL); V_5 = L_15; // float fovWHalf = camFov * 0.5f; float L_16 = V_3; V_6 = ((float)il2cpp_codegen_multiply((float)L_16, (float)(0.5f))); // Vector3 toRight = camtr.right * camNear * Mathf.Tan (fovWHalf * Mathf.Deg2Rad) * camAspect; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17 = V_0; NullCheck(L_17); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18; L_18 = Transform_get_right_mA8EB1882CCE8759766544448308C88D9200F06CE(L_17, /*hidden argument*/NULL); float L_19 = V_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20; L_20 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_18, L_19, /*hidden argument*/NULL); float L_21 = V_6; float L_22; L_22 = tanf(((float)il2cpp_codegen_multiply((float)L_21, (float)(0.0174532924f)))); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23; L_23 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_20, L_22, /*hidden argument*/NULL); float L_24 = V_4; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25; L_25 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_23, L_24, /*hidden argument*/NULL); V_7 = L_25; // Vector3 toTop = camtr.up * camNear * Mathf.Tan (fovWHalf * Mathf.Deg2Rad); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26 = V_0; NullCheck(L_26); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27; L_27 = Transform_get_up_mAB753D250A30C78924D5D22B0821F1D254525C31(L_26, /*hidden argument*/NULL); float L_28 = V_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29; L_29 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_27, L_28, /*hidden argument*/NULL); float L_30 = V_6; float L_31; L_31 = tanf(((float)il2cpp_codegen_multiply((float)L_30, (float)(0.0174532924f)))); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32; L_32 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_29, L_31, /*hidden argument*/NULL); V_8 = L_32; // Vector3 topLeft = (camtr.forward * camNear - toRight + toTop); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33 = V_0; NullCheck(L_33); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_34; L_34 = Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053(L_33, /*hidden argument*/NULL); float L_35 = V_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_36; L_36 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_34, L_35, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_37 = V_7; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38; L_38 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_36, L_37, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39 = V_8; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40; L_40 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_38, L_39, /*hidden argument*/NULL); V_9 = L_40; // float camScale = topLeft.magnitude * camFar/camNear; float L_41; L_41 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_9), /*hidden argument*/NULL); float L_42 = V_2; float L_43 = V_1; V_10 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)L_43)); // topLeft.Normalize(); Vector3_Normalize_m2258C159121FC81954C301DEE631BC24FCEDE780((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_9), /*hidden argument*/NULL); // topLeft *= camScale; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44 = V_9; float L_45 = V_10; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_46; L_46 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_44, L_45, /*hidden argument*/NULL); V_9 = L_46; // Vector3 topRight = (camtr.forward * camNear + toRight + toTop); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47 = V_0; NullCheck(L_47); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48; L_48 = Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053(L_47, /*hidden argument*/NULL); float L_49 = V_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50; L_50 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_48, L_49, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_51 = V_7; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52; L_52 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_50, L_51, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53 = V_8; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54; L_54 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_52, L_53, /*hidden argument*/NULL); V_11 = L_54; // topRight.Normalize(); Vector3_Normalize_m2258C159121FC81954C301DEE631BC24FCEDE780((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_11), /*hidden argument*/NULL); // topRight *= camScale; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55 = V_11; float L_56 = V_10; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57; L_57 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_55, L_56, /*hidden argument*/NULL); V_11 = L_57; // Vector3 bottomRight = (camtr.forward * camNear + toRight - toTop); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_58 = V_0; NullCheck(L_58); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_59; L_59 = Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053(L_58, /*hidden argument*/NULL); float L_60 = V_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61; L_61 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_59, L_60, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_62 = V_7; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63; L_63 = Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline(L_61, L_62, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64 = V_8; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65; L_65 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_63, L_64, /*hidden argument*/NULL); V_12 = L_65; // bottomRight.Normalize(); Vector3_Normalize_m2258C159121FC81954C301DEE631BC24FCEDE780((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_12), /*hidden argument*/NULL); // bottomRight *= camScale; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66 = V_12; float L_67 = V_10; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_68; L_68 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_66, L_67, /*hidden argument*/NULL); V_12 = L_68; // Vector3 bottomLeft = (camtr.forward * camNear - toRight - toTop); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69 = V_0; NullCheck(L_69); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_70; L_70 = Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053(L_69, /*hidden argument*/NULL); float L_71 = V_1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72; L_72 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_70, L_71, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_73 = V_7; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74; L_74 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_72, L_73, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75 = V_8; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76; L_76 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_74, L_75, /*hidden argument*/NULL); V_13 = L_76; // bottomLeft.Normalize(); Vector3_Normalize_m2258C159121FC81954C301DEE631BC24FCEDE780((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_13), /*hidden argument*/NULL); // bottomLeft *= camScale; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_77 = V_13; float L_78 = V_10; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79; L_79 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_77, L_78, /*hidden argument*/NULL); V_13 = L_79; // frustumCorners.SetRow (0, topLeft); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_80 = V_9; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_81; L_81 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_80, /*hidden argument*/NULL); Matrix4x4_SetRow_m86E7E23D71224106549DC25CEDFB992218C52187((Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 *)(&V_5), 0, L_81, /*hidden argument*/NULL); // frustumCorners.SetRow (1, topRight); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82 = V_11; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_83; L_83 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_82, /*hidden argument*/NULL); Matrix4x4_SetRow_m86E7E23D71224106549DC25CEDFB992218C52187((Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 *)(&V_5), 1, L_83, /*hidden argument*/NULL); // frustumCorners.SetRow (2, bottomRight); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84 = V_12; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_85; L_85 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_84, /*hidden argument*/NULL); Matrix4x4_SetRow_m86E7E23D71224106549DC25CEDFB992218C52187((Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 *)(&V_5), 2, L_85, /*hidden argument*/NULL); // frustumCorners.SetRow (3, bottomLeft); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86 = V_13; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_87; L_87 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_86, /*hidden argument*/NULL); Matrix4x4_SetRow_m86E7E23D71224106549DC25CEDFB992218C52187((Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 *)(&V_5), 3, L_87, /*hidden argument*/NULL); // var camPos= camtr.position; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88 = V_0; NullCheck(L_88); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89; L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL); V_14 = L_89; // float FdotC = camPos.y-height; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90 = V_14; float L_91 = L_90.get_y_3(); float L_92 = __this->get_height_12(); V_15 = ((float)il2cpp_codegen_subtract((float)L_91, (float)L_92)); // float paramK = (FdotC <= 0.0f ? 1.0f : 0.0f); float L_93 = V_15; if ((((float)L_93) <= ((float)(0.0f)))) { goto IL_01c9; } } { G_B7_0 = (0.0f); goto IL_01ce; } IL_01c9: { G_B7_0 = (1.0f); } IL_01ce: { V_16 = G_B7_0; // float excludeDepth = (excludeFarPixels ? 1.0f : 2.0f); bool L_94 = __this->get_excludeFarPixels_9(); if (L_94) { goto IL_01df; } } { G_B10_0 = (2.0f); goto IL_01e4; } IL_01df: { G_B10_0 = (1.0f); } IL_01e4: { V_17 = G_B10_0; // fogMaterial.SetMatrix ("_FrustumCornersWS", frustumCorners); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_95 = __this->get_fogMaterial_16(); Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_96 = V_5; NullCheck(L_95); Material_SetMatrix_m4B2718A5E264BFDBAD965D8A67399746F6799DCD(L_95, _stringLiteralBD213185DCEB47321CF747205D877BA8F2EA049F, L_96, /*hidden argument*/NULL); // fogMaterial.SetVector ("_CameraWS", camPos); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_97 = __this->get_fogMaterial_16(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_98 = V_14; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_99; L_99 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_98, /*hidden argument*/NULL); NullCheck(L_97); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_97, _stringLiteral2E804B550ACFEEAF6F65629A4F1291A7E641FEB6, L_99, /*hidden argument*/NULL); // fogMaterial.SetVector ("_HeightParams", new Vector4 (height, FdotC, paramK, heightDensity*0.5f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_100 = __this->get_fogMaterial_16(); float L_101 = __this->get_height_12(); float L_102 = V_15; float L_103 = V_16; float L_104 = __this->get_heightDensity_13(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_105; memset((&L_105), 0, sizeof(L_105)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_105), L_101, L_102, L_103, ((float)il2cpp_codegen_multiply((float)L_104, (float)(0.5f))), /*hidden argument*/NULL); NullCheck(L_100); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_100, _stringLiteral35FAF5AC89B0748CF72542A4C62B04628796CE30, L_105, /*hidden argument*/NULL); // fogMaterial.SetVector ("_DistanceParams", new Vector4 (-Mathf.Max(startDistance,0.0f), excludeDepth, 0, 0)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_106 = __this->get_fogMaterial_16(); float L_107 = __this->get_startDistance_14(); float L_108; L_108 = Mathf_Max_m5C96B726079E95BB1A1DC60532553CB723D24C79(L_107, (0.0f), /*hidden argument*/NULL); float L_109 = V_17; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_110; memset((&L_110), 0, sizeof(L_110)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_110), ((-L_108)), L_109, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_106); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_106, _stringLiteral8D7A68A77F2D4B8A06C9D5E1177B4692AB5D238C, L_110, /*hidden argument*/NULL); // var sceneMode= RenderSettings.fogMode; int32_t L_111; L_111 = RenderSettings_get_fogMode_mF1F24AB4E746E2BD10344245F143017A0C050B50(/*hidden argument*/NULL); V_18 = L_111; // var sceneDensity= RenderSettings.fogDensity; float L_112; L_112 = RenderSettings_get_fogDensity_m564A35AF58AC4D3B320FF0A0ABCF8F9D5601F949(/*hidden argument*/NULL); V_19 = L_112; // var sceneStart= RenderSettings.fogStartDistance; float L_113; L_113 = RenderSettings_get_fogStartDistance_m8E267564C3FBCB5FE225CE5A3B984CFE39CC03B6(/*hidden argument*/NULL); V_20 = L_113; // var sceneEnd= RenderSettings.fogEndDistance; float L_114; L_114 = RenderSettings_get_fogEndDistance_m8D065957215707D308F6B9BEA2D6742C92580A82(/*hidden argument*/NULL); V_21 = L_114; // bool linear = (sceneMode == FogMode.Linear); int32_t L_115 = V_18; V_23 = (bool)((((int32_t)L_115) == ((int32_t)1))? 1 : 0); // float diff = linear ? sceneEnd - sceneStart : 0.0f; bool L_116 = V_23; if (L_116) { goto IL_029a; } } { G_B13_0 = (0.0f); goto IL_029f; } IL_029a: { float L_117 = V_21; float L_118 = V_20; G_B13_0 = ((float)il2cpp_codegen_subtract((float)L_117, (float)L_118)); } IL_029f: { V_24 = G_B13_0; // float invDiff = Mathf.Abs(diff) > 0.0001f ? 1.0f / diff : 0.0f; float L_119 = V_24; float L_120; L_120 = fabsf(L_119); if ((((float)L_120) > ((float)(9.99999975E-05f)))) { goto IL_02b6; } } { G_B16_0 = (0.0f); goto IL_02be; } IL_02b6: { float L_121 = V_24; G_B16_0 = ((float)((float)(1.0f)/(float)L_121)); } IL_02be: { V_25 = G_B16_0; // sceneParams.x = sceneDensity * 1.2011224087f; // density / sqrt(ln(2)), used by Exp2 fog mode float L_122 = V_19; (&V_22)->set_x_1(((float)il2cpp_codegen_multiply((float)L_122, (float)(1.2011224f)))); // sceneParams.y = sceneDensity * 1.4426950408f; // density / ln(2), used by Exp fog mode float L_123 = V_19; (&V_22)->set_y_2(((float)il2cpp_codegen_multiply((float)L_123, (float)(1.44269502f)))); // sceneParams.z = linear ? -invDiff : 0.0f; bool L_124 = V_23; G_B17_0 = (&V_22); if (L_124) { G_B18_0 = (&V_22); goto IL_02eb; } } { G_B19_0 = (0.0f); G_B19_1 = G_B17_0; goto IL_02ee; } IL_02eb: { float L_125 = V_25; G_B19_0 = ((-L_125)); G_B19_1 = G_B18_0; } IL_02ee: { G_B19_1->set_z_3(G_B19_0); // sceneParams.w = linear ? sceneEnd * invDiff : 0.0f; bool L_126 = V_23; G_B20_0 = (&V_22); if (L_126) { G_B21_0 = (&V_22); goto IL_0300; } } { G_B22_0 = (0.0f); G_B22_1 = G_B20_0; goto IL_0305; } IL_0300: { float L_127 = V_21; float L_128 = V_25; G_B22_0 = ((float)il2cpp_codegen_multiply((float)L_127, (float)L_128)); G_B22_1 = G_B21_0; } IL_0305: { G_B22_1->set_w_4(G_B22_0); // fogMaterial.SetVector ("_SceneFogParams", sceneParams); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_129 = __this->get_fogMaterial_16(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_130 = V_22; NullCheck(L_129); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_129, _stringLiteral560291CC6D93F4F37B4AD9680EF9CED1F1C78FF3, L_130, /*hidden argument*/NULL); // fogMaterial.SetVector ("_SceneFogMode", new Vector4((int)sceneMode, useRadialDistance ? 1 : 0, 0, 0)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_131 = __this->get_fogMaterial_16(); int32_t L_132 = V_18; bool L_133 = __this->get_useRadialDistance_10(); G_B23_0 = ((float)((float)L_132)); G_B23_1 = _stringLiteral10E63F1449DDA0560E2408DA0E4E93F4C823F61C; G_B23_2 = L_131; if (L_133) { G_B24_0 = ((float)((float)L_132)); G_B24_1 = _stringLiteral10E63F1449DDA0560E2408DA0E4E93F4C823F61C; G_B24_2 = L_131; goto IL_0335; } } { G_B25_0 = 0; G_B25_1 = G_B23_0; G_B25_2 = G_B23_1; G_B25_3 = G_B23_2; goto IL_0336; } IL_0335: { G_B25_0 = 1; G_B25_1 = G_B24_0; G_B25_2 = G_B24_1; G_B25_3 = G_B24_2; } IL_0336: { Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_134; memset((&L_134), 0, sizeof(L_134)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_134), G_B25_1, ((float)((float)G_B25_0)), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(G_B25_3); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(G_B25_3, G_B25_2, L_134, /*hidden argument*/NULL); // int pass = 0; V_26 = 0; // if (distanceFog && heightFog) bool L_135 = __this->get_distanceFog_8(); if (!L_135) { goto IL_0363; } } { bool L_136 = __this->get_heightFog_11(); if (!L_136) { goto IL_0363; } } { // pass = 0; // distance + height V_26 = 0; goto IL_0373; } IL_0363: { // else if (distanceFog) bool L_137 = __this->get_distanceFog_8(); if (!L_137) { goto IL_0370; } } { // pass = 1; // distance only V_26 = 1; goto IL_0373; } IL_0370: { // pass = 2; // height only V_26 = 2; } IL_0373: { // CustomGraphicsBlit (source, destination, fogMaterial, pass); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_138 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_139 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_140 = __this->get_fogMaterial_16(); int32_t L_141 = V_26; GlobalFog_CustomGraphicsBlit_mB7FE5C3F530DB2E75B3B5C2056AA02E33CD55588(L_138, L_139, L_140, L_141, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.GlobalFog::CustomGraphicsBlit(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GlobalFog_CustomGraphicsBlit_mB7FE5C3F530DB2E75B3B5C2056AA02E33CD55588 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___fxMaterial2, int32_t ___passNr3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21); s_Il2CppMethodInitialized = true; } { // RenderTexture.active = dest; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___dest1; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_0, /*hidden argument*/NULL); // fxMaterial.SetTexture ("_MainTex", source); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = ___fxMaterial2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___source0; NullCheck(L_1); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_1, _stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21, L_2, /*hidden argument*/NULL); // GL.PushMatrix (); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadOrtho (); GL_LoadOrtho_m3BFCB237F5CBF1B4362827C4B7AA1B0E83CF0087(/*hidden argument*/NULL); // fxMaterial.SetPass (passNr); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = ___fxMaterial2; int32_t L_4 = ___passNr3; NullCheck(L_3); bool L_5; L_5 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_3, L_4, /*hidden argument*/NULL); // GL.Begin (GL.QUADS); GL_Begin_m78BA7DD04145D5704C1578361986CC4AF36270EE(7, /*hidden argument*/NULL); // GL.MultiTexCoord2 (0, 0.0f, 0.0f); GL_MultiTexCoord2_m4E1B87A2AA9B093009F69F18C478358A9AFD8986(0, (0.0f), (0.0f), /*hidden argument*/NULL); // GL.Vertex3 (0.0f, 0.0f, 3.0f); // BL GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345((0.0f), (0.0f), (3.0f), /*hidden argument*/NULL); // GL.MultiTexCoord2 (0, 1.0f, 0.0f); GL_MultiTexCoord2_m4E1B87A2AA9B093009F69F18C478358A9AFD8986(0, (1.0f), (0.0f), /*hidden argument*/NULL); // GL.Vertex3 (1.0f, 0.0f, 2.0f); // BR GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345((1.0f), (0.0f), (2.0f), /*hidden argument*/NULL); // GL.MultiTexCoord2 (0, 1.0f, 1.0f); GL_MultiTexCoord2_m4E1B87A2AA9B093009F69F18C478358A9AFD8986(0, (1.0f), (1.0f), /*hidden argument*/NULL); // GL.Vertex3 (1.0f, 1.0f, 1.0f); // TR GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345((1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); // GL.MultiTexCoord2 (0, 0.0f, 1.0f); GL_MultiTexCoord2_m4E1B87A2AA9B093009F69F18C478358A9AFD8986(0, (0.0f), (1.0f), /*hidden argument*/NULL); // GL.Vertex3 (0.0f, 1.0f, 0.0f); // TL GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345((0.0f), (1.0f), (0.0f), /*hidden argument*/NULL); // GL.End (); GL_End_m2AB599EE687D1FA391FDA08D420B1877F53176EF(/*hidden argument*/NULL); // GL.PopMatrix (); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.GlobalFog::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GlobalFog__ctor_mB9796C50DC9D688BA1AF8A8177AA8939E6B5941F (GlobalFog_t35824EF69442F871AF8E02BAD0A5ADAC7AC4C683 * __this, const RuntimeMethod* method) { { // public bool distanceFog = true; __this->set_distanceFog_8((bool)1); // public bool excludeFarPixels = true; __this->set_excludeFarPixels_9((bool)1); // public bool heightFog = true; __this->set_heightFog_11((bool)1); // public float height = 1.0f; __this->set_height_12((1.0f)); // public float heightDensity = 2.0f; __this->set_heightDensity_13((2.0f)); PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.Grayscale::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Grayscale_OnRenderImage_m1ED2DC24D22578407B5D1B22451CF126E1794829 (Grayscale_t5CF0943ADC5A11CD739CC53D308E9A1E2F9492BE * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2D6742768888FC128CDBD9DDD8531E7CA8A03C7A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB1D70662348A463C6FBE0BBDDCE84C00893D8D0); s_Il2CppMethodInitialized = true; } { // material.SetTexture("_RampTex", textureRamp); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0; L_0 = ImageEffectBase_get_material_m28353FF497616C4FA60E2CBD2B19F13EC8F421B1(__this, /*hidden argument*/NULL); Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_1 = __this->get_textureRamp_6(); NullCheck(L_0); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_0, _stringLiteralDB1D70662348A463C6FBE0BBDDCE84C00893D8D0, L_1, /*hidden argument*/NULL); // material.SetFloat("_RampOffset", rampOffset); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2; L_2 = ImageEffectBase_get_material_m28353FF497616C4FA60E2CBD2B19F13EC8F421B1(__this, /*hidden argument*/NULL); float L_3 = __this->get_rampOffset_7(); NullCheck(L_2); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_2, _stringLiteral2D6742768888FC128CDBD9DDD8531E7CA8A03C7A, L_3, /*hidden argument*/NULL); // Graphics.Blit (source, destination, material); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6; L_6 = ImageEffectBase_get_material_m28353FF497616C4FA60E2CBD2B19F13EC8F421B1(__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_4, L_5, L_6, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.Grayscale::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Grayscale__ctor_mCD0EEE4640EE1EE5D94F46FEC6C31F86E0894317 (Grayscale_t5CF0943ADC5A11CD739CC53D308E9A1E2F9492BE * __this, const RuntimeMethod* method) { { ImageEffectBase__ctor_mE1EA21030F283248E6A8B1C33E38B8FC4CE87D08(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Bhaptics.SDK2.HapticDevice::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HapticDevice__ctor_mDC1D155A0A12DB17C92D1E7F6E403813CDCADF64 (HapticDevice_tC20666BA2AF997504DFB1908083DEF64A0B3FA0E * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.Effects.Hose::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Hose_Update_m5ECA0D3B0D25A1EAF2A9F923878FE4EA3A57658F (Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA * __this, const RuntimeMethod* method) { ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* V_0 = NULL; int32_t V_1 = 0; MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B V_2; memset((&V_2), 0, sizeof(V_2)); EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D V_3; memset((&V_3), 0, sizeof(V_3)); float G_B2_0 = 0.0f; Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA * G_B2_1 = NULL; float G_B1_0 = 0.0f; Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA * G_B1_1 = NULL; float G_B3_0 = 0.0f; float G_B3_1 = 0.0f; Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA * G_B3_2 = NULL; { // m_Power = Mathf.Lerp(m_Power, Input.GetMouseButton(0) ? maxPower : minPower, Time.deltaTime*changeSpeed); float L_0 = __this->get_m_Power_9(); bool L_1; L_1 = Input_GetMouseButton_mEF40689A9E574691E832255C430A9E626B005AF3(0, /*hidden argument*/NULL); G_B1_0 = L_0; G_B1_1 = __this; if (L_1) { G_B2_0 = L_0; G_B2_1 = __this; goto IL_0017; } } { float L_2 = __this->get_minPower_5(); G_B3_0 = L_2; G_B3_1 = G_B1_0; G_B3_2 = G_B1_1; goto IL_001d; } IL_0017: { float L_3 = __this->get_maxPower_4(); G_B3_0 = L_3; G_B3_1 = G_B2_0; G_B3_2 = G_B2_1; } IL_001d: { float L_4; L_4 = Time_get_deltaTime_mF558623BBB4EE65C8810243B05ED204A9E8D6FD1(/*hidden argument*/NULL); float L_5 = __this->get_changeSpeed_6(); float L_6; L_6 = Mathf_Lerp_m04D5C368C4E4F1AB78230C6809A6651951A52C86(G_B3_1, G_B3_0, ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), /*hidden argument*/NULL); NullCheck(G_B3_2); G_B3_2->set_m_Power_9(L_6); // if (Input.GetKeyDown(KeyCode.Alpha1)) bool L_7; L_7 = Input_GetKeyDown_m806A477EAE0AE49AA9C5E518A0800A3D80D873DC(((int32_t)49), /*hidden argument*/NULL); if (!L_7) { goto IL_0055; } } { // systemRenderer.enabled = !systemRenderer.enabled; Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_8 = __this->get_systemRenderer_8(); Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_9 = __this->get_systemRenderer_8(); NullCheck(L_9); bool L_10; L_10 = Renderer_get_enabled_mEFB6D3FD1D9D251EBB6E6286491592C4A6ABD6DE(L_9, /*hidden argument*/NULL); NullCheck(L_8); Renderer_set_enabled_mFFBA418C428C1B2B151C77B879DD10C393D9D95B(L_8, (bool)((((int32_t)L_10) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL); } IL_0055: { // foreach (var system in hoseWaterSystems) ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_11 = __this->get_hoseWaterSystems_7(); V_0 = L_11; V_1 = 0; goto IL_00a1; } IL_0060: { // foreach (var system in hoseWaterSystems) ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_12 = V_0; int32_t L_13 = V_1; NullCheck(L_12); int32_t L_14 = L_13; ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * L_15 = (L_12)->GetAt(static_cast(L_14)); // ParticleSystem.MainModule mainModule = system.main; ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * L_16 = L_15; NullCheck(L_16); MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B L_17; L_17 = ParticleSystem_get_main_m8F17DCC63679B15CE548BE83332FDB6635AE74A0(L_16, /*hidden argument*/NULL); V_2 = L_17; // mainModule.startSpeed = m_Power; float L_18 = __this->get_m_Power_9(); MinMaxCurve_tF036239442AB2D438B1EDABEBC785426871084CD L_19; L_19 = MinMaxCurve_op_Implicit_mE0EB3651B6AFFB3E9776B49880C50BEF96059173(L_18, /*hidden argument*/NULL); MainModule_set_startSpeed_mE2D91449838B0BEA8CC1619CDC6578C9FEF173F7((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)(&V_2), L_19, /*hidden argument*/NULL); // var emission = system.emission; NullCheck(L_16); EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D L_20; L_20 = ParticleSystem_get_emission_m0BAA1EDF775A8712DA7D62BF3C42A2B1A6C96CA1(L_16, /*hidden argument*/NULL); V_3 = L_20; // emission.enabled = (m_Power > minPower*1.1f); float L_21 = __this->get_m_Power_9(); float L_22 = __this->get_minPower_5(); EmissionModule_set_enabled_mD9FD50C9F5EECD04B22D03E5C00C7DD64D2AC1F1((EmissionModule_tE778D94F4003A96ECE3D8B670DDEDD2D557DE52D *)(&V_3), (bool)((((float)L_21) > ((float)((float)il2cpp_codegen_multiply((float)L_22, (float)(1.10000002f)))))? 1 : 0), /*hidden argument*/NULL); int32_t L_23 = V_1; V_1 = ((int32_t)il2cpp_codegen_add((int32_t)L_23, (int32_t)1)); } IL_00a1: { // foreach (var system in hoseWaterSystems) int32_t L_24 = V_1; ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_25 = V_0; NullCheck(L_25); if ((((int32_t)L_24) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_25)->max_length)))))) { goto IL_0060; } } { // } return; } } // System.Void UnityStandardAssets.Effects.Hose::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Hose__ctor_m55B337D468D8F36F2E425A5071ED2FCD94361570 (Hose_t39A8DD55D2D0F0C987801A832CFCD45C5ACD2BEA * __this, const RuntimeMethod* method) { { // public float maxPower = 20; __this->set_maxPower_4((20.0f)); // public float minPower = 5; __this->set_minPower_5((5.0f)); // public float changeSpeed = 5; __this->set_changeSpeed_6((5.0f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Bhaptics.SDK2.IconSetting::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void IconSetting__ctor_m162A9003AAB869C1204B1CE6C9E4600B3591C9E9 (IconSetting_t9D385C9342AEC56B2DC434FA9BE900A4E2DC1BFB * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.ImageEffectBase::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffectBase_Start_m2DF1A979F800F69F825CAE6652B429A1EEB6A8AA (ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (!SystemInfo.supportsImageEffects) bool L_0; L_0 = SystemInfo_get_supportsImageEffects_m8720BE79E62B0457823D530C30DCA1929049F618(/*hidden argument*/NULL); if (L_0) { goto IL_000f; } } { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // return; return; } IL_000f: { // if (!shader || !shader.isSupported) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_shader_4(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_1, /*hidden argument*/NULL); if (!L_2) { goto IL_0029; } } { Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3 = __this->get_shader_4(); NullCheck(L_3); bool L_4; L_4 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_3, /*hidden argument*/NULL); if (L_4) { goto IL_0030; } } IL_0029: { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); } IL_0030: { // } return; } } // UnityEngine.Material UnityStandardAssets.ImageEffects.ImageEffectBase::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * ImageEffectBase_get_material_m28353FF497616C4FA60E2CBD2B19F13EC8F421B1 (ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_Material == null) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_m_Material_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_002c; } } { // m_Material = new Material(shader); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_2 = __this->get_shader_4(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_3, L_2, /*hidden argument*/NULL); __this->set_m_Material_5(L_3); // m_Material.hideFlags = HideFlags.HideAndDontSave; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get_m_Material_5(); NullCheck(L_4); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_4, ((int32_t)61), /*hidden argument*/NULL); } IL_002c: { // return m_Material; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get_m_Material_5(); return L_5; } } // System.Void UnityStandardAssets.ImageEffects.ImageEffectBase::OnDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffectBase_OnDisable_mACE999AFAE28FEE371366A45CFDD519B8D74CAB6 (ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (m_Material) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_m_Material_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_0018; } } { // DestroyImmediate(m_Material); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_m_Material_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_2, /*hidden argument*/NULL); } IL_0018: { // } return; } } // System.Void UnityStandardAssets.ImageEffects.ImageEffectBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffectBase__ctor_mE1EA21030F283248E6A8B1C33E38B8FC4CE87D08 (ImageEffectBase_tFBD52931A47FDA72509D983E44A167C92210DCC8 * __this, const RuntimeMethod* method) { { MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.ImageEffects::RenderDistortion(UnityEngine.Material,UnityEngine.RenderTexture,UnityEngine.RenderTexture,System.Single,UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffects_RenderDistortion_m38BFEAE1274BAB229B5A683ACA9AB6B61B7DA7E5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination2, float ___angle3, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___center4, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___radius5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralACA83AF7A62BB74E1867497F20E27DDA4AA09286); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDBFD1DFE8755B66ED7213250192F581C393B4A2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE30BDB66B244803E7FD5808BE4D10CBB43C3D57F); s_Il2CppMethodInitialized = true; } Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 V_0; memset((&V_0), 0, sizeof(V_0)); { // bool invertY = source.texelSize.y < 0.0f; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___source1; NullCheck(L_0); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1; L_1 = Texture_get_texelSize_m804B471337C8AF2334FF12FA2CC6198EFD7EB5EB(L_0, /*hidden argument*/NULL); float L_2 = L_1.get_y_1(); // if (invertY) if (!((((float)L_2) < ((float)(0.0f)))? 1 : 0)) { goto IL_002c; } } { // center.y = 1.0f - center.y; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___center4; float L_4 = L_3.get_y_1(); (&___center4)->set_y_1(((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_4))); // angle = -angle; float L_5 = ___angle3; ___angle3 = ((-L_5)); } IL_002c: { // Matrix4x4 rotationMatrix = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0, 0, angle), Vector3.one); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6; L_6 = Vector3_get_zero_m92B6E46FC9A637D20B3A4C1FFAEABFCE095DD4C6(/*hidden argument*/NULL); float L_7 = ___angle3; Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_8; L_8 = Quaternion_Euler_mD694BA6F38A792C3D728A8BBAFF13000F5F3B64A((0.0f), (0.0f), L_7, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9; L_9 = Vector3_get_one_mFA8E564BB81364E4E65551816F3631176E7F58E7(/*hidden argument*/NULL); Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_10; L_10 = Matrix4x4_TRS_m5ABDD540D55BC20D1FD3804DDF005A867FC3D220(L_6, L_8, L_9, /*hidden argument*/NULL); V_0 = L_10; // material.SetMatrix("_RotationMatrix", rotationMatrix); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_11 = ___material0; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_12 = V_0; NullCheck(L_11); Material_SetMatrix_m4B2718A5E264BFDBAD965D8A67399746F6799DCD(L_11, _stringLiteralDDBFD1DFE8755B66ED7213250192F581C393B4A2, L_12, /*hidden argument*/NULL); // material.SetVector("_CenterRadius", new Vector4(center.x, center.y, radius.x, radius.y)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_13 = ___material0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_14 = ___center4; float L_15 = L_14.get_x_0(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_16 = ___center4; float L_17 = L_16.get_y_1(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_18 = ___radius5; float L_19 = L_18.get_x_0(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_20 = ___radius5; float L_21 = L_20.get_y_1(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_22; memset((&L_22), 0, sizeof(L_22)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_22), L_15, L_17, L_19, L_21, /*hidden argument*/NULL); NullCheck(L_13); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_13, _stringLiteralE30BDB66B244803E7FD5808BE4D10CBB43C3D57F, L_22, /*hidden argument*/NULL); // material.SetFloat("_Angle", angle*Mathf.Deg2Rad); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_23 = ___material0; float L_24 = ___angle3; NullCheck(L_23); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_23, _stringLiteralACA83AF7A62BB74E1867497F20E27DDA4AA09286, ((float)il2cpp_codegen_multiply((float)L_24, (float)(0.0174532924f))), /*hidden argument*/NULL); // Graphics.Blit(source, destination, material); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_25 = ___source1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_26 = ___destination2; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_27 = ___material0; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_25, L_26, L_27, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.ImageEffects::Blit(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffects_Blit_m376D66FFA62F8B0FD0B7024AFD26A8212A9B5A64 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Graphics.Blit(source, dest); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___dest1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_0, L_1, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.ImageEffects::BlitWithMaterial(UnityEngine.Material,UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffects_BlitWithMaterial_mC12A5ACC9D5FBE4623C0F55941F750A16FFC00DB (Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // Graphics.Blit(source, dest, material); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___source1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_1 = ___dest2; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = ___material0; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_0, L_1, L_2, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.ImageEffects::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ImageEffects__ctor_mF08E14F3751235D312688B3516A62637E7FF72EF (ImageEffects_t9C4DB88678BFD80F620A9D6F9F2D6C3383BD3698 * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single InspectorButtonAttribute::get_ButtonWidth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float InspectorButtonAttribute_get_ButtonWidth_m5A45BF97A909BCF2A052EBBFA56839358B04BB2E (InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302 * __this, const RuntimeMethod* method) { { // get { return _buttonWidth; } float L_0 = __this->get__buttonWidth_2(); return L_0; } } // System.Void InspectorButtonAttribute::set_ButtonWidth(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InspectorButtonAttribute_set_ButtonWidth_m3F99079C2EC8876F95E28BD6D988E83711CE3E49 (InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302 * __this, float ___value0, const RuntimeMethod* method) { { // set { _buttonWidth = value; } float L_0 = ___value0; __this->set__buttonWidth_2(L_0); // set { _buttonWidth = value; } return; } } // System.Void InspectorButtonAttribute::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InspectorButtonAttribute__ctor_mB69FB67B74F9463418146927120674E9611A8B90 (InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302 * __this, String_t* ___MethodName0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private float _buttonWidth = kDefaultButtonWidth; IL2CPP_RUNTIME_CLASS_INIT(InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_il2cpp_TypeInfo_var); float L_0 = ((InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_StaticFields*)il2cpp_codegen_static_fields_for(InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_il2cpp_TypeInfo_var))->get_kDefaultButtonWidth_0(); __this->set__buttonWidth_2(L_0); // public InspectorButtonAttribute(string MethodName) PropertyAttribute__ctor_mA13181D93341AEAE429F0615989CB4647F2EB8A7(__this, /*hidden argument*/NULL); // this.MethodName = MethodName; String_t* L_1 = ___MethodName0; __this->set_MethodName_1(L_1); // } return; } } // System.Void InspectorButtonAttribute::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InspectorButtonAttribute__cctor_m08398C11AD832B2C1E83FE0A8845FA92ACDFAC9B (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static float kDefaultButtonWidth = 150; ((InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_StaticFields*)il2cpp_codegen_static_fields_for(InspectorButtonAttribute_t644D44273C7827660C94AE39BAF5761CB3151302_il2cpp_TypeInfo_var))->set_kDefaultButtonWidth_0((150.0f)); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void LEDImageEffect::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LEDImageEffect_Awake_m8D1A631AE47469DDBA90FF1F5EE03AFA23A7F422 (LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5504F0F4F18B1C9DBE787220C1C9DB4B10F51672); s_Il2CppMethodInitialized = true; } { // shader = Shader.Find("Hidden/LED ImageEffect"); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_0; L_0 = Shader_Find_m01F8D68779D3B0EA219E624443A768392B68B1E0(_stringLiteral5504F0F4F18B1C9DBE787220C1C9DB4B10F51672, /*hidden argument*/NULL); __this->set_shader_8(L_0); // if (!shader.isSupported) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_shader_8(); NullCheck(L_1); bool L_2; L_2 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_1, /*hidden argument*/NULL); if (L_2) { goto IL_0025; } } { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // return; return; } IL_0025: { // mtrl = new Material(shader); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3 = __this->get_shader_8(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_4, L_3, /*hidden argument*/NULL); __this->set_mtrl_9(L_4); // } return; } } // System.Void LEDImageEffect::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LEDImageEffect_OnRenderImage_m7B3EA490D85DD1A226CB68204E3EF81C4D1C1511 (LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___src0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral26FADA9B1828B8A1F93B682B636D8F2C9A13D643); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3D45EDE1CD4AD589B6CD45E1ED026A9C161DE69B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDD83577856862A892E822F2923F29C0550F4B864); s_Il2CppMethodInitialized = true; } { // if (mtrl == null || mtrl.shader == null || !mtrl.shader.isSupported) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_mtrl_9(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (L_1) { goto IL_0033; } } { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_mtrl_9(); NullCheck(L_2); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3; L_3 = Material_get_shader_mEB85A8B8CA57235C464C2CC255E77A4EFF7A6097(L_2, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_4; L_4 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_3, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (L_4) { goto IL_0033; } } { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get_mtrl_9(); NullCheck(L_5); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_6; L_6 = Material_get_shader_mEB85A8B8CA57235C464C2CC255E77A4EFF7A6097(L_5, /*hidden argument*/NULL); NullCheck(L_6); bool L_7; L_7 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_6, /*hidden argument*/NULL); if (L_7) { goto IL_003b; } } IL_0033: { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // return; return; } IL_003b: { // mtrl.SetFloat("_Density", density); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8 = __this->get_mtrl_9(); int32_t L_9 = __this->get_density_4(); NullCheck(L_8); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_8, _stringLiteral26FADA9B1828B8A1F93B682B636D8F2C9A13D643, ((float)((float)L_9)), /*hidden argument*/NULL); // mtrl.SetFloat("_Luminance", luminance); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_10 = __this->get_mtrl_9(); float L_11 = __this->get_luminance_5(); NullCheck(L_10); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_10, _stringLiteral3D45EDE1CD4AD589B6CD45E1ED026A9C161DE69B, L_11, /*hidden argument*/NULL); // mtrl.SetFloat("_ChromaticAberration", chromaticAberration); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_12 = __this->get_mtrl_9(); float L_13 = __this->get_chromaticAberration_6(); NullCheck(L_12); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_12, _stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C, L_13, /*hidden argument*/NULL); // mtrl.SetFloat("_Vignet", vignet); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get_mtrl_9(); float L_15 = __this->get_vignet_7(); NullCheck(L_14); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_14, _stringLiteralDD83577856862A892E822F2923F29C0550F4B864, L_15, /*hidden argument*/NULL); // Graphics.Blit(src, dest, mtrl, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_16 = ___src0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_17 = ___dest1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_18 = __this->get_mtrl_9(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_16, L_17, L_18, 0, /*hidden argument*/NULL); // } return; } } // System.Void LEDImageEffect::OnDestroy() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LEDImageEffect_OnDestroy_mD1F7FD3A697B3A3DF3D46C8E47512A388DE8BDCB (LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // shader = null; __this->set_shader_8((Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 *)NULL); // if (mtrl != null) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_mtrl_9(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0027; } } { // DestroyImmediate(mtrl); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_mtrl_9(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_2, /*hidden argument*/NULL); // mtrl = null; __this->set_mtrl_9((Material_t8927C00353A72755313F046D0CE85178AE8218EE *)NULL); } IL_0027: { // } return; } } // System.Void LEDImageEffect::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void LEDImageEffect__ctor_m3635542973E8CEC98642DC7EB954DE586A2B9078 (LEDImageEffect_tE7AFB52F07B0237DFD49ED4CA66E0EB4083C186D * __this, const RuntimeMethod* method) { { // public int density = 150; __this->set_density_4(((int32_t)150)); // public float luminance = 1; __this->set_luminance_5((1.0f)); // public float chromaticAberration = 0.05f; __this->set_chromaticAberration_6((0.0500000007f)); // public float vignet = 0.1f; __this->set_vignet_7((0.100000001f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Bhaptics.SDK2.MappingMessage Bhaptics.SDK2.MappingMessage::CreateFromJSON(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775 * MappingMessage_CreateFromJSON_mD48DC4F5BE8010824D3E50301445726BA11EC01E (String_t* ___jsonString0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&JsonUtility_FromJson_TisMappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775_mCECEBE5DC846EDA24C36BB8E044C400558635269_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // return JsonUtility.FromJson(jsonString); String_t* L_0 = ___jsonString0; MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775 * L_1; L_1 = JsonUtility_FromJson_TisMappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775_mCECEBE5DC846EDA24C36BB8E044C400558635269(L_0, /*hidden argument*/JsonUtility_FromJson_TisMappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775_mCECEBE5DC846EDA24C36BB8E044C400558635269_RuntimeMethod_var); return L_1; } } // System.Void Bhaptics.SDK2.MappingMessage::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MappingMessage__ctor_m30AFA03B51587B39B10366BAE65C1D47405FE146 (MappingMessage_t32C05D0544C7FF3508CD88071396EFA09E0DB775 * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Bhaptics.SDK2.MappingMetaData::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MappingMetaData__ctor_mB53A7D2BA85A251D2B494DFAC5FB3A328ABA11C2 (MappingMetaData_t229184335F5F816C3FA85E435D3E0A8B7515E5B3 * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void MobileBloom::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobileBloom_OnRenderImage_m02F055F8B0F9D3677FAF1877C61D86A1A94F29BC (MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_4 = NULL; int32_t G_B8_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B8_1 = NULL; int32_t G_B7_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B7_1 = NULL; float G_B11_0 = 0.0f; int32_t G_B11_1 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B11_2 = NULL; int32_t G_B10_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B10_1 = NULL; int32_t G_B9_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B9_1 = NULL; { // if (BloomDiffusion == 0 && BloomAmount == 0) float L_0 = __this->get_BloomDiffusion_4(); if ((!(((float)L_0) == ((float)(0.0f))))) { goto IL_0022; } } { float L_1 = __this->get_BloomAmount_6(); if ((!(((float)L_1) == ((float)(0.0f))))) { goto IL_0022; } } { // Graphics.Blit(source, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = ___destination1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_2, L_3, /*hidden argument*/NULL); // return; return; } IL_0022: { // if (XRSettings.enabled) bool L_4; L_4 = XRSettings_get_enabled_m202056F80CE700EB87DD52C213BE30262B8433AE(/*hidden argument*/NULL); if (!L_4) { goto IL_00f2; } } { // half = XRSettings.eyeTextureDesc; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_5; L_5 = XRSettings_get_eyeTextureDesc_mCC8FF72401EDDAF720A3F8678133F49FC05B117A(/*hidden argument*/NULL); __this->set_half_16(L_5); // half.height /= 2; half.width /= 2; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_6 = __this->get_address_of_half_16(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_7 = L_6; int32_t L_8; L_8 = RenderTextureDescriptor_get_height_m661881AD8E078D6C1FD6C549207AACC2B179D201_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_7, /*hidden argument*/NULL); RenderTextureDescriptor_set_height_m1300AF31BCDCF2E14E86A598AFDC5569B682A46D_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_7, ((int32_t)((int32_t)L_8/(int32_t)2)), /*hidden argument*/NULL); // half.height /= 2; half.width /= 2; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_9 = __this->get_address_of_half_16(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_10 = L_9; int32_t L_11; L_11 = RenderTextureDescriptor_get_width_m5DD56A0652453FDDB51FF030FC5ED914F83F5E31_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_10, /*hidden argument*/NULL); RenderTextureDescriptor_set_width_m8D4BAEBB8089FD77F4DC81088ACB511F2BCA41EA_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_10, ((int32_t)((int32_t)L_11/(int32_t)2)), /*hidden argument*/NULL); // quarter = XRSettings.eyeTextureDesc; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_12; L_12 = XRSettings_get_eyeTextureDesc_mCC8FF72401EDDAF720A3F8678133F49FC05B117A(/*hidden argument*/NULL); __this->set_quarter_17(L_12); // quarter.height /= 4; quarter.width /= 4; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_13 = __this->get_address_of_quarter_17(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_14 = L_13; int32_t L_15; L_15 = RenderTextureDescriptor_get_height_m661881AD8E078D6C1FD6C549207AACC2B179D201_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_14, /*hidden argument*/NULL); RenderTextureDescriptor_set_height_m1300AF31BCDCF2E14E86A598AFDC5569B682A46D_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_14, ((int32_t)((int32_t)L_15/(int32_t)4)), /*hidden argument*/NULL); // quarter.height /= 4; quarter.width /= 4; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_16 = __this->get_address_of_quarter_17(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_17 = L_16; int32_t L_18; L_18 = RenderTextureDescriptor_get_width_m5DD56A0652453FDDB51FF030FC5ED914F83F5E31_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_17, /*hidden argument*/NULL); RenderTextureDescriptor_set_width_m8D4BAEBB8089FD77F4DC81088ACB511F2BCA41EA_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_17, ((int32_t)((int32_t)L_18/(int32_t)4)), /*hidden argument*/NULL); // eighths = XRSettings.eyeTextureDesc; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_19; L_19 = XRSettings_get_eyeTextureDesc_mCC8FF72401EDDAF720A3F8678133F49FC05B117A(/*hidden argument*/NULL); __this->set_eighths_18(L_19); // eighths.height /= 8; eighths.width /= 8; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_20 = __this->get_address_of_eighths_18(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_21 = L_20; int32_t L_22; L_22 = RenderTextureDescriptor_get_height_m661881AD8E078D6C1FD6C549207AACC2B179D201_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_21, /*hidden argument*/NULL); RenderTextureDescriptor_set_height_m1300AF31BCDCF2E14E86A598AFDC5569B682A46D_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_21, ((int32_t)((int32_t)L_22/(int32_t)8)), /*hidden argument*/NULL); // eighths.height /= 8; eighths.width /= 8; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_23 = __this->get_address_of_eighths_18(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_24 = L_23; int32_t L_25; L_25 = RenderTextureDescriptor_get_width_m5DD56A0652453FDDB51FF030FC5ED914F83F5E31_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_24, /*hidden argument*/NULL); RenderTextureDescriptor_set_width_m8D4BAEBB8089FD77F4DC81088ACB511F2BCA41EA_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_24, ((int32_t)((int32_t)L_25/(int32_t)8)), /*hidden argument*/NULL); // sixths = XRSettings.eyeTextureDesc; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_26; L_26 = XRSettings_get_eyeTextureDesc_mCC8FF72401EDDAF720A3F8678133F49FC05B117A(/*hidden argument*/NULL); __this->set_sixths_19(L_26); // sixths.height /= 8; sixths.width /= 8; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_27 = __this->get_address_of_sixths_19(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_28 = L_27; int32_t L_29; L_29 = RenderTextureDescriptor_get_height_m661881AD8E078D6C1FD6C549207AACC2B179D201_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_28, /*hidden argument*/NULL); RenderTextureDescriptor_set_height_m1300AF31BCDCF2E14E86A598AFDC5569B682A46D_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_28, ((int32_t)((int32_t)L_29/(int32_t)8)), /*hidden argument*/NULL); // sixths.height /= 8; sixths.width /= 8; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_30 = __this->get_address_of_sixths_19(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * L_31 = L_30; int32_t L_32; L_32 = RenderTextureDescriptor_get_width_m5DD56A0652453FDDB51FF030FC5ED914F83F5E31_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_31, /*hidden argument*/NULL); RenderTextureDescriptor_set_width_m8D4BAEBB8089FD77F4DC81088ACB511F2BCA41EA_inline((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)L_31, ((int32_t)((int32_t)L_32/(int32_t)8)), /*hidden argument*/NULL); // } goto IL_0158; } IL_00f2: { // half = new RenderTextureDescriptor(Screen.width / 2, Screen.height / 2); int32_t L_33; L_33 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_34; L_34 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_35; memset((&L_35), 0, sizeof(L_35)); RenderTextureDescriptor__ctor_m57B26A2A1000EFE736C0C97147FBB40C9B9B4CA3((&L_35), ((int32_t)((int32_t)L_33/(int32_t)2)), ((int32_t)((int32_t)L_34/(int32_t)2)), /*hidden argument*/NULL); __this->set_half_16(L_35); // quarter = new RenderTextureDescriptor(Screen.width / 4, Screen.height / 4); int32_t L_36; L_36 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_37; L_37 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_38; memset((&L_38), 0, sizeof(L_38)); RenderTextureDescriptor__ctor_m57B26A2A1000EFE736C0C97147FBB40C9B9B4CA3((&L_38), ((int32_t)((int32_t)L_36/(int32_t)4)), ((int32_t)((int32_t)L_37/(int32_t)4)), /*hidden argument*/NULL); __this->set_quarter_17(L_38); // eighths = new RenderTextureDescriptor(Screen.width / 8, Screen.height / 8); int32_t L_39; L_39 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_40; L_40 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_41; memset((&L_41), 0, sizeof(L_41)); RenderTextureDescriptor__ctor_m57B26A2A1000EFE736C0C97147FBB40C9B9B4CA3((&L_41), ((int32_t)((int32_t)L_39/(int32_t)8)), ((int32_t)((int32_t)L_40/(int32_t)8)), /*hidden argument*/NULL); __this->set_eighths_18(L_41); // sixths = new RenderTextureDescriptor(Screen.width / 16, Screen.height / 16); int32_t L_42; L_42 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_43; L_43 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_44; memset((&L_44), 0, sizeof(L_44)); RenderTextureDescriptor__ctor_m57B26A2A1000EFE736C0C97147FBB40C9B9B4CA3((&L_44), ((int32_t)((int32_t)L_42/(int32_t)((int32_t)16))), ((int32_t)((int32_t)L_43/(int32_t)((int32_t)16))), /*hidden argument*/NULL); __this->set_sixths_19(L_44); } IL_0158: { // material.SetFloat(blurAmountString, BloomDiffusion); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_45 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var); int32_t L_46 = ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->get_blurAmountString_9(); float L_47 = __this->get_BloomDiffusion_4(); NullCheck(L_45); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_45, L_46, L_47, /*hidden argument*/NULL); // material.SetColor(bloomColorString, BloomAmount * BloomColor); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_48 = __this->get_material_13(); int32_t L_49 = ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->get_bloomColorString_10(); float L_50 = __this->get_BloomAmount_6(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_51 = __this->get_BloomColor_5(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_52; L_52 = Color_op_Multiply_m2DBC3FD5369D6F113801ACF505C76C1621AED1A4(L_50, L_51, /*hidden argument*/NULL); NullCheck(L_48); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_48, L_49, L_52, /*hidden argument*/NULL); // knee = BloomThreshold * BloomSoftness; float L_53 = __this->get_BloomThreshold_7(); float L_54 = __this->get_BloomSoftness_8(); __this->set_knee_15(((float)il2cpp_codegen_multiply((float)L_53, (float)L_54))); // material.SetVector(blDataString, new Vector4(BloomThreshold, BloomThreshold - knee, 2f * knee, 1f / (4f * knee + 0.00001f))); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_55 = __this->get_material_13(); int32_t L_56 = ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->get_blDataString_11(); float L_57 = __this->get_BloomThreshold_7(); float L_58 = __this->get_BloomThreshold_7(); float L_59 = __this->get_knee_15(); float L_60 = __this->get_knee_15(); float L_61 = __this->get_knee_15(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_62; memset((&L_62), 0, sizeof(L_62)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_62), L_57, ((float)il2cpp_codegen_subtract((float)L_58, (float)L_59)), ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_60)), ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)(4.0f), (float)L_61)), (float)(9.99999975E-06f))))), /*hidden argument*/NULL); NullCheck(L_55); Material_SetVector_m47F7F5B5B21FA28885C4E747AF1C32F40C1022CB(L_55, L_56, L_62, /*hidden argument*/NULL); // numberOfPasses = Mathf.Clamp(Mathf.CeilToInt(BloomDiffusion * 4), 1, 4); float L_63 = __this->get_BloomDiffusion_4(); int32_t L_64; L_64 = Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44(((float)il2cpp_codegen_multiply((float)L_63, (float)(4.0f))), /*hidden argument*/NULL); int32_t L_65; L_65 = Mathf_Clamp_m3899EEB9D73D22E0C4524189E89D36A647581CBF(L_64, 1, 4, /*hidden argument*/NULL); __this->set_numberOfPasses_14(L_65); // material.SetFloat(blurAmountString, numberOfPasses > 1 ? BloomDiffusion > 1 ? BloomDiffusion : (BloomDiffusion * 4 - Mathf.FloorToInt(BloomDiffusion * 4 - 0.001f)) * 0.5f + 0.5f : BloomDiffusion * 4); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_66 = __this->get_material_13(); int32_t L_67 = ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->get_blurAmountString_9(); int32_t L_68 = __this->get_numberOfPasses_14(); G_B7_0 = L_67; G_B7_1 = L_66; if ((((int32_t)L_68) > ((int32_t)1))) { G_B8_0 = L_67; G_B8_1 = L_66; goto IL_022e; } } { float L_69 = __this->get_BloomDiffusion_4(); G_B11_0 = ((float)il2cpp_codegen_multiply((float)L_69, (float)(4.0f))); G_B11_1 = G_B7_0; G_B11_2 = G_B7_1; goto IL_0274; } IL_022e: { float L_70 = __this->get_BloomDiffusion_4(); G_B9_0 = G_B8_0; G_B9_1 = G_B8_1; if ((((float)L_70) > ((float)(1.0f)))) { G_B10_0 = G_B8_0; G_B10_1 = G_B8_1; goto IL_026e; } } { float L_71 = __this->get_BloomDiffusion_4(); float L_72 = __this->get_BloomDiffusion_4(); int32_t L_73; L_73 = Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793(((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_72, (float)(4.0f))), (float)(0.00100000005f))), /*hidden argument*/NULL); G_B11_0 = ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_71, (float)(4.0f))), (float)((float)((float)L_73)))), (float)(0.5f))), (float)(0.5f))); G_B11_1 = G_B9_0; G_B11_2 = G_B9_1; goto IL_0274; } IL_026e: { float L_74 = __this->get_BloomDiffusion_4(); G_B11_0 = L_74; G_B11_1 = G_B10_0; G_B11_2 = G_B10_1; } IL_0274: { NullCheck(G_B11_2); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(G_B11_2, G_B11_1, G_B11_0, /*hidden argument*/NULL); // RenderTexture blurTex = null; V_0 = (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 *)NULL; // if (numberOfPasses == 1 || BloomDiffusion == 0) int32_t L_75 = __this->get_numberOfPasses_14(); if ((((int32_t)L_75) == ((int32_t)1))) { goto IL_0291; } } { float L_76 = __this->get_BloomDiffusion_4(); if ((!(((float)L_76) == ((float)(0.0f))))) { goto IL_02b7; } } IL_0291: { // blurTex = RenderTexture.GetTemporary(half); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_77 = __this->get_half_16(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_78; L_78 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_77, /*hidden argument*/NULL); V_0 = L_78; // blurTex.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_79 = V_0; NullCheck(L_79); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_79, 1, /*hidden argument*/NULL); // Graphics.Blit(source, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_80 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_81 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_82 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_80, L_81, L_82, 0, /*hidden argument*/NULL); // } goto IL_040d; } IL_02b7: { // else if (numberOfPasses == 2) int32_t L_83 = __this->get_numberOfPasses_14(); if ((!(((uint32_t)L_83) == ((uint32_t)2)))) { goto IL_030d; } } { // blurTex = RenderTexture.GetTemporary(half); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_84 = __this->get_half_16(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_85; L_85 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_84, /*hidden argument*/NULL); V_0 = L_85; // var temp1 = RenderTexture.GetTemporary(quarter); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_86 = __this->get_quarter_17(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_87; L_87 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_86, /*hidden argument*/NULL); V_1 = L_87; // blurTex.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_88 = V_0; NullCheck(L_88); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_88, 1, /*hidden argument*/NULL); // temp1.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_89 = V_1; NullCheck(L_89); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_89, 1, /*hidden argument*/NULL); // Graphics.Blit(source, temp1, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_90 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_91 = V_1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_92 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_90, L_91, L_92, 0, /*hidden argument*/NULL); // Graphics.Blit(temp1, blurTex, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_93 = V_1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_94 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_95 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_93, L_94, L_95, 1, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_96 = V_1; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_96, /*hidden argument*/NULL); // } goto IL_040d; } IL_030d: { // else if (numberOfPasses == 3) int32_t L_97 = __this->get_numberOfPasses_14(); if ((!(((uint32_t)L_97) == ((uint32_t)3)))) { goto IL_0371; } } { // blurTex = RenderTexture.GetTemporary(quarter); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_98 = __this->get_quarter_17(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_99; L_99 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_98, /*hidden argument*/NULL); V_0 = L_99; // var temp1 = RenderTexture.GetTemporary(eighths); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_100 = __this->get_eighths_18(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_101; L_101 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_100, /*hidden argument*/NULL); V_2 = L_101; // blurTex.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_102 = V_0; NullCheck(L_102); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_102, 1, /*hidden argument*/NULL); // temp1.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_103 = V_2; NullCheck(L_103); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_103, 1, /*hidden argument*/NULL); // Graphics.Blit(source, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_104 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_105 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_106 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_104, L_105, L_106, 0, /*hidden argument*/NULL); // Graphics.Blit(blurTex, temp1, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_107 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_108 = V_2; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_109 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_107, L_108, L_109, 1, /*hidden argument*/NULL); // Graphics.Blit(temp1, blurTex, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_110 = V_2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_111 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_112 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_110, L_111, L_112, 1, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_113 = V_2; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_113, /*hidden argument*/NULL); // } goto IL_040d; } IL_0371: { // else if (numberOfPasses == 4) int32_t L_114 = __this->get_numberOfPasses_14(); if ((!(((uint32_t)L_114) == ((uint32_t)4)))) { goto IL_040d; } } { // blurTex = RenderTexture.GetTemporary(quarter); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_115 = __this->get_quarter_17(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_116; L_116 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_115, /*hidden argument*/NULL); V_0 = L_116; // var temp1 = RenderTexture.GetTemporary(eighths); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_117 = __this->get_eighths_18(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_118; L_118 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_117, /*hidden argument*/NULL); V_3 = L_118; // var temp2 = RenderTexture.GetTemporary(sixths); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_119 = __this->get_sixths_19(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_120; L_120 = RenderTexture_GetTemporary_m0B4CAB589D2CAB127BCDBAE6D44F41570F5B945F(L_119, /*hidden argument*/NULL); V_4 = L_120; // blurTex.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_121 = V_0; NullCheck(L_121); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_121, 1, /*hidden argument*/NULL); // temp1.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_122 = V_3; NullCheck(L_122); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_122, 1, /*hidden argument*/NULL); // temp2.filterMode = FilterMode.Bilinear; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_123 = V_4; NullCheck(L_123); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_123, 1, /*hidden argument*/NULL); // Graphics.Blit(source, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_124 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_125 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_126 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_124, L_125, L_126, 0, /*hidden argument*/NULL); // Graphics.Blit(blurTex, temp1, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_127 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_128 = V_3; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_129 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_127, L_128, L_129, 1, /*hidden argument*/NULL); // Graphics.Blit(temp1, temp2, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_130 = V_3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_131 = V_4; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_132 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_130, L_131, L_132, 1, /*hidden argument*/NULL); // Graphics.Blit(temp2, temp1, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_133 = V_4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_134 = V_3; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_135 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_133, L_134, L_135, 1, /*hidden argument*/NULL); // Graphics.Blit(temp1, blurTex, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_136 = V_3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_137 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_138 = __this->get_material_13(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_136, L_137, L_138, 1, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_139 = V_3; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_139, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_140 = V_4; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_140, /*hidden argument*/NULL); } IL_040d: { // material.SetTexture(bloomTexString, blurTex); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_141 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var); int32_t L_142 = ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->get_bloomTexString_12(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_143 = V_0; NullCheck(L_141); Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60(L_141, L_142, L_143, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(blurTex); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_144 = V_0; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_144, /*hidden argument*/NULL); // Graphics.Blit(source, destination, material, 2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_145 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_146 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_147 = __this->get_material_13(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_145, L_146, L_147, 2, /*hidden argument*/NULL); // } return; } } // System.Void MobileBloom::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobileBloom__ctor_m982821BAD934C17F03A0378786912024FBB23451 (MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017 * __this, const RuntimeMethod* method) { { // public float BloomDiffusion = 2f; __this->set_BloomDiffusion_4((2.0f)); // public Color BloomColor = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_0; L_0 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_BloomColor_5(L_0); // public float BloomAmount = 1f; __this->set_BloomAmount_6((1.0f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } // System.Void MobileBloom::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobileBloom__cctor_mAD169968F3E8A63D7AB4E750C49303FDDB436424 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59012DE49A14A3FF10AEB3D426C1A24F3181E6BC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8CA67F2E00B10B1ADD8728FCE825799189F65993); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA296D845F0C9106A62F0470A33FB55C59C8815F4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCC90D1F945AC7169737EB4D29A9935C14E0C85F0); s_Il2CppMethodInitialized = true; } { // static readonly int blurAmountString = Shader.PropertyToID("_BlurAmount"); int32_t L_0; L_0 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral8CA67F2E00B10B1ADD8728FCE825799189F65993, /*hidden argument*/NULL); ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->set_blurAmountString_9(L_0); // static readonly int bloomColorString = Shader.PropertyToID("_BloomColor"); int32_t L_1; L_1 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralA296D845F0C9106A62F0470A33FB55C59C8815F4, /*hidden argument*/NULL); ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->set_bloomColorString_10(L_1); // static readonly int blDataString = Shader.PropertyToID("_BloomData"); int32_t L_2; L_2 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral59012DE49A14A3FF10AEB3D426C1A24F3181E6BC, /*hidden argument*/NULL); ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->set_blDataString_11(L_2); // static readonly int bloomTexString = Shader.PropertyToID("_BloomTex"); int32_t L_3; L_3 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralCC90D1F945AC7169737EB4D29A9935C14E0C85F0, /*hidden argument*/NULL); ((MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_StaticFields*)il2cpp_codegen_static_fields_for(MobileBloom_t50503A1B9552F5284A09D1D5254C5B93AD3A2017_il2cpp_TypeInfo_var))->set_bloomTexString_12(L_3); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void MobilePostProcessing::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing_Start_mD79142B4A842940BE695F2B86D5BBFE65DCB1BDB (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (BlurMask==null) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_0 = __this->get_BlurMask_6(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_001e; } } { // Shader.SetGlobalTexture(maskTextureString, Texture2D.whiteTexture); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_2 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_maskTextureString_35(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_3; L_3 = Texture2D_get_whiteTexture_m06F4B6937B7E20E899263D97597D6D0A3118B88B(/*hidden argument*/NULL); Shader_SetGlobalTexture_m11D15713E389E7638796F4BE93C409E47CF41FC5(L_2, L_3, /*hidden argument*/NULL); // } return; } IL_001e: { // Shader.SetGlobalTexture(maskTextureString, BlurMask); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_4 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_maskTextureString_35(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_5 = __this->get_BlurMask_6(); Shader_SetGlobalTexture_m11D15713E389E7638796F4BE93C409E47CF41FC5(L_4, L_5, /*hidden argument*/NULL); // } return; } } // System.Void MobilePostProcessing::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing_Update_m0C8DF58C8C3950CC8DAE5FCA029E1268306E6C49 (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (SourceLut != previous) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_0 = __this->get_SourceLut_15(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_1 = __this->get_previous_62(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_0, L_1, /*hidden argument*/NULL); if (!L_2) { goto IL_002b; } } { // previous = SourceLut; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_3 = __this->get_SourceLut_15(); __this->set_previous_62(L_3); // Convert3D(SourceLut); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_4 = __this->get_SourceLut_15(); MobilePostProcessing_Convert3D_mBD01DC6178861D750CE16A1EDF034470A057C56A(__this, L_4, /*hidden argument*/NULL); } IL_002b: { // } return; } } // System.Void MobilePostProcessing::OnDestroy() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing_OnDestroy_m4348269C040D9CF5ADCE376114947F5513C8D17E (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (converted3D != null) Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_0 = __this->get_converted3D_63(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0019; } } { // DestroyImmediate(converted3D); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_2 = __this->get_converted3D_63(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_2, /*hidden argument*/NULL); } IL_0019: { // converted3D = null; __this->set_converted3D_63((Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 *)NULL); // } return; } } // System.Void MobilePostProcessing::Convert3D(UnityEngine.Texture2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing_Convert3D_mBD01DC6178861D750CE16A1EDF034470A057C56A (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___temp3DTex0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* V_0 = NULL; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; int32_t V_5 = 0; { // var color = temp3DTex.GetPixels(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_0 = ___temp3DTex0; NullCheck(L_0); ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_1; L_1 = Texture2D_GetPixels_m702E1E59DE60A5A11197DA3F6474F9E6716D9699(L_0, /*hidden argument*/NULL); V_0 = L_1; // var newCol = new Color[color.Length]; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_2 = V_0; NullCheck(L_2); ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_3 = (ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834*)(ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834*)SZArrayNew(ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834_il2cpp_TypeInfo_var, (uint32_t)((int32_t)((int32_t)(((RuntimeArray*)L_2)->max_length)))); V_1 = L_3; // for (int i = 0; i < 16; i++) V_2 = 0; goto IL_0069; } IL_0014: { // for (int j = 0; j < 16; j++) V_3 = 0; goto IL_0060; } IL_0018: { // for (int k = 0; k < 16; k++) V_4 = 0; goto IL_0056; } IL_001d: { // int val = 16 - j - 1; int32_t L_4 = V_3; V_5 = ((int32_t)il2cpp_codegen_subtract((int32_t)((int32_t)il2cpp_codegen_subtract((int32_t)((int32_t)16), (int32_t)L_4)), (int32_t)1)); // newCol[i + (j * 16) + (k * 256)] = color[k * 16 + i + val * 256]; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_5 = V_1; int32_t L_6 = V_2; int32_t L_7 = V_3; int32_t L_8 = V_4; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_9 = V_0; int32_t L_10 = V_4; int32_t L_11 = V_2; int32_t L_12 = V_5; NullCheck(L_9); int32_t L_13 = ((int32_t)il2cpp_codegen_add((int32_t)((int32_t)il2cpp_codegen_add((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_10, (int32_t)((int32_t)16))), (int32_t)L_11)), (int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_12, (int32_t)((int32_t)256))))); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_14 = (L_9)->GetAt(static_cast(L_13)); NullCheck(L_5); (L_5)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_6, (int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_7, (int32_t)((int32_t)16))))), (int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_8, (int32_t)((int32_t)256)))))), (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 )L_14); // for (int k = 0; k < 16; k++) int32_t L_15 = V_4; V_4 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1)); } IL_0056: { // for (int k = 0; k < 16; k++) int32_t L_16 = V_4; if ((((int32_t)L_16) < ((int32_t)((int32_t)16)))) { goto IL_001d; } } { // for (int j = 0; j < 16; j++) int32_t L_17 = V_3; V_3 = ((int32_t)il2cpp_codegen_add((int32_t)L_17, (int32_t)1)); } IL_0060: { // for (int j = 0; j < 16; j++) int32_t L_18 = V_3; if ((((int32_t)L_18) < ((int32_t)((int32_t)16)))) { goto IL_0018; } } { // for (int i = 0; i < 16; i++) int32_t L_19 = V_2; V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_19, (int32_t)1)); } IL_0069: { // for (int i = 0; i < 16; i++) int32_t L_20 = V_2; if ((((int32_t)L_20) < ((int32_t)((int32_t)16)))) { goto IL_0014; } } { // if (converted3D) Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_21 = __this->get_converted3D_63(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_22; L_22 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_21, /*hidden argument*/NULL); if (!L_22) { goto IL_0086; } } { // DestroyImmediate(converted3D); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_23 = __this->get_converted3D_63(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_23, /*hidden argument*/NULL); } IL_0086: { // converted3D = new Texture3D(16, 16, 16, TextureFormat.ARGB32, false); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_24 = (Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 *)il2cpp_codegen_object_new(Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8_il2cpp_TypeInfo_var); Texture3D__ctor_m2B875ADAA935AC50C758ECEBA69F13172FD620FC(L_24, ((int32_t)16), ((int32_t)16), ((int32_t)16), 5, (bool)0, /*hidden argument*/NULL); __this->set_converted3D_63(L_24); // converted3D.SetPixels(newCol); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_25 = __this->get_converted3D_63(); ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_26 = V_1; NullCheck(L_25); Texture3D_SetPixels_mC68F3267482A2D8D85ED146A1835D39EE3FF2E4B(L_25, L_26, /*hidden argument*/NULL); // converted3D.Apply(); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_27 = __this->get_converted3D_63(); NullCheck(L_27); Texture3D_Apply_m83FB1F0D98CA327EF6263CF616BB05BBA0D45860(L_27, /*hidden argument*/NULL); // converted3D.wrapMode = TextureWrapMode.Clamp; Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_28 = __this->get_converted3D_63(); NullCheck(L_28); Texture_set_wrapMode_m1233D2DF48DC20996F8EE26E866D4BDD2AC8050D(L_28, 1, /*hidden argument*/NULL); // } return; } } // System.Void MobilePostProcessing::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing_OnRenderImage_mE27B58E046E01830038AC7B98FDC4BADCEFFB423 (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_1 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_4 = NULL; int32_t G_B5_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B5_1 = NULL; int32_t G_B4_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B4_1 = NULL; float G_B6_0 = 0.0f; int32_t G_B6_1 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B6_2 = NULL; int32_t G_B10_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B10_1 = NULL; int32_t G_B9_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B9_1 = NULL; float G_B11_0 = 0.0f; int32_t G_B11_1 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B11_2 = NULL; { // if (Blur || Bloom) bool L_0 = __this->get_Blur_4(); if (L_0) { goto IL_0013; } } { bool L_1 = __this->get_Bloom_7(); if (!L_1) { goto IL_03ef; } } IL_0013: { // material.DisableKeyword(blurKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_3 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blurKeyword_55(); NullCheck(L_2); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_2, L_3, /*hidden argument*/NULL); // material.DisableKeyword(bloomKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get_material_61(); String_t* L_5 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_bloomKeyword_54(); NullCheck(L_4); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_4, L_5, /*hidden argument*/NULL); // if (Bloom) bool L_6 = __this->get_Bloom_7(); if (!L_6) { goto IL_0153; } } { // material.EnableKeyword(bloomKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_8 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_bloomKeyword_54(); NullCheck(L_7); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_7, L_8, /*hidden argument*/NULL); // material.SetColor(bloomColorString, BloomColor * BloomAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_9 = __this->get_material_61(); int32_t L_10 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_bloomColorString_37(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_11 = __this->get_BloomColor_8(); float L_12 = __this->get_BloomAmount_9(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_13; L_13 = Color_op_Multiply_m1D042E3A39D767771696AB7CD0FC055B56330EA9(L_11, L_12, /*hidden argument*/NULL); NullCheck(L_9); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_9, L_10, L_13, /*hidden argument*/NULL); // material.SetFloat(blDiffuseString, BloomDiffuse); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get_material_61(); int32_t L_15 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blDiffuseString_38(); float L_16 = __this->get_BloomDiffuse_10(); NullCheck(L_14); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_14, L_15, L_16, /*hidden argument*/NULL); // numberOfPasses = Mathf.Max(Mathf.CeilToInt(BloomDiffuse * 4), 1); float L_17 = __this->get_BloomDiffuse_10(); int32_t L_18; L_18 = Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44(((float)il2cpp_codegen_multiply((float)L_17, (float)(4.0f))), /*hidden argument*/NULL); int32_t L_19; L_19 = Mathf_Max_mDE96ED504F75C9C7985CC49B099CF308AC52BF48(L_18, 1, /*hidden argument*/NULL); __this->set_numberOfPasses_67(L_19); // material.SetFloat(blDiffuseString, numberOfPasses > 1 ? (BloomDiffuse * 4 - Mathf.FloorToInt(BloomDiffuse * 4 - 0.001f)) * 0.5f + 0.5f : BloomDiffuse * 4); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_20 = __this->get_material_61(); int32_t L_21 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blDiffuseString_38(); int32_t L_22 = __this->get_numberOfPasses_67(); G_B4_0 = L_21; G_B4_1 = L_20; if ((((int32_t)L_22) > ((int32_t)1))) { G_B5_0 = L_21; G_B5_1 = L_20; goto IL_00c4; } } { float L_23 = __this->get_BloomDiffuse_10(); G_B6_0 = ((float)il2cpp_codegen_multiply((float)L_23, (float)(4.0f))); G_B6_1 = G_B4_0; G_B6_2 = G_B4_1; goto IL_00f5; } IL_00c4: { float L_24 = __this->get_BloomDiffuse_10(); float L_25 = __this->get_BloomDiffuse_10(); int32_t L_26; L_26 = Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793(((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_25, (float)(4.0f))), (float)(0.00100000005f))), /*hidden argument*/NULL); G_B6_0 = ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_24, (float)(4.0f))), (float)((float)((float)L_26)))), (float)(0.5f))), (float)(0.5f))); G_B6_1 = G_B5_0; G_B6_2 = G_B5_1; } IL_00f5: { NullCheck(G_B6_2); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(G_B6_2, G_B6_1, G_B6_0, /*hidden argument*/NULL); // knee = BloomThreshold * BloomSoftness; float L_27 = __this->get_BloomThreshold_11(); float L_28 = __this->get_BloomSoftness_12(); __this->set_knee_66(((float)il2cpp_codegen_multiply((float)L_27, (float)L_28))); // material.SetVector(blDataString, new Vector4(BloomThreshold, BloomThreshold - knee, 2f * knee, 0.25f / (knee + 0.00001f))); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_29 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_30 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blDataString_39(); float L_31 = __this->get_BloomThreshold_11(); float L_32 = __this->get_BloomThreshold_11(); float L_33 = __this->get_knee_66(); float L_34 = __this->get_knee_66(); float L_35 = __this->get_knee_66(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_36; memset((&L_36), 0, sizeof(L_36)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_36), L_31, ((float)il2cpp_codegen_subtract((float)L_32, (float)L_33)), ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_34)), ((float)((float)(0.25f)/(float)((float)il2cpp_codegen_add((float)L_35, (float)(9.99999975E-06f))))), /*hidden argument*/NULL); NullCheck(L_29); Material_SetVector_m47F7F5B5B21FA28885C4E747AF1C32F40C1022CB(L_29, L_30, L_36, /*hidden argument*/NULL); } IL_0153: { // if (Blur) bool L_37 = __this->get_Blur_4(); if (!L_37) { goto IL_01e3; } } { // material.EnableKeyword(blurKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_38 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_39 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blurKeyword_55(); NullCheck(L_38); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_38, L_39, /*hidden argument*/NULL); // numberOfPasses = Mathf.Max(Mathf.CeilToInt(BlurAmount * 4), 1); float L_40 = __this->get_BlurAmount_5(); int32_t L_41; L_41 = Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44(((float)il2cpp_codegen_multiply((float)L_40, (float)(4.0f))), /*hidden argument*/NULL); int32_t L_42; L_42 = Mathf_Max_mDE96ED504F75C9C7985CC49B099CF308AC52BF48(L_41, 1, /*hidden argument*/NULL); __this->set_numberOfPasses_67(L_42); // material.SetFloat(blurAmountString, numberOfPasses > 1 ? (BlurAmount * 4 - Mathf.FloorToInt(BlurAmount * 4 - 0.001f)) * 0.5f + 0.5f : BlurAmount * 4); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_43 = __this->get_material_61(); int32_t L_44 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blurAmountString_36(); int32_t L_45 = __this->get_numberOfPasses_67(); G_B9_0 = L_44; G_B9_1 = L_43; if ((((int32_t)L_45) > ((int32_t)1))) { G_B10_0 = L_44; G_B10_1 = L_43; goto IL_01ad; } } { float L_46 = __this->get_BlurAmount_5(); G_B11_0 = ((float)il2cpp_codegen_multiply((float)L_46, (float)(4.0f))); G_B11_1 = G_B9_0; G_B11_2 = G_B9_1; goto IL_01de; } IL_01ad: { float L_47 = __this->get_BlurAmount_5(); float L_48 = __this->get_BlurAmount_5(); int32_t L_49; L_49 = Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793(((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_48, (float)(4.0f))), (float)(0.00100000005f))), /*hidden argument*/NULL); G_B11_0 = ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_47, (float)(4.0f))), (float)((float)((float)L_49)))), (float)(0.5f))), (float)(0.5f))); G_B11_1 = G_B10_0; G_B11_2 = G_B10_1; } IL_01de: { NullCheck(G_B11_2); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(G_B11_2, G_B11_1, G_B11_0, /*hidden argument*/NULL); } IL_01e3: { // if (BlurAmount > 0 || !Blur) float L_50 = __this->get_BlurAmount_5(); if ((((float)L_50) > ((float)(0.0f)))) { goto IL_01fb; } } { bool L_51 = __this->get_Blur_4(); if (L_51) { goto IL_03dc; } } IL_01fb: { // RenderTexture blurTex = null; V_0 = (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 *)NULL; // if (numberOfPasses == 1) int32_t L_52 = __this->get_numberOfPasses_67(); if ((!(((uint32_t)L_52) == ((uint32_t)1)))) { goto IL_0234; } } { // blurTex = RenderTexture.GetTemporary(Screen.width / 2, Screen.height / 2, 0, source.format); int32_t L_53; L_53 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_54; L_54 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_55 = ___source0; NullCheck(L_55); int32_t L_56; L_56 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_55, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_57; L_57 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_53/(int32_t)2)), ((int32_t)((int32_t)L_54/(int32_t)2)), 0, L_56, /*hidden argument*/NULL); V_0 = L_57; // Graphics.Blit(source, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_58 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_59 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_60 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_58, L_59, L_60, 0, /*hidden argument*/NULL); // } goto IL_03c3; } IL_0234: { // else if (numberOfPasses == 2) int32_t L_61 = __this->get_numberOfPasses_67(); if ((!(((uint32_t)L_61) == ((uint32_t)2)))) { goto IL_029a; } } { // blurTex = RenderTexture.GetTemporary(Screen.width / 2, Screen.height / 2, 0, source.format); int32_t L_62; L_62 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_63; L_63 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_64 = ___source0; NullCheck(L_64); int32_t L_65; L_65 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_64, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_66; L_66 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_62/(int32_t)2)), ((int32_t)((int32_t)L_63/(int32_t)2)), 0, L_65, /*hidden argument*/NULL); V_0 = L_66; // var temp1 = RenderTexture.GetTemporary(Screen.width / 4, Screen.height / 4, 0, source.format); int32_t L_67; L_67 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_68; L_68 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_69 = ___source0; NullCheck(L_69); int32_t L_70; L_70 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_69, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_71; L_71 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_67/(int32_t)4)), ((int32_t)((int32_t)L_68/(int32_t)4)), 0, L_70, /*hidden argument*/NULL); V_1 = L_71; // Graphics.Blit(source, temp1, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_72 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_73 = V_1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_74 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_72, L_73, L_74, 0, /*hidden argument*/NULL); // Graphics.Blit(temp1, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_75 = V_1; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_76 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_77 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_75, L_76, L_77, 0, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_78 = V_1; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_78, /*hidden argument*/NULL); // } goto IL_03c3; } IL_029a: { // else if (numberOfPasses == 3) int32_t L_79 = __this->get_numberOfPasses_67(); if ((!(((uint32_t)L_79) == ((uint32_t)3)))) { goto IL_030e; } } { // blurTex = RenderTexture.GetTemporary(Screen.width / 4, Screen.height / 4, 0, source.format); int32_t L_80; L_80 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_81; L_81 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_82 = ___source0; NullCheck(L_82); int32_t L_83; L_83 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_82, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_84; L_84 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_80/(int32_t)4)), ((int32_t)((int32_t)L_81/(int32_t)4)), 0, L_83, /*hidden argument*/NULL); V_0 = L_84; // var temp1 = RenderTexture.GetTemporary(Screen.width / 8, Screen.height / 8, 0, source.format); int32_t L_85; L_85 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_86; L_86 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_87 = ___source0; NullCheck(L_87); int32_t L_88; L_88 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_87, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_89; L_89 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_85/(int32_t)8)), ((int32_t)((int32_t)L_86/(int32_t)8)), 0, L_88, /*hidden argument*/NULL); V_2 = L_89; // Graphics.Blit(source, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_90 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_91 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_92 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_90, L_91, L_92, 0, /*hidden argument*/NULL); // Graphics.Blit(blurTex, temp1, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_93 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_94 = V_2; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_95 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_93, L_94, L_95, 0, /*hidden argument*/NULL); // Graphics.Blit(temp1, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_96 = V_2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_97 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_98 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_96, L_97, L_98, 0, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_99 = V_2; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_99, /*hidden argument*/NULL); // } goto IL_03c3; } IL_030e: { // else if (numberOfPasses == 4) int32_t L_100 = __this->get_numberOfPasses_67(); if ((!(((uint32_t)L_100) == ((uint32_t)4)))) { goto IL_03c3; } } { // blurTex = RenderTexture.GetTemporary(Screen.width / 4, Screen.height / 4, 0, source.format); int32_t L_101; L_101 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_102; L_102 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_103 = ___source0; NullCheck(L_103); int32_t L_104; L_104 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_103, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_105; L_105 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_101/(int32_t)4)), ((int32_t)((int32_t)L_102/(int32_t)4)), 0, L_104, /*hidden argument*/NULL); V_0 = L_105; // var temp1 = RenderTexture.GetTemporary(Screen.width / 8, Screen.height / 8, 0, source.format); int32_t L_106; L_106 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_107; L_107 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_108 = ___source0; NullCheck(L_108); int32_t L_109; L_109 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_108, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_110; L_110 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_106/(int32_t)8)), ((int32_t)((int32_t)L_107/(int32_t)8)), 0, L_109, /*hidden argument*/NULL); V_3 = L_110; // var temp2 = RenderTexture.GetTemporary(Screen.width / 16, Screen.height / 16, 0, source.format); int32_t L_111; L_111 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_112; L_112 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_113 = ___source0; NullCheck(L_113); int32_t L_114; L_114 = RenderTexture_get_format_mB9BBCACA0A809206FA73109ACF2A6976E19DB822(L_113, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_115; L_115 = RenderTexture_GetTemporary_mDF1F2BB59C2660A733EEE86C3B75EAFA0AE01794(((int32_t)((int32_t)L_111/(int32_t)((int32_t)16))), ((int32_t)((int32_t)L_112/(int32_t)((int32_t)16))), 0, L_114, /*hidden argument*/NULL); V_4 = L_115; // Graphics.Blit(source, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_116 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_117 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_118 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_116, L_117, L_118, 0, /*hidden argument*/NULL); // Graphics.Blit(blurTex, temp1, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_119 = V_0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_120 = V_3; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_121 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_119, L_120, L_121, 0, /*hidden argument*/NULL); // Graphics.Blit(temp1, temp2, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_122 = V_3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_123 = V_4; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_124 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_122, L_123, L_124, 0, /*hidden argument*/NULL); // Graphics.Blit(temp2, temp1, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_125 = V_4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_126 = V_3; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_127 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_125, L_126, L_127, 0, /*hidden argument*/NULL); // Graphics.Blit(temp1, blurTex, material, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_128 = V_3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_129 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_130 = __this->get_material_61(); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_128, L_129, L_130, 0, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_131 = V_3; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_131, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(temp2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_132 = V_4; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_132, /*hidden argument*/NULL); } IL_03c3: { // material.SetTexture(blurTexString, blurTex); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_133 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_134 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blurTexString_34(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_135 = V_0; NullCheck(L_133); Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60(L_133, L_134, L_135, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(blurTex); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_136 = V_0; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_136, /*hidden argument*/NULL); // } goto IL_040f; } IL_03dc: { // material.SetTexture(blurTexString, source); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_137 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_138 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blurTexString_34(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_139 = ___source0; NullCheck(L_137); Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60(L_137, L_138, L_139, /*hidden argument*/NULL); // } goto IL_040f; } IL_03ef: { // material.DisableKeyword(blurKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_140 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_141 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_blurKeyword_55(); NullCheck(L_140); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_140, L_141, /*hidden argument*/NULL); // material.DisableKeyword(bloomKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_142 = __this->get_material_61(); String_t* L_143 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_bloomKeyword_54(); NullCheck(L_142); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_142, L_143, /*hidden argument*/NULL); } IL_040f: { // if (LUT) bool L_144 = __this->get_LUT_13(); if (!L_144) { goto IL_0455; } } { // material.EnableKeyword(lutKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_145 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_146 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_lutKeyword_57(); NullCheck(L_145); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_145, L_146, /*hidden argument*/NULL); // material.SetFloat(lutAmountString, LutAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_147 = __this->get_material_61(); int32_t L_148 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_lutAmountString_41(); float L_149 = __this->get_LutAmount_14(); NullCheck(L_147); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_147, L_148, L_149, /*hidden argument*/NULL); // material.SetTexture(lutTextureString, converted3D); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_150 = __this->get_material_61(); int32_t L_151 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_lutTextureString_40(); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_152 = __this->get_converted3D_63(); NullCheck(L_150); Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60(L_150, L_151, L_152, /*hidden argument*/NULL); // } goto IL_0465; } IL_0455: { // material.DisableKeyword(lutKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_153 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_154 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_lutKeyword_57(); NullCheck(L_153); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_153, L_154, /*hidden argument*/NULL); } IL_0465: { // if (ImageFiltering) bool L_155 = __this->get_ImageFiltering_16(); if (!L_155) { goto IL_057c; } } { // material.EnableKeyword(filterKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_156 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_157 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_filterKeyword_58(); NullCheck(L_156); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_156, L_157, /*hidden argument*/NULL); // material.SetColor(colorString, (Mathf.Pow(2, Exposure) - Gamma) * Color); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_158 = __this->get_material_61(); int32_t L_159 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_colorString_42(); float L_160 = __this->get_Exposure_21(); float L_161; L_161 = powf((2.0f), L_160); float L_162 = __this->get_Gamma_22(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_163 = __this->get_Color_17(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_164; L_164 = Color_op_Multiply_m2DBC3FD5369D6F113801ACF505C76C1621AED1A4(((float)il2cpp_codegen_subtract((float)L_161, (float)L_162)), L_163, /*hidden argument*/NULL); NullCheck(L_158); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_158, L_159, L_164, /*hidden argument*/NULL); // material.SetFloat(contrastString, Contrast + 1f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_165 = __this->get_material_61(); int32_t L_166 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_contrastString_43(); float L_167 = __this->get_Contrast_18(); NullCheck(L_165); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_165, L_166, ((float)il2cpp_codegen_add((float)L_167, (float)(1.0f))), /*hidden argument*/NULL); // material.SetFloat(brightnessString, Brightness * 0.5f - Contrast); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_168 = __this->get_material_61(); int32_t L_169 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_brightnessString_44(); float L_170 = __this->get_Brightness_19(); float L_171 = __this->get_Contrast_18(); NullCheck(L_168); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_168, L_169, ((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_170, (float)(0.5f))), (float)L_171)), /*hidden argument*/NULL); // material.SetFloat(saturationString, Saturation + 1f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_172 = __this->get_material_61(); int32_t L_173 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_saturationString_45(); float L_174 = __this->get_Saturation_20(); NullCheck(L_172); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_172, L_173, ((float)il2cpp_codegen_add((float)L_174, (float)(1.0f))), /*hidden argument*/NULL); // if (Sharpness > 0) float L_175 = __this->get_Sharpness_23(); if ((!(((float)L_175) > ((float)(0.0f))))) { goto IL_056a; } } { // material.EnableKeyword(shaprenKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_176 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_177 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_shaprenKeyword_59(); NullCheck(L_176); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_176, L_177, /*hidden argument*/NULL); // material.SetFloat(centralFactorString, 1.0f + (3.2f * Sharpness)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_178 = __this->get_material_61(); int32_t L_179 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_centralFactorString_46(); float L_180 = __this->get_Sharpness_23(); NullCheck(L_178); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_178, L_179, ((float)il2cpp_codegen_add((float)(1.0f), (float)((float)il2cpp_codegen_multiply((float)(3.20000005f), (float)L_180)))), /*hidden argument*/NULL); // material.SetFloat(sideFactorString, 0.8f * Sharpness); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_181 = __this->get_material_61(); int32_t L_182 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_sideFactorString_47(); float L_183 = __this->get_Sharpness_23(); NullCheck(L_181); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_181, L_182, ((float)il2cpp_codegen_multiply((float)(0.800000012f), (float)L_183)), /*hidden argument*/NULL); // } goto IL_059c; } IL_056a: { // material.DisableKeyword(shaprenKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_184 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_185 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_shaprenKeyword_59(); NullCheck(L_184); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_184, L_185, /*hidden argument*/NULL); // } goto IL_059c; } IL_057c: { // material.DisableKeyword(filterKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_186 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_187 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_filterKeyword_58(); NullCheck(L_186); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_186, L_187, /*hidden argument*/NULL); // material.DisableKeyword(shaprenKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_188 = __this->get_material_61(); String_t* L_189 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_shaprenKeyword_59(); NullCheck(L_188); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_188, L_189, /*hidden argument*/NULL); } IL_059c: { // if (ChromaticAberration) bool L_190 = __this->get_ChromaticAberration_24(); if (!L_190) { goto IL_06bf; } } { // material.EnableKeyword(chromaKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_191 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_192 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_chromaKeyword_56(); NullCheck(L_191); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_191, L_192, /*hidden argument*/NULL); // if (GlitchAmount > 0) float L_193 = __this->get_GlitchAmount_27(); if ((!(((float)L_193) > ((float)(0.0f))))) { goto IL_0685; } } { // t = Time.realtimeSinceStartup; float L_194; L_194 = Time_get_realtimeSinceStartup_mA52B7B2C92FF893E5EAB8264B017E7464792BB36(/*hidden argument*/NULL); __this->set_t_64(L_194); // a = (1.0f + Mathf.Sin(t * 6.0f)) * ((0.5f + Mathf.Sin(t * 16.0f) * 0.25f)) * (0.5f + Mathf.Sin(t * 19.0f) * 0.25f) * (0.5f + Mathf.Sin(t * 27.0f) * 0.25f); float L_195 = __this->get_t_64(); float L_196; L_196 = sinf(((float)il2cpp_codegen_multiply((float)L_195, (float)(6.0f)))); float L_197 = __this->get_t_64(); float L_198; L_198 = sinf(((float)il2cpp_codegen_multiply((float)L_197, (float)(16.0f)))); float L_199 = __this->get_t_64(); float L_200; L_200 = sinf(((float)il2cpp_codegen_multiply((float)L_199, (float)(19.0f)))); float L_201 = __this->get_t_64(); float L_202; L_202 = sinf(((float)il2cpp_codegen_multiply((float)L_201, (float)(27.0f)))); __this->set_a_65(((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_add((float)(1.0f), (float)L_196)), (float)((float)il2cpp_codegen_add((float)(0.5f), (float)((float)il2cpp_codegen_multiply((float)L_198, (float)(0.25f))))))), (float)((float)il2cpp_codegen_add((float)(0.5f), (float)((float)il2cpp_codegen_multiply((float)L_200, (float)(0.25f))))))), (float)((float)il2cpp_codegen_add((float)(0.5f), (float)((float)il2cpp_codegen_multiply((float)L_202, (float)(0.25f)))))))); // material.SetFloat(offsetString, 10 * Offset + GlitchAmount * Mathf.Pow(a, 3.0f) * 200); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_203 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_204 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_offsetString_48(); float L_205 = __this->get_Offset_25(); float L_206 = __this->get_GlitchAmount_27(); float L_207 = __this->get_a_65(); float L_208; L_208 = powf(L_207, (3.0f)); NullCheck(L_203); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_203, L_204, ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)(10.0f), (float)L_205)), (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_206, (float)L_208)), (float)(200.0f))))), /*hidden argument*/NULL); // } goto IL_06a1; } IL_0685: { // material.SetFloat(offsetString, 10 * Offset); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_209 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_210 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_offsetString_48(); float L_211 = __this->get_Offset_25(); NullCheck(L_209); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_209, L_210, ((float)il2cpp_codegen_multiply((float)(10.0f), (float)L_211)), /*hidden argument*/NULL); } IL_06a1: { // material.SetFloat(fishEyeString, 0.1f * FishEyeDistortion); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_212 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_213 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_fishEyeString_49(); float L_214 = __this->get_FishEyeDistortion_26(); NullCheck(L_212); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_212, L_213, ((float)il2cpp_codegen_multiply((float)(0.100000001f), (float)L_214)), /*hidden argument*/NULL); // } goto IL_06cf; } IL_06bf: { // material.DisableKeyword(chromaKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_215 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_216 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_chromaKeyword_56(); NullCheck(L_215); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_215, L_216, /*hidden argument*/NULL); } IL_06cf: { // if (Distortion) bool L_217 = __this->get_Distortion_28(); if (!L_217) { goto IL_0700; } } { // material.SetFloat(lensdistortionString, -LensDistortion); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_218 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_219 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_lensdistortionString_50(); float L_220 = __this->get_LensDistortion_29(); NullCheck(L_218); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_218, L_219, ((-L_220)), /*hidden argument*/NULL); // material.EnableKeyword(distortionKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_221 = __this->get_material_61(); String_t* L_222 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_distortionKeyword_60(); NullCheck(L_221); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_221, L_222, /*hidden argument*/NULL); // } goto IL_0710; } IL_0700: { // material.DisableKeyword(distortionKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_223 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); String_t* L_224 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_distortionKeyword_60(); NullCheck(L_223); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_223, L_224, /*hidden argument*/NULL); } IL_0710: { // if (Vignette) bool L_225 = __this->get_Vignette_30(); if (!L_225) { goto IL_076f; } } { // material.SetColor(vignetteColorString, VignetteColor); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_226 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_227 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_vignetteColorString_51(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_228 = __this->get_VignetteColor_31(); NullCheck(L_226); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_226, L_227, L_228, /*hidden argument*/NULL); // material.SetFloat(vignetteAmountString, 1 - VignetteAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_229 = __this->get_material_61(); int32_t L_230 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_vignetteAmountString_52(); float L_231 = __this->get_VignetteAmount_32(); NullCheck(L_229); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_229, L_230, ((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_231)), /*hidden argument*/NULL); // material.SetFloat(vignetteSoftnessString, 1 - VignetteSoftness - VignetteAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_232 = __this->get_material_61(); int32_t L_233 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_vignetteSoftnessString_53(); float L_234 = __this->get_VignetteSoftness_33(); float L_235 = __this->get_VignetteAmount_32(); NullCheck(L_232); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_232, L_233, ((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_234)), (float)L_235)), /*hidden argument*/NULL); // } goto IL_0799; } IL_076f: { // material.SetFloat(vignetteAmountString, 1f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_236 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); int32_t L_237 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_vignetteAmountString_52(); NullCheck(L_236); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_236, L_237, (1.0f), /*hidden argument*/NULL); // material.SetFloat(vignetteSoftnessString, 0.999f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_238 = __this->get_material_61(); int32_t L_239 = ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->get_vignetteSoftnessString_53(); NullCheck(L_238); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_238, L_239, (0.999000013f), /*hidden argument*/NULL); } IL_0799: { // Graphics.Blit(source, destination, material, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_240 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_241 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_242 = __this->get_material_61(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_240, L_241, L_242, 1, /*hidden argument*/NULL); // } return; } } // System.Void MobilePostProcessing::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing__ctor_m5A36150547BE7366BD7583C68A7FCB99E65E6F51 (MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5 * __this, const RuntimeMethod* method) { { // public float BlurAmount = 1f; __this->set_BlurAmount_5((1.0f)); // public Color BloomColor = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_0; L_0 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_BloomColor_8(L_0); // public float BloomAmount = 1f; __this->set_BloomAmount_9((1.0f)); // public float BloomDiffuse = 1f; __this->set_BloomDiffuse_10((1.0f)); // public Color Color = Color.white; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_1; L_1 = Color_get_white_m2F4F3E4DD95471924015E9CB5AF20E59C650EE37(/*hidden argument*/NULL); __this->set_Color_17(L_1); // public Color VignetteColor = Color.black; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_2; L_2 = Color_get_black_mD8CAAC9E4B8C5C92A21D176E4AB2C521CFA0EF7F(/*hidden argument*/NULL); __this->set_VignetteColor_31(L_2); // public float VignetteSoftness = 0.0001f; __this->set_VignetteSoftness_33((9.99999975E-05f)); // private int numberOfPasses = 3; __this->set_numberOfPasses_67(3); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } // System.Void MobilePostProcessing::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MobilePostProcessing__cctor_m38A9BC71E9A365CED8B888017242548297750445 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08F73AC307A278B2744E30B89E9C4C2A97C43325); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1DEE69129AF9713456A63AF90AEC17A5E5A5CB49); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20F8B88448BAF3F4820843204D95E382ABCA7049); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A4FED7E972720AD2CB86A761F728612C36055F1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral47A3FAF17D89549FD0F0ECA7370B81F7C80DFCDE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B4A8863C2C654DFF3E23FD006CAF12420C489BF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59012DE49A14A3FF10AEB3D426C1A24F3181E6BC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5CA8489D73A1A791597F02E685A1D0242B574D90); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral637D76DABCF6125B8F6BCFB6667CA1FC0E547C79); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6CEAB939F23CF4F9C25AC7F9FCFF7C2E0F04A8A3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6D10CA43DD20A498E9E9ACFC98641E08C92BA0F1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral738E5A5BE3FA8F9CE74FA1890B9E9529384080BE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7FAE7803302CB69DAC3A81BD5B1E3A346EED35D5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8CA67F2E00B10B1ADD8728FCE825799189F65993); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9065B8142FE93434D9857C70EAE3B845BE037595); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97A23F47C23C584A4D9084BAD0AD4650CD268A26); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA296D845F0C9106A62F0470A33FB55C59C8815F4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9C06B74D677E1112CE6704B452CE1A595FE2CE5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB5696D802E93F47F31F1E298FB7F74857D3CC019); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD29CE96D46F6BB89D4932C0DB1884E1FA6FBE87A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA298E0B3AC54D83625D1E60B49A81569585FE6B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDAAF1BB950C2A85FFD7A0F9DB6E7FC849321BBDF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDC5FD2B2451522FA4BC94FC36048F91DF5D35C01); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE2DD33BCD541DA280E529743F65CB84C9541BC9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE9FAF482EBF07DB48E259D5B8D2B04A5EF5EFA9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEC094C6DFDE902A3118C73908D93D7BA012CCDA5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF5C420C750E86DAE56BA2E310D6D75D296E8FC92); s_Il2CppMethodInitialized = true; } { // static readonly int blurTexString = Shader.PropertyToID("_BlurTex"); int32_t L_0; L_0 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral637D76DABCF6125B8F6BCFB6667CA1FC0E547C79, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_blurTexString_34(L_0); // static readonly int maskTextureString = Shader.PropertyToID("_MaskTex"); int32_t L_1; L_1 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralEC094C6DFDE902A3118C73908D93D7BA012CCDA5, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_maskTextureString_35(L_1); // static readonly int blurAmountString = Shader.PropertyToID("_BlurAmount"); int32_t L_2; L_2 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral8CA67F2E00B10B1ADD8728FCE825799189F65993, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_blurAmountString_36(L_2); // static readonly int bloomColorString = Shader.PropertyToID("_BloomColor"); int32_t L_3; L_3 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralA296D845F0C9106A62F0470A33FB55C59C8815F4, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_bloomColorString_37(L_3); // static readonly int blDiffuseString = Shader.PropertyToID("_BloomDiffuse"); int32_t L_4; L_4 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral2A4FED7E972720AD2CB86A761F728612C36055F1, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_blDiffuseString_38(L_4); // static readonly int blDataString = Shader.PropertyToID("_BloomData"); int32_t L_5; L_5 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral59012DE49A14A3FF10AEB3D426C1A24F3181E6BC, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_blDataString_39(L_5); // static readonly int lutTextureString = Shader.PropertyToID("_LutTex"); int32_t L_6; L_6 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDA298E0B3AC54D83625D1E60B49A81569585FE6B, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_lutTextureString_40(L_6); // static readonly int lutAmountString = Shader.PropertyToID("_LutAmount"); int32_t L_7; L_7 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral20F8B88448BAF3F4820843204D95E382ABCA7049, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_lutAmountString_41(L_7); // static readonly int colorString = Shader.PropertyToID("_Color"); int32_t L_8; L_8 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral47A3FAF17D89549FD0F0ECA7370B81F7C80DFCDE, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_colorString_42(L_8); // static readonly int contrastString = Shader.PropertyToID("_Contrast"); int32_t L_9; L_9 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDE2DD33BCD541DA280E529743F65CB84C9541BC9, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_contrastString_43(L_9); // static readonly int brightnessString = Shader.PropertyToID("_Brightness"); int32_t L_10; L_10 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralB5696D802E93F47F31F1E298FB7F74857D3CC019, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_brightnessString_44(L_10); // static readonly int saturationString = Shader.PropertyToID("_Saturation"); int32_t L_11; L_11 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDE9FAF482EBF07DB48E259D5B8D2B04A5EF5EFA9, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_saturationString_45(L_11); // static readonly int centralFactorString = Shader.PropertyToID("_CentralFactor"); int32_t L_12; L_12 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral4B4A8863C2C654DFF3E23FD006CAF12420C489BF, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_centralFactorString_46(L_12); // static readonly int sideFactorString = Shader.PropertyToID("_SideFactor"); int32_t L_13; L_13 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral1DEE69129AF9713456A63AF90AEC17A5E5A5CB49, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_sideFactorString_47(L_13); // static readonly int offsetString = Shader.PropertyToID("_Offset"); int32_t L_14; L_14 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDAAF1BB950C2A85FFD7A0F9DB6E7FC849321BBDF, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_offsetString_48(L_14); // static readonly int fishEyeString = Shader.PropertyToID("_FishEye"); int32_t L_15; L_15 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral7FAE7803302CB69DAC3A81BD5B1E3A346EED35D5, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_fishEyeString_49(L_15); // static readonly int lensdistortionString = Shader.PropertyToID("_LensDistortion"); int32_t L_16; L_16 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral9065B8142FE93434D9857C70EAE3B845BE037595, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_lensdistortionString_50(L_16); // static readonly int vignetteColorString = Shader.PropertyToID("_VignetteColor"); int32_t L_17; L_17 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralA9C06B74D677E1112CE6704B452CE1A595FE2CE5, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_vignetteColorString_51(L_17); // static readonly int vignetteAmountString = Shader.PropertyToID("_VignetteAmount"); int32_t L_18; L_18 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral08F73AC307A278B2744E30B89E9C4C2A97C43325, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_vignetteAmountString_52(L_18); // static readonly int vignetteSoftnessString = Shader.PropertyToID("_VignetteSoftness"); int32_t L_19; L_19 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDC5FD2B2451522FA4BC94FC36048F91DF5D35C01, /*hidden argument*/NULL); ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_vignetteSoftnessString_53(L_19); // static readonly string bloomKeyword = "BLOOM"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_bloomKeyword_54(_stringLiteralD29CE96D46F6BB89D4932C0DB1884E1FA6FBE87A); // static readonly string blurKeyword = "BLUR"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_blurKeyword_55(_stringLiteral97A23F47C23C584A4D9084BAD0AD4650CD268A26); // static readonly string chromaKeyword = "CHROMA"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_chromaKeyword_56(_stringLiteral6CEAB939F23CF4F9C25AC7F9FCFF7C2E0F04A8A3); // static readonly string lutKeyword = "LUT"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_lutKeyword_57(_stringLiteralF5C420C750E86DAE56BA2E310D6D75D296E8FC92); // static readonly string filterKeyword = "FILTER"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_filterKeyword_58(_stringLiteral738E5A5BE3FA8F9CE74FA1890B9E9529384080BE); // static readonly string shaprenKeyword = "SHARPEN"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_shaprenKeyword_59(_stringLiteral6D10CA43DD20A498E9E9ACFC98641E08C92BA0F1); // static readonly string distortionKeyword = "DISTORTION"; ((MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_StaticFields*)il2cpp_codegen_static_fields_for(MobilePostProcessing_tE69E2A7682230DF7A449BCD23926632F23EFE9B5_il2cpp_TypeInfo_var))->set_distortionKeyword_60(_stringLiteral5CA8489D73A1A791597F02E685A1D0242B574D90); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void MoveCamera::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCamera_Update_m326F690C8B00661FC6AE23E0F06C793FD0DB6B32 (MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359 * __this, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2; memset((&V_2), 0, sizeof(V_2)); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_3; memset((&V_3), 0, sizeof(V_3)); { // if(Input.GetMouseButtonDown(0)) bool L_0; L_0 = Input_GetMouseButtonDown_m689599122AC9F35D1FCCA2BF2414387472B0799F(0, /*hidden argument*/NULL); if (!L_0) { goto IL_001a; } } { // mouseOrigin = Input.mousePosition; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0(/*hidden argument*/NULL); __this->set_mouseOrigin_7(L_1); // isRotating = true; __this->set_isRotating_9((bool)1); } IL_001a: { // if(Input.GetMouseButtonDown(1)) bool L_2; L_2 = Input_GetMouseButtonDown_m689599122AC9F35D1FCCA2BF2414387472B0799F(1, /*hidden argument*/NULL); if (!L_2) { goto IL_0034; } } { // mouseOrigin = Input.mousePosition; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3; L_3 = Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0(/*hidden argument*/NULL); __this->set_mouseOrigin_7(L_3); // isPanning = true; __this->set_isPanning_8((bool)1); } IL_0034: { // if(Input.GetMouseButtonDown(2)) bool L_4; L_4 = Input_GetMouseButtonDown_m689599122AC9F35D1FCCA2BF2414387472B0799F(2, /*hidden argument*/NULL); if (!L_4) { goto IL_004e; } } { // mouseOrigin = Input.mousePosition; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5; L_5 = Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0(/*hidden argument*/NULL); __this->set_mouseOrigin_7(L_5); // isZooming = true; __this->set_isZooming_10((bool)1); } IL_004e: { // if (!Input.GetMouseButton(0)) isRotating=false; bool L_6; L_6 = Input_GetMouseButton_mEF40689A9E574691E832255C430A9E626B005AF3(0, /*hidden argument*/NULL); if (L_6) { goto IL_005d; } } { // if (!Input.GetMouseButton(0)) isRotating=false; __this->set_isRotating_9((bool)0); } IL_005d: { // if (!Input.GetMouseButton(1)) isPanning=false; bool L_7; L_7 = Input_GetMouseButton_mEF40689A9E574691E832255C430A9E626B005AF3(1, /*hidden argument*/NULL); if (L_7) { goto IL_006c; } } { // if (!Input.GetMouseButton(1)) isPanning=false; __this->set_isPanning_8((bool)0); } IL_006c: { // if (!Input.GetMouseButton(2)) isZooming=false; bool L_8; L_8 = Input_GetMouseButton_mEF40689A9E574691E832255C430A9E626B005AF3(2, /*hidden argument*/NULL); if (L_8) { goto IL_007b; } } { // if (!Input.GetMouseButton(2)) isZooming=false; __this->set_isZooming_10((bool)0); } IL_007b: { // if (isRotating) bool L_9 = __this->get_isRotating_9(); if (!L_9) { goto IL_00f5; } } { // Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - mouseOrigin); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_10; L_10 = Camera_get_main_m4E3DB1CD03E916476426AB3F78B26F21690EE26B(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11; L_11 = Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_mouseOrigin_7(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13; L_13 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_11, L_12, /*hidden argument*/NULL); NullCheck(L_10); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14; L_14 = Camera_ScreenToViewportPoint_m0300D4845234BDBE1A1D08CF493966C57F6D4D8A(L_10, L_13, /*hidden argument*/NULL); V_0 = L_14; // transform.RotateAround(transform.position, transform.right, -pos.y * turnSpeed); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15; L_15 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16; L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); NullCheck(L_16); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17; L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_18; L_18 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); NullCheck(L_18); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19; L_19 = Transform_get_right_mA8EB1882CCE8759766544448308C88D9200F06CE(L_18, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20 = V_0; float L_21 = L_20.get_y_3(); float L_22 = __this->get_turnSpeed_4(); NullCheck(L_15); Transform_RotateAround_m1F93A7A1807BE407BD23EC1BA49F03AD22FCE4BE(L_15, L_17, L_19, ((float)il2cpp_codegen_multiply((float)((-L_21)), (float)L_22)), /*hidden argument*/NULL); // transform.RotateAround(transform.position, Vector3.up, pos.x * turnSpeed); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23; L_23 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24; L_24 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); NullCheck(L_24); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25; L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26; L_26 = Vector3_get_up_mD84FDFCD32FC48C865A89FD4251232E2A9D7015A(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27 = V_0; float L_28 = L_27.get_x_2(); float L_29 = __this->get_turnSpeed_4(); NullCheck(L_23); Transform_RotateAround_m1F93A7A1807BE407BD23EC1BA49F03AD22FCE4BE(L_23, L_25, L_26, ((float)il2cpp_codegen_multiply((float)L_28, (float)L_29)), /*hidden argument*/NULL); } IL_00f5: { // if (isPanning) bool L_30 = __this->get_isPanning_8(); if (!L_30) { goto IL_014b; } } { // Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - mouseOrigin); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_31; L_31 = Camera_get_main_m4E3DB1CD03E916476426AB3F78B26F21690EE26B(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32; L_32 = Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_33 = __this->get_mouseOrigin_7(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_34; L_34 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_32, L_33, /*hidden argument*/NULL); NullCheck(L_31); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35; L_35 = Camera_ScreenToViewportPoint_m0300D4845234BDBE1A1D08CF493966C57F6D4D8A(L_31, L_34, /*hidden argument*/NULL); V_1 = L_35; // Vector3 move = new Vector3(pos.x * panSpeed, pos.y * panSpeed, 0); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_36 = V_1; float L_37 = L_36.get_x_2(); float L_38 = __this->get_panSpeed_5(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39 = V_1; float L_40 = L_39.get_y_3(); float L_41 = __this->get_panSpeed_5(); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), ((float)il2cpp_codegen_multiply((float)L_37, (float)L_38)), ((float)il2cpp_codegen_multiply((float)L_40, (float)L_41)), (0.0f), /*hidden argument*/NULL); // transform.Translate(move, Space.Self); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42; L_42 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43 = V_2; NullCheck(L_42); Transform_Translate_mFB58CBF3FA00BD0EE09EC67457608F62564D0DDE(L_42, L_43, 1, /*hidden argument*/NULL); } IL_014b: { // if (isZooming) bool L_44 = __this->get_isZooming_10(); if (!L_44) { goto IL_0197; } } { // Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - mouseOrigin); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_45; L_45 = Camera_get_main_m4E3DB1CD03E916476426AB3F78B26F21690EE26B(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_46; L_46 = Input_get_mousePosition_mBCEAE9AEF8827512D6ADF03AB336DFA2C8A223E0(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47 = __this->get_mouseOrigin_7(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48; L_48 = Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline(L_46, L_47, /*hidden argument*/NULL); NullCheck(L_45); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49; L_49 = Camera_ScreenToViewportPoint_m0300D4845234BDBE1A1D08CF493966C57F6D4D8A(L_45, L_48, /*hidden argument*/NULL); // Vector3 move = pos.y * zoomSpeed * transform.forward; float L_50 = L_49.get_y_3(); float L_51 = __this->get_zoomSpeed_6(); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52; L_52 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); NullCheck(L_52); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53; L_53 = Transform_get_forward_mD850B9ECF892009E3485408DC0D375165B7BF053(L_52, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54; L_54 = Vector3_op_Multiply_m92CBF5B97ECB34A9B802EDD5C4A8187463278560_inline(((float)il2cpp_codegen_multiply((float)L_50, (float)L_51)), L_53, /*hidden argument*/NULL); V_3 = L_54; // transform.Translate(move, Space.World); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55; L_55 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_56 = V_3; NullCheck(L_55); Transform_Translate_mFB58CBF3FA00BD0EE09EC67457608F62564D0DDE(L_55, L_56, 0, /*hidden argument*/NULL); } IL_0197: { // } return; } } // System.Void MoveCamera::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCamera__ctor_m02089F263B30AA6929BE1E9282AF9D637D4FB8EA (MoveCamera_tD62CD472A651E71AAAE1947C6F643B8CE1DF3359 * __this, const RuntimeMethod* method) { { // public float turnSpeed = 4.0f; // Speed of camera turning when mouse moves in along an axis __this->set_turnSpeed_4((4.0f)); // public float panSpeed = 4.0f; // Speed of the camera when being panned __this->set_panSpeed_5((4.0f)); // public float zoomSpeed = 4.0f; // Speed of the camera going back and forth __this->set_zoomSpeed_6((4.0f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_Awake_mA57968C05FD50BB9E04625A99A9E64AF35620233 (NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // mesh = new Mesh(); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_0 = (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 *)il2cpp_codegen_object_new(Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6_il2cpp_TypeInfo_var); Mesh__ctor_mA3D8570373462201AD7B8C9586A7F9412E49C2F6(L_0, /*hidden argument*/NULL); __this->set_mesh_26(L_0); // } return; } } // System.Boolean UnityStandardAssets.ImageEffects.NoiseAndGrain::CheckResources() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool NoiseAndGrain_CheckResources_mA4EC429A8E934F53532E5558B1736EF635C37640 (NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551 * __this, const RuntimeMethod* method) { { // CheckSupport(false); bool L_0; L_0 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, (bool)0, /*hidden argument*/NULL); // noiseMaterial = CheckShaderAndCreateMaterial(noiseShader, noiseMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_noiseShader_21(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_noiseMaterial_22(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_1, L_2, /*hidden argument*/NULL); __this->set_noiseMaterial_22(L_3); // if (dx11Grain && supportDX11) bool L_4 = __this->get_dx11Grain_13(); if (!L_4) { goto IL_0048; } } { bool L_5 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_supportDX11_5(); if (!L_5) { goto IL_0048; } } { // dx11NoiseMaterial = CheckShaderAndCreateMaterial(dx11NoiseShader, dx11NoiseMaterial); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_6 = __this->get_dx11NoiseShader_23(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7 = __this->get_dx11NoiseMaterial_24(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8; L_8 = PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348(__this, L_6, L_7, /*hidden argument*/NULL); __this->set_dx11NoiseMaterial_24(L_8); } IL_0048: { // if (!isSupported) bool L_9 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); if (L_9) { goto IL_0056; } } { // ReportAutoDisable(); PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73(__this, /*hidden argument*/NULL); } IL_0056: { // return isSupported; bool L_10 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_isSupported_6(); return L_10; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_OnRenderImage_m405FAE6894532445C74D22E288BF589B12E54499 (NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3B2EF676FC8409A6796B815A352B654D2EEC508F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5AD1605C34550256549896A138E6C1D2CC7B7DE4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral77ADA935540A7CDAEF6D0E543DE29DE18636B2E8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8895E9A4949FFFF38DA777A992C2A4E83B524156); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABCF6636EC28EDECA4B8E7E4875D20FC519E25B2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB81CA1FBB11A9AFA4C716F7CFB099A5AC8E1FD0F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC85F8982AABA2A5C2CBC882416B02AAADF5B1FFF); s_Il2CppMethodInitialized = true; } RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_0 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * V_1 = NULL; String_t* G_B9_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B9_1 = NULL; String_t* G_B8_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B8_1 = NULL; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E G_B10_0; memset((&G_B10_0), 0, sizeof(G_B10_0)); String_t* G_B10_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B10_2 = NULL; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * G_B13_0 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B13_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B13_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B13_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B13_4 = NULL; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * G_B12_0 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B12_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B12_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B12_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B12_4 = NULL; int32_t G_B14_0 = 0; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * G_B14_1 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B14_2 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B14_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B14_4 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B14_5 = NULL; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * G_B17_0 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B17_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B17_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B17_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B17_4 = NULL; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * G_B16_0 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B16_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B16_2 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B16_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B16_4 = NULL; int32_t G_B18_0 = 0; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * G_B18_1 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B18_2 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B18_3 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B18_4 = NULL; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * G_B18_5 = NULL; String_t* G_B23_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B23_1 = NULL; String_t* G_B22_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B22_1 = NULL; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E G_B24_0; memset((&G_B24_0), 0, sizeof(G_B24_0)); String_t* G_B24_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B24_2 = NULL; String_t* G_B26_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B26_1 = NULL; String_t* G_B25_0 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B25_1 = NULL; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E G_B27_0; memset((&G_B27_0), 0, sizeof(G_B27_0)); String_t* G_B27_1 = NULL; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B27_2 = NULL; { // if (CheckResources() == false || (null == noiseTexture)) bool L_0; L_0 = VirtFuncInvoker0< bool >::Invoke(4 /* System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() */, __this); if (!L_0) { goto IL_0016; } } { Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_1 = __this->get_noiseTexture_20(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2((Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, L_1, /*hidden argument*/NULL); if (!L_2) { goto IL_003c; } } IL_0016: { // Graphics.Blit(source, destination); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_3 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___destination1; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m5B90322B614DA557B2E53072EFA9F98A98041D17(L_3, L_4, /*hidden argument*/NULL); // if (null == noiseTexture) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_5 = __this->get_noiseTexture_20(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2((Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, L_5, /*hidden argument*/NULL); if (!L_6) { goto IL_003b; } } { // Debug.LogWarning("Noise & Grain effect failing as noise texture is not assigned. please assign.", transform); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7; L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mFCC4F73CACBC055EBB4CE9891F564B80B81B5F0E(_stringLiteral5AD1605C34550256549896A138E6C1D2CC7B7DE4, L_7, /*hidden argument*/NULL); } IL_003b: { // return; return; } IL_003c: { // softness = Mathf.Clamp(softness, 0.0f, 0.99f); float L_8 = __this->get_softness_14(); float L_9; L_9 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_8, (0.0f), (0.99000001f), /*hidden argument*/NULL); __this->set_softness_14(L_9); // if (dx11Grain && supportDX11) bool L_10 = __this->get_dx11Grain_13(); if (!L_10) { goto IL_01e6; } } { bool L_11 = ((PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 *)__this)->get_supportDX11_5(); if (!L_11) { goto IL_01e6; } } { // dx11NoiseMaterial.SetFloat("_DX11NoiseTime", Time.frameCount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_12 = __this->get_dx11NoiseMaterial_24(); int32_t L_13; L_13 = Time_get_frameCount_m9CEBDC44BB970B7F8DA5C7AA695F9652B459C139(/*hidden argument*/NULL); NullCheck(L_12); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_12, _stringLiteralABCF6636EC28EDECA4B8E7E4875D20FC519E25B2, ((float)((float)L_13)), /*hidden argument*/NULL); // dx11NoiseMaterial.SetTexture("_NoiseTex", noiseTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get_dx11NoiseMaterial_24(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_15 = __this->get_noiseTexture_20(); NullCheck(L_14); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_14, _stringLiteral8895E9A4949FFFF38DA777A992C2A4E83B524156, L_15, /*hidden argument*/NULL); // dx11NoiseMaterial.SetVector("_NoisePerChannel", monochrome ? Vector3.one : intensities); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_16 = __this->get_dx11NoiseMaterial_24(); bool L_17 = __this->get_monochrome_15(); G_B8_0 = _stringLiteralB81CA1FBB11A9AFA4C716F7CFB099A5AC8E1FD0F; G_B8_1 = L_16; if (L_17) { G_B9_0 = _stringLiteralB81CA1FBB11A9AFA4C716F7CFB099A5AC8E1FD0F; G_B9_1 = L_16; goto IL_00b4; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18 = __this->get_intensities_16(); G_B10_0 = L_18; G_B10_1 = G_B8_0; G_B10_2 = G_B8_1; goto IL_00b9; } IL_00b4: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19; L_19 = Vector3_get_one_mFA8E564BB81364E4E65551816F3631176E7F58E7(/*hidden argument*/NULL); G_B10_0 = L_19; G_B10_1 = G_B9_0; G_B10_2 = G_B9_1; } IL_00b9: { Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_20; L_20 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(G_B10_0, /*hidden argument*/NULL); NullCheck(G_B10_2); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(G_B10_2, G_B10_1, L_20, /*hidden argument*/NULL); // dx11NoiseMaterial.SetVector("_MidGrey", new Vector3(midGrey, 1.0f / (1.0f - midGrey), -1.0f / midGrey)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_21 = __this->get_dx11NoiseMaterial_24(); float L_22 = __this->get_midGrey_12(); float L_23 = __this->get_midGrey_12(); float L_24 = __this->get_midGrey_12(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25; memset((&L_25), 0, sizeof(L_25)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_25), L_22, ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_23)))), ((float)((float)(-1.0f)/(float)L_24)), /*hidden argument*/NULL); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_26; L_26 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_25, /*hidden argument*/NULL); NullCheck(L_21); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_21, _stringLiteralC85F8982AABA2A5C2CBC882416B02AAADF5B1FFF, L_26, /*hidden argument*/NULL); // dx11NoiseMaterial.SetVector("_NoiseAmount", new Vector3(generalIntensity, blackIntensity, whiteIntensity) * intensityMultiplier); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_27 = __this->get_dx11NoiseMaterial_24(); float L_28 = __this->get_generalIntensity_9(); float L_29 = __this->get_blackIntensity_10(); float L_30 = __this->get_whiteIntensity_11(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31; memset((&L_31), 0, sizeof(L_31)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_31), L_28, L_29, L_30, /*hidden argument*/NULL); float L_32 = __this->get_intensityMultiplier_8(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_33; L_33 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_31, L_32, /*hidden argument*/NULL); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_34; L_34 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_33, /*hidden argument*/NULL); NullCheck(L_27); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_27, _stringLiteral3B2EF676FC8409A6796B815A352B654D2EEC508F, L_34, /*hidden argument*/NULL); // if (softness > Mathf.Epsilon) float L_35 = __this->get_softness_14(); float L_36 = ((Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_StaticFields*)il2cpp_codegen_static_fields_for(Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var))->get_Epsilon_0(); if ((!(((float)L_35) > ((float)L_36)))) { goto IL_01c0; } } { // RenderTexture rt = RenderTexture.GetTemporary((int)(source.width * (1.0f - softness)), (int)(source.height * (1.0f - softness))); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_37 = ___source0; NullCheck(L_37); int32_t L_38; L_38 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_37); float L_39 = __this->get_softness_14(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_40 = ___source0; NullCheck(L_40); int32_t L_41; L_41 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_40); float L_42 = __this->get_softness_14(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_43; L_43 = RenderTexture_GetTemporary_m2F6EBE5C8749DC2B3B8811B1CE99D4BB288138E7(il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply((float)((float)((float)L_38)), (float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_39))))), il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply((float)((float)((float)L_41)), (float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_42))))), /*hidden argument*/NULL); V_0 = L_43; // DrawNoiseQuadGrid(source, rt, dx11NoiseMaterial, noiseTexture, mesh, monochrome ? 3 : 2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_44 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_45 = V_0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_46 = __this->get_dx11NoiseMaterial_24(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_47 = __this->get_noiseTexture_20(); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_48 = __this->get_mesh_26(); bool L_49 = __this->get_monochrome_15(); G_B12_0 = L_48; G_B12_1 = L_47; G_B12_2 = L_46; G_B12_3 = L_45; G_B12_4 = L_44; if (L_49) { G_B13_0 = L_48; G_B13_1 = L_47; G_B13_2 = L_46; G_B13_3 = L_45; G_B13_4 = L_44; goto IL_0194; } } { G_B14_0 = 2; G_B14_1 = G_B12_0; G_B14_2 = G_B12_1; G_B14_3 = G_B12_2; G_B14_4 = G_B12_3; G_B14_5 = G_B12_4; goto IL_0195; } IL_0194: { G_B14_0 = 3; G_B14_1 = G_B13_0; G_B14_2 = G_B13_1; G_B14_3 = G_B13_2; G_B14_4 = G_B13_3; G_B14_5 = G_B13_4; } IL_0195: { IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); NoiseAndGrain_DrawNoiseQuadGrid_mD0DD4D361E2457C9DD22CB531D48B7C5146F16EB(G_B14_5, G_B14_4, G_B14_3, G_B14_2, G_B14_1, G_B14_0, /*hidden argument*/NULL); // dx11NoiseMaterial.SetTexture("_NoiseTex", rt); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_50 = __this->get_dx11NoiseMaterial_24(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_51 = V_0; NullCheck(L_50); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_50, _stringLiteral8895E9A4949FFFF38DA777A992C2A4E83B524156, L_51, /*hidden argument*/NULL); // Graphics.Blit(source, destination, dx11NoiseMaterial, 4); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_52 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_53 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_54 = __this->get_dx11NoiseMaterial_24(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_52, L_53, L_54, 4, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(rt); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_55 = V_0; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_55, /*hidden argument*/NULL); // } return; } IL_01c0: { // DrawNoiseQuadGrid(source, destination, dx11NoiseMaterial, noiseTexture, mesh, (monochrome ? 1 : 0)); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_56 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_57 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_58 = __this->get_dx11NoiseMaterial_24(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_59 = __this->get_noiseTexture_20(); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_60 = __this->get_mesh_26(); bool L_61 = __this->get_monochrome_15(); G_B16_0 = L_60; G_B16_1 = L_59; G_B16_2 = L_58; G_B16_3 = L_57; G_B16_4 = L_56; if (L_61) { G_B17_0 = L_60; G_B17_1 = L_59; G_B17_2 = L_58; G_B17_3 = L_57; G_B17_4 = L_56; goto IL_01df; } } { G_B18_0 = 0; G_B18_1 = G_B16_0; G_B18_2 = G_B16_1; G_B18_3 = G_B16_2; G_B18_4 = G_B16_3; G_B18_5 = G_B16_4; goto IL_01e0; } IL_01df: { G_B18_0 = 1; G_B18_1 = G_B17_0; G_B18_2 = G_B17_1; G_B18_3 = G_B17_2; G_B18_4 = G_B17_3; G_B18_5 = G_B17_4; } IL_01e0: { IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); NoiseAndGrain_DrawNoiseQuadGrid_mD0DD4D361E2457C9DD22CB531D48B7C5146F16EB(G_B18_5, G_B18_4, G_B18_3, G_B18_2, G_B18_1, G_B18_0, /*hidden argument*/NULL); // } return; } IL_01e6: { // if (noiseTexture) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_62 = __this->get_noiseTexture_20(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_63; L_63 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_62, /*hidden argument*/NULL); if (!L_63) { goto IL_0210; } } { // noiseTexture.wrapMode = TextureWrapMode.Repeat; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_64 = __this->get_noiseTexture_20(); NullCheck(L_64); Texture_set_wrapMode_m1233D2DF48DC20996F8EE26E866D4BDD2AC8050D(L_64, 0, /*hidden argument*/NULL); // noiseTexture.filterMode = filterMode; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_65 = __this->get_noiseTexture_20(); int32_t L_66 = __this->get_filterMode_19(); NullCheck(L_65); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_65, L_66, /*hidden argument*/NULL); } IL_0210: { // noiseMaterial.SetTexture("_NoiseTex", noiseTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_67 = __this->get_noiseMaterial_22(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_68 = __this->get_noiseTexture_20(); NullCheck(L_67); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_67, _stringLiteral8895E9A4949FFFF38DA777A992C2A4E83B524156, L_68, /*hidden argument*/NULL); // noiseMaterial.SetVector("_NoisePerChannel", monochrome ? Vector3.one : intensities); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_69 = __this->get_noiseMaterial_22(); bool L_70 = __this->get_monochrome_15(); G_B22_0 = _stringLiteralB81CA1FBB11A9AFA4C716F7CFB099A5AC8E1FD0F; G_B22_1 = L_69; if (L_70) { G_B23_0 = _stringLiteralB81CA1FBB11A9AFA4C716F7CFB099A5AC8E1FD0F; G_B23_1 = L_69; goto IL_0241; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71 = __this->get_intensities_16(); G_B24_0 = L_71; G_B24_1 = G_B22_0; G_B24_2 = G_B22_1; goto IL_0246; } IL_0241: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72; L_72 = Vector3_get_one_mFA8E564BB81364E4E65551816F3631176E7F58E7(/*hidden argument*/NULL); G_B24_0 = L_72; G_B24_1 = G_B23_0; G_B24_2 = G_B23_1; } IL_0246: { Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_73; L_73 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(G_B24_0, /*hidden argument*/NULL); NullCheck(G_B24_2); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(G_B24_2, G_B24_1, L_73, /*hidden argument*/NULL); // noiseMaterial.SetVector("_NoiseTilingPerChannel", monochrome ? Vector3.one * monochromeTiling : tiling); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_74 = __this->get_noiseMaterial_22(); bool L_75 = __this->get_monochrome_15(); G_B25_0 = _stringLiteral77ADA935540A7CDAEF6D0E543DE29DE18636B2E8; G_B25_1 = L_74; if (L_75) { G_B26_0 = _stringLiteral77ADA935540A7CDAEF6D0E543DE29DE18636B2E8; G_B26_1 = L_74; goto IL_026b; } } { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76 = __this->get_tiling_17(); G_B27_0 = L_76; G_B27_1 = G_B25_0; G_B27_2 = G_B25_1; goto IL_027b; } IL_026b: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_77; L_77 = Vector3_get_one_mFA8E564BB81364E4E65551816F3631176E7F58E7(/*hidden argument*/NULL); float L_78 = __this->get_monochromeTiling_18(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79; L_79 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_77, L_78, /*hidden argument*/NULL); G_B27_0 = L_79; G_B27_1 = G_B26_0; G_B27_2 = G_B26_1; } IL_027b: { Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_80; L_80 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(G_B27_0, /*hidden argument*/NULL); NullCheck(G_B27_2); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(G_B27_2, G_B27_1, L_80, /*hidden argument*/NULL); // noiseMaterial.SetVector("_MidGrey", new Vector3(midGrey, 1.0f / (1.0f - midGrey), -1.0f / midGrey)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_81 = __this->get_noiseMaterial_22(); float L_82 = __this->get_midGrey_12(); float L_83 = __this->get_midGrey_12(); float L_84 = __this->get_midGrey_12(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85; memset((&L_85), 0, sizeof(L_85)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_82, ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_83)))), ((float)((float)(-1.0f)/(float)L_84)), /*hidden argument*/NULL); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_86; L_86 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_85, /*hidden argument*/NULL); NullCheck(L_81); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_81, _stringLiteralC85F8982AABA2A5C2CBC882416B02AAADF5B1FFF, L_86, /*hidden argument*/NULL); // noiseMaterial.SetVector("_NoiseAmount", new Vector3(generalIntensity, blackIntensity, whiteIntensity) * intensityMultiplier); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_87 = __this->get_noiseMaterial_22(); float L_88 = __this->get_generalIntensity_9(); float L_89 = __this->get_blackIntensity_10(); float L_90 = __this->get_whiteIntensity_11(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91; memset((&L_91), 0, sizeof(L_91)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_91), L_88, L_89, L_90, /*hidden argument*/NULL); float L_92 = __this->get_intensityMultiplier_8(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93; L_93 = Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline(L_91, L_92, /*hidden argument*/NULL); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_94; L_94 = Vector4_op_Implicit_mA9B2E82825C2543A2B3F6207EDAC76614A77EA1E(L_93, /*hidden argument*/NULL); NullCheck(L_87); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_87, _stringLiteral3B2EF676FC8409A6796B815A352B654D2EEC508F, L_94, /*hidden argument*/NULL); // if (softness > Mathf.Epsilon) float L_95 = __this->get_softness_14(); float L_96 = ((Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_StaticFields*)il2cpp_codegen_static_fields_for(Mathf_t4D4AC358D24F6DDC32EC291DDE1DF2C3B752A194_il2cpp_TypeInfo_var))->get_Epsilon_0(); if ((!(((float)L_95) > ((float)L_96)))) { goto IL_0377; } } { // RenderTexture rt2 = RenderTexture.GetTemporary((int)(source.width * (1.0f - softness)), (int)(source.height * (1.0f - softness))); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_97 = ___source0; NullCheck(L_97); int32_t L_98; L_98 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_97); float L_99 = __this->get_softness_14(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_100 = ___source0; NullCheck(L_100); int32_t L_101; L_101 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_100); float L_102 = __this->get_softness_14(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_103; L_103 = RenderTexture_GetTemporary_m2F6EBE5C8749DC2B3B8811B1CE99D4BB288138E7(il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply((float)((float)((float)L_98)), (float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_99))))), il2cpp_codegen_cast_double_to_int(((float)il2cpp_codegen_multiply((float)((float)((float)L_101)), (float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_102))))), /*hidden argument*/NULL); V_1 = L_103; // DrawNoiseQuadGrid(source, rt2, noiseMaterial, noiseTexture, mesh, 2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_104 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_105 = V_1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_106 = __this->get_noiseMaterial_22(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_107 = __this->get_noiseTexture_20(); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_108 = __this->get_mesh_26(); IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); NoiseAndGrain_DrawNoiseQuadGrid_mD0DD4D361E2457C9DD22CB531D48B7C5146F16EB(L_104, L_105, L_106, L_107, L_108, 2, /*hidden argument*/NULL); // noiseMaterial.SetTexture("_NoiseTex", rt2); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_109 = __this->get_noiseMaterial_22(); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_110 = V_1; NullCheck(L_109); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_109, _stringLiteral8895E9A4949FFFF38DA777A992C2A4E83B524156, L_110, /*hidden argument*/NULL); // Graphics.Blit(source, destination, noiseMaterial, 1); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_111 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_112 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_113 = __this->get_noiseMaterial_22(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_m4033E67F303652939B5F6A4DA4EF83BC9DB8C1B8(L_111, L_112, L_113, 1, /*hidden argument*/NULL); // RenderTexture.ReleaseTemporary(rt2); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_114 = V_1; RenderTexture_ReleaseTemporary_m56FD14215B016300E624D0F754A8441B2ACA9B66(L_114, /*hidden argument*/NULL); // } return; } IL_0377: { // DrawNoiseQuadGrid(source, destination, noiseMaterial, noiseTexture, mesh, 0); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_115 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_116 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_117 = __this->get_noiseMaterial_22(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_118 = __this->get_noiseTexture_20(); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_119 = __this->get_mesh_26(); IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); NoiseAndGrain_DrawNoiseQuadGrid_mD0DD4D361E2457C9DD22CB531D48B7C5146F16EB(L_115, L_116, L_117, L_118, L_119, 0, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::DrawNoiseQuadGrid(UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Texture2D,UnityEngine.Mesh,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_DrawNoiseQuadGrid_mD0DD4D361E2457C9DD22CB531D48B7C5146F16EB (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest1, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___fxMaterial2, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___noise3, Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh4, int32_t ___passNr5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21); s_Il2CppMethodInitialized = true; } Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1; memset((&V_1), 0, sizeof(V_1)); { // RenderTexture.active = dest; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___dest1; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_0, /*hidden argument*/NULL); // fxMaterial.SetTexture("_MainTex", source); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = ___fxMaterial2; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___source0; NullCheck(L_1); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_1, _stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21, L_2, /*hidden argument*/NULL); // GL.PushMatrix(); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadOrtho(); GL_LoadOrtho_m3BFCB237F5CBF1B4362827C4B7AA1B0E83CF0087(/*hidden argument*/NULL); // fxMaterial.SetPass(passNr); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = ___fxMaterial2; int32_t L_4 = ___passNr5; NullCheck(L_3); bool L_5; L_5 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_3, L_4, /*hidden argument*/NULL); // BuildMesh(mesh, source, noise); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_6 = ___mesh4; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_7 = ___source0; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_8 = ___noise3; IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); NoiseAndGrain_BuildMesh_m1170B95F9FFEA16CBFE50DBC2AEFFDD49AB8795A(L_6, L_7, L_8, /*hidden argument*/NULL); // Transform cam = Camera.main.transform; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_9; L_9 = Camera_get_main_m4E3DB1CD03E916476426AB3F78B26F21690EE26B(/*hidden argument*/NULL); NullCheck(L_9); Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_10; L_10 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_9, /*hidden argument*/NULL); // Vector3 camPos = cam.position; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11 = L_10; NullCheck(L_11); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12; L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL); V_0 = L_12; // Quaternion camRot = cam.rotation; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_13 = L_11; NullCheck(L_13); Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_14; L_14 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_13, /*hidden argument*/NULL); V_1 = L_14; // cam.position = Vector3.zero; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15 = L_13; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16; L_16 = Vector3_get_zero_m92B6E46FC9A637D20B3A4C1FFAEABFCE095DD4C6(/*hidden argument*/NULL); NullCheck(L_15); Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_15, L_16, /*hidden argument*/NULL); // cam.rotation = Quaternion.identity; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17 = L_15; Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18; L_18 = Quaternion_get_identity_mB872ACF032ACC4D32EE3472D98A9694205AE2C8D(/*hidden argument*/NULL); NullCheck(L_17); Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_17, L_18, /*hidden argument*/NULL); // Graphics.DrawMeshNow(mesh, Matrix4x4.identity); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_19 = ___mesh4; Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_20; L_20 = Matrix4x4_get_identity_m8E1969E6DB24BE34842F2F2D10D7E3D0AF15007A(/*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_DrawMeshNow_m2C3C3D4A4D3A74FD2D5A46CCB122670D23788DA4(L_19, L_20, /*hidden argument*/NULL); // cam.position = camPos; Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21 = L_17; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22 = V_0; NullCheck(L_21); Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_21, L_22, /*hidden argument*/NULL); // cam.rotation = camRot; Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_23 = V_1; NullCheck(L_21); Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_21, L_23, /*hidden argument*/NULL); // GL.PopMatrix(); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::BuildMesh(UnityEngine.Mesh,UnityEngine.RenderTexture,UnityEngine.Texture2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_BuildMesh_m1170B95F9FFEA16CBFE50DBC2AEFFDD49AB8795A (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___noise2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; int32_t V_5 = 0; int32_t V_6 = 0; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* V_7 = NULL; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* V_8 = NULL; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* V_9 = NULL; int32_t V_10 = 0; int32_t V_11 = 0; float V_12 = 0.0f; float V_13 = 0.0f; { // float noiseSize = (noise.width * 1.0f); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_0 = ___noise2; NullCheck(L_0); int32_t L_1; L_1 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_0); V_0 = ((float)il2cpp_codegen_multiply((float)((float)((float)L_1)), (float)(1.0f))); // float subDs = (1.0f * source.width) / TILE_AMOUNT; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___source1; NullCheck(L_2); int32_t L_3; L_3 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_2); IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); float L_4 = ((NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_StaticFields*)il2cpp_codegen_static_fields_for(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var))->get_TILE_AMOUNT_25(); V_1 = ((float)((float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_3))))/(float)L_4)); // float aspectCorrection = (1.0f * source.width) / (1.0f * source.height); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = ___source1; NullCheck(L_5); int32_t L_6; L_6 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_5); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_7 = ___source1; NullCheck(L_7); int32_t L_8; L_8 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_7); V_2 = ((float)((float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_6))))/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_8)))))); // float stepSizeX = 1.0f / subDs; float L_9 = V_1; V_3 = ((float)((float)(1.0f)/(float)L_9)); // float stepSizeY = stepSizeX * aspectCorrection; float L_10 = V_3; float L_11 = V_2; V_4 = ((float)il2cpp_codegen_multiply((float)L_10, (float)L_11)); // int meshWidth = (int)Mathf.Ceil(subDs); float L_12 = V_1; float L_13; L_13 = ceilf(L_12); V_5 = il2cpp_codegen_cast_double_to_int(L_13); // int meshHeight = (int)Mathf.Ceil(1.0f / stepSizeY); float L_14 = V_4; float L_15; L_15 = ceilf(((float)((float)(1.0f)/(float)L_14))); V_6 = il2cpp_codegen_cast_double_to_int(L_15); // if (mesh.vertices.Length != meshWidth * meshHeight * 4) Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_16 = ___mesh0; NullCheck(L_16); Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_17; L_17 = Mesh_get_vertices_mB7A79698792B3CBA0E7E6EACDA6C031E496FB595(L_16, /*hidden argument*/NULL); NullCheck(L_17); int32_t L_18 = V_5; int32_t L_19 = V_6; if ((((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)))) == ((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_18, (int32_t)L_19)), (int32_t)4))))) { goto IL_0217; } } { // Vector3[] vertices = new Vector3[meshWidth * meshHeight * 4]; int32_t L_20 = V_5; int32_t L_21 = V_6; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_22 = (Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4*)(Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4*)SZArrayNew(Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_20, (int32_t)L_21)), (int32_t)4))); V_7 = L_22; // Vector2[] uv2s = new Vector2[meshWidth * meshHeight * 4]; int32_t L_23 = V_5; int32_t L_24 = V_6; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_25 = (Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)SZArrayNew(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_23, (int32_t)L_24)), (int32_t)4))); V_8 = L_25; // int[] triangles = new int[meshWidth * meshHeight * 6]; int32_t L_26 = V_5; int32_t L_27 = V_6; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_28 = (Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32*)(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32*)SZArrayNew(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_26, (int32_t)L_27)), (int32_t)6))); V_9 = L_28; // int vertexIndex = 0; V_10 = 0; // int triangleIndex = 0; V_11 = 0; // for (float x1 = 0.0f; x1 < 1.0f; x1 += stepSizeX) V_12 = (0.0f); goto IL_01f3; } IL_00b4: { // for (float y1 = 0.0f; y1 < 1.0f; y1 += stepSizeY) V_13 = (0.0f); goto IL_01e1; } IL_00c0: { // vertices[vertexIndex] = new Vector3(x1, y1, 0.1f); Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_29 = V_7; int32_t L_30 = V_10; float L_31 = V_12; float L_32 = V_13; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_33; memset((&L_33), 0, sizeof(L_33)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_33), L_31, L_32, (0.100000001f), /*hidden argument*/NULL); NullCheck(L_29); (L_29)->SetAt(static_cast(L_30), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_33); // vertices[vertexIndex + 1] = new Vector3(x1 + stepSizeX, y1, 0.1f); Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_34 = V_7; int32_t L_35 = V_10; float L_36 = V_12; float L_37 = V_3; float L_38 = V_13; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39; memset((&L_39), 0, sizeof(L_39)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_39), ((float)il2cpp_codegen_add((float)L_36, (float)L_37)), L_38, (0.100000001f), /*hidden argument*/NULL); NullCheck(L_34); (L_34)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_35, (int32_t)1))), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_39); // vertices[vertexIndex + 2] = new Vector3(x1 + stepSizeX, y1 + stepSizeY, 0.1f); Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_40 = V_7; int32_t L_41 = V_10; float L_42 = V_12; float L_43 = V_3; float L_44 = V_13; float L_45 = V_4; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_46; memset((&L_46), 0, sizeof(L_46)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_46), ((float)il2cpp_codegen_add((float)L_42, (float)L_43)), ((float)il2cpp_codegen_add((float)L_44, (float)L_45)), (0.100000001f), /*hidden argument*/NULL); NullCheck(L_40); (L_40)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_41, (int32_t)2))), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_46); // vertices[vertexIndex + 3] = new Vector3(x1, y1 + stepSizeY, 0.1f); Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_47 = V_7; int32_t L_48 = V_10; float L_49 = V_12; float L_50 = V_13; float L_51 = V_4; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52; memset((&L_52), 0, sizeof(L_52)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_52), L_49, ((float)il2cpp_codegen_add((float)L_50, (float)L_51)), (0.100000001f), /*hidden argument*/NULL); NullCheck(L_47); (L_47)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_48, (int32_t)3))), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_52); // uv2s[vertexIndex] = new Vector2(0.0f, 0.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_53 = V_8; int32_t L_54 = V_10; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_55; memset((&L_55), 0, sizeof(L_55)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_55), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_53); (L_53)->SetAt(static_cast(L_54), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_55); // uv2s[vertexIndex + 1] = new Vector2(1.0f, 0.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_56 = V_8; int32_t L_57 = V_10; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_58; memset((&L_58), 0, sizeof(L_58)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_58), (1.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_56); (L_56)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_57, (int32_t)1))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_58); // uv2s[vertexIndex + 2] = new Vector2(1.0f, 1.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_59 = V_8; int32_t L_60 = V_10; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_61; memset((&L_61), 0, sizeof(L_61)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_61), (1.0f), (1.0f), /*hidden argument*/NULL); NullCheck(L_59); (L_59)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_60, (int32_t)2))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_61); // uv2s[vertexIndex + 3] = new Vector2(0.0f, 1.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_62 = V_8; int32_t L_63 = V_10; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_64; memset((&L_64), 0, sizeof(L_64)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_64), (0.0f), (1.0f), /*hidden argument*/NULL); NullCheck(L_62); (L_62)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_63, (int32_t)3))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_64); // triangles[triangleIndex] = vertexIndex; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_65 = V_9; int32_t L_66 = V_11; int32_t L_67 = V_10; NullCheck(L_65); (L_65)->SetAt(static_cast(L_66), (int32_t)L_67); // triangles[triangleIndex + 1] = vertexIndex + 1; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_68 = V_9; int32_t L_69 = V_11; int32_t L_70 = V_10; NullCheck(L_68); (L_68)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_69, (int32_t)1))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_70, (int32_t)1))); // triangles[triangleIndex + 2] = vertexIndex + 2; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_71 = V_9; int32_t L_72 = V_11; int32_t L_73 = V_10; NullCheck(L_71); (L_71)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_72, (int32_t)2))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_73, (int32_t)2))); // triangles[triangleIndex + 3] = vertexIndex + 0; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_74 = V_9; int32_t L_75 = V_11; int32_t L_76 = V_10; NullCheck(L_74); (L_74)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_75, (int32_t)3))), (int32_t)L_76); // triangles[triangleIndex + 4] = vertexIndex + 2; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_77 = V_9; int32_t L_78 = V_11; int32_t L_79 = V_10; NullCheck(L_77); (L_77)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_78, (int32_t)4))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_79, (int32_t)2))); // triangles[triangleIndex + 5] = vertexIndex + 3; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_80 = V_9; int32_t L_81 = V_11; int32_t L_82 = V_10; NullCheck(L_80); (L_80)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_81, (int32_t)5))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_82, (int32_t)3))); // vertexIndex += 4; int32_t L_83 = V_10; V_10 = ((int32_t)il2cpp_codegen_add((int32_t)L_83, (int32_t)4)); // triangleIndex += 6; int32_t L_84 = V_11; V_11 = ((int32_t)il2cpp_codegen_add((int32_t)L_84, (int32_t)6)); // for (float y1 = 0.0f; y1 < 1.0f; y1 += stepSizeY) float L_85 = V_13; float L_86 = V_4; V_13 = ((float)il2cpp_codegen_add((float)L_85, (float)L_86)); } IL_01e1: { // for (float y1 = 0.0f; y1 < 1.0f; y1 += stepSizeY) float L_87 = V_13; if ((((float)L_87) < ((float)(1.0f)))) { goto IL_00c0; } } { // for (float x1 = 0.0f; x1 < 1.0f; x1 += stepSizeX) float L_88 = V_12; float L_89 = V_3; V_12 = ((float)il2cpp_codegen_add((float)L_88, (float)L_89)); } IL_01f3: { // for (float x1 = 0.0f; x1 < 1.0f; x1 += stepSizeX) float L_90 = V_12; if ((((float)L_90) < ((float)(1.0f)))) { goto IL_00b4; } } { // mesh.vertices = vertices; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_91 = ___mesh0; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_92 = V_7; NullCheck(L_91); Mesh_set_vertices_m38F0908D0FDFE484BE19E94BE9D6176667469AAD(L_91, L_92, /*hidden argument*/NULL); // mesh.uv2 = uv2s; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_93 = ___mesh0; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_94 = V_8; NullCheck(L_93); Mesh_set_uv2_mE60F42676D5CD294524617262BABEB81B9FB8F22(L_93, L_94, /*hidden argument*/NULL); // mesh.triangles = triangles; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_95 = ___mesh0; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_96 = V_9; NullCheck(L_95); Mesh_set_triangles_mF1D92E67523CD5FDC66A4378FC4AD8D4AD0D5FEC(L_95, L_96, /*hidden argument*/NULL); } IL_0217: { // BuildMeshUV0(mesh, meshWidth, meshHeight, noiseSize, noise.width); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_97 = ___mesh0; int32_t L_98 = V_5; int32_t L_99 = V_6; float L_100 = V_0; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_101 = ___noise2; NullCheck(L_101); int32_t L_102; L_102 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_101); IL2CPP_RUNTIME_CLASS_INIT(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); NoiseAndGrain_BuildMeshUV0_m4E5212AA4F7D16392B00DEB2F31FAF47B8DA7BD3(L_97, L_98, L_99, L_100, L_102, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::BuildMeshUV0(UnityEngine.Mesh,System.Int32,System.Int32,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain_BuildMeshUV0_m4E5212AA4F7D16392B00DEB2F31FAF47B8DA7BD3 (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * ___mesh0, int32_t ___width1, int32_t ___height2, float ___noiseSize3, int32_t ___noiseWidth4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; float V_1 = 0.0f; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* V_2 = NULL; int32_t V_3 = 0; int32_t V_4 = 0; float V_5 = 0.0f; float V_6 = 0.0f; { // float texTile = noiseSize / (noiseWidth * 1.0f); float L_0 = ___noiseSize3; int32_t L_1 = ___noiseWidth4; V_0 = ((float)((float)L_0/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_1)), (float)(1.0f))))); // float texTileMod = 1.0f / noiseSize; float L_2 = ___noiseSize3; V_1 = ((float)((float)(1.0f)/(float)L_2)); // Vector2[] uvs = new Vector2[width * height * 4]; int32_t L_3 = ___width1; int32_t L_4 = ___height2; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_5 = (Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)SZArrayNew(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_3, (int32_t)L_4)), (int32_t)4))); V_2 = L_5; // int uvIndex = 0; V_3 = 0; // for (int i = 0; i < width * height; i++) V_4 = 0; goto IL_00b9; } IL_0029: { // float tcXStart = Random.Range(0.0f, noiseSize); float L_6 = ___noiseSize3; float L_7; L_7 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), L_6, /*hidden argument*/NULL); V_5 = L_7; // float tcYStart = Random.Range(0.0f, noiseSize); float L_8 = ___noiseSize3; float L_9; L_9 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), L_8, /*hidden argument*/NULL); V_6 = L_9; // tcXStart = Mathf.Floor(tcXStart) * texTileMod; float L_10 = V_5; float L_11; L_11 = floorf(L_10); float L_12 = V_1; V_5 = ((float)il2cpp_codegen_multiply((float)L_11, (float)L_12)); // tcYStart = Mathf.Floor(tcYStart) * texTileMod; float L_13 = V_6; float L_14; L_14 = floorf(L_13); float L_15 = V_1; V_6 = ((float)il2cpp_codegen_multiply((float)L_14, (float)L_15)); // uvs[uvIndex] = new Vector2(tcXStart, tcYStart); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_16 = V_2; int32_t L_17 = V_3; float L_18 = V_5; float L_19 = V_6; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_20; memset((&L_20), 0, sizeof(L_20)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_20), L_18, L_19, /*hidden argument*/NULL); NullCheck(L_16); (L_16)->SetAt(static_cast(L_17), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_20); // uvs[uvIndex + 1] = new Vector2(tcXStart + texTile * texTileMod, tcYStart); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_21 = V_2; int32_t L_22 = V_3; float L_23 = V_5; float L_24 = V_0; float L_25 = V_1; float L_26 = V_6; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_27; memset((&L_27), 0, sizeof(L_27)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_27), ((float)il2cpp_codegen_add((float)L_23, (float)((float)il2cpp_codegen_multiply((float)L_24, (float)L_25)))), L_26, /*hidden argument*/NULL); NullCheck(L_21); (L_21)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_22, (int32_t)1))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_27); // uvs[uvIndex + 2] = new Vector2(tcXStart + texTile * texTileMod, tcYStart + texTile * texTileMod); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_28 = V_2; int32_t L_29 = V_3; float L_30 = V_5; float L_31 = V_0; float L_32 = V_1; float L_33 = V_6; float L_34 = V_0; float L_35 = V_1; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_36; memset((&L_36), 0, sizeof(L_36)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_36), ((float)il2cpp_codegen_add((float)L_30, (float)((float)il2cpp_codegen_multiply((float)L_31, (float)L_32)))), ((float)il2cpp_codegen_add((float)L_33, (float)((float)il2cpp_codegen_multiply((float)L_34, (float)L_35)))), /*hidden argument*/NULL); NullCheck(L_28); (L_28)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_29, (int32_t)2))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_36); // uvs[uvIndex + 3] = new Vector2(tcXStart, tcYStart + texTile * texTileMod); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_37 = V_2; int32_t L_38 = V_3; float L_39 = V_5; float L_40 = V_6; float L_41 = V_0; float L_42 = V_1; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_43; memset((&L_43), 0, sizeof(L_43)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_43), L_39, ((float)il2cpp_codegen_add((float)L_40, (float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42)))), /*hidden argument*/NULL); NullCheck(L_37); (L_37)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_38, (int32_t)3))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_43); // uvIndex += 4; int32_t L_44 = V_3; V_3 = ((int32_t)il2cpp_codegen_add((int32_t)L_44, (int32_t)4)); // for (int i = 0; i < width * height; i++) int32_t L_45 = V_4; V_4 = ((int32_t)il2cpp_codegen_add((int32_t)L_45, (int32_t)1)); } IL_00b9: { // for (int i = 0; i < width * height; i++) int32_t L_46 = V_4; int32_t L_47 = ___width1; int32_t L_48 = ___height2; if ((((int32_t)L_46) < ((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_47, (int32_t)L_48))))) { goto IL_0029; } } { // mesh.uv = uvs; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_49 = ___mesh0; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_50 = V_2; NullCheck(L_49); Mesh_set_uv_mF6FED6DDACBAE3EAF28BFBF257A0D5356FCF3AAC(L_49, L_50, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain__ctor_m334F998C3E9538D5FCF4A42EAC3BB722D9CFDD9F (NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551 * __this, const RuntimeMethod* method) { { // public float intensityMultiplier = 0.25f; __this->set_intensityMultiplier_8((0.25f)); // public float generalIntensity = 0.5f; __this->set_generalIntensity_9((0.5f)); // public float blackIntensity = 1.0f; __this->set_blackIntensity_10((1.0f)); // public float whiteIntensity = 1.0f; __this->set_whiteIntensity_11((1.0f)); // public float midGrey = 0.2f; __this->set_midGrey_12((0.200000003f)); // public Vector3 intensities = new Vector3(1.0f, 1.0f, 1.0f); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0; memset((&L_0), 0, sizeof(L_0)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL); __this->set_intensities_16(L_0); // public Vector3 tiling = new Vector3(64.0f, 64.0f, 64.0f); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; memset((&L_1), 0, sizeof(L_1)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_1), (64.0f), (64.0f), (64.0f), /*hidden argument*/NULL); __this->set_tiling_17(L_1); // public float monochromeTiling = 64.0f; __this->set_monochromeTiling_18((64.0f)); // public FilterMode filterMode = FilterMode.Bilinear; __this->set_filterMode_19(1); PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5(__this, /*hidden argument*/NULL); return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndGrain::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndGrain__cctor_m29E3610150C4B03B807D2E53DFFA1E74FF78185E (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // private static float TILE_AMOUNT = 64.0f; ((NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_StaticFields*)il2cpp_codegen_static_fields_for(NoiseAndGrain_tD4C8162C3CAAD232CE12808062B24D021946D551_il2cpp_TypeInfo_var))->set_TILE_AMOUNT_25((64.0f)); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.NoiseAndScratches::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndScratches_Start_m753468AA790B9F77118A98CEDDCD18C4BDCB70A1 (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFA1920FD6D98B583E1DDE48CBD6322EFF94B2A2C); s_Il2CppMethodInitialized = true; } { // if (!SystemInfo.supportsImageEffects) { bool L_0; L_0 = SystemInfo_get_supportsImageEffects_m8720BE79E62B0457823D530C30DCA1929049F618(/*hidden argument*/NULL); if (L_0) { goto IL_000f; } } { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // return; return; } IL_000f: { // if ( shaderRGB == null || shaderYUV == null ) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_1 = __this->get_shaderRGB_15(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_1, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (L_2) { goto IL_002b; } } { Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3 = __this->get_shaderYUV_16(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_4; L_4 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_3, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_4) { goto IL_003d; } } IL_002b: { // Debug.Log( "Noise shaders are not set up! Disabling noise effect." ); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A(_stringLiteralFA1920FD6D98B583E1DDE48CBD6322EFF94B2A2C, /*hidden argument*/NULL); // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // } return; } IL_003d: { // if ( !shaderRGB.isSupported ) // disable effect if RGB shader is not supported Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_5 = __this->get_shaderRGB_15(); NullCheck(L_5); bool L_6; L_6 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_5, /*hidden argument*/NULL); if (L_6) { goto IL_0052; } } { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); return; } IL_0052: { // else if ( !shaderYUV.isSupported ) // fallback to RGB if YUV is not supported Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_7 = __this->get_shaderYUV_16(); NullCheck(L_7); bool L_8; L_8 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_7, /*hidden argument*/NULL); if (L_8) { goto IL_0066; } } { // rgbFallback = true; __this->set_rgbFallback_5((bool)1); } IL_0066: { // } return; } } // UnityEngine.Material UnityStandardAssets.ImageEffects.NoiseAndScratches::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * NoiseAndScratches_get_material_m225FE4C26E718657FBCECBB7214E7E114DDD014C (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if ( m_MaterialRGB == null ) { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_m_MaterialRGB_17(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_002c; } } { // m_MaterialRGB = new Material( shaderRGB ); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_2 = __this->get_shaderRGB_15(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_3, L_2, /*hidden argument*/NULL); __this->set_m_MaterialRGB_17(L_3); // m_MaterialRGB.hideFlags = HideFlags.HideAndDontSave; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get_m_MaterialRGB_17(); NullCheck(L_4); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_4, ((int32_t)61), /*hidden argument*/NULL); } IL_002c: { // if ( m_MaterialYUV == null && !rgbFallback ) { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get_m_MaterialYUV_18(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_5, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_6) { goto IL_0060; } } { bool L_7 = __this->get_rgbFallback_5(); if (L_7) { goto IL_0060; } } { // m_MaterialYUV = new Material( shaderYUV ); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_8 = __this->get_shaderYUV_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_9 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_9, L_8, /*hidden argument*/NULL); __this->set_m_MaterialYUV_18(L_9); // m_MaterialYUV.hideFlags = HideFlags.HideAndDontSave; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_10 = __this->get_m_MaterialYUV_18(); NullCheck(L_10); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_10, ((int32_t)61), /*hidden argument*/NULL); } IL_0060: { // return (!rgbFallback && !monochrome) ? m_MaterialYUV : m_MaterialRGB; bool L_11 = __this->get_rgbFallback_5(); if (L_11) { goto IL_0070; } } { bool L_12 = __this->get_monochrome_4(); if (!L_12) { goto IL_0077; } } IL_0070: { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_13 = __this->get_m_MaterialRGB_17(); return L_13; } IL_0077: { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get_m_MaterialYUV_18(); return L_14; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndScratches::OnDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndScratches_OnDisable_mA4EE1CF7B5B2E94556FDD490D9B1B09875D9076C (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if ( m_MaterialRGB ) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get_m_MaterialRGB_17(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_0018; } } { // DestroyImmediate( m_MaterialRGB ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get_m_MaterialRGB_17(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_2, /*hidden argument*/NULL); } IL_0018: { // if ( m_MaterialYUV ) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = __this->get_m_MaterialYUV_18(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_4; L_4 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_3, /*hidden argument*/NULL); if (!L_4) { goto IL_0030; } } { // DestroyImmediate( m_MaterialYUV ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get_m_MaterialYUV_18(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_5, /*hidden argument*/NULL); } IL_0030: { // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndScratches::SanitizeParameters() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndScratches_SanitizeParameters_mC6CE841DBCE4620D8C9A354934E978D3D6B2A893 (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method) { { // grainIntensityMin = Mathf.Clamp( grainIntensityMin, 0.0f, 5.0f ); float L_0 = __this->get_grainIntensityMin_6(); float L_1; L_1 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_0, (0.0f), (5.0f), /*hidden argument*/NULL); __this->set_grainIntensityMin_6(L_1); // grainIntensityMax = Mathf.Clamp( grainIntensityMax, 0.0f, 5.0f ); float L_2 = __this->get_grainIntensityMax_7(); float L_3; L_3 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_2, (0.0f), (5.0f), /*hidden argument*/NULL); __this->set_grainIntensityMax_7(L_3); // scratchIntensityMin = Mathf.Clamp( scratchIntensityMin, 0.0f, 5.0f ); float L_4 = __this->get_scratchIntensityMin_9(); float L_5; L_5 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_4, (0.0f), (5.0f), /*hidden argument*/NULL); __this->set_scratchIntensityMin_9(L_5); // scratchIntensityMax = Mathf.Clamp( scratchIntensityMax, 0.0f, 5.0f ); float L_6 = __this->get_scratchIntensityMax_10(); float L_7; L_7 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_6, (0.0f), (5.0f), /*hidden argument*/NULL); __this->set_scratchIntensityMax_10(L_7); // scratchFPS = Mathf.Clamp( scratchFPS, 1, 30 ); float L_8 = __this->get_scratchFPS_11(); float L_9; L_9 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_8, (1.0f), (30.0f), /*hidden argument*/NULL); __this->set_scratchFPS_11(L_9); // scratchJitter = Mathf.Clamp( scratchJitter, 0.0f, 1.0f ); float L_10 = __this->get_scratchJitter_12(); float L_11; L_11 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_10, (0.0f), (1.0f), /*hidden argument*/NULL); __this->set_scratchJitter_12(L_11); // grainSize = Mathf.Clamp( grainSize, 0.1f, 50.0f ); float L_12 = __this->get_grainSize_8(); float L_13; L_13 = Mathf_Clamp_m5EA831B060853D4246B8394A30599A0021F80AFF(L_12, (0.100000001f), (50.0f), /*hidden argument*/NULL); __this->set_grainSize_8(L_13); // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndScratches::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndScratches_OnRenderImage_mC5A4419A54AD738AA6F3A50ED86BA869FE58F40B (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4DDF2C5EB3B511F16328BFA5E2CCA22E5F941526); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAD8876816F840CDD275978547DCA00605F5521FA); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCA358E33682D63809BC819D06A5C119F65140337); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD8C699F08EF91DEFEBE9FD4314609FE0B62067C9); s_Il2CppMethodInitialized = true; } Material_t8927C00353A72755313F046D0CE85178AE8218EE * V_0 = NULL; float V_1 = 0.0f; { // SanitizeParameters(); NoiseAndScratches_SanitizeParameters_mC6CE841DBCE4620D8C9A354934E978D3D6B2A893(__this, /*hidden argument*/NULL); // if ( scratchTimeLeft <= 0.0f ) float L_0 = __this->get_scratchTimeLeft_19(); if ((!(((float)L_0) <= ((float)(0.0f))))) { goto IL_0041; } } { // scratchTimeLeft = Random.value * 2 / scratchFPS; // we have sanitized it earlier, won't be zero float L_1; L_1 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); float L_2 = __this->get_scratchFPS_11(); __this->set_scratchTimeLeft_19(((float)((float)((float)il2cpp_codegen_multiply((float)L_1, (float)(2.0f)))/(float)L_2))); // scratchX = Random.value; float L_3; L_3 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); __this->set_scratchX_20(L_3); // scratchY = Random.value; float L_4; L_4 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); __this->set_scratchY_21(L_4); } IL_0041: { // scratchTimeLeft -= Time.deltaTime; float L_5 = __this->get_scratchTimeLeft_19(); float L_6; L_6 = Time_get_deltaTime_mF558623BBB4EE65C8810243B05ED204A9E8D6FD1(/*hidden argument*/NULL); __this->set_scratchTimeLeft_19(((float)il2cpp_codegen_subtract((float)L_5, (float)L_6))); // Material mat = material; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7; L_7 = NoiseAndScratches_get_material_m225FE4C26E718657FBCECBB7214E7E114DDD014C(__this, /*hidden argument*/NULL); V_0 = L_7; // mat.SetTexture("_GrainTex", grainTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8 = V_0; Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_9 = __this->get_grainTexture_13(); NullCheck(L_8); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_8, _stringLiteralAD8876816F840CDD275978547DCA00605F5521FA, L_9, /*hidden argument*/NULL); // mat.SetTexture("_ScratchTex", scratchTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_10 = V_0; Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_11 = __this->get_scratchTexture_14(); NullCheck(L_10); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_10, _stringLiteralCA358E33682D63809BC819D06A5C119F65140337, L_11, /*hidden argument*/NULL); // float grainScale = 1.0f / grainSize; // we have sanitized it earlier, won't be zero float L_12 = __this->get_grainSize_8(); V_1 = ((float)((float)(1.0f)/(float)L_12)); // mat.SetVector("_GrainOffsetScale", new Vector4( // Random.value, // Random.value, // (float)Screen.width / (float)grainTexture.width * grainScale, // (float)Screen.height / (float)grainTexture.height * grainScale // )); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_13 = V_0; float L_14; L_14 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); float L_15; L_15 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); int32_t L_16; L_16 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_17 = __this->get_grainTexture_13(); NullCheck(L_17); int32_t L_18; L_18 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_17); float L_19 = V_1; int32_t L_20; L_20 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_21 = __this->get_grainTexture_13(); NullCheck(L_21); int32_t L_22; L_22 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_21); float L_23 = V_1; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_24; memset((&L_24), 0, sizeof(L_24)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_24), L_14, L_15, ((float)il2cpp_codegen_multiply((float)((float)((float)((float)((float)L_16))/(float)((float)((float)L_18)))), (float)L_19)), ((float)il2cpp_codegen_multiply((float)((float)((float)((float)((float)L_20))/(float)((float)((float)L_22)))), (float)L_23)), /*hidden argument*/NULL); NullCheck(L_13); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_13, _stringLiteral4DDF2C5EB3B511F16328BFA5E2CCA22E5F941526, L_24, /*hidden argument*/NULL); // mat.SetVector("_ScratchOffsetScale", new Vector4( // scratchX + Random.value*scratchJitter, // scratchY + Random.value*scratchJitter, // (float)Screen.width / (float) scratchTexture.width, // (float)Screen.height / (float) scratchTexture.height // )); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_25 = V_0; float L_26 = __this->get_scratchX_20(); float L_27; L_27 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); float L_28 = __this->get_scratchJitter_12(); float L_29 = __this->get_scratchY_21(); float L_30; L_30 = Random_get_value_mD4A68FBBD1D26CB7CDAC1FA1C19DB2D66D44C567(/*hidden argument*/NULL); float L_31 = __this->get_scratchJitter_12(); int32_t L_32; L_32 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_33 = __this->get_scratchTexture_14(); NullCheck(L_33); int32_t L_34; L_34 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_33); int32_t L_35; L_35 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_36 = __this->get_scratchTexture_14(); NullCheck(L_36); int32_t L_37; L_37 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_36); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_38; memset((&L_38), 0, sizeof(L_38)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_38), ((float)il2cpp_codegen_add((float)L_26, (float)((float)il2cpp_codegen_multiply((float)L_27, (float)L_28)))), ((float)il2cpp_codegen_add((float)L_29, (float)((float)il2cpp_codegen_multiply((float)L_30, (float)L_31)))), ((float)((float)((float)((float)L_32))/(float)((float)((float)L_34)))), ((float)((float)((float)((float)L_35))/(float)((float)((float)L_37)))), /*hidden argument*/NULL); NullCheck(L_25); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_25, _stringLiteralD8C699F08EF91DEFEBE9FD4314609FE0B62067C9, L_38, /*hidden argument*/NULL); // mat.SetVector("_Intensity", new Vector4( // Random.Range(grainIntensityMin, grainIntensityMax), // Random.Range(scratchIntensityMin, scratchIntensityMax), // 0, 0 )); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_39 = V_0; float L_40 = __this->get_grainIntensityMin_6(); float L_41 = __this->get_grainIntensityMax_7(); float L_42; L_42 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5(L_40, L_41, /*hidden argument*/NULL); float L_43 = __this->get_scratchIntensityMin_9(); float L_44 = __this->get_scratchIntensityMax_10(); float L_45; L_45 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5(L_43, L_44, /*hidden argument*/NULL); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_46; memset((&L_46), 0, sizeof(L_46)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_46), L_42, L_45, (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_39); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_39, _stringLiteral4E207A1E776F6188653FF9228A95BFD3A17B492E, L_46, /*hidden argument*/NULL); // Graphics.Blit (source, destination, mat); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_47 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_48 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_49 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_47, L_48, L_49, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.NoiseAndScratches::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NoiseAndScratches__ctor_mDCB97FDE1D79042C97EB6257082037634CBD190E (NoiseAndScratches_t7096E2177061CBC973E43F579F06F8F47E975A54 * __this, const RuntimeMethod* method) { { // public bool monochrome = true; __this->set_monochrome_4((bool)1); // public float grainIntensityMin = 0.1f; __this->set_grainIntensityMin_6((0.100000001f)); // public float grainIntensityMax = 0.2f; __this->set_grainIntensityMax_7((0.200000003f)); // public float grainSize = 2.0f; __this->set_grainSize_8((2.0f)); // public float scratchIntensityMin = 0.05f; __this->set_scratchIntensityMin_9((0.0500000007f)); // public float scratchIntensityMax = 0.25f; __this->set_scratchIntensityMax_10((0.25f)); // public float scratchFPS = 10.0f; __this->set_scratchFPS_11((10.0f)); // public float scratchJitter = 0.01f; __this->set_scratchJitter_12((0.00999999978f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif IL2CPP_EXTERN_C float DelegatePInvokeWrapper_OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D (OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D * __this, float ___currentFocusDistance0, const RuntimeMethod* method) { typedef float (DEFAULT_CALL *PInvokeFunc)(float); PInvokeFunc il2cppPInvokeFunc = reinterpret_cast(((RuntimeDelegate*)__this)->method->nativeFunction); // Native function invocation float returnValue = il2cppPInvokeFunc(___currentFocusDistance0); return returnValue; } // System.Void BeautifyEffect.OnBeforeFocusEvent::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnBeforeFocusEvent__ctor_mF1DE17328551A64CBB39A5CE7F827FB536BFEC51 (OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method) { if (___object0 == NULL && !MethodIsStatic((RuntimeMethod*)___method1)) { il2cpp_codegen_raise_exception(il2cpp_codegen_get_argument_exception(NULL, "Delegate to an instance method cannot have null 'this'."), NULL); } __this->set_method_ptr_0(il2cpp_codegen_get_method_pointer((RuntimeMethod*)___method1)); __this->set_method_3(___method1); __this->set_m_target_2(___object0); } // System.Single BeautifyEffect.OnBeforeFocusEvent::Invoke(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float OnBeforeFocusEvent_Invoke_mB97EFD2803F4F374DE6CC1AA622BD5D049BE3760 (OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D * __this, float ___currentFocusDistance0, const RuntimeMethod* method) { float result = 0.0f; DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* delegateArrayToInvoke = __this->get_delegates_11(); Delegate_t** delegatesToInvoke; il2cpp_array_size_t length; if (delegateArrayToInvoke != NULL) { length = delegateArrayToInvoke->max_length; delegatesToInvoke = reinterpret_cast(delegateArrayToInvoke->GetAddressAtUnchecked(0)); } else { length = 1; delegatesToInvoke = reinterpret_cast(&__this); } for (il2cpp_array_size_t i = 0; i < length; i++) { Delegate_t* currentDelegate = delegatesToInvoke[i]; Il2CppMethodPointer targetMethodPointer = currentDelegate->get_method_ptr_0(); RuntimeObject* targetThis = currentDelegate->get_m_target_2(); RuntimeMethod* targetMethod = (RuntimeMethod*)(currentDelegate->get_method_3()); if (!il2cpp_codegen_method_is_virtual(targetMethod)) { il2cpp_codegen_raise_execution_engine_exception_if_method_is_not_found(targetMethod); } bool ___methodIsStatic = MethodIsStatic(targetMethod); int ___parameterCount = il2cpp_codegen_method_parameter_count(targetMethod); if (___methodIsStatic) { if (___parameterCount == 1) { // open typedef float (*FunctionPointerType) (float, const RuntimeMethod*); result = ((FunctionPointerType)targetMethodPointer)(___currentFocusDistance0, targetMethod); } else { // closed typedef float (*FunctionPointerType) (void*, float, const RuntimeMethod*); result = ((FunctionPointerType)targetMethodPointer)(targetThis, ___currentFocusDistance0, targetMethod); } } else { // closed if (targetThis != NULL && il2cpp_codegen_method_is_virtual(targetMethod) && !il2cpp_codegen_object_is_of_sealed_type(targetThis) && il2cpp_codegen_delegate_has_invoker((Il2CppDelegate*)__this)) { if (il2cpp_codegen_method_is_generic_instance(targetMethod)) { if (il2cpp_codegen_method_is_interface_method(targetMethod)) result = GenericInterfaceFuncInvoker1< float, float >::Invoke(targetMethod, targetThis, ___currentFocusDistance0); else result = GenericVirtFuncInvoker1< float, float >::Invoke(targetMethod, targetThis, ___currentFocusDistance0); } else { if (il2cpp_codegen_method_is_interface_method(targetMethod)) result = InterfaceFuncInvoker1< float, float >::Invoke(il2cpp_codegen_method_get_slot(targetMethod), il2cpp_codegen_method_get_declaring_type(targetMethod), targetThis, ___currentFocusDistance0); else result = VirtFuncInvoker1< float, float >::Invoke(il2cpp_codegen_method_get_slot(targetMethod), targetThis, ___currentFocusDistance0); } } else { typedef float (*FunctionPointerType) (void*, float, const RuntimeMethod*); result = ((FunctionPointerType)targetMethodPointer)(targetThis, ___currentFocusDistance0, targetMethod); } } } return result; } // System.IAsyncResult BeautifyEffect.OnBeforeFocusEvent::BeginInvoke(System.Single,System.AsyncCallback,System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* OnBeforeFocusEvent_BeginInvoke_mB017904E7E282D5B83653E2E0FBA86A9F7025433 (OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D * __this, float ___currentFocusDistance0, AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA * ___callback1, RuntimeObject * ___object2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } void *__d_args[2] = {0}; __d_args[0] = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &___currentFocusDistance0); return (RuntimeObject*)il2cpp_codegen_delegate_begin_invoke((RuntimeDelegate*)__this, __d_args, (RuntimeDelegate*)___callback1, (RuntimeObject*)___object2);; } // System.Single BeautifyEffect.OnBeforeFocusEvent::EndInvoke(System.IAsyncResult) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float OnBeforeFocusEvent_EndInvoke_mF0551A0CA0E8B5DC12B783744C9FDD539653A9F9 (OnBeforeFocusEvent_t1F5F78A1AD975CAF856D806F4F05B877DFDDAC8D * __this, RuntimeObject* ___result0, const RuntimeMethod* method) { RuntimeObject *__result = il2cpp_codegen_delegate_end_invoke((Il2CppAsyncResult*) ___result0, 0); return *(float*)UnBox ((RuntimeObject*)__result);; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.Effects.ParticleSystemMultiplier::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystemMultiplier_Start_m3CB208D4720D3AD6CD6397FB8A2EDACDFB7A0A70 (ParticleSystemMultiplier_t16293E44CE1D31A2C19D517C56CAA1A769CF7C43 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* V_0 = NULL; int32_t V_1 = 0; MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B V_2; memset((&V_2), 0, sizeof(V_2)); { // var systems = GetComponentsInChildren(); ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_0; L_0 = Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6(__this, /*hidden argument*/Component_GetComponentsInChildren_TisParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E_m75CC9D1656BD67C760E6D5EA89403C89B728E8F6_RuntimeMethod_var); // foreach (ParticleSystem system in systems) V_0 = L_0; V_1 = 0; goto IL_006f; } IL_000b: { // foreach (ParticleSystem system in systems) ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_1 = V_0; int32_t L_2 = V_1; NullCheck(L_1); int32_t L_3 = L_2; ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * L_4 = (L_1)->GetAt(static_cast(L_3)); // ParticleSystem.MainModule mainModule = system.main; ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * L_5 = L_4; NullCheck(L_5); MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B L_6; L_6 = ParticleSystem_get_main_m8F17DCC63679B15CE548BE83332FDB6635AE74A0(L_5, /*hidden argument*/NULL); V_2 = L_6; // mainModule.startSizeMultiplier *= multiplier; MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * L_7 = (&V_2); float L_8; L_8 = MainModule_get_startSizeMultiplier_m820351EE78DF731C1AFA8309ECB5ADF3E1166279((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)L_7, /*hidden argument*/NULL); float L_9 = __this->get_multiplier_4(); MainModule_set_startSizeMultiplier_m231F400517E7F96EFF7C3C31E59B7B8DD0A1DB64((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)L_7, ((float)il2cpp_codegen_multiply((float)L_8, (float)L_9)), /*hidden argument*/NULL); // mainModule.startSpeedMultiplier *= multiplier; MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * L_10 = (&V_2); float L_11; L_11 = MainModule_get_startSpeedMultiplier_mE165D2B967AD8A8827D07DBD694F1C7167C80336((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)L_10, /*hidden argument*/NULL); float L_12 = __this->get_multiplier_4(); MainModule_set_startSpeedMultiplier_mA3C6B512351C3BFA8E64B40936B3353845A637F2((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)L_10, ((float)il2cpp_codegen_multiply((float)L_11, (float)L_12)), /*hidden argument*/NULL); // mainModule.startLifetimeMultiplier *= Mathf.Lerp(multiplier, 1, 0.5f); MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B * L_13 = (&V_2); float L_14; L_14 = MainModule_get_startLifetimeMultiplier_m8D2F788F9A1F5768E64F4511F2158E3BFAEB474D((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)L_13, /*hidden argument*/NULL); float L_15 = __this->get_multiplier_4(); float L_16; L_16 = Mathf_Lerp_m04D5C368C4E4F1AB78230C6809A6651951A52C86(L_15, (1.0f), (0.5f), /*hidden argument*/NULL); MainModule_set_startLifetimeMultiplier_m219938FDA9324C185D998815836B50FEE3AC0D8D((MainModule_t671F49558CB1A3CFAAD637A7927C076EC2E61F0B *)L_13, ((float)il2cpp_codegen_multiply((float)L_14, (float)L_16)), /*hidden argument*/NULL); // system.Clear(); ParticleSystem_t2F526CCDBD3512879B3FCBE04BCAB20D7B4F391E * L_17 = L_5; NullCheck(L_17); ParticleSystem_Clear_mD8C9DCD1267F221B0546E4B9B55DBD9354893797(L_17, /*hidden argument*/NULL); // system.Play(); NullCheck(L_17); ParticleSystem_Play_m28D27CC4CDC1D93195C75647E6F6DAECF8B6BC50(L_17, /*hidden argument*/NULL); int32_t L_18 = V_1; V_1 = ((int32_t)il2cpp_codegen_add((int32_t)L_18, (int32_t)1)); } IL_006f: { // foreach (ParticleSystem system in systems) int32_t L_19 = V_1; ParticleSystemU5BU5D_t9786AE8909F75284FDCB6BAD155E24AAFDB88CC7* L_20 = V_0; NullCheck(L_20); if ((((int32_t)L_19) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_20)->max_length)))))) { goto IL_000b; } } { // } return; } } // System.Void UnityStandardAssets.Effects.ParticleSystemMultiplier::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystemMultiplier__ctor_mD125B00EFF147CDCA6AC8CA872D830C348DA5C07 (ParticleSystemMultiplier_t16293E44CE1D31A2C19D517C56CAA1A769CF7C43 * __this, const RuntimeMethod* method) { { // public float multiplier = 1; __this->set_multiplier_4((1.0f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void PixelatedFilter::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PixelatedFilter_OnRenderImage_m9B0C9A35134BFE4F5418A55B69779EFDAE25E066 (PixelatedFilter_t38F29D1A94035B0F027C7888458AB3A30BB303B0 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F7E0708385E29CDA2F1915E1FB3364C7CB9128); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB2386D51453994E22F156F0C242DDA8888E6D69F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9306E6FE04D7C948CD876C73380B9D4E73D8148); s_Il2CppMethodInitialized = true; } { // source.filterMode = FilterMode.Point; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___source0; NullCheck(L_0); Texture_set_filterMode_m045141DB0FEFE496885D45F5F23B15BC0E77C8D0(L_0, 0, /*hidden argument*/NULL); // this.material.SetFloat( "_pixelSize", (float)( pixelSize ) ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1; L_1 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); float L_2 = __this->get_pixelSize_6(); NullCheck(L_1); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_1, _stringLiteralB2386D51453994E22F156F0C242DDA8888E6D69F, ((float)((float)L_2)), /*hidden argument*/NULL); // this.material.SetFloat( "_pixelWidth", (float)( source.width ) ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3; L_3 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_4 = ___source0; NullCheck(L_4); int32_t L_5; L_5 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_4); NullCheck(L_3); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_3, _stringLiteralE9306E6FE04D7C948CD876C73380B9D4E73D8148, ((float)((float)L_5)), /*hidden argument*/NULL); // this.material.SetFloat( "_pixelHeight", (float)( source.height ) ); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6; L_6 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_7 = ___source0; NullCheck(L_7); int32_t L_8; L_8 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_7); NullCheck(L_6); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_6, _stringLiteral24F7E0708385E29CDA2F1915E1FB3364C7CB9128, ((float)((float)L_8)), /*hidden argument*/NULL); // Graphics.Blit( source, destination, this.material ); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_9 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_10 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_11; L_11 = FilterBehavior_get_material_m515F2A50F52671B2FBB2BE1E6651E10794CB60B0(__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_9, L_10, L_11, /*hidden argument*/NULL); // } return; } } // System.Void PixelatedFilter::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PixelatedFilter__ctor_mE87023A0321E4DCABF1C23E4502000A3D293AEE4 (PixelatedFilter_t38F29D1A94035B0F027C7888458AB3A30BB303B0 * __this, const RuntimeMethod* method) { { // public float pixelSize = 1.0f; __this->set_pixelSize_6((1.0f)); FilterBehavior__ctor_mDF9EF7FDEEA8F827AA188DB6E885BE9AD454134E(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Bhaptics.SDK2.PositonIconSetting::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PositonIconSetting__ctor_m6BA6E58BF4A9CFD13BFD021E866310E20E498D95 (PositonIconSetting_tFDC61A2B660A527A024467DC2D9E69F4FF5C452F * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Material UnityStandardAssets.ImageEffects.PostEffectsBase::CheckShaderAndCreateMaterial(UnityEngine.Shader,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * PostEffectsBase_CheckShaderAndCreateMaterial_m5364AB8CD2F02844688F264D2AC7B2E085D70348 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___s0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___m2Create1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral46FDB78170F0875B7786D0DF6CEC4C315A44B763); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8AD58CDB5A877779756FB284EF557ED8EC4267E4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAD24B96FEF7F6BC453A4D5E2575831BC289660D8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC106589373683AEAB4EA765F77169BDAEB4DC540); s_Il2CppMethodInitialized = true; } { // if (!s) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_0 = ___s0; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (L_1) { goto IL_0026; } } { // Debug.Log("Missing shader in " + ToString ()); String_t* L_2; L_2 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, __this); String_t* L_3; L_3 = String_Concat_m10758B01687A2181C8727AD9FD9CCF5325C61C2A(_stringLiteral8AD58CDB5A877779756FB284EF557ED8EC4267E4, L_2, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A(L_3, /*hidden argument*/NULL); // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // return null; return (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)NULL; } IL_0026: { // if (s.isSupported && m2Create && m2Create.shader == s) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_4 = ___s0; NullCheck(L_4); bool L_5; L_5 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_4, /*hidden argument*/NULL); if (!L_5) { goto IL_0046; } } { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6 = ___m2Create1; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_7; L_7 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_6, /*hidden argument*/NULL); if (!L_7) { goto IL_0046; } } { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8 = ___m2Create1; NullCheck(L_8); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_9; L_9 = Material_get_shader_mEB85A8B8CA57235C464C2CC255E77A4EFF7A6097(L_8, /*hidden argument*/NULL); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_10 = ___s0; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_11; L_11 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_9, L_10, /*hidden argument*/NULL); if (!L_11) { goto IL_0046; } } { // return m2Create; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_12 = ___m2Create1; return L_12; } IL_0046: { // if (!s.isSupported) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_13 = ___s0; NullCheck(L_13); bool L_14; L_14 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_13, /*hidden argument*/NULL); if (L_14) { goto IL_0090; } } { // NotSupported (); PostEffectsBase_NotSupported_m82287F4D0682CE1E81D6BE22BCE2D20E7E2BA7BF(__this, /*hidden argument*/NULL); // Debug.Log("The shader " + s.ToString() + " on effect "+ToString()+" is not supported on this platform!"); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_15 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)5); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_16 = L_15; NullCheck(L_16); ArrayElementTypeCheck (L_16, _stringLiteralC106589373683AEAB4EA765F77169BDAEB4DC540); (L_16)->SetAt(static_cast(0), (String_t*)_stringLiteralC106589373683AEAB4EA765F77169BDAEB4DC540); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_17 = L_16; Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_18 = ___s0; NullCheck(L_18); String_t* L_19; L_19 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, L_18); NullCheck(L_17); ArrayElementTypeCheck (L_17, L_19); (L_17)->SetAt(static_cast(1), (String_t*)L_19); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_20 = L_17; NullCheck(L_20); ArrayElementTypeCheck (L_20, _stringLiteral46FDB78170F0875B7786D0DF6CEC4C315A44B763); (L_20)->SetAt(static_cast(2), (String_t*)_stringLiteral46FDB78170F0875B7786D0DF6CEC4C315A44B763); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_21 = L_20; String_t* L_22; L_22 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, __this); NullCheck(L_21); ArrayElementTypeCheck (L_21, L_22); (L_21)->SetAt(static_cast(3), (String_t*)L_22); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_23 = L_21; NullCheck(L_23); ArrayElementTypeCheck (L_23, _stringLiteralAD24B96FEF7F6BC453A4D5E2575831BC289660D8); (L_23)->SetAt(static_cast(4), (String_t*)_stringLiteralAD24B96FEF7F6BC453A4D5E2575831BC289660D8); String_t* L_24; L_24 = String_Concat_m27B9C3007C7DABFABCC3726B37A3BE08CB40C417(L_23, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A(L_24, /*hidden argument*/NULL); // return null; return (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)NULL; } IL_0090: { // m2Create = new Material (s); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_25 = ___s0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_26 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_26, L_25, /*hidden argument*/NULL); ___m2Create1 = L_26; // createdMaterials.Add (m2Create); List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * L_27 = __this->get_createdMaterials_7(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_28 = ___m2Create1; NullCheck(L_27); List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10(L_27, L_28, /*hidden argument*/List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10_RuntimeMethod_var); // m2Create.hideFlags = HideFlags.DontSave; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_29 = ___m2Create1; NullCheck(L_29); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_29, ((int32_t)52), /*hidden argument*/NULL); // return m2Create; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_30 = ___m2Create1; return L_30; } } // UnityEngine.Material UnityStandardAssets.ImageEffects.PostEffectsBase::CreateMaterial(UnityEngine.Shader,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * PostEffectsBase_CreateMaterial_mB07CA8099734E16522090DED7C7B281C4CF4EEE8 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___s0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___m2Create1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8AD58CDB5A877779756FB284EF557ED8EC4267E4); s_Il2CppMethodInitialized = true; } { // if (!s) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_0 = ___s0; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_0, /*hidden argument*/NULL); if (L_1) { goto IL_001f; } } { // Debug.Log ("Missing shader in " + ToString ()); String_t* L_2; L_2 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, __this); String_t* L_3; L_3 = String_Concat_m10758B01687A2181C8727AD9FD9CCF5325C61C2A(_stringLiteral8AD58CDB5A877779756FB284EF557ED8EC4267E4, L_2, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A(L_3, /*hidden argument*/NULL); // return null; return (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)NULL; } IL_001f: { // if (m2Create && (m2Create.shader == s) && (s.isSupported)) Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = ___m2Create1; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_5; L_5 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_4, /*hidden argument*/NULL); if (!L_5) { goto IL_003f; } } { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6 = ___m2Create1; NullCheck(L_6); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_7; L_7 = Material_get_shader_mEB85A8B8CA57235C464C2CC255E77A4EFF7A6097(L_6, /*hidden argument*/NULL); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_8 = ___s0; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_9; L_9 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_7, L_8, /*hidden argument*/NULL); if (!L_9) { goto IL_003f; } } { Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_10 = ___s0; NullCheck(L_10); bool L_11; L_11 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_10, /*hidden argument*/NULL); if (!L_11) { goto IL_003f; } } { // return m2Create; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_12 = ___m2Create1; return L_12; } IL_003f: { // if (!s.isSupported) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_13 = ___s0; NullCheck(L_13); bool L_14; L_14 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_13, /*hidden argument*/NULL); if (L_14) { goto IL_0049; } } { // return null; return (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)NULL; } IL_0049: { // m2Create = new Material (s); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_15 = ___s0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_16 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_16, L_15, /*hidden argument*/NULL); ___m2Create1 = L_16; // createdMaterials.Add (m2Create); List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * L_17 = __this->get_createdMaterials_7(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_18 = ___m2Create1; NullCheck(L_17); List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10(L_17, L_18, /*hidden argument*/List_1_Add_m93A08EA489A09A73780119772DE17BA06864EB10_RuntimeMethod_var); // m2Create.hideFlags = HideFlags.DontSave; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_19 = ___m2Create1; NullCheck(L_19); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_19, ((int32_t)52), /*hidden argument*/NULL); // return m2Create; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_20 = ___m2Create1; return L_20; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::OnEnable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_OnEnable_mE0FAC76CFED4E4CF5AB45E15738FD8422180D7F1 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { { // isSupported = true; __this->set_isSupported_6((bool)1); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::OnDestroy() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_OnDestroy_m524FCBE9B8310FC32DFB9D4BD5195BB44C4B373D (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { { // RemoveCreatedMaterials (); PostEffectsBase_RemoveCreatedMaterials_m482C3DD02CF163AD33A46173DFA0D1FEC882C47F(__this, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::RemoveCreatedMaterials() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_RemoveCreatedMaterials_m482C3DD02CF163AD33A46173DFA0D1FEC882C47F (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_RemoveAt_mD0EDE9FF6890119758A4B37DC3487C2E48473F5F_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Count_m2D5331F0E51DEDFD0BC68D4AE665FD93010CA0BC_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_get_Item_m13B9C8BE116476A73890AFB00F5596C13FC3FFAF_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { goto IL_001f; } IL_0002: { // Material mat = createdMaterials[0]; List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * L_0 = __this->get_createdMaterials_7(); NullCheck(L_0); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1; L_1 = List_1_get_Item_m13B9C8BE116476A73890AFB00F5596C13FC3FFAF_inline(L_0, 0, /*hidden argument*/List_1_get_Item_m13B9C8BE116476A73890AFB00F5596C13FC3FFAF_RuntimeMethod_var); // createdMaterials.RemoveAt (0); List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * L_2 = __this->get_createdMaterials_7(); NullCheck(L_2); List_1_RemoveAt_mD0EDE9FF6890119758A4B37DC3487C2E48473F5F(L_2, 0, /*hidden argument*/List_1_RemoveAt_mD0EDE9FF6890119758A4B37DC3487C2E48473F5F_RuntimeMethod_var); // Destroy(mat); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_Destroy_mBDC17991A372E11E2E485EFC5C72F58972CBEC0F(L_1, /*hidden argument*/NULL); } IL_001f: { // while (createdMaterials.Count > 0) List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * L_3 = __this->get_createdMaterials_7(); NullCheck(L_3); int32_t L_4; L_4 = List_1_get_Count_m2D5331F0E51DEDFD0BC68D4AE665FD93010CA0BC_inline(L_3, /*hidden argument*/List_1_get_Count_m2D5331F0E51DEDFD0BC68D4AE665FD93010CA0BC_RuntimeMethod_var); if ((((int32_t)L_4) > ((int32_t)0))) { goto IL_0002; } } { // } return; } } // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckSupport() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_CheckSupport_mE5E3E95DF281AB540DF45A896C1CC3ACD4D44700 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { { // return CheckSupport (false); bool L_0; L_0 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, (bool)0, /*hidden argument*/NULL); return L_0; } } // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_CheckResources_m3F1DEF20EE36AB72268FBBA3E92338DC40799094 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral38860340D6399FED72D34E843CC6D18D6E2BCF24); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE691C6599F2EFD48FF5D07CCA40BF885CA11AD70); s_Il2CppMethodInitialized = true; } { // Debug.LogWarning ("CheckResources () for " + ToString() + " should be overwritten."); String_t* L_0; L_0 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, __this); String_t* L_1; L_1 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteralE691C6599F2EFD48FF5D07CCA40BF885CA11AD70, L_0, _stringLiteral38860340D6399FED72D34E843CC6D18D6E2BCF24, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_1, /*hidden argument*/NULL); // return isSupported; bool L_2 = __this->get_isSupported_6(); return L_2; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_Start_mAE163FBC28B3B95C222E9A5582A9CDC22F669B85 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { { // CheckResources (); bool L_0; L_0 = VirtFuncInvoker0< bool >::Invoke(4 /* System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckResources() */, __this); // } return; } } // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckSupport(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, bool ___needDepth0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * G_B2_0 = NULL; PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * G_B1_0 = NULL; int32_t G_B3_0 = 0; PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * G_B3_1 = NULL; { // isSupported = true; __this->set_isSupported_6((bool)1); // supportHDRTextures = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf); bool L_0; L_0 = SystemInfo_SupportsRenderTextureFormat_m14C7A514A87B3F221FD5AF2D739DA2A4F8CDCD19(2, /*hidden argument*/NULL); __this->set_supportHDRTextures_4(L_0); // supportDX11 = SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders; int32_t L_1; L_1 = SystemInfo_get_graphicsShaderLevel_m10BC2D5BC8B0707852D604C60C432CAE59C44425(/*hidden argument*/NULL); G_B1_0 = __this; if ((((int32_t)L_1) < ((int32_t)((int32_t)50)))) { G_B2_0 = __this; goto IL_0024; } } { bool L_2; L_2 = SystemInfo_get_supportsComputeShaders_m9C7416D4076A345F87874188E885EFAA293CE726(/*hidden argument*/NULL); G_B3_0 = ((int32_t)(L_2)); G_B3_1 = G_B1_0; goto IL_0025; } IL_0024: { G_B3_0 = 0; G_B3_1 = G_B2_0; } IL_0025: { NullCheck(G_B3_1); G_B3_1->set_supportDX11_5((bool)G_B3_0); // if (needDepth && !SystemInfo.SupportsRenderTextureFormat (RenderTextureFormat.Depth)) bool L_3 = ___needDepth0; if (!L_3) { goto IL_003d; } } { bool L_4; L_4 = SystemInfo_SupportsRenderTextureFormat_m14C7A514A87B3F221FD5AF2D739DA2A4F8CDCD19(1, /*hidden argument*/NULL); if (L_4) { goto IL_003d; } } { // NotSupported (); PostEffectsBase_NotSupported_m82287F4D0682CE1E81D6BE22BCE2D20E7E2BA7BF(__this, /*hidden argument*/NULL); // return false; return (bool)0; } IL_003d: { // if (needDepth) bool L_5 = ___needDepth0; if (!L_5) { goto IL_0053; } } { // GetComponent().depthTextureMode |= DepthTextureMode.Depth; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_6; L_6 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_7 = L_6; NullCheck(L_7); int32_t L_8; L_8 = Camera_get_depthTextureMode_mA4B03C6B552FB03DF8A8C20DC9F4EB8FD978A7DD(L_7, /*hidden argument*/NULL); NullCheck(L_7); Camera_set_depthTextureMode_m2D4631800947438BE9A7697778E2CB0E38083CF1(L_7, ((int32_t)((int32_t)L_8|(int32_t)1)), /*hidden argument*/NULL); } IL_0053: { // return true; return (bool)1; } } // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckSupport(System.Boolean,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_CheckSupport_m19B67558384D574AF1FBC166DC4F3930A43B7F93 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, bool ___needDepth0, bool ___needHdr1, const RuntimeMethod* method) { { // if (!CheckSupport(needDepth)) bool L_0 = ___needDepth0; bool L_1; L_1 = PostEffectsBase_CheckSupport_m8C47451CFF56C3E8A7115406D9A1AB7CAD282280(__this, L_0, /*hidden argument*/NULL); if (L_1) { goto IL_000b; } } { // return false; return (bool)0; } IL_000b: { // if (needHdr && !supportHDRTextures) bool L_2 = ___needHdr1; if (!L_2) { goto IL_001e; } } { bool L_3 = __this->get_supportHDRTextures_4(); if (L_3) { goto IL_001e; } } { // NotSupported (); PostEffectsBase_NotSupported_m82287F4D0682CE1E81D6BE22BCE2D20E7E2BA7BF(__this, /*hidden argument*/NULL); // return false; return (bool)0; } IL_001e: { // return true; return (bool)1; } } // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::Dx11Support() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_Dx11Support_m6A6D116344F04D0DE9349886962E3D28FEAA1B5D (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { { // return supportDX11; bool L_0 = __this->get_supportDX11_5(); return L_0; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::ReportAutoDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_ReportAutoDisable_m24E41960820E497A88DA8E3565C5BFAF885CDB73 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral26E519C4459C9C2AE04CACDA4DCF6450F759B33B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBC80DA7614408087FE75EA6806A9CBE62109EF15); s_Il2CppMethodInitialized = true; } { // Debug.LogWarning ("The image effect " + ToString() + " has been disabled as it's not supported on the current platform."); String_t* L_0; L_0 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, __this); String_t* L_1; L_1 = String_Concat_mC41740F000A5A48F8D313FB4CEE0E35E207A2632(_stringLiteralBC80DA7614408087FE75EA6806A9CBE62109EF15, L_0, _stringLiteral26E519C4459C9C2AE04CACDA4DCF6450F759B33B, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_LogWarning_mA477FDA9C0B96C627C085E9EB431EB394B2EBBE0(L_1, /*hidden argument*/NULL); // } return; } } // System.Boolean UnityStandardAssets.ImageEffects.PostEffectsBase::CheckShader(UnityEngine.Shader) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PostEffectsBase_CheckShader_m188CD9BE4718333D43003F72FDDAF145E3E09AB5 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * ___s0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral46FDB78170F0875B7786D0DF6CEC4C315A44B763); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC106589373683AEAB4EA765F77169BDAEB4DC540); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDCCF60D13A2F5176335F2A450A37F1B544DA4C96); s_Il2CppMethodInitialized = true; } { // Debug.Log("The shader " + s.ToString () + " on effect "+ ToString () + " is not part of the Unity 3.2+ effects suite anymore. For best performance and quality, please ensure you are using the latest Standard Assets Image Effects (Pro only) package."); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_0 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)5); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_1 = L_0; NullCheck(L_1); ArrayElementTypeCheck (L_1, _stringLiteralC106589373683AEAB4EA765F77169BDAEB4DC540); (L_1)->SetAt(static_cast(0), (String_t*)_stringLiteralC106589373683AEAB4EA765F77169BDAEB4DC540); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_2 = L_1; Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_3 = ___s0; NullCheck(L_3); String_t* L_4; L_4 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, L_3); NullCheck(L_2); ArrayElementTypeCheck (L_2, L_4); (L_2)->SetAt(static_cast(1), (String_t*)L_4); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_5 = L_2; NullCheck(L_5); ArrayElementTypeCheck (L_5, _stringLiteral46FDB78170F0875B7786D0DF6CEC4C315A44B763); (L_5)->SetAt(static_cast(2), (String_t*)_stringLiteral46FDB78170F0875B7786D0DF6CEC4C315A44B763); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_6 = L_5; String_t* L_7; L_7 = VirtFuncInvoker0< String_t* >::Invoke(3 /* System.String System.Object::ToString() */, __this); NullCheck(L_6); ArrayElementTypeCheck (L_6, L_7); (L_6)->SetAt(static_cast(3), (String_t*)L_7); StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_8 = L_6; NullCheck(L_8); ArrayElementTypeCheck (L_8, _stringLiteralDCCF60D13A2F5176335F2A450A37F1B544DA4C96); (L_8)->SetAt(static_cast(4), (String_t*)_stringLiteralDCCF60D13A2F5176335F2A450A37F1B544DA4C96); String_t* L_9; L_9 = String_Concat_m27B9C3007C7DABFABCC3726B37A3BE08CB40C417(L_8, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A(L_9, /*hidden argument*/NULL); // if (!s.isSupported) Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_10 = ___s0; NullCheck(L_10); bool L_11; L_11 = Shader_get_isSupported_m958F4978B3DFAD2FD471549B2C1D8A82639EDA41(L_10, /*hidden argument*/NULL); if (L_11) { goto IL_004a; } } { // NotSupported (); PostEffectsBase_NotSupported_m82287F4D0682CE1E81D6BE22BCE2D20E7E2BA7BF(__this, /*hidden argument*/NULL); // return false; return (bool)0; } IL_004a: { // return false; return (bool)0; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::NotSupported() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_NotSupported_m82287F4D0682CE1E81D6BE22BCE2D20E7E2BA7BF (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { { // enabled = false; Behaviour_set_enabled_mDE415591B28853D1CD764C53CB499A2142247F32(__this, (bool)0, /*hidden argument*/NULL); // isSupported = false; __this->set_isSupported_6((bool)0); // return; return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::DrawBorder(UnityEngine.RenderTexture,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase_DrawBorder_m9117913BEFAC2D3D73607E137D059A30507933A0 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; bool V_3 = false; int32_t V_4 = 0; float V_5 = 0.0f; float V_6 = 0.0f; { // RenderTexture.active = dest; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___dest0; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_0, /*hidden argument*/NULL); // bool invertY = true; // source.texelSize.y < 0.0ff; V_3 = (bool)1; // GL.PushMatrix(); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadOrtho(); GL_LoadOrtho_m3BFCB237F5CBF1B4362827C4B7AA1B0E83CF0087(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) V_4 = 0; goto IL_027d; } IL_001a: { // material.SetPass(i); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = ___material1; int32_t L_2 = V_4; NullCheck(L_1); bool L_3; L_3 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_1, L_2, /*hidden argument*/NULL); // if (invertY) bool L_4 = V_3; if (!L_4) { goto IL_0036; } } { // y1_ = 1.0f; y2_ = 0.0f; V_5 = (1.0f); // y1_ = 1.0f; y2_ = 0.0f; V_6 = (0.0f); // } goto IL_0044; } IL_0036: { // y1_ = 0.0f; y2_ = 1.0f; V_5 = (0.0f); // y1_ = 0.0f; y2_ = 1.0f; V_6 = (1.0f); } IL_0044: { // x1 = 0.0f; // x2 = 0.0f + 1.0f/(dest.width*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = ___dest0; NullCheck(L_5); int32_t L_6; L_6 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_5); V_0 = ((float)il2cpp_codegen_add((float)(0.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_6)), (float)(1.0f))))))); // y1 = 0.0f; V_1 = (0.0f); // y2 = 1.0f; V_2 = (1.0f); // GL.Begin(GL.QUADS); GL_Begin_m78BA7DD04145D5704C1578361986CC4AF36270EE(7, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_7 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_7, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_8 = (0.0f); float L_9 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_8, L_9, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_10 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_10, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_11 = V_0; float L_12 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_11, L_12, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_13 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_13, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_14 = V_0; float L_15 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_14, L_15, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_16 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_16, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_17 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_8, L_17, (0.100000001f), /*hidden argument*/NULL); // x1 = 1.0f - 1.0f/(dest.width*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_18 = ___dest0; NullCheck(L_18); int32_t L_19; L_19 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_18); // x2 = 1.0f; V_0 = (1.0f); // y1 = 0.0f; V_1 = (0.0f); // y2 = 1.0f; V_2 = (1.0f); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_20 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_20, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_21 = ((float)il2cpp_codegen_subtract((float)(1.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_19)), (float)(1.0f))))))); float L_22 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_21, L_22, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_23 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_23, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_24 = V_0; float L_25 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_24, L_25, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_26 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_26, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_27 = V_0; float L_28 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_27, L_28, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_29 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_29, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_30 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_21, L_30, (0.100000001f), /*hidden argument*/NULL); // x1 = 0.0f; // x2 = 1.0f; V_0 = (1.0f); // y1 = 0.0f; V_1 = (0.0f); // y2 = 0.0f + 1.0f/(dest.height*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_31 = ___dest0; NullCheck(L_31); int32_t L_32; L_32 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_31); V_2 = ((float)il2cpp_codegen_add((float)(0.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_32)), (float)(1.0f))))))); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_33 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_33, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_34 = (0.0f); float L_35 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_34, L_35, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_36 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_36, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_37 = V_0; float L_38 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_37, L_38, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_39 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_39, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_40 = V_0; float L_41 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_40, L_41, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_42 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_42, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_43 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_34, L_43, (0.100000001f), /*hidden argument*/NULL); // x1 = 0.0f; // x2 = 1.0f; V_0 = (1.0f); // y1 = 1.0f - 1.0f/(dest.height*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_44 = ___dest0; NullCheck(L_44); int32_t L_45; L_45 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_44); V_1 = ((float)il2cpp_codegen_subtract((float)(1.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_45)), (float)(1.0f))))))); // y2 = 1.0f; V_2 = (1.0f); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_46 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_46, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_47 = (0.0f); float L_48 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_47, L_48, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_49 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_49, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_50 = V_0; float L_51 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_50, L_51, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_52 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_52, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_53 = V_0; float L_54 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_53, L_54, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_55 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_55, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_56 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_47, L_56, (0.100000001f), /*hidden argument*/NULL); // GL.End(); GL_End_m2AB599EE687D1FA391FDA08D420B1877F53176EF(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) int32_t L_57 = V_4; V_4 = ((int32_t)il2cpp_codegen_add((int32_t)L_57, (int32_t)1)); } IL_027d: { // for (int i = 0; i < material.passCount; i++) int32_t L_58 = V_4; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_59 = ___material1; NullCheck(L_59); int32_t L_60; L_60 = Material_get_passCount_m8604F2400F17AC2524B95F1C4F39C785896EEE3A(L_59, /*hidden argument*/NULL); if ((((int32_t)L_58) < ((int32_t)L_60))) { goto IL_001a; } } { // GL.PopMatrix(); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsBase__ctor_m46DF3065E6C41A9B7330309FC22CD1EDAEF5FEB5 (PostEffectsBase_t1237283AF6F712012B322D92AA16C787C7A16448 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m497DA7006D664307F20A0546E5B717AA4B5E8A86_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // protected bool supportHDRTextures = true; __this->set_supportHDRTextures_4((bool)1); // protected bool isSupported = true; __this->set_isSupported_6((bool)1); // private List createdMaterials = new List (); List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 * L_0 = (List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4 *)il2cpp_codegen_object_new(List_1_t434825DCF3B4911FA61F9B2A235567430BDDD9F4_il2cpp_TypeInfo_var); List_1__ctor_m497DA7006D664307F20A0546E5B717AA4B5E8A86(L_0, /*hidden argument*/List_1__ctor_m497DA7006D664307F20A0546E5B717AA4B5E8A86_RuntimeMethod_var); __this->set_createdMaterials_7(L_0); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityStandardAssets.ImageEffects.PostEffectsHelper::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsHelper_OnRenderImage_mA7109FEDB292D326D423F7B163ED541FA2D73A1D (PostEffectsHelper_t12D26AD76FF45AE1C19C972F50E3DA52D2CEFCAE * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5EE6B65EB03371A3C0F000406E30369D6F81C2FF); s_Il2CppMethodInitialized = true; } { // Debug.Log("OnRenderImage in Helper called ..."); IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var); Debug_Log_mF2A2ACB1738BA264EF07744AAF260BC5DDD2A11A(_stringLiteral5EE6B65EB03371A3C0F000406E30369D6F81C2FF, /*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsHelper::DrawLowLevelPlaneAlignedWithCamera(System.Single,UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Camera) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsHelper_DrawLowLevelPlaneAlignedWithCamera_mA61C1E74E39AABEAB9B60FA5F0407383735691E3 (float ___dist0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source1, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest2, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material3, Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * ___cameraForProjectionMatrix4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21); s_Il2CppMethodInitialized = true; } bool V_0 = false; float V_1 = 0.0f; float V_2 = 0.0f; float V_3 = 0.0f; float V_4 = 0.0f; float V_5 = 0.0f; float V_6 = 0.0f; float V_7 = 0.0f; float V_8 = 0.0f; int32_t V_9 = 0; float V_10 = 0.0f; float V_11 = 0.0f; { // RenderTexture.active = dest; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___dest2; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_0, /*hidden argument*/NULL); // material.SetTexture("_MainTex", source); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = ___material3; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___source1; NullCheck(L_1); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_1, _stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21, L_2, /*hidden argument*/NULL); // bool invertY = true; // source.texelSize.y < 0.0f; V_0 = (bool)1; // GL.PushMatrix(); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadIdentity(); GL_LoadIdentity_m8070988C4B1FBB8B44C002069BE61E13AAEF1244(/*hidden argument*/NULL); // GL.LoadProjectionMatrix(cameraForProjectionMatrix.projectionMatrix); Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3 = ___cameraForProjectionMatrix4; NullCheck(L_3); Matrix4x4_tDE7FF4F2E2EA284F6EFE00D627789D0E5B8B4461 L_4; L_4 = Camera_get_projectionMatrix_mDB77E3A7F71CEF085797BCE58FAC78058C5D6756(L_3, /*hidden argument*/NULL); GL_LoadProjectionMatrix_mDB835862C97036386278D5AE5101DAFB9BDCC6B3(L_4, /*hidden argument*/NULL); // float fovYHalfRad = cameraForProjectionMatrix.fieldOfView * 0.5f * Mathf.Deg2Rad; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_5 = ___cameraForProjectionMatrix4; NullCheck(L_5); float L_6; L_6 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_5, /*hidden argument*/NULL); V_1 = ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)(0.5f))), (float)(0.0174532924f))); // float cotangent = Mathf.Cos(fovYHalfRad) / Mathf.Sin(fovYHalfRad); float L_7 = V_1; float L_8; L_8 = cosf(L_7); float L_9 = V_1; float L_10; L_10 = sinf(L_9); V_2 = ((float)((float)L_8/(float)L_10)); // float asp = cameraForProjectionMatrix.aspect; Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_11 = ___cameraForProjectionMatrix4; NullCheck(L_11); float L_12; L_12 = Camera_get_aspect_mD0A1FC8F998473DA08866FF9CD61C02E6D5F4987(L_11, /*hidden argument*/NULL); // float x1 = asp/-cotangent; float L_13 = L_12; float L_14 = V_2; V_3 = ((float)((float)L_13/(float)((-L_14)))); // float x2 = asp/cotangent; float L_15 = V_2; V_4 = ((float)((float)L_13/(float)L_15)); // float y1 = 1.0f/-cotangent; float L_16 = V_2; V_5 = ((float)((float)(1.0f)/(float)((-L_16)))); // float y2 = 1.0f/cotangent; float L_17 = V_2; V_6 = ((float)((float)(1.0f)/(float)L_17)); // float sc = 1.0f; // magic constant (for now) V_7 = (1.0f); // x1 *= dist * sc; float L_18 = V_3; float L_19 = ___dist0; float L_20 = V_7; V_3 = ((float)il2cpp_codegen_multiply((float)L_18, (float)((float)il2cpp_codegen_multiply((float)L_19, (float)L_20)))); // x2 *= dist * sc; float L_21 = V_4; float L_22 = ___dist0; float L_23 = V_7; V_4 = ((float)il2cpp_codegen_multiply((float)L_21, (float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)))); // y1 *= dist * sc; float L_24 = V_5; float L_25 = ___dist0; float L_26 = V_7; V_5 = ((float)il2cpp_codegen_multiply((float)L_24, (float)((float)il2cpp_codegen_multiply((float)L_25, (float)L_26)))); // y2 *= dist * sc; float L_27 = V_6; float L_28 = ___dist0; float L_29 = V_7; V_6 = ((float)il2cpp_codegen_multiply((float)L_27, (float)((float)il2cpp_codegen_multiply((float)L_28, (float)L_29)))); // float z1 = -dist; float L_30 = ___dist0; V_8 = ((-L_30)); // for (int i = 0; i < material.passCount; i++) V_9 = 0; goto IL_0139; } IL_00a4: { // material.SetPass(i); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_31 = ___material3; int32_t L_32 = V_9; NullCheck(L_31); bool L_33; L_33 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_31, L_32, /*hidden argument*/NULL); // GL.Begin(GL.QUADS); GL_Begin_m78BA7DD04145D5704C1578361986CC4AF36270EE(7, /*hidden argument*/NULL); // if (invertY) bool L_34 = V_0; if (!L_34) { goto IL_00c6; } } { // y1_ = 1.0f; y2_ = 0.0f; V_10 = (1.0f); // y1_ = 1.0f; y2_ = 0.0f; V_11 = (0.0f); // } goto IL_00d4; } IL_00c6: { // y1_ = 0.0f; y2_ = 1.0f; V_10 = (0.0f); // y1_ = 0.0f; y2_ = 1.0f; V_11 = (1.0f); } IL_00d4: { // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, z1); float L_35 = V_10; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_35, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, z1); float L_36 = V_3; float L_37 = V_5; float L_38 = V_8; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_36, L_37, L_38, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, z1); float L_39 = V_10; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_39, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, z1); float L_40 = V_4; float L_41 = V_5; float L_42 = V_8; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_40, L_41, L_42, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, z1); float L_43 = V_11; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_43, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, z1); float L_44 = V_4; float L_45 = V_6; float L_46 = V_8; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_44, L_45, L_46, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, z1); float L_47 = V_11; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_47, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, z1); float L_48 = V_3; float L_49 = V_6; float L_50 = V_8; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_48, L_49, L_50, /*hidden argument*/NULL); // GL.End(); GL_End_m2AB599EE687D1FA391FDA08D420B1877F53176EF(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) int32_t L_51 = V_9; V_9 = ((int32_t)il2cpp_codegen_add((int32_t)L_51, (int32_t)1)); } IL_0139: { // for (int i = 0; i < material.passCount; i++) int32_t L_52 = V_9; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_53 = ___material3; NullCheck(L_53); int32_t L_54; L_54 = Material_get_passCount_m8604F2400F17AC2524B95F1C4F39C785896EEE3A(L_53, /*hidden argument*/NULL); if ((((int32_t)L_52) < ((int32_t)L_54))) { goto IL_00a4; } } { // GL.PopMatrix(); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsHelper::DrawBorder(UnityEngine.RenderTexture,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsHelper_DrawBorder_mFC4E3873706EB916C57E357F40D9C9E05433AE31 (RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material1, const RuntimeMethod* method) { float V_0 = 0.0f; float V_1 = 0.0f; float V_2 = 0.0f; bool V_3 = false; int32_t V_4 = 0; float V_5 = 0.0f; float V_6 = 0.0f; { // RenderTexture.active = dest; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___dest0; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_0, /*hidden argument*/NULL); // bool invertY = true; // source.texelSize.y < 0.0ff; V_3 = (bool)1; // GL.PushMatrix(); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadOrtho(); GL_LoadOrtho_m3BFCB237F5CBF1B4362827C4B7AA1B0E83CF0087(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) V_4 = 0; goto IL_027d; } IL_001a: { // material.SetPass(i); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = ___material1; int32_t L_2 = V_4; NullCheck(L_1); bool L_3; L_3 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_1, L_2, /*hidden argument*/NULL); // if (invertY) bool L_4 = V_3; if (!L_4) { goto IL_0036; } } { // y1_ = 1.0f; y2_ = 0.0f; V_5 = (1.0f); // y1_ = 1.0f; y2_ = 0.0f; V_6 = (0.0f); // } goto IL_0044; } IL_0036: { // y1_ = 0.0f; y2_ = 1.0f; V_5 = (0.0f); // y1_ = 0.0f; y2_ = 1.0f; V_6 = (1.0f); } IL_0044: { // x1 = 0.0f; // x2 = 0.0f + 1.0f/(dest.width*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_5 = ___dest0; NullCheck(L_5); int32_t L_6; L_6 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_5); V_0 = ((float)il2cpp_codegen_add((float)(0.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_6)), (float)(1.0f))))))); // y1 = 0.0f; V_1 = (0.0f); // y2 = 1.0f; V_2 = (1.0f); // GL.Begin(GL.QUADS); GL_Begin_m78BA7DD04145D5704C1578361986CC4AF36270EE(7, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_7 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_7, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_8 = (0.0f); float L_9 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_8, L_9, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_10 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_10, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_11 = V_0; float L_12 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_11, L_12, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_13 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_13, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_14 = V_0; float L_15 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_14, L_15, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_16 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_16, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_17 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_8, L_17, (0.100000001f), /*hidden argument*/NULL); // x1 = 1.0f - 1.0f/(dest.width*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_18 = ___dest0; NullCheck(L_18); int32_t L_19; L_19 = VirtFuncInvoker0< int32_t >::Invoke(5 /* System.Int32 UnityEngine.Texture::get_width() */, L_18); // x2 = 1.0f; V_0 = (1.0f); // y1 = 0.0f; V_1 = (0.0f); // y2 = 1.0f; V_2 = (1.0f); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_20 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_20, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_21 = ((float)il2cpp_codegen_subtract((float)(1.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_19)), (float)(1.0f))))))); float L_22 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_21, L_22, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_23 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_23, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_24 = V_0; float L_25 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_24, L_25, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_26 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_26, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_27 = V_0; float L_28 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_27, L_28, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_29 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_29, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_30 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_21, L_30, (0.100000001f), /*hidden argument*/NULL); // x1 = 0.0f; // x2 = 1.0f; V_0 = (1.0f); // y1 = 0.0f; V_1 = (0.0f); // y2 = 0.0f + 1.0f/(dest.height*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_31 = ___dest0; NullCheck(L_31); int32_t L_32; L_32 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_31); V_2 = ((float)il2cpp_codegen_add((float)(0.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_32)), (float)(1.0f))))))); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_33 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_33, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_34 = (0.0f); float L_35 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_34, L_35, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_36 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_36, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_37 = V_0; float L_38 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_37, L_38, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_39 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_39, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_40 = V_0; float L_41 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_40, L_41, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_42 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_42, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_43 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_34, L_43, (0.100000001f), /*hidden argument*/NULL); // x1 = 0.0f; // x2 = 1.0f; V_0 = (1.0f); // y1 = 1.0f - 1.0f/(dest.height*1.0f); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_44 = ___dest0; NullCheck(L_44); int32_t L_45; L_45 = VirtFuncInvoker0< int32_t >::Invoke(7 /* System.Int32 UnityEngine.Texture::get_height() */, L_44); V_1 = ((float)il2cpp_codegen_subtract((float)(1.0f), (float)((float)((float)(1.0f)/(float)((float)il2cpp_codegen_multiply((float)((float)((float)L_45)), (float)(1.0f))))))); // y2 = 1.0f; V_2 = (1.0f); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_46 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_46, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_47 = (0.0f); float L_48 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_47, L_48, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_49 = V_5; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_49, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_50 = V_0; float L_51 = V_1; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_50, L_51, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_52 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_52, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_53 = V_0; float L_54 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_53, L_54, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_55 = V_6; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_55, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_56 = V_2; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_47, L_56, (0.100000001f), /*hidden argument*/NULL); // GL.End(); GL_End_m2AB599EE687D1FA391FDA08D420B1877F53176EF(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) int32_t L_57 = V_4; V_4 = ((int32_t)il2cpp_codegen_add((int32_t)L_57, (int32_t)1)); } IL_027d: { // for (int i = 0; i < material.passCount; i++) int32_t L_58 = V_4; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_59 = ___material1; NullCheck(L_59); int32_t L_60; L_60 = Material_get_passCount_m8604F2400F17AC2524B95F1C4F39C785896EEE3A(L_59, /*hidden argument*/NULL); if ((((int32_t)L_58) < ((int32_t)L_60))) { goto IL_001a; } } { // GL.PopMatrix(); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsHelper::DrawLowLevelQuad(System.Single,System.Single,System.Single,System.Single,UnityEngine.RenderTexture,UnityEngine.RenderTexture,UnityEngine.Material) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsHelper_DrawLowLevelQuad_m8D3426F85283EA74931B55E76155DD65CA7A773A (float ___x10, float ___x21, float ___y12, float ___y23, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source4, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___dest5, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material6, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21); s_Il2CppMethodInitialized = true; } bool V_0 = false; int32_t V_1 = 0; float V_2 = 0.0f; float V_3 = 0.0f; { // RenderTexture.active = dest; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_0 = ___dest5; RenderTexture_set_active_mD8A1E34F5284EAA3BD907001AB63CB0735C16BC1(L_0, /*hidden argument*/NULL); // material.SetTexture("_MainTex", source); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = ___material6; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_2 = ___source4; NullCheck(L_1); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_1, _stringLiteral4B8146FB95E4F51B29DA41EB5F6D60F8FD0ECF21, L_2, /*hidden argument*/NULL); // bool invertY = true; // source.texelSize.y < 0.0f; V_0 = (bool)1; // GL.PushMatrix(); GL_PushMatrix_mF13C635BFA475627C347FAD0EE427B3136870C5E(/*hidden argument*/NULL); // GL.LoadOrtho(); GL_LoadOrtho_m3BFCB237F5CBF1B4362827C4B7AA1B0E83CF0087(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) V_1 = 0; goto IL_00b9; } IL_0028: { // material.SetPass(i); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = ___material6; int32_t L_4 = V_1; NullCheck(L_3); bool L_5; L_5 = Material_SetPass_mC888245491A21488CFF2FD64CA45E8404CB9FF9C(L_3, L_4, /*hidden argument*/NULL); // GL.Begin(GL.QUADS); GL_Begin_m78BA7DD04145D5704C1578361986CC4AF36270EE(7, /*hidden argument*/NULL); // if (invertY) bool L_6 = V_0; if (!L_6) { goto IL_0048; } } { // y1_ = 1.0f; y2_ = 0.0f; V_2 = (1.0f); // y1_ = 1.0f; y2_ = 0.0f; V_3 = (0.0f); // } goto IL_0054; } IL_0048: { // y1_ = 0.0f; y2_ = 1.0f; V_2 = (0.0f); // y1_ = 0.0f; y2_ = 1.0f; V_3 = (1.0f); } IL_0054: { // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_7 = V_2; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_7, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y1_); GL.Vertex3(x1, y1, 0.1f); float L_8 = ___x10; float L_9 = ___y12; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_8, L_9, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_10 = V_2; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_10, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y1_); GL.Vertex3(x2, y1, 0.1f); float L_11 = ___x21; float L_12 = ___y12; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_11, L_12, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_13 = V_3; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((1.0f), L_13, /*hidden argument*/NULL); // GL.TexCoord2(1.0f, y2_); GL.Vertex3(x2, y2, 0.1f); float L_14 = ___x21; float L_15 = ___y23; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_14, L_15, (0.100000001f), /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_16 = V_3; GL_TexCoord2_m130587D67EF24E13B363D9C00043848D579D8263((0.0f), L_16, /*hidden argument*/NULL); // GL.TexCoord2(0.0f, y2_); GL.Vertex3(x1, y2, 0.1f); float L_17 = ___x10; float L_18 = ___y23; GL_Vertex3_mA3BF0159F797C20BC8D69A85422DE82030A28345(L_17, L_18, (0.100000001f), /*hidden argument*/NULL); // GL.End(); GL_End_m2AB599EE687D1FA391FDA08D420B1877F53176EF(/*hidden argument*/NULL); // for (int i = 0; i < material.passCount; i++) int32_t L_19 = V_1; V_1 = ((int32_t)il2cpp_codegen_add((int32_t)L_19, (int32_t)1)); } IL_00b9: { // for (int i = 0; i < material.passCount; i++) int32_t L_20 = V_1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_21 = ___material6; NullCheck(L_21); int32_t L_22; L_22 = Material_get_passCount_m8604F2400F17AC2524B95F1C4F39C785896EEE3A(L_21, /*hidden argument*/NULL); if ((((int32_t)L_20) < ((int32_t)L_22))) { goto IL_0028; } } { // GL.PopMatrix(); GL_PopMatrix_m7EA6B7B55FAFB9C1B96969D4898B887CFD6B2AF2(/*hidden argument*/NULL); // } return; } } // System.Void UnityStandardAssets.ImageEffects.PostEffectsHelper::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostEffectsHelper__ctor_m671D6B2A8C99E2BF00F4D81EC3B7CA7498834CB5 (PostEffectsHelper_t12D26AD76FF45AE1C19C972F50E3DA52D2CEFCAE * __this, const RuntimeMethod* method) { { MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rendering.Universal.PostProcessUrp UnityEngine.Rendering.Universal.PostProcessUrp::get_Instance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static PostProcessUrp Instance { get; set; } PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_0 = ((PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var))->get_U3CInstanceU3Ek__BackingField_5(); return L_0; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrp::set_Instance(UnityEngine.Rendering.Universal.PostProcessUrp) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrp_set_Instance_m0EAEA50DCA1F6C05683CEFFD68BC29113E32ACD0 (PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * ___value0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static PostProcessUrp Instance { get; set; } PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_0 = ___value0; ((PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var))->set_U3CInstanceU3Ek__BackingField_5(L_0); return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrp::Create() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrp_Create_m16B08DFEE0749D9F336D2AE059A01CF68A0F0BFF (PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // ppsUrpPass = new PostProcessUrpPass(settings.Event, settings.blitMaterial, // settings.Blur, settings.BlurAmount, settings.BlurMask, // settings.Bloom, settings.BloomColor, settings.BloomAmount, settings.BloomDiffuse, settings.BloomThreshold, settings.BloomSoftness, // settings.LUT, settings.LutAmount, settings.SourceLut, // settings.ImageFiltering, settings.Color, settings.Contrast, settings.Saturation, settings.Brightness, settings.Exposure, settings.Gamma, settings.Sharpness, // settings.ChromaticAberration, settings.Offset, settings.FishEyeDistortion, settings.GlitchAmount, // settings.Distortion, settings.LensDistortion, // settings.Vignette, settings.VignetteColor, settings.VignetteAmount, settings.VignetteSoftness, this.name); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_0 = __this->get_settings_6(); NullCheck(L_0); int32_t L_1 = L_0->get_Event_0(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_2 = __this->get_settings_6(); NullCheck(L_2); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3 = L_2->get_blitMaterial_1(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_4 = __this->get_settings_6(); NullCheck(L_4); bool L_5 = L_4->get_Blur_2(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_6 = __this->get_settings_6(); NullCheck(L_6); float L_7 = L_6->get_BlurAmount_3(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_8 = __this->get_settings_6(); NullCheck(L_8); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_9 = L_8->get_BlurMask_4(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_10 = __this->get_settings_6(); NullCheck(L_10); bool L_11 = L_10->get_Bloom_5(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_12 = __this->get_settings_6(); NullCheck(L_12); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_13 = L_12->get_BloomColor_6(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_14 = __this->get_settings_6(); NullCheck(L_14); float L_15 = L_14->get_BloomAmount_7(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_16 = __this->get_settings_6(); NullCheck(L_16); float L_17 = L_16->get_BloomDiffuse_8(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_18 = __this->get_settings_6(); NullCheck(L_18); float L_19 = L_18->get_BloomThreshold_9(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_20 = __this->get_settings_6(); NullCheck(L_20); float L_21 = L_20->get_BloomSoftness_10(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_22 = __this->get_settings_6(); NullCheck(L_22); bool L_23 = L_22->get_LUT_11(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_24 = __this->get_settings_6(); NullCheck(L_24); float L_25 = L_24->get_LutAmount_12(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_26 = __this->get_settings_6(); NullCheck(L_26); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_27 = L_26->get_SourceLut_13(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_28 = __this->get_settings_6(); NullCheck(L_28); bool L_29 = L_28->get_ImageFiltering_14(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_30 = __this->get_settings_6(); NullCheck(L_30); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_31 = L_30->get_Color_15(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_32 = __this->get_settings_6(); NullCheck(L_32); float L_33 = L_32->get_Contrast_16(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_34 = __this->get_settings_6(); NullCheck(L_34); float L_35 = L_34->get_Saturation_18(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_36 = __this->get_settings_6(); NullCheck(L_36); float L_37 = L_36->get_Brightness_17(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_38 = __this->get_settings_6(); NullCheck(L_38); float L_39 = L_38->get_Exposure_19(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_40 = __this->get_settings_6(); NullCheck(L_40); float L_41 = L_40->get_Gamma_20(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_42 = __this->get_settings_6(); NullCheck(L_42); float L_43 = L_42->get_Sharpness_21(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_44 = __this->get_settings_6(); NullCheck(L_44); bool L_45 = L_44->get_ChromaticAberration_22(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_46 = __this->get_settings_6(); NullCheck(L_46); float L_47 = L_46->get_Offset_23(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_48 = __this->get_settings_6(); NullCheck(L_48); float L_49 = L_48->get_FishEyeDistortion_24(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_50 = __this->get_settings_6(); NullCheck(L_50); float L_51 = L_50->get_GlitchAmount_25(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_52 = __this->get_settings_6(); NullCheck(L_52); bool L_53 = L_52->get_Distortion_26(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_54 = __this->get_settings_6(); NullCheck(L_54); float L_55 = L_54->get_LensDistortion_27(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_56 = __this->get_settings_6(); NullCheck(L_56); bool L_57 = L_56->get_Vignette_28(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_58 = __this->get_settings_6(); NullCheck(L_58); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_59 = L_58->get_VignetteColor_29(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_60 = __this->get_settings_6(); NullCheck(L_60); float L_61 = L_60->get_VignetteAmount_30(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_62 = __this->get_settings_6(); NullCheck(L_62); float L_63 = L_62->get_VignetteSoftness_31(); String_t* L_64; L_64 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(__this, /*hidden argument*/NULL); PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * L_65 = (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 *)il2cpp_codegen_object_new(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); PostProcessUrpPass__ctor_mF423F9A27B78DD7A454CABBB618DBED18DE69F2E(L_65, L_1, L_3, L_5, L_7, L_9, L_11, L_13, L_15, L_17, L_19, L_21, L_23, L_25, L_27, L_29, L_31, L_33, L_35, L_37, L_39, L_41, L_43, L_45, L_47, L_49, L_51, L_53, L_55, L_57, L_59, L_61, L_63, L_64, /*hidden argument*/NULL); __this->set_ppsUrpPass_7(L_65); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrp::AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrp_AddRenderPasses_mA5E15F8CBBF894E2F31AC9CF3F0F6F9CB80A07A8 (PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * __this, ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * ___renderer0, RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED * ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if(Instance == null) PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_0; L_0 = PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline(/*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0013; } } { // Instance = this; PostProcessUrp_set_Instance_m0EAEA50DCA1F6C05683CEFFD68BC29113E32ACD0_inline(__this, /*hidden argument*/NULL); } IL_0013: { // ppsUrpPass.Setup(renderer.cameraColorTarget); PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * L_2 = __this->get_ppsUrpPass_7(); ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * L_3 = ___renderer0; NullCheck(L_3); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_4; L_4 = ScriptableRenderer_get_cameraColorTarget_m06269453626EF8300E553107341F4F4B06883217(L_3, /*hidden argument*/NULL); NullCheck(L_2); PostProcessUrpPass_Setup_m0EB7D565B09E8F03ACCD434F3526C77E1F967EEF_inline(L_2, L_4, /*hidden argument*/NULL); // renderer.EnqueuePass(ppsUrpPass); ScriptableRenderer_tB2B4CFA9589461C634B8837207547655ED6E2133 * L_5 = ___renderer0; PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * L_6 = __this->get_ppsUrpPass_7(); NullCheck(L_5); ScriptableRenderer_EnqueuePass_mA4AC1EEBC10ED9AB7917BCAC6793CA0B231D424C(L_5, L_6, /*hidden argument*/NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrp::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrp__ctor_m531F0653766576FEE8EE68E2397BE6B9467D3D51 (PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public PostProcessSettings settings = new PostProcessSettings(); PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 * L_0 = (PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577 *)il2cpp_codegen_object_new(PostProcessSettings_tCE5ED65A3931FC920E74C0A29C5ADCEC89CED577_il2cpp_TypeInfo_var); PostProcessSettings__ctor_mB3927B77AC6F10C0775EB140606A7E8F9AC24315(L_0, /*hidden argument*/NULL); __this->set_settings_6(L_0); ScriptableRendererFeature__ctor_m4E442C9049432128BA582912051E321426F11A37(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.FilterMode UnityEngine.Rendering.Universal.PostProcessUrpPass::get_filterMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PostProcessUrpPass_get_filterMode_m1CBEF99E083184D7AF8B6A35AB1778F96C2B1030 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, const RuntimeMethod* method) { { // public FilterMode filterMode { get; set; } int32_t L_0 = __this->get_U3CfilterModeU3Ek__BackingField_12(); return L_0; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::set_filterMode(UnityEngine.FilterMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_set_filterMode_m002D3C403143B93444D56FF2B42E1CDE8E505863 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, int32_t ___value0, const RuntimeMethod* method) { { // public FilterMode filterMode { get; set; } int32_t L_0 = ___value0; __this->set_U3CfilterModeU3Ek__BackingField_12(L_0); return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::.ctor(UnityEngine.Rendering.Universal.RenderPassEvent,UnityEngine.Material,System.Boolean,System.Single,UnityEngine.Texture2D,System.Boolean,UnityEngine.Color,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,UnityEngine.Texture2D,System.Boolean,UnityEngine.Color,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Boolean,UnityEngine.Color,System.Single,System.Single,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass__ctor_mF423F9A27B78DD7A454CABBB618DBED18DE69F2E (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, int32_t ___renderPassEvent0, Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___material1, bool ___blur2, float ___blurAmount3, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___blurMask4, bool ___bloom5, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___bloomColor6, float ___bloomAmount7, float ___bloomDiffuse8, float ___bloomThreshold9, float ___bloomSoftness10, bool ___lut11, float ___lutAmount12, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___sourceLut13, bool ___imageFiltering14, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color15, float ___contrast16, float ___saturation17, float ___brightness18, float ___exposure19, float ___gamma20, float ___sharpness21, bool ___chromaticAberration22, float ___offset23, float ___fishEyeDistortion24, float ___glitchAmount25, bool ___distortion26, float ___lensDistortion27, bool ___vignette28, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___vignetteColor29, float ___vignetteAmount30, float ___vignetteSoftness31, String_t* ___tag32, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * G_B2_0 = NULL; PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * G_B1_0 = NULL; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * G_B3_0 = NULL; PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * G_B3_1 = NULL; { // private RenderTargetIdentifier blurTemp = new RenderTargetIdentifier(blurTempString); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_0 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTempString_71(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_1; memset((&L_1), 0, sizeof(L_1)); RenderTargetIdentifier__ctor_m76845E674E8D1597F68C57F362F522E37CCFCD5D((&L_1), L_0, /*hidden argument*/NULL); __this->set_blurTemp_14(L_1); // private RenderTargetIdentifier blurTemp1 = new RenderTargetIdentifier(blurTemp1String); int32_t L_2 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTemp1String_72(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_3; memset((&L_3), 0, sizeof(L_3)); RenderTargetIdentifier__ctor_m76845E674E8D1597F68C57F362F522E37CCFCD5D((&L_3), L_2, /*hidden argument*/NULL); __this->set_blurTemp1_15(L_3); // private RenderTargetIdentifier blurTex = new RenderTargetIdentifier(blurTexString); int32_t L_4 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_5; memset((&L_5), 0, sizeof(L_5)); RenderTargetIdentifier__ctor_m76845E674E8D1597F68C57F362F522E37CCFCD5D((&L_5), L_4, /*hidden argument*/NULL); __this->set_blurTex_16(L_5); // private RenderTargetIdentifier tempCopy = new RenderTargetIdentifier(tempCopyString); int32_t L_6 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_tempCopyString_73(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_7; memset((&L_7), 0, sizeof(L_7)); RenderTargetIdentifier__ctor_m76845E674E8D1597F68C57F362F522E37CCFCD5D((&L_7), L_6, /*hidden argument*/NULL); __this->set_tempCopy_17(L_7); // private int numberOfPasses = 3; __this->set_numberOfPasses_19(3); // public PostProcessUrpPass(RenderPassEvent renderPassEvent, Material material, // bool blur, float blurAmount, Texture2D blurMask, // bool bloom, Color bloomColor, float bloomAmount, float bloomDiffuse, float bloomThreshold, float bloomSoftness, // bool lut, float lutAmount, Texture2D sourceLut, // bool imageFiltering, Color color, float contrast, float saturation, float brightness, float exposure, float gamma, float sharpness, // bool chromaticAberration, float offset, float fishEyeDistortion, float glitchAmount, // bool distortion, float lensDistortion, // bool vignette, Color vignetteColor, float vignetteAmount, float vignetteSoftness, string tag) ScriptableRenderPass__ctor_mAA5A91BEB9828142EC78A43629B981C9BB63B23F(__this, /*hidden argument*/NULL); // this.renderPassEvent = renderPassEvent; int32_t L_8 = ___renderPassEvent0; ScriptableRenderPass_set_renderPassEvent_m6D7E1AC4B01D1E7A399ECD6F0D5160DAB114AAA7_inline(__this, L_8, /*hidden argument*/NULL); // this.material = material; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_9 = ___material1; __this->set_material_11(L_9); // this.blur = blur; bool L_10 = ___blur2; __this->set_blur_21(L_10); // this.blurAmount = blurAmount; float L_11 = ___blurAmount3; __this->set_blurAmount_22(L_11); // this.blurMask = blurMask == null ? Texture2D.whiteTexture : blurMask; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_12 = ___blurMask4; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_13; L_13 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_12, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); G_B1_0 = __this; if (L_13) { G_B2_0 = __this; goto IL_0079; } } { Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_14 = ___blurMask4; G_B3_0 = L_14; G_B3_1 = G_B1_0; goto IL_007e; } IL_0079: { Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_15; L_15 = Texture2D_get_whiteTexture_m06F4B6937B7E20E899263D97597D6D0A3118B88B(/*hidden argument*/NULL); G_B3_0 = L_15; G_B3_1 = G_B2_0; } IL_007e: { NullCheck(G_B3_1); G_B3_1->set_blurMask_23(G_B3_0); // this.bloom = bloom; bool L_16 = ___bloom5; __this->set_bloom_24(L_16); // this.bloomColor = bloomColor; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_17 = ___bloomColor6; __this->set_bloomColor_25(L_17); // this.bloomDiffuse = bloomDiffuse; float L_18 = ___bloomDiffuse8; __this->set_bloomDiffuse_27(L_18); // this.bloomAmount = bloomAmount; float L_19 = ___bloomAmount7; __this->set_bloomAmount_26(L_19); // this.bloomThreshold = bloomThreshold; float L_20 = ___bloomThreshold9; __this->set_bloomThreshold_28(L_20); // this.bloomSoftness = bloomSoftness; float L_21 = ___bloomSoftness10; __this->set_bloomSoftness_29(L_21); // this.lut = lut; bool L_22 = ___lut11; __this->set_lut_30(L_22); // this.lutAmount = lutAmount; float L_23 = ___lutAmount12; __this->set_lutAmount_32(L_23); // this.sourceLut = sourceLut; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_24 = ___sourceLut13; __this->set_sourceLut_31(L_24); // this.imageFiltering = imageFiltering; bool L_25 = ___imageFiltering14; __this->set_imageFiltering_33(L_25); // this.color = color; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_26 = ___color15; __this->set_color_34(L_26); // this.contrast = contrast; float L_27 = ___contrast16; __this->set_contrast_35(L_27); // this.saturation = saturation; float L_28 = ___saturation17; __this->set_saturation_37(L_28); // this.brightness = brightness; float L_29 = ___brightness18; __this->set_brightness_36(L_29); // this.exposure = exposure; float L_30 = ___exposure19; __this->set_exposure_38(L_30); // this.gamma = gamma; float L_31 = ___gamma20; __this->set_gamma_39(L_31); // this.sharpness = sharpness; float L_32 = ___sharpness21; __this->set_sharpness_40(L_32); // this.chromaticAberration = chromaticAberration; bool L_33 = ___chromaticAberration22; __this->set_chromaticAberration_41(L_33); // this.offset = offset; float L_34 = ___offset23; __this->set_offset_42(L_34); // this.fishEyeDistortion = fishEyeDistortion; float L_35 = ___fishEyeDistortion24; __this->set_fishEyeDistortion_43(L_35); // this.glitchAmount = glitchAmount; float L_36 = ___glitchAmount25; __this->set_glitchAmount_44(L_36); // this.distortion = distortion; bool L_37 = ___distortion26; __this->set_distortion_45(L_37); // this.lensDistortion = lensDistortion; float L_38 = ___lensDistortion27; __this->set_lensDistortion_46(L_38); // this.vignette = vignette; bool L_39 = ___vignette28; __this->set_vignette_47(L_39); // this.vignetteColor = vignetteColor; Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_40 = ___vignetteColor29; __this->set_vignetteColor_48(L_40); // this.vignetteAmount = vignetteAmount; float L_41 = ___vignetteAmount30; __this->set_vignetteAmount_49(L_41); // this.vignetteSoftness = vignetteSoftness; float L_42 = ___vignetteSoftness31; __this->set_vignetteSoftness_50(L_42); // this.tag = tag; String_t* L_43 = ___tag32; __this->set_tag_20(L_43); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::Setup(UnityEngine.Rendering.RenderTargetIdentifier) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_Setup_m0EB7D565B09E8F03ACCD434F3526C77E1F967EEF (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___source0, const RuntimeMethod* method) { { // this.source = source; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_0 = ___source0; __this->set_source_13(L_0); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::Execute(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_Execute_mACE11EEF521F74FF26FED376A775EC34A38F4FBE (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D ___context0, RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED * ___renderingData1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&CommandBufferPool_tE2670FC4B01DFB04AE3774B0F7FE0B809A0A7FD9_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * V_0 = NULL; RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 V_1; memset((&V_1), 0, sizeof(V_1)); int32_t G_B5_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B5_1 = NULL; int32_t G_B4_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B4_1 = NULL; float G_B6_0 = 0.0f; int32_t G_B6_1 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B6_2 = NULL; int32_t G_B10_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B10_1 = NULL; int32_t G_B9_0 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B9_1 = NULL; float G_B11_0 = 0.0f; int32_t G_B11_1 = 0; Material_t8927C00353A72755313F046D0CE85178AE8218EE * G_B11_2 = NULL; { // CommandBuffer cmd = CommandBufferPool.Get(tag); String_t* L_0 = __this->get_tag_20(); IL2CPP_RUNTIME_CLASS_INIT(CommandBufferPool_tE2670FC4B01DFB04AE3774B0F7FE0B809A0A7FD9_il2cpp_TypeInfo_var); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_1; L_1 = CommandBufferPool_Get_m49D67A7EB7DDD0C21C923DC6101123D60BD29BAE(L_0, /*hidden argument*/NULL); V_0 = L_1; // RenderTextureDescriptor opaqueDesc = renderingData.cameraData.cameraTargetDescriptor; RenderingData_tA6164A6139978FE89B72B1F026F82370EF15FDED * L_2 = ___renderingData1; CameraData_t8ADA6CF1D4D9FDF4D3C33F5C66800E87D1BC20F7 * L_3 = L_2->get_address_of_cameraData_1(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_4 = L_3->get_cameraTargetDescriptor_5(); V_1 = L_4; // opaqueDesc.depthBufferBits = 0; RenderTextureDescriptor_set_depthBufferBits_m68BF4BF942828FF70442841A22D356E5D17BCF85((RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 *)(&V_1), 0, /*hidden argument*/NULL); // cmd.GetTemporaryRT(tempCopyString, opaqueDesc, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_6 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_tempCopyString_73(); RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 L_7 = V_1; NullCheck(L_5); CommandBuffer_GetTemporaryRT_m2DC455A39193EA2FB9BA79CDD897093874CC13F5(L_5, L_6, L_7, 1, /*hidden argument*/NULL); // cmd.CopyTexture(source, tempCopy); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_8 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_9 = __this->get_source_13(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_10 = __this->get_tempCopy_17(); NullCheck(L_8); CommandBuffer_CopyTexture_m768499CE469CEFE909854C12D65CD7E29E39C21B(L_8, L_9, L_10, /*hidden argument*/NULL); // if (bloom || blur) bool L_11 = __this->get_bloom_24(); if (L_11) { goto IL_0052; } } { bool L_12 = __this->get_blur_21(); if (!L_12) { goto IL_04b1; } } IL_0052: { // material.DisableKeyword(blurKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_13 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_14 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurKeyword_75(); NullCheck(L_13); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_13, L_14, /*hidden argument*/NULL); // material.DisableKeyword(bloomKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_15 = __this->get_material_11(); String_t* L_16 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_bloomKeyword_74(); NullCheck(L_15); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_15, L_16, /*hidden argument*/NULL); // if (bloom) bool L_17 = __this->get_bloom_24(); if (!L_17) { goto IL_0198; } } { // material.EnableKeyword(bloomKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_18 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_19 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_bloomKeyword_74(); NullCheck(L_18); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_18, L_19, /*hidden argument*/NULL); // material.SetColor(bloomColorString, bloomColor * bloomAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_20 = __this->get_material_11(); int32_t L_21 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_bloomColorString_54(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_22 = __this->get_bloomColor_25(); float L_23 = __this->get_bloomAmount_26(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_24; L_24 = Color_op_Multiply_m1D042E3A39D767771696AB7CD0FC055B56330EA9(L_22, L_23, /*hidden argument*/NULL); NullCheck(L_20); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_20, L_21, L_24, /*hidden argument*/NULL); // material.SetFloat(blDiffuseString, bloomDiffuse); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_25 = __this->get_material_11(); int32_t L_26 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blDiffuseString_55(); float L_27 = __this->get_bloomDiffuse_27(); NullCheck(L_25); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_25, L_26, L_27, /*hidden argument*/NULL); // numberOfPasses = Mathf.Max(Mathf.CeilToInt(bloomDiffuse * 4), 1); float L_28 = __this->get_bloomDiffuse_27(); int32_t L_29; L_29 = Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44(((float)il2cpp_codegen_multiply((float)L_28, (float)(4.0f))), /*hidden argument*/NULL); int32_t L_30; L_30 = Mathf_Max_mDE96ED504F75C9C7985CC49B099CF308AC52BF48(L_29, 1, /*hidden argument*/NULL); __this->set_numberOfPasses_19(L_30); // material.SetFloat(blDiffuseString, numberOfPasses > 1 ? (bloomDiffuse * 4 - Mathf.FloorToInt(bloomDiffuse * 4 - 0.001f)) * 0.5f + 0.5f : bloomDiffuse * 4); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_31 = __this->get_material_11(); int32_t L_32 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blDiffuseString_55(); int32_t L_33 = __this->get_numberOfPasses_19(); G_B4_0 = L_32; G_B4_1 = L_31; if ((((int32_t)L_33) > ((int32_t)1))) { G_B5_0 = L_32; G_B5_1 = L_31; goto IL_0103; } } { float L_34 = __this->get_bloomDiffuse_27(); G_B6_0 = ((float)il2cpp_codegen_multiply((float)L_34, (float)(4.0f))); G_B6_1 = G_B4_0; G_B6_2 = G_B4_1; goto IL_0134; } IL_0103: { float L_35 = __this->get_bloomDiffuse_27(); float L_36 = __this->get_bloomDiffuse_27(); int32_t L_37; L_37 = Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793(((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_36, (float)(4.0f))), (float)(0.00100000005f))), /*hidden argument*/NULL); G_B6_0 = ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_35, (float)(4.0f))), (float)((float)((float)L_37)))), (float)(0.5f))), (float)(0.5f))); G_B6_1 = G_B5_0; G_B6_2 = G_B5_1; } IL_0134: { NullCheck(G_B6_2); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(G_B6_2, G_B6_1, G_B6_0, /*hidden argument*/NULL); // knee = bloomThreshold * bloomSoftness; float L_38 = __this->get_bloomThreshold_28(); float L_39 = __this->get_bloomSoftness_29(); __this->set_knee_85(((float)il2cpp_codegen_multiply((float)L_38, (float)L_39))); // material.SetVector(blDataString, new Vector4(bloomThreshold, bloomThreshold - knee, 2f * knee, 1f / (4f * knee + 0.00001f))); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_40 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_41 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blDataString_56(); float L_42 = __this->get_bloomThreshold_28(); float L_43 = __this->get_bloomThreshold_28(); float L_44 = __this->get_knee_85(); float L_45 = __this->get_knee_85(); float L_46 = __this->get_knee_85(); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_47; memset((&L_47), 0, sizeof(L_47)); Vector4__ctor_mCAB598A37C4D5E80282277E828B8A3EAD936D3B2((&L_47), L_42, ((float)il2cpp_codegen_subtract((float)L_43, (float)L_44)), ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_45)), ((float)((float)(1.0f)/(float)((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)(4.0f), (float)L_46)), (float)(9.99999975E-06f))))), /*hidden argument*/NULL); NullCheck(L_40); Material_SetVector_m47F7F5B5B21FA28885C4E747AF1C32F40C1022CB(L_40, L_41, L_47, /*hidden argument*/NULL); } IL_0198: { // if (blur) bool L_48 = __this->get_blur_21(); if (!L_48) { goto IL_024d; } } { // material.EnableKeyword(blurKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_49 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_50 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurKeyword_75(); NullCheck(L_49); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_49, L_50, /*hidden argument*/NULL); // numberOfPasses = Mathf.Max(Mathf.CeilToInt(blurAmount * 4), 1); float L_51 = __this->get_blurAmount_22(); int32_t L_52; L_52 = Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44(((float)il2cpp_codegen_multiply((float)L_51, (float)(4.0f))), /*hidden argument*/NULL); int32_t L_53; L_53 = Mathf_Max_mDE96ED504F75C9C7985CC49B099CF308AC52BF48(L_52, 1, /*hidden argument*/NULL); __this->set_numberOfPasses_19(L_53); // material.SetFloat(blurAmountString, numberOfPasses > 1 ? (blurAmount * 4 - Mathf.FloorToInt(blurAmount * 4 - 0.001f)) * 0.5f + 0.5f : blurAmount * 4); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_54 = __this->get_material_11(); int32_t L_55 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurAmountString_53(); int32_t L_56 = __this->get_numberOfPasses_19(); G_B9_0 = L_55; G_B9_1 = L_54; if ((((int32_t)L_56) > ((int32_t)1))) { G_B10_0 = L_55; G_B10_1 = L_54; goto IL_01f2; } } { float L_57 = __this->get_blurAmount_22(); G_B11_0 = ((float)il2cpp_codegen_multiply((float)L_57, (float)(4.0f))); G_B11_1 = G_B9_0; G_B11_2 = G_B9_1; goto IL_0223; } IL_01f2: { float L_58 = __this->get_blurAmount_22(); float L_59 = __this->get_blurAmount_22(); int32_t L_60; L_60 = Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793(((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_59, (float)(4.0f))), (float)(0.00100000005f))), /*hidden argument*/NULL); G_B11_0 = ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_58, (float)(4.0f))), (float)((float)((float)L_60)))), (float)(0.5f))), (float)(0.5f))); G_B11_1 = G_B10_0; G_B11_2 = G_B10_1; } IL_0223: { NullCheck(G_B11_2); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(G_B11_2, G_B11_1, G_B11_0, /*hidden argument*/NULL); // if (!maskSet) bool L_61 = __this->get_maskSet_18(); if (L_61) { goto IL_024d; } } { // material.SetTexture(maskTextureString, blurMask); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_62 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_63 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_maskTextureString_52(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_64 = __this->get_blurMask_23(); NullCheck(L_62); Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60(L_62, L_63, L_64, /*hidden argument*/NULL); // maskSet = true; __this->set_maskSet_18((bool)1); } IL_024d: { // if (blurAmount > 0 || !blur) float L_65 = __this->get_blurAmount_22(); if ((((float)L_65) > ((float)(0.0f)))) { goto IL_0265; } } { bool L_66 = __this->get_blur_21(); if (L_66) { goto IL_049e; } } IL_0265: { // if (numberOfPasses == 1) int32_t L_67 = __this->get_numberOfPasses_19(); if ((!(((uint32_t)L_67) == ((uint32_t)1)))) { goto IL_02a7; } } { // cmd.GetTemporaryRT(blurTexString, Screen.width / 2, Screen.height / 2, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_68 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_69 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); int32_t L_70; L_70 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_71; L_71 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_68); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_68, L_69, ((int32_t)((int32_t)L_70/(int32_t)2)), ((int32_t)((int32_t)L_71/(int32_t)2)), 0, 1, /*hidden argument*/NULL); // cmd.Blit(tempCopy, blurTex, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_72 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_73 = __this->get_tempCopy_17(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_74 = __this->get_blurTex_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_75 = __this->get_material_11(); NullCheck(L_72); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_72, L_73, L_74, L_75, 0, /*hidden argument*/NULL); // } goto IL_048b; } IL_02a7: { // else if (numberOfPasses == 2) int32_t L_76 = __this->get_numberOfPasses_19(); if ((!(((uint32_t)L_76) == ((uint32_t)2)))) { goto IL_031d; } } { // cmd.GetTemporaryRT(blurTexString, Screen.width / 2, Screen.height / 2, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_77 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_78 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); int32_t L_79; L_79 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_80; L_80 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_77); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_77, L_78, ((int32_t)((int32_t)L_79/(int32_t)2)), ((int32_t)((int32_t)L_80/(int32_t)2)), 0, 1, /*hidden argument*/NULL); // cmd.GetTemporaryRT(blurTempString, Screen.width / 4, Screen.height / 4, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_81 = V_0; int32_t L_82 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTempString_71(); int32_t L_83; L_83 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_84; L_84 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_81); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_81, L_82, ((int32_t)((int32_t)L_83/(int32_t)4)), ((int32_t)((int32_t)L_84/(int32_t)4)), 0, 1, /*hidden argument*/NULL); // cmd.Blit(tempCopy, blurTemp, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_85 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_86 = __this->get_tempCopy_17(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_87 = __this->get_blurTemp_14(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_88 = __this->get_material_11(); NullCheck(L_85); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_85, L_86, L_87, L_88, 0, /*hidden argument*/NULL); // cmd.Blit(blurTemp, blurTex, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_89 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_90 = __this->get_blurTemp_14(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_91 = __this->get_blurTex_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_92 = __this->get_material_11(); NullCheck(L_89); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_89, L_90, L_91, L_92, 0, /*hidden argument*/NULL); // } goto IL_048b; } IL_031d: { // else if (numberOfPasses == 3) int32_t L_93 = __this->get_numberOfPasses_19(); if ((!(((uint32_t)L_93) == ((uint32_t)3)))) { goto IL_03af; } } { // cmd.GetTemporaryRT(blurTexString, Screen.width / 4, Screen.height / 4, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_94 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_95 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); int32_t L_96; L_96 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_97; L_97 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_94); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_94, L_95, ((int32_t)((int32_t)L_96/(int32_t)4)), ((int32_t)((int32_t)L_97/(int32_t)4)), 0, 1, /*hidden argument*/NULL); // cmd.GetTemporaryRT(blurTempString, Screen.width / 8, Screen.height / 8, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_98 = V_0; int32_t L_99 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTempString_71(); int32_t L_100; L_100 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_101; L_101 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_98); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_98, L_99, ((int32_t)((int32_t)L_100/(int32_t)8)), ((int32_t)((int32_t)L_101/(int32_t)8)), 0, 1, /*hidden argument*/NULL); // cmd.Blit(tempCopy, blurTex, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_102 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_103 = __this->get_tempCopy_17(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_104 = __this->get_blurTex_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_105 = __this->get_material_11(); NullCheck(L_102); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_102, L_103, L_104, L_105, 0, /*hidden argument*/NULL); // cmd.Blit(blurTex, blurTemp, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_106 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_107 = __this->get_blurTex_16(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_108 = __this->get_blurTemp_14(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_109 = __this->get_material_11(); NullCheck(L_106); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_106, L_107, L_108, L_109, 0, /*hidden argument*/NULL); // cmd.Blit(blurTemp, blurTex, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_110 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_111 = __this->get_blurTemp_14(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_112 = __this->get_blurTex_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_113 = __this->get_material_11(); NullCheck(L_110); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_110, L_111, L_112, L_113, 0, /*hidden argument*/NULL); // } goto IL_048b; } IL_03af: { // else if (numberOfPasses == 4) int32_t L_114 = __this->get_numberOfPasses_19(); if ((!(((uint32_t)L_114) == ((uint32_t)4)))) { goto IL_048b; } } { // cmd.GetTemporaryRT(blurTexString, Screen.width / 4, Screen.height / 4, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_115 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_116 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); int32_t L_117; L_117 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_118; L_118 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_115); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_115, L_116, ((int32_t)((int32_t)L_117/(int32_t)4)), ((int32_t)((int32_t)L_118/(int32_t)4)), 0, 1, /*hidden argument*/NULL); // cmd.GetTemporaryRT(blurTempString, Screen.width / 8, Screen.height / 8, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_119 = V_0; int32_t L_120 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTempString_71(); int32_t L_121; L_121 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_122; L_122 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_119); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_119, L_120, ((int32_t)((int32_t)L_121/(int32_t)8)), ((int32_t)((int32_t)L_122/(int32_t)8)), 0, 1, /*hidden argument*/NULL); // cmd.GetTemporaryRT(blurTemp1String, Screen.width / 16, Screen.height / 16, 0, FilterMode.Bilinear); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_123 = V_0; int32_t L_124 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTemp1String_72(); int32_t L_125; L_125 = Screen_get_width_m44AD823DE1C2962E3B9CE69F680C6602034DC778(/*hidden argument*/NULL); int32_t L_126; L_126 = Screen_get_height_m71F7E12C4F33639042D80425D3169E288368C67A(/*hidden argument*/NULL); NullCheck(L_123); CommandBuffer_GetTemporaryRT_m57A18FCE25917C5F08FFCEC375E7D4D4AC78B389(L_123, L_124, ((int32_t)((int32_t)L_125/(int32_t)((int32_t)16))), ((int32_t)((int32_t)L_126/(int32_t)((int32_t)16))), 0, 1, /*hidden argument*/NULL); // cmd.Blit(tempCopy, blurTex, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_127 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_128 = __this->get_tempCopy_17(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_129 = __this->get_blurTex_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_130 = __this->get_material_11(); NullCheck(L_127); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_127, L_128, L_129, L_130, 0, /*hidden argument*/NULL); // cmd.Blit(blurTex, blurTemp, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_131 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_132 = __this->get_blurTex_16(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_133 = __this->get_blurTemp_14(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_134 = __this->get_material_11(); NullCheck(L_131); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_131, L_132, L_133, L_134, 0, /*hidden argument*/NULL); // cmd.Blit(blurTemp, blurTemp1, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_135 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_136 = __this->get_blurTemp_14(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_137 = __this->get_blurTemp1_15(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_138 = __this->get_material_11(); NullCheck(L_135); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_135, L_136, L_137, L_138, 0, /*hidden argument*/NULL); // cmd.Blit(blurTemp1, blurTemp, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_139 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_140 = __this->get_blurTemp1_15(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_141 = __this->get_blurTemp_14(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_142 = __this->get_material_11(); NullCheck(L_139); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_139, L_140, L_141, L_142, 0, /*hidden argument*/NULL); // cmd.Blit(blurTemp, blurTex, material, 0); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_143 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_144 = __this->get_blurTemp_14(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_145 = __this->get_blurTex_16(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_146 = __this->get_material_11(); NullCheck(L_143); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_143, L_144, L_145, L_146, 0, /*hidden argument*/NULL); } IL_048b: { // cmd.SetGlobalTexture(blurTexString, blurTex); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_147 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_148 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_149 = __this->get_blurTex_16(); NullCheck(L_147); CommandBuffer_SetGlobalTexture_mED69F96D6790798BFE82C22AFF2A065E5EDA41CF(L_147, L_148, L_149, /*hidden argument*/NULL); // } goto IL_04d1; } IL_049e: { // cmd.SetGlobalTexture(blurTexString, tempCopy); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_150 = V_0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_151 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_152 = __this->get_tempCopy_17(); NullCheck(L_150); CommandBuffer_SetGlobalTexture_mED69F96D6790798BFE82C22AFF2A065E5EDA41CF(L_150, L_151, L_152, /*hidden argument*/NULL); // } goto IL_04d1; } IL_04b1: { // material.DisableKeyword(blurKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_153 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_154 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurKeyword_75(); NullCheck(L_153); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_153, L_154, /*hidden argument*/NULL); // material.DisableKeyword(bloomKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_155 = __this->get_material_11(); String_t* L_156 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_bloomKeyword_74(); NullCheck(L_155); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_155, L_156, /*hidden argument*/NULL); } IL_04d1: { // if (lut) bool L_157 = __this->get_lut_30(); if (!L_157) { goto IL_051d; } } { // isConverted(); PostProcessUrpPass_isConverted_mA24FCD4103FC32B202A13A1BCD50A6C2B54AE471(__this, /*hidden argument*/NULL); // material.EnableKeyword(lutKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_158 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_159 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_lutKeyword_77(); NullCheck(L_158); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_158, L_159, /*hidden argument*/NULL); // material.SetFloat(lutAmountString, lutAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_160 = __this->get_material_11(); int32_t L_161 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_lutAmountString_58(); float L_162 = __this->get_lutAmount_32(); NullCheck(L_160); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_160, L_161, L_162, /*hidden argument*/NULL); // material.SetTexture(lutTextureString, converted3D); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_163 = __this->get_material_11(); int32_t L_164 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_lutTextureString_57(); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_165 = __this->get_converted3D_82(); NullCheck(L_163); Material_SetTexture_mECB29488B89AB3E516331DA41409510D570E9B60(L_163, L_164, L_165, /*hidden argument*/NULL); // } goto IL_052d; } IL_051d: { // material.DisableKeyword(lutKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_166 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_167 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_lutKeyword_77(); NullCheck(L_166); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_166, L_167, /*hidden argument*/NULL); } IL_052d: { // if (imageFiltering) bool L_168 = __this->get_imageFiltering_33(); if (!L_168) { goto IL_0644; } } { // material.EnableKeyword(filterKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_169 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_170 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_filterKeyword_78(); NullCheck(L_169); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_169, L_170, /*hidden argument*/NULL); // material.SetColor(colorString, (Mathf.Pow(2, exposure) - gamma) * color); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_171 = __this->get_material_11(); int32_t L_172 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_colorString_59(); float L_173 = __this->get_exposure_38(); float L_174; L_174 = powf((2.0f), L_173); float L_175 = __this->get_gamma_39(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_176 = __this->get_color_34(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_177; L_177 = Color_op_Multiply_m2DBC3FD5369D6F113801ACF505C76C1621AED1A4(((float)il2cpp_codegen_subtract((float)L_174, (float)L_175)), L_176, /*hidden argument*/NULL); NullCheck(L_171); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_171, L_172, L_177, /*hidden argument*/NULL); // material.SetFloat(contrastString, contrast + 1f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_178 = __this->get_material_11(); int32_t L_179 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_contrastString_60(); float L_180 = __this->get_contrast_35(); NullCheck(L_178); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_178, L_179, ((float)il2cpp_codegen_add((float)L_180, (float)(1.0f))), /*hidden argument*/NULL); // material.SetFloat(brightnessString, brightness * 0.5f - contrast); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_181 = __this->get_material_11(); int32_t L_182 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_brightnessString_61(); float L_183 = __this->get_brightness_36(); float L_184 = __this->get_contrast_35(); NullCheck(L_181); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_181, L_182, ((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_183, (float)(0.5f))), (float)L_184)), /*hidden argument*/NULL); // material.SetFloat(saturationString, saturation + 1f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_185 = __this->get_material_11(); int32_t L_186 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_saturationString_62(); float L_187 = __this->get_saturation_37(); NullCheck(L_185); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_185, L_186, ((float)il2cpp_codegen_add((float)L_187, (float)(1.0f))), /*hidden argument*/NULL); // if (sharpness > 0) float L_188 = __this->get_sharpness_40(); if ((!(((float)L_188) > ((float)(0.0f))))) { goto IL_0632; } } { // material.EnableKeyword(shaprenKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_189 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_190 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_shaprenKeyword_79(); NullCheck(L_189); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_189, L_190, /*hidden argument*/NULL); // material.SetFloat(centralFactorString, 1.0f + (3.2f * sharpness)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_191 = __this->get_material_11(); int32_t L_192 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_centralFactorString_63(); float L_193 = __this->get_sharpness_40(); NullCheck(L_191); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_191, L_192, ((float)il2cpp_codegen_add((float)(1.0f), (float)((float)il2cpp_codegen_multiply((float)(3.20000005f), (float)L_193)))), /*hidden argument*/NULL); // material.SetFloat(sideFactorString, 0.8f * sharpness); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_194 = __this->get_material_11(); int32_t L_195 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_sideFactorString_64(); float L_196 = __this->get_sharpness_40(); NullCheck(L_194); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_194, L_195, ((float)il2cpp_codegen_multiply((float)(0.800000012f), (float)L_196)), /*hidden argument*/NULL); // } goto IL_0664; } IL_0632: { // material.DisableKeyword(shaprenKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_197 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_198 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_shaprenKeyword_79(); NullCheck(L_197); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_197, L_198, /*hidden argument*/NULL); // } goto IL_0664; } IL_0644: { // material.DisableKeyword(filterKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_199 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_200 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_filterKeyword_78(); NullCheck(L_199); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_199, L_200, /*hidden argument*/NULL); // material.DisableKeyword(shaprenKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_201 = __this->get_material_11(); String_t* L_202 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_shaprenKeyword_79(); NullCheck(L_201); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_201, L_202, /*hidden argument*/NULL); } IL_0664: { // if (chromaticAberration) bool L_203 = __this->get_chromaticAberration_41(); if (!L_203) { goto IL_0787; } } { // material.EnableKeyword(chromaKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_204 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_205 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_chromaKeyword_76(); NullCheck(L_204); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_204, L_205, /*hidden argument*/NULL); // if (glitchAmount > 0) float L_206 = __this->get_glitchAmount_44(); if ((!(((float)L_206) > ((float)(0.0f))))) { goto IL_074d; } } { // t = Time.realtimeSinceStartup; float L_207; L_207 = Time_get_realtimeSinceStartup_mA52B7B2C92FF893E5EAB8264B017E7464792BB36(/*hidden argument*/NULL); __this->set_t_83(L_207); // a = (1.0f + Mathf.Sin(t * 6.0f)) * ((0.5f + Mathf.Sin(t * 16.0f) * 0.25f)) * (0.5f + Mathf.Sin(t * 19.0f) * 0.25f) * (0.5f + Mathf.Sin(t * 27.0f) * 0.25f); float L_208 = __this->get_t_83(); float L_209; L_209 = sinf(((float)il2cpp_codegen_multiply((float)L_208, (float)(6.0f)))); float L_210 = __this->get_t_83(); float L_211; L_211 = sinf(((float)il2cpp_codegen_multiply((float)L_210, (float)(16.0f)))); float L_212 = __this->get_t_83(); float L_213; L_213 = sinf(((float)il2cpp_codegen_multiply((float)L_212, (float)(19.0f)))); float L_214 = __this->get_t_83(); float L_215; L_215 = sinf(((float)il2cpp_codegen_multiply((float)L_214, (float)(27.0f)))); __this->set_a_84(((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_add((float)(1.0f), (float)L_209)), (float)((float)il2cpp_codegen_add((float)(0.5f), (float)((float)il2cpp_codegen_multiply((float)L_211, (float)(0.25f))))))), (float)((float)il2cpp_codegen_add((float)(0.5f), (float)((float)il2cpp_codegen_multiply((float)L_213, (float)(0.25f))))))), (float)((float)il2cpp_codegen_add((float)(0.5f), (float)((float)il2cpp_codegen_multiply((float)L_215, (float)(0.25f)))))))); // material.SetFloat(offsetString, 10 * offset + glitchAmount * Mathf.Pow(a, 3.0f) * 200); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_216 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_217 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_offsetString_65(); float L_218 = __this->get_offset_42(); float L_219 = __this->get_glitchAmount_44(); float L_220 = __this->get_a_84(); float L_221; L_221 = powf(L_220, (3.0f)); NullCheck(L_216); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_216, L_217, ((float)il2cpp_codegen_add((float)((float)il2cpp_codegen_multiply((float)(10.0f), (float)L_218)), (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_219, (float)L_221)), (float)(200.0f))))), /*hidden argument*/NULL); // } goto IL_0769; } IL_074d: { // material.SetFloat(offsetString, 10 * offset); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_222 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_223 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_offsetString_65(); float L_224 = __this->get_offset_42(); NullCheck(L_222); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_222, L_223, ((float)il2cpp_codegen_multiply((float)(10.0f), (float)L_224)), /*hidden argument*/NULL); } IL_0769: { // material.SetFloat(fishEyeString, 0.1f * fishEyeDistortion); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_225 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_226 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_fishEyeString_66(); float L_227 = __this->get_fishEyeDistortion_43(); NullCheck(L_225); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_225, L_226, ((float)il2cpp_codegen_multiply((float)(0.100000001f), (float)L_227)), /*hidden argument*/NULL); // } goto IL_0797; } IL_0787: { // material.DisableKeyword(chromaKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_228 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_229 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_chromaKeyword_76(); NullCheck(L_228); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_228, L_229, /*hidden argument*/NULL); } IL_0797: { // if (distortion) bool L_230 = __this->get_distortion_45(); if (!L_230) { goto IL_07c8; } } { // material.SetFloat(lensdistortionString, -lensDistortion); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_231 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_232 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_lensdistortionString_67(); float L_233 = __this->get_lensDistortion_46(); NullCheck(L_231); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_231, L_232, ((-L_233)), /*hidden argument*/NULL); // material.EnableKeyword(distortionKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_234 = __this->get_material_11(); String_t* L_235 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_distortionKeyword_80(); NullCheck(L_234); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_234, L_235, /*hidden argument*/NULL); // } goto IL_07d8; } IL_07c8: { // material.DisableKeyword(distortionKeyword); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_236 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); String_t* L_237 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_distortionKeyword_80(); NullCheck(L_236); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_236, L_237, /*hidden argument*/NULL); } IL_07d8: { // if (vignette) bool L_238 = __this->get_vignette_47(); if (!L_238) { goto IL_0837; } } { // material.SetColor(vignetteColorString, vignetteColor); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_239 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_240 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_vignetteColorString_68(); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_241 = __this->get_vignetteColor_48(); NullCheck(L_239); Material_SetColor_m9DE63FCC5A31918F8A9A2E4FCED70C298677A7B4(L_239, L_240, L_241, /*hidden argument*/NULL); // material.SetFloat(vignetteAmountString, 1 - vignetteAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_242 = __this->get_material_11(); int32_t L_243 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_vignetteAmountString_69(); float L_244 = __this->get_vignetteAmount_49(); NullCheck(L_242); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_242, L_243, ((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_244)), /*hidden argument*/NULL); // material.SetFloat(vignetteSoftnessString, 1 - vignetteSoftness - vignetteAmount); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_245 = __this->get_material_11(); int32_t L_246 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_vignetteSoftnessString_70(); float L_247 = __this->get_vignetteSoftness_50(); float L_248 = __this->get_vignetteAmount_49(); NullCheck(L_245); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_245, L_246, ((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_247)), (float)L_248)), /*hidden argument*/NULL); // } goto IL_0861; } IL_0837: { // material.SetFloat(vignetteAmountString, 1f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_249 = __this->get_material_11(); IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_250 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_vignetteAmountString_69(); NullCheck(L_249); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_249, L_250, (1.0f), /*hidden argument*/NULL); // material.SetFloat(vignetteSoftnessString, 0.999f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_251 = __this->get_material_11(); int32_t L_252 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_vignetteSoftnessString_70(); NullCheck(L_251); Material_SetFloat_mAC7DC962B356565CF6743E358C7A19D0322EA060(L_251, L_252, (0.999000013f), /*hidden argument*/NULL); } IL_0861: { // cmd.Blit(tempCopy, source, material, 1); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_253 = V_0; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_254 = __this->get_tempCopy_17(); RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_255 = __this->get_source_13(); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_256 = __this->get_material_11(); NullCheck(L_253); CommandBuffer_Blit_m50AB7CE0D68B2B2DED83FFE9331504382FA2AB9A(L_253, L_254, L_255, L_256, 1, /*hidden argument*/NULL); // context.ExecuteCommandBuffer(cmd); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_257 = V_0; ScriptableRenderContext_ExecuteCommandBuffer_m044EA375988E542EF1A03C560F924EEFD743A875((ScriptableRenderContext_tEDDDFFA7401E6860E1D82DFD779B7A101939F52D *)(&___context0), L_257, /*hidden argument*/NULL); // CommandBufferPool.Release(cmd); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_258 = V_0; IL2CPP_RUNTIME_CLASS_INIT(CommandBufferPool_tE2670FC4B01DFB04AE3774B0F7FE0B809A0A7FD9_il2cpp_TypeInfo_var); CommandBufferPool_Release_m1E8FE32A6386A40A8532F965D9EA29DBDCE4D4B0(L_258, /*hidden argument*/NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::FrameCleanup(UnityEngine.Rendering.CommandBuffer) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_FrameCleanup_m114EE654278E13815EE2ACF7C1EFCDB46E26F8F7 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * ___cmd0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // cmd.ReleaseTemporaryRT(tempCopyString); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_0 = ___cmd0; IL2CPP_RUNTIME_CLASS_INIT(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); int32_t L_1 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_tempCopyString_73(); NullCheck(L_0); CommandBuffer_ReleaseTemporaryRT_mE4A4A8DE6B315956BEAB66915FF720F1C61BCDC5(L_0, L_1, /*hidden argument*/NULL); // cmd.ReleaseTemporaryRT(blurTempString); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_2 = ___cmd0; int32_t L_3 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTempString_71(); NullCheck(L_2); CommandBuffer_ReleaseTemporaryRT_mE4A4A8DE6B315956BEAB66915FF720F1C61BCDC5(L_2, L_3, /*hidden argument*/NULL); // cmd.ReleaseTemporaryRT(blurTemp1String); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_4 = ___cmd0; int32_t L_5 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTemp1String_72(); NullCheck(L_4); CommandBuffer_ReleaseTemporaryRT_mE4A4A8DE6B315956BEAB66915FF720F1C61BCDC5(L_4, L_5, /*hidden argument*/NULL); // cmd.ReleaseTemporaryRT(blurTexString); CommandBuffer_t25CD231BD3E822660339DB7D0E8F8ED6B7DBEA29 * L_6 = ___cmd0; int32_t L_7 = ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->get_blurTexString_51(); NullCheck(L_6); CommandBuffer_ReleaseTemporaryRT_mE4A4A8DE6B315956BEAB66915FF720F1C61BCDC5(L_6, L_7, /*hidden argument*/NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::isConverted() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_isConverted_mA24FCD4103FC32B202A13A1BCD50A6C2B54AE471 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (sourceLut != previous) Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_0 = __this->get_sourceLut_31(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_1 = __this->get_previous_81(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6(L_0, L_1, /*hidden argument*/NULL); if (!L_2) { goto IL_002b; } } { // previous = sourceLut; Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_3 = __this->get_sourceLut_31(); __this->set_previous_81(L_3); // Convert(sourceLut); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_4 = __this->get_sourceLut_31(); PostProcessUrpPass_Convert_m4272857936306C1B187C9FB493538282021A1CA2(__this, L_4, /*hidden argument*/NULL); } IL_002b: { // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::Convert(UnityEngine.Texture2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass_Convert_m4272857936306C1B187C9FB493538282021A1CA2 (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___tempTex0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* V_0 = NULL; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* V_1 = NULL; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; int32_t V_5 = 0; { // var color = tempTex.GetPixels(); Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * L_0 = ___tempTex0; NullCheck(L_0); ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_1; L_1 = Texture2D_GetPixels_m702E1E59DE60A5A11197DA3F6474F9E6716D9699(L_0, /*hidden argument*/NULL); V_0 = L_1; // var newCol = new Color[color.Length]; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_2 = V_0; NullCheck(L_2); ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_3 = (ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834*)(ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834*)SZArrayNew(ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834_il2cpp_TypeInfo_var, (uint32_t)((int32_t)((int32_t)(((RuntimeArray*)L_2)->max_length)))); V_1 = L_3; // for (int i = 0; i < 16; i++) V_2 = 0; goto IL_0069; } IL_0014: { // for (int j = 0; j < 16; j++) V_3 = 0; goto IL_0060; } IL_0018: { // for (int k = 0; k < 16; k++) V_4 = 0; goto IL_0056; } IL_001d: { // int val = 16 - j - 1; int32_t L_4 = V_3; V_5 = ((int32_t)il2cpp_codegen_subtract((int32_t)((int32_t)il2cpp_codegen_subtract((int32_t)((int32_t)16), (int32_t)L_4)), (int32_t)1)); // newCol[i + (j * 16) + (k * 256)] = color[k * 16 + i + val * 256]; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_5 = V_1; int32_t L_6 = V_2; int32_t L_7 = V_3; int32_t L_8 = V_4; ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_9 = V_0; int32_t L_10 = V_4; int32_t L_11 = V_2; int32_t L_12 = V_5; NullCheck(L_9); int32_t L_13 = ((int32_t)il2cpp_codegen_add((int32_t)((int32_t)il2cpp_codegen_add((int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_10, (int32_t)((int32_t)16))), (int32_t)L_11)), (int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_12, (int32_t)((int32_t)256))))); Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_14 = (L_9)->GetAt(static_cast(L_13)); NullCheck(L_5); (L_5)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_6, (int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_7, (int32_t)((int32_t)16))))), (int32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_8, (int32_t)((int32_t)256)))))), (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 )L_14); // for (int k = 0; k < 16; k++) int32_t L_15 = V_4; V_4 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1)); } IL_0056: { // for (int k = 0; k < 16; k++) int32_t L_16 = V_4; if ((((int32_t)L_16) < ((int32_t)((int32_t)16)))) { goto IL_001d; } } { // for (int j = 0; j < 16; j++) int32_t L_17 = V_3; V_3 = ((int32_t)il2cpp_codegen_add((int32_t)L_17, (int32_t)1)); } IL_0060: { // for (int j = 0; j < 16; j++) int32_t L_18 = V_3; if ((((int32_t)L_18) < ((int32_t)((int32_t)16)))) { goto IL_0018; } } { // for (int i = 0; i < 16; i++) int32_t L_19 = V_2; V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_19, (int32_t)1)); } IL_0069: { // for (int i = 0; i < 16; i++) int32_t L_20 = V_2; if ((((int32_t)L_20) < ((int32_t)((int32_t)16)))) { goto IL_0014; } } { // if (converted3D) Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_21 = __this->get_converted3D_82(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_22; L_22 = Object_op_Implicit_m3B780F50367611CB9A34F3BF2032585E05DA1BFD(L_21, /*hidden argument*/NULL); if (!L_22) { goto IL_0086; } } { // Object.DestroyImmediate(converted3D); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_23 = __this->get_converted3D_82(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_23, /*hidden argument*/NULL); } IL_0086: { // converted3D = new Texture3D(16, 16, 16, TextureFormat.ARGB32, false) // { // hideFlags = HideFlags.HideAndDontSave, // wrapMode = TextureWrapMode.Clamp // }; Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_24 = (Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 *)il2cpp_codegen_object_new(Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8_il2cpp_TypeInfo_var); Texture3D__ctor_m2B875ADAA935AC50C758ECEBA69F13172FD620FC(L_24, ((int32_t)16), ((int32_t)16), ((int32_t)16), 5, (bool)0, /*hidden argument*/NULL); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_25 = L_24; NullCheck(L_25); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_25, ((int32_t)61), /*hidden argument*/NULL); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_26 = L_25; NullCheck(L_26); Texture_set_wrapMode_m1233D2DF48DC20996F8EE26E866D4BDD2AC8050D(L_26, 1, /*hidden argument*/NULL); __this->set_converted3D_82(L_26); // converted3D.SetPixels(newCol); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_27 = __this->get_converted3D_82(); ColorU5BU5D_t358DD89F511301E663AD9157305B94A2DEFF8834* L_28 = V_1; NullCheck(L_27); Texture3D_SetPixels_mC68F3267482A2D8D85ED146A1835D39EE3FF2E4B(L_27, L_28, /*hidden argument*/NULL); // converted3D.Apply(); Texture3D_t21F02DD686C75610A464D2EE7A83EFD93842EBD8 * L_29 = __this->get_converted3D_82(); NullCheck(L_29); Texture3D_Apply_m83FB1F0D98CA327EF6263CF616BB05BBA0D45860(L_29, /*hidden argument*/NULL); // } return; } } // System.Void UnityEngine.Rendering.Universal.PostProcessUrpPass::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PostProcessUrpPass__cctor_mCC064395C1B940A150BC6D11903B3697562B7E45 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral08F73AC307A278B2744E30B89E9C4C2A97C43325); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1DEE69129AF9713456A63AF90AEC17A5E5A5CB49); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20F8B88448BAF3F4820843204D95E382ABCA7049); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A4FED7E972720AD2CB86A761F728612C36055F1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral47A3FAF17D89549FD0F0ECA7370B81F7C80DFCDE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4AA1EF2A093DB1CFEC39844534F43DBB6E723C6A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4B4A8863C2C654DFF3E23FD006CAF12420C489BF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral59012DE49A14A3FF10AEB3D426C1A24F3181E6BC); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5CA8489D73A1A791597F02E685A1D0242B574D90); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral637D76DABCF6125B8F6BCFB6667CA1FC0E547C79); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6CEAB939F23CF4F9C25AC7F9FCFF7C2E0F04A8A3); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6D10CA43DD20A498E9E9ACFC98641E08C92BA0F1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral738E5A5BE3FA8F9CE74FA1890B9E9529384080BE); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7FAE7803302CB69DAC3A81BD5B1E3A346EED35D5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8CA67F2E00B10B1ADD8728FCE825799189F65993); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9065B8142FE93434D9857C70EAE3B845BE037595); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97A23F47C23C584A4D9084BAD0AD4650CD268A26); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA296D845F0C9106A62F0470A33FB55C59C8815F4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA9C06B74D677E1112CE6704B452CE1A595FE2CE5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB0C665D156174514C27F7843E2F6F8A16FC90526); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB5696D802E93F47F31F1E298FB7F74857D3CC019); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD29CE96D46F6BB89D4932C0DB1884E1FA6FBE87A); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA298E0B3AC54D83625D1E60B49A81569585FE6B); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDAAF1BB950C2A85FFD7A0F9DB6E7FC849321BBDF); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDC5FD2B2451522FA4BC94FC36048F91DF5D35C01); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE2DD33BCD541DA280E529743F65CB84C9541BC9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE9FAF482EBF07DB48E259D5B8D2B04A5EF5EFA9); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEBF3E2AF6A16478AE102F0A577E70FF567284898); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEC094C6DFDE902A3118C73908D93D7BA012CCDA5); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF5C420C750E86DAE56BA2E310D6D75D296E8FC92); s_Il2CppMethodInitialized = true; } { // static readonly int blurTexString = Shader.PropertyToID("_BlurTex"); int32_t L_0; L_0 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral637D76DABCF6125B8F6BCFB6667CA1FC0E547C79, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blurTexString_51(L_0); // static readonly int maskTextureString = Shader.PropertyToID("_MaskTex"); int32_t L_1; L_1 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralEC094C6DFDE902A3118C73908D93D7BA012CCDA5, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_maskTextureString_52(L_1); // static readonly int blurAmountString = Shader.PropertyToID("_BlurAmount"); int32_t L_2; L_2 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral8CA67F2E00B10B1ADD8728FCE825799189F65993, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blurAmountString_53(L_2); // static readonly int bloomColorString = Shader.PropertyToID("_BloomColor"); int32_t L_3; L_3 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralA296D845F0C9106A62F0470A33FB55C59C8815F4, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_bloomColorString_54(L_3); // static readonly int blDiffuseString = Shader.PropertyToID("_BloomDiffuse"); int32_t L_4; L_4 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral2A4FED7E972720AD2CB86A761F728612C36055F1, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blDiffuseString_55(L_4); // static readonly int blDataString = Shader.PropertyToID("_BloomData"); int32_t L_5; L_5 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral59012DE49A14A3FF10AEB3D426C1A24F3181E6BC, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blDataString_56(L_5); // static readonly int lutTextureString = Shader.PropertyToID("_LutTex"); int32_t L_6; L_6 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDA298E0B3AC54D83625D1E60B49A81569585FE6B, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_lutTextureString_57(L_6); // static readonly int lutAmountString = Shader.PropertyToID("_LutAmount"); int32_t L_7; L_7 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral20F8B88448BAF3F4820843204D95E382ABCA7049, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_lutAmountString_58(L_7); // static readonly int colorString = Shader.PropertyToID("_Color"); int32_t L_8; L_8 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral47A3FAF17D89549FD0F0ECA7370B81F7C80DFCDE, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_colorString_59(L_8); // static readonly int contrastString = Shader.PropertyToID("_Contrast"); int32_t L_9; L_9 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDE2DD33BCD541DA280E529743F65CB84C9541BC9, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_contrastString_60(L_9); // static readonly int brightnessString = Shader.PropertyToID("_Brightness"); int32_t L_10; L_10 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralB5696D802E93F47F31F1E298FB7F74857D3CC019, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_brightnessString_61(L_10); // static readonly int saturationString = Shader.PropertyToID("_Saturation"); int32_t L_11; L_11 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDE9FAF482EBF07DB48E259D5B8D2B04A5EF5EFA9, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_saturationString_62(L_11); // static readonly int centralFactorString = Shader.PropertyToID("_CentralFactor"); int32_t L_12; L_12 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral4B4A8863C2C654DFF3E23FD006CAF12420C489BF, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_centralFactorString_63(L_12); // static readonly int sideFactorString = Shader.PropertyToID("_SideFactor"); int32_t L_13; L_13 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral1DEE69129AF9713456A63AF90AEC17A5E5A5CB49, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_sideFactorString_64(L_13); // static readonly int offsetString = Shader.PropertyToID("_Offset"); int32_t L_14; L_14 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDAAF1BB950C2A85FFD7A0F9DB6E7FC849321BBDF, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_offsetString_65(L_14); // static readonly int fishEyeString = Shader.PropertyToID("_FishEye"); int32_t L_15; L_15 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral7FAE7803302CB69DAC3A81BD5B1E3A346EED35D5, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_fishEyeString_66(L_15); // static readonly int lensdistortionString = Shader.PropertyToID("_LensDistortion"); int32_t L_16; L_16 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral9065B8142FE93434D9857C70EAE3B845BE037595, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_lensdistortionString_67(L_16); // static readonly int vignetteColorString = Shader.PropertyToID("_VignetteColor"); int32_t L_17; L_17 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralA9C06B74D677E1112CE6704B452CE1A595FE2CE5, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_vignetteColorString_68(L_17); // static readonly int vignetteAmountString = Shader.PropertyToID("_VignetteAmount"); int32_t L_18; L_18 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral08F73AC307A278B2744E30B89E9C4C2A97C43325, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_vignetteAmountString_69(L_18); // static readonly int vignetteSoftnessString = Shader.PropertyToID("_VignetteSoftness"); int32_t L_19; L_19 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralDC5FD2B2451522FA4BC94FC36048F91DF5D35C01, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_vignetteSoftnessString_70(L_19); // static readonly int blurTempString = Shader.PropertyToID("_BlurTemp"); int32_t L_20; L_20 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralB0C665D156174514C27F7843E2F6F8A16FC90526, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blurTempString_71(L_20); // static readonly int blurTemp1String = Shader.PropertyToID("_BlurTemp1"); int32_t L_21; L_21 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteral4AA1EF2A093DB1CFEC39844534F43DBB6E723C6A, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blurTemp1String_72(L_21); // static readonly int tempCopyString = Shader.PropertyToID("_TempCopy"); int32_t L_22; L_22 = Shader_PropertyToID_m73455E48C146AE645F830EC15177F24B788F7019(_stringLiteralEBF3E2AF6A16478AE102F0A577E70FF567284898, /*hidden argument*/NULL); ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_tempCopyString_73(L_22); // static readonly string bloomKeyword = "BLOOM"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_bloomKeyword_74(_stringLiteralD29CE96D46F6BB89D4932C0DB1884E1FA6FBE87A); // static readonly string blurKeyword = "BLUR"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_blurKeyword_75(_stringLiteral97A23F47C23C584A4D9084BAD0AD4650CD268A26); // static readonly string chromaKeyword = "CHROMA"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_chromaKeyword_76(_stringLiteral6CEAB939F23CF4F9C25AC7F9FCFF7C2E0F04A8A3); // static readonly string lutKeyword = "LUT"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_lutKeyword_77(_stringLiteralF5C420C750E86DAE56BA2E310D6D75D296E8FC92); // static readonly string filterKeyword = "FILTER"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_filterKeyword_78(_stringLiteral738E5A5BE3FA8F9CE74FA1890B9E9529384080BE); // static readonly string shaprenKeyword = "SHARPEN"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_shaprenKeyword_79(_stringLiteral6D10CA43DD20A498E9E9ACFC98641E08C92BA0F1); // static readonly string distortionKeyword = "DISTORTION"; ((PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5_il2cpp_TypeInfo_var))->set_distortionKeyword_80(_stringLiteral5CA8489D73A1A791597F02E685A1D0242B574D90); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityStandardAssets.ImageEffects.Quads::HasMeshes() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Quads_HasMeshes_mE085BCBEB0F7DD567D3E4FBDC06D2FC92A9AC146 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* V_0 = NULL; int32_t V_1 = 0; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * V_2 = NULL; { // if (meshes == null) IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_0 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); if (L_0) { goto IL_0009; } } { // return false; return (bool)0; } IL_0009: { // foreach (Mesh m in meshes) IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_1 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); V_0 = L_1; V_1 = 0; goto IL_0026; } IL_0013: { // foreach (Mesh m in meshes) MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_2 = V_0; int32_t L_3 = V_1; NullCheck(L_2); int32_t L_4 = L_3; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_5 = (L_2)->GetAt(static_cast(L_4)); V_2 = L_5; // if (null == m) Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_6 = V_2; IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_7; L_7 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2((Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, L_6, /*hidden argument*/NULL); if (!L_7) { goto IL_0022; } } { // return false; return (bool)0; } IL_0022: { int32_t L_8 = V_1; V_1 = ((int32_t)il2cpp_codegen_add((int32_t)L_8, (int32_t)1)); } IL_0026: { // foreach (Mesh m in meshes) int32_t L_9 = V_1; MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_10 = V_0; NullCheck(L_10); if ((((int32_t)L_9) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_10)->max_length)))))) { goto IL_0013; } } { // return true; return (bool)1; } } // System.Void UnityStandardAssets.ImageEffects.Quads::Cleanup() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quads_Cleanup_m5D84752D942BC57A0CEC7D5AD0F1DD67D6969822 (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { // if (meshes == null) IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_0 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); if (L_0) { goto IL_0008; } } { // return; return; } IL_0008: { // for (int i = 0; i < meshes.Length; i++) V_0 = 0; goto IL_0033; } IL_000c: { // if (null != meshes[i]) IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_1 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); int32_t L_2 = V_0; NullCheck(L_1); int32_t L_3 = L_2; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_4 = (L_1)->GetAt(static_cast(L_3)); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_5; L_5 = Object_op_Inequality_mDCB4E958808E725D0612CCABF340B284085F03D6((Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, L_4, /*hidden argument*/NULL); if (!L_5) { goto IL_002f; } } { // Object.DestroyImmediate (meshes[i]); IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_6 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); int32_t L_7 = V_0; NullCheck(L_6); int32_t L_8 = L_7; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_9 = (L_6)->GetAt(static_cast(L_8)); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_DestroyImmediate_m7E408D4287F169F714A91F4D823A0BEF6090C11F(L_9, /*hidden argument*/NULL); // meshes[i] = null; MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_10 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); int32_t L_11 = V_0; NullCheck(L_10); ArrayElementTypeCheck (L_10, NULL); (L_10)->SetAt(static_cast(L_11), (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 *)NULL); } IL_002f: { // for (int i = 0; i < meshes.Length; i++) int32_t L_12 = V_0; V_0 = ((int32_t)il2cpp_codegen_add((int32_t)L_12, (int32_t)1)); } IL_0033: { // for (int i = 0; i < meshes.Length; i++) int32_t L_13 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_14 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); NullCheck(L_14); if ((((int32_t)L_13) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_14)->max_length)))))) { goto IL_000c; } } { // meshes = null; IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->set_meshes_0((MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8*)NULL); // } return; } } // UnityEngine.Mesh[] UnityStandardAssets.ImageEffects.Quads::GetMeshes(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* Quads_GetMeshes_mF0464C56E265953AE1F9062F12BCA12793D9224B (int32_t ___totalWidth0, int32_t ___totalHeight1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; int32_t V_1 = 0; int32_t V_2 = 0; int32_t V_3 = 0; int32_t V_4 = 0; { // if (HasMeshes () && (currentQuads == (totalWidth * totalHeight))) { IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); bool L_0; L_0 = Quads_HasMeshes_mE085BCBEB0F7DD567D3E4FBDC06D2FC92A9AC146(/*hidden argument*/NULL); if (!L_0) { goto IL_0017; } } { IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); int32_t L_1 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_currentQuads_1(); int32_t L_2 = ___totalWidth0; int32_t L_3 = ___totalHeight1; if ((!(((uint32_t)L_1) == ((uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_2, (int32_t)L_3)))))) { goto IL_0017; } } { // return meshes; IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_4 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); return L_4; } IL_0017: { // int maxQuads = 65000 / 6; V_0 = ((int32_t)10833); // int totalQuads = totalWidth * totalHeight; int32_t L_5 = ___totalWidth0; int32_t L_6 = ___totalHeight1; V_1 = ((int32_t)il2cpp_codegen_multiply((int32_t)L_5, (int32_t)L_6)); // currentQuads = totalQuads; int32_t L_7 = V_1; IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->set_currentQuads_1(L_7); // int meshCount = Mathf.CeilToInt ((1.0f * totalQuads) / (1.0f * maxQuads)); int32_t L_8 = V_1; int32_t L_9 = V_0; int32_t L_10; L_10 = Mathf_CeilToInt_m5C844EE7D4A27B46B7D1F7F52AAB1021E5CD2F44(((float)((float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_8))))/(float)((float)il2cpp_codegen_multiply((float)(1.0f), (float)((float)((float)L_9)))))), /*hidden argument*/NULL); // meshes = new Mesh [meshCount]; MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_11 = (MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8*)(MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8*)SZArrayNew(MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8_il2cpp_TypeInfo_var, (uint32_t)L_10); ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->set_meshes_0(L_11); // int i = 0; V_2 = 0; // int index = 0; V_3 = 0; // for (i = 0; i < totalQuads; i += maxQuads) V_2 = 0; goto IL_007a; } IL_004f: { // int quads = Mathf.FloorToInt (Mathf.Clamp ((totalQuads-i), 0, maxQuads)); int32_t L_12 = V_1; int32_t L_13 = V_2; int32_t L_14 = V_0; int32_t L_15; L_15 = Mathf_Clamp_m3899EEB9D73D22E0C4524189E89D36A647581CBF(((int32_t)il2cpp_codegen_subtract((int32_t)L_12, (int32_t)L_13)), 0, L_14, /*hidden argument*/NULL); int32_t L_16; L_16 = Mathf_FloorToInt_mBA99466CC77AEA46338D9DF836E629F8FE638793(((float)((float)L_15)), /*hidden argument*/NULL); V_4 = L_16; // meshes[index] = GetMesh (quads, i, totalWidth, totalHeight); IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_17 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); int32_t L_18 = V_3; int32_t L_19 = V_4; int32_t L_20 = V_2; int32_t L_21 = ___totalWidth0; int32_t L_22 = ___totalHeight1; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_23; L_23 = Quads_GetMesh_mD15957B8B53300A3883659DC260F76B40BA62C53(L_19, L_20, L_21, L_22, /*hidden argument*/NULL); NullCheck(L_17); ArrayElementTypeCheck (L_17, L_23); (L_17)->SetAt(static_cast(L_18), (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 *)L_23); // index++; int32_t L_24 = V_3; V_3 = ((int32_t)il2cpp_codegen_add((int32_t)L_24, (int32_t)1)); // for (i = 0; i < totalQuads; i += maxQuads) int32_t L_25 = V_2; int32_t L_26 = V_0; V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_25, (int32_t)L_26)); } IL_007a: { // for (i = 0; i < totalQuads; i += maxQuads) int32_t L_27 = V_2; int32_t L_28 = V_1; if ((((int32_t)L_27) < ((int32_t)L_28))) { goto IL_004f; } } { // return meshes; IL2CPP_RUNTIME_CLASS_INIT(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var); MeshU5BU5D_t9083AB7B9B72E4E05B55B7CA24A5D6020DC1C6D8* L_29 = ((Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_StaticFields*)il2cpp_codegen_static_fields_for(Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20_il2cpp_TypeInfo_var))->get_meshes_0(); return L_29; } } // UnityEngine.Mesh UnityStandardAssets.ImageEffects.Quads::GetMesh(System.Int32,System.Int32,System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * Quads_GetMesh_mD15957B8B53300A3883659DC260F76B40BA62C53 (int32_t ___triCount0, int32_t ___triOffset1, int32_t ___totalWidth2, int32_t ___totalHeight3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * V_0 = NULL; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* V_1 = NULL; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* V_2 = NULL; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* V_3 = NULL; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* V_4 = NULL; int32_t V_5 = 0; int32_t V_6 = 0; int32_t V_7 = 0; float V_8 = 0.0f; float V_9 = 0.0f; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_10; memset((&V_10), 0, sizeof(V_10)); { // var mesh = new Mesh (); Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_0 = (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 *)il2cpp_codegen_object_new(Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6_il2cpp_TypeInfo_var); Mesh__ctor_mA3D8570373462201AD7B8C9586A7F9412E49C2F6(L_0, /*hidden argument*/NULL); V_0 = L_0; // mesh.hideFlags = HideFlags.DontSave; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_1 = V_0; NullCheck(L_1); Object_set_hideFlags_m7DE229AF60B92F0C68819F77FEB27D775E66F3AC(L_1, ((int32_t)52), /*hidden argument*/NULL); // var verts = new Vector3[triCount * 4]; int32_t L_2 = ___triCount0; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_3 = (Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4*)(Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4*)SZArrayNew(Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_2, (int32_t)4))); V_1 = L_3; // var uvs = new Vector2[triCount * 4]; int32_t L_4 = ___triCount0; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_5 = (Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)SZArrayNew(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_4, (int32_t)4))); V_2 = L_5; // var uvs2 = new Vector2[triCount * 4]; int32_t L_6 = ___triCount0; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_7 = (Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA*)SZArrayNew(Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_6, (int32_t)4))); V_3 = L_7; // var tris = new int[triCount * 6]; int32_t L_8 = ___triCount0; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_9 = (Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32*)(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32*)SZArrayNew(Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32_il2cpp_TypeInfo_var, (uint32_t)((int32_t)il2cpp_codegen_multiply((int32_t)L_8, (int32_t)6))); V_4 = L_9; // for (int i = 0; i < triCount; i++) V_5 = 0; goto IL_01ac; } IL_003b: { // int i4 = i * 4; int32_t L_10 = V_5; V_6 = ((int32_t)il2cpp_codegen_multiply((int32_t)L_10, (int32_t)4)); // int i6 = i * 6; int32_t L_11 = V_5; V_7 = ((int32_t)il2cpp_codegen_multiply((int32_t)L_11, (int32_t)6)); // int vertexWithOffset = triOffset + i; int32_t L_12 = ___triOffset1; int32_t L_13 = V_5; // float x = Mathf.Floor (vertexWithOffset % totalWidth) / totalWidth; int32_t L_14 = ((int32_t)il2cpp_codegen_add((int32_t)L_12, (int32_t)L_13)); int32_t L_15 = ___totalWidth2; float L_16; L_16 = floorf(((float)((float)((int32_t)((int32_t)L_14%(int32_t)L_15))))); int32_t L_17 = ___totalWidth2; V_8 = ((float)((float)L_16/(float)((float)((float)L_17)))); // float y = Mathf.Floor (vertexWithOffset / totalWidth) / totalHeight; int32_t L_18 = ___totalWidth2; float L_19; L_19 = floorf(((float)((float)((int32_t)((int32_t)L_14/(int32_t)L_18))))); int32_t L_20 = ___totalHeight3; V_9 = ((float)((float)L_19/(float)((float)((float)L_20)))); // Vector3 position = new Vector3 (x * 2 - 1, y * 2 - 1, 1.0f); float L_21 = V_8; float L_22 = V_9; Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_10), ((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_21, (float)(2.0f))), (float)(1.0f))), ((float)il2cpp_codegen_subtract((float)((float)il2cpp_codegen_multiply((float)L_22, (float)(2.0f))), (float)(1.0f))), (1.0f), /*hidden argument*/NULL); // verts[i4 + 0] = position; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_23 = V_1; int32_t L_24 = V_6; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25 = V_10; NullCheck(L_23); (L_23)->SetAt(static_cast(L_24), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_25); // verts[i4 + 1] = position; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_26 = V_1; int32_t L_27 = V_6; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = V_10; NullCheck(L_26); (L_26)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_27, (int32_t)1))), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_28); // verts[i4 + 2] = position; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_29 = V_1; int32_t L_30 = V_6; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31 = V_10; NullCheck(L_29); (L_29)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_30, (int32_t)2))), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_31); // verts[i4 + 3] = position; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_32 = V_1; int32_t L_33 = V_6; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_34 = V_10; NullCheck(L_32); (L_32)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_33, (int32_t)3))), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E )L_34); // uvs[i4 + 0] = new Vector2 (0.0f, 0.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_35 = V_2; int32_t L_36 = V_6; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_37; memset((&L_37), 0, sizeof(L_37)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_37), (0.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_35); (L_35)->SetAt(static_cast(L_36), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_37); // uvs[i4 + 1] = new Vector2 (1.0f, 0.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_38 = V_2; int32_t L_39 = V_6; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_40; memset((&L_40), 0, sizeof(L_40)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_40), (1.0f), (0.0f), /*hidden argument*/NULL); NullCheck(L_38); (L_38)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_39, (int32_t)1))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_40); // uvs[i4 + 2] = new Vector2 (0.0f, 1.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_41 = V_2; int32_t L_42 = V_6; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_43; memset((&L_43), 0, sizeof(L_43)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_43), (0.0f), (1.0f), /*hidden argument*/NULL); NullCheck(L_41); (L_41)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_42, (int32_t)2))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_43); // uvs[i4 + 3] = new Vector2 (1.0f, 1.0f); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_44 = V_2; int32_t L_45 = V_6; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_46; memset((&L_46), 0, sizeof(L_46)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_46), (1.0f), (1.0f), /*hidden argument*/NULL); NullCheck(L_44); (L_44)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_45, (int32_t)3))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_46); // uvs2[i4 + 0] = new Vector2 (x, y); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_47 = V_3; int32_t L_48 = V_6; float L_49 = V_8; float L_50 = V_9; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_51; memset((&L_51), 0, sizeof(L_51)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_51), L_49, L_50, /*hidden argument*/NULL); NullCheck(L_47); (L_47)->SetAt(static_cast(L_48), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_51); // uvs2[i4 + 1] = new Vector2 (x, y); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_52 = V_3; int32_t L_53 = V_6; float L_54 = V_8; float L_55 = V_9; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_56; memset((&L_56), 0, sizeof(L_56)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_56), L_54, L_55, /*hidden argument*/NULL); NullCheck(L_52); (L_52)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_53, (int32_t)1))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_56); // uvs2[i4 + 2] = new Vector2 (x, y); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_57 = V_3; int32_t L_58 = V_6; float L_59 = V_8; float L_60 = V_9; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_61; memset((&L_61), 0, sizeof(L_61)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_61), L_59, L_60, /*hidden argument*/NULL); NullCheck(L_57); (L_57)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_58, (int32_t)2))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_61); // uvs2[i4 + 3] = new Vector2 (x, y); Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_62 = V_3; int32_t L_63 = V_6; float L_64 = V_8; float L_65 = V_9; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_66; memset((&L_66), 0, sizeof(L_66)); Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_66), L_64, L_65, /*hidden argument*/NULL); NullCheck(L_62); (L_62)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_63, (int32_t)3))), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 )L_66); // tris[i6 + 0] = i4 + 0; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_67 = V_4; int32_t L_68 = V_7; int32_t L_69 = V_6; NullCheck(L_67); (L_67)->SetAt(static_cast(L_68), (int32_t)L_69); // tris[i6 + 1] = i4 + 1; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_70 = V_4; int32_t L_71 = V_7; int32_t L_72 = V_6; NullCheck(L_70); (L_70)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_71, (int32_t)1))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_72, (int32_t)1))); // tris[i6 + 2] = i4 + 2; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_73 = V_4; int32_t L_74 = V_7; int32_t L_75 = V_6; NullCheck(L_73); (L_73)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_74, (int32_t)2))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_75, (int32_t)2))); // tris[i6 + 3] = i4 + 1; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_76 = V_4; int32_t L_77 = V_7; int32_t L_78 = V_6; NullCheck(L_76); (L_76)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_77, (int32_t)3))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_78, (int32_t)1))); // tris[i6 + 4] = i4 + 2; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_79 = V_4; int32_t L_80 = V_7; int32_t L_81 = V_6; NullCheck(L_79); (L_79)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_80, (int32_t)4))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_81, (int32_t)2))); // tris[i6 + 5] = i4 + 3; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_82 = V_4; int32_t L_83 = V_7; int32_t L_84 = V_6; NullCheck(L_82); (L_82)->SetAt(static_cast(((int32_t)il2cpp_codegen_add((int32_t)L_83, (int32_t)5))), (int32_t)((int32_t)il2cpp_codegen_add((int32_t)L_84, (int32_t)3))); // for (int i = 0; i < triCount; i++) int32_t L_85 = V_5; V_5 = ((int32_t)il2cpp_codegen_add((int32_t)L_85, (int32_t)1)); } IL_01ac: { // for (int i = 0; i < triCount; i++) int32_t L_86 = V_5; int32_t L_87 = ___triCount0; if ((((int32_t)L_86) < ((int32_t)L_87))) { goto IL_003b; } } { // mesh.vertices = verts; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_88 = V_0; Vector3U5BU5D_t5FB88EAA33E46838BDC2ABDAEA3E8727491CB9E4* L_89 = V_1; NullCheck(L_88); Mesh_set_vertices_m38F0908D0FDFE484BE19E94BE9D6176667469AAD(L_88, L_89, /*hidden argument*/NULL); // mesh.triangles = tris; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_90 = V_0; Int32U5BU5D_t70F1BDC14B1786481B176D6139A5E3B87DC54C32* L_91 = V_4; NullCheck(L_90); Mesh_set_triangles_mF1D92E67523CD5FDC66A4378FC4AD8D4AD0D5FEC(L_90, L_91, /*hidden argument*/NULL); // mesh.uv = uvs; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_92 = V_0; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_93 = V_2; NullCheck(L_92); Mesh_set_uv_mF6FED6DDACBAE3EAF28BFBF257A0D5356FCF3AAC(L_92, L_93, /*hidden argument*/NULL); // mesh.uv2 = uvs2; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_94 = V_0; Vector2U5BU5D_tE0F58A2D6D8592B5EC37D9CDEF09103A02E5D7FA* L_95 = V_3; NullCheck(L_94); Mesh_set_uv2_mE60F42676D5CD294524617262BABEB81B9FB8F22(L_94, L_95, /*hidden argument*/NULL); // return mesh; Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_96 = V_0; return L_96; } } // System.Void UnityStandardAssets.ImageEffects.Quads::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quads__ctor_mE65BE14DE556255E6CC199EE79BFF80C6E5515F1 (Quads_t4DDC13E2CDA8DD0A970D77BCA0D012E2C5F32C20 * __this, const RuntimeMethod* method) { { Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL); return; } } // System.Void UnityStandardAssets.ImageEffects.Quads::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quads__cctor_m3BFED23F420F0DFDA7EAB9FFC7995D3D01201691 (const RuntimeMethod* method) { { return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void RetroAesthetics.RetroCameraEffect::Glitch(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_Glitch_mB4E97ACBEBED76FDF4C1BDB05F50CEA5B105B37D (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, float ___amount0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A1505D016F6A6ABB8D0BD2086401FC363ADB3E2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C); s_Il2CppMethodInitialized = true; } Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { // Vector2 offsetPos = Vector2.zero; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0; L_0 = Vector2_get_zero_mD28A0EC932762710AFA0BBB9CCC63716C3BD064D(/*hidden argument*/NULL); V_0 = L_0; // if (randomGlitches == GlitchDirections.Horizontal || randomGlitches == GlitchDirections.Both) { int32_t L_1 = __this->get_randomGlitches_7(); if ((((int32_t)L_1) == ((int32_t)2))) { goto IL_0018; } } { int32_t L_2 = __this->get_randomGlitches_7(); if ((!(((uint32_t)L_2) == ((uint32_t)3)))) { goto IL_0032; } } IL_0018: { // offsetPos.x = Random.Range(-0.25f * amount, 0.25f * amount); float L_3 = ___amount0; float L_4 = ___amount0; float L_5; L_5 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5(((float)il2cpp_codegen_multiply((float)(-0.25f), (float)L_3)), ((float)il2cpp_codegen_multiply((float)(0.25f), (float)L_4)), /*hidden argument*/NULL); (&V_0)->set_x_0(L_5); } IL_0032: { // if (randomGlitches == GlitchDirections.Vertical || randomGlitches == GlitchDirections.Both) { int32_t L_6 = __this->get_randomGlitches_7(); if ((((int32_t)L_6) == ((int32_t)1))) { goto IL_0044; } } { int32_t L_7 = __this->get_randomGlitches_7(); if ((!(((uint32_t)L_7) == ((uint32_t)3)))) { goto IL_005e; } } IL_0044: { // offsetPos.y = Random.Range(-0.25f * amount, 0.25f * amount); float L_8 = ___amount0; float L_9 = ___amount0; float L_10; L_10 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5(((float)il2cpp_codegen_multiply((float)(-0.25f), (float)L_8)), ((float)il2cpp_codegen_multiply((float)(0.25f), (float)L_9)), /*hidden argument*/NULL); (&V_0)->set_y_1(L_10); } IL_005e: { // _material.SetVector("_OffsetPos", offsetPos); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_11 = __this->get__material_29(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_12 = V_0; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_13; L_13 = Vector4_op_Implicit_mF37AC9EB79DAF6C767FF0C8C22D392EAFD635E3A(L_12, /*hidden argument*/NULL); NullCheck(L_11); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_11, _stringLiteral2A1505D016F6A6ABB8D0BD2086401FC363ADB3E2, L_13, /*hidden argument*/NULL); // _material.SetFloat("_ChromaticAberration", Random.Range(chromaticAberration, // amount * chromaticAberration * 2.5f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get__material_29(); float L_15 = __this->get_chromaticAberration_15(); float L_16 = ___amount0; float L_17 = __this->get_chromaticAberration_15(); float L_18; L_18 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5(L_15, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_16, (float)L_17)), (float)(2.5f))), /*hidden argument*/NULL); NullCheck(L_14); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_14, _stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C, L_18, /*hidden argument*/NULL); // } return; } } // System.Void RetroAesthetics.RetroCameraEffect::FadeIn(System.Single,System.Action) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_FadeIn_mDB681828031FBBC7980EFA9E7F7E7C5611C06FBF (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, float ___speed0, Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * ___callback1, const RuntimeMethod* method) { { // _isFading = true; __this->set__isFading_30((bool)1); // gammaScale = 0f; __this->set_gammaScale_25((0.0f)); // _gammaTarget = 1f; __this->set__gammaTarget_31((1.0f)); // _gammaDelta = speed; float L_0 = ___speed0; __this->set__gammaDelta_32(L_0); // _callback = callback; Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * L_1 = ___callback1; __this->set__callback_33(L_1); // } return; } } // System.Void RetroAesthetics.RetroCameraEffect::FadeOut(System.Single,System.Action) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_FadeOut_m2BB0B5D80670841EED017DFB5AE3B42E06D964BA (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, float ___speed0, Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * ___callback1, const RuntimeMethod* method) { { // _isFading = true; __this->set__isFading_30((bool)1); // _gammaTarget = 0f; __this->set__gammaTarget_31((0.0f)); // _gammaDelta = -1f * speed; float L_0 = ___speed0; __this->set__gammaDelta_32(((float)il2cpp_codegen_multiply((float)(-1.0f), (float)L_0))); // _callback = callback; Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * L_1 = ___callback1; __this->set__callback_33(L_1); // } return; } } // System.Void RetroAesthetics.RetroCameraEffect::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_Awake_m6EFB0336214DE73533553A28A9E6057BBF7D6511 (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral104369AF2CBD36323075157EBD35E8DADE2C10D1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20EF4EE47C46517C253B4AC384A5D09F6AF15F2D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4461921F346BA935BF5848556A99C1E72D4FDA4C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8AD3CEBE403AE01CD6706631C03A8CEA080AC094); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9145C1F28A2D4A8D6963433288DF12A4CD08C79F); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFDAFB33B4D48AD6DBB43C4D55FC3C51DB75A9C6); s_Il2CppMethodInitialized = true; } { // _material = new Material(Shader.Find("Hidden/RetroCameraEffect")); Shader_tB2355DC4F3CAF20B2F1AB5AABBF37C3555FFBC39 * L_0; L_0 = Shader_Find_m01F8D68779D3B0EA219E624443A768392B68B1E0(_stringLiteral9145C1F28A2D4A8D6963433288DF12A4CD08C79F, /*hidden argument*/NULL); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_1 = (Material_t8927C00353A72755313F046D0CE85178AE8218EE *)il2cpp_codegen_object_new(Material_t8927C00353A72755313F046D0CE85178AE8218EE_il2cpp_TypeInfo_var); Material__ctor_mD2A3BCD3B4F17F5C6E95F3B34DAF4B497B67127E(L_1, L_0, /*hidden argument*/NULL); __this->set__material_29(L_1); // _material.SetTexture("_SecondaryTex", noiseTexture); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get__material_29(); Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * L_3 = __this->get_noiseTexture_5(); NullCheck(L_2); Material_SetTexture_m04A1CD55201841F85E475992931A210229C782CF(L_2, _stringLiteral4461921F346BA935BF5848556A99C1E72D4FDA4C, L_3, /*hidden argument*/NULL); // _material.SetFloat("_OffsetPosY", 0f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get__material_29(); NullCheck(L_4); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_4, _stringLiteral104369AF2CBD36323075157EBD35E8DADE2C10D1, (0.0f), /*hidden argument*/NULL); // _material.SetFloat("_DisplacementAmplitude", displacementAmplitude / 1000f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_5 = __this->get__material_29(); float L_6 = __this->get_displacementAmplitude_11(); NullCheck(L_5); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_5, _stringLiteralDFDAFB33B4D48AD6DBB43C4D55FC3C51DB75A9C6, ((float)((float)L_6/(float)(1000.0f))), /*hidden argument*/NULL); // _material.SetFloat("_DisplacementFrequency", displacementFrequency); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_7 = __this->get__material_29(); float L_8 = __this->get_displacementFrequency_12(); NullCheck(L_7); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_7, _stringLiteral8AD3CEBE403AE01CD6706631C03A8CEA080AC094, L_8, /*hidden argument*/NULL); // _material.SetFloat("_DisplacementSpeed", displacementSpeed); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_9 = __this->get__material_29(); float L_10 = __this->get_displacementSpeed_13(); NullCheck(L_9); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_9, _stringLiteral20EF4EE47C46517C253B4AC384A5D09F6AF15F2D, L_10, /*hidden argument*/NULL); // } return; } } // System.Void RetroAesthetics.RetroCameraEffect::Update() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_Update_m21E0065252B66AD3B148689744558F1FF1F72766 (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, const RuntimeMethod* method) { { // if (_isFading) { bool L_0 = __this->get__isFading_30(); if (!L_0) { goto IL_0084; } } { // gammaScale += _gammaDelta * Time.deltaTime; float L_1 = __this->get_gammaScale_25(); float L_2 = __this->get__gammaDelta_32(); float L_3; L_3 = Time_get_deltaTime_mF558623BBB4EE65C8810243B05ED204A9E8D6FD1(/*hidden argument*/NULL); __this->set_gammaScale_25(((float)il2cpp_codegen_add((float)L_1, (float)((float)il2cpp_codegen_multiply((float)L_2, (float)L_3))))); // if ((gammaScale > _gammaTarget && _gammaDelta > 0f) || // (gammaScale < _gammaTarget && _gammaDelta < 0f)) { float L_4 = __this->get_gammaScale_25(); float L_5 = __this->get__gammaTarget_31(); if ((!(((float)L_4) > ((float)L_5)))) { goto IL_003c; } } { float L_6 = __this->get__gammaDelta_32(); if ((((float)L_6) > ((float)(0.0f)))) { goto IL_0057; } } IL_003c: { float L_7 = __this->get_gammaScale_25(); float L_8 = __this->get__gammaTarget_31(); if ((!(((float)L_7) < ((float)L_8)))) { goto IL_0084; } } { float L_9 = __this->get__gammaDelta_32(); if ((!(((float)L_9) < ((float)(0.0f))))) { goto IL_0084; } } IL_0057: { // gammaScale = _gammaTarget; float L_10 = __this->get__gammaTarget_31(); __this->set_gammaScale_25(L_10); // _isFading = false; __this->set__isFading_30((bool)0); // if (_callback != null) { Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * L_11 = __this->get__callback_33(); if (!L_11) { goto IL_007d; } } { // _callback(); Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * L_12 = __this->get__callback_33(); NullCheck(L_12); Action_Invoke_m3FFA5BE3D64F0FF8E1E1CB6F953913FADB5EB89E(L_12, /*hidden argument*/NULL); } IL_007d: { // _callback = null; __this->set__callback_33((Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 *)NULL); } IL_0084: { // } return; } } // System.Void RetroAesthetics.RetroCameraEffect::OnRenderImage(UnityEngine.RenderTexture,UnityEngine.RenderTexture) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect_OnRenderImage_mCEA9E9A5CC07BA3497ACC3796EF09CED3B524793 (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___source0, RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * ___destination1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0772E957B2B3E45764ACFBCC5C27EF391ACB5623); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral0F544737946943F6E70F7B4A4FA4B2E01DEA6A32); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral14A92DBC4D15926A86BD954506AE2BDD85C44462); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1B94D1D40110AAF482BDE1994008E5BD3B65FFE7); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1D6D09A4D04328ADA7A29B0218ED11AD6F0B0CB1); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F0600A0FF311B558A6E027AFA6F3E334AFD1239); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral217AD00B0C8D8654819B7ACCFEAF42FC8CF082D8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2A1505D016F6A6ABB8D0BD2086401FC363ADB3E2); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3083F955A40870152FECB0CE6858A765C249B054); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral325826C996DEFA2E158771D0F55B2BAD78941C1C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3626B28C5A6BFE071CB97344B49797E00769BF16); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral4974FFA7F5A66A6A9E6CA1F8F0A4DFEB3D2AE924); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6131899C8CEF8C66F65AB5950A74852805CF20A4); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral80E5ADDEC4D3A695449A455C269F730F833E56B6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral82E7FB187FE27B4823F480D6870EE7E2ECCDEDE8); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA6FDFA4B9E142E049DABC4CAB66F20466126B723); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralBB321F0C5FE2E34D7EA255CF7387FE799EA6B77E); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC45C519AA403CCD89A54BE35580AD82EF205C398); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralCD9A422103EB61B3C9D7431CFE46037E8EBAEB0D); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFDAFB33B4D48AD6DBB43C4D55FC3C51DB75A9C6); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9A91171153CFB6728156E1D688BD478DF0CEA09); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_1; memset((&V_1), 0, sizeof(V_1)); float V_2 = 0.0f; { // if (_material == null) { Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_0 = __this->get__material_29(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Equality_m6D7EBC0E6D7E0CE1E9671D21DE14C9158AFB88B2(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0014; } } { // Awake(); RetroCameraEffect_Awake_m6EFB0336214DE73533553A28A9E6057BBF7D6511(__this, /*hidden argument*/NULL); } IL_0014: { // _material.SetFloat("_OffsetNoiseX", Random.Range(0f, 1.0f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_2 = __this->get__material_29(); float L_3; L_3 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), (1.0f), /*hidden argument*/NULL); NullCheck(L_2); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_2, _stringLiteral3083F955A40870152FECB0CE6858A765C249B054, L_3, /*hidden argument*/NULL); // float offsetNoise = _material.GetFloat("_OffsetNoiseY"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_4 = __this->get__material_29(); NullCheck(L_4); float L_5; L_5 = Material_GetFloat_mF2F48AFBDFC1E1E72A00F614EF20B656262EB167(L_4, _stringLiteral1D6D09A4D04328ADA7A29B0218ED11AD6F0B0CB1, /*hidden argument*/NULL); V_0 = L_5; // _material.SetFloat("_OffsetNoiseY", offsetNoise + Random.Range(-0.05f, 0.05f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_6 = __this->get__material_29(); float L_7 = V_0; float L_8; L_8 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((-0.0500000007f), (0.0500000007f), /*hidden argument*/NULL); NullCheck(L_6); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_6, _stringLiteral1D6D09A4D04328ADA7A29B0218ED11AD6F0B0CB1, ((float)il2cpp_codegen_add((float)L_7, (float)L_8)), /*hidden argument*/NULL); // if (randomGlitches != GlitchDirections.None) { int32_t L_9 = __this->get_randomGlitches_7(); if (!L_9) { goto IL_00c1; } } { // if (Random.Range(0, 15) == 0) { int32_t L_10; L_10 = Random_Range_mCD7505433C26B6FA511AC1EA07E58AEF7ED1C213(0, ((int32_t)15), /*hidden argument*/NULL); if (L_10) { goto IL_00a5; } } { // _material.SetFloat("_DisplacementAmplitude", Random.Range(0f, 10f * displacementAmplitude / 1000f)); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_11 = __this->get__material_29(); float L_12 = __this->get_displacementAmplitude_11(); float L_13; L_13 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), ((float)((float)((float)il2cpp_codegen_multiply((float)(10.0f), (float)L_12))/(float)(1000.0f))), /*hidden argument*/NULL); NullCheck(L_11); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_11, _stringLiteralDFDAFB33B4D48AD6DBB43C4D55FC3C51DB75A9C6, L_13, /*hidden argument*/NULL); // } else { goto IL_00c1; } IL_00a5: { // _material.SetFloat("_DisplacementAmplitude", displacementAmplitude / 1000f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_14 = __this->get__material_29(); float L_15 = __this->get_displacementAmplitude_11(); NullCheck(L_14); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_14, _stringLiteralDFDAFB33B4D48AD6DBB43C4D55FC3C51DB75A9C6, ((float)((float)L_15/(float)(1000.0f))), /*hidden argument*/NULL); } IL_00c1: { // Vector2 offsetPos = _material.GetVector("_OffsetPos"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_16 = __this->get__material_29(); NullCheck(L_16); Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_17; L_17 = Material_GetVector_m0E41ED876B69FCFC4B9EA715D0286EE714CD201F(L_16, _stringLiteral2A1505D016F6A6ABB8D0BD2086401FC363ADB3E2, /*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_18; L_18 = Vector4_op_Implicit_mF9719197FBD524B1EFD5F11522DB908D3ECF21D6(L_17, /*hidden argument*/NULL); V_1 = L_18; // if (offsetPos.y > 0.0f) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_19 = V_1; float L_20 = L_19.get_y_1(); if ((!(((float)L_20) > ((float)(0.0f))))) { goto IL_0101; } } { // offsetPos.y -= Random.Range(0f, +offsetPos.y); float* L_21 = (&V_1)->get_address_of_y_1(); float* L_22 = L_21; float L_23 = *((float*)L_22); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_24 = V_1; float L_25 = L_24.get_y_1(); float L_26; L_26 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), L_25, /*hidden argument*/NULL); *((float*)L_22) = (float)((float)il2cpp_codegen_subtract((float)L_23, (float)L_26)); // } else if (offsetPos.y < 0.0f) { goto IL_012a; } IL_0101: { // } else if (offsetPos.y < 0.0f) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_27 = V_1; float L_28 = L_27.get_y_1(); if ((!(((float)L_28) < ((float)(0.0f))))) { goto IL_012a; } } { // offsetPos.y += Random.Range(0f, -offsetPos.y); float* L_29 = (&V_1)->get_address_of_y_1(); float* L_30 = L_29; float L_31 = *((float*)L_30); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_32 = V_1; float L_33 = L_32.get_y_1(); float L_34; L_34 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), ((-L_33)), /*hidden argument*/NULL); *((float*)L_30) = (float)((float)il2cpp_codegen_add((float)L_31, (float)L_34)); } IL_012a: { // if (offsetPos.x > 0.0f) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_35 = V_1; float L_36 = L_35.get_x_0(); if ((!(((float)L_36) > ((float)(0.0f))))) { goto IL_0154; } } { // offsetPos.x -= Random.Range(0f, +offsetPos.x); float* L_37 = (&V_1)->get_address_of_x_0(); float* L_38 = L_37; float L_39 = *((float*)L_38); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_40 = V_1; float L_41 = L_40.get_x_0(); float L_42; L_42 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), L_41, /*hidden argument*/NULL); *((float*)L_38) = (float)((float)il2cpp_codegen_subtract((float)L_39, (float)L_42)); // } else if (offsetPos.x < 0.0f) { goto IL_017d; } IL_0154: { // } else if (offsetPos.x < 0.0f) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_43 = V_1; float L_44 = L_43.get_x_0(); if ((!(((float)L_44) < ((float)(0.0f))))) { goto IL_017d; } } { // offsetPos.x += Random.Range(0f, -offsetPos.x); float* L_45 = (&V_1)->get_address_of_x_0(); float* L_46 = L_45; float L_47 = *((float*)L_46); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_48 = V_1; float L_49 = L_48.get_x_0(); float L_50; L_50 = Random_Range_mA944A98B82AFE4D46D05EF533ED0068148EFAEA5((0.0f), ((-L_49)), /*hidden argument*/NULL); *((float*)L_46) = (float)((float)il2cpp_codegen_add((float)L_47, (float)L_50)); } IL_017d: { // _material.SetVector("_OffsetPos", offsetPos); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_51 = __this->get__material_29(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_52 = V_1; Vector4_tA56A37FC5661BCC89C3DDC24BE12BA5BCB6A02C7 L_53; L_53 = Vector4_op_Implicit_mF37AC9EB79DAF6C767FF0C8C22D392EAFD635E3A(L_52, /*hidden argument*/NULL); NullCheck(L_51); Material_SetVector_mCB22CD5FDA6D8C7C282D7998A9244E12CC293F0D(L_51, _stringLiteral2A1505D016F6A6ABB8D0BD2086401FC363ADB3E2, L_53, /*hidden argument*/NULL); // float offsetColor = _material.GetFloat("_ChromaticAberration"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_54 = __this->get__material_29(); NullCheck(L_54); float L_55; L_55 = Material_GetFloat_mF2F48AFBDFC1E1E72A00F614EF20B656262EB167(L_54, _stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C, /*hidden argument*/NULL); V_2 = L_55; // if (offsetColor > chromaticAberration) { float L_56 = V_2; float L_57 = __this->get_chromaticAberration_15(); if ((!(((float)L_56) > ((float)L_57)))) { goto IL_01cc; } } { // _material.SetFloat("_ChromaticAberration", offsetColor - 15f * Time.deltaTime); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_58 = __this->get__material_29(); float L_59 = V_2; float L_60; L_60 = Time_get_deltaTime_mF558623BBB4EE65C8810243B05ED204A9E8D6FD1(/*hidden argument*/NULL); NullCheck(L_58); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_58, _stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C, ((float)il2cpp_codegen_subtract((float)L_59, (float)((float)il2cpp_codegen_multiply((float)(15.0f), (float)L_60)))), /*hidden argument*/NULL); // } else if (randomGlitches != GlitchDirections.None && Random.Range(0, 100 - glitchFrequency) == 0) { goto IL_01f1; } IL_01cc: { // } else if (randomGlitches != GlitchDirections.None && Random.Range(0, 100 - glitchFrequency) == 0) { int32_t L_61 = __this->get_randomGlitches_7(); if (!L_61) { goto IL_01f1; } } { int32_t L_62 = __this->get_glitchFrequency_9(); int32_t L_63; L_63 = Random_Range_mCD7505433C26B6FA511AC1EA07E58AEF7ED1C213(0, ((int32_t)il2cpp_codegen_subtract((int32_t)((int32_t)100), (int32_t)L_62)), /*hidden argument*/NULL); if (L_63) { goto IL_01f1; } } { // Glitch(glitchIntensity); float L_64 = __this->get_glitchIntensity_8(); VirtActionInvoker1< float >::Invoke(4 /* System.Void RetroAesthetics.RetroCameraEffect::Glitch(System.Single) */, __this, L_64); } IL_01f1: { // if (useStaticNoise) _material.EnableKeyword("NOISE_ON"); bool L_65 = __this->get_useStaticNoise_4(); if (!L_65) { goto IL_020b; } } { // if (useStaticNoise) _material.EnableKeyword("NOISE_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_66 = __this->get__material_29(); NullCheck(L_66); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_66, _stringLiteral1B94D1D40110AAF482BDE1994008E5BD3B65FFE7, /*hidden argument*/NULL); goto IL_021b; } IL_020b: { // else _material.DisableKeyword("NOISE_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_67 = __this->get__material_29(); NullCheck(L_67); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_67, _stringLiteral1B94D1D40110AAF482BDE1994008E5BD3B65FFE7, /*hidden argument*/NULL); } IL_021b: { // if (useChromaticAberration) _material.EnableKeyword("CHROMATIC_ON"); bool L_68 = __this->get_useChromaticAberration_14(); if (!L_68) { goto IL_0235; } } { // if (useChromaticAberration) _material.EnableKeyword("CHROMATIC_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_69 = __this->get__material_29(); NullCheck(L_69); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_69, _stringLiteral325826C996DEFA2E158771D0F55B2BAD78941C1C, /*hidden argument*/NULL); goto IL_0245; } IL_0235: { // else _material.DisableKeyword("CHROMATIC_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_70 = __this->get__material_29(); NullCheck(L_70); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_70, _stringLiteral325826C996DEFA2E158771D0F55B2BAD78941C1C, /*hidden argument*/NULL); } IL_0245: { // if (useDisplacementWaves) _material.EnableKeyword("DISPLACEMENT_ON"); bool L_71 = __this->get_useDisplacementWaves_10(); if (!L_71) { goto IL_025f; } } { // if (useDisplacementWaves) _material.EnableKeyword("DISPLACEMENT_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_72 = __this->get__material_29(); NullCheck(L_72); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_72, _stringLiteral0772E957B2B3E45764ACFBCC5C27EF391ACB5623, /*hidden argument*/NULL); goto IL_026f; } IL_025f: { // else _material.DisableKeyword("DISPLACEMENT_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_73 = __this->get__material_29(); NullCheck(L_73); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_73, _stringLiteral0772E957B2B3E45764ACFBCC5C27EF391ACB5623, /*hidden argument*/NULL); } IL_026f: { // if (useVignette) _material.EnableKeyword("VIGNETTE_ON"); bool L_74 = __this->get_useVignette_16(); if (!L_74) { goto IL_0289; } } { // if (useVignette) _material.EnableKeyword("VIGNETTE_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_75 = __this->get__material_29(); NullCheck(L_75); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_75, _stringLiteralA6FDFA4B9E142E049DABC4CAB66F20466126B723, /*hidden argument*/NULL); goto IL_0299; } IL_0289: { // else _material.DisableKeyword("VIGNETTE_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_76 = __this->get__material_29(); NullCheck(L_76); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_76, _stringLiteralA6FDFA4B9E142E049DABC4CAB66F20466126B723, /*hidden argument*/NULL); } IL_0299: { // if (useBottomNoise) _material.EnableKeyword("NOISE_BOTTOM_ON"); bool L_77 = __this->get_useBottomNoise_18(); if (!L_77) { goto IL_02b3; } } { // if (useBottomNoise) _material.EnableKeyword("NOISE_BOTTOM_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_78 = __this->get__material_29(); NullCheck(L_78); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_78, _stringLiteralCD9A422103EB61B3C9D7431CFE46037E8EBAEB0D, /*hidden argument*/NULL); goto IL_02c3; } IL_02b3: { // else _material.DisableKeyword("NOISE_BOTTOM_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_79 = __this->get__material_29(); NullCheck(L_79); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_79, _stringLiteralCD9A422103EB61B3C9D7431CFE46037E8EBAEB0D, /*hidden argument*/NULL); } IL_02c3: { // if (useBottomStretch) _material.EnableKeyword("BOTTOM_STRETCH_ON"); bool L_80 = __this->get_useBottomStretch_21(); if (!L_80) { goto IL_02dd; } } { // if (useBottomStretch) _material.EnableKeyword("BOTTOM_STRETCH_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_81 = __this->get__material_29(); NullCheck(L_81); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_81, _stringLiteralBB321F0C5FE2E34D7EA255CF7387FE799EA6B77E, /*hidden argument*/NULL); goto IL_02ed; } IL_02dd: { // else _material.DisableKeyword("BOTTOM_STRETCH_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_82 = __this->get__material_29(); NullCheck(L_82); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_82, _stringLiteralBB321F0C5FE2E34D7EA255CF7387FE799EA6B77E, /*hidden argument*/NULL); } IL_02ed: { // if (useRadialDistortion) _material.EnableKeyword("RADIAL_DISTORTION_ON"); bool L_83 = __this->get_useRadialDistortion_22(); if (!L_83) { goto IL_0307; } } { // if (useRadialDistortion) _material.EnableKeyword("RADIAL_DISTORTION_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_84 = __this->get__material_29(); NullCheck(L_84); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_84, _stringLiteralC45C519AA403CCD89A54BE35580AD82EF205C398, /*hidden argument*/NULL); goto IL_0317; } IL_0307: { // else _material.DisableKeyword("RADIAL_DISTORTION_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_85 = __this->get__material_29(); NullCheck(L_85); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_85, _stringLiteralC45C519AA403CCD89A54BE35580AD82EF205C398, /*hidden argument*/NULL); } IL_0317: { // if (useScanlines) _material.EnableKeyword("SCANLINES_ON"); bool L_86 = __this->get_useScanlines_26(); if (!L_86) { goto IL_0331; } } { // if (useScanlines) _material.EnableKeyword("SCANLINES_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_87 = __this->get__material_29(); NullCheck(L_87); Material_EnableKeyword_mBD03896F11814C3EF67F73A414DC66D5B577171D(L_87, _stringLiteral217AD00B0C8D8654819B7ACCFEAF42FC8CF082D8, /*hidden argument*/NULL); goto IL_0341; } IL_0331: { // else _material.DisableKeyword("SCANLINES_ON"); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_88 = __this->get__material_29(); NullCheck(L_88); Material_DisableKeyword_mD43BE3ED8D792B7242F5487ADC074DF2A5A1BD18(L_88, _stringLiteral217AD00B0C8D8654819B7ACCFEAF42FC8CF082D8, /*hidden argument*/NULL); } IL_0341: { // _material.SetFloat("_StaticIntensity", staticIntensity); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_89 = __this->get__material_29(); float L_90 = __this->get_staticIntensity_6(); NullCheck(L_89); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_89, _stringLiteral1F0600A0FF311B558A6E027AFA6F3E334AFD1239, L_90, /*hidden argument*/NULL); // _material.SetFloat("_ChromaticAberration", chromaticAberration); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_91 = __this->get__material_29(); float L_92 = __this->get_chromaticAberration_15(); NullCheck(L_91); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_91, _stringLiteralD1EC77B5584E15E3EF84D1B53BDA4765F04D8B0C, L_92, /*hidden argument*/NULL); // _material.SetFloat("_Vignette", vignette); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_93 = __this->get__material_29(); float L_94 = __this->get_vignette_17(); NullCheck(L_93); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_93, _stringLiteral0F544737946943F6E70F7B4A4FA4B2E01DEA6A32, L_94, /*hidden argument*/NULL); // _material.SetFloat("_NoiseBottomHeight", bottomHeight); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_95 = __this->get__material_29(); float L_96 = __this->get_bottomHeight_19(); NullCheck(L_95); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_95, _stringLiteral80E5ADDEC4D3A695449A455C269F730F833E56B6, L_96, /*hidden argument*/NULL); // _material.SetFloat("_NoiseBottomIntensity", bottomIntensity); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_97 = __this->get__material_29(); float L_98 = __this->get_bottomIntensity_20(); NullCheck(L_97); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_97, _stringLiteral6131899C8CEF8C66F65AB5950A74852805CF20A4, L_98, /*hidden argument*/NULL); // _material.SetFloat("_RadialDistortion", radialIntensity * 0.01f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_99 = __this->get__material_29(); float L_100 = __this->get_radialIntensity_23(); NullCheck(L_99); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_99, _stringLiteral4974FFA7F5A66A6A9E6CA1F8F0A4DFEB3D2AE924, ((float)il2cpp_codegen_multiply((float)L_100, (float)(0.00999999978f))), /*hidden argument*/NULL); // _material.SetFloat("_RadialDistortionCurvature", radialCurvature); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_101 = __this->get__material_29(); float L_102 = __this->get_radialCurvature_24(); NullCheck(L_101); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_101, _stringLiteral14A92DBC4D15926A86BD954506AE2BDD85C44462, L_102, /*hidden argument*/NULL); // _material.SetFloat("_ScanlineSize", scanlineSize); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_103 = __this->get__material_29(); float L_104 = __this->get_scanlineSize_27(); NullCheck(L_103); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_103, _stringLiteral82E7FB187FE27B4823F480D6870EE7E2ECCDEDE8, L_104, /*hidden argument*/NULL); // _material.SetFloat("_ScanlineIntensity", (1f - scanlineIntensity) * 1.34f); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_105 = __this->get__material_29(); float L_106 = __this->get_scanlineIntensity_28(); NullCheck(L_105); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_105, _stringLiteral3626B28C5A6BFE071CB97344B49797E00769BF16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_subtract((float)(1.0f), (float)L_106)), (float)(1.34000003f))), /*hidden argument*/NULL); // _material.SetFloat("_Gamma", gammaScale); Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_107 = __this->get__material_29(); float L_108 = __this->get_gammaScale_25(); NullCheck(L_107); Material_SetFloat_mBE01E05D49E5C7045E010F49A38E96B101D82768(L_107, _stringLiteralE9A91171153CFB6728156E1D688BD478DF0CEA09, L_108, /*hidden argument*/NULL); // Graphics.Blit(source, destination, _material); RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_109 = ___source0; RenderTexture_t5FE7A5B47EF962A0E8D7BEBA05E9FC87D49A1849 * L_110 = ___destination1; Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_111 = __this->get__material_29(); IL2CPP_RUNTIME_CLASS_INIT(Graphics_t97FAEBE964F3F622D4865E7EC62717FE94D1F56D_il2cpp_TypeInfo_var); Graphics_Blit_mD871C7E4157345A8C4A731B6D659A3039496E8BD(L_109, L_110, L_111, /*hidden argument*/NULL); // } return; } } // System.Void RetroAesthetics.RetroCameraEffect::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RetroCameraEffect__ctor_mB4E42BF20C8FB63589D40A23E474F25C8CD96D92 (RetroCameraEffect_t5806C4EEE218696850FBA10C047218096F591F76 * __this, const RuntimeMethod* method) { { // public bool useStaticNoise = true; __this->set_useStaticNoise_4((bool)1); // public float staticIntensity = 0.5f; __this->set_staticIntensity_6((0.5f)); // public GlitchDirections randomGlitches = GlitchDirections.Vertical; __this->set_randomGlitches_7(1); // public float glitchIntensity = 1.0f; __this->set_glitchIntensity_8((1.0f)); // public int glitchFrequency = 10; __this->set_glitchFrequency_9(((int32_t)10)); // public bool useDisplacementWaves = true; __this->set_useDisplacementWaves_10((bool)1); // public float displacementAmplitude = 1f; __this->set_displacementAmplitude_11((1.0f)); // public float displacementFrequency = 100; __this->set_displacementFrequency_12((100.0f)); // public float displacementSpeed = 1f; __this->set_displacementSpeed_13((1.0f)); // public bool useChromaticAberration = true; __this->set_useChromaticAberration_14((bool)1); // public float chromaticAberration = 10f; __this->set_chromaticAberration_15((10.0f)); // public bool useVignette = true; __this->set_useVignette_16((bool)1); // public float vignette = 0.1f; __this->set_vignette_17((0.100000001f)); // public bool useBottomNoise = true; __this->set_useBottomNoise_18((bool)1); // public float bottomHeight = 0.04f; __this->set_bottomHeight_19((0.0399999991f)); // public float bottomIntensity = 1.0f; __this->set_bottomIntensity_20((1.0f)); // public bool useBottomStretch = true; __this->set_useBottomStretch_21((bool)1); // public bool useRadialDistortion = true; __this->set_useRadialDistortion_22((bool)1); // public float radialIntensity = 20.0f; __this->set_radialIntensity_23((20.0f)); // public float radialCurvature = 4.0f; __this->set_radialCurvature_24((4.0f)); // public float gammaScale = 1f; __this->set_gammaScale_25((1.0f)); // public bool useScanlines = true; __this->set_useScanlines_26((bool)1); // public float scanlineSize = 512f; __this->set_scanlineSize_27((512.0f)); // public float scanlineIntensity = 0.5f; __this->set_scanlineIntensity_28((0.5f)); MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m92CBF5B97ECB34A9B802EDD5C4A8187463278560_inline (float ___d0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a1, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a1; float L_1 = L_0.get_x_2(); float L_2 = ___d0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a1; float L_4 = L_3.get_y_3(); float L_5 = ___d0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a1; float L_7 = L_6.get_z_4(); float L_8 = ___d0; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_m2E3CBC2DA8F97FF21F4F845D857746EF6BC83A01_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0; float L_1 = L_0.get_x_2(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1; float L_3 = L_2.get_x_2(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0; float L_5 = L_4.get_y_3(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1; float L_7 = L_6.get_y_3(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0; float L_9 = L_8.get_z_4(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1; float L_11 = L_10.get_z_4(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12; memset((&L_12), 0, sizeof(L_12)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL); V_0 = L_12; goto IL_0030; } IL_0030: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector2_op_Implicit_mC91C21911FDB26792369C645DAABBC43B3DE9932_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___v0, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = ___v0; float L_1 = L_0.get_x_0(); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___v0; float L_3 = L_2.get_y_1(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4; memset((&L_4), 0, sizeof(L_4)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_4), L_1, L_3, (0.0f), /*hidden argument*/NULL); V_0 = L_4; goto IL_001a; } IL_001a: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method) { { float L_0 = ___x0; __this->set_x_0(L_0); float L_1 = ___y1; __this->set_y_1(L_1); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * PostProcessUrp_get_Instance_m9F95C7680197669D91F177D2A3B41FFA0E2DC430_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static PostProcessUrp Instance { get; set; } PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_0 = ((PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var))->get_U3CInstanceU3Ek__BackingField_5(); return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m06DD6079C6317F9A4D889EE4D22C4AED1E438E3B_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0; float L_1 = L_0.get_x_2(); float L_2 = ___d1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0; float L_4 = L_3.get_y_3(); float L_5 = ___d1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0; float L_7 = L_6.get_z_4(); float L_8 = ___d1; Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; __this->set_x_2(L_0); float L_1 = ___y1; __this->set_y_3(L_1); float L_2 = ___z2; __this->set_z_4(L_2); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_mF24598FCCA1D06E65CA6DAFF4F0F6E1667336722_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method) { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0; float L_1 = L_0.get_x_2(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1; float L_3 = L_2.get_x_2(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0; float L_5 = L_4.get_y_3(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1; float L_7 = L_6.get_y_3(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0; float L_9 = L_8.get_z_4(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1; float L_11 = L_10.get_z_4(); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12; memset((&L_12), 0, sizeof(L_12)); Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL); V_0 = L_12; goto IL_0030; } IL_0030: { Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_height_m661881AD8E078D6C1FD6C549207AACC2B179D201_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, const RuntimeMethod* method) { { int32_t L_0 = __this->get_U3CheightU3Ek__BackingField_1(); return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_height_m1300AF31BCDCF2E14E86A598AFDC5569B682A46D_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->set_U3CheightU3Ek__BackingField_1(L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t RenderTextureDescriptor_get_width_m5DD56A0652453FDDB51FF030FC5ED914F83F5E31_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, const RuntimeMethod* method) { { int32_t L_0 = __this->get_U3CwidthU3Ek__BackingField_0(); return L_0; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void RenderTextureDescriptor_set_width_m8D4BAEBB8089FD77F4DC81088ACB511F2BCA41EA_inline (RenderTextureDescriptor_t67FF189E1F35AEB5D6C43A2D7103F3A8A8CA0B47 * __this, int32_t ___value0, const RuntimeMethod* method) { { int32_t L_0 = ___value0; __this->set_U3CwidthU3Ek__BackingField_0(L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PostProcessUrp_set_Instance_m0EAEA50DCA1F6C05683CEFFD68BC29113E32ACD0_inline (PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * ___value0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // public static PostProcessUrp Instance { get; set; } PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4 * L_0 = ___value0; ((PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_StaticFields*)il2cpp_codegen_static_fields_for(PostProcessUrp_tA0B5147ED9DC9ADB678CB3B28716172D44D0C4F4_il2cpp_TypeInfo_var))->set_U3CInstanceU3Ek__BackingField_5(L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void PostProcessUrpPass_Setup_m0EB7D565B09E8F03ACCD434F3526C77E1F967EEF_inline (PostProcessUrpPass_t8A487945057649F9D1BD4C329CC8F937988D1CF5 * __this, RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 ___source0, const RuntimeMethod* method) { { // this.source = source; RenderTargetIdentifier_t70F41F3016FFCC4AAF4D7C57F280818114534C13 L_0 = ___source0; __this->set_source_13(L_0); // } return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void ScriptableRenderPass_set_renderPassEvent_m6D7E1AC4B01D1E7A399ECD6F0D5160DAB114AAA7_inline (ScriptableRenderPass_tECF4F5733CC963965975FA650011A3D20FB62DCA * __this, int32_t ___value0, const RuntimeMethod* method) { { // public RenderPassEvent renderPassEvent { get; set; } int32_t L_0 = ___value0; __this->set_U3CrenderPassEventU3Ek__BackingField_0(L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR RuntimeObject * List_1_get_Item_mF00B574E58FB078BB753B05A3B86DD0A7A266B63_gshared_inline (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, int32_t ___index0, const RuntimeMethod* method) { { int32_t L_0 = ___index0; int32_t L_1 = (int32_t)__this->get__size_2(); if ((!(((uint32_t)L_0) >= ((uint32_t)L_1)))) { goto IL_000e; } } { ThrowHelper_ThrowArgumentOutOfRangeException_mBCBF2D9FD1B5F0D8D8595B15B7460889D60C8070(/*hidden argument*/NULL); } IL_000e: { ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_2 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)__this->get__items_1(); int32_t L_3 = ___index0; RuntimeObject * L_4; L_4 = IL2CPP_ARRAY_UNSAFE_LOAD((ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_2, (int32_t)L_3); return (RuntimeObject *)L_4; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR int32_t List_1_get_Count_m5D847939ABB9A78203B062CAFFE975792174D00F_gshared_inline (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, const RuntimeMethod* method) { { int32_t L_0 = (int32_t)__this->get__size_2(); return (int32_t)L_0; } }