--package.path = "./?.lua;../modules/?.lua"; GameUIConstants = require( "gameui_constants" ); ButtonCode = require( "buttoncode" ); ingamemenu = {} function ingamemenu:Version( ) return 4639; end function ingamemenu:OnLoad( ) print( "ingamemenu_OnLoad!" ); resumegame = "layer_0_menubutton:CDmeHitAreaGeometry" exittomainmenu = "layer_0_menubutton_1:CDmeHitAreaGeometry_1" testnimbus = "layer_0_testnimbus:CDmeHitAreaGeometry_2" -- request nuggets c:Nugget( "load:app" ) end function ingamemenu:OnInit() print( "ingamemenu_OnInit!" ) end function ingamemenu:OnMouseClicked( params ) if ( params.graphic == resumegame ) then c:Nugget( "use:app:ResumeGame" ) elseif ( params.graphic == exittomainmenu ) then c:Nugget( "use:app:ExitToMainMenu" ) elseif ( params.graphic == testnimbus ) then c:LoadMenu( GameUIConstants.MENUTYPE_MENU1 ) end end