// Crossbow WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Crossbow" "viewmodel" "models/weapons/v_crossbow.mdl" "vrmodel" "models/weapons/vr_crossbow.mdl" "vrmodel_l" "models/weapons/left_handed/vr_crossbow_l.mdl" "playermodel" "models/weapons/w_crossbow.mdl" "anim_prefix" "bow" "bucket" "1" "bucket_position" "1" "clip_size" "1" "default_clip" "5" "primary_ammo" "XBowBolt" "secondary_ammo" "None" "weight" "6" "item_flags" "0" "zoomFOV" "8 3" Protube { "kickPower" "0.1" "rumblePower" "0.5" "rumbleSeconds" "1" } punchRanges { "recoverSpeed" "1" } // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_Crossbow.Single" "reload" "Weapon_Crossbow.Reload" "special1" "Weapon_Crossbow.BoltElectrify" "special2" "Weapon_Crossbow.BoltFly" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "g" } "weapon_s" { "font" "WeaponIconsSelected" "character" "g" } "ammo" { "font" "WeaponIcons" "character" "w" } "crosshair" { "font" "Crosshairs" "character" " " } "autoaim" { "file" "sprites/crosshairs" "x" "9000" "y" "9000" "width" "0" "height" "0" } "zoom" { "font" "Crosshairs" "character" " " } "zoom_autoaim" { "file" "sprites/crosshairs" "x" "9000" "y" "9000" "width" "0" "height" "0" } } }