"BHapticsEffects" { "PistolShootRVest" { "eventId" "shoot_pistol_r" "intensity" "0.1" "file" "resource/bhaptics/vest/ShootPistol_R.tact" } "PistolShootLVest" { "eventId" "shoot_pistol_l" "intensity" "0.1" "file" "resource/bhaptics/vest/ShootPistol_L.tact" } "PistolShootRArms" { "eventId" "shoot_pistol_r" "intensity" "0.3" "file" "resource/bhaptics/arms/ShootPistol_R.tact" } "PistolShootLArms" { "eventId" "shoot_pistol_l" "intensity" "0.3" "file" "resource/bhaptics/arms/ShootPistol_L.tact" } "RevolverShootRVest" { "eventId" "shoot_revolver_r" "intensity" "0.3" "file" "resource/bhaptics/vest/ShootPistol_R.tact" } "RevolverShootLVest" { "eventId" "shoot_revolver_l" "intensity" "0.3" "file" "resource/bhaptics/vest/ShootPistol_L.tact" } "RevolverShootRArms" { "eventId" "shoot_revolver_r" "intensity" "0.8" "file" "resource/bhaptics/arms/ShootPistol_R.tact" } "RevolverShootLArms" { "eventId" "shoot_revolver_l" "intensity" "0.8" "file" "resource/bhaptics/arms/ShootPistol_L.tact" } "SMGShootRVest" { "eventId" "shoot_smg_r" "intensity" "0.07" "file" "resource/bhaptics/vest/ShootSMG_R.tact" } "SMGShootLVest" { "eventId" "shoot_smg_l" "intensity" "0.07" "file" "resource/bhaptics/vest/ShootSMG_L.tact" } "SMGShootRArms" { "eventId" "shoot_smg_r" "intensity" "0.5" "file" "resource/bhaptics/arms/ShootSMG_R.tact" } "SMGShootLArms" { "eventId" "shoot_smg_l" "intensity" "0.5" "file" "resource/bhaptics/arms/ShootSMG_L.tact" } "SMGShootSecondaryRVest" { "eventId" "shoot_smg_secondary_r" "intensity" "0.2" "file" "resource/bhaptics/vest/ShootShotgun_R.tact" } "SMGShootSecondaryLVest" { "eventId" "shoot_smg_secondary_l" "intensity" "0.2" "file" "resource/bhaptics/vest/ShootShotgun_L.tact" } "SMGShootSecondaryRArms" { "eventId" "shoot_smg_secondary_r" "intensity" "0.8" "file" "resource/bhaptics/arms/ShootShotgun_R.tact" } "SMGShootSecondaryLArms" { "eventId" "shoot_smg_secondary_l" "intensity" "0.8" "file" "resource/bhaptics/arms/ShootShotgun_L.tact" } "AR2ShootRVest" { "eventId" "shoot_ar2_r" "intensity" "0.07" "file" "resource/bhaptics/vest/ShootAR2_R.tact" } "AR2ShootLVest" { "eventId" "shoot_ar2_l" "intensity" "0.07" "file" "resource/bhaptics/vest/ShootAR2_L.tact" } "AR2ShootRArms" { "eventId" "shoot_ar2_r" "intensity" "0.7" "file" "resource/bhaptics/arms/ShootAR2_R.tact" } "AR2ShootLArms" { "eventId" "shoot_ar2_l" "intensity" "0.7" "file" "resource/bhaptics/arms/ShootAR2_L.tact" } "AR2ShootSecondaryRVest" { "eventId" "shoot_ar2_secondary_r" "intensity" "0.3" "duration" "1.5" "file" "resource/bhaptics/vest/ShootRPG_R.tact" } "AR2ShootSecondaryLVest" { "eventId" "shoot_ar2_secondary_l" "intensity" "0.3" "duration" "1.5" "file" "resource/bhaptics/vest/ShootRPG_L.tact" } "AR2ShootSecondaryRArms" { "eventId" "shoot_ar2_secondary_r" "intensity" "0.7" "duration" "1.5" "file" "resource/bhaptics/arms/ShootRPG_R.tact" } "AR2ShootSecondaryLArms" { "eventId" "shoot_ar2_secondary_l" "intensity" "0.7" "duration" "1.5" "file" "resource/bhaptics/arms/ShootRPG_L.tact" } "ShotgunShootRVest" { "eventId" "shoot_shotgun_r" "intensity" "0.15" "file" "resource/bhaptics/vest/ShootShotgun_R.tact" } "ShotgunShootLVest" { "eventId" "shoot_shotgun_l" "intensity" "0.15" "file" "resource/bhaptics/vest/ShootShotgun_L.tact" } "ShotgunShootRArms" { "eventId" "shoot_shotgun_r" "intensity" "1" "file" "resource/bhaptics/arms/ShootShotgun_R.tact" } "ShotgunShootLArms" { "eventId" "shoot_shotgun_l" "intensity" "1" "file" "resource/bhaptics/arms/ShootShotgun_L.tact" } "RPGShootRVest" { "eventId" "shoot_rpg_r" "intensity" "0.4" "file" "resource/bhaptics/vest/ShootRPG_R.tact" } "RPGShootLVest" { "eventId" "shoot_rpg_l" "intensity" "0.4" "file" "resource/bhaptics/vest/ShootRPG_L.tact" } "RPGShootRArms" { "eventId" "shoot_rpg_r" "intensity" "1" "file" "resource/bhaptics/arms/ShootRPG_R.tact" } "RPGShootLArms" { "eventId" "shoot_rpg_l" "intensity" "1" "file" "resource/bhaptics/arms/ShootRPG_L.tact" } "CrossbowShootRVest" { "eventId" "shoot_crossbow_r" "intensity" "0.15" "file" "resource/bhaptics/vest/ShootRPG_R.tact" } "CrossbowShootLVest" { "eventId" "shoot_crossbow_l" "intensity" "0.15" "file" "resource/bhaptics/vest/ShootRPG_L.tact" } "CrossbowShootRArms" { "eventId" "shoot_crossbow_r" "intensity" "0.6" "file" "resource/bhaptics/arms/ShootRPG_R.tact" } "CrossbowShootLArms" { "eventId" "shoot_crossbow_l" "intensity" "0.6" "file" "resource/bhaptics/arms/ShootRPG_L.tact" } "CrowbarSwingRVest" { "eventId" "swing_crowbar_r" "intensity" "0.2" "file" "resource/bhaptics/vest/ShootSMG_R.tact" } "CrowbarSwingLVest" { "eventId" "swing_crowbar_l" "intensity" "0.2" "file" "resource/bhaptics/vest/ShootSMG_L.tact" } "CrowbarSwingRArms" { "eventId" "swing_crowbar_r" "intensity" "1" "file" "resource/bhaptics/arms/SwingCrowbar_R.tact" } "CrowbarSwingLArms" { "eventId" "swing_crowbar_l" "intensity" "1" "file" "resource/bhaptics/arms/SwingCrowbar_L.tact" } "GravGunShootRVest" { "eventId" "shoot_gravgun_r" "intensity" "0.08" "file" "resource/bhaptics/vest/ShootRPG_R.tact" } "GravGunShootLVest" { "eventId" "shoot_gravgun_l" "intensity" "0.08" "file" "resource/bhaptics/vest/ShootRPG_L.tact" } "GravGunShootRArms" { "eventId" "shoot_gravgun_r" "intensity" "0.3" "file" "resource/bhaptics/arms/ShootRPG_R.tact" } "GravGunShootLArms" { "eventId" "shoot_gravgun_l" "intensity" "0.3" "file" "resource/bhaptics/arms/ShootRPG_L.tact" } "StationaryGunShootRVest" { "eventId" "shoot_stationary_gun_r" "intensity" "0.03" "file" "resource/bhaptics/vest/ShootAR2_R.tact" } "StationaryGunShootLVest" { "eventId" "shoot_stationary_gun_l" "intensity" "0.03" "file" "resource/bhaptics/vest/ShootAR2_L.tact" } "StationaryGunShootRArms" { "eventId" "shoot_stationary_gun_r" "intensity" "0.4" "file" "resource/bhaptics/arms/ShootAR2_R.tact" } "StationaryGunShootLArms" { "eventId" "shoot_stationary_gun_l" "intensity" "0.4" "file" "resource/bhaptics/arms/ShootAR2_L.tact" } "HitByBulletVest" { "eventId" "hit_by_bullet" "intensity" "0.6" "file" "resource/bhaptics/vest/HitByBullet.tact" } "HitBySniperVest" { "eventId" "hit_by_sniper" "intensity" "1.0" "file" "resource/bhaptics/vest/HitBySniper.tact" } "HitByBuckshotVest" { "eventId" "hit_by_buckshot" "intensity" "1.0" "file" "resource/bhaptics/vest/HitByBuckshot.tact" } "HitByMeleeVest" { "eventId" "hit_by_melee" "intensity" "0.5" "file" "resource/bhaptics/vest/HitByMelee.tact" } "HitByExplosionVest" { "eventId" "hit_by_explosion" "intensity" "1.2" "file" "resource/bhaptics/vest/HitByExplosion.tact" } "LandingVest" { "eventId" "landing" "intensity" "1.2" "file" "resource/bhaptics/vest/Landing.tact" } "BurningVest" { "eventId" "burning" "intensity" "0.6" "duration" "0.6" "file" "resource/bhaptics/vest/Burning.tact" } "DrowningVest" { "eventId" "drowning" "intensity" "0.6" "file" "resource/bhaptics/vest/Drowning.tact" } "ConsumeHealthVest" { "eventId" "consume_health" "intensity" "0.6" "file" "resource/bhaptics/vest/ConsumeHealth.tact" } "ConsumeBatteryVest" { "eventId" "consume_battery" "intensity" "0.6" "file" "resource/bhaptics/vest/ConsumeBattery.tact" } "VehicleCollisionVest" { "eventId" "vehicle_crash" "intensity" "1.0" "file" "resource/bhaptics/vest/VehicleCollision.tact" } "ShakeVest" { "eventId" "screen_shake" "intensity" "0.2" "file" "resource/bhaptics/vest/Shake.tact" } }