<linker>
  <assembly fullname="BeatSaber.AvatarCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BeatSaber.AvatarCore.AvatarController" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.AvatarHeadOffset" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.AvatarsAsyncInstaller" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.AvatarShadowController" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.AvatarVisualController" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.ConnectedPlayerName" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.LobbyAvatarInstaller" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.MultiplayerAvatarAudioController" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.MultiplayerAvatarPoseController" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.MultiplayerGameAvatarInstaller" preserve="all" />
  </assembly>
  <assembly fullname="BeatSaber.BeatAvatarAdapter, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BeatAvatarEditorFlowCoordinator" preserve="all" />
    <type fullname="BeatSaber.AvatarCore.BeatAvatarSelectionView" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.AvatarEditor.AvatarTweenController" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.AvatarEditor.BeatAvatarEditorViewController" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.AvatarEditor.EditAvatarAnalytics" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.AvatarEditor.EditAvatarColorViewController" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.BeatAvatar" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.BeatAvatarAdapterInstallerSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarAdapter.BeatAvatarSystemSettings" preserve="all" />
  </assembly>
  <assembly fullname="BeatSaber.BeatAvatarSDK, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BeatSaber.BeatAvatarSDK.AvatarMeshPartSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.AvatarPartsModelSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.AvatarPropertyBlockColorSetter" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.AvatarSpritePartSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.BeatAvatarPoseController" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.BeatAvatarVisualController" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.HeadBodyOffsetSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.MulticolorAvatarPartPropertyBlockSetter" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.SkinColorSetSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.SkinColorSO" preserve="all" />
    <type fullname="BeatSaber.BeatAvatarSDK.MulticolorAvatarPartPropertyBlockSetter/ColorData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="BeatSaber.BeatmapEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="BeatmapEditor3D.ActiveSelectionView" preserve="all" />
    <type fullname="BeatmapEditor3D.ArcBeatmapObjectPreview" preserve="all" />
    <type fullname="BeatmapEditor3D.ArcMouseInputProvider" preserve="all" />
    <type fullname="BeatmapEditor3D.ArcObjectsMouseInputSource" preserve="all" />
    <type fullname="BeatmapEditor3D.ArcTubePhysicsMeshConstructor" preserve="all" />
    <type fullname="BeatmapEditor3D.AudioClipLoader" preserve="all" />
    <type fullname="BeatmapEditor3D.AudioSpectrogramController" preserve="all" />
    <type fullname="BeatmapEditor3D.AudioWaveformController" preserve="all" />
    <type fullname="BeatmapEditor3D.BackButtonView" preserve="all" />
    <type fullname="BeatmapEditor3D.BasicEventObjectHoverView" preserve="all" />
    <type fullname="BeatmapEditor3D.BasicEventObjectsContainer" preserve="all" />
    <type fullname="BeatmapEditor3D.BasicEventObjectSelectionGrid" preserve="all" />
    <type fullname="BeatmapEditor3D.BasicEventObjectsGroundView" preserve="all" />
    <type fullname="BeatmapEditor3D.BasicEventObjectsView" preserve="all" />
    <type fullname="BeatmapEditor3D.BasicEventsSelectionView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorAutoExposureController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorExtendedSettingsView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorFirstPersonFlyingController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGameObjectDisableController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGameplayFpfcInit" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGameplayInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGameplayLevelFinishedController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGameplayLevelRestartController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGameplayReturnToMenuController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorGroundView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorHierarchyManager" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorHoverExpandView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorLevelSceneTransitionSetupDataSO" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorMainInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorMainNavigationViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorNoTransitionInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorSceneSetup" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorScenesManager" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorScreen" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorScreenSystem" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorSettingsViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorSongController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorStandardGameplayInit" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorToggleGroupView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorUtilsInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapEditorViewControllersInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapFlowCoordinator" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapLevelEditorInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapLevelEditorNoTransitionsInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapLevelEditorSceneSetup" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapLevelFlowCoordinator" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectGridFsmController" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectMouseInputProvider" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectsContainer" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectsGroundView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectsMouseInputSource" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectsSelectionView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectsView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapObjectViewSelection" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapsListTableCell" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapsListTableView" preserve="all" />
    <type fullname="BeatmapEditor3D.BeatmapsListViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.BombBeatmapObjectPreview" preserve="all" />
    <type fullname="BeatmapEditor3D.BookmarkColorsSO" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.BpmBeatMarkerView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.BpmEditorInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.BpmEditorMetronomeController" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.BpmQuarterBeatMarkerView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.CurrentBpmMarkerAnimation" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmBeatsView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmCurrentMarkerView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmEditorAudioSpectrogramView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmEditorAudioWaveformView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmEditorPlayBackControlsView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmEditorTimingLabelView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmHoverMarkerView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmPreviewMarkerView" preserve="all" />
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    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmRegionsInputController" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmRegionView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.BpmZoomedCurrentMarkerView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.CurrentBpmRegionInfoView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.FullBpmRegionsView" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.SampleHoverController" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.Tools.BpmMovePlayHeadTool" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.Tools.MergeRegionsTool" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.Tools.MoveBeatsTool" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.Tools.MoveRegionsTool" preserve="all" />
    <type fullname="BeatmapEditor3D.BpmEditor.UI.Tools.SplitRegionTool" preserve="all" />
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    <type fullname="BeatmapEditor3D.ChainBeatmapObjectPreview" preserve="all" />
    <type fullname="BeatmapEditor3D.ColorEventMarkerObject" preserve="all" />
    <type fullname="BeatmapEditor3D.CommandInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.Commands.FloatFxEventToolbar" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.BeatmapEditor360CameraController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.BeatmapEditorBloomPrePassController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.BeatmapEditorPostprocessBloomController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.BpmVisualFeedbackController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.CaptureOverdrawController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.DisableOnZenModeController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.EditorAudioFeedbackController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.GameplayOverdrawControllerInit" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.OverdrawController" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.SyncedTransformSetter" preserve="all" />
    <type fullname="BeatmapEditor3D.Controller.TransformSyncController" preserve="all" />
    <type fullname="BeatmapEditor3D.CreateBookmarkDialogViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.CreateBookmarkSetDialogViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.CustomSelectionDialogViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.CustomSelectionView" preserve="all" />
    <type fullname="BeatmapEditor3D.DataModels.BeatmapEditorDataModelsInstaller" preserve="all" />
    <type fullname="BeatmapEditor3D.DataModels.BeatmapEditorPostprocessBloomInitializer" preserve="all" />
    <type fullname="BeatmapEditor3D.DisableGameObjectAfterDelay" preserve="all" />
    <type fullname="BeatmapEditor3D.DisableStereoRendering" preserve="all" />
    <type fullname="BeatmapEditor3D.DurationEventMarkerObject" preserve="all" />
    <type fullname="BeatmapEditor3D.EasingsToolbar" preserve="all" />
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    <type fullname="BeatmapEditor3D.EditBeatmapLevelViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.EditBeatmapNavigationViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.EditBeatmapViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.EditBpmGridNavigationViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.EditBpmGridViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.EditKeyBindViewController" preserve="all" />
    <type fullname="BeatmapEditor3D.EmptyEventMarkerObject" preserve="all" />
    <type fullname="BeatmapEditor3D.EnvironmentObjectsHighlightBridge" preserve="all" />
    <type fullname="BeatmapEditor3D.EventBoxesObjectsGroundView" preserve="all" />
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    <type fullname="BeatmapEditor3D.EventTrack" preserve="all" />
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    <type fullname="BeatmapEditor3D.EventTrackView" preserve="all" />
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    <type fullname="BeatmapEditor3D.FloatInputFieldValidatorChangeOnScroll" preserve="all" />
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