function ADVR.onLoad() achievement.hideDescription = false PlayerDamaged = false achievement.priority = -10000 achievement.unlocksItem = relics.BURLAP_BLINDFOLD achievement.predecessors = {achievements.THE_LIBRARIAN} achievement.category = "exploration" end function ADVR.onAfterBossAreaGenerated(worldGenerator) if(worldGenerator.worldGeneratorFloor == dungeonFloor.LUMINOUS_DEPTHS and PlayerDamaged == false) then achievement.Unlock() end end function ADVR.onDungeonGenerated(worldGenerator) PlayerDamaged = false end function ADVR.onPlayerHit(damage, damageSource, receivedDamageType, hitPosition, isStatsProbe) if not isStatsProbe and damage > 0 then PlayerDamaged = true end return damage end