function ADVR.onLoad() achievement.psvrID = 10 achievement.hideDescription = false achievement.priority = -10000 achievement.unlocksItem = relics.FOUR_LEAF_CLOVER_NEW achievement.category = "exploration" HasPlayerBeenDamaged = false achievement.predecessors = {achievements.THE_MINER} end function ADVR.onRunComplete() if HasPlayerBeenDamaged == false then achievement.Unlock() end end function ADVR.onEnteredNGPlus() HasPlayerBeenDamaged = false end function ADVR.onPlayerHit(damage, damageSource, receivedDamageType, hitPosition, isStatsProbe) if game.currentFloor ~= dungeonFloor.THE_CRADLE then return damage end if not isStatsProbe and damage > 0 then HasPlayerBeenDamaged = true end return damage end