function ADVR.onLoad() achievement.psvrID = 30 achievement.entityDeathListeners = {"enemy_chest_mimic"} achievement.unlocksItem = relics.TWO_HEADED_COIN achievement.predecessors = {achievements.GOOD_LUCK} achievement.category = "combat" achievement.showProgressBar = true achievement.hideIfProgressIsBelowNumber = 5 end function ADVR.onEntityDeath(living, source) if source == player.LocalPlayerRef then local val = game.LoadInt("surprise_teeth_mimics_defeated", 0) val = val + 1 game.SaveInt("surprise_teeth_mimics_defeated", val) if val >= 15 then achievement.Unlock() end end end function GetProgressInfo() local val = game.LoadInt("surprise_teeth_mimics_defeated", 0) return val, 15 end