function ADVR.onLoad() achievement.unlocksItem = relics.SPOILED_BRAT achievement.predecessors = {achievements.BIG_SPENDER} achievement.showProgressBar = true achievement.category = "economy" end function ADVR.onPreGameReload() if game.playerStatistics.GetStatistic(statistic.CASH_SPEND_IN_SHOP) >= 1000 then achievement.Unlock() end end function GetProgressInfo() local spent = game.playerStatistics.GetStatistic(statistic.CASH_SPEND_IN_SHOP) return spent, 1000 end