function ADVR.onLoad() achievement.predecessors = {achievements.GRAND_SLAMMED} achievement.category = "combat" achievement.showProgressBar = true end function ADVR.onPlayerDeathOrRunComplete() if bestiary.GetUniqueEnemiesKilledAmount() >= bestiary.GetBestiaryEntryCount() then achievement.Unlock() end end function GetProgressInfo() return bestiary.GetUniqueEnemiesKilledAmount(), bestiary.GetBestiaryEntryCount() end