function ADVR.onLoad() achievement.psvrID = 45 achievement.entityDeathListeners = {"enemy_corrupted_shopkeeper"} achievement.unlocksItem = "cosmetic:27" -- Merchant Mask achievement.predecessors = {achievements.PROG_ENCOUNTERED_A_MERCHANT_ROOM} achievement.category = "combat" end function ADVR.onEntityDeath(living, source) if source == player.LocalPlayerRef then achievement.Unlock() end end