function ADVR.onLoad() achievement.unlocksItem = relics.WITHERED_SAPLING achievement.psvrID = 46 achievement.predecessors = {achievements.PROG_DID_5_RUNS} achievement.showProgressBar = true achievement.category = "collection" achievement.hideIfProgressIsBelowNumber = 333 end function ADVR.onPreGameReload() if game.playerStatistics.GetStatistic(statistic.POTS_DESTROYED) >= 1000 then achievement.Unlock() end end function GetProgressInfo() local opened = game.playerStatistics.GetStatistic(statistic.POTS_DESTROYED) return opened, 1000 end