function ADVR.onLoad() achievement.psvrID = 49 achievement.hideDescription = false achievement.entityDeathListeners = {"secret_entrance_ceiling"} achievement.unlocksItem = relics.ASCETICS_MARK achievement.predecessors = {achievements.GOOD_LUCK} achievement.category = "exploration" achievement.showProgressBar = true achievement.hideIfProgressIsBelowNumber = 1 end function ADVR.onEntityDeath(living, source) local val = game.LoadInt("attics_anonymous_entrances_found", 0) val = val + 1 game.SaveInt("attics_anonymous_entrances_found", val) if val >= 10 then achievement.Unlock() end end function GetProgressInfo() local val = game.LoadInt("attics_anonymous_entrances_found", 0) return val, 10 end