{"language":{"debug":false,"description":{"en_US":"Change the language of the game. \n\n{c:2}Note{c}:\nThis option is still a work in progress!","langID":13},"header":{"en_US":"General","langID":176},"hidden":false,"label":{"en_US":"Language","langID":14},"local":true,"type":{"default":"en_US","external":"language","list":[],"type":"RADIO_GROUP"},"category":"GENERAL"},"skip-confirm":{"debug":false,"description":{"en_US":"Confirm skipping cutscenes.\n\n{c:2}Note{c}:\nThis option is still a work in progress!","langID":123},"hidden":false,"label":{"en_US":"Confirm Cutscene Skip","langID":39},"local":false,"type":{"default":true,"type":"CHECKBOX"},"category":"GENERAL"},"cursor-lock":{"debug":false,"description":{"en_US":"If enabled, traps the cursor inside the game's window.\n\nWhen entering a menu, the cursor will be unlocked. {c:3}Due to the technical limitations of HTML{c}, the cursor will be snapped to the last known position. \n","langID":83},"hidden":false,"label":{"en_US":"Cursor Lock","langID":84},"local":false,"type":{"default":false,"type":"CHECKBOX"},"category":"GENERAL"},"skip-tutorials":{"debug":false,"description":{"en_US":"Skips optional tutorials automatically. \n\n{c:2}Note{c}:\nIf this is your first playthrough we strongly recommend leaving this option turned off!","langID":137},"hidden":false,"label":{"en_US":"Skip Tutorials","langID":138},"local":false,"type":{"default":false,"type":"CHECKBOX"},"category":"GENERAL"},"element-swap-weapons":{"debug":false,"description":{"en_US":"Changes the weapon display while swapping {c:3}Elements{c} or {c:3}Loadouts{c}.\n\n{c:2}Off{c}: \nDisplay no weapons at all.\n\n{c:2}Active{c}: \nDisplay weapons on the active Element only.\n\n{c:2}All{c}: \nDisplay weapons for all Elements at all times.","langID":119},"header":{"en_US":"Combat","langID":110},"hidden":false,"label":{"en_US":"Swap Weapon Display","langID":109},"local":false,"type":{"default":1,"list":[{"en_US":"All","langID":113},{"en_US":"Active","langID":112},{"en_US":"Off","langID":111}],"type":"RADIO_GROUP"},"category":"GENERAL"},"modifier-slowdown":{"debug":false,"description":{"en_US":"Changes slowdown behavior when swapping {c:3}Elements{c} or {c:3}Loadouts{c}.\n\n{c:2}Always{c}: \nAlways slow down time.\n\n{c:2}Combat Only{c}: \nOnly slow down time during combat.\n\n{c:2}Off{c}: \nNever slow down.","langID":79},"hidden":false,"label":{"en_US":"Swap Slowdown","langID":80},"local":false,"type":{"default":0,"list":[{"en_US":"Always","langID":114},{"en_US":"Combat Only","langID":115},{"en_US":"Off","langID":116}],"type":"RADIO_GROUP"},"category":"GENERAL"},"analytics":{"debug":false,"description":{"en_US":"Enables tracking & sending of various stats. \n\nThe data send to our servers does not contain any personal information!\nWe only collect data on gameplay behavior/stats to hopefully better balance the game for everyone.\n\nParticipation is {c:3}completely voluntary{c}! ","langID":122},"hidden":false,"label":{"en_US":"Enable Analytics Tracking","langID":95},"local":false,"type":{"default":false,"type":"CHECKBOX"},"category":"GENERAL"},"liveLocale":{"debug":false,"description":{"en_US":"Load live localization data from the Internet.\n\nNote: Live localization might be more error prone.","langID":180},"hidden":false,"label":{"en_US":"Live Localization","langID":181},"local":true,"type":{"default":false,"type":"CHECKBOX"},"category":"GENERAL"},"gamepad-icons":{"debug":false,"description":{"en_US":"Select in which style gamepad icons should be displayed.\n\n{c:2}Note{c}:\nThis option is still a work in progress!","langID":64},"header":{"en_US":"Menu","langID":127},"hidden":false,"label":{"en_US":"Gamepad Icon Style","langID":65},"local":false,"type":{"default":0,"list":[{"en_US":"Xbox","langID":66},{"en_US":"Xbone","langID":87},{"en_US":"PS4","langID":67},{"en_US":"PS5","langID":68},{"en_US":"Switch","langID":69}],"type":"RADIO_GROUP"},"category":"INTERFACE"},"pointer-style":{"debug":false,"description":{"en_US":"Determines how the pointer on some focused elements is displayed when playing with a {c:3}gamepad{c}.\n\n{c:2}Simple{c}: \nDefault look with no outline.\n\n{c:2}Highlight{c}: \nHighlights the pointer with a white outline for higher contrast.\n\n{c:2}Off{c}: \nHides the pointer entirely.","langID":128},"hidden":false,"label":{"en_US":"Gamepad Pointer Style","langID":129},"local":false,"type":{"default":1,"list":[{"en_US":"Simple","langID":130},{"en_US":"Highlight","langID":136},{"en_US":"Off","langID":132}],"type":"RADIO_GROUP"},"category":"INTERFACE"},"gp-display":{"debug":false,"description":{"en_US":"Changes how unspent GP are displayed in the Growth Chart Menu.\n\n{c:2}Dynamic{c}:\nOnly displays unspent points when hovering a button.\n\n{c:2}Always{c}:\nAlways displays unspent points.\n\n{c:2}Off{c}:\nNever displays unspent points.\n","langID":139},"hidden":false,"label":{"en_US":"GP Visibility","langID":140},"local":false,"type":{"default":0,"list":[{"en_US":"Dynamic","langID":141},{"en_US":"Always","langID":142},{"en_US":"Off","langID":143}],"type":"RADIO_GROUP"},"category":"INTERFACE"},"text-scroll-speed":{"debug":false,"description":{"en_US":"Slows down or speeds up scrolling text elements within menus.\n\n","langID":60},"hidden":false,"label":{"en_US":"Text Scroll Speed","langID":61},"local":false,"type":{"decimals":1,"default":100,"max":150,"min":1,"normalized":true,"prefix":{"en_US":"{c:1}x{c}","langID":121},"step":10,"type":"SLIDER"},"category":"INTERFACE"},"save-cursor-pos":{"debug":false,"description":{"en_US":"If enabled, saves the cursor positions in start menus.\n\n{c:2}Note{c}:\nStart menus are the {c:3}Character{c}-, {c:3}Rogue{c}- {c:3}Pause{c}- and {c:3}Waysprout Menu{c}.","langID":124},"hidden":false,"label":{"en_US":"Save Cursor Positions","langID":82},"local":false,"type":{"default":false,"type":"CHECKBOX"},"category":"INTERFACE"},"font-bitmap":{"debug":false,"description":{"en_US":"Toggles the use of Bitmap Fonts. \n\n{c:2}Note{c}: \nOnly works in certain languages. If your language does not support Bitmap Fonts, this option will do nothing.","langID":40},"hidden":false,"label":{"en_US":"Use Bitmap Font","langID":41},"local":true,"type":{"default":true,"type":"CHECKBOX"},"category":"INTERFACE"},"display-hud":{"debug":false,"description":{"en_US":"Enables or Disables displaying the Status HUD in the top left corner.\n\n{c:2}Note{c}:\nRegardless of this setting the HUD will still be displayed in the {c:3}Character Menu{c}.","langID":62},"header":{"en_US":"HUD","langID":133},"hidden":false,"label":{"en_US":"Status","langID":63},"local":false,"type":{"default":true,"type":"CHECKBOX"},"category":"INTERFACE"},"display-cross-hud":{"debug":false,"description":{"en_US":"Enables or Disables displaying the Healing & Boosts HUD in the bottom left corner.\n\n{c:2}Note{c}:\nRegardless of this setting the HUD will still be displayed in the {c:3}Character Menu{c}.","langID":144},"hidden":false,"label":{"en_US":"Heal Bulb & Boosts","langID":145},"local":false,"type":{"default":true,"type":"CHECKBOX"},"category":"INTERFACE"},"display-level-hud":{"debug":false,"description":{"en_US":"Enables or Disables displaying the EXP Gain HUD.\n\n{c:2}Note{c}:\nRegardless of this setting the HUD will still be displayed in the {c:3}Character Menu{c} or when completing a quest.","langID":146},"hidden":false,"label":{"en_US":"EXP Gain","langID":147},"local":false,"type":{"default":true,"type":"CHECKBOX"},"category":"INTERFACE"},"display-divine-art":{"debug":false,"description":{"en_US":"Enables or disables displaying the {c:3}Divine Art{c} text on execution.","langID":148},"hidden":false,"label":{"en_US":"Divine Art Text","langID":149},"local":false,"type":{"default":true,"type":"CHECKBOX"},"category":"INTERFACE"},"display-enemy-art":{"debug":false,"description":{"en_US":"","langID":177},"hidden":true,"label":{"en_US":"Enemy Special 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Only for Debugging!","langID":117},"header":{"en_US":"Debug","langID":120},"hidden":false,"label":{"en_US":"Reverb","langID":118},"local":false,"type":{"default":20,"max":100,"min":0,"normalized":false,"step":5,"type":"SLIDER"},"category":"AUDIO"},"keyboard-bindings":{"debug":false,"description":{"en_US":"Change bindings for keyboard & mouse.\n\nWhen a change leads to a conflict, {c:3}buttons will automatically be swapped{c}. When multiple conflicts occur, only the first conflicting action will be swapped, while any other will be marked in {c:5}red{c} and can be adjusted manually.\nSome actions can not be changed and will be displayed in {c:1}gray{c}. \n\nNote that some actions might not be available until you {c:3}progress further into the story{c}.","langID":103},"header":{"en_US":"Mouse & Keyboard","langID":135},"hidden":false,"label":{"en_US":"Mouse & Keyboard Layout","langID":105},"local":false,"type":{"type":"KEYBOARD_MAP"},"category":"CONTROLS"},"mouse-melee-aim":{"debug":false,"description":{"en_US":"{c:2}On{c}: \nAim melee attack in {c:3}direction of the mouse cursor{c}.\n\n{c:2}Off{c}:\nMelee attacks are aimed at {c:3}face or movement direction{c}.","langID":196},"hidden":false,"label":{"en_US":"Mouse Melee Aiming","langID":197},"local":false,"type":{"default":false,"type":"CHECKBOX"},"category":"CONTROLS"},"gamepad-map":{"debug":false,"description":{"en_US":"Change button inputs for various actions.\n\nWhen a change leads to a conflict, {c:3}buttons will automatically be swapped{c}. When multiple conflicts occur, only the first conflicting action will be swapped, while any other will be marked in {c:5}red{c} and can be adjusted manually.\nSome actions can not be changed and will be displayed in {c:1}gray{c}. \n{i:PAD_Start} & {i:PAD_Select} can not be changed or used for other actions.\n\nNote that some actions might not be available until you {c:3}progress further into the story{c}.\n","langID":102},"header":{"en_US":"Gamepad","langID":101},"hidden":false,"label":{"en_US":"Gamepad Button Layout","langID":100},"local":false,"type":{"type":"GAMEPAD_MAP"},"category":"CONTROLS"},"gamepad-index":{"debug":false,"description":{"en_US":"Specifies which gamepad to use.\n\n{c:2}All:{c} \nWill react to input of all gamepads.\nWill ignore non-standard mappings if standard mappings are available.\nWill default to \"All\", if no gamepad under the specified index is found.\n\n{c:2}Active Gamepads:{c}\n{v:gamepad.list}\n","langID":161},"hidden":false,"label":{"en_US":"Gamepad Filter","langID":162},"local":false,"type":{"default":0,"list":[{"en_US":"All","langID":163},{"en_US":"Gamepad #1","langID":164},{"en_US":"Gamepad #2","langID":165},{"en_US":"Gamepad #3","langID":166},{"en_US":"Gamepad #4","langID":167}],"type":"RADIO_GROUP"},"category":"CONTROLS"},"leftStickDeadzone":{"debug":false,"description":{"en_US":"Adjust the deadzone for the left stick.\n\nAny pressure below the given percentage is ignored.","langID":185},"hidden":false,"label":{"en_US":"Left Stick Deadzone","langID":186},"local":false,"type":{"default":25,"max":75,"min":10,"normalized":false,"step":5,"suffix":{"en_US":"%","langID":187},"type":"SLIDER"},"category":"CONTROLS"},"rightStickDeadzone":{"debug":false,"description":{"en_US":"Adjust the deadzone for the right stick.\n\nAny pressure below the given percentage is ignored.","langID":188},"hidden":false,"label":{"en_US":"Right Stick Deadzone","langID":189},"local":false,"type":{"default":25,"max":75,"min":10,"normalized":false,"step":5,"suffix":{"en_US":"%","langID":190},"type":"SLIDER"},"category":"CONTROLS"},"snap-move-dir":{"debug":false,"description":{"en_US":"Snaps the left stick input to 16 directions. \n\n{c:2}Note{c}:\nThis can avoid slight movements when the stick is only held partially into a direction.","langID":56},"hidden":false,"label":{"en_US":"Snap Directions","langID":57},"local":false,"type":{"default":false,"type":"CHECKBOX"},"category":"CONTROLS"},"a11y-combat-speed":{"debug":false,"description":{"en_US":"Adjusts the frequency of enemy attacks.","langID":152},"header":{"en_US":"Combat","langID":168},"hidden":false,"label":{"en_US":"Combat Speed","langID":153},"local":false,"type":{"default":100,"max":100,"min":50,"normalized":false,"step":5,"suffix":{"en_US":"%","langID":154},"type":"SLIDER"},"category":"ACCESSIBILITY"},"a11y-damage":{"debug":false,"description":{"en_US":"Adjusts the amount of received damage from enemy attacks.","langID":155},"hidden":false,"label":{"en_US":"Received Damage","langID":156},"local":false,"type":{"default":100,"max":100,"min":10,"normalized":false,"step":10,"suffix":{"en_US":"%","langID":157},"type":"SLIDER"},"category":"ACCESSIBILITY"},"a11y-enemy-hp":{"debug":false,"description":{"en_US":"Adjusts the amount of enemy Life.","langID":158},"hidden":false,"label":{"en_US":"Enemy Life","langID":159},"local":false,"type":{"default":100,"max":100,"min":10,"normalized":false,"step":10,"suffix":{"en_US":"%","langID":160},"type":"SLIDER"},"category":"ACCESSIBILITY"}}