{"STAT_HP":{"description":{"en_US":"Increases {c:3}Max Life{c}. \n\nApplied after all other bonuses from skills and base stats are calculated.","langID":113},"name":{"en_US":"Max Life","langID":9},"category":"STAT","icon":"mod-hp","skillDesc":{"en_US":"Boosts {c:3}Max Life{c} by {c:2}|VAL|{c}. \n\nIf {c:3}Life reaches zero{c}, you will be {c:3}defeated{c} and transported back to the {c:3}latest checkpoint{c}.","langID":73},"skillName":{"en_US":"Life Up","langID":70}},"STAT_ATK":{"description":{"en_US":"Increases {c:3}Melee/Ranged Attack{c}. \n\nTotal attack power is calculated by adding {c:3}Weapon Attack{c} and {c:3}Strength{c} together.","langID":143},"name":{"en_US":"Attack","langID":11},"category":"STAT","icon":"mod-atk-melee","skillDesc":{"en_US":"Boosts {c:3}Attack{c} by {c:2}|VAL|{c}. \n\nIncreases {c:3}damage{c} dealt to enemies. Total attack power is calculated by adding {c:3}Weapon Attack{c} and {c:3}Strength{c} together.","langID":84},"skillName":{"en_US":"Attack Up","langID":72}},"STAT_STR":{"description":{"en_US":"Increases {c:3}base attack power{c}.\n\nTotal attack power is calculated by adding {c:3}Weapon Attack{c} and {c:3}Strength{c} together.","langID":115},"name":{"en_US":"Strength","langID":56},"category":"STAT","icon":"mod-str","skillDesc":{"en_US":"Boosts {c:3}Strength{c} by {c:2}|VAL|{c}. \n\nIncreases {c:3}damage{c} dealt to enemies. Total attack power is calculated by adding {c:3}Weapon Attack{c} and {c:3}Strength{c} together.","langID":74},"skillName":{"en_US":"Strength Up","langID":85}},"STAT_DEF":{"description":{"en_US":"Increases {c:3}Armor{c}. \n\nApplied after all other bonuses from skills and base stats are calculated.","langID":116},"name":{"en_US":"Armor","langID":13},"category":"STAT","icon":"mod-def","skillDesc":{"en_US":"Boosts {c:3}Armor{c} by {c:2}|VAL|{c}. \n\n{c:3}Reduces received damage{c} from hostile attacks.","langID":86},"skillName":{"en_US":"Armor Up","langID":87}},"STAT_GUD":{"description":{"en_US":"Reduces damage {c:3}while shielding{c}. \n\nApplied after all other bonuses from skills and base stats are calculated.","langID":14},"name":{"en_US":"Deflect","langID":15},"category":"STAT","icon":"mod-sld","skillDesc":{"en_US":"Boosts {c:3}Deflect{c} by {c:2}|VAL|%{c}.\n\nReduces damage {c:3}while shielding{c}. Base Shield Absorption is {c:3}40%{c}.\n\nExecuting a {c:3}Parry{c} nullifies damage entirely.","langID":117},"skillName":{"en_US":"Deflect Up","langID":118}},"STAT_CRIT":{"description":{"en_US":"Increases likelihood of {c:3}landing critical hits{c}.","langID":37},"name":{"en_US":"Affinity","langID":38},"category":"STAT","icon":"mod-affinity","skillDesc":{"en_US":"Boosts {c:3}Affinity{c} by {c:2}|VAL|%{c}.\n\nDetermines likelihood of {c:3}landing critical hits{c}. \n\nThe base multiplier for critical damage is {c:3}150%{c} and can be increased by various other enchantments such as {c:3}{v:mod.name.CRIT_DMG}{c}.","langID":75},"skillName":{"en_US":"Affinity Up","langID":76}},"RES_MELEE":{"description":{"en_US":"Increases or decreases resistance against {c:3}Melee Attacks{c}.","langID":59},"name":{"en_US":"Melee Resistance","langID":16},"category":"RES","icon":"mod-unknown"},"RES_RANGED":{"description":{"en_US":"Increases or decreases resistance against {c:3}Ranged Attacks{c}.","langID":60},"name":{"en_US":"Ranged Resistance","langID":17},"category":"RES","icon":"mod-unknown"},"RES_SLASH":{"description":{"en_US":"Increases or decreases resistance against {c:3}Slash Attacks{c}.","langID":61},"name":{"en_US":"Slash Resistance","langID":18},"category":"RES","icon":"mod-unknown"},"RES_PIERCE":{"description":{"en_US":"Increases or decreases resistance against {c:3}Pierce Attacks{c}.","langID":62},"name":{"en_US":"Pierce Resistance","langID":19},"category":"RES","icon":"mod-unknown"},"RES_BLUNT":{"description":{"en_US":"Increases or decreases resistance against {c:3}Blunt Attacks{c}.","langID":63},"name":{"en_US":"Blunt Resistance","langID":20},"category":"RES","icon":"mod-unknown"},"RES_NEUTRAL":{"description":{"en_US":"Increases resistance against the {c:3}Aspect of Physis{c}.","langID":64},"name":{"en_US":"Physis Ward","langID":21},"category":"RES","icon":"mod-res-NEUTRAL"},"RES_AETHER":{"description":{"en_US":"Increases resistance against the {c:3}Aspect of Aether{c}.","langID":65},"name":{"en_US":"Aether Ward","langID":22},"category":"RES","icon":"mod-res-AETHER"},"RES_IGNIS":{"description":{"en_US":"Increases resistance against the {c:3}Aspect of Ignis{c}.","langID":66},"name":{"en_US":"Ignis Ward","langID":23},"category":"RES","icon":"mod-res-IGNIS"},"RES_CRYO":{"description":{"en_US":"Increases resistance against the {c:3}Aspect of Cryo{c}.","langID":67},"name":{"en_US":"Cryo Ward","langID":24},"category":"RES","icon":"mod-res-CRYO"},"EVADE_DMG":{"description":{"en_US":"Increases damage for 2 seconds {c:3}after a Perfect Dodge{c}.\n\nExecuting another Perfect Dodge while this effect is active will {c:3}reset the duration{c}.\n{c:5}Not yet implemented!{c}","langID":102},"name":{"en_US":"Momentum","langID":103},"category":"OFFENSIVE","icon":"mod-dash-sp","skillDesc":{"en_US":"Increases damage for 2 seconds {c:3}after a Perfect Dodge{c} by {c:2}|VAL|%{c}.\n\nExecuting another Perfect Dodge while this effect is active will {c:3}reset the duration{c}.\n{c:5}Not yet implemented!{c}","langID":124}},"DASH_DMG":{"description":{"en_US":"Increases Damage of {c:3}Dash Attacks{c}.\n\n{c:5}NOT IMPLEMENTED{c}","langID":25},"name":{"en_US":"Quicksilver","langID":26},"category":"OFFENSIVE","icon":"mod-dash-dmg"},"STAGGER_DMG":{"description":{"en_US":"Increases damage {c:3}to broken enemies{c}.\n\nThis applies to enemies which had their {c:3}Break Bar filled and entered a Break State{c}. ","langID":27},"name":{"en_US":"Double Trouble","langID":28},"category":"OFFENSIVE","icon":"mod-weak-dmg","skillDesc":{"en_US":"Increases {c:3}damage to broken enemies{c} by {c:2}|VAL|%{c}.\n\nThis applies to enemies which had their {c:3}Break Bar filled and entered a Break State{c}. ","langID":121}},"LOW_HP_DMG":{"description":{"en_US":"Increases damage {c:3}when in critical Life{c}.\n\nLife is considered critical when the Life Bar is {c:5}red{c}.","langID":29},"name":{"en_US":"Berserker","langID":83},"category":"OFFENSIVE","icon":"mod-berserker"},"STATUS_DMG":{"description":{"en_US":"Increases damage against {c:3}enemies with status conditions{c}.","langID":31},"name":{"en_US":"Bully","langID":32},"category":"OFFENSIVE","icon":"mod-status-dmg","skillDesc":{"en_US":"Increases damage against {c:3}enemies with status conditions{c} by {c:2}|VAL|%{c}.","langID":122}},"COUNTER_DMG":{"description":{"en_US":"Increases damage against enemies that {c:3}are currently attacking or preparing to attack{c}.","langID":33},"name":{"en_US":"Gamble","langID":34},"category":"OFFENSIVE","icon":"mod-gamble"},"FINISHER_DMG":{"description":{"en_US":"Increases the damage of {c:3}the last attack of a melee combo{c}.\n\n{c:3}Combat Arts with a single hit{c} will also benefit from this bonus. ","langID":161},"name":{"en_US":"Crescendo","langID":162},"category":"OFFENSIVE","icon":"mod-finisher"},"PARRY_GUD_DMG":{"description":{"en_US":"Increases {c:3}the power of Parry attacks{c} by {c:3}this modifier's percentage of Deflect power (DEF){c}.","langID":172},"name":{"en_US":"Aegis Repulse","langID":173},"category":"OFFENSIVE","icon":"default"},"CRIT_DMG":{"description":{"en_US":"Increases damage of {c:3}critical hits{c}.\n\n{c:3}Critical Hits{c:0} occur randomly, based on the player's {c:3}Affinity{c:0}.\n\nThe base multiplier for critical damage is {c:3}150%{c}.","langID":35},"name":{"en_US":"Bullseye","langID":95},"category":"OFFENSIVE","icon":"mod-crit-dmg","skillDesc":{"en_US":"Boosts {c:3}Damage{c} inflicted with {c:3}Critical Hits{c:0} by {c:2}|VAL|%{c}.\n\n{c:3}Critical Hits{c:0} occur randomly, based on the player's {c:3}Affinity{c:0}.\n\nThe base multiplier for critical damage is {c:3}150%{c}.","langID":96},"skillName":{"en_US":"Bullseye","langID":97}},"DELAY_COMBO_DMG":{"description":{"en_US":"Increases the damage of {c:3}delayed combo attacks{c}.","langID":39},"name":{"en_US":"Combo Master","langID":40},"category":"OFFENSIVE","icon":"mod-unknown"},"BREAK_POWER":{"description":{"en_US":"Increases {c:3}Break Accumulation{c}.\n\nWhen the Break Bar of an enemy {c:3}is filled it enters a Break State{c}. \nIn this state the enemy is {c:3}defenseless and you do increased damage{c} to it.","langID":119},"name":{"en_US":"Breaker","langID":80},"category":"OFFENSIVE","icon":"mod-break-pwr","skillDesc":{"en_US":"Increases {c:3}Break Accumulation{c} by {c:2}|VAL|%{c}.\n\nWhen the Break Bar of an enemy {c:3}is filled it enters a Break State{c}. \nIn this state the enemy is {c:3}defenseless and you do increased damage{c} to it.","langID":120}},"SP_GAIN":{"description":{"en_US":"Increases {c:3}Divine Charge (DC) gained from attacking enemies{c}.\n\nBase fill rate is {c:3}5% per hit{c}. This is further amplified by the power of an attack. \nDC are {c:3}required to execute Divine Arts{c}.","langID":88},"name":{"en_US":"Weave Siphon","langID":89},"category":"OFFENSIVE","icon":"mod-sp-charge","skillDesc":{"en_US":"{c:3}Increases Divine Charges (DC) gained from attacking enemies{c} by {c:2}|VAL|%{c}","langID":125}},"ARTS_DMG":{"description":{"en_US":"Increases Damage of {c:3}Divine Arts{c}.","langID":100},"name":{"en_US":"Providence","langID":101},"category":"OFFENSIVE","icon":"mod-arts-dmg","skillDesc":{"en_US":"Increases Damage of {c:3}Divine Arts{c} by {c:2}|VAL|%{c}.","langID":123}},"STATUS_DUR":{"description":{"en_US":"Increases the {c:3}duration of status effects inflicted upon enemies{c}.","langID":107},"name":{"en_US":"Blight","langID":108},"category":"OFFENSIVE","icon":"mod-status-dur","skillDesc":{"en_US":"Increases the {c:3}duration of status effects inflicted upon enemies{c} by {c:2}|VAL|%{c}.","langID":126}},"AMPLIFY_ELE_DMG":{"description":{"en_US":"Increases the {c:3}effect of enemies' elemental resistance{c} on damage and breaking, {c:3}positively and negatively{c}.\n\n{c:3}Examples with a modifier value of 50%:{c}\na) 200% (aka 100% weakness) becomes 250% (150% weak)\nb) 50% (aka 50% resistance) becomes 25% (75% resist)\n\n","langID":129},"name":{"en_US":"Amplifier","langID":130},"category":"OFFENSIVE","icon":"mod-amplifier"},"SNIPER_DMG":{"description":{"en_US":"Increases damage from {c:3}projectile attacks over a longer range (11~ tiles / meters){c}.","langID":131},"name":{"en_US":"Sniper","langID":132},"category":"OFFENSIVE","icon":"mod-sniper"},"FLYING_DMG":{"description":{"en_US":"Increases damage and {c:3}Break Accumulation against Flying enemies{c}.\n\nApplies to any enemy while it flies or floats, but not to jumping enemies or fliers that are grounded.","langID":133},"name":{"en_US":"Wing Slayer","langID":136},"category":"OFFENSIVE","icon":"mod-wingslayer"},"STATIONARY_DMG":{"description":{"en_US":"Increases damage and {c:3}Break Accumulation against stationary enemies{c}.\n\nApplies to any enemy that is grounded and does not move during combat, like rooted plants or structures.","langID":135},"name":{"en_US":"Root Slayer","langID":134},"category":"OFFENSIVE","icon":"mod-rootslayer"},"HIGH_GROUND_DMG":{"description":{"en_US":"Increases damage and {c:3}Break Accumulation{c} when attacking from a {c:3}higher grounds (at least 1 tile){c} and when using {c:3}jump attacks{c}.","langID":155},"name":{"en_US":"Hill Expert","langID":156},"category":"OFFENSIVE","icon":"mod-highground"},"DOUBLE_CRIT_CHANCE":{"description":{"en_US":"Gives a secondary crit chance to each missed crit with added probability.","langID":159},"name":{"en_US":"Exploit","langID":160},"category":"OFFENSIVE","icon":"mod-exploit"},"CHARGE_MEL_DMG":{"description":{"en_US":"Increases damage of {c:3}charged melee attacks{c}.","langID":174},"name":{"en_US":"Power Stance","langID":175},"category":"OFFENSIVE","icon":"mod-mel-charge"},"ONCE_MORE":{"description":{"en_US":"Survive a fatal blow with 1 HP. Use a healing item to reset the effect.\n\n{c:5}Not yet implemented!{c}","langID":41},"name":{"en_US":"Once More","langID":42},"category":"DEFENSIVE","icon":"mod-once-more"},"FLASH_STEP":{"description":{"en_US":"Increase invincible frames during dash.\n\n{c:5}Not yet implemented!{c}","langID":43},"name":{"en_US":"Flash Step","langID":44},"category":"DEFENSIVE","icon":"mod-flash-step"},"PAIN_SP":{"description":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking{c} depending on the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":104},"name":{"en_US":"Grit","langID":109},"category":"DEFENSIVE","icon":"mod-pain-sp","skillDesc":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking{c} of {c:2}|VAL|%{c} of the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":145}},"PAIN_SP_AETHER":{"description":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking Aether attacks{c} depending on the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":163},"name":{"en_US":"Aether Grit","langID":164},"category":"DEFENSIVE","icon":"mod-pain-sp-aeth","skillDesc":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking Aether attacks{c} of {c:2}|VAL|%{c} of the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":165}},"PAIN_SP_IGNIS":{"description":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking Ignis attacks{c} depending on the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":166},"name":{"en_US":"Ignis Grit","langID":167},"category":"DEFENSIVE","icon":"mod-pain-sp-igni","skillDesc":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking Ignis attacks{c} of {c:2}|VAL|%{c} of the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":168}},"PAIN_SP_CRYO":{"description":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking Cryo attacks{c} depending on the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":169},"name":{"en_US":"Cryo Grit","langID":170},"category":"DEFENSIVE","icon":"mod-pain-sp-cryo","skillDesc":{"en_US":"{c:3}Regenerate Divine Charges (DC) on taking damage or blocking Cryo attacks{c} of {c:2}|VAL|%{c} of the attack's force.\n\nThe attack value of the attacker does not factor into this!","langID":171}},"STAMINA_REDUCTION":{"description":{"en_US":"Reduces the {c:3}stamina cost{c} of dashing and guarding.\n\nThis allows for {c:3}more dashes{c} and {c:3}longer guarding{c} without breaks.\nGet enough for an {c:3}additional dash{c} at {c:3}around every 35%{c}.","langID":141},"name":{"en_US":"Tenacity","langID":82},"category":"DEFENSIVE","icon":"mod-stamina","skillDesc":{"en_US":"Reduces the {c:3}stamina cost{c} of dashing and guarding by {c:2}|VAL|%{c}.\n\nThis allows for {c:3}more dashes{c} and {c:3}longer guarding{c} without breaks.\nGet enough for an {c:3}additional dash{c} at {c:3}around every 35%{c}.","langID":142}},"STAM_DELAY_REDUCE":{"description":{"en_US":"Reduces the {c:3}time delay before stamina recovers{c}.","langID":139},"name":{"en_US":"Second Wind","langID":140},"category":"DEFENSIVE","icon":"mod-delay-reduce"},"EVADE_SP":{"description":{"en_US":"{c:3}Regenerate DC{c} on a perfect dodge.\n\n{c:5}Not yet implemented!{c}","langID":105},"name":{"en_US":"Evade SP","langID":106},"category":"DEFENSIVE","icon":"mod-dash-sp"},"STATUS_REGEN":{"description":{"en_US":"Reduces the {c:3}duration of negative status effects on yourself{c}.","langID":110},"name":{"en_US":"Balance","langID":111},"category":"DEFENSIVE","icon":"mod-status-regen","skillDesc":{"en_US":"Reduces the {c:3}duration of negative status effects on yourself{c} by {c:2}|VAL|%{c}.","langID":146}},"TMP_SHIELD":{"description":{"en_US":"Starts combat with a temporary Shield depending on MHP. Also recovers on HP breaks.\n\n{c:5}Just an idea, not yet implemented!{c}","langID":112},"name":{"en_US":"???","langID":148},"category":"DEFENSIVE","icon":"mod-unknown","skillDesc":{"en_US":"","langID":149}},"DEF_CRIT":{"description":{"en_US":"Randomly {c:3}reduces damage{c} with the chance based on {c:3}Affinity{c}.\n\nDamage reduced is equal to the {c:3}cumulative value{c} of this enchantment.\n\n","langID":127},"name":{"en_US":"Divine Luck","langID":128},"category":"DEFENSIVE","icon":"mod-def-crit"},"HAZARD_DEF":{"description":{"en_US":"Reduces damage from {c:3}environmental hazards{c} such as drowning, fall damage, traps or exploding objects that are not created by sentient enemies.","langID":147},"name":{"en_US":"Danger Sense","langID":138},"category":"DEFENSIVE","icon":"mod-terrain-def"},"PARRY_WINDOW":{"description":{"en_US":"Increases Time window to execute a Parry.\n\n{c:5}Not yet implemented!{c}","langID":45},"name":{"en_US":"Sentry","langID":46},"category":"DEFENSIVE","icon":"mod-parry-window"},"PARRY_POWER":{"description":{"en_US":"Increases {c:3}Break Accumulation when parrying{c}.\n\nParry an attack by blocking {c:3}just before an attack would hit you{c}!","langID":98},"name":{"en_US":"Riposte","langID":99},"category":"DEFENSIVE","icon":"mod-parry-power","skillDesc":{"en_US":"Increases {c:3}Break Accumulation when parrying{c} by {c:2}|VAL|%{c}.\n\nParry an attack by blocking just before an attack would hit you!","langID":144}},"PARRY_ALL":{"description":{"en_US":"Makes it possible to {c:3}parry unblockable attacks{c}.\n\nUnblockable attacks are telegraphed by an attack with the {i:unblockable} icon.\n\nParry an attack by blocking {c:3}just before an attack would hit you{c}!","langID":157},"name":{"en_US":"Royal Guard","langID":158},"toggle":true,"category":"DEFENSIVE","icon":"mod-parry-all"},"DROP_RATE":{"description":{"en_US":"Increases or decreases the {c:3}drop chances of items{c} from both enemies and the environment.","langID":47},"name":{"en_US":"Lucky Lucky","langID":48},"category":"ITEM","icon":"mod-unknown"},"DROP_AMOUNT":{"description":{"en_US":"Increases the {c:3}amount of items{c} that can be dropped from both enemies and the environment.\n\nEach 100% step guarantees one additional drop.","langID":77},"name":{"en_US":"Forager","langID":78},"category":"ITEM","icon":"mod-unknown"},"BUFF_RATE":{"description":{"en_US":"Increases {c:3}recharge rate of boosts{c}. ","langID":49},"name":{"en_US":"Sweet Tooth","langID":50},"category":"ITEM","icon":"mod-item-buff"},"SWORD_CHARGE_CRIT":{"description":{"en_US":"Guarantees a crit on a fully charge sword attack.","langID":51},"name":{"en_US":"Steel Resolve","langID":52},"category":"WEAPON","icon":"mod-unknown"},"BOW_BOUNCE":{"description":{"en_US":"Arrows that hit enemies riccochet to the closesd enemy for half the damage.","langID":53},"name":{"en_US":"Riccochet","langID":54},"category":"WEAPON","icon":"mod-unknown"},"CADENCE":{"description":{"en_US":"","langID":150},"name":{"en_US":"Cadence","langID":90},"category":"WEAPON","icon":"mod-cadance"},"PERFECT_CHARGE":{"description":{"en_US":"","langID":151},"name":{"en_US":"Perfect Charge","langID":91},"category":"WEAPON","icon":"estus"},"RAPID_CHARGE":{"description":{"en_US":"","langID":152},"name":{"en_US":"Rapid Charge","langID":92},"category":"WEAPON","icon":"hit-BLUNT"},"CHARGE_WALK_SPEED":{"description":{"en_US":"","langID":153},"name":{"en_US":"Charge Mobility","langID":93},"category":"WEAPON"},"GEM_SLOT_MINOR":{"description":{"en_US":"Unlock an additional Minor Gem Slot.","langID":154},"name":{"en_US":"Gem Slot Minor","langID":68},"category":"MISC","icon":"mod-unknown"}}