#ifndef _PINGTHREAD_H_ #define _PINGTHREAD_H_ ///////////////////////////////////////////////////////////////////////////// #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CPingThread thread ///////////////////////////////////////////////////////////////////////////// class CPingThread : public CWinThread { DECLARE_DYNCREATE(CPingThread) protected: CPingThread(); // protected constructor used by dynamic creation // Attributes public: CPingThread(LPCSTR lpAddr); // protected constructor used by dynamic creation // Operations public: void Kill(); void Destroy(); void SetAddr(LPCSTR lpAddr); void UpdatePingAsync(); void UpdatePing(); FLOAT GetPing(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPingThread) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation protected: CString m_strAddr; HANDLE m_hEventKill; HANDLE m_hEventAsyncPing; FLOAT m_fltPing; virtual ~CPingThread(); // Generated message map functions //{{AFX_MSG(CPingThread) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. ///////////////////////////////////////////////////////////////////////////// #endif // !defined(AFX_SAVEVIDEITHREAD_H__D90467AA_68B1_4B74_83FD_BD3FCF6EF1E4__INCLUDED_) /////////////////////////////////////////////////////////////////////////////