// $MinimumShaderProfile: ps_4_0 /* * (C) 2003-2006 Gabest * (C) 2006-2013 see Authors.txt * * This file is part of MPC-HC. * * MPC-HC is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * MPC-HC is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Run this shader before scaling. Texture2D tex : register(t0); SamplerState samp : register(s0); cbuffer PS_CONSTANTS : register(b0) { float px; float py; float width; float height; uint counter; float clock; }; float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target { float4 c0 = tex.Sample(samp, coord); float4 c1 = tex.Sample(samp, coord - float2(0, py)); float4 c2 = tex.Sample(samp, coord + float2(0, py)); c0 = (c0 * 2 + c1 + c2) / 4; return c0; }