// $MinimumShaderProfile: ps_3_0 /* * (C) 2008-2013 see Authors.txt * * This file is part of MPC-HC. * * MPC-HC is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * MPC-HC is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Fail early with ps_2_0 and ps_2_b shader profiles #ifdef MPC_HC_SHADER_PROFILE # if MPC_HC_SHADER_PROFILE < 2 # error Usupported shader profile # endif #endif sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) #define val0 (1.0) #define val1 (0.125) #define effect_width (0.1) float4 main(float2 tex : TEXCOORD0) : COLOR { float dx = 0.0f; float dy = 0.0f; float fTap = effect_width; float4 cAccum = tex2D(s0, tex) * val0; for (int iDx = 0; iDx < 16; ++iDx) { dx = fTap / width; dy = fTap / height; cAccum += tex2D(s0, tex + float2(-dx, -dy)) * val1; cAccum += tex2D(s0, tex + float2( 0, -dy)) * val1; cAccum += tex2D(s0, tex + float2(-dx, 0)) * val1; cAccum += tex2D(s0, tex + float2( dx, 0)) * val1; cAccum += tex2D(s0, tex + float2( 0, dy)) * val1; cAccum += tex2D(s0, tex + float2( dx, dy)) * val1; cAccum += tex2D(s0, tex + float2(-dx, +dy)) * val1; cAccum += tex2D(s0, tex + float2(+dx, -dy)) * val1; fTap += 0.1f; } return (cAccum / 16.0f); }