// $MinimumShaderProfile: ps_2_0 /* * (C) 2003-2006 Gabest * (C) 2006-2013 see Authors.txt * * This file is part of MPC-HC. * * MPC-HC is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * MPC-HC is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Run this shader before scaling. sampler s0 : register(s0); float4 p0 : register(c0); #define height (p0[1]) float4 main(float2 tex : TEXCOORD0) : COLOR { float4 c0 = tex2D(s0, tex); float2 h = float2(0, 1 / height); float4 c1 = tex2D(s0, tex - h); float4 c2 = tex2D(s0, tex + h); c0 = (c0 * 2 + c1 + c2) / 4; return c0; }